server/src/game/MotionGenerators/MotionMaster.cpp
2020-02-17 12:12:44 +00:00

568 lines
18 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2019 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "MotionMaster.h"
#include "ConfusedMovementGenerator.h"
#include "FleeingMovementGenerator.h"
#include "HomeMovementGenerator.h"
#include "IdleMovementGenerator.h"
#include "PointMovementGenerator.h"
#include "TargetedMovementGenerator.h"
#include "WaypointMovementGenerator.h"
#include "RandomMovementGenerator.h"
#include "movement/MoveSpline.h"
#include "movement/MoveSplineInit.h"
#include "Map.h"
#include "CreatureAISelector.h"
#include "Creature.h"
#include "CreatureLinkingMgr.h"
#include "Pet.h"
#include "DBCStores.h"
#include <cassert>
inline bool isStatic(MovementGenerator* mv)
{
return (mv == &si_idleMovement);
}
void MotionMaster::Initialize()
{
// stop current move
m_owner->StopMoving();
// clear ALL movement generators (including default)
Clear(false, true);
// set new default movement generator
if (m_owner->GetTypeId() == TYPEID_UNIT && !m_owner->hasUnitState(UNIT_STAT_CONTROLLED))
{
MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)m_owner);
push(movement == NULL ? &si_idleMovement : movement);
top()->Initialize(*m_owner);
if (top()->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
(static_cast<WaypointMovementGenerator<Creature>*>(top()))->InitializeWaypointPath(*((Creature*)(m_owner)), 0, PATH_NO_PATH, 0, 0);
}
else
{ push(&si_idleMovement); }
}
MotionMaster::~MotionMaster()
{
// just deallocate movement generator, but do not Finalize since it may access to already deallocated owner's memory
while (!empty())
{
MovementGenerator* m = top();
pop();
if (!isStatic(m))
{ delete m; }
}
}
void MotionMaster::UpdateMotion(uint32 diff)
{
if (m_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE))
{ return; }
MANGOS_ASSERT(!empty());
m_cleanFlag |= MMCF_UPDATE;
if (!top()->Update(*m_owner, diff))
{
m_cleanFlag &= ~MMCF_UPDATE;
MovementExpired();
}
else
{ m_cleanFlag &= ~MMCF_UPDATE; }
if (m_expList)
{
for (size_t i = 0; i < m_expList->size(); ++i)
{
MovementGenerator* mg = (*m_expList)[i];
if (!isStatic(mg))
{ delete mg; }
}
delete m_expList;
m_expList = NULL;
if (empty())
{ Initialize(); }
if (m_cleanFlag & MMCF_RESET)
{
top()->Reset(*m_owner);
m_cleanFlag &= ~MMCF_RESET;
}
}
}
void MotionMaster::DirectClean(bool reset, bool all)
{
while (all ? !empty() : size() > 1)
{
MovementGenerator* curr = top();
pop();
curr->Finalize(*m_owner);
if (!isStatic(curr))
{ delete curr; }
}
if (!all && reset)
{
MANGOS_ASSERT(!empty());
top()->Reset(*m_owner);
}
}
void MotionMaster::DelayedClean(bool reset, bool all)
{
if (reset)
{ m_cleanFlag |= MMCF_RESET; }
else
{ m_cleanFlag &= ~MMCF_RESET; }
if (empty() || (!all && size() == 1))
{ return; }
if (!m_expList)
{ m_expList = new ExpireList(); }
while (all ? !empty() : size() > 1)
{
MovementGenerator* curr = top();
pop();
curr->Finalize(*m_owner);
if (!isStatic(curr))
{ m_expList->push_back(curr); }
}
}
void MotionMaster::DirectExpire(bool reset)
{
if (empty() || size() == 1)
{ return; }
MovementGenerator* curr = top();
pop();
// also drop stored under top() targeted motions
while (!empty() && (top()->GetMovementGeneratorType() == CHASE_MOTION_TYPE || top()->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE))
{
MovementGenerator* temp = top();
pop();
temp->Finalize(*m_owner);
delete temp;
}
// Store current top MMGen, as Finalize might push a new MMGen
MovementGenerator* nowTop = empty() ? NULL : top();
// it can add another motions instead
curr->Finalize(*m_owner);
if (!isStatic(curr))
{ delete curr; }
if (empty())
{ Initialize(); }
// Prevent reseting possible new pushed MMGen
if (reset && top() == nowTop)
{ top()->Reset(*m_owner); }
}
void MotionMaster::DelayedExpire(bool reset)
{
if (reset)
{ m_cleanFlag |= MMCF_RESET; }
else
{ m_cleanFlag &= ~MMCF_RESET; }
if (empty() || size() == 1)
{ return; }
MovementGenerator* curr = top();
pop();
if (!m_expList)
{ m_expList = new ExpireList(); }
// also drop stored under top() targeted motions
while (!empty() && (top()->GetMovementGeneratorType() == CHASE_MOTION_TYPE || top()->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE))
{
MovementGenerator* temp = top();
pop();
temp ->Finalize(*m_owner);
m_expList->push_back(temp);
}
curr->Finalize(*m_owner);
if (!isStatic(curr))
{ m_expList->push_back(curr); }
}
void MotionMaster::MoveIdle()
{
if (empty() || !isStatic(top()))
{ push(&si_idleMovement); }
}
void MotionMaster::MoveRandomAroundPoint(float x, float y, float z, float radius, float verticalZ)
{
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outError("%s attempt to move random.", m_owner->GetGuidStr().c_str());
}
else
