server/src/game/SpellEffects.cpp
NoFantasy 628f11e1a7 [9914] Add script effect of spell 51864, 51889 and 51910
In addition, dummy effect of spell 51866 and 51872 and dummy aura effect of spell 51870.
Dummy effect of 51866 might need additional work (see comments).

Code expect additional spell cast by AI (summon dummy at death of related quest target creatures).

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-05-16 13:52:51 +02:00

7778 lines
310 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "UpdateMask.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "SkillExtraItems.h"
#include "Unit.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "SpellAuras.h"
#include "Group.h"
#include "UpdateData.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "SharedDefines.h"
#include "Pet.h"
#include "GameObject.h"
#include "GossipDef.h"
#include "Creature.h"
#include "Totem.h"
#include "CreatureAI.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "BattleGroundEY.h"
#include "BattleGroundWS.h"
#include "VMapFactory.h"
#include "Language.h"
#include "SocialMgr.h"
#include "Util.h"
#include "TemporarySummon.h"
#include "ScriptCalls.h"
#include "SkillDiscovery.h"
#include "Formulas.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
{
&Spell::EffectNULL, // 0
&Spell::EffectInstaKill, // 1 SPELL_EFFECT_INSTAKILL
&Spell::EffectSchoolDMG, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
&Spell::EffectDummy, // 3 SPELL_EFFECT_DUMMY
&Spell::EffectUnused, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused from pre-1.2.1
&Spell::EffectTeleportUnits, // 5 SPELL_EFFECT_TELEPORT_UNITS
&Spell::EffectApplyAura, // 6 SPELL_EFFECT_APPLY_AURA
&Spell::EffectEnvironmentalDMG, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
&Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN
&Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH
&Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL
&Spell::EffectBind, // 11 SPELL_EFFECT_BIND
&Spell::EffectUnused, // 12 SPELL_EFFECT_PORTAL unused from pre-1.2.1, exist 2 spell, but not exist any data about its real usage
&Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused from pre-1.2.1
&Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused from pre-1.2.1
&Spell::EffectUnused, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused from pre-1.2.1
&Spell::EffectQuestComplete, // 16 SPELL_EFFECT_QUEST_COMPLETE
&Spell::EffectWeaponDmg, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
&Spell::EffectResurrect, // 18 SPELL_EFFECT_RESURRECT
&Spell::EffectAddExtraAttacks, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
&Spell::EffectEmpty, // 20 SPELL_EFFECT_DODGE one spell: Dodge
&Spell::EffectEmpty, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND)
&Spell::EffectParry, // 22 SPELL_EFFECT_PARRY
&Spell::EffectBlock, // 23 SPELL_EFFECT_BLOCK one spell: Block
&Spell::EffectCreateItem, // 24 SPELL_EFFECT_CREATE_ITEM
&Spell::EffectEmpty, // 25 SPELL_EFFECT_WEAPON spell per weapon type, in ItemSubclassmask store mask that can be used for usability check at equip, but current way using skill also work.
&Spell::EffectEmpty, // 26 SPELL_EFFECT_DEFENSE one spell: Defense
&Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
&Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON
&Spell::EffectLeapForward, // 29 SPELL_EFFECT_LEAP
&Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE
&Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE
&Spell::EffectOpenLock, // 33 SPELL_EFFECT_OPEN_LOCK
&Spell::EffectSummonChangeItem, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
&Spell::EffectApplyAreaAura, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
&Spell::EffectLearnSpell, // 36 SPELL_EFFECT_LEARN_SPELL
&Spell::EffectEmpty, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND)
&Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL
&Spell::EffectEmpty, // 39 SPELL_EFFECT_LANGUAGE misc store lang id
&Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD
&Spell::EffectJump, // 41 SPELL_EFFECT_JUMP
&Spell::EffectJump, // 42 SPELL_EFFECT_JUMP2
&Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
&Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP
&Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related
&Spell::EffectNULL, // 46 SPELL_EFFECT_SPAWN spawn/login animation, expected by spawn unit cast, also base points store some dynflags
&Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL
&Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth
&Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect
&Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR
&Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused from pre-1.2.1
&Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT unused from pre-1.2.1
&Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM
&Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
&Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE
&Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET
&Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL
&Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE
&Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot
&Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY
&Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT
&Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN
&Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT
&Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL
&Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
&Spell::EffectRestoreItemCharges, // 66 SPELL_EFFECT_RESTORE_ITEM_CHARGES itemtype - is affected item ID
&Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
&Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST
&Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT
&Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move
&Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET
&Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT
&Spell::EffectNULL, // 73 SPELL_EFFECT_UNTRAIN_TALENTS one spell: Trainer: Untrain Talents
&Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH
&Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit
&Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
&Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT
&Spell::EffectUnused, // 78 SPELL_EFFECT_ATTACK
&Spell::EffectSanctuary, // 79 SPELL_EFFECT_SANCTUARY
&Spell::EffectAddComboPoints, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
&Spell::EffectUnused, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST)
&Spell::EffectNULL, // 82 SPELL_EFFECT_BIND_SIGHT
&Spell::EffectDuel, // 83 SPELL_EFFECT_DUEL
&Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK
&Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER
&Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
&Spell::EffectNULL, // 87 SPELL_EFFECT_WMO_DAMAGE (57 spells in 3.3.2)
&Spell::EffectNULL, // 88 SPELL_EFFECT_WMO_REPAIR (2 spells in 3.3.2)
&Spell::EffectNULL, // 89 SPELL_EFFECT_WMO_CHANGE (7 spells in 3.3.2)
&Spell::EffectKillCreditPersonal, // 90 SPELL_EFFECT_KILL_CREDIT Kill credit but only for single person
&Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash
&Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
&Spell::EffectBreakPlayerTargeting, // 93 SPELL_EFFECT_BREAK_PLAYER_TARGETING
&Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT
&Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING
&Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE
&Spell::EffectSummonAllTotems, // 97 SPELL_EFFECT_SUMMON_ALL_TOTEMS
&Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK
&Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT
&Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE
&Spell::EffectFeedPet, //101 SPELL_EFFECT_FEED_PET
&Spell::EffectDismissPet, //102 SPELL_EFFECT_DISMISS_PET
&Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION
&Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
&Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
&Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
&Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
&Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC
&Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET
&Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
&Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE
&Spell::EffectUnused, //112 SPELL_EFFECT_112 (old SPELL_EFFECT_SUMMON_DEMON)
&Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW
&Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME
&Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
&Spell::EffectSkinPlayerCorpse, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags...
&Spell::EffectSpiritHeal, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal
&Spell::EffectSkill, //118 SPELL_EFFECT_SKILL professions and more
&Spell::EffectApplyAreaAura, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET
&Spell::EffectUnused, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test
&Spell::EffectWeaponDmg, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
&Spell::EffectUnused, //122 SPELL_EFFECT_122 unused
&Spell::EffectSendTaxi, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id)
&Spell::EffectPlayerPull, //124 SPELL_EFFECT_PLAYER_PULL opposite of knockback effect (pulls player twoard caster)
&Spell::EffectModifyThreatPercent, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
&Spell::EffectStealBeneficialBuff, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect?
&Spell::EffectProspecting, //127 SPELL_EFFECT_PROSPECTING Prospecting spell
&Spell::EffectApplyAreaAura, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
&Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
&Spell::EffectNULL, //130 SPELL_EFFECT_REDIRECT_THREAT
&Spell::EffectUnused, //131 SPELL_EFFECT_131 used in some test spells
&Spell::EffectPlayMusic, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc)
&Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization
&Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry
&Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET
&Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT
&Spell::EffectEnergisePct, //137 SPELL_EFFECT_ENERGIZE_PCT
&Spell::EffectLeapBack, //138 SPELL_EFFECT_LEAP_BACK Leap back
&Spell::EffectNULL, //139 SPELL_EFFECT_CLEAR_QUEST (misc - is quest ID)
&Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST
&Spell::EffectNULL, //141 SPELL_EFFECT_141 damage and reduce speed?
&Spell::EffectTriggerSpellWithValue, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
&Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
&Spell::EffectNULL, //144 SPELL_EFFECT_144 Spectral Blast
&Spell::EffectNULL, //145 SPELL_EFFECT_145 Black Hole Effect
&Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE
&Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail
&Spell::EffectNULL, //148 SPELL_EFFECT_148 single spell: Inflicts Fire damage to an enemy.
&Spell::EffectCharge2, //149 SPELL_EFFECT_CHARGE2 swoop
&Spell::EffectNULL, //150 SPELL_EFFECT_150 2 spells in 3.3.2
&Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
&Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend
&Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry
&Spell::EffectTeachTaxiNode, //154 SPELL_EFFECT_TEACH_TAXI_NODE single spell: Teach River's Heart Taxi Path
&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
&Spell::EffectNULL, //160 SPELL_EFFECT_160 single spell: Nerub'ar Web Random Unit
&Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
&Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
&Spell::EffectNULL, //163
&Spell::EffectNULL, //164 cancel's some aura...
};
void Spell::EffectEmpty(SpellEffectIndex /*eff_idx*/)
{
// NOT NEED ANY IMPLEMENTATION CODE, EFFECT POSISBLE USED AS MARKER OR CLIENT INFORM
}
void Spell::EffectNULL(SpellEffectIndex /*eff_idx*/)
{
DEBUG_LOG("WORLD: Spell Effect DUMMY");
}
void Spell::EffectUnused(SpellEffectIndex /*eff_idx*/)
{
// NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN MANGOS
}
void Spell::EffectResurrectNew(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->isAlive())
return;
if(unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if(!unitTarget->IsInWorld())
return;
Player* pTarget = ((Player*)unitTarget);
if(pTarget->isRessurectRequested()) // already have one active request
return;
uint32 health = damage;
uint32 mana = m_spellInfo->EffectMiscValue[eff_idx];
pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
SendResurrectRequest(pTarget);
}
void Spell::EffectInstaKill(SpellEffectIndex /*eff_idx*/)
{
if( !unitTarget || !unitTarget->isAlive() )
return;
if(m_caster == unitTarget) // prevent interrupt message
finish();
m_caster->DealDamage(unitTarget, unitTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
void Spell::EffectEnvironmentalDMG(SpellEffectIndex eff_idx)
{
uint32 absorb = 0;
uint32 resist = 0;
// Note: this hack with damage replace required until GO casting not implemented
// environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
// currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc
damage = m_spellInfo->CalculateSimpleValue(eff_idx);
m_caster->CalculateAbsorbAndResist(m_caster, GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false);
if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->EnvironmentalDamage(DAMAGE_FIRE, damage);
}
void Spell::EffectSchoolDMG(SpellEffectIndex effect_idx)
{
if( unitTarget && unitTarget->isAlive())
{
switch(m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(m_spellInfo->Id) // better way to check unknown
{
// Meteor like spells (divided damage to targets)
case 24340: case 26558: case 28884: // Meteor
case 36837: case 38903: case 41276: // Meteor
case 57467: // Meteor
case 26789: // Shard of the Fallen Star
case 31436: // Malevolent Cleave
case 35181: // Dive Bomb
case 40810: case 43267: case 43268: // Saber Lash
case 42384: // Brutal Swipe
case 45150: // Meteor Slash
case 64422: case 64688: // Sonic Screech
case 70492: case 72505: // Ooze Eruption
case 71904: // Chaos Bane
case 72624: case 72625: // Ooze Eruption
{
uint32 count = 0;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if(ihit->effectMask & (1<<effect_idx))
++count;
damage /= count; // divide to all targets
break;
}
// percent from health with min
case 25599: // Thundercrash
{
damage = unitTarget->GetHealth() / 2;
if(damage < 200)
damage = 200;
break;
}
// Intercept (warrior spell trigger)
case 20253:
case 61491:
{
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.12f);
break;
}
// percent max target health
case 29142: // Eyesore Blaster
case 35139: // Throw Boom's Doom
case 49882: // Leviroth Self-Impale
{
damage = damage * unitTarget->GetMaxHealth() / 100;
break;
}
// Cataclysmic Bolt
case 38441:
{
damage = unitTarget->GetMaxHealth() / 2;
break;
}
// Tympanic Tantrum
case 62775:
{
damage = unitTarget->GetMaxHealth() / 10;
break;
}
// Hand of Rekoning (name not have typos ;) )
case 67485:
damage += uint32(0.5f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
break;
}
break;
}
case SPELLFAMILY_MAGE:
// remove Arcane Blast buffs at any non-Arcane Blast arcane damage spell.
// NOTE: it removed at hit instead cast because currently spell done-damage calculated at hit instead cast
if ((m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_ARCANE) && !(m_spellInfo->SpellFamilyFlags & UI64LIT(0x20000000)))
m_caster->RemoveAurasDueToSpell(36032); // Arcane Blast buff
break;
case SPELLFAMILY_WARRIOR:
{
// Bloodthirst
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x40000000000))
{
damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
}
// Shield Slam
else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000020000000000)) && m_spellInfo->Category==1209)
damage += int32(m_caster->GetShieldBlockValue());
// Victory Rush
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x10000000000))
{
damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false);
}
// Revenge ${$m1+$AP*0.310} to ${$M1+$AP*0.310}
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.310f);
// Heroic Throw ${$m1+$AP*.50}
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000100000000))
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f);
// Shattering Throw ${$m1+$AP*.50}
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0040000000000000))
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f);
// Shockwave ${$m3/100*$AP}
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000000))
{
int32 pct = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, EFFECT_INDEX_2);
if (pct > 0)
damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100);
break;
}
// Thunder Clap
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000080))
{
damage+=int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 12 / 100);
}
break;
}
case SPELLFAMILY_WARLOCK:
{
// Incinerate Rank 1 & 2
if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x00004000000000)) && m_spellInfo->SpellIconID==2128)
{
// Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
// Check aura state for speed but aura state set not only for Immolate spell
if(unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE))
{
Unit::AuraList const& RejorRegr = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
{
// Immolate
if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x00000000000004)))
{
damage += damage/4;
break;
}
}
}
}
// Shadowflame
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001000000000000))
{
// Apply DOT part
switch(m_spellInfo->Id)
{
case 47897: m_caster->CastSpell(unitTarget, 47960, true); break;
case 61290: m_caster->CastSpell(unitTarget, 61291, true); break;
default:
sLog.outError("Spell::EffectDummy: Unhandeled Shadowflame spell rank %u",m_spellInfo->Id);
break;
}
}
// Shadow Bite
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0040000000000000))
{
Unit *owner = m_caster->GetOwner();
if (!owner)
break;
uint32 counter = 0;
Unit::AuraList const& dotAuras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = dotAuras.begin(); itr!=dotAuras.end(); ++itr)
if ((*itr)->GetCasterGUID() == owner->GetGUID())
++counter;
if (counter)
damage += (counter * owner->CalculateSpellDamage(unitTarget, m_spellInfo, EFFECT_INDEX_2) * damage) / 100.0f;
}
// Conflagrate - consumes Immolate or Shadowflame
else if (m_spellInfo->TargetAuraState == AURA_STATE_CONFLAGRATE)
{
Aura const* aura = NULL; // found req. aura for damage calculation
Unit::AuraList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
{
// for caster applied auras only
if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
(*i)->GetCasterGUID()!=m_caster->GetGUID())
continue;
// Immolate
if ((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004))
{
aura = *i; // it selected always if exist
break;
}
// Shadowflame
if ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)
aura = *i; // remember but wait possible Immolate as primary priority
}
// found Immolate or Shadowflame
if (aura)
{
int32 damagetick = aura->GetModifier()->m_amount;
damage += damagetick * 4;
// Glyph of Conflagrate
if (!m_caster->HasAura(56235))
unitTarget->RemoveAurasByCasterSpell(aura->GetId(), m_caster->GetGUID());
break;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Shadow Word: Death - deals damage equal to damage done to caster
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000))
m_caster->CastCustomSpell(m_caster, 32409, &damage, 0, 0, true);
// Improved Mind Blast (Mind Blast in shadow form bonus)
else if (m_caster->m_form == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x00002000)))
{
Unit::AuraList const& ImprMindBlast = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
for(Unit::AuraList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
((*i)->GetSpellProto()->SpellIconID == 95))
{
int chance = (*i)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_1);
if (roll_chance_i(chance))
// Mind Trauma
m_caster->CastSpell(unitTarget, 48301, true);
break;
}
}
}
break;
}
case SPELLFAMILY_DRUID:
{
// Ferocious Bite
if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000800000)) && m_spellInfo->SpellVisual[0]==6587)
{
// converts up to 30 points of energy into ($f1+$AP/410) additional damage
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
float multiple = ap / 410 + m_spellInfo->DmgMultiplier[effect_idx];
damage += int32(((Player*)m_caster)->GetComboPoints() * ap * 7 / 100);
uint32 energy = m_caster->GetPower(POWER_ENERGY);
uint32 used_energy = energy > 30 ? 30 : energy;
damage += int32(used_energy * multiple);
m_caster->SetPower(POWER_ENERGY,energy-used_energy);
}
// Rake
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000001000) && m_spellInfo->Effect[EFFECT_INDEX_2] == SPELL_EFFECT_ADD_COMBO_POINTS)
{
// $AP*0.01 bonus
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
}
// Swipe
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0010000000000000))
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f);
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Envenom
if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x800000000)))
{
// consume from stack dozes not more that have combo-points
if(uint32 combo = ((Player*)m_caster)->GetComboPoints())
{
Aura *poison = 0;
// Lookup for Deadly poison (only attacker applied)
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE &&
((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x10000)) &&
(*itr)->GetCasterGUID()==m_caster->GetGUID() )
{
poison = *itr;
break;
}
// count consumed deadly poison doses at target
if (poison)
{
bool needConsume = true;
uint32 spellId = poison->GetId();
uint32 doses = poison->GetStackAmount();
if (doses > combo)
doses = combo;
// Master Poisoner
Unit::AuraList const& auraList = ((Player*)m_caster)->GetAurasByType(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL);
for(Unit::AuraList::const_iterator iter = auraList.begin(); iter!=auraList.end(); ++iter)
{
if ((*iter)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellProto()->SpellIconID == 1960)
{
if (int32 chance = (*iter)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_2))
if (roll_chance_i(chance))
needConsume = false;
break;
}
}
if(needConsume)
for (uint32 i = 0; i < doses; ++i)
unitTarget->RemoveSingleSpellAurasFromStack(spellId);
damage *= doses;
damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * doses);
}
// Eviscerate and Envenom Bonus Damage (item set effect)
if(m_caster->GetDummyAura(37169))
damage += ((Player*)m_caster)->GetComboPoints()*40;
}
}
// Eviscerate
else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x00020000)) && m_caster->GetTypeId()==TYPEID_PLAYER)
{
if(uint32 combo = ((Player*)m_caster)->GetComboPoints())
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f));
// Eviscerate and Envenom Bonus Damage (item set effect)
if(m_caster->GetDummyAura(37169))
damage += combo*40;
}
}
// Gouge
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000008))
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.21f);
}
// Instant Poison
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000002000))
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.10f);
}
// Wound Poison
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000010000000))
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.04f);
}
break;
}
case SPELLFAMILY_HUNTER:
{
//Gore
if (m_spellInfo->SpellIconID == 1578)
{
if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
damage *= 2;
}
// Mongoose Bite
else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x000000002)) && m_spellInfo->SpellVisual[0]==342)
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
}
// Counterattack
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0008000000000000))
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
}
// Arcane Shot
else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x00000800)) && m_spellInfo->maxLevel > 0)
{
damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.15f);
}
// Steady Shot
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x100000000))
{
int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE));
damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f);
}
// Explosive Trap Effect
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x00000004))
{
damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f);
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Judgement of Righteousness - receive benefit from Spell Damage and Attack power
if (m_spellInfo->Id == 20187)
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
damage += int32(ap * 0.2f) + int32(holy * 32 / 100);
}
// Judgement of Vengeance/Corruption ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance/Blood Corruption on the target
else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x800000000)) && m_spellInfo->SpellIconID==2292)
{
uint32 debuf_id;
switch(m_spellInfo->Id)
{
case 53733: debuf_id = 53742; break;// Judgement of Corruption -> Blood Corruption
case 31804: debuf_id = 31803; break;// Judgement of Vengeance -> Holy Vengeance
default: return;
}
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
damage+=int32(ap * 0.14f) + int32(holy * 22 / 100);
// Get stack of Holy Vengeance on the target added by caster
uint32 stacks = 0;
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if( ((*itr)->GetId() == debuf_id) && (*itr)->GetCasterGUID()==m_caster->GetGUID())
{
stacks = (*itr)->GetStackAmount();
break;
}
}
// + 10% for each application of Holy Vengeance on the target
if(stacks)
damage += damage * stacks * 10 /100;
}
// Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - ranged sdb for future
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
damage += int32(ap * 0.07f) + int32(holy * 7 / 100);
}
// Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
}
// Hammer of the Righteous
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000))
{
// Add main hand dps * effect[2] amount
float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, EFFECT_INDEX_2);
damage += count * int32(average * IN_MILLISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
}
// Shield of Righteousness
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0010000000000000))
{
damage+=int32(m_caster->GetShieldBlockValue());
}
// Judgement
else if (m_spellInfo->Id == 54158)
{
// [1 + 0.25 * SPH + 0.16 * AP]
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.16f);
}
break;
}
}
if(damage >= 0)
m_damage += damage;
}
}
void Spell::EffectDummy(SpellEffectIndex eff_idx)
{
if (!unitTarget && !gameObjTarget && !itemTarget)
return;
// selection by spell family
switch(m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(m_spellInfo->Id)
{
case 8063: // Deviate Fish
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,5))
{
case 1: spell_id = 8064; break; // Sleepy
case 2: spell_id = 8065; break; // Invigorate
case 3: spell_id = 8066; break; // Shrink
case 4: spell_id = 8067; break; // Party Time!
