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568 lines
18 KiB
C++
568 lines
18 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2019 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "MotionMaster.h"
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#include "ConfusedMovementGenerator.h"
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#include "FleeingMovementGenerator.h"
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#include "HomeMovementGenerator.h"
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#include "IdleMovementGenerator.h"
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#include "PointMovementGenerator.h"
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#include "TargetedMovementGenerator.h"
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#include "WaypointMovementGenerator.h"
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#include "RandomMovementGenerator.h"
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#include "movement/MoveSpline.h"
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#include "movement/MoveSplineInit.h"
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#include "Map.h"
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#include "CreatureAISelector.h"
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#include "Creature.h"
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#include "CreatureLinkingMgr.h"
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#include "Pet.h"
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#include "DBCStores.h"
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#include <cassert>
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inline bool isStatic(MovementGenerator* mv)
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{
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return (mv == &si_idleMovement);
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}
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void MotionMaster::Initialize()
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{
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// stop current move
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m_owner->StopMoving();
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// clear ALL movement generators (including default)
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Clear(false, true);
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// set new default movement generator
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if (m_owner->GetTypeId() == TYPEID_UNIT && !m_owner->hasUnitState(UNIT_STAT_CONTROLLED))
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{
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MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)m_owner);
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push(movement == NULL ? &si_idleMovement : movement);
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top()->Initialize(*m_owner);
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if (top()->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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(static_cast<WaypointMovementGenerator<Creature>*>(top()))->InitializeWaypointPath(*((Creature*)(m_owner)), 0, PATH_NO_PATH, 0, 0);
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}
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else
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{ push(&si_idleMovement); }
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}
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MotionMaster::~MotionMaster()
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{
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// just deallocate movement generator, but do not Finalize since it may access to already deallocated owner's memory
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while (!empty())
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{
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MovementGenerator* m = top();
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pop();
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if (!isStatic(m))
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{ delete m; }
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}
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}
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void MotionMaster::UpdateMotion(uint32 diff)
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{
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if (m_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE))
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{ return; }
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MANGOS_ASSERT(!empty());
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m_cleanFlag |= MMCF_UPDATE;
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if (!top()->Update(*m_owner, diff))
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{
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m_cleanFlag &= ~MMCF_UPDATE;
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MovementExpired();
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}
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else
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{ m_cleanFlag &= ~MMCF_UPDATE; }
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if (m_expList)
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{
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for (size_t i = 0; i < m_expList->size(); ++i)
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{
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MovementGenerator* mg = (*m_expList)[i];
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if (!isStatic(mg))
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{ delete mg; }
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}
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delete m_expList;
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m_expList = NULL;
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if (empty())
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{ Initialize(); }
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if (m_cleanFlag & MMCF_RESET)
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{
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top()->Reset(*m_owner);
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m_cleanFlag &= ~MMCF_RESET;
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}
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}
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}
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void MotionMaster::DirectClean(bool reset, bool all)
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{
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while (all ? !empty() : size() > 1)
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{
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MovementGenerator* curr = top();
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pop();
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curr->Finalize(*m_owner);
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if (!isStatic(curr))
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{ delete curr; }
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}
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if (!all && reset)
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{
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MANGOS_ASSERT(!empty());
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top()->Reset(*m_owner);
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}
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}
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void MotionMaster::DelayedClean(bool reset, bool all)
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{
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if (reset)
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{ m_cleanFlag |= MMCF_RESET; }
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else
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{ m_cleanFlag &= ~MMCF_RESET; }
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if (empty() || (!all && size() == 1))
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{ return; }