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move random.", m_owner->GetGuidStr().c_str());
Mutate(new RandomMovementGenerator<Creature>(x, y, z, radius, verticalZ));
}
}
void MotionMaster::MoveTargetedHome()
{
if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL))
{ return; }
Clear(false);
if (m_owner->GetTypeId() == TYPEID_UNIT && !((Creature*)m_owner)->GetCharmerOrOwnerGuid())
{
// Manual exception for linked mobs
if (m_owner->IsLinkingEventTrigger() && m_owner->GetMap()->GetCreatureLinkingHolder()->TryFollowMaster((Creature*)m_owner))
{ DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s refollowed linked master", m_owner->GetGuidStr().c_str()); }
else
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted home", m_owner->GetGuidStr().c_str());
Mutate(new HomeMovementGenerator<Creature>());
}
}
else if (m_owner->GetTypeId() == TYPEID_UNIT && ((Creature*)m_owner)->GetCharmerOrOwnerGuid())
{
if (Unit* target = ((Creature*)m_owner)->GetCharmerOrOwner())
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str());
Mutate(new FollowMovementGenerator<Creature>(*target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE));
}
else
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s attempt but fail to follow owner", m_owner->GetGuidStr().c_str());
}
}
else
{ sLog.outError("%s attempt targeted home", m_owner->GetGuidStr().c_str()); }
}
void MotionMaster::MoveConfused()
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move confused", m_owner->GetGuidStr().c_str());
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{ Mutate(new ConfusedMovementGenerator<Player>()); }
else
{ Mutate(new ConfusedMovementGenerator<Creature>()); }
}
void MotionMaster::MoveChase(Unit* target, float dist, float angle)
{
// ignore movement request if target not exist
if (!target)
{ return; }
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s chase to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str());
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{ Mutate(new ChaseMovementGenerator<Player>(*target, dist, angle)); }
else
{ Mutate(new ChaseMovementGenerator<Creature>(*target, dist, angle)); }
}
void MotionMaster::MoveFollow(Unit* target, float dist, float angle)
{
if (m_owner->hasUnitState(UNIT_STAT_LOST_CONTROL))
{ return; }
Clear();
// ignore movement request if target not exist
if (!target)
{ return; }
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str());
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{ Mutate(new FollowMovementGenerator<Player>(*target, dist, angle)); }
else
{ Mutate(new FollowMovementGenerator<Creature>(*target, dist, angle)); }
}
void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath)
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point (Id: %u X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), id, x, y, z);
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{ Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath)); }
else
{ Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath)); }
}
void MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outError("%s attempt to seek assistance", m_owner->GetGuidStr().c_str());
}
else
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s seek assistance (X: %f Y: %f Z: %f)",
m_owner->GetGuidStr().c_str(), x, y, z);
Mutate(new AssistanceMovementGenerator(x, y, z));
}
}
void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outError("%s attempt to call distract after assistance", m_owner->GetGuidStr().c_str());
}
else
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s is distracted after assistance call (Time: %u)",
m_owner->GetGuidStr().c_str(), time);
Mutate(new AssistanceDistractMovementGenerator(time));
}
}
void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
{
if (!enemy)
{ return; }
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s flee from %s", m_owner->GetGuidStr().c_str(), enemy->GetGuidStr().c_str());
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{ Mutate(new FleeingMovementGenerator<Player>(enemy->GetObjectGuid())); }
else
{
if (time)
{ Mutate(new TimedFleeingMovementGenerator(enemy->GetObjectGuid(), time)); }
else
{ Mutate(new FleeingMovementGenerator<Creature>(enemy->GetObjectGuid())); }
}
}
void MotionMaster::MoveWaypoint(int32 id /*=0*/, uint32 source /*=0==PATH_NO_PATH*/, uint32 initialDelay /*=0*/, uint32 overwriteEntry /*=0*/)
{
if (m_owner->GetTypeId() == TYPEID_UNIT)
{
if (GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
sLog.outError("%s attempt to MoveWaypoint() but is already using waypoint", m_owner->GetGuidStr().c_str());
return;
}
Creature* creature = (Creature*)m_owner;
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s start MoveWaypoint()", m_owner->GetGuidStr().c_str());