case 5: spell_id = 8068; break; // Healthy Spirit
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 8213: // Savory Deviate Delight
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,2))
{
// Flip Out - ninja
case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? 8219 : 8220); break;
// Yaaarrrr - pirate
case 2: spell_id = (m_caster->getGender() == GENDER_MALE ? 8221 : 8222); break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 8593: // Symbol of life (restore creature to life)
case 31225: // Shimmering Vessel (restore creature to life)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
((Creature*)unitTarget)->setDeathState(JUST_ALIVED);
return;
}
case 13120: // net-o-matic
{
if (!unitTarget)
return;
uint32 spell_id = 0;
uint32 roll = urand(0, 99);
if (roll < 2) // 2% for 30 sec self root (off-like chance unknown)
spell_id = 16566;
else if (roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown)
spell_id = 13119;
else // normal root
spell_id = 13099;
m_caster->CastSpell(unitTarget,spell_id,true,NULL);
return;
}
case 13567: // Dummy Trigger
{
// can be used for different aura triggering, so select by aura
if (!m_triggeredByAuraSpell || !unitTarget)
return;
switch(m_triggeredByAuraSpell->Id)
{
case 26467: // Persistent Shield
m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true);
break;
default:
sLog.outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u",m_triggeredByAuraSpell->Id);
break;
}
return;
}
case 15998: // Capture Worg Pup
case 29435: // Capture Female Kaliri Hatchling
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
Creature* creatureTarget = (Creature*)unitTarget;
creatureTarget->ForcedDespawn();
return;
}
case 16589: // Noggenfogger Elixir
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1, 3))
{
case 1: spell_id = 16595; break;
case 2: spell_id = 16593; break;
default:spell_id = 16591; break;
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 17251: // Spirit Healer Res
{
if (!unitTarget)
return;
Unit* caster = GetAffectiveCaster();
if (caster && caster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
data << uint64(unitTarget->GetGUID());
((Player*)caster)->GetSession()->SendPacket( &data );
}
return;
}
case 17271: // Test Fetid Skull
{
if (!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
uint32 spell_id = roll_chance_i(50)
? 17269 // Create Resonating Skull
: 17270; // Create Bone Dust
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 20577: // Cannibalize
{
if (unitTarget)
m_caster->CastSpell(m_caster, 20578, false, NULL);
return;
}
case 23019: // Crystal Prison Dummy DND
{
if (!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || ((Creature*)unitTarget)->isPet())
return;
Creature* creatureTarget = (Creature*)unitTarget;
if (creatureTarget->isPet())
return;
GameObject* pGameObj = new GameObject;
Map *map = creatureTarget->GetMap();
// create before death for get proper coordinates
if (!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 179644, map, m_caster->GetPhaseMask(),
creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(),
creatureTarget->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY) )
{
delete pGameObj;
return;
}
pGameObj->SetRespawnTime(creatureTarget->GetRespawnTime()-time(NULL));
pGameObj->SetOwnerGUID(m_caster->GetGUID() );
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() );
pGameObj->SetSpellId(m_spellInfo->Id);
creatureTarget->ForcedDespawn();
DEBUG_LOG("AddObject at SpellEfects.cpp EffectDummy");
map->Add(pGameObj);
return;
}
case 23074: // Arcanite Dragonling
{
if (!m_CastItem)
return;
m_caster->CastSpell(m_caster, 19804, true, m_CastItem);
return;
}
case 23075: // Mithril Mechanical Dragonling
{
if (!m_CastItem)
return;
m_caster->CastSpell(m_caster, 12749, true, m_CastItem);
return;
}
case 23076: // Mechanical Dragonling
{
if (!m_CastItem)
return;
m_caster->CastSpell(m_caster, 4073, true, m_CastItem);
return;
}
case 23133: // Gnomish Battle Chicken
{
if (!m_CastItem)
return;
m_caster->CastSpell(m_caster, 13166, true, m_CastItem);
return;
}
case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires
{
int32 r = irand(0, 119);
if (r < 20) // Transporter Malfunction - 1/6 polymorph
m_caster->CastSpell(m_caster, 23444, true);
else if (r < 100) // Evil Twin - 4/6 evil twin
m_caster->CastSpell(m_caster, 23445, true);
else // Transporter Malfunction - 1/6 miss the target
m_caster->CastSpell(m_caster, 36902, true);
return;
}
case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan
{
if (roll_chance_i(50)) // Gadgetzan Transporter - success
m_caster->CastSpell(m_caster, 23441, true);
else // Gadgetzan Transporter Failure - failure
m_caster->CastSpell(m_caster, 23446, true);
return;
}
case 23645: // Hourglass Sand
m_caster->RemoveAurasDueToSpell(23170); // Brood Affliction: Bronze
return;
case 23725: // Gift of Life (warrior bwl trinket)
m_caster->CastSpell(m_caster, 23782, true);
m_caster->CastSpell(m_caster, 23783, true);
return;
case 25860: // Reindeer Transformation
{
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
float flyspeed = m_caster->GetSpeedRate(MOVE_FLIGHT);
float speed = m_caster->GetSpeedRate(MOVE_RUN);
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
//5 different spells used depending on mounted speed and if mount can fly or not
if (flyspeed >= 4.1f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44827, true); //310% flying Reindeer
else if (flyspeed >= 3.8f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44825, true); //280% flying Reindeer
else if (flyspeed >= 1.6f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44824, true); //60% flying Reindeer
else if (speed >= 2.0f)
// Reindeer
m_caster->CastSpell(m_caster, 25859, true); //100% ground Reindeer
else
// Reindeer
m_caster->CastSpell(m_caster, 25858, true); //60% ground Reindeer
return;
}
case 26074: // Holiday Cheer
// implemented at client side
return;
case 28006: // Arcane Cloaking
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER )
// Naxxramas Entry Flag Effect DND
m_caster->CastSpell(unitTarget, 29294, true);
return;
}
case 29200: // Purify Helboar Meat
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = roll_chance_i(50)
? 29277 // Summon Purified Helboar Meat
: 29278; // Summon Toxic Helboar Meat
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 29858: // Soulshatter
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->IsHostileTo(m_caster))
m_caster->CastSpell(unitTarget,32835,true);
return;
}
case 30458: // Nigh Invulnerability
{
if (!m_CastItem)
return;
if (roll_chance_i(86)) // Nigh-Invulnerability - success
m_caster->CastSpell(m_caster, 30456, true, m_CastItem);
else // Complete Vulnerability - backfire in 14% casts
m_caster->CastSpell(m_caster, 30457, true, m_CastItem);
return;
}
case 30507: // Poultryizer
{
if (!m_CastItem)
return;
if (roll_chance_i(80)) // Poultryized! - success
m_caster->CastSpell(unitTarget, 30501, true, m_CastItem);
else // Poultryized! - backfire 20%
m_caster->CastSpell(unitTarget, 30504, true, m_CastItem);
return;
}
case 33060: // Make a Wish
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,5))
{
case 1: spell_id = 33053; break; // Mr Pinchy's Blessing
case 2: spell_id = 33057; break; // Summon Mighty Mr. Pinchy
case 3: spell_id = 33059; break; // Summon Furious Mr. Pinchy
case 4: spell_id = 33062; break; // Tiny Magical Crawdad
case 5: spell_id = 33064; break; // Mr. Pinchy's Gift
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 35745: // Socrethar's Stone
{
uint32 spell_id;
switch(m_caster->GetAreaId())
{
case 3900: spell_id = 35743; break; // Socrethar Portal
case 3742: spell_id = 35744; break; // Socrethar Portal
default: return;
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
case 37674: // Chaos Blast
{
if (!unitTarget)
return;
int32 basepoints0 = 100;
m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true);
return;
}
case 40802: // Mingo's Fortune Generator (Mingo's Fortune Giblets)
{
// selecting one from Bloodstained Fortune item
uint32 newitemid;
switch(urand(1, 20))
{
case 1: newitemid = 32688; break;
case 2: newitemid = 32689; break;
case 3: newitemid = 32690; break;
case 4: newitemid = 32691; break;
case 5: newitemid = 32692; break;
case 6: newitemid = 32693; break;
case 7: newitemid = 32700; break;
case 8: newitemid = 32701; break;
case 9: newitemid = 32702; break;
case 10: newitemid = 32703; break;
case 11: newitemid = 32704; break;
case 12: newitemid = 32705; break;
case 13: newitemid = 32706; break;
case 14: newitemid = 32707; break;
case 15: newitemid = 32708; break;
case 16: newitemid = 32709; break;
case 17: newitemid = 32710; break;
case 18: newitemid = 32711; break;
case 19: newitemid = 32712; break;
case 20: newitemid = 32713; break;
default:
return;
}
DoCreateItem(eff_idx, newitemid);
return;
}
case 42287: // Salvage Wreckage
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (roll_chance_i(66))
m_caster->CastSpell(m_caster, 42289, true, m_CastItem);
else
m_caster->CastSpell(m_caster, 42288, true);
return;
}
case 43036: // Dismembering Corpse
{
if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (unitTarget->HasAura(43059, EFFECT_INDEX_0))
return;
unitTarget->CastSpell(m_caster, 43037, true);
unitTarget->CastSpell(unitTarget, 43059, true);
return;
}
// Demon Broiled Surprise
/* FIX ME: Required for correct work implementing implicit target 7 (in pair (22,7))
case 43723:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_caster)->CastSpell(unitTarget, 43753, true);
return;
}
*/
case 43882: // Scourging Crystal Controller Dummy
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// see spell dummy 50133
unitTarget->RemoveAurasDueToSpell(43874);
return;
}
case 44454: // Tasty Reef Fish
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
m_caster->CastSpell(unitTarget, 44455, true, m_CastItem);
return;
}
case 44875: // Complete Raptor Capture
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
Creature* creatureTarget = (Creature*)unitTarget;
creatureTarget->ForcedDespawn();
//cast spell Raptor Capture Credit
m_caster->CastSpell(m_caster, 42337, true, NULL);
return;
}
case 44997: // Converting Sentry
{
//Converted Sentry Credit
m_caster->CastSpell(m_caster, 45009, true);
return;
}
case 45030: // Impale Emissary
{
// Emissary of Hate Credit
m_caster->CastSpell(m_caster, 45088, true);
return;
}
case 45980: // Re-Cursive Transmatter Injection
{
if (m_caster->GetTypeId() == TYPEID_PLAYER && unitTarget)
{
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(46022))
{
m_caster->CastSpell(unitTarget, pSpell, true);
((Player*)m_caster)->KilledMonsterCredit(pSpell->EffectMiscValue[EFFECT_INDEX_0], 0);
}
if (unitTarget->GetTypeId() == TYPEID_UNIT)
((Creature*)unitTarget)->ForcedDespawn();
}
return;
}
case 45685: // Magnataur On Death 2
{
m_caster->RemoveAurasDueToSpell(45673);
m_caster->RemoveAurasDueToSpell(45672);
m_caster->RemoveAurasDueToSpell(45677);
m_caster->RemoveAurasDueToSpell(45681);
m_caster->RemoveAurasDueToSpell(45683);
return;
}
case 45990: // Collect Oil
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(45991))
{
unitTarget->CastSpell(unitTarget, pSpell, true);
((Creature*)unitTarget)->ForcedDespawn(GetSpellDuration(pSpell) + 1);
}
return;
}
case 46167: // Planning for the Future: Create Snowfall Glade Pup Cover
case 50926: // Gluttonous Lurkers: Create Zul'Drak Rat Cover
case 51026: // Create Drakkari Medallion Cover
case 51592: // Pickup Primordial Hatchling
case 51961: // Captured Chicken Cover
case 55364: // Create Ghoul Drool Cover
case 61832: // Rifle the Bodies: Create Magehunter Personal Effects Cover
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spellId = 0;
switch(m_spellInfo->Id)
{
case 46167: spellId = 46773; break;
case 50926: spellId = 50927; break;
case 51026: spellId = 50737; break;
case 51592: spellId = 51593; break;
case 51961: spellId = 51037; break;
case 55364: spellId = 55363; break;
case 61832: spellId = 47096; break;
}
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(spellId))
{
unitTarget->CastSpell(m_caster, spellId, true);
Creature* creatureTarget = (Creature*)unitTarget;
if (const SpellCastTimesEntry *pCastTime = sSpellCastTimesStore.LookupEntry(pSpell->CastingTimeIndex))
creatureTarget->ForcedDespawn(pCastTime->CastTime + 1);
}
return;
}
case 46485: // Greatmother's Soulcatcher
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(46486))
{
m_caster->CastSpell(unitTarget, pSpell, true);
if (const SpellEntry *pSpellCredit = sSpellStore.LookupEntry(pSpell->EffectMiscValue[EFFECT_INDEX_0]))
((Player*)m_caster)->KilledMonsterCredit(pSpellCredit->EffectMiscValue[EFFECT_INDEX_0], 0);
((Creature*)unitTarget)->ForcedDespawn();
}
return;
}
case 46606: // Plague Canister Dummy
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->CastSpell(m_caster, 43160, true);
unitTarget->setDeathState(JUST_DIED);
unitTarget->SetHealth(0);
return;
}
case 46797: // Quest - Borean Tundra - Set Explosives Cart
{
if (!unitTarget)
return;
// Quest - Borean Tundra - Summon Explosives Cart
unitTarget->CastSpell(unitTarget,46798,true,m_CastItem,NULL,m_originalCasterGUID);
break;
}
case 49357: // Brewfest Mount Transformation
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// Ram for Alliance, Kodo for Horde
if (((Player *)m_caster)->GetTeam() == ALLIANCE)
{
if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Ram
m_caster->CastSpell(m_caster, 43900, true);
else
// 60% Ram
m_caster->CastSpell(m_caster, 43899, true);
}
else
{
if (((Player *)m_caster)->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Kodo
m_caster->CastSpell(m_caster, 49379, true);
else
// 60% Kodo
m_caster->CastSpell(m_caster, 49378, true);
}
return;
}
case 50133: // Scourging Crystal Controller
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (unitTarget->HasAura(43874))
{
// someone else is already channeling target
if (unitTarget->HasAura(43878))
return;
m_caster->CastSpell(unitTarget, 43878, true, m_CastItem);
}
return;
}
case 50243: // Teach Language
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// spell has a 1/3 chance to trigger one of the below
if (roll_chance_i(66))
return;
if (((Player*)m_caster)->GetTeam() == ALLIANCE)
{
// 1000001 - gnomish binary
m_caster->CastSpell(m_caster, 50242, true);
}
else
{
// 01001000 - goblin binary
m_caster->CastSpell(m_caster, 50246, true);
}
return;
}
case 50546: // Ley Line Focus Control Ring Effect
case 50547: // Ley Line Focus Control Amulet Effect
case 50548: // Ley Line Focus Control Talisman Effect
{
if (!m_originalCaster || !unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
switch(m_spellInfo->Id)
{
case 50546: unitTarget->CastSpell(m_originalCaster, 47390, true); break;
case 50547: unitTarget->CastSpell(m_originalCaster, 47472, true); break;
case 50548: unitTarget->CastSpell(m_originalCaster, 47635, true); break;
}
return;
}
case 51276: // Incinerate Corpse
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->CastSpell(unitTarget, 51278, true);
unitTarget->CastSpell(m_caster, 51279, true);
unitTarget->setDeathState(JUST_DIED);
return;
}
case 51330: // Shoot RJR
{
if (!unitTarget)
return;
// guessed chances
if (roll_chance_i(75))
m_caster->CastSpell(unitTarget, roll_chance_i(50) ? 51332 : 51366, true, m_CastItem);
else
m_caster->CastSpell(unitTarget, 51331, true, m_CastItem);
return;
}
case 51333: // Dig For Treasure
{
if (!unitTarget)
return;
if (roll_chance_i(75))
m_caster->CastSpell(unitTarget, 51370, true, m_CastItem);
else
m_caster->CastSpell(m_caster, 51345, true);
return;
}
case 51582: // Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (BattleGround* bg = ((Player*)m_caster)->GetBattleGround())
bg->EventPlayerDroppedFlag((Player*)m_caster);
m_caster->CastSpell(m_caster, 30452, true, NULL);
return;
}
case 51840: // Despawn Fruit Tosser
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (roll_chance_i(20))
{
// summon NPC, or...
unitTarget->CastSpell(m_caster, 52070, true);
}
else
{
// ...drop banana, orange or papaya
switch(urand(0,2))
{
case 0: unitTarget->CastSpell(m_caster, 51836, true); break;
case 1: unitTarget->CastSpell(m_caster, 51837, true); break;
case 2: unitTarget->CastSpell(m_caster, 51839, true); break;
}
}
((Creature*)unitTarget)->ForcedDespawn();
return;
}
case 51866: // Kick Nass
{
// It is possible that Nass Heartbeat (spell id 61438) is involved in this
// If so, unclear how it should work and using the below instead (even though it could be a bit hack-ish)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// Only own guardian pet
if (m_caster != unitTarget->GetOwner())
return;
// This means we already set state (see below) and need to wait.
if (unitTarget->hasUnitState(UNIT_STAT_ROOT))
return;
// Expecting pTargetDummy to be summoned by AI at death of target creatures.
Creature* pTargetDummy = NULL;
float fRange = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, 28523, true, fRange*2);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, pTargetDummy, u_check);
Cell::VisitGridObjects(m_caster, searcher, fRange*2);
if (pTargetDummy)
{
if (unitTarget->hasUnitState(UNIT_STAT_FOLLOW | UNIT_STAT_FOLLOW_MOVE))
unitTarget->GetMotionMaster()->MovementExpired();
unitTarget->MonsterMove(pTargetDummy->GetPositionX(), pTargetDummy->GetPositionY(), pTargetDummy->GetPositionZ(), IN_MILLISECONDS);
// Add state to temporarily prevent follow
unitTarget->addUnitState(UNIT_STAT_ROOT);
// Collect Hair Sample
unitTarget->CastSpell(pTargetDummy, 51870, true);
}
return;
}
case 51872: // Hair Sample Collected
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// clear state to allow follow again
m_caster->clearUnitState(UNIT_STAT_ROOT);
// Nass Kill Credit
m_caster->CastSpell(m_caster, 51871, true);
// Despawn dummy creature
((Creature*)unitTarget)->ForcedDespawn();
return;
}
case 51964: // Tormentor's Incense
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// This might not be the best way, and effect may need some adjustment. Removal of any aura from surrounding dummy creatures?
if (((Creature*)unitTarget)->AI())
((Creature*)unitTarget)->AI()->AttackStart(m_caster);
return;
}
case 52308: // Take Sputum Sample
{
switch(eff_idx)
{
case EFFECT_INDEX_0:
{
uint32 spellID = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_0);
uint32 reqAuraID = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_1);
if (m_caster->HasAura(reqAuraID, EFFECT_INDEX_0))
m_caster->CastSpell(m_caster, spellID, true, NULL);
return;
}
case EFFECT_INDEX_1:
return; // additional data for dummy[0]
}
return;
}
case 52759: // Ancestral Awakening
{
if (!unitTarget)
return;
m_caster->CastCustomSpell(unitTarget, 52752, &damage, NULL, NULL, true);
return;
}
case 52845: // Brewfest Mount Transformation (Faction Swap)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// Ram for Horde, Kodo for Alliance
if (((Player *)m_caster)->GetTeam() == HORDE)
{
if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
// Swift Brewfest Ram, 100% Ram
m_caster->CastSpell(m_caster, 43900, true);
else
// Brewfest Ram, 60% Ram
m_caster->CastSpell(m_caster, 43899, true);
}
else
{
if (((Player *)m_caster)->GetSpeedRate(MOVE_RUN) >= 2.0f)
// Great Brewfest Kodo, 100% Kodo
m_caster->CastSpell(m_caster, 49379, true);
else
// Brewfest Riding Kodo, 60% Kodo
m_caster->CastSpell(m_caster, 49378, true);
}
return;
}
case 53341: // Rune of Cinderglacier
case 53343: // Rune of Razorice
{
// Runeforging Credit
m_caster->CastSpell(m_caster, 54586, true);
return;
}
case 53808: // Pygmy Oil
{
const SpellEntry *pSpellShrink = sSpellStore.LookupEntry(53805);
const SpellEntry *pSpellTransf = sSpellStore.LookupEntry(53806);
if (!pSpellTransf || !pSpellShrink)
return;
if (Aura* pAura = m_caster->GetAura(pSpellShrink->Id, EFFECT_INDEX_0))
{
uint8 stackNum = pAura->GetStackAmount();
// chance to become pygmified (5, 10, 15 etc)
if (roll_chance_i(stackNum*5))
{
m_caster->RemoveAurasDueToSpell(pSpellShrink->Id);
m_caster->CastSpell(m_caster, pSpellTransf, true);
return;
}
}
if (m_caster->HasAura(pSpellTransf->Id, EFFECT_INDEX_0))
return;
m_caster->CastSpell(m_caster, pSpellShrink, true);
return;
}
case 55004: // Nitro Boosts
{
if (!m_CastItem)
return;
if (roll_chance_i(95)) // Nitro Boosts - success
m_caster->CastSpell(m_caster, 54861, true, m_CastItem);
else // Knocked Up - backfire 5%
m_caster->CastSpell(m_caster, 46014, true, m_CastItem);
return;
}
case 55818: // Hurl Boulder
{
// unclear how many summon min/max random, best guess below
uint32 random = urand(3,5);
for(uint32 i = 0; i < random; ++i)
m_caster->CastSpell(m_caster, 55528, true);
return;
}
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
return; // implemented in EffectScript[0]
case 58601: // Remove Flight Auras
{
m_caster->RemoveSpellsCausingAura(SPELL_AURA_FLY);
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED);
return;
}
case 59640: // Underbelly Elixir
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,3))
{
case 1: spell_id = 59645; break;
case 2: spell_id = 59831; break;
case 3: spell_id = 59843; break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 60932: // Disengage (one from creature versions)
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget,60934,true,NULL);
return;
}
case 67019: // Flask of the North
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(m_caster->getClass())
{
case CLASS_WARRIOR:
case CLASS_DEATH_KNIGHT:
spell_id = 67018; // STR for Warriors, Death Knights
break;
case CLASS_ROGUE:
case CLASS_HUNTER:
spell_id = 67017; // AP for Rogues, Hunters
break;
case CLASS_PRIEST:
case CLASS_MAGE:
case CLASS_WARLOCK:
spell_id = 67016; // SPD for Priests, Mages, Warlocks
break;
case CLASS_SHAMAN:
// random (SPD, AP)
spell_id = roll_chance_i(50) ? 67016 : 67017;
break;
case CLASS_PALADIN:
case CLASS_DRUID:
default:
// random (SPD, STR)
spell_id = roll_chance_i(50) ? 67016 : 67018;
break;
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
}
break;
}
case SPELLFAMILY_MAGE:
{
switch(m_spellInfo->Id)
{
case 11958: // Cold Snap
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
// immediately finishes the cooldown on Frost spells
const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0)
{
((Player*)m_caster)->RemoveSpellCooldown((itr++)->first, true);
}
else
++itr;
}
return;
}
case 31687: // Summon Water Elemental
{
if (m_caster->HasAura(70937)) // Glyph of Eternal Water (permanent limited by known spells version)
m_caster->CastSpell(m_caster, 70908, true);
else // temporary version
m_caster->CastSpell(m_caster, 70907, true);
return;
}
case 32826: // Polymorph Cast Visual
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
{
//Polymorph Cast Visual Rank 1
const uint32 spell_list[6] =
{
32813, // Squirrel Form
32816, // Giraffe Form
32817, // Serpent Form
32818, // Dragonhawk Form
32819, // Worgen Form
32820 // Sheep Form
};
unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true);
}
return;
}
}
// Conjure Mana Gem
if (eff_idx == EFFECT_INDEX_1 && m_spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_ITEM)
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
// checked in create item check, avoid unexpected
if (Item* item = ((Player*)m_caster)->GetItemByLimitedCategory(ITEM_LIMIT_CATEGORY_MANA_GEM))
if (item->HasMaxCharges())
return;
unitTarget->CastSpell( unitTarget, m_spellInfo->CalculateSimpleValue(eff_idx), true, m_CastItem);
return;
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Charge
if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x1)) && m_spellInfo->SpellVisual[0] == 867)
{
int32 chargeBasePoints0 = damage;
m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true);
return;
}
// Execute
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x20000000))
{
if (!unitTarget)
return;
uint32 rage = m_caster->GetPower(POWER_RAGE);
// up to max 30 rage cost
if (rage > 300)
rage = 300;
// Glyph of Execution bonus
uint32 rage_modified = rage;
if (Aura *aura = m_caster->GetDummyAura(58367))
rage_modified += aura->GetModifier()->m_amount*10;
int32 basePoints0 = damage+int32(rage_modified * m_spellInfo->DmgMultiplier[eff_idx] +
m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
m_caster->CastCustomSpell(unitTarget, 20647, &basePoints0, NULL, NULL, true, 0);
// Sudden Death
if (m_caster->HasAura(52437))
{
Unit::AuraList const& auras = m_caster->GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
// Only Sudden Death have this SpellIconID with SPELL_AURA_PROC_TRIGGER_SPELL
if ((*itr)->GetSpellProto()->SpellIconID == 1989)
{
// saved rage top stored in next affect
uint32 lastrage = (*itr)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_1)*10;
if(lastrage < rage)
rage -= lastrage;
break;
}
}
}
m_caster->SetPower(POWER_RAGE,m_caster->GetPower(POWER_RAGE)-rage);
return;
}
// Slam
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200000))
{
if(!unitTarget)
return;
// dummy cast itself ignored by client in logs
m_caster->CastCustomSpell(unitTarget,50782,&damage,NULL,NULL,true);
return;
}
// Concussion Blow
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000))
{
m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
return;
}
switch(m_spellInfo->Id)
{
// Warrior's Wrath
case 21977:
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 21887, true);// spell mod
return;
}
// Last Stand
case 12975:
{
int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3);
m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
return;
}
// Bloodthirst
case 23881:
{
m_caster->CastCustomSpell(unitTarget, 23885, &damage, NULL, NULL, true, NULL);
return;
}
}
break;
}
case SPELLFAMILY_WARLOCK:
{
// Life Tap
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000040000))
{
if (unitTarget && (int32(unitTarget->GetHealth()) > damage))
{
// Shouldn't Appear in Combat Log
unitTarget->ModifyHealth(-damage);
int32 spell_power = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
int32 mana = damage + spell_power / 2;
// Improved Life Tap mod
Unit::AuraList const& auraDummy = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr)
if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (*itr)->GetSpellProto()->SpellIconID == 208)
mana = ((*itr)->GetModifier()->m_amount + 100)* mana / 100;
m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, true);
// Mana Feed
int32 manaFeedVal = 0;
Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
for(Unit::AuraList::const_iterator itr = mod.begin(); itr != mod.end(); ++itr)
{
if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (*itr)->GetSpellProto()->SpellIconID == 1982)
manaFeedVal+= (*itr)->GetModifier()->m_amount;
}
if (manaFeedVal > 0)
{
manaFeedVal = manaFeedVal * mana / 100;
m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL);
}
}
else
SendCastResult(SPELL_FAILED_FIZZLE);
return;
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Penance
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0080000000000000))
{
if (!unitTarget)
return;
int hurt = 0;
int heal = 0;
switch(m_spellInfo->Id)
{
case 47540: hurt = 47758; heal = 47757; break;
case 53005: hurt = 53001; heal = 52986; break;
case 53006: hurt = 53002; heal = 52987; break;
case 53007: hurt = 53003; heal = 52988; break;
default:
sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id);
return;
}
// prevent interrupted message for main spell
finish(true);
// replace cast by selected spell, this also make it interruptible including target death case
if (m_caster->IsFriendlyTo(unitTarget))
m_caster->CastSpell(unitTarget, heal, false);
else
m_caster->CastSpell(unitTarget, hurt, false);
return;
}
break;
}
case SPELLFAMILY_DRUID:
{
// Starfall
if (m_spellInfo->SpellFamilyFlags2 & 0x00000100)
{
//Shapeshifting into an animal form or mounting cancels the effect.