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if (!m_expList)
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{ m_expList = new ExpireList(); }
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while (all ? !empty() : size() > 1)
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{
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MovementGenerator* curr = top();
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pop();
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curr->Finalize(*m_owner);
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if (!isStatic(curr))
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{ m_expList->push_back(curr); }
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}
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}
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void MotionMaster::DirectExpire(bool reset)
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{
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if (empty() || size() == 1)
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{ return; }
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MovementGenerator* curr = top();
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pop();
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// also drop stored under top() targeted motions
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while (!empty() && (top()->GetMovementGeneratorType() == CHASE_MOTION_TYPE || top()->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE))
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{
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MovementGenerator* temp = top();
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pop();
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temp->Finalize(*m_owner);
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delete temp;
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}
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// Store current top MMGen, as Finalize might push a new MMGen
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MovementGenerator* nowTop = empty() ? NULL : top();
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// it can add another motions instead
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curr->Finalize(*m_owner);
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if (!isStatic(curr))
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{ delete curr; }
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if (empty())
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{ Initialize(); }
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// Prevent reseting possible new pushed MMGen
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if (reset && top() == nowTop)
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{ top()->Reset(*m_owner); }
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}
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void MotionMaster::DelayedExpire(bool reset)
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{
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if (reset)
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{ m_cleanFlag |= MMCF_RESET; }
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else
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{ m_cleanFlag &= ~MMCF_RESET; }
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if (empty() || size() == 1)
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{ return; }
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MovementGenerator* curr = top();
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pop();
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if (!m_expList)
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{ m_expList = new ExpireList(); }
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// also drop stored under top() targeted motions
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while (!empty() && (top()->GetMovementGeneratorType() == CHASE_MOTION_TYPE || top()->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE))
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{
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MovementGenerator* temp = top();
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pop();
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temp ->Finalize(*m_owner);
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m_expList->push_back(temp);
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}
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curr->Finalize(*m_owner);
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if (!isStatic(curr))
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{ m_expList->push_back(curr); }
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}
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void MotionMaster::MoveIdle()
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{
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if (empty() || !isStatic(top()))
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{ push(&si_idleMovement); }
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}
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void MotionMaster::MoveRandomAroundPoint(float x, float y, float z, float radius, float verticalZ)
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{
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{
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sLog.outError("%s attempt to move random.", m_owner->GetGuidStr().c_str());
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}
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move random.", m_owner->GetGuidStr().c_str());
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Mutate(new RandomMovementGenerator<Creature>(x, y, z, radius, verticalZ));
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}
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}
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void MotionMaster::MoveTargetedHome()
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{
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if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL))
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{ return; }
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Clear(false);
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if (m_owner->GetTypeId() == TYPEID_UNIT && !((Creature*)m_owner)->GetCharmerOrOwnerGuid())
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{
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// Manual exception for linked mobs
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if (m_owner->IsLinkingEventTrigger() && m_owner->GetMap()->GetCreatureLinkingHolder()->TryFollowMaster((Creature*)m_owner))
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{ DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s refollowed linked master", m_owner->GetGuidStr().c_str()); }
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted home", m_owner->GetGuidStr().c_str());
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Mutate(new HomeMovementGenerator<Creature>());
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}
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}
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else if (m_owner->GetTypeId() == TYPEID_UNIT && ((Creature*)m_owner)->GetCharmerOrOwnerGuid())
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{
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if (Unit* target = ((Creature*)m_owner)->GetCharmerOrOwner())
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str());
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Mutate(new FollowMovementGenerator<Creature>(*target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE));
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}
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s attempt but fail to follow owner", m_owner->GetGuidStr().c_str());
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}
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}
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else
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{ sLog.outError("%s attempt targeted home", m_owner->GetGuidStr().c_str()); }
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}