WaypointMovementGenerator<Creature>* newWPMMgen = new WaypointMovementGenerator<Creature>(*creature);
Mutate(newWPMMgen);
newWPMMgen->InitializeWaypointPath(*creature, id, (WaypointPathOrigin)source, initialDelay, overwriteEntry);
}
else
{
sLog.outError("Non-creature %s attempt to MoveWaypoint()", m_owner->GetGuidStr().c_str());
}
}
void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
if (path < sTaxiPathNodesByPath.size())
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s taxi to (Path %u node %u)", m_owner->GetGuidStr().c_str(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
Mutate(mgen);
}
else
{
sLog.outError("%s attempt taxi to (nonexistent Path %u node %u)",
m_owner->GetGuidStr().c_str(), path, pathnode);
}
}
else
{
sLog.outError("%s attempt taxi to (Path %u node %u)",
m_owner->GetGuidStr().c_str(), path, pathnode);
}
}
void MotionMaster::MoveDistract(uint32 timer)
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s distracted (timer: %u)", m_owner->GetGuidStr().c_str(), timer);
DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
Mutate(mgen);
}
void MotionMaster::MoveFlyOrLand(uint32 id, float x, float y, float z, bool liftOff)
{
if (m_owner->GetTypeId() != TYPEID_UNIT)
{ return; }
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point for %s (Id: %u X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), liftOff ? "liftoff" : "landing", id, x, y, z);
Mutate(new FlyOrLandMovementGenerator(id, x, y, z, liftOff));
}
void MotionMaster::Mutate(MovementGenerator* m)
{
if (!empty())
{
switch (top()->GetMovementGeneratorType())
{
// HomeMovement is not that important, delete it if meanwhile a new comes
case HOME_MOTION_TYPE:
// DistractMovement interrupted by any other movement
case DISTRACT_MOTION_TYPE:
case EFFECT_MOTION_TYPE:
MovementExpired(false);
default:
break;
}
if (!empty())
{ top()->Interrupt(*m_owner); }
}
m->Initialize(*m_owner);
push(m);
}
void MotionMaster::propagateSpeedChange()
{
Impl::container_type::iterator it = Impl::c.begin();
for (; it != end(); ++it)
{
(*it)->unitSpeedChanged();
}
}
bool MotionMaster::SetNextWaypoint(uint32 pointId)
{
for (Impl::container_type::reverse_iterator rItr = Impl::c.rbegin(); rItr != Impl::c.rend(); ++rItr)
{
if ((*rItr)->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
return (static_cast<WaypointMovementGenerator<Creature>*>(*rItr))->SetNextWaypoint(pointId);
}
return false;
}
uint32 MotionMaster::getLastReachedWaypoint() const
{
for (Impl::container_type::const_reverse_iterator rItr = Impl::c.rbegin(); rItr != Impl::c.rend(); ++rItr)
{
if ((*rItr)->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{ return (static_cast<WaypointMovementGenerator<Creature>*>(*rItr))->getLastReachedWaypoint(); }
}
return 0;
}
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
{
if (empty())
{ return IDLE_MOTION_TYPE; }
return top()->GetMovementGeneratorType();
}
void MotionMaster::GetWaypointPathInformation(std::ostringstream& oss) const
{
for (Impl::container_type::const_reverse_iterator rItr = Impl::c.rbegin(); rItr != Impl::c.rend(); ++rItr)
{
if ((*rItr)->GetMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
static_cast<WaypointMovementGenerator<Creature>*>(*rItr)->GetPathInformation(oss);
return;
}
}
}
bool MotionMaster::GetDestination(float& x, float& y, float& z)
{
if (m_owner->movespline->Finalized())
{ return false; }
const G3D::Vector3& dest = m_owner->movespline->FinalDestination();
x = dest.x;
y = dest.y;
z = dest.z;
return true;
}
void MotionMaster::MoveJump(float x, float y, float z, float horizontalSpeed, float max_height, uint32 id)
{
Movement::MoveSplineInit init(*m_owner);
init.MoveTo(x, y, z);
init.SetParabolic(max_height, 0);
init.SetVelocity(horizontalSpeed);
init.Launch();
Mutate(new EffectMovementGenerator(id));
}
void MotionMaster::MoveDestination(float x, float y, float z, float o, float horizontalSpeed, float max_height, Unit* target)
{
Movement::MoveSplineInit init(*m_owner);
init.MoveTo(x, y, z);
init.SetParabolic(max_height, 0);
init.SetVelocity(horizontalSpeed);
target ? init.SetFacing(target) : init.SetFacing(o);
init.Launch();
}
void MotionMaster::MoveFall()
{
// use larger distance for vmap height search than in most other cases
float tz = m_owner->GetMap()->GetHeight(m_owner->GetPhaseMask(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ());
if (tz <= INVALID_HEIGHT)
{
DEBUG_LOG("MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
m_owner->GetMap()->GetId(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ());
return;
}
// Abort too if the ground is very near
if (fabs(m_owner->GetPositionZ() - tz) < 0.1f)
{ return; }
Movement::MoveSplineInit init(*m_owner);
init.MoveTo(m_owner->GetPositionX(), m_owner->GetPositionY(), tz);
init.SetFall();
init.Launch();
Mutate(new EffectMovementGenerator(0));
}