if(m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
{
if(m_triggeredByAuraSpell)
m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id);
return;
}
//Any effect which causes you to lose control of your character will supress the starfall effect.
if (m_caster->hasUnitState(UNIT_STAT_NO_FREE_MOVE))
return;
switch(m_spellInfo->Id)
{
case 50286: m_caster->CastSpell(unitTarget, 50288, true); return;
case 53196: m_caster->CastSpell(unitTarget, 53191, true); return;
case 53197: m_caster->CastSpell(unitTarget, 53194, true); return;
case 53198: m_caster->CastSpell(unitTarget, 53195, true); return;
default:
sLog.outError("Spell::EffectDummy: Unhandeled Starfall spell rank %u",m_spellInfo->Id);
return;
}
}
break;
}
case SPELLFAMILY_ROGUE:
{
switch(m_spellInfo->Id)
{
case 5938: // Shiv
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *pCaster = ((Player*)m_caster);
Item *item = pCaster->GetWeaponForAttack(OFF_ATTACK);
if (!item)
return;
// all poison enchantments is temporary
uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT);
if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
for (int s = 0; s < 3; ++s)
{
if (pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]);
if (!combatEntry || combatEntry->Dispel != DISPEL_POISON)
continue;
m_caster->CastSpell(unitTarget, combatEntry, true, item);
}
m_caster->CastSpell(unitTarget, 5940, true);
return;
}
case 14185: // Preparation
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & UI64LIT(0x0000024000000860)))
((Player*)m_caster)->RemoveSpellCooldown((itr++)->first,true);
else
++itr;
}
return;
}
case 31231: // Cheat Death
{
m_caster->CastSpell(m_caster, 45182, true);
return;
}
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Steady Shot
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x100000000))
{
if (!unitTarget || !unitTarget->isAlive())
return;
bool found = false;
// check dazed affect
Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
{
if ((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0)
{
found = true;
break;
}
}
if (found)
m_damage+= damage;
return;
}
// Disengage
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000400000000000))
{
Unit* target = unitTarget;
uint32 spellid;
switch(m_spellInfo->Id)
{
case 57635: spellid = 57636; break; // one from creature cases
case 61507: spellid = 61508; break; // one from creature cases
default:
sLog.outError("Spell %u not handled propertly in EffectDummy(Disengage)",m_spellInfo->Id);
return;
}
if (!target || !target->isAlive())
return;
m_caster->CastSpell(target,spellid,true,NULL);
}
switch(m_spellInfo->Id)
{
case 23989: // Readiness talent
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
//immediately finishes the cooldown for hunter abilities
const SpellCooldowns& cm = ((Player*)m_caster)->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && GetSpellRecoveryTime(spellInfo) > 0 )
((Player*)m_caster)->RemoveSpellCooldown((itr++)->first,true);
else
++itr;
}
return;
}
case 37506: // Scatter Shot
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
// break Auto Shot and autohit
m_caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_caster->AttackStop();
((Player*)m_caster)->SendAttackSwingCancelAttack();
return;
}
// Last Stand
case 53478:
{
if (!unitTarget)
return;
int32 healthModSpellBasePoints0 = int32(unitTarget->GetMaxHealth() * 0.3);
unitTarget->CastCustomSpell(unitTarget, 53479, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
return;
}
// Master's Call
case 53271:
{
Pet* pet = m_caster->GetPet();
if (!pet || !unitTarget)
return;
pet->CastSpell(unitTarget, m_spellInfo->CalculateSimpleValue(eff_idx), true);
return;
}
}
break;
}
case SPELLFAMILY_PALADIN:
{
switch(m_spellInfo->SpellIconID)
{
case 156: // Holy Shock
{
if (!unitTarget)
return;
int hurt = 0;
int heal = 0;
switch(m_spellInfo->Id)
{
case 20473: hurt = 25912; heal = 25914; break;
case 20929: hurt = 25911; heal = 25913; break;
case 20930: hurt = 25902; heal = 25903; break;
case 27174: hurt = 27176; heal = 27175; break;
case 33072: hurt = 33073; heal = 33074; break;
case 48824: hurt = 48822; heal = 48820; break;
case 48825: hurt = 48823; heal = 48821; break;
default:
sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id);
return;
}
if (m_caster->IsFriendlyTo(unitTarget))
m_caster->CastSpell(unitTarget, heal, true);
else
m_caster->CastSpell(unitTarget, hurt, true);
return;
}
case 561: // Judgement of command
{
if (!unitTarget)
return;
uint32 spell_id = m_currentBasePoints[eff_idx];
SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id);
if (!spell_proto)
return;
m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
return;
}
}
switch(m_spellInfo->Id)
{
case 31789: // Righteous Defense (step 1)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
{
SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
return;
}
// 31989 -> dummy effect (step 1) + dummy effect (step 2) -> 31709 (taunt like spell for each target)
Unit* friendTarget = !unitTarget || unitTarget->IsFriendlyTo(m_caster) ? unitTarget : unitTarget->getVictim();
if (friendTarget)
{
Player* player = friendTarget->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!player || !player->IsInSameRaidWith((Player*)m_caster))
friendTarget = NULL;
}
// non-standard cast requirement check
if (!friendTarget || friendTarget->getAttackers().empty())
{
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
return;
}
// Righteous Defense (step 2) (in old version 31980 dummy effect)
// Clear targets for eff 1
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
ihit->effectMask &= ~(1<<1);
// not empty (checked), copy
Unit::AttackerSet attackers = friendTarget->getAttackers();
// selected from list 3
for(uint32 i = 0; i < std::min(size_t(3),attackers.size()); ++i)
{
Unit::AttackerSet::iterator aItr = attackers.begin();
std::advance(aItr, rand() % attackers.size());
AddUnitTarget((*aItr), EFFECT_INDEX_1);
attackers.erase(aItr);
}
// now let next effect cast spell at each target.
return;
}
case 37877: // Blessing of Faith
{
if (!unitTarget)
return;
uint32 spell_id = 0;
switch(unitTarget->getClass())
{
case CLASS_DRUID: spell_id = 37878; break;
case CLASS_PALADIN: spell_id = 37879; break;
case CLASS_PRIEST: spell_id = 37880; break;
case CLASS_SHAMAN: spell_id = 37881; break;
default: return; // ignore for not healing classes
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Cleansing Totem
if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000)) && m_spellInfo->SpellIconID==1673)
{
if (unitTarget)
m_caster->CastSpell(unitTarget, 52025, true);
return;
}
// Healing Stream Totem
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000002000))
{
if (unitTarget)
{
if (Unit *owner = m_caster->GetOwner())
{
// Restorative Totems
Unit::AuraList const& mDummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
// only its have dummy with specific icon
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (*i)->GetSpellProto()->SpellIconID == 338)
damage += (*i)->GetModifier()->m_amount * damage / 100;
// Glyph of Healing Stream Totem
if (Aura *dummy = owner->GetDummyAura(55456))
damage += dummy->GetModifier()->m_amount * damage / 100;
}
m_caster->CastCustomSpell(unitTarget, 52042, &damage, NULL, NULL, true, 0, 0, m_originalCasterGUID);
}
return;
}
// Mana Spring Totem
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
{
if (!unitTarget || unitTarget->getPowerType()!=POWER_MANA)
return;
m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
return;
}
if (m_spellInfo->Id == 39610) // Mana Tide Totem effect
{
if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
return;
// Glyph of Mana Tide
if (Unit *owner = m_caster->GetOwner())
if (Aura *dummy = owner->GetDummyAura(55441))
damage+=dummy->GetModifier()->m_amount;
// Regenerate 6% of Total Mana Every 3 secs
int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100;
m_caster->CastCustomSpell(unitTarget, 39609, &EffectBasePoints0, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);
return;
}
// Lava Lash
if (m_spellInfo->SpellFamilyFlags2 & 0x00000004)
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
Item *item = ((Player*)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (item)
{
// Damage is increased if your off-hand weapon is enchanted with Flametongue.
Unit::AuraList const& auraDummy = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr)
{
if ((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_SHAMAN &&
((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000200000)) &&
(*itr)->GetCastItemGUID() == item->GetGUID())
{
m_damage += m_damage * damage / 100;
return;
}
}
}
return;
}
// Fire Nova
if (m_spellInfo->SpellIconID == 33)
{
// fire totems slot
Totem* totem = m_caster->GetTotem(TOTEM_SLOT_FIRE);
if (!totem)
return;
uint32 triggered_spell_id;
switch(m_spellInfo->Id)
{
case 1535: triggered_spell_id = 8349; break;
case 8498: triggered_spell_id = 8502; break;
case 8499: triggered_spell_id = 8503; break;
case 11314: triggered_spell_id = 11306; break;
case 11315: triggered_spell_id = 11307; break;
case 25546: triggered_spell_id = 25535; break;
case 25547: triggered_spell_id = 25537; break;
case 61649: triggered_spell_id = 61650; break;
case 61657: triggered_spell_id = 61654; break;
default: return;
}
totem->CastSpell(totem, triggered_spell_id, true, NULL, NULL, m_caster->GetGUID());
// Fire Nova Visual
totem->CastSpell(totem, 19823, true, NULL, NULL, m_caster->GetGUID());
return;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Death Coil
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x002000))
{
if (m_caster->IsFriendlyTo(unitTarget))
{
if (unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return;
int32 bp = int32(damage * 1.5f);
m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true);
}
else
{
int32 bp = damage;
m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true);
}
return;
}
// Hungering Cold
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000100000000000))
{
m_caster->CastSpell(m_caster, 51209, true);
return;
}
// Death Strike
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000010))
{
uint32 count = 0;
Unit::AuraMap const& auras = unitTarget->GetAuras();
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if (itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE &&
itr->second->GetCasterGUID() == m_caster->GetGUID() &&
IsSpellLastAuraEffect(itr->second->GetSpellProto(), itr->second->GetEffIndex()))
{
++count;
// max. 15%
if (count == 3)
break;
}
}
int32 bp = int32(count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[EFFECT_INDEX_0] / 100);
// Improved Death Strike (percent stored in not existed EFFECT_INDEX_2 effect base points)
Unit::AuraList const& auraMod = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
for(Unit::AuraList::const_iterator iter = auraMod.begin(); iter != auraMod.end(); ++iter)
{
// only required spell have spellicon for SPELL_AURA_ADD_FLAT_MODIFIER
if ((*iter)->GetSpellProto()->SpellIconID == 2751 && (*iter)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
{
bp += (*iter)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_2) * bp / 100;
break;
}
}
m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, true);
return;
}
break;
}
}
// pet auras
if (PetAura const* petSpell = sSpellMgr.GetPetAura(m_spellInfo->Id, eff_idx))
{
m_caster->AddPetAura(petSpell);
return;
}
// Script based implementation. Must be used only for not good for implementation in core spell effects
// So called only for not processed cases
if (gameObjTarget)
Script->EffectDummyGameObj(m_caster, m_spellInfo->Id, eff_idx, gameObjTarget);
else if (unitTarget && unitTarget->GetTypeId()==TYPEID_UNIT)
Script->EffectDummyCreature(m_caster, m_spellInfo->Id, eff_idx, (Creature*)unitTarget);
else if (itemTarget)
Script->EffectDummyItem(m_caster, m_spellInfo->Id, eff_idx, itemTarget);
}
void Spell::EffectTriggerSpellWithValue(SpellEffectIndex eff_idx)
{
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[eff_idx];
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if(!spellInfo)
{
sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
int32 bp = damage;
m_caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true,NULL,NULL,m_originalCasterGUID);
}
void Spell::EffectTriggerRitualOfSummoning(SpellEffectIndex eff_idx)
{
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[eff_idx];
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if(!spellInfo)
{
sLog.outError("EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
finish();
m_caster->CastSpell(unitTarget,spellInfo,false);
}
void Spell::EffectForceCast(SpellEffectIndex eff_idx)
{
if( !unitTarget )
return;
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[eff_idx];
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if(!spellInfo)
{
sLog.outError("EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
unitTarget->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID);
}
void Spell::EffectTriggerSpell(SpellEffectIndex effIndex)
{
// only unit case known
if (!unitTarget)
{
if(gameObjTarget || itemTarget)
sLog.outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!",m_spellInfo->Id);
return;
}
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effIndex];
// special cases
switch(triggered_spell_id)
{
// Vanish (not exist)
case 18461:
{
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_STALKED);
// if this spell is given to NPC it must handle rest by it's own AI
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spellId = 1784;
// reset cooldown on it if needed
if (((Player*)unitTarget)->HasSpellCooldown(spellId))
((Player*)unitTarget)->RemoveSpellCooldown(spellId);
m_caster->CastSpell(unitTarget, spellId, true);
return;
}
// just skip
case 23770: // Sayge's Dark Fortune of *
// not exist, common cooldown can be implemented in scripts if need.
return;
// Brittle Armor - (need add max stack of 24575 Brittle Armor)
case 29284:
{
// Brittle Armor
SpellEntry const* spell = sSpellStore.LookupEntry(24575);
if (!spell)
return;
for (uint32 j=0; j < spell->StackAmount; ++j)
m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
return;
}
// Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
case 29286:
{
// Mercurial Shield
SpellEntry const* spell = sSpellStore.LookupEntry(26464);
if (!spell)
return;
for (uint32 j=0; j < spell->StackAmount; ++j)
m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
return;
}
// Righteous Defense
case 31980:
{
m_caster->CastSpell(unitTarget, 31790, true, m_CastItem, NULL, m_originalCasterGUID);
return;
}
// Cloak of Shadows
case 35729:
{
Unit::AuraMap& Auras = unitTarget->GetAuras();
for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); ++iter)
{
// remove all harmful spells on you...
if( // ignore positive and passive auras
!iter->second->IsPositive() && !iter->second->IsPassive() &&
// ignore physical auras
(GetSpellSchoolMask(iter->second->GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)==0 )
{
m_caster->RemoveAurasDueToSpell(iter->second->GetSpellProto()->Id);
iter = Auras.begin();
}
}
return;
}
// Priest Shadowfiend (34433) need apply mana gain trigger aura on pet
case 41967:
{
if (Unit *pet = unitTarget->GetPet())
pet->CastSpell(pet, 28305, true);
return;
}
}
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if (!spellInfo)
{
sLog.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
// select formal caster for triggered spell
Unit* caster = m_caster;
// some triggered spells require specific equipment
if (spellInfo->EquippedItemClass >=0 && m_caster->GetTypeId()==TYPEID_PLAYER)
{
// main hand weapon required
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
{
Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK, true, false);
// skip spell if no weapon in slot or broken
if (!item)
return;
// skip spell if weapon not fit to triggered spell
if (!item->IsFitToSpellRequirements(spellInfo))
return;
}
// offhand hand weapon required
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
{
Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK, true, false);
// skip spell if no weapon in slot or broken
if (!item)
return;
// skip spell if weapon not fit to triggered spell
if (!item->IsFitToSpellRequirements(spellInfo))
return;
}
}
else
{
// Note: not exist spells with weapon req. and IsSpellHaveCasterSourceTargets == true
// so this just for speedup places in else
caster = IsSpellWithCasterSourceTargetsOnly(spellInfo) ? unitTarget : m_caster;
}
caster->CastSpell(unitTarget,spellInfo,true,NULL,NULL,m_originalCasterGUID);
}
void Spell::EffectTriggerMissileSpell(SpellEffectIndex effect_idx)
{
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effect_idx];
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if(!spellInfo)
{
sLog.outError("EffectTriggerMissileSpell of spell %u (eff: %u): triggering unknown spell id %u",
m_spellInfo->Id,effect_idx,triggered_spell_id);
return;
}
if (m_CastItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
m_caster->CastSpell(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, spellInfo, true, m_CastItem, 0, m_originalCasterGUID);
}
void Spell::EffectJump(SpellEffectIndex eff_idx)
{
if(m_caster->isInFlight())
return;
// Init dest coordinates
float x,y,z,o;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
if(m_spellInfo->EffectImplicitTargetA[eff_idx] == TARGET_BEHIND_VICTIM)
{
// explicit cast data from client or server-side cast
// some spell at client send caster
Unit* pTarget = NULL;
if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
pTarget = m_targets.getUnitTarget();
else if(unitTarget->getVictim())
pTarget = m_caster->getVictim();
else if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
o = pTarget ? pTarget->GetOrientation() : m_caster->GetOrientation();
}
else
o = m_caster->GetOrientation();
}
else if(unitTarget)
{
unitTarget->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else if(gameObjTarget)
{
gameObjTarget->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else
{
sLog.outError( "Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id );
return;
}
m_caster->NearTeleportTo(x, y, z, o, true);
}
void Spell::EffectTeleportUnits(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->isInFlight())
return;
switch (m_spellInfo->EffectImplicitTargetB[eff_idx])
{
case TARGET_INNKEEPER_COORDINATES:
{
// Only players can teleport to innkeeper
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->TeleportToHomebind(unitTarget==m_caster ? TELE_TO_SPELL : 0);
return;
}
case TARGET_AREAEFFECT_INSTANT: // in all cases first TARGET_TABLE_X_Y_Z_COORDINATES
case TARGET_TABLE_X_Y_Z_COORDINATES:
{
SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
if(!st)
{
sLog.outError( "Spell::EffectTeleportUnits - unknown Teleport coordinates for spell ID %u", m_spellInfo->Id );
return;
}
if(st->target_mapId==unitTarget->GetMapId())
unitTarget->NearTeleportTo(st->target_X,st->target_Y,st->target_Z,st->target_Orientation,unitTarget==m_caster);
else if(unitTarget->GetTypeId()==TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(st->target_mapId,st->target_X,st->target_Y,st->target_Z,st->target_Orientation,unitTarget==m_caster ? TELE_TO_SPELL : 0);
break;
}
case TARGET_BEHIND_VICTIM:
{
Unit *pTarget = NULL;
// explicit cast data from client or server-side cast
// some spell at client send caster
if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=unitTarget)
pTarget = m_targets.getUnitTarget();
else if(unitTarget->getVictim())
pTarget = unitTarget->getVictim();
else if(unitTarget->GetTypeId() == TYPEID_PLAYER)
pTarget = ObjectAccessor::GetUnit(*unitTarget, ((Player*)unitTarget)->GetSelection());
// Init dest coordinates
float x = m_targets.m_destX;
float y = m_targets.m_destY;
float z = m_targets.m_destZ;
float orientation = pTarget ? pTarget->GetOrientation() : unitTarget->GetOrientation();
unitTarget->NearTeleportTo(x,y,z,orientation,unitTarget==m_caster);
return;
}
default:
{
// If not exist data for dest location - return
if(!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
{
sLog.outError( "Spell::EffectTeleportUnits - unknown EffectImplicitTargetB[%u] = %u for spell ID %u", eff_idx, m_spellInfo->EffectImplicitTargetB[eff_idx], m_spellInfo->Id );
return;
}
// Init dest coordinates
float x = m_targets.m_destX;
float y = m_targets.m_destY;
float z = m_targets.m_destZ;
float orientation = unitTarget->GetOrientation();
// Teleport
unitTarget->NearTeleportTo(x,y,z,orientation,unitTarget==m_caster);
return;
}
}
// post effects for TARGET_TABLE_X_Y_Z_COORDINATES
switch ( m_spellInfo->Id )
{
// Dimensional Ripper - Everlook
case 23442:
{
int32 r = irand(0, 119);
if ( r >= 70 ) // 7/12 success
{
if ( r < 100 ) // 4/12 evil twin
m_caster->CastSpell(m_caster, 23445, true);
else // 1/12 fire
m_caster->CastSpell(m_caster, 23449, true);
}
return;
}
// Ultrasafe Transporter: Toshley's Station
case 36941:
{
if ( roll_chance_i(50) ) // 50% success
{
int32 rand_eff = urand(1, 7);
switch ( rand_eff )
{
case 1:
// soul split - evil
m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Decrease the size
m_caster->CastSpell(m_caster, 36893, true);
break;
case 5:
// Transform
{
if (((Player*)m_caster)->GetTeam() == ALLIANCE )
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster, 36899, true);
break;
}
case 6:
// chicken
m_caster->CastSpell(m_caster, 36940, true);
break;
case 7:
// evil twin
m_caster->CastSpell(m_caster, 23445, true);
break;
}
}
return;
}
// Dimensional Ripper - Area 52
case 36890:
{
if ( roll_chance_i(50) ) // 50% success
{
int32 rand_eff = urand(1, 4);
switch ( rand_eff )
{
case 1:
// soul split - evil
m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Transform
{
if (((Player*)m_caster)->GetTeam() == ALLIANCE )
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster, 36899, true);
break;
}
}
}
return;
}
}
}
void Spell::EffectApplyAura(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
if ( (!unitTarget->isAlive() && !(IsDeathOnlySpell(m_spellInfo) || IsDeathPersistentSpell(m_spellInfo))) &&
(unitTarget->GetTypeId() != TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) )
return;
Unit* caster = GetAffectiveCaster();
if(!caster)
{
// FIXME: currently we can't have auras applied explIcitly by gameobjects
// so for auras from wild gameobjects (no owner) target used
if (m_originalCasterGUID.IsGameobject())
caster = unitTarget;
else
return;
}
DEBUG_LOG("Spell: Aura is: %u", m_spellInfo->EffectApplyAuraName[eff_idx]);
Aura* Aur = CreateAura(m_spellInfo, eff_idx, &m_currentBasePoints[eff_idx], unitTarget, caster, m_CastItem);
// Now Reduce spell duration using data received at spell hit
int32 duration = Aur->GetAuraMaxDuration();
int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,m_spellInfo);
unitTarget->ApplyDiminishingToDuration(m_diminishGroup, duration, m_caster, m_diminishLevel,limitduration);
Aur->setDiminishGroup(m_diminishGroup);
// if Aura removed and deleted, do not continue.