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void MotionMaster::MoveConfused()
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move confused", m_owner->GetGuidStr().c_str());
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{ Mutate(new ConfusedMovementGenerator<Player>()); }
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else
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{ Mutate(new ConfusedMovementGenerator<Creature>()); }
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}
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void MotionMaster::MoveChase(Unit* target, float dist, float angle)
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{
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// ignore movement request if target not exist
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if (!target)
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{ return; }
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s chase to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str());
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{ Mutate(new ChaseMovementGenerator<Player>(*target, dist, angle)); }
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else
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{ Mutate(new ChaseMovementGenerator<Creature>(*target, dist, angle)); }
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}
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void MotionMaster::MoveFollow(Unit* target, float dist, float angle)
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{
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if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL))
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{ return; }
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Clear();
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// ignore movement request if target not exist
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if (!target)
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{ return; }
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str());
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{ Mutate(new FollowMovementGenerator<Player>(*target, dist, angle)); }
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else
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{ Mutate(new FollowMovementGenerator<Creature>(*target, dist, angle)); }
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}
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void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath)
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point (Id: %u X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), id, x, y, z);
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{ Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath)); }
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else
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{ Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath)); }
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}
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void MotionMaster::MoveSeekAssistance(float x, float y, float z)
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{
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{
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sLog.outError("%s attempt to seek assistance", m_owner->GetGuidStr().c_str());
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}
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s seek assistance (X: %f Y: %f Z: %f)",
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m_owner->GetGuidStr().c_str(), x, y, z);
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Mutate(new AssistanceMovementGenerator(x, y, z));
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}
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}
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void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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{
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{
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sLog.outError("%s attempt to call distract after assistance", m_owner->GetGuidStr().c_str());
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}
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s is distracted after assistance call (Time: %u)",
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m_owner->GetGuidStr().c_str(), time);
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Mutate(new AssistanceDistractMovementGenerator(time));
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}
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}
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void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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{
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if (!enemy)
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{ return; }
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s flee from %s", m_owner->GetGuidStr().c_str(), enemy->GetGuidStr().c_str());
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{ Mutate(new FleeingMovementGenerator<Player>(enemy->GetObjectGuid())); }
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else
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{
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if (time)
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{ Mutate(new TimedFleeingMovementGenerator(enemy->GetObjectGuid(), time)); }
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else
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{ Mutate(new FleeingMovementGenerator<Creature>(enemy->GetObjectGuid())); }
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}
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}
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void MotionMaster::MoveWaypoint(int32 id /*=0*/, uint32 source /*=0==PATH_NO_PATH*/, uint32 initialDelay /*=0*/, uint32 overwriteEntry /*=0*/)
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{
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if (m_owner->GetTypeId() == TYPEID_UNIT)
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{
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if (GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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{
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sLog.outError("%s attempt to MoveWaypoint() but is already using waypoint", m_owner->GetGuidStr().c_str());
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return;
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}
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Creature* creature = (Creature*)m_owner;
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s start MoveWaypoint()", m_owner->GetGuidStr().c_str());
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WaypointMovementGenerator<Creature>* newWPMMgen = new WaypointMovementGenerator<Creature>(*creature);
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Mutate(newWPMMgen);
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newWPMMgen->InitializeWaypointPath(*creature, id, (WaypointPathOrigin)source, initialDelay, overwriteEntry);
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}
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else
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{
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sLog.outError("Non-creature %s attempt to MoveWaypoint()", m_owner->GetGuidStr().c_str());
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}
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}
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void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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{
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if (m_owner->GetTypeId() == TYPEID_PLAYER)
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{
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if (path < sTaxiPathNodesByPath.size())
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s taxi to (Path %u node %u)", m_owner->GetGuidStr().c_str(), path, pathnode);
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FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
