server/src/game/MotionGenerators/TargetedMovementGenerator.h
2020-02-17 12:11:13 +00:00

135 lines
4.5 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_TARGETEDMOVEMENTGENERATOR_H
#define MANGOS_TARGETEDMOVEMENTGENERATOR_H
#include "MovementGenerator.h"
#include "FollowerReference.h"
class PathFinder;
class TargetedMovementGeneratorBase
{
public:
TargetedMovementGeneratorBase(Unit& target) { i_target.link(&target, this); }
void stopFollowing() { }
protected:
FollowerReference i_target;
};
template<class T, typename D>
class TargetedMovementGeneratorMedium
: public MovementGeneratorMedium< T, D >, public TargetedMovementGeneratorBase
{
protected:
TargetedMovementGeneratorMedium(Unit& target, float offset, float angle) :
TargetedMovementGeneratorBase(target),
i_recheckDistance(0),
i_offset(offset), i_angle(angle),
m_speedChanged(false), i_targetReached(false),
i_path(NULL)
{
}
~TargetedMovementGeneratorMedium() { delete i_path; }
public:
bool Update(T&, const uint32&);
bool IsReachable() const;
Unit* GetTarget() const { return i_target.getTarget(); }
void unitSpeedChanged() { m_speedChanged = true; }
protected:
void _setTargetLocation(T&, bool updateDestination);
bool RequiresNewPosition(T& owner, float x, float y, float z) const;
virtual float GetDynamicTargetDistance(T& owner, bool forRangeCheck) const { return i_offset; }
ShortTimeTracker i_recheckDistance;
float i_offset;
float i_angle;
bool m_speedChanged : 1;
bool i_targetReached : 1;
PathFinder* i_path;
};
template<class T>
class ChaseMovementGenerator : public TargetedMovementGeneratorMedium<T, ChaseMovementGenerator<T> >
{
public:
ChaseMovementGenerator(Unit& target, float offset, float angle)
: TargetedMovementGeneratorMedium<T, ChaseMovementGenerator<T> >(target, offset, angle) {}
~ChaseMovementGenerator() {}
MovementGeneratorType GetMovementGeneratorType() const override { return CHASE_MOTION_TYPE; }
void Initialize(T&);
void Finalize(T&);
void Interrupt(T&);
void Reset(T&);
static void _clearUnitStateMove(T& u);
static void _addUnitStateMove(T& u);
bool EnableWalking() const { return false;}
bool _lostTarget(T& u) const;
void _reachTarget(T&);
protected:
float GetDynamicTargetDistance(T& owner, bool forRangeCheck) const override;
};
template<class T>
class FollowMovementGenerator : public TargetedMovementGeneratorMedium<T, FollowMovementGenerator<T> >
{
public:
FollowMovementGenerator(Unit& target)
: TargetedMovementGeneratorMedium<T, FollowMovementGenerator<T> >(target) {}
FollowMovementGenerator(Unit& target, float offset, float angle)
: TargetedMovementGeneratorMedium<T, FollowMovementGenerator<T> >(target, offset, angle) {}
~FollowMovementGenerator() {}
MovementGeneratorType GetMovementGeneratorType() const override { return FOLLOW_MOTION_TYPE; }
void Initialize(T&);
void Finalize(T&);
void Interrupt(T&);
void Reset(T&);
static void _clearUnitStateMove(T& u);
static void _addUnitStateMove(T& u);
bool EnableWalking() const;
bool _lostTarget(T&) const { return false; }
void _reachTarget(T&) {}
private:
void _updateSpeed(T& u);
protected:
float GetDynamicTargetDistance(T& owner, bool forRangeCheck) const override;
};
#endif