if(duration== 0 && !(Aur->IsPermanent()))
{
delete Aur;
return;
}
if(duration != Aur->GetAuraMaxDuration())
{
Aur->SetAuraMaxDuration(duration);
Aur->SetAuraDuration(duration);
}
unitTarget->AddAura(Aur);
}
void Spell::EffectUnlearnSpecialization(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)unitTarget;
uint32 spellToUnlearn = m_spellInfo->EffectTriggerSpell[eff_idx];
_player->removeSpell(spellToUnlearn);
DEBUG_LOG( "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() );
}
void Spell::EffectPowerDrain(SpellEffectIndex eff_idx)
{
if(m_spellInfo->EffectMiscValue[eff_idx] < 0 || m_spellInfo->EffectMiscValue[eff_idx] >= MAX_POWERS)
return;
Powers drain_power = Powers(m_spellInfo->EffectMiscValue[eff_idx]);
if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
if(unitTarget->getPowerType() != drain_power)
return;
if(damage < 0)
return;
uint32 curPower = unitTarget->GetPower(drain_power);
//add spell damage bonus
damage = m_caster->SpellDamageBonusDone(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage),SPELL_DIRECT_DAMAGE);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
uint32 power = damage;
if (drain_power == POWER_MANA)
power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage;
if(curPower < power)
new_damage = curPower;
else
new_damage = power;
unitTarget->ModifyPower(drain_power,-new_damage);
// Don`t restore from self drain
if(drain_power == POWER_MANA && m_caster != unitTarget)
{
float manaMultiplier = m_spellInfo->EffectMultipleValue[eff_idx];
if(manaMultiplier==0)
manaMultiplier = 1;
if(Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 gain = int32(new_damage * manaMultiplier);
m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, POWER_MANA);
}
}
void Spell::EffectSendEvent(SpellEffectIndex effectIndex)
{
/*
we do not handle a flag dropping or clicking on flag in battleground by sendevent system
*/
DEBUG_LOG("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[effectIndex], m_spellInfo->Id);
m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[effectIndex], m_caster, focusObject);
}
void Spell::EffectPowerBurn(SpellEffectIndex eff_idx)
{
if (m_spellInfo->EffectMiscValue[eff_idx] < 0 || m_spellInfo->EffectMiscValue[eff_idx] >= MAX_POWERS)
return;
Powers powertype = Powers(m_spellInfo->EffectMiscValue[eff_idx]);
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (unitTarget->getPowerType()!=powertype)
return;
if (damage < 0)
return;
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
if (m_spellInfo->ManaCostPercentage)
{
int32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
damage = unitTarget->GetMaxPower(powertype) * damage / 100;
if(damage > maxdamage)
damage = maxdamage;
}
int32 curPower = int32(unitTarget->GetPower(powertype));
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
int32 power = damage;
if (powertype == POWER_MANA)
power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage = (curPower < power) ? curPower : power;
unitTarget->ModifyPower(powertype, -new_damage);
float multiplier = m_spellInfo->EffectMultipleValue[eff_idx];
if (Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
new_damage = int32(new_damage * multiplier);
m_damage += new_damage;
}
void Spell::EffectHeal(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = GetAffectiveCaster();
if (!caster)
return;
int32 addhealth = damage;
// Seal of Light proc
if (m_spellInfo->Id == 20167)
{
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
addhealth += int32(ap * 0.15) + int32(holy * 15 / 100);
}
// Vessel of the Naaru (Vial of the Sunwell trinket)
else if (m_spellInfo->Id == 45064)
{
// Amount of heal - depends from stacked Holy Energy
int damageAmount = 0;
Unit::AuraList const& mDummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
if ((*i)->GetId() == 45062)
damageAmount+=(*i)->GetModifier()->m_amount;
if (damageAmount)
m_caster->RemoveAurasDueToSpell(45062);
addhealth += damageAmount;
}
// Death Pact (percent heal)
else if (m_spellInfo->Id==48743)
addhealth = addhealth * unitTarget->GetMaxHealth() / 100;
// Swiftmend - consumes Regrowth or Rejuvenation
else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND))
{
Unit::AuraList const& RejorRegr = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
// find most short by duration
Aura *targetAura = NULL;
for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
// Regrowth or Rejuvenation 0x40 | 0x10
((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000050)))
{
if (!targetAura || (*i)->GetAuraDuration() < targetAura->GetAuraDuration())
targetAura = *i;
}
}
if (!targetAura)
{
sLog.outError("Target (GUID: %u TypeId: %u) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUIDLow(), unitTarget->GetTypeId());
return;
}
int idx = 0;
while(idx < 3)
{
if(targetAura->GetSpellProto()->EffectApplyAuraName[idx] == SPELL_AURA_PERIODIC_HEAL)
break;
idx++;
}
int32 tickheal = targetAura->GetModifier()->m_amount;
int32 tickcount = GetSpellDuration(targetAura->GetSpellProto()) / targetAura->GetSpellProto()->EffectAmplitude[idx] - 1;
// Glyph of Swiftmend
if (!caster->HasAura(54824))
unitTarget->RemoveAurasDueToSpell(targetAura->GetId());
addhealth += tickheal * tickcount;
}
// Chain Healing
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000100))
{
if (unitTarget == m_targets.getUnitTarget())
{
// check for Riptide
Aura* riptide = unitTarget->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0x00000010, caster->GetGUID());
if (riptide)
{
addhealth += addhealth/4;
unitTarget->RemoveAura(riptide);
}
}
}
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
m_healing += addhealth;
}
}
void Spell::EffectHealPct(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = GetAffectiveCaster();
if (!caster)
return;
uint32 addhealth = unitTarget->GetMaxHealth() * damage / 100;
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo);
unitTarget->getHostileRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo);
}
}
void Spell::EffectHealMechanical(SpellEffectIndex /*eff_idx*/)
{
// Mechanic creature type should be correctly checked by targetCreatureType field
if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = GetAffectiveCaster();
if (!caster)
return;
uint32 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, damage, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
caster->DealHeal(unitTarget, addhealth, m_spellInfo);
}
}
void Spell::EffectHealthLeech(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (damage < 0)
return;
DEBUG_LOG("HealthLeech :%i", damage);
uint32 curHealth = unitTarget->GetHealth();
damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage );
if ((int32)curHealth < damage)
damage = curHealth;
float multiplier = m_spellInfo->EffectMultipleValue[eff_idx];
if (Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
int32 heal = int32(damage*multiplier);
if (m_caster->isAlive())
{
heal = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, heal, HEAL);
m_caster->DealHeal(m_caster, heal, m_spellInfo);
}
}
void Spell::DoCreateItem(SpellEffectIndex eff_idx, uint32 itemtype)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)unitTarget;
uint32 newitemid = itemtype;
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( newitemid );
if(!pProto)
{
player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
// bg reward have some special in code work
bool bg_mark = false;
switch(m_spellInfo->Id)
{
case SPELL_WG_MARK_VICTORY:
case SPELL_WG_MARK_DEFEAT:
bg_mark = true;
break;
default:
break;
}
uint32 num_to_add = damage;
if (num_to_add < 1)
num_to_add = 1;
if (num_to_add > pProto->GetMaxStackSize())
num_to_add = pProto->GetMaxStackSize();
// init items_count to 1, since 1 item will be created regardless of specialization
int items_count=1;
// the chance to create additional items
float additionalCreateChance=0.0f;
// the maximum number of created additional items
uint8 additionalMaxNum=0;
// get the chance and maximum number for creating extra items
if ( canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum) )
{
// roll with this chance till we roll not to create or we create the max num
while ( roll_chance_f(additionalCreateChance) && items_count<=additionalMaxNum )
++items_count;
}
// really will be created more items
num_to_add *= items_count;
// can the player store the new item?
ItemPosCountVec dest;
uint32 no_space = 0;
uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space );
if( msg != EQUIP_ERR_OK )
{
// convert to possible store amount
if( msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
num_to_add -= no_space;
else
{
// ignore mana gem case (next effect will recharge existed example)
if (eff_idx == EFFECT_INDEX_0 && m_spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_DUMMY )
return;
// if not created by another reason from full inventory or unique items amount limitation
player->SendEquipError( msg, NULL, NULL, newitemid );
return;
}
}
if(num_to_add)
{
// create the new item and store it
Item* pItem = player->StoreNewItem( dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid));
// was it successful? return error if not
if(!pItem)
{
player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
// set the "Crafted by ..." property of the item
if( pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST)
pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client
if(pItem)
player->SendNewItem(pItem, num_to_add, true, !bg_mark);
// we succeeded in creating at least one item, so a levelup is possible
if(!bg_mark)
player->UpdateCraftSkill(m_spellInfo->Id);
}
// for battleground marks send by mail if not add all expected
// FIXME: single existed bg marks for outfield bg and we not have it..
/*
if(no_space > 0 && bg_mark)
{
if(BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundTypeId(bgType)))
bg->SendRewardMarkByMail(player, newitemid, no_space);
}
*/
}
void Spell::EffectCreateItem(SpellEffectIndex eff_idx)
{
DoCreateItem(eff_idx,m_spellInfo->EffectItemType[eff_idx]);
}
void Spell::EffectCreateItem2(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
// explicit item (possible fake)
uint32 item_id = m_spellInfo->EffectItemType[eff_idx];
if (item_id)
DoCreateItem(eff_idx, item_id);
// not explicit loot (with fake item drop if need)
if (IsLootCraftingSpell(m_spellInfo))
{
if(item_id)
{
if (!player->HasItemCount(item_id, 1))
return;
// remove reagent
uint32 count = 1;
player->DestroyItemCount(item_id, count, true);
}
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
}
void Spell::EffectCreateRandomItem(SpellEffectIndex /*eff_idx*/)
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
void Spell::EffectPersistentAA(SpellEffectIndex eff_idx)
{
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
if (Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius);
int32 duration = GetSpellDuration(m_spellInfo);
DynamicObject* dynObj = new DynamicObject;
if (!dynObj->Create(m_caster->GetMap()->GenerateLocalLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, eff_idx, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
{
delete dynObj;
return;
}
dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
dynObj->SetUInt32Value(GAMEOBJECT_DISPLAYID, 368003);
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
m_caster->AddDynObject(dynObj);
m_caster->GetMap()->Add(dynObj);
}
void Spell::EffectEnergize(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
if(m_spellInfo->EffectMiscValue[eff_idx] < 0 || m_spellInfo->EffectMiscValue[eff_idx] >= MAX_POWERS)
return;
Powers power = Powers(m_spellInfo->EffectMiscValue[eff_idx]);
// Some level depends spells
int level_multiplier = 0;
int level_diff = 0;
switch (m_spellInfo->Id)
{
case 9512: // Restore Energy
level_diff = m_caster->getLevel() - 40;
level_multiplier = 2;
break;
case 24571: // Blood Fury
level_diff = m_caster->getLevel() - 60;
level_multiplier = 10;
break;
case 24532: // Burst of Energy
level_diff = m_caster->getLevel() - 60;
level_multiplier = 4;
break;
case 31930: // Judgements of the Wise
case 48542: // Revitalize (mana restore case)
case 63375: // Improved Stormstrike
case 68082: // Glyph of Seal of Command
damage = damage * unitTarget->GetCreateMana() / 100;
break;
default:
break;
}
if (level_diff > 0)
damage -= level_multiplier * level_diff;
if(damage < 0)
return;
if(unitTarget->GetMaxPower(power) == 0)
return;
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power);
// Mad Alchemist's Potion
if (m_spellInfo->Id == 45051)
{
// find elixirs on target
uint32 elixir_mask = 0;
Unit::AuraMap& Auras = unitTarget->GetAuras();
for(Unit::AuraMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
{
uint32 spell_id = itr->second->GetId();
if(uint32 mask = sSpellMgr.GetSpellElixirMask(spell_id))
elixir_mask |= mask;
}
// get available elixir mask any not active type from battle/guardian (and flask if no any)
elixir_mask = (elixir_mask & ELIXIR_FLASK_MASK) ^ ELIXIR_FLASK_MASK;
// get all available elixirs by mask and spell level
std::vector<uint32> elixirs;
SpellElixirMap const& m_spellElixirs = sSpellMgr.GetSpellElixirMap();
for(SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr)
{
if (itr->second & elixir_mask)
{
if (itr->second & (ELIXIR_UNSTABLE_MASK | ELIXIR_SHATTRATH_MASK))
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo && (spellInfo->spellLevel < m_spellInfo->spellLevel || spellInfo->spellLevel > unitTarget->getLevel()))
continue;
elixirs.push_back(itr->first);
}
}
if (!elixirs.empty())
{
// cast random elixir on target
uint32 rand_spell = urand(0,elixirs.size()-1);
m_caster->CastSpell(unitTarget,elixirs[rand_spell],true,m_CastItem);
}
}
}
void Spell::EffectEnergisePct(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (m_spellInfo->EffectMiscValue[eff_idx] < 0 || m_spellInfo->EffectMiscValue[eff_idx] >= MAX_POWERS)
return;
Powers power = Powers(m_spellInfo->EffectMiscValue[eff_idx]);
uint32 maxPower = unitTarget->GetMaxPower(power);
if (maxPower == 0)
return;
uint32 gain = damage * maxPower / 100;
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power);
}
void Spell::SendLoot(uint64 guid, LootType loottype)
{
if (gameObjTarget)
{
switch (gameObjTarget->GetGoType())
{
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
case GAMEOBJECT_TYPE_QUESTGIVER:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
case GAMEOBJECT_TYPE_GOOBER:
gameObjTarget->Use(m_caster);
return;
case GAMEOBJECT_TYPE_CHEST:
gameObjTarget->Use(m_caster);
// Don't return, let loots been taken
break;
default:
sLog.outError("Spell::SendLoot unhandled GameObject type %u (entry %u).", gameObjTarget->GetGoType(), gameObjTarget->GetEntry());
return;
}
}
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Send loot
((Player*)m_caster)->SendLoot(guid, loottype);
}
void Spell::EffectOpenLock(SpellEffectIndex eff_idx)
{
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
{
DEBUG_LOG( "WORLD: Open Lock - No Player Caster!");
return;
}
Player* player = (Player*)m_caster;
uint32 lockId = 0;
uint64 guid = 0;
// Get lockId
if (gameObjTarget)
{
GameObjectInfo const* goInfo = gameObjTarget->GetGOInfo();
// Arathi Basin banner opening !
if (goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune ||
goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK)
{
//CanUseBattleGroundObject() already called in CheckCast()
// in battleground check
if (BattleGround *bg = player->GetBattleGround())
{
// check if it's correct bg
if (bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_AV)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}
}
else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
{
//CanUseBattleGroundObject() already called in CheckCast()
// in battleground check
if (BattleGround *bg = player->GetBattleGround())
{
if (bg->GetTypeID() == BATTLEGROUND_EY)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}
}
lockId = goInfo->GetLockId();
guid = gameObjTarget->GetGUID();
}
else if (itemTarget)
{
lockId = itemTarget->GetProto()->LockID;
guid = itemTarget->GetGUID();
}
else
{
DEBUG_LOG( "WORLD: Open Lock - No GameObject/Item Target!");
return;
}
SkillType skillId = SKILL_NONE;
int32 reqSkillValue = 0;
int32 skillValue;
SpellCastResult res = CanOpenLock(eff_idx, lockId, skillId, reqSkillValue, skillValue);
if (res != SPELL_CAST_OK)
{
SendCastResult(res);
return;
}
SendLoot(guid, LOOT_SKINNING);
// not allow use skill grow at item base open
if (!m_CastItem && skillId != SKILL_NONE)
{
// update skill if really known
if (uint32 pureSkillValue = player->GetPureSkillValue(skillId))
{
if (gameObjTarget)
{
// Allow one skill-up until respawned
if (!gameObjTarget->IsInSkillupList(player->GetGUIDLow()) &&
player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue))
gameObjTarget->AddToSkillupList(player->GetGUIDLow());
}
else if (itemTarget)
{
// Do one skill-up
player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
}
}
}
}
void Spell::EffectSummonChangeItem(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)m_caster;
// applied only to using item
if (!m_CastItem)
return;
// ... only to item in own inventory/bank/equip_slot
if (m_CastItem->GetOwnerGUID()!=player->GetGUID())
return;
uint32 newitemid = m_spellInfo->EffectItemType[eff_idx];
if (!newitemid)
return;
uint16 pos = m_CastItem->GetPos();
Item *pNewItem = Item::CreateItem( newitemid, 1, player);
if (!pNewItem)
return;
for(uint8 j= PERM_ENCHANTMENT_SLOT; j<=TEMP_ENCHANTMENT_SLOT; ++j)
{
if (m_CastItem->GetEnchantmentId(EnchantmentSlot(j)))
pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j)));
}
if (m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) < m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
{
double loosePercent = 1 - m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) / double(m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
player->DurabilityLoss(pNewItem, loosePercent);
}
if (player->IsInventoryPos(pos))
{
ItemPosCountVec dest;
uint8 msg = player->CanStoreItem( m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true );
if (msg == EQUIP_ERR_OK)
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if (m_CastItem==m_targets.getItemTarget())
m_targets.setItemTarget(NULL);
m_CastItem = NULL;
player->StoreItem( dest, pNewItem, true);
return;
}
}
else if (player->IsBankPos (pos))
{
ItemPosCountVec dest;
uint8 msg = player->CanBankItem( m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true );
if (msg == EQUIP_ERR_OK)
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if (m_CastItem==m_targets.getItemTarget())
m_targets.setItemTarget(NULL);
m_CastItem = NULL;
player->BankItem( dest, pNewItem, true);
return;
}
}
else if (player->IsEquipmentPos (pos))
{
uint16 dest;
uint8 msg = player->CanEquipItem( m_CastItem->GetSlot(), dest, pNewItem, true );
if (msg == EQUIP_ERR_OK)
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if (m_CastItem==m_targets.getItemTarget())
m_targets.setItemTarget(NULL);
m_CastItem = NULL;
player->EquipItem( dest, pNewItem, true);
player->AutoUnequipOffhandIfNeed();
return;
}
}
// fail
delete pNewItem;
}
void Spell::EffectProficiency(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *p_target = (Player*)unitTarget;
uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask;
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
{
p_target->AddWeaponProficiency(subClassMask);
p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency());
}
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
{
p_target->AddArmorProficiency(subClassMask);
p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency());
}
}
void Spell::EffectApplyAreaAura(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
AreaAura* Aur = new AreaAura(m_spellInfo, eff_idx, &m_currentBasePoints[eff_idx], unitTarget, m_caster, m_CastItem);
unitTarget->AddAura(Aur);
}
void Spell::EffectSummonType(SpellEffectIndex eff_idx)
{
uint32 prop_id = m_spellInfo->EffectMiscValueB[eff_idx];
SummonPropertiesEntry const *summon_prop = sSummonPropertiesStore.LookupEntry(prop_id);
if(!summon_prop)
{
sLog.outError("EffectSummonType: Unhandled summon type %u", prop_id);
return;
}
switch(summon_prop->Group)
{
// faction handled later on, or loaded from template
case SUMMON_PROP_GROUP_WILD:
case SUMMON_PROP_GROUP_FRIENDLY:
{
switch(summon_prop->Type)
{
case SUMMON_PROP_TYPE_OTHER:
{
// those are classical totems - effectbasepoints is their hp and not summon ammount!
