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This can affect correct result in cases big guid values (out of range for possitive part of int32 range) at x86 platforms. Some other cases addded in addition to original patch fixes where %d wrongly/unsafe used for unsigned values. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
44 lines
1.9 KiB
C++
44 lines
1.9 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "InstanceData.h"
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#include "Database/DatabaseEnv.h"
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#include "Map.h"
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#include "Log.h"
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void InstanceData::SaveToDB()
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{
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if(!Save()) return;
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std::string data = Save();
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CharacterDatabase.escape_string(data);
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CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%u'", data.c_str(), instance->GetInstanceId());
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}
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bool InstanceData::CheckAchievementCriteriaMeet( uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/ )
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{
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sLog.outError("Achievement system call InstanceData::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
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instance->GetId(),criteria_id);
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return false;
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}
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bool InstanceData::CheckConditionCriteriaMeet(Player const* /*source*/, uint32 map_id, uint32 instance_condition_id)
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{
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sLog.outError("Condition system call InstanceData::CheckConditionCriteriaMeet but instance script for map %u not have implementation for player condition criteria with internal id %u for map %u",
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instance->GetId(), instance_condition_id, map_id);
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return false;
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}
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