server/src/game/Object/ArenaTeam.cpp
2020-02-17 12:12:44 +00:00

815 lines
31 KiB
C++

/*
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2019 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "ArenaTeam.h"
#include "World.h"
#include "Player.h"
void ArenaTeamMember::ModifyPersonalRating(Player* plr, int32 mod, uint32 slot)
{
if (int32(personal_rating) + mod < 0)
personal_rating