//SUMMON_TYPE_TOTEM = 121: 23035, battlestands
//SUMMON_TYPE_TOTEM2 = 647: 52893, Anti-Magic Zone (npc used)
if(prop_id == 121 || prop_id == 647)
DoSummonTotem(eff_idx);
else
DoSummonWild(eff_idx, summon_prop->FactionId);
break;
}
case SUMMON_PROP_TYPE_SUMMON:
case SUMMON_PROP_TYPE_GUARDIAN:
case SUMMON_PROP_TYPE_ARMY:
case SUMMON_PROP_TYPE_DK:
case SUMMON_PROP_TYPE_CONSTRUCT:
{
// JC golems - 32804, etc -- fits much better totem AI
if(m_spellInfo->SpellIconID == 2056)
DoSummonTotem(eff_idx);
if(prop_id == 832) // scrapbot
DoSummonWild(eff_idx, summon_prop->FactionId);
else
DoSummonGuardian(eff_idx, summon_prop->FactionId);
break;
}
case SUMMON_PROP_TYPE_TOTEM:
DoSummonTotem(eff_idx, summon_prop->Slot);
break;
case SUMMON_PROP_TYPE_CRITTER:
DoSummonCritter(eff_idx, summon_prop->FactionId);
break;
case SUMMON_PROP_TYPE_PHASING:
case SUMMON_PROP_TYPE_LIGHTWELL:
case SUMMON_PROP_TYPE_REPAIR_BOT:
DoSummonWild(eff_idx, summon_prop->FactionId);
break;
case SUMMON_PROP_TYPE_SIEGE_VEH:
case SUMMON_PROP_TYPE_DRAKE_VEH:
// TODO
// EffectSummonVehicle(i);
break;
default:
sLog.outError("EffectSummonType: Unhandled summon type %u", summon_prop->Type);
break;
}
break;
}
case SUMMON_PROP_GROUP_PETS:
{
// FIXME : multiple summons - not yet supported as pet
//1562 - force of nature - sid 33831
//1161 - feral spirit - sid 51533
if(prop_id == 1562) // 3 uncontrolable instead of one controllable :/
DoSummonGuardian(eff_idx, summon_prop->FactionId);
else
DoSummon(eff_idx);
break;
}
case SUMMON_PROP_GROUP_CONTROLLABLE:
{
// no type here
// maybe wrong - but thats the handler currently used for those
DoSummonGuardian(eff_idx, summon_prop->FactionId);
break;
}
case SUMMON_PROP_GROUP_VEHICLE:
{
// TODO
// EffectSummonVehicle(i);
break;
}
default:
sLog.outError("EffectSummonType: Unhandled summon group type %u", summon_prop->Group);
break;
}
}
void Spell::DoSummon(SpellEffectIndex eff_idx)
{
if (m_caster->GetPetGUID())
return;
if (!unitTarget)
return;
uint32 pet_entry = m_spellInfo->EffectMiscValue[eff_idx];
if (!pet_entry)
return;
uint32 level = m_caster->getLevel();
Pet* spawnCreature = new Pet(SUMMON_PET);
int32 duration = GetSpellDuration(m_spellInfo);
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
if (m_caster->GetTypeId()==TYPEID_PLAYER && spawnCreature->LoadPetFromDB((Player*)m_caster,pet_entry))
{
// Summon in dest location
float x, y, z;
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
spawnCreature->Relocate(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, -m_caster->GetOrientation());
}
// set timer for unsummon
if (duration > 0)
spawnCreature->SetDuration(duration);
return;
}
Map *map = m_caster->GetMap();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if (!spawnCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
m_spellInfo->EffectMiscValue[eff_idx], pet_number))
{
sLog.outErrorDb("Spell::EffectSummon: no such creature entry %u",m_spellInfo->EffectMiscValue[eff_idx]);
delete spawnCreature;
return;
}
// Summon in dest location
float x, y, z;
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
}
else
m_caster->GetClosePoint(x, y, z, spawnCreature->GetObjectSize());
spawnCreature->Relocate(x, y, z, -m_caster->GetOrientation());
spawnCreature->SetSummonPoint(x, y, z, -m_caster->GetOrientation());
if (!spawnCreature->IsPositionValid())
{
sLog.outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY());
delete spawnCreature;
return;
}
// set timer for unsummon
if (duration > 0)
spawnCreature->SetDuration(duration);
spawnCreature->SetOwnerGUID(m_caster->GetGUID());
spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
spawnCreature->setPowerType(POWER_MANA);
spawnCreature->setFaction(m_caster->getFaction());
spawnCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
spawnCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
spawnCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
spawnCreature->SetCreatorGUID(m_caster->GetGUID());
spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
spawnCreature->InitStatsForLevel(level, m_caster);
spawnCreature->GetCharmInfo()->SetPetNumber(pet_number, false);
spawnCreature->UpdateWalkMode(m_caster);
spawnCreature->AIM_Initialize();
spawnCreature->InitPetCreateSpells();
spawnCreature->InitLevelupSpellsForLevel();
spawnCreature->SetHealth(spawnCreature->GetMaxHealth());
spawnCreature->SetPower(POWER_MANA, spawnCreature->GetMaxPower(POWER_MANA));
std::string name = m_caster->GetName();
name.append(petTypeSuffix[spawnCreature->getPetType()]);
spawnCreature->SetName( name );
map->Add((Creature*)spawnCreature);
m_caster->SetPet(spawnCreature);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE );
spawnCreature->SavePetToDB(PET_SAVE_AS_CURRENT);
((Player*)m_caster)->PetSpellInitialize();
}
if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->JustSummoned((Creature*)spawnCreature);
}
void Spell::EffectLearnSpell(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
EffectLearnPetSpell(eff_idx);
return;
}
Player *player = (Player*)unitTarget;
uint32 spellToLearn = ((m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) || (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN_PET)) ? damage : m_spellInfo->EffectTriggerSpell[eff_idx];
player->learnSpell(spellToLearn, false);
DEBUG_LOG( "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() );
}
void Spell::EffectDispel(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
// Fill possible dispell list
std::vector <Aura *> dispel_list;
// Create dispel mask by dispel type
uint32 dispel_type = m_spellInfo->EffectMiscValue[eff_idx];
uint32 dispelMask = GetDispellMask( DispelType(dispel_type) );
Unit::AuraMap const& auras = unitTarget->GetAuras();
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura *aur = (*itr).second;
if (aur && (1<<aur->GetSpellProto()->Dispel) & dispelMask)
{
if(aur->GetSpellProto()->Dispel == DISPEL_MAGIC)
{
bool positive = true;
if (!aur->IsPositive())
positive = false;
else
positive = (aur->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)==0;
// do not remove positive auras if friendly target
// negative auras if non-friendly target
if (positive == unitTarget->IsFriendlyTo(m_caster))
continue;
}
// Add aura to dispel list (all stack cases)
for(int k = 0; k < aur->GetStackAmount(); ++k)
dispel_list.push_back(aur);
}
}
// Ok if exist some buffs for dispel try dispel it
if (!dispel_list.empty())
{
std::list < std::pair<uint32,uint64> > success_list;// (spell_id,casterGuid)
std::list < uint32 > fail_list; // spell_id
// some spells have effect value = 0 and all from its by meaning expect 1
if(!damage)
damage = 1;
// Dispell N = damage buffs (or while exist buffs for dispel)
for (int32 count=0; count < damage && !dispel_list.empty(); ++count)
{
// Random select buff for dispel
std::vector<Aura*>::iterator dispel_itr = dispel_list.begin();
std::advance(dispel_itr,urand(0, dispel_list.size()-1));
Aura *aur = *dispel_itr;
// remove entry from dispel_list
dispel_list.erase(dispel_itr);
SpellEntry const* spellInfo = aur->GetSpellProto();
// Base dispel chance
// TODO: possible chance depend from spell level??
int32 miss_chance = 0;
// Apply dispel mod from aura caster
if (Unit *caster = aur->GetCaster())
{
if ( Player* modOwner = caster->GetSpellModOwner() )
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_DISPEL_CHANCE, miss_chance, this);
}
// Try dispel
if (roll_chance_i(miss_chance))
fail_list.push_back(spellInfo->Id);
else
success_list.push_back(std::pair<uint32,uint64>(aur->GetId(),aur->GetCasterGUID()));
}
// Send success log and really remove auras
if (!success_list.empty())
{
int32 count = success_list.size();
WorldPacket data(SMSG_SPELLDISPELLOG, 8+8+4+1+4+count*5);
data << unitTarget->GetPackGUID(); // Victim GUID
data << m_caster->GetPackGUID(); // Caster GUID
data << uint32(m_spellInfo->Id); // Dispel spell id
data << uint8(0); // not used
data << uint32(count); // count
for (std::list<std::pair<uint32,uint64> >::iterator j = success_list.begin(); j != success_list.end(); ++j)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first);
data << uint32(spellInfo->Id); // Spell Id
data << uint8(0); // 0 - dispeled !=0 cleansed
unitTarget->RemoveSingleAuraDueToSpellByDispel(spellInfo->Id, j->second, m_caster);
}
m_caster->SendMessageToSet(&data, true);
// On success dispel
// Devour Magic
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)
{
int32 heal_amount = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_1);
m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true);
}
}
// Send fail log to client
if (!fail_list.empty())
{
// Failed to dispell
WorldPacket data(SMSG_DISPEL_FAILED, 8+8+4+4*fail_list.size());
data << uint64(m_caster->GetGUID()); // Caster GUID
data << uint64(unitTarget->GetGUID()); // Victim GUID
data << uint32(m_spellInfo->Id); // Dispell spell id
for (std::list< uint32 >::iterator j = fail_list.begin(); j != fail_list.end(); ++j)
data << uint32(*j); // Spell Id
m_caster->SendMessageToSet(&data, true);
}
}
}
void Spell::EffectDualWield(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->SetCanDualWield(true);
}
void Spell::EffectPull(SpellEffectIndex /*eff_idx*/)
{
// TODO: create a proper pull towards distract spell center for distract
DEBUG_LOG("WORLD: Spell Effect DUMMY");
}
void Spell::EffectDistract(SpellEffectIndex /*eff_idx*/)
{
// Check for possible target
if (!unitTarget || unitTarget->isInCombat())
return;
// target must be OK to do this
if( unitTarget->hasUnitState(UNIT_STAT_CAN_NOT_REACT) )
return;
float angle = unitTarget->GetAngle(m_targets.m_destX, m_targets.m_destY);
if ( unitTarget->GetTypeId() == TYPEID_PLAYER )
{
// For players just turn them
WorldPacket data;
((Player*)unitTarget)->BuildTeleportAckMsg(&data, unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle);
((Player*)unitTarget)->GetSession()->SendPacket( &data );
((Player*)unitTarget)->SetPosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false);
}
else
{
// Set creature Distracted, Stop it, And turn it
unitTarget->SetOrientation(angle);
unitTarget->StopMoving();
unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
}
}
void Spell::EffectPickPocket(SpellEffectIndex /*eff_idx*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// victim must be creature and attackable
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget))
return;
// victim have to be alive and humanoid or undead
if (unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
{
int32 chance = 10 + int32(m_caster->getLevel()) - int32(unitTarget->getLevel());
if (chance > irand(0, 19))
{
// Stealing successful
//DEBUG_LOG("Sending loot from pickpocket");
((Player*)m_caster)->SendLoot(unitTarget->GetGUID(),LOOT_PICKPOCKETING);
}
else
{
// Reveal action + get attack
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
if (((Creature*)unitTarget)->AI())
((Creature*)unitTarget)->AI()->AttackedBy(m_caster);
}
}
}
void Spell::EffectAddFarsight(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
int32 duration = GetSpellDuration(m_spellInfo);
DynamicObject* dynObj = new DynamicObject;
// set radius to 0: spell not expected to work as persistent aura
if(!dynObj->Create(m_caster->GetMap()->GenerateLocalLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, eff_idx, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, 0))
{
delete dynObj;
return;
}
dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x80000002);
m_caster->AddDynObject(dynObj);
m_caster->GetMap()->Add(dynObj);
((Player*)m_caster)->SetFarSightGUID(dynObj->GetGUID());
}
void Spell::DoSummonWild(SpellEffectIndex eff_idx, uint32 forceFaction)
{
uint32 creature_entry = m_spellInfo->EffectMiscValue[eff_idx];
if (!creature_entry)
return;
uint32 level = m_caster->getLevel();
// level of creature summoned using engineering item based at engineering skill level
if (m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
if (proto && proto->RequiredSkill == SKILL_ENGINERING)
{
uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING);
if (skill202)
level = skill202/5;
}
}
// select center of summon position
float center_x = m_targets.m_destX;
float center_y = m_targets.m_destY;
float center_z = m_targets.m_destZ;
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
int32 duration = GetSpellDuration(m_spellInfo);
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_OR_DEAD_DESPAWN;
int32 amount = damage > 0 ? damage : 1;
for(int32 count = 0; count < amount; ++count)
{
float px, py, pz;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
// Summon 1 unit in dest location
if (count == 0)
{
px = m_targets.m_destX;
py = m_targets.m_destY;
pz = m_targets.m_destZ;
}
// Summon in random point all other units if location present
else
m_caster->GetRandomPoint(center_x, center_y, center_z, radius, px, py, pz);
}
// Summon if dest location not present near caster
else
m_caster->GetClosePoint(px, py, pz, 3.0f);
if(Creature *summon = m_caster->SummonCreature(creature_entry, px, py, pz, m_caster->GetOrientation(), summonType, duration))
{
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
summon->SetCreatorGUID(m_caster->GetGUID());
if(forceFaction)
summon->setFaction(forceFaction);
}
}
}
void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
{
uint32 pet_entry = m_spellInfo->EffectMiscValue[eff_idx];
if (!pet_entry)
return;
// in another case summon new
uint32 level = m_caster->getLevel();
// level of pet summoned using engineering item based at engineering skill level
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
if (proto && proto->RequiredSkill == SKILL_ENGINERING)
{
uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING);
if (skill202)
{
level = skill202 / 5;
}
}
}
// select center of summon position
float center_x = m_targets.m_destX;
float center_y = m_targets.m_destY;
float center_z = m_targets.m_destZ;
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
int32 duration = GetSpellDuration(m_spellInfo);
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
int32 amount = damage > 0 ? damage : 1;
for(int32 count = 0; count < amount; ++count)
{
Pet* spawnCreature = new Pet(GUARDIAN_PET);
Map *map = m_caster->GetMap();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if (!spawnCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map,m_caster->GetPhaseMask(),
m_spellInfo->EffectMiscValue[eff_idx], pet_number))
{
sLog.outError("no such creature entry %u", m_spellInfo->EffectMiscValue[eff_idx]);
delete spawnCreature;
return;
}
float px, py, pz;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
// Summon 1 unit in dest location
if (count == 0)
{
px = m_targets.m_destX;
py = m_targets.m_destY;
pz = m_targets.m_destZ;
}
// Summon in random point all other units if location present
else
m_caster->GetRandomPoint(center_x, center_y, center_z, radius, px, py, pz);
}
// Summon if dest location not present near caster
else
m_caster->GetClosePoint(px, py, pz,spawnCreature->GetObjectSize());
spawnCreature->Relocate(px, py, pz, m_caster->GetOrientation());
spawnCreature->SetSummonPoint(px, py, pz, m_caster->GetOrientation());
if (!spawnCreature->IsPositionValid())
{
sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY());
delete spawnCreature;
return;
}
if (duration > 0)
spawnCreature->SetDuration(duration);
spawnCreature->SetOwnerGUID(m_caster->GetGUID());
spawnCreature->setPowerType(POWER_MANA);
spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS, spawnCreature->GetCreatureInfo()->npcflag);
spawnCreature->setFaction(forceFaction ? forceFaction : m_caster->getFaction());
spawnCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
spawnCreature->SetCreatorGUID(m_caster->GetGUID());
spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
spawnCreature->InitStatsForLevel(level, m_caster);
spawnCreature->GetCharmInfo()->SetPetNumber(pet_number, false);
spawnCreature->AIM_Initialize();
m_caster->AddGuardian(spawnCreature);
map->Add((Creature*)spawnCreature);
}
}
void Spell::EffectTeleUnitsFaceCaster(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (unitTarget->isInFlight())
return;
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
float fx, fy, fz;
m_caster->GetClosePoint(fx, fy, fz, unitTarget->GetObjectSize(), dis);
unitTarget->NearTeleportTo(fx, fy, fz, -m_caster->GetOrientation(), unitTarget==m_caster);
}
void Spell::EffectLearnSkill(SpellEffectIndex eff_idx)
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (damage < 0)
return;
uint32 skillid = m_spellInfo->EffectMiscValue[eff_idx];
uint16 skillval = ((Player*)unitTarget)->GetPureSkillValue(skillid);
((Player*)unitTarget)->SetSkill(skillid, skillval ? skillval : 1, damage * 75, damage);
}
void Spell::EffectAddHonor(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// not scale value for item based reward (/10 value expected)
if (m_CastItem)
{
((Player*)unitTarget)->RewardHonor(NULL, 1, float(damage / 10));
DEBUG_LOG("SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),((Player*)unitTarget)->GetGUIDLow());
return;
}
// do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
if (damage <= 50)
{
float honor_reward = MaNGOS::Honor::hk_honor_at_level(unitTarget->getLevel(), damage);
((Player*)unitTarget)->RewardHonor(NULL, 1, honor_reward);
DEBUG_LOG("SpellEffect::AddHonor (spell_id %u) rewards %f honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, ((Player*)unitTarget)->GetGUIDLow());
}
else
{
//maybe we have correct honor_gain in damage already
((Player*)unitTarget)->RewardHonor(NULL, 1, (float)damage);
sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, ((Player*)unitTarget)->GetGUIDLow());
}
}
void Spell::EffectTradeSkill(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// uint32 skillid = m_spellInfo->EffectMiscValue[i];
// uint16 skillmax = ((Player*)unitTarget)->(skillid);
// ((Player*)unitTarget)->SetSkill(skillid,skillval?skillval:1,skillmax+75);
}
void Spell::EffectEnchantItemPerm(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!itemTarget)
return;
Player* p_caster = (Player*)m_caster;
// not grow at item use at item case
p_caster->UpdateCraftSkill(m_spellInfo->Id);
uint32 enchant_id = m_spellInfo->EffectMiscValue[eff_idx];
if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if (!item_owner)
return;
if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
item_owner->GetName(),item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false);
itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true);
// update trade window for show enchantment for caster in trade window
if (m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
p_caster->GetSession()->SendUpdateTrade();
}
void Spell::EffectEnchantItemPrismatic(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!itemTarget)
return;
Player* p_caster = (Player*)m_caster;
uint32 enchant_id = m_spellInfo->EffectMiscValue[eff_idx];
if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
// support only enchantings with add socket in this slot
{
bool add_socket = false;
for(int i = 0; i < 3; ++i)
{
if (pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
{
add_socket = true;
break;
}
}
if (!add_socket)
{
sLog.outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
m_spellInfo->Id,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
return;
}
}
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if (!item_owner)
return;
if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
item_owner->GetName(),item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,false);
itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,true);
// update trade window for show enchantment for caster in trade window
if (m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
p_caster->GetSession()->SendUpdateTrade();
}
void Spell::EffectEnchantItemTmp(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
// Rockbiter Weapon apply to both weapon
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400000))
{
uint32 spell_id = 0;
// enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
// Note: damage calculated (correctly) with rounding int32(float(v)) but
// RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
switch(damage)
{
// Rank 1
case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
// Rank 2
case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4]
case 5: spell_id = 36751; break; // 20%
// Rank 3
case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6]
case 7: spell_id = 36755; break; // 20%
// Rank 4
case 9: spell_id = 36761; break; // 0% [ 7% == 6]
case 10: spell_id = 36758; break; // 14%
case 11: spell_id = 36760; break; // 20%
default:
sLog.outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",damage);
return;
}
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
{
sLog.outError("Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id);
return;
}
for(int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
{
if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
{
if (item->IsFitToSpellRequirements(m_spellInfo))
{
Spell *spell = new Spell(m_caster, spellInfo, true);
SpellCastTargets targets;
targets.setItemTarget( item );
spell->prepare(&targets);
}
}
}
return;
}
if (!itemTarget)
return;
uint32 enchant_id = m_spellInfo->EffectMiscValue[eff_idx];
if (!enchant_id)
{
sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id",m_spellInfo->Id,eff_idx);
return;
}
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if(!pEnchant)
{
sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ",m_spellInfo->Id,eff_idx,enchant_id);
return;
}
// select enchantment duration
uint32 duration;
// rogue family enchantments exception by duration
if(m_spellInfo->Id == 38615)
duration = 1800; // 30 mins
// other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
else if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
duration = 3600; // 1 hour
// shaman family enchantments
else if(m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN)
duration = 1800; // 30 mins
// other cases with this SpellVisual already selected
else if(m_spellInfo->SpellVisual[0] == 215)
duration = 1800; // 30 mins
// some fishing pole bonuses
else if(m_spellInfo->SpellVisual[0] == 563)
duration = 600; // 10 mins
// shaman rockbiter enchantments
else if(m_spellInfo->SpellVisual[0] == 0)
duration = 1800; // 30 mins
else if(m_spellInfo->Id == 29702)
duration = 300; // 5 mins
else if(m_spellInfo->Id == 37360)
duration = 300; // 5 mins
// default case
else
duration = 3600; // 1 hour
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if(!item_owner)
return;
if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1, itemTarget->GetEntry(),
item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true);
// update trade window for show enchantment for caster in trade window
if (m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
p_caster->GetSession()->SendUpdateTrade();
}
void Spell::EffectTameCreature(SpellEffectIndex /*eff_idx*/)
{
// Caster must be player, checked in Spell::CheckCast
// Spell can be triggered, we need to check original caster prior to caster
Player* plr = (Player*)GetAffectiveCaster();
Creature* creatureTarget = (Creature*)unitTarget;
// cast finish successfully
//SendChannelUpdate(0);
finish();
Pet* pet = plr->CreateTamedPetFrom(creatureTarget, m_spellInfo->Id);
if(!pet) // in versy specific state like near world end/etc.
