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* Drop delayed moves list in Map code * Apply movement coords update always at call including movement to different cell/grid. * Instead removed functionality mark creature as need move notify broadcast at next tick, do it. This must resolve porblesm with CreatureRelocation in past not always update position to new expected at call And in resul next code fail or work in strange way. Mark creature for notifier call at next Update let safe main part remopved functionality implemented in another way: prevent cascade (or infinity chain) in move updates. In fiture possible implement move notify call not at each tick for save time.
160 lines
5.4 KiB
C++
160 lines
5.4 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_MAPMANAGER_H
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#define MANGOS_MAPMANAGER_H
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#include "Platform/Define.h"
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#include "Policies/Singleton.h"
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#include "ace/Thread_Mutex.h"
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#include "Common.h"
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#include "Map.h"
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#include "GridStates.h"
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class Transport;
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class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
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{
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friend class MaNGOS::OperatorNew<MapManager>;
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typedef UNORDERED_MAP<uint32, Map*> MapMapType;
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typedef std::pair<UNORDERED_MAP<uint32, Map*>::iterator, bool> MapMapPair;
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public:
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Map* CreateMap(uint32, const WorldObject* obj);
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Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); }
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Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
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// only const version for outer users
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void DeleteInstance(uint32 mapid, uint32 instanceId);
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uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
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{
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Map const* m = CreateBaseMap(mapid);
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return m->GetAreaFlag(x, y, z);
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}
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uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
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{
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return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
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}
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uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
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{
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return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
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}
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void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
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{
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Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
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}
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void Initialize(void);
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void Update(uint32);
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void SetGridCleanUpDelay(uint32 t)
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{
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if( t < MIN_GRID_DELAY )
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i_gridCleanUpDelay = MIN_GRID_DELAY;
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else
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i_gridCleanUpDelay = t;
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}
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void SetMapUpdateInterval(uint32 t)
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{
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if( t > MIN_MAP_UPDATE_DELAY )
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t = MIN_MAP_UPDATE_DELAY;
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i_timer.SetInterval(t);
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i_timer.Reset();
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}
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//void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
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void UnloadAll();
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static bool ExistMapAndVMap(uint32 mapid, float x, float y);
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static bool IsValidMAP(uint32 mapid);
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static bool IsValidMapCoord(uint32 mapid, float x,float y)
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{
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return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y);
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}
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static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
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{
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return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z);
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}
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static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
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{
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return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z,o);
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}
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static bool IsValidMapCoord(WorldLocation const& loc)
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{
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return IsValidMapCoord(loc.mapid,loc.coord_x,loc.coord_y,loc.coord_z,loc.orientation);
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}
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void RemoveAllObjectsInRemoveList();
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void LoadTransports();
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typedef std::set<Transport *> TransportSet;
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TransportSet m_Transports;
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typedef std::map<uint32, TransportSet> TransportMap;
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TransportMap m_TransportsByMap;
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bool CanPlayerEnter(uint32 mapid, Player* player);
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void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
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uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
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void InitMaxInstanceId();
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void InitializeVisibilityDistanceInfo();
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/* statistics */
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uint32 GetNumInstances();
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uint32 GetNumPlayersInInstances();
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private:
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// debugging code, should be deleted some day
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void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
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GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
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int i_GridStateErrorCount;
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private:
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MapManager();
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~MapManager();
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MapManager(const MapManager &);
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MapManager& operator=(const MapManager &);
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Map* _createBaseMap(uint32 id);
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Map* _findMap(uint32 id) const
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{
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MapMapType::const_iterator iter = i_maps.find(id);
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return (iter == i_maps.end() ? NULL : iter->second);
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}
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typedef MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
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uint32 i_gridCleanUpDelay;
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MapMapType i_maps;
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IntervalTimer i_timer;
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uint32 i_MaxInstanceId;
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};
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#define sMapMgr MapManager::Instance()
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#endif
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