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Mutate(mgen);
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}
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else
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{
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sLog.outError("%s attempt taxi to (nonexistent Path %u node %u)",
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m_owner->GetGuidStr().c_str(), path, pathnode);
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}
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}
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else
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{
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sLog.outError("%s attempt taxi to (Path %u node %u)",
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m_owner->GetGuidStr().c_str(), path, pathnode);
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}
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}
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void MotionMaster::MoveDistract(uint32 timer)
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s distracted (timer: %u)", m_owner->GetGuidStr().c_str(), timer);
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DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
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Mutate(mgen);
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}
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void MotionMaster::MoveFlyOrLand(uint32 id, float x, float y, float z, bool liftOff)
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{
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if (m_owner->GetTypeId() != TYPEID_UNIT)
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{ return; }
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point for %s (Id: %u X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), liftOff ? "liftoff" : "landing", id, x, y, z);
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Mutate(new FlyOrLandMovementGenerator(id, x, y, z, liftOff));
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}
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void MotionMaster::Mutate(MovementGenerator* m)
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{
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if (!empty())
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{
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switch (top()->GetMovementGeneratorType())
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{
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// HomeMovement is not that important, delete it if meanwhile a new comes
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case HOME_MOTION_TYPE:
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// DistractMovement interrupted by any other movement
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case DISTRACT_MOTION_TYPE:
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case EFFECT_MOTION_TYPE:
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MovementExpired(false);
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default:
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break;
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}
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if (!empty())
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{ top()->Interrupt(*m_owner); }
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}
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m->Initialize(*m_owner);
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push(m);
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}
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void MotionMaster::propagateSpeedChange()
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{
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Impl::container_type::iterator it = Impl::c.begin();
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for (; it != end(); ++it)
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{
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(*it)->unitSpeedChanged();
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}
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}
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bool MotionMaster::SetNextWaypoint(uint32 pointId)
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{
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for (Impl::container_type::reverse_iterator rItr = Impl::c.rbegin(); rItr != Impl::c.rend(); ++rItr)
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{
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if ((*rItr)->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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return (static_cast<WaypointMovementGenerator<Creature>*>(*rItr))->SetNextWaypoint(pointId);
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}
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return false;
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}
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uint32 MotionMaster::getLastReachedWaypoint() const
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{
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for (Impl::container_type::const_reverse_iterator rItr = Impl::c.rbegin(); rItr != Impl::c.rend(); ++rItr)
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{
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if ((*rItr)->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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{ return (static_cast<WaypointMovementGenerator<Creature>*>(*rItr))->getLastReachedWaypoint(); }
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}
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return 0;
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}
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MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
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{
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if (empty())
|
|
{ return IDLE_MOTION_TYPE; }
|
|
|
|
return top()->GetMovementGeneratorType();
|
|
}
|
|
|
|
void MotionMaster::GetWaypointPathInformation(std::ostringstream& oss) const
|
|
{
|
|
for (Impl::container_type::const_reverse_iterator rItr = Impl::c.rbegin(); rItr != Impl::c.rend(); ++rItr)
|
|
{
|
|
if ((*rItr)->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
|
|
{
|
|
static_cast<WaypointMovementGenerator<Creature>*>(*rItr)->GetPathInformation(oss);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MotionMaster::GetDestination(float& x, float& y, float& z)
|
|
{
|
|
if (m_owner->movespline->Finalized())
|
|
{ return false; }
|
|
|
|
const G3D::Vector3& dest = m_owner->movespline->FinalDestination();
|
|
x = dest.x;
|
|
y = dest.y;
|
|
z = dest.z;
|
|
return true;
|
|
}
|
|
|
|
void MotionMaster::MoveJump(float x, float y, float z, float horizontalSpeed, float max_height, uint32 id)
|
|
{
|
|
Movement::MoveSplineInit init(*m_owner);
|
|
init.MoveTo(x, y, z);
|
|
init.SetParabolic(max_height, 0);
|
|
init.SetVelocity(horizontalSpeed);
|
|
init.Launch();
|
|
Mutate(new EffectMovementGenerator(id));
|
|
}
|
|
|
|
void MotionMaster::MoveDestination(float x, float y, float z, float o, float horizontalSpeed, float max_height, Unit* target)
|
|
{
|
|
Movement::MoveSplineInit init(*m_owner);
|
|
init.MoveTo(x, y, z);
|
|
init.SetParabolic(max_height, 0);
|
|
init.SetVelocity(horizontalSpeed);
|
|
target ? init.SetFacing(target) : init.SetFacing(o);
|
|
init.Launch();
|
|
}
|
|
|
|
void MotionMaster::MoveFall()
|
|
{
|
|
// use larger distance for vmap height search than in most other cases
|
|
float tz = m_owner->GetMap()->GetHeight(m_owner->GetPhaseMask(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ());
|
|
if (tz <= INVALID_HEIGHT)
|
|
{
|
|
DEBUG_LOG("MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
|
|
m_owner->GetMap()->GetId(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ());
|
|
return;
|
|
}
|
|
|
|
// Abort too if the ground is very near
|
|
if (fabs(m_owner->GetPositionZ() - tz) < 0.1f)
|
|
{ return; }
|
|
|
|
Movement::MoveSplineInit init(*m_owner);
|
|
init.MoveTo(m_owner->GetPositionX(), m_owner->GetPositionY(), tz);
|
|
init.SetFall();
|
|
init.Launch();
|
|
Mutate(new EffectMovementGenerator(0));
|
|
}
|