return;
// "kill" original creature
creatureTarget->ForcedDespawn();
uint32 level = (creatureTarget->getLevel() < (plr->getLevel() - 5)) ? (plr->getLevel() - 5) : creatureTarget->getLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
// add to world
pet->GetMap()->Add((Creature*)pet);
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
// caster have pet now
plr->SetPet(pet);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
plr->PetSpellInitialize();
}
void Spell::EffectSummonPet(SpellEffectIndex eff_idx)
{
uint32 petentry = m_spellInfo->EffectMiscValue[eff_idx];
Pet *OldSummon = m_caster->GetPet();
// if pet requested type already exist
if( OldSummon )
{
if(petentry == 0 || OldSummon->GetEntry() == petentry)
{
// pet in corpse state can't be summoned
if( OldSummon->isDead() )
return;
OldSummon->GetMap()->Remove((Creature*)OldSummon,false);
float px, py, pz;
m_caster->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation());
m_caster->GetMap()->Add((Creature*)OldSummon);
if(m_caster->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
{
((Player*)m_caster)->PetSpellInitialize();
}
return;
}
if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
else
return;
}
Pet* NewSummon = new Pet;
// petentry==0 for hunter "call pet" (current pet summoned if any)
if(m_caster->GetTypeId() == TYPEID_PLAYER && NewSummon->LoadPetFromDB((Player*)m_caster, petentry))
return;
// not error in case fail hunter call pet
if(!petentry)
{
delete NewSummon;
return;
}
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(petentry);
if(!cInfo)
{
sLog.outError("EffectSummonPet: creature entry %u not found.", petentry);
delete NewSummon;
return;
}
Map *map = m_caster->GetMap();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if(!NewSummon->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
petentry, pet_number))
{
delete NewSummon;
return;
}
float px, py, pz;
m_caster->GetClosePoint(px, py, pz, NewSummon->GetObjectSize());
NewSummon->Relocate(px, py, pz, m_caster->GetOrientation());
if(!NewSummon->IsPositionValid())
{
sLog.outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
NewSummon->GetGUIDLow(), NewSummon->GetEntry(), NewSummon->GetPositionX(), NewSummon->GetPositionY());
delete NewSummon;
return;
}
uint32 petlevel = m_caster->getLevel();
NewSummon->setPetType(SUMMON_PET);
uint32 faction = m_caster->getFaction();
if(m_caster->GetTypeId() == TYPEID_UNIT)
{
if ( ((Creature*)m_caster)->isTotem() )
NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
else
NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
}
NewSummon->SetOwnerGUID(m_caster->GetGUID());
NewSummon->SetCreatorGUID(m_caster->GetGUID());
NewSummon->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
NewSummon->setFaction(faction);
NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
NewSummon->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
NewSummon->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
NewSummon->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
NewSummon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
NewSummon->UpdateWalkMode(m_caster);
NewSummon->GetCharmInfo()->SetPetNumber(pet_number, true);
// this enables pet details window (Shift+P)
// this enables popup window (pet dismiss, cancel), hunter pet additional flags set later
if(m_caster->GetTypeId() == TYPEID_PLAYER)
NewSummon->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
if(m_caster->IsPvP())
NewSummon->SetPvP(true);
if(m_caster->IsFFAPvP())
NewSummon->SetFFAPvP(true);
NewSummon->InitStatsForLevel(petlevel, m_caster);
NewSummon->InitPetCreateSpells();
NewSummon->InitLevelupSpellsForLevel();
NewSummon->InitTalentForLevel();
if(NewSummon->getPetType() == SUMMON_PET)
{
// generate new name for summon pet
std::string new_name = sObjectMgr.GeneratePetName(petentry);
if(!new_name.empty())
NewSummon->SetName(new_name);
}
else if(NewSummon->getPetType() == HUNTER_PET)
{
NewSummon->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
NewSummon->SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_ABANDONED);
}
NewSummon->AIM_Initialize();
NewSummon->SetHealth(NewSummon->GetMaxHealth());
NewSummon->SetPower(POWER_MANA, NewSummon->GetMaxPower(POWER_MANA));
map->Add((Creature*)NewSummon);
m_caster->SetPet(NewSummon);
DEBUG_LOG("New Pet has guid %u", NewSummon->GetGUIDLow());
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
NewSummon->SavePetToDB(PET_SAVE_AS_CURRENT);
((Player*)m_caster)->PetSpellInitialize();
}
}
void Spell::EffectLearnPetSpell(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)m_caster;
Pet *pet = _player->GetPet();
if(!pet)
return;
if(!pet->isAlive())
return;
SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[eff_idx]);
if(!learn_spellproto)
return;
pet->learnSpell(learn_spellproto->Id);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
_player->PetSpellInitialize();
}
void Spell::EffectTaunt(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget)
return;
// this effect use before aura Taunt apply for prevent taunt already attacking target
// for spell as marked "non effective at already attacking target"
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
{
if (unitTarget->getVictim()==m_caster)
{
SendCastResult(SPELL_FAILED_DONT_REPORT);
return;
}
}
// Also use this effect to set the taunter's threat to the taunted creature's highest value
if (unitTarget->CanHaveThreatList() && unitTarget->getThreatManager().getCurrentVictim())
unitTarget->getThreatManager().addThreat(m_caster,unitTarget->getThreatManager().getCurrentVictim()->getThreat());
}
void Spell::EffectWeaponDmg(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
// multiple weapon dmg effect workaround
// execute only the last weapon damage
// and handle all effects at once
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
switch(m_spellInfo->Effect[j])
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
if (j < int(eff_idx)) // we must calculate only at last weapon effect
return;
break;
}
}
// some spell specific modifiers
bool spellBonusNeedWeaponDamagePercentMod = false; // if set applied weapon damage percent mode to spell bonus
float weaponDamagePercentMod = 1.0f; // applied to weapon damage and to fixed effect damage bonus
float totalDamagePercentMod = 1.0f; // applied to final bonus+weapon damage
bool normalized = false;
int32 spell_bonus = 0; // bonus specific for spell
switch(m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(m_spellInfo->Id)
{
// for spells with divided damage to targets
case 66765: case 66809: case 67331: // Meteor Fists
case 67333: // Meteor Fists
case 69055: // Bone Slice
case 71021: // Saber Lash
{
uint32 count = 0;
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->effectMask & (1<<eff_idx))
++count;
totalDamagePercentMod /= float(count); // divide to all targets
break;
}
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Devastate bonus and sunder armor refresh
if(m_spellInfo->SpellVisual[0] == 12295 && m_spellInfo->SpellIconID == 1508)
{
uint32 stack = 0;
// Need refresh all Sunder Armor auras from this caster
Unit::AuraMap& suAuras = unitTarget->GetAuras();
SpellEntry const *spellInfo;
for(Unit::AuraMap::iterator itr = suAuras.begin(); itr != suAuras.end(); ++itr)
{
spellInfo = (*itr).second->GetSpellProto();
if( spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR &&
(spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000)) &&
(*itr).second->GetCasterGUID() == m_caster->GetGUID())
{
(*itr).second->RefreshAura();
stack = (*itr).second->GetStackAmount();
break;
}
}
if (stack)
spell_bonus += stack * CalculateDamage(EFFECT_INDEX_2, unitTarget);
if (!stack || stack < spellInfo->StackAmount)
// Devastate causing Sunder Armor Effect
// and no need to cast over max stack amount
m_caster->CastSpell(unitTarget, 58567, true);
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Mutilate (for each hand)
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x600000000))
{
bool found = false;
// fast check
if(unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON))
found = true;
// full aura scan
else
{
Unit::AuraMap const& auras = unitTarget->GetAuras();
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON)
{
found = true;
break;
}
}
}
if(found)
totalDamagePercentMod *= 1.2f; // 120% if poisoned
}
// Fan of Knives
else if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
{
Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.5f; // 150% to daggers
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Judgement of Command - receive benefit from Spell Damage and Attack Power
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x00020000000000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
spell_bonus += int32(ap * 0.08f) + int32(holy * 13 / 100);
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Kill Shot
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x80000000000000))
{
// 0.4*RAP added to damage (that is 0.2 if we apply PercentMod (200%) to spell_bonus, too)
spellBonusNeedWeaponDamagePercentMod = true;
spell_bonus += int32( 0.2f * m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) );
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Skyshatter Harness item set bonus
// Stormstrike
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x001000000000))
{
Unit::AuraList const& m_OverrideClassScript = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(Unit::AuraList::const_iterator citr = m_OverrideClassScript.begin(); citr != m_OverrideClassScript.end(); ++citr)
{
// Stormstrike AP Buff
if ( (*citr)->GetModifier()->m_miscvalue == 5634 )
{
m_caster->CastSpell(m_caster, 38430, true, NULL, *citr);
break;
}
}
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Blood Strike, Heart Strike, Obliterate
// Blood-Caked Strike
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0002000001400000) ||
m_spellInfo->SpellIconID == 1736)
{
uint32 count = 0;
Unit::AuraMap const& auras = unitTarget->GetAuras();
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE &&
itr->second->GetCasterGUID() == m_caster->GetGUID() &&
IsSpellLastAuraEffect(itr->second->GetSpellProto(), itr->second->GetEffIndex()))
++count;
}
if (count)
{
// Effect 1(for Blood-Caked Strike)/3(other) damage is bonus
float bonus = count * CalculateDamage(m_spellInfo->SpellIconID == 1736 ? EFFECT_INDEX_0 : EFFECT_INDEX_2, unitTarget) / 100.0f;
// Blood Strike, Blood-Caked Strike and Obliterate store bonus*2
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0002000000400000) ||
m_spellInfo->SpellIconID == 1736)
bonus /= 2.0f;
totalDamagePercentMod *= 1.0f + bonus;
}
// Heart Strike secondary target
if (m_spellInfo->SpellIconID == 3145)
if (m_targets.getUnitTarget() != unitTarget)
weaponDamagePercentMod /= 2.0f;
}
// Glyph of Blood Strike
if( m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400000) &&
m_caster->HasAura(59332) &&
unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
{
totalDamagePercentMod *= 1.2f; // 120% if snared
}
// Glyph of Death Strike
if( m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000010) &&
m_caster->HasAura(59336))
{
int32 rp = m_caster->GetPower(POWER_RUNIC_POWER) / 10;
if(rp > 25)
rp = 25;
totalDamagePercentMod *= 1.0f + rp / 100.0f;
}
// Glyph of Plague Strike
if( m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001) &&
m_caster->HasAura(58657) )
{
totalDamagePercentMod *= 1.2f;
}
break;
}
}
int32 fixed_bonus = 0;
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
switch(m_spellInfo->Effect[j])
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
fixed_bonus += CalculateDamage(SpellEffectIndex(j), unitTarget);
break;
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
fixed_bonus += CalculateDamage(SpellEffectIndex(j), unitTarget);
normalized = true;
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
weaponDamagePercentMod *= float(CalculateDamage(SpellEffectIndex(j), unitTarget)) / 100.0f;
// applied only to prev.effects fixed damage
fixed_bonus = int32(fixed_bonus*weaponDamagePercentMod);
break;
default:
break; // not weapon damage effect, just skip
}
}
// apply weaponDamagePercentMod to spell bonus also
if(spellBonusNeedWeaponDamagePercentMod)
spell_bonus = int32(spell_bonus*weaponDamagePercentMod);
// non-weapon damage
int32 bonus = spell_bonus + fixed_bonus;
// apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage
if(bonus)
{
UnitMods unitMod;
switch(m_attackType)
{
default:
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
}
float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
bonus = int32(bonus*weapon_total_pct);
}
// + weapon damage with applied weapon% dmg to base weapon damage in call
bonus += int32(m_caster->CalculateDamage(m_attackType, normalized)*weaponDamagePercentMod);
// total damage
bonus = int32(bonus*totalDamagePercentMod);
// prevent negative damage
m_damage+= uint32(bonus > 0 ? bonus : 0);
// Hemorrhage
if (m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000)))
{
if(m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->AddComboPoints(unitTarget, 1);
}
// Mangle (Cat): CP
else if (m_spellInfo->SpellFamilyName==SPELLFAMILY_DRUID && (m_spellInfo->SpellFamilyFlags==UI64LIT(0x0000040000000000)))
{
if(m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->AddComboPoints(unitTarget, 1);
}
// take ammo
if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
{
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK, true, false);
// wands don't have ammo
if (!pItem || pItem->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
return;
if (pItem->GetProto()->InventoryType == INVTYPE_THROWN)
{
if(pItem->GetMaxStackCount()==1)
{
// decrease durability for non-stackable throw weapon
((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
}
else
{
// decrease items amount for stackable throw weapon
uint32 count = 1;
((Player*)m_caster)->DestroyItemCount( pItem, count, true);
}
}
else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID))
((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
}
}
void Spell::EffectThreat(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget || !unitTarget->isAlive() || !m_caster->isAlive())
return;
if(!unitTarget->CanHaveThreatList())
return;
unitTarget->AddThreat(m_caster, float(damage), false, GetSpellSchoolMask(m_spellInfo), m_spellInfo);
}
void Spell::EffectHealMaxHealth(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
uint32 heal = m_caster->GetMaxHealth();
m_healing += heal;
}
void Spell::EffectInterruptCast(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
// TODO: not all spells that used this effect apply cooldown at school spells
// also exist case: apply cooldown to interrupted cast only and to all spells
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
{
if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i)))
{
SpellEntry const* curSpellInfo = spell->m_spellInfo;
// check if we can interrupt spell
if ((curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT) && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
{
unitTarget->ProhibitSpellSchool(GetSpellSchoolMask(curSpellInfo), GetSpellDuration(m_spellInfo));
unitTarget->InterruptSpell(CurrentSpellTypes(i),false);
}
}
}
}
void Spell::EffectSummonObjectWild(SpellEffectIndex eff_idx)
{
uint32 gameobject_id = m_spellInfo->EffectMiscValue[eff_idx];
GameObject* pGameObj = new GameObject;
WorldObject* target = focusObject;
if( !target )
target = m_caster;
float x, y, z;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
}
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = target->GetMap();
if(!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
delete pGameObj;
return;
}
int32 duration = GetSpellDuration(m_spellInfo);
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
// Wild object not have owner and check clickable by players
map->Add(pGameObj);
if(pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP && m_caster->GetTypeId() == TYPEID_PLAYER)
{
Player *pl = (Player*)m_caster;
BattleGround* bg = ((Player *)m_caster)->GetBattleGround();
switch(pGameObj->GetMapId())
{
case 489: //WS
{
if(bg && bg->GetTypeID()==BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
{
uint32 team = ALLIANCE;
if(pl->GetTeam() == team)
team = HORDE;
((BattleGroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(),team);
}
break;
}
case 566: //EY
{
if(bg && bg->GetTypeID()==BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
{
((BattleGroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID());
}
break;
}
}
}
pGameObj->SummonLinkedTrapIfAny();
}
void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
{
// TODO: we must implement hunter pet summon at login there (spell 6962)
switch(m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(m_spellInfo->Id)
{
case 8856: // Bending Shinbone
{
if (!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1, 5))
{
case 1: spell_id = 8854; break;
default: spell_id = 8855; break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 17512: // Piccolo of the Flaming Fire
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE);
return;
}
case 20589: // Escape artist
{
if (!unitTarget)
return;
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
return;
}
case 24590: // Brittle Armor - need remove one 24575 Brittle Armor aura
unitTarget->RemoveSingleSpellAurasFromStack(24575);
return;
case 26275: // PX-238 Winter Wondervolt TRAP
{
uint32 spells[4] = { 26272, 26157, 26273, 26274 };
// check presence
for(int j = 0; j < 4; ++j)
if (unitTarget->HasAura(spells[j], EFFECT_INDEX_0))
return;
// select spell
uint32 iTmpSpellId = spells[urand(0,3)];
// cast
unitTarget->CastSpell(unitTarget, iTmpSpellId, true);
return;
}
case 26465: // Mercurial Shield - need remove one 26464 Mercurial Shield aura
unitTarget->RemoveSingleSpellAurasFromStack(26464);
return;
case 25140: // Orb teleport spells
case 25143:
case 25650:
case 25652:
case 29128:
case 29129:
case 35376:
case 35727:
{
if (!unitTarget)
return;
uint32 spellid;
switch(m_spellInfo->Id)
{
case 25140: spellid = 32571; break;
case 25143: spellid = 32572; break;
case 25650: spellid = 30140; break;
case 25652: spellid = 30141; break;
case 29128: spellid = 32568; break;
case 29129: spellid = 32569; break;
case 35376: spellid = 25649; break;
case 35727: spellid = 35730; break;
default:
return;
}
unitTarget->CastSpell(unitTarget,spellid,false);
return;
}
case 22539: // Shadow Flame (All script effects, not just end ones to
case 22972: // prevent player from dodging the last triggered spell)
case 22975:
case 22976:
case 22977:
case 22978:
case 22979:
case 22980:
case 22981:
case 22982:
case 22983:
case 22984:
case 22985:
{
if (!unitTarget || !unitTarget->isAlive())
return;
// Onyxia Scale Cloak
if (unitTarget->GetDummyAura(22683))
return;
// Shadow Flame
m_caster->CastSpell(unitTarget, 22682, true);
return;
}
case 26656: // Summon Black Qiraji Battle Tank
{
if (!unitTarget)
return;
// Prevent stacking of mounts
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// Two separate mounts depending on area id (allows use both in and out of specific instance)
if (unitTarget->GetAreaId() == 3428)
unitTarget->CastSpell(unitTarget, 25863, false);
else
unitTarget->CastSpell(unitTarget, 26655, false);
return;
}
case 29830: // Mirren's Drinking Hat
{
uint32 item = 0;
switch ( urand(1, 6) )
{
case 1:
case 2:
case 3:
item = 23584; break; // Loch Modan Lager
case 4:
case 5:
item = 23585; break; // Stouthammer Lite
case 6:
item = 23586; break; // Aerie Peak Pale Ale
}
if (item)
DoCreateItem(eff_idx,item);
break;
}
case 30918: // Improved Sprint
{
if (!unitTarget)
return;
// Removes snares and roots.
unitTarget->RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK,30918,true);
break;
}
case 41126: // Flame Crash
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 41131, true);
break;
}
case 44455: // Character Script Effect Reverse Cast
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
Creature* pTarget = (Creature*)unitTarget;
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(m_spellInfo->CalculateSimpleValue(eff_idx)))
{
// if we used item at least once...
if (pTarget->isTemporarySummon() && pTarget->GetEntry() == pSpell->EffectMiscValue[eff_idx])
{
TemporarySummon* pSummon = (TemporarySummon*)pTarget;
// can only affect "own" summoned
if (pSummon->GetSummonerGuid() == m_caster->GetObjectGuid())
{
if (pTarget->hasUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE))
pTarget->GetMotionMaster()->MovementExpired();
// trigger cast of quest complete script (see code for this spell below)
pTarget->CastSpell(pTarget, 44462, true);
pTarget->GetMotionMaster()->MovePoint(0, m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
}
return;
}
// or if it is first time used item, cast summon and despawn the target
m_caster->CastSpell(pTarget, pSpell, true);
pTarget->ForcedDespawn();
// TODO: here we should get pointer to the just summoned and make it move.
// without, it will be one extra use of quest item
}
return;
}
case 44462: // Cast Quest Complete on Master
{
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
Creature* pQuestCow = NULL;
float range = 20.0f;
// search for a reef cow nearby
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, 24797, true, range);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, pQuestCow, u_check);
Cell::VisitGridObjects(m_caster, searcher, range);
// no cows found, so return
if (!pQuestCow)
return;
if (!((Creature*)m_caster)->isTemporarySummon())
return;
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(m_spellInfo->CalculateSimpleValue(eff_idx)))
{
TemporarySummon* pSummon = (TemporarySummon*)m_caster;
// all ok, so make summoner cast the quest complete
if (Unit* pSummoner = pSummon->GetSummoner())
pSummoner->CastSpell(pSummoner, pSpell, true);
}
return;
}
case 44876: // Force Cast - Portal Effect: Sunwell Isle
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 44870, true);
break;
}
case 45668: // Ultra-Advanced Proto-Typical Shortening Blaster
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (roll_chance_i(25)) // chance unknown, using 25
return;
static uint32 const spellPlayer[5] =
{
45674, // Bigger!
45675, // Shrunk
45678, // Yellow
45682, // Ghost
45684 // Polymorph
};
static uint32 const spellTarget[5] =
{
45673, // Bigger!
45672, // Shrunk
45677, // Yellow
45681, // Ghost
45683 // Polymorph
};
m_caster->CastSpell(m_caster, spellPlayer[urand(0,4)], true);
unitTarget->CastSpell(unitTarget, spellTarget[urand(0,4)], true);
return;
}
case 45691: // Magnataur On Death 1
{
// assuming caster is creature, if not, then return
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
Player* pPlayer = ((Creature*)m_caster)->GetLootRecipient();
if (!pPlayer)
return;
if (pPlayer->HasAura(45674) || pPlayer->HasAura(45675) || pPlayer->HasAura(45678) || pPlayer->HasAura(45682) || pPlayer->HasAura(45684))
pPlayer->CastSpell(pPlayer, 45686, true);
m_caster->CastSpell(m_caster, 45685, true);
return;
}
case 46203: // Goblin Weather Machine
{
if (!unitTarget)
return;
uint32 spellId = 0;
switch(rand() % 4)
{
case 0: spellId = 46740; break;
case 1: spellId = 46739; break;
case 2: spellId = 46738; break;
case 3: spellId = 46736; break;
}
unitTarget->CastSpell(unitTarget, spellId, true);
break;
}
case 46642: //5,000 Gold
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->ModifyMoney(50000000);
break;
}
case 47097: // Surge Needle Teleporter
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (unitTarget->GetAreaId() == 4156)
unitTarget->CastSpell(unitTarget, 47324, true);
else if (unitTarget->GetAreaId() == 4157)
unitTarget->CastSpell(unitTarget, 47325, true);
break;
}
case 47393: // The Focus on the Beach: Quest Completion Script
{
if (!unitTarget)
return;
if (unitTarget->HasAura(47391, EFFECT_INDEX_0))
unitTarget->RemoveAurasDueToSpell(47391);
return;
}
case 47615: // Atop the Woodlands: Quest Completion Script
{
if (!unitTarget)
return;
if (unitTarget->HasAura(47473, EFFECT_INDEX_0))
unitTarget->RemoveAurasDueToSpell(47473);
return;
}
case 47638: // The End of the Line: Quest Completion Script
{
if (!unitTarget)
return;
if (unitTarget->HasAura(47636, EFFECT_INDEX_0))
unitTarget->RemoveAurasDueToSpell(47636);
return;
}
case 48603: // High Executor's Branding Iron
// Torture the Torturer: High Executor's Branding Iron Impact
unitTarget->CastSpell(unitTarget, 48614, true);
return;
case 51770: // Emblazon Runeblade
{
Unit* caster = GetAffectiveCaster();
if (!caster)
return;
caster->CastSpell(caster, damage, false);
break;
}
case 51864: // Player Summon Nass
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Summon Nass
if (const SpellEntry* pSpell = sSpellStore.LookupEntry(51865))
{
// Only if he is not already there
if (!m_caster->FindGuardianWithEntry(pSpell->EffectMiscValue[EFFECT_INDEX_0]))
{
m_caster->CastSpell(m_caster, pSpell, true);
if (Pet* pPet = m_caster->FindGuardianWithEntry(pSpell->EffectMiscValue[EFFECT_INDEX_0]))
{
// Nass Periodic Say aura
pPet->CastSpell(pPet, 51868, true);
}
}
}
return;
}
case 51889: // Quest Accept Summon Nass
{
// This is clearly for quest accept, is spell 51864 then for gossip and does pretty much the same thing?
// Just "jumping" to what may be the "gossip-spell" for now, doing the same thing
m_caster->CastSpell(m_caster, 51864, true);
return;
}
case 51910: // Kickin' Nass: Quest Completion
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (const SpellEntry* pSpell = sSpellStore.LookupEntry(51865))
{
// Is this all to be done at completion?
if (Pet* pPet = m_caster->FindGuardianWithEntry(pSpell->EffectMiscValue[EFFECT_INDEX_0]))
((Player*)m_caster)->RemovePet(pPet, PET_SAVE_NOT_IN_SLOT);
}
return;
}
case 52751: // Death Gate
{
if (!unitTarget || unitTarget->getClass() != CLASS_DEATH_KNIGHT)
return;
// triggered spell is stored in m_spellInfo->EffectBasePoints[0]
unitTarget->CastSpell(unitTarget, damage, false);
break;
}
case 52941: // Song of Cleansing
{
uint32 spellId = 0;
switch(m_caster->GetAreaId())
{
case 4385: spellId = 52954; break; // Bittertide Lake
case 4290: spellId = 52958; break; // River's Heart
case 4388: spellId = 52959; break; // Wintergrasp River
}
if (spellId)
m_caster->CastSpell(m_caster, spellId, true);
break;
}
case 54182: // An End to the Suffering: Quest Completion Script
{
if (!unitTarget)
return;
// Remove aura given at quest accept / gossip
if (unitTarget->HasAura(51967))
unitTarget->RemoveAurasDueToSpell(51967);
return;
}
case 54729: // Winged Steed of the Ebon Blade
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Prevent stacking of mounts
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// Triggered spell id dependent of riding skill
if (uint16 skillval = ((Player*)unitTarget)->GetSkillValue(SKILL_RIDING))
{
if (skillval >= 300)
unitTarget->CastSpell(unitTarget, 54727, true);
else
unitTarget->CastSpell(unitTarget, 54726, true);
}
return;
}
case 54436: // Demonic Empowerment (succubus Vanish effect)
{
if (!unitTarget)
return;
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_STALKED);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_STUN);
return;
}
case 55693: // Remove Collapsing Cave Aura
{
if (!unitTarget)
return;
unitTarget->RemoveAurasDueToSpell(m_spellInfo->CalculateSimpleValue(eff_idx));
break;
}
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || eff_idx != EFFECT_INDEX_0)
return;
uint32 spellID = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_0);
uint32 questID = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_1);
if (((Player*)unitTarget)->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE && !((Player*)unitTarget)->GetQuestRewardStatus (questID))
unitTarget->CastSpell(unitTarget, spellID, true);
return;
}
case 59317: // Teleporting
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// return from top
if (((Player*)unitTarget)->GetAreaId() == 4637)
unitTarget->CastSpell(unitTarget, 59316, true);
// teleport atop
else
unitTarget->CastSpell(unitTarget, 59314, true);
return;
} // random spell learn instead placeholder
case 60893: // Northrend Alchemy Research
case 61177: // Northrend Inscription Research
case 61288: // Minor Inscription Research
case 61756: // Northrend Inscription Research (FAST QA VERSION)
case 64323: // Book of Glyph Mastery
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// learn random explicit discovery recipe (if any)
if (uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, (Player*)m_caster))
((Player*)m_caster)->learnSpell(discoveredSpell, false);
return;
}
case 69377: // Fortitude
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 72590, true);
return;
}
case 69378: // Blessing of Forgotten Kings
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 72586, true);
return;
}
case 69381: // Gift of the Wild
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 72588, true);
return;
}
}
break;
}
case SPELLFAMILY_WARLOCK:
{
switch(m_spellInfo->Id)
{
case 6201: // Healthstone creating spells
case 6202:
case 5699:
case 11729:
case 11730:
case 27230:
case 47871:
case 47878:
{
if (!unitTarget)
return;
uint32 itemtype;
uint32 rank = 0;
Unit::AuraList const& mDummyAuras = unitTarget->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
{
if ((*i)->GetId() == 18692)
{
rank = 1;
break;
}
else if ((*i)->GetId() == 18693)
{
rank = 2;
break;
}
}
static uint32 const itypes[8][3] =
{
{ 5512, 19004, 19005}, // Minor Healthstone
{ 5511, 19006, 19007}, // Lesser Healthstone
{ 5509, 19008, 19009}, // Healthstone
{ 5510, 19010, 19011}, // Greater Healthstone
{ 9421, 19012, 19013}, // Major Healthstone
{22103, 22104, 22105}, // Master Healthstone
{36889, 36890, 36891}, // Demonic Healthstone
{36892, 36893, 36894} // Fel Healthstone
};
switch(m_spellInfo->Id)
{
case 6201:
itemtype=itypes[0][rank];break; // Minor Healthstone
case 6202:
itemtype=itypes[1][rank];break; // Lesser Healthstone
case 5699:
itemtype=itypes[2][rank];break; // Healthstone
case 11729:
itemtype=itypes[3][rank];break; // Greater Healthstone
case 11730:
itemtype=itypes[4][rank];break; // Major Healthstone
case 27230:
itemtype=itypes[5][rank];break; // Master Healthstone
case 47871:
itemtype=itypes[6][rank];break; // Demonic Healthstone
case 47878:
itemtype=itypes[7][rank];break; // Fel Healthstone
default:
return;
}
DoCreateItem( eff_idx, itemtype );
return;
}
case 47193: // Demonic Empowerment
{
if (!unitTarget)
return;
uint32 entry = unitTarget->GetEntry();
uint32 spellID;
switch(entry)
{
case 416: spellID = 54444; break; // imp
case 417: spellID = 54509; break; // fellhunter
case 1860: spellID = 54443; break; // void
case 1863: spellID = 54435; break; // succubus
case 17252: spellID = 54508; break; // fellguard
default:
return;
}
unitTarget->CastSpell(unitTarget, spellID, true);
return;
}
case 47422: // Everlasting Affliction
{
// Need refresh caster corruption auras on target
Unit::AuraMap& suAuras = unitTarget->GetAuras();
for(Unit::AuraMap::iterator itr = suAuras.begin(); itr != suAuras.end(); ++itr)
{
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
if(spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
(spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000002)) &&
(*itr).second->GetCasterGUID() == m_caster->GetGUID())
(*itr).second->RefreshAura();
}
return;
}
case 63521: // Guarded by The Light (Paladin spell with SPELLFAMILY_WARLOCK)
{
// Divine Plea, refresh on target (3 aura slots)
if (Aura* aura = unitTarget->GetAura(54428, EFFECT_INDEX_0))
aura->RefreshAura();
return;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
switch(m_spellInfo->Id)
{
case 47948: // Pain and Suffering
{
if (!unitTarget)
return;
// Refresh Shadow Word: Pain on target
Unit::AuraMap& auras = unitTarget->GetAuras();
for(Unit::AuraMap::iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
if (spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST &&
(spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000008000)) &&
(*itr).second->GetCasterGUID() == m_caster->GetGUID())
{
(*itr).second->RefreshAura();
return;
}
}
return;
}
default:
break;
}
break;
}
case SPELLFAMILY_HUNTER:
{
switch(m_spellInfo->Id)
{
case 53209: // Chimera Shot
{
if (!unitTarget)
return;
uint32 spellId = 0;
int32 basePoint = 0;
Unit* target = unitTarget;
Unit::AuraMap& Auras = unitTarget->GetAuras();
for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
Aura *aura = (*i).second;
if (aura->GetCasterGUID() != m_caster->GetGUID())
continue;
// Search only Serpent Sting, Viper Sting, Scorpid Sting auras
uint64 familyFlag = aura->GetSpellProto()->SpellFamilyFlags;
if (!(familyFlag & UI64LIT(0x000000800000C000)))
continue;
// Refresh aura duration
aura->RefreshAura();
// Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
if ((familyFlag & UI64LIT(0x0000000000004000)) && aura->GetEffIndex() == EFFECT_INDEX_0)
{
// m_amount already include RAP bonus
basePoint = aura->GetModifier()->m_amount * aura->GetAuraMaxTicks() * 40 / 100;
spellId = 53353; // Chimera Shot - Serpent
}
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
if ((familyFlag & UI64LIT(0x0000008000000000)) && aura->GetEffIndex() == EFFECT_INDEX_0)
{
uint32 target_max_mana = unitTarget->GetMaxPower(POWER_MANA);
if (!target_max_mana)
continue;
// ignore non positive values (can be result apply spellmods to aura damage
uint32 pdamage = aura->GetModifier()->m_amount > 0 ? aura->GetModifier()->m_amount : 0;
// Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
uint32 maxmana = m_caster->GetMaxPower(POWER_MANA) * pdamage * 2 / 100;
pdamage = target_max_mana * pdamage / 100;
if (pdamage > maxmana)
pdamage = maxmana;
pdamage *= 4; // total aura damage
basePoint = pdamage * 60 / 100;
spellId = 53358; // Chimera Shot - Viper
target = m_caster;
}
// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
if (familyFlag & UI64LIT(0x0000000000008000))
spellId = 53359; // Chimera Shot - Scorpid
// ?? nothing say in spell desc (possibly need addition check)
//if ((familyFlag & UI64LIT(0x0000010000000000)) || // dot
// (familyFlag & UI64LIT(0x0000100000000000))) // stun
//{
// spellId = 53366; // 53366 Chimera Shot - Wyvern
//}
}
if (spellId)
m_caster->CastCustomSpell(target, spellId, &basePoint, 0, 0, false);
return;
}
case 53412: // Invigoration (pet triggered script, master targeted)
{
if (!unitTarget)
return;
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
{
// Invigoration (master talent)
if ((*i)->GetModifier()->m_miscvalue == 8 && (*i)->GetSpellProto()->SpellIconID == 3487)
{
if (roll_chance_i((*i)->GetModifier()->m_amount))
{
unitTarget->CastSpell(unitTarget, 53398, true, NULL, (*i), m_caster->GetGUID());
break;
}
}
}
return;
}
case 53271: // Master's Call
{
if (!unitTarget)
return;
// script effect have in value, but this outdated removed part
unitTarget->CastSpell(unitTarget, 62305, true);
return;
}
default:
break;
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Judgement (seal trigger)
if (m_spellInfo->Category == SPELLCATEGORY_JUDGEMENT)
{
if (!unitTarget || !unitTarget->isAlive())
return;
uint32 spellId1 = 0;
uint32 spellId2 = 0;
// Judgement self add switch
switch (m_spellInfo->Id)
{
case 53407: spellId1 = 20184; break; // Judgement of Justice
case 20271: // Judgement of Light
case 57774: spellId1 = 20185; break; // Judgement of Light
case 53408: spellId1 = 20186; break; // Judgement of Wisdom
default:
sLog.outError("Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect",m_spellInfo->Id);
return;
}
// offensive seals have aura dummy in 2 effect
Unit::AuraList const& m_dummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = m_dummyAuras.begin(); itr != m_dummyAuras.end(); ++itr)
{
// search seal (offensive seals have judgement's aura dummy spell id in 2 effect
if ((*itr)->GetEffIndex() != EFFECT_INDEX_2 || !IsSealSpell((*itr)->GetSpellProto()))
continue;
spellId2 = (*itr)->GetModifier()->m_amount;
SpellEntry const *judge = sSpellStore.LookupEntry(spellId2);
if (!judge)
continue;
break;
}
// if there were no offensive seals than there is seal with proc trigger aura
if (!spellId2)
{
Unit::AuraList const& procTriggerAuras = m_caster->GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
for(Unit::AuraList::const_iterator itr = procTriggerAuras.begin(); itr != procTriggerAuras.end(); ++itr)
{
if ((*itr)->GetEffIndex() != EFFECT_INDEX_0 || !IsSealSpell((*itr)->GetSpellProto()))
continue;
spellId2 = 54158;
break;
}
}
if (spellId1)
m_caster->CastSpell(unitTarget, spellId1, true);
if (spellId2)
m_caster->CastSpell(unitTarget, spellId2, true);
return;
}
}
case SPELLFAMILY_POTION:
{
switch(m_spellInfo->Id)
{
case 28698: // Dreaming Glory
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 28694, true);
break;
}
case 28702: // Netherbloom
{
if (!unitTarget)
return;
// 25% chance of casting a random buff
if (roll_chance_i(75))
return;
// triggered spells are 28703 to 28707
// Note: some sources say, that there was the possibility of
// receiving a debuff. However, this seems to be removed by a patch.
const uint32 spellid = 28703;
// don't overwrite an existing aura
for(uint8 i = 0; i < 5; ++i)
if (unitTarget->HasAura(spellid + i, EFFECT_INDEX_0))
return;
unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true);
break;
}
case 28720: // Nightmare Vine
{
if (!unitTarget)
return;
// 25% chance of casting Nightmare Pollen
if (roll_chance_i(75))
return;
unitTarget->CastSpell(unitTarget, 28721, true);
break;
}
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
switch(m_spellInfo->Id)
{
case 50842: // Pestilence
{
if (!unitTarget)
return;
Unit* mainTarget = m_targets.getUnitTarget();
if (!mainTarget)
return;
// do only refresh diseases on main target if caster has Glyph of Disease
if (mainTarget == unitTarget && !m_caster->HasAura(63334))
return;
// Blood Plague
if (mainTarget->HasAura(55078))
m_caster->CastSpell(unitTarget, 55078, true);
// Frost Fever
if (mainTarget->HasAura(55095))
m_caster->CastSpell(unitTarget, 55095, true);
break;
}
}
break;
}
}
// normal DB scripted effect
if (!unitTarget)
return;
DEBUG_LOG("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id);
m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget);
}
void Spell::EffectSanctuary(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
//unitTarget->CombatStop();
unitTarget->CombatStop();
unitTarget->getHostileRefManager().deleteReferences(); // stop all fighting
// Vanish allows to remove all threat and cast regular stealth so other spells can be used
if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE_VANISH))
{
((Player *)m_caster)->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
}
}
void Spell::EffectAddComboPoints(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if(damage <= 0)
return;
((Player*)m_caster)->AddComboPoints(unitTarget, damage);
}
void Spell::EffectDuel(SpellEffectIndex eff_idx)
{
if(!m_caster || !unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *caster = (Player*)m_caster;
Player *target = (Player*)unitTarget;
// caster or target already have requested duel
if( caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()) )
return;
// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
// Don't have to check the target's map since you cannot challenge someone across maps
uint32 mapid = caster->GetMapId();
if( mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609)
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetZoneId());
if(casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL) )
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetZoneId());
if(targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL) )
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
//CREATE DUEL FLAG OBJECT
GameObject* pGameObj = new GameObject;
uint32 gameobject_id = m_spellInfo->EffectMiscValue[eff_idx];
Map *map = m_caster->GetMap();
if(!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id,
map, m_caster->GetPhaseMask(),
m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 ,
m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 ,
m_caster->GetPositionZ(),
m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return;
}
pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction() );
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1 );
int32 duration = GetSpellDuration(m_spellInfo);
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
m_caster->AddGameObject(pGameObj);
map->Add(pGameObj);
//END
// Send request
WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
data << uint64(pGameObj->GetGUID());
data << uint64(caster->GetGUID());
caster->GetSession()->SendPacket(&data);
target->GetSession()->SendPacket(&data);
// create duel-info
DuelInfo *duel = new DuelInfo;
duel->initiator = caster;
duel->opponent = target;
duel->startTime = 0;
duel->startTimer = 0;
caster->duel = duel;
DuelInfo *duel2 = new DuelInfo;
duel2->initiator = caster;
duel2->opponent = caster;
duel2->startTime = 0;
duel2->startTimer = 0;
target->duel = duel2;
caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
target->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
}
void Spell::EffectStuck(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if(!sWorld.getConfig(CONFIG_BOOL_CAST_UNSTUCK))
return;
Player* pTarget = (Player*)unitTarget;
DEBUG_LOG("Spell Effect: Stuck");
DETAIL_LOG("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget->GetName(), pTarget->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
if(pTarget->isInFlight())
return;
// homebind location is loaded always
pTarget->TeleportToHomebind(unitTarget==m_caster ? TELE_TO_SPELL : 0);
// Stuck spell trigger Hearthstone cooldown
SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
if(!spellInfo)
return;
Spell spell(pTarget, spellInfo, true, 0);
spell.SendSpellCooldown();
}
void Spell::EffectSummonPlayer(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Evil Twin (ignore player summon, but hide this for summoner)
if(unitTarget->GetDummyAura(23445))
return;
float x, y, z;
m_caster->GetClosePoint(x, y, z, unitTarget->GetObjectSize());
((Player*)unitTarget)->SetSummonPoint(m_caster->GetMapId(),x,y,z);
WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
data << uint64(m_caster->GetGUID()); // summoner guid
data << uint32(m_caster->GetZoneId()); // summoner zone
data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs
((Player*)unitTarget)->GetSession()->SendPacket(&data);
}
static ScriptInfo generateActivateCommand()
{
ScriptInfo si;
si.command = SCRIPT_COMMAND_ACTIVATE_OBJECT;
return si;
}
void Spell::EffectActivateObject(SpellEffectIndex eff_idx)
{
if(!gameObjTarget)
return;
static ScriptInfo activateCommand = generateActivateCommand();
int32 delay_secs = m_spellInfo->CalculateSimpleValue(eff_idx);
gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget);
}
void Spell::EffectApplyGlyph(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)m_caster;
// apply new one
if(uint32 glyph = m_spellInfo->EffectMiscValue[eff_idx])
{
if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
if(GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
{
if(gp->TypeFlags != gs->TypeFlags)
{
SendCastResult(SPELL_FAILED_INVALID_GLYPH);
return; // glyph slot mismatch
}
}
// remove old glyph
player->ApplyGlyph(m_glyphIndex, false);
player->SetGlyph(m_glyphIndex, glyph);
player->ApplyGlyph(m_glyphIndex, true);
player->SendTalentsInfoData(false);
}
}
}
void Spell::DoSummonTotem(SpellEffectIndex eff_idx, uint8 slot_dbc)
{
// DBC store slots starting from 1, with no slot 0 value)
int slot = slot_dbc ? slot_dbc - 1 : TOTEM_SLOT_NONE;
// unsummon old totem
if(slot < MAX_TOTEM_SLOT)
if (Totem *OldTotem = m_caster->GetTotem(TotemSlot(slot)))
OldTotem->UnSummon();
uint32 team = 0;
if (m_caster->GetTypeId()==TYPEID_PLAYER)
team = ((Player*)m_caster)->GetTeam();
Totem* pTotem = new Totem;
if(!pTotem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_caster->GetPhaseMask(),
m_spellInfo->EffectMiscValue[eff_idx], team ))
{
delete pTotem;
return;
}
float angle = slot < MAX_TOTEM_SLOT ? M_PI_F/MAX_TOTEM_SLOT - (slot*2*M_PI_F/MAX_TOTEM_SLOT) : 0;
float x, y, z;
m_caster->GetClosePoint(x, y, z, pTotem->GetObjectSize(), 2.0f, angle);
// totem must be at same Z in case swimming caster and etc.
if( fabs( z - m_caster->GetPositionZ() ) > 5 )
z = m_caster->GetPositionZ();
pTotem->Relocate(x, y, z, m_caster->GetOrientation());
pTotem->SetSummonPoint(x, y, z, m_caster->GetOrientation());
if (slot < MAX_TOTEM_SLOT)
m_caster->_AddTotem(TotemSlot(slot),pTotem);
pTotem->SetOwner(m_caster->GetGUID());
pTotem->SetTypeBySummonSpell(m_spellInfo); // must be after Create call where m_spells initialized
int32 duration=GetSpellDuration(m_spellInfo);
if (Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
pTotem->SetDuration(duration);
if (damage) // if not spell info, DB values used
{
pTotem->SetMaxHealth(damage);
pTotem->SetHealth(damage);
}
pTotem->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTotem->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
if(m_caster->IsPvP())
pTotem->SetPvP(true);
if(m_caster->IsFFAPvP())
pTotem->SetFFAPvP(true);
pTotem->Summon(m_caster);
if (slot < MAX_TOTEM_SLOT && m_caster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_TOTEM_CREATED, 1 + 8 + 4 + 4);
data << uint8(slot);
data << uint64(pTotem->GetGUID());
data << uint32(duration);
data << uint32(m_spellInfo->Id);
((Player*)m_caster)->SendDirectMessage(&data);
}
}
void Spell::EffectEnchantHeldItem(SpellEffectIndex eff_idx)
{
// this is only item spell effect applied to main-hand weapon of target player (players in area)
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* item_owner = (Player*)unitTarget;
Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if(!item )
return;
// must be equipped
if(!item ->IsEquipped())
return;
if (m_spellInfo->EffectMiscValue[eff_idx])
{
uint32 enchant_id = m_spellInfo->EffectMiscValue[eff_idx];
int32 duration = GetSpellDuration(m_spellInfo); // Try duration index first...
if(!duration)
duration = m_currentBasePoints[eff_idx]; // Base points after...
if(!duration)
duration = 10; // 10 seconds for enchants which don't have listed duration
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if(!pEnchant)
return;
// Always go to temp enchantment slot
EnchantmentSlot slot = TEMP_ENCHANTMENT_SLOT;
// Enchantment will not be applied if a different one already exists
if(item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id)
return;
// Apply the temporary enchantment
item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0);
item_owner->ApplyEnchantment(item, slot, true);
}
}
void Spell::EffectDisEnchant(SpellEffectIndex /*eff_idx*/)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
if(!itemTarget || !itemTarget->GetProto()->DisenchantID)
return;
p_caster->UpdateCraftSkill(m_spellInfo->Id);
((Player*)m_caster)->SendLoot(itemTarget->GetGUID(),LOOT_DISENCHANTING);
// item will be removed at disenchanting end
}
void Spell::EffectInebriate(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)unitTarget;
uint16 currentDrunk = player->GetDrunkValue();
uint16 drunkMod = damage * 256;
if (currentDrunk + drunkMod > 0xFFFF)
currentDrunk = 0xFFFF;
else
currentDrunk += drunkMod;
player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
}
void Spell::EffectFeedPet(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)m_caster;
Item* foodItem = m_targets.getItemTarget();
if(!foodItem)
return;
Pet *pet = _player->GetPet();
if(!pet)
return;
if(!pet->isAlive())
return;
int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel);
if(benefit <= 0)
return;
uint32 count = 1;
_player->DestroyItemCount(foodItem,count,true);
// TODO: fix crash when a spell has two effects, both pointed at the same item target
m_caster->CastCustomSpell(pet, m_spellInfo->EffectTriggerSpell[eff_idx], &benefit, NULL, NULL, true);
}
void Spell::EffectDismissPet(SpellEffectIndex /*eff_idx*/)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Pet* pet = m_caster->GetPet();
// not let dismiss dead pet
if(!pet||!pet->isAlive())
return;
((Player*)m_caster)->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
void Spell::EffectSummonObject(SpellEffectIndex eff_idx)
{
uint32 go_id = m_spellInfo->EffectMiscValue[eff_idx];
uint8 slot = 0;
switch(m_spellInfo->Effect[eff_idx])
{
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: slot = 2; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: slot = 3; break;
default: return;
}
if(uint64 guid = m_caster->m_ObjectSlot[slot])
{
if(GameObject* obj = m_caster ? m_caster->GetMap()->GetGameObject(guid) : NULL)
obj->SetLootState(GO_JUST_DEACTIVATED);
m_caster->m_ObjectSlot[slot] = 0;
}
GameObject* pGameObj = new GameObject;
float x, y, z;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
}
// Summon in random point all other units if location present
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = m_caster->GetMap();
if(!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return;
}
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel());
int32 duration = GetSpellDuration(m_spellInfo);
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
m_caster->AddGameObject(pGameObj);
map->Add(pGameObj);
m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
pGameObj->SummonLinkedTrapIfAny();
}
void Spell::EffectResurrect(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
if(unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if(unitTarget->isAlive())
return;
if(!unitTarget->IsInWorld())
return;
switch (m_spellInfo->Id)
{
// Defibrillate (Goblin Jumper Cables) have 33% chance on success
case 8342:
if (roll_chance_i(67))
{
m_caster->CastSpell(m_caster, 8338, true, m_CastItem);
return;
}
break;
// Defibrillate (Goblin Jumper Cables XL) have 50% chance on success
case 22999:
if (roll_chance_i(50))
{
m_caster->CastSpell(m_caster, 23055, true, m_CastItem);
return;
}
break;
default:
break;
}
Player* pTarget = ((Player*)unitTarget);
if(pTarget->isRessurectRequested()) // already have one active request
return;
uint32 health = pTarget->GetMaxHealth() * damage / 100;
uint32 mana = pTarget->GetMaxPower(POWER_MANA) * damage / 100;
pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
SendResurrectRequest(pTarget);
}
void Spell::EffectAddExtraAttacks(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget || !unitTarget->isAlive())
return;
if( unitTarget->m_extraAttacks )
return;
unitTarget->m_extraAttacks = damage;
}
void Spell::EffectParry(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->SetCanParry(true);
}
void Spell::EffectBlock(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->SetCanBlock(true);
}
void Spell::EffectLeapForward(SpellEffectIndex eff_idx)
{
if(unitTarget->isInFlight())
return;
if( m_spellInfo->rangeIndex == 1) //self range
{
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
// before caster
float fx, fy, fz;
unitTarget->GetClosePoint(fx, fy, fz, unitTarget->GetObjectSize(), dis);
float ox, oy, oz;
unitTarget->GetPosition(ox, oy, oz);
float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(unitTarget->GetMapId(), ox,oy,oz+0.5f, fx,fy,oz+0.5f,fx2,fy2,fz2, -0.5f))
{
fx = fx2;
fy = fy2;
fz = fz2;
unitTarget->UpdateGroundPositionZ(fx, fy, fz);
}
unitTarget->NearTeleportTo(fx, fy, fz, unitTarget->GetOrientation(), unitTarget == m_caster);
}
}
void Spell::EffectLeapBack(SpellEffectIndex eff_idx)
{
if(unitTarget->isInFlight())
return;
m_caster->KnockBackFrom(unitTarget,float(m_spellInfo->EffectMiscValue[eff_idx])/10,float(damage)/10);
}
void Spell::EffectReputation(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)unitTarget;
int32 rep_change = m_currentBasePoints[eff_idx];
uint32 faction_id = m_spellInfo->EffectMiscValue[eff_idx];
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
if(!factionEntry)
return;
_player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
}
void Spell::EffectQuestComplete(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)m_caster;
uint32 quest_id = m_spellInfo->EffectMiscValue[eff_idx];
_player->AreaExploredOrEventHappens(quest_id);
}
void Spell::EffectSelfResurrect(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->isAlive())
return;
if(unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if(!unitTarget->IsInWorld())
return;
uint32 health = 0;
uint32 mana = 0;
// flat case
if(damage < 0)
{
health = uint32(-damage);
mana = m_spellInfo->EffectMiscValue[eff_idx];
}
// percent case
else
{
health = uint32(damage/100.0f*unitTarget->GetMaxHealth());
if(unitTarget->GetMaxPower(POWER_MANA) > 0)
mana = uint32(damage/100.0f*unitTarget->GetMaxPower(POWER_MANA));
}
Player *plr = ((Player*)unitTarget);
plr->ResurrectPlayer(0.0f);
plr->SetHealth( health );
plr->SetPower(POWER_MANA, mana );
plr->SetPower(POWER_RAGE, 0 );
plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) );
plr->SpawnCorpseBones();
}
void Spell::EffectSkinning(SpellEffectIndex /*eff_idx*/)
{
if(unitTarget->GetTypeId() != TYPEID_UNIT )
return;
if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Creature* creature = (Creature*) unitTarget;
int32 targetLevel = creature->getLevel();
uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
((Player*)m_caster)->SendLoot(creature->GetGUID(),LOOT_SKINNING);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5;
int32 skillValue = ((Player*)m_caster)->GetPureSkillValue(skill);
// Double chances for elites
((Player*)m_caster)->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1 );
}
void Spell::EffectCharge(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget)
return;
//TODO: research more ContactPoint/attack distance.
//3.666666 instead of ATTACK_DISTANCE(5.0f) in below seem to give more accurate result.
float x, y, z;
unitTarget->GetContactPoint(m_caster, x, y, z, 3.666666f);
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
((Creature *)unitTarget)->StopMoving();
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
m_caster->MonsterMove(x, y, z, 1);
// not all charge effects used in negative spells
if (unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
m_caster->Attack(unitTarget, true);
}
void Spell::EffectCharge2(SpellEffectIndex /*eff_idx*/)
{
float x, y, z;
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
((Creature *)unitTarget)->StopMoving();
}
else if (unitTarget && unitTarget != m_caster)
unitTarget->GetContactPoint(m_caster, x, y, z, 3.666666f);
else
return;
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
m_caster->MonsterMove(x, y, z, 1);
// not all charge effects used in negative spells
if (unitTarget && unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
m_caster->Attack(unitTarget, true);
}
void Spell::DoSummonCritter(SpellEffectIndex eff_idx, uint32 forceFaction)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
uint32 pet_entry = m_spellInfo->EffectMiscValue[eff_idx];
if(!pet_entry)
return;
Pet* old_critter = player->GetMiniPet();
// for same pet just despawn
if(old_critter && old_critter->GetEntry() == pet_entry)
{
player->RemoveMiniPet();
return;
}
// despawn old pet before summon new
if(old_critter)
player->RemoveMiniPet();
// summon new pet
Pet* critter = new Pet(MINI_PET);
Map *map = m_caster->GetMap();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if(!critter->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
pet_entry, pet_number))
{
sLog.outError("Spell::EffectSummonCritter, spellid %u: no such creature entry %u", m_spellInfo->Id, pet_entry);
delete critter;
return;
}
float x, y, z;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
}
// Summon if dest location not present near caster
else
m_caster->GetClosePoint(x, y, z, critter->GetObjectSize());
critter->Relocate(x, y, z, m_caster->GetOrientation());
critter->SetSummonPoint(x, y, z, m_caster->GetOrientation());
if(!critter->IsPositionValid())
{
sLog.outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
critter->GetGUIDLow(), critter->GetEntry(), critter->GetPositionX(), critter->GetPositionY());
delete critter;
return;
}
critter->SetOwnerGUID(m_caster->GetGUID());
critter->SetCreatorGUID(m_caster->GetGUID());
critter->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
critter->setFaction(forceFaction ? forceFaction : m_caster->getFaction());
critter->AIM_Initialize();
critter->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as critter...
//critter->InitLevelupSpellsForLevel(); // none?
critter->SelectLevel(critter->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp
critter->SetUInt32Value(UNIT_NPC_FLAGS, critter->GetCreatureInfo()->npcflag);
// some mini-pets have quests
// set timer for unsummon
int32 duration = GetSpellDuration(m_spellInfo);
if(duration > 0)
critter->SetDuration(duration);
std::string name = player->GetName();
name.append(petTypeSuffix[critter->getPetType()]);
critter->SetName( name );
player->SetMiniPet(critter);
map->Add((Creature*)critter);
}
void Spell::EffectKnockBack(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
unitTarget->KnockBackFrom(m_caster,float(m_spellInfo->EffectMiscValue[eff_idx])/10,float(damage)/10);
}
void Spell::EffectSendTaxi(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->ActivateTaxiPathTo(m_spellInfo->EffectMiscValue[eff_idx],m_spellInfo->Id);
}
void Spell::EffectPlayerPull(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
float dist = unitTarget->GetDistance2d(m_caster);
if (damage && dist > damage)
dist = float(damage);
unitTarget->KnockBackFrom(m_caster,-dist,float(m_spellInfo->EffectMiscValue[eff_idx])/10);
}
void Spell::EffectDispelMechanic(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
uint32 mechanic = m_spellInfo->EffectMiscValue[eff_idx];
Unit::AuraMap& Auras = unitTarget->GetAuras();
for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
{
next = iter;
++next;
SpellEntry const *spell = sSpellStore.LookupEntry(iter->second->GetSpellProto()->Id);
if(spell->Mechanic == mechanic || spell->EffectMechanic[iter->second->GetEffIndex()] == mechanic)
{
unitTarget->RemoveAurasDueToSpell(spell->Id);
if(Auras.empty())
break;
else
next = Auras.begin();
}
}
return;
}
void Spell::EffectSummonDeadPet(SpellEffectIndex /*eff_idx*/)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)m_caster;
Pet *pet = _player->GetPet();
if(!pet)
return;
if(pet->isAlive())
return;
if(damage < 0)
return;
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState( ALIVE );
pet->clearUnitState(UNIT_STAT_ALL_STATE);
pet->SetHealth( uint32(pet->GetMaxHealth()*(float(damage)/100)));
pet->AIM_Initialize();
// _player->PetSpellInitialize(); -- action bar not removed at death and not required send at revive
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
}
void Spell::EffectSummonAllTotems(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
int32 start_button = ACTION_BUTTON_SHAMAN_TOTEMS_BAR + m_spellInfo->EffectMiscValue[eff_idx];
int32 amount_buttons = m_spellInfo->EffectMiscValueB[eff_idx];
for(int32 slot = 0; slot < amount_buttons; ++slot)
if (ActionButton const* actionButton = ((Player*)m_caster)->GetActionButton(start_button+slot))
if (actionButton->GetType()==ACTION_BUTTON_SPELL)
if (uint32 spell_id = actionButton->GetAction())
m_caster->CastSpell(unitTarget,spell_id,true);
}
void Spell::EffectDestroyAllTotems(SpellEffectIndex /*eff_idx*/)
{
int32 mana = 0;
for(int slot = 0; slot < MAX_TOTEM_SLOT; ++slot)
{
if (Totem* totem = m_caster->GetTotem(TotemSlot(slot)))
{
uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id))
{
uint32 manacost = m_caster->GetCreateMana() * spellInfo->ManaCostPercentage / 100;
mana += manacost * damage / 100;
}
totem->UnSummon();
}
}
if (mana)
m_caster->CastCustomSpell(m_caster, 39104, &mana, NULL, NULL, true);
}
void Spell::EffectBreakPlayerTargeting (SpellEffectIndex /* eff_idx */)
{
if (!unitTarget)
return;
WorldPacket data(SMSG_CLEAR_TARGET, 8);
data << unitTarget->GetObjectGuid();
unitTarget->SendMessageToSet(&data, false);
}
void Spell::EffectDurabilityDamage(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
int32 slot = m_spellInfo->EffectMiscValue[eff_idx];
// FIXME: some spells effects have value -1/-2
// Possibly its mean -1 all player equipped items and -2 all items
if(slot < 0)
{
((Player*)unitTarget)->DurabilityPointsLossAll(damage, (slot < -1));
return;
}
// invalid slot value
if(slot >= INVENTORY_SLOT_BAG_END)
return;
if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
((Player*)unitTarget)->DurabilityPointsLoss(item, damage);
}
void Spell::EffectDurabilityDamagePCT(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
int32 slot = m_spellInfo->EffectMiscValue[eff_idx];
// FIXME: some spells effects have value -1/-2
// Possibly its mean -1 all player equipped items and -2 all items
if(slot < 0)
{
((Player*)unitTarget)->DurabilityLossAll(double(damage)/100.0f, (slot < -1));
return;
}
// invalid slot value
if(slot >= INVENTORY_SLOT_BAG_END)
return;
if(damage <= 0)
return;
if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
((Player*)unitTarget)->DurabilityLoss(item, double(damage)/100.0f);
}
void Spell::EffectModifyThreatPercent(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage);
}
void Spell::EffectTransmitted(SpellEffectIndex eff_idx)
{
uint32 name_id = m_spellInfo->EffectMiscValue[eff_idx];
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(name_id);
if (!goinfo)
{
sLog.outErrorDb("Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast",name_id, m_spellInfo->Id);
return;
}
float fx, fy, fz;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
fx = m_targets.m_destX;
fy = m_targets.m_destY;
fz = m_targets.m_destZ;
}
//FIXME: this can be better check for most objects but still hack
else if(m_spellInfo->EffectRadiusIndex[eff_idx] && m_spellInfo->speed==0)
{
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
else
{
float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float dis = rand_norm_f() * (max_dis - min_dis) + min_dis;
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
Map *cMap = m_caster->GetMap();
if(goinfo->type==GAMEOBJECT_TYPE_FISHINGNODE)
{
if ( !cMap->IsInWater(fx, fy, fz-0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole
{ // but this is not proper, we really need to ignore not materialized objects
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
return;
}
// replace by water level in this case
fz = cMap->GetWaterLevel(fx, fy);
}
// if gameobject is summoning object, it should be spawned right on caster's position
else if(goinfo->type==GAMEOBJECT_TYPE_SUMMONING_RITUAL)
{
m_caster->GetPosition(fx, fy, fz);
}
GameObject* pGameObj = new GameObject;
if(!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
delete pGameObj;
return;
}
int32 duration = GetSpellDuration(m_spellInfo);
switch(goinfo->type)
{
case GAMEOBJECT_TYPE_FISHINGNODE:
{
m_caster->SetChannelObjectGUID(pGameObj->GetGUID());
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
// start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
int32 lastSec = 0;
switch(urand(0, 3))
{
case 0: lastSec = 3; break;
case 1: lastSec = 7; break;
case 2: lastSec = 13; break;
case 3: lastSec = 17; break;
}
duration = duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS;
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
{
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
pGameObj->AddUniqueUse((Player*)m_caster);
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
}
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE:
case GAMEOBJECT_TYPE_CHEST:
default:
break;
}
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetOwnerGUID(m_caster->GetGUID());
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
pGameObj->SetSpellId(m_spellInfo->Id);
DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted");
//m_caster->AddGameObject(pGameObj);
//m_ObjToDel.push_back(pGameObj);
cMap->Add(pGameObj);
pGameObj->SummonLinkedTrapIfAny();
}
void Spell::EffectProspecting(SpellEffectIndex /*eff_idx*/)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
if(!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
return;
if(itemTarget->GetCount() < 5)
return;
if( sWorld.getConfig(CONFIG_BOOL_SKILL_PROSPECTING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING);
uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue);
}
((Player*)m_caster)->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING);
}
void Spell::EffectMilling(SpellEffectIndex /*eff_idx*/)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
if(!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS))
return;
if(itemTarget->GetCount() < 5)
return;
if( sWorld.getConfig(CONFIG_BOOL_SKILL_MILLING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
}
((Player*)m_caster)->SendLoot(itemTarget->GetGUID(), LOOT_MILLING);
}
void Spell::EffectSkill(SpellEffectIndex /*eff_idx*/)
{
DEBUG_LOG("WORLD: SkillEFFECT");
}
void Spell::EffectSpiritHeal(SpellEffectIndex /*eff_idx*/)
{
// TODO player can't see the heal-animation - he should respawn some ticks later
if (!unitTarget || unitTarget->isAlive())
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (!unitTarget->IsInWorld())
return;
if (m_spellInfo->Id == 22012 && !unitTarget->HasAura(2584))
return;
((Player*)unitTarget)->ResurrectPlayer(1.0f);
((Player*)unitTarget)->SpawnCorpseBones();
}
// remove insignia spell effect
void Spell::EffectSkinPlayerCorpse(SpellEffectIndex /*eff_idx*/)
{
DEBUG_LOG("Effect: SkinPlayerCorpse");
if ( (m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()) )
return;
((Player*)unitTarget)->RemovedInsignia( (Player*)m_caster );
}
void Spell::EffectStealBeneficialBuff(SpellEffectIndex eff_idx)
{
DEBUG_LOG("Effect: StealBeneficialBuff");
if(!unitTarget || unitTarget==m_caster) // can't steal from self
return;
std::vector <Aura *> steal_list;
// Create dispel mask by dispel type
uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[eff_idx]) );
Unit::AuraMap const& auras = unitTarget->GetAuras();
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura *aur = (*itr).second;
if (aur && (1<<aur->GetSpellProto()->Dispel) & dispelMask)
{
// Need check for passive? this
if (aur->IsPositive() && !aur->IsPassive() && !(aur->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE))
steal_list.push_back(aur);
}
}
// Ok if exist some buffs for dispel try dispel it
if (!steal_list.empty())
{
std::list < std::pair<uint32,uint64> > success_list;
int32 list_size = steal_list.size();
// Dispell N = damage buffs (or while exist buffs for dispel)
for (int32 count=0; count < damage && list_size > 0; ++count)
{
// Random select buff for dispel
Aura *aur = steal_list[urand(0, list_size-1)];
// Not use chance for steal
// TODO possible need do it
success_list.push_back( std::pair<uint32,uint64>(aur->GetId(),aur->GetCasterGUID()));
// Remove buff from list for prevent doubles
for (std::vector<Aura *>::iterator j = steal_list.begin(); j != steal_list.end(); )
{
Aura *stealed = *j;
if (stealed->GetId() == aur->GetId() && stealed->GetCasterGUID() == aur->GetCasterGUID())
{
j = steal_list.erase(j);
--list_size;
}
else
++j;
}
}
// Really try steal and send log
if (!success_list.empty())
{
int32 count = success_list.size();
WorldPacket data(SMSG_SPELLSTEALLOG, 8+8+4+1+4+count*5);
data << unitTarget->GetPackGUID(); // Victim GUID
data << m_caster->GetPackGUID(); // Caster GUID
data << uint32(m_spellInfo->Id); // Dispell spell id
data << uint8(0); // not used
data << uint32(count); // count
for (std::list<std::pair<uint32,uint64> >::iterator j = success_list.begin(); j != success_list.end(); ++j)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first);
data << uint32(spellInfo->Id); // Spell Id
data << uint8(0); // 0 - steals !=0 transfers
unitTarget->RemoveAurasDueToSpellBySteal(spellInfo->Id, j->second, m_caster);
}
m_caster->SendMessageToSet(&data, true);
}
}
}
void Spell::EffectKillCreditPersonal(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->KilledMonsterCredit(m_spellInfo->EffectMiscValue[eff_idx], 0);
}
void Spell::EffectKillCredit(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->RewardPlayerAndGroupAtEvent(m_spellInfo->EffectMiscValue[eff_idx], unitTarget);
}
void Spell::EffectQuestFail(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->FailQuest(m_spellInfo->EffectMiscValue[eff_idx]);
}
void Spell::EffectActivateRune(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *plr = (Player*)m_caster;
if(plr->getClass() != CLASS_DEATH_KNIGHT)
return;
for(uint32 j = 0; j < MAX_RUNES; ++j)
{
if(plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == RuneType(m_spellInfo->EffectMiscValue[eff_idx]))
{
plr->SetRuneCooldown(j, 0);
}
}
}
void Spell::EffectTitanGrip(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->SetCanTitanGrip(true);
}
void Spell::EffectRenamePet(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
!((Creature*)unitTarget)->isPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET)
return;
unitTarget->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
}
void Spell::EffectPlayMusic(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 soundid = m_spellInfo->EffectMiscValue[eff_idx];
if (!sSoundEntriesStore.LookupEntry(soundid))
{
sLog.outError("EffectPlayMusic: Sound (Id: %u) not exist in spell %u.",soundid,m_spellInfo->Id);
return;
}
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(soundid);
((Player*)unitTarget)->GetSession()->SendPacket(&data);
}
void Spell::EffectSpecCount(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->UpdateSpecCount(damage);
}
void Spell::EffectActivateSpec(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spec = damage-1;
((Player*)unitTarget)->ActivateSpec(spec);
}
void Spell::EffectBind(SpellEffectIndex eff_idx)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)unitTarget;
uint32 area_id;
WorldLocation loc;
if (m_spellInfo->EffectImplicitTargetA[eff_idx] == TARGET_TABLE_X_Y_Z_COORDINATES ||
m_spellInfo->EffectImplicitTargetB[eff_idx] == TARGET_TABLE_X_Y_Z_COORDINATES)
{
SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
if (!st)
{
sLog.outError( "Spell::EffectBind - unknown Teleport coordinates for spell ID %u", m_spellInfo->Id );
return;
}
loc.mapid = st->target_mapId;
loc.coord_x = st->target_X;
loc.coord_y = st->target_Y;
loc.coord_z = st->target_Y;
loc.orientation = st->target_Orientation;
area_id = sMapMgr.GetAreaId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
}
else
{
player->GetPosition(loc);
area_id = player->GetAreaId();
}
player->SetHomebindToLocation(loc,area_id);
// binding
WorldPacket data( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
data << float(loc.coord_x);
data << float(loc.coord_y);
data << float(loc.coord_z);
data << uint32(loc.mapid);
data << uint32(area_id);
player->SendDirectMessage( &data );
DEBUG_LOG("New Home Position X is %f", loc.coord_x);
DEBUG_LOG("New Home Position Y is %f", loc.coord_y);
DEBUG_LOG("New Home Position Z is %f", loc.coord_z);
DEBUG_LOG("New Home MapId is %u", loc.mapid);
DEBUG_LOG("New Home AreaId is %u", area_id);
// zone update
data.Initialize(SMSG_PLAYERBOUND, 8+4);
data << uint64(player->GetGUID());
data << uint32(area_id);
player->SendDirectMessage( &data );
}
void Spell::EffectRestoreItemCharges( SpellEffectIndex eff_idx )
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)unitTarget;
ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(m_spellInfo->EffectItemType[eff_idx]);
if (!itemProto)
return;
// In case item from limited category recharge any from category, is this valid checked early in spell checks
Item* item;
if (itemProto->ItemLimitCategory)
item = player->GetItemByLimitedCategory(itemProto->ItemLimitCategory);
else
item = player->GetItemByEntry(m_spellInfo->EffectItemType[eff_idx]);
if (!item)
return;
item->RestoreCharges();
}
void Spell::EffectTeachTaxiNode( SpellEffectIndex eff_idx )
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)unitTarget;
uint32 taxiNodeId = m_spellInfo->EffectMiscValue[eff_idx];
if (!sTaxiNodesStore.LookupEntry(taxiNodeId))
return;
if (player->m_taxi.SetTaximaskNode(taxiNodeId))
{
WorldPacket data(SMSG_NEW_TAXI_PATH, 0);
player->SendDirectMessage( &data );
data.Initialize( SMSG_TAXINODE_STATUS, 9 );
data << uint64( m_caster->GetGUID() );
data << uint8( 1 );
player->SendDirectMessage( &data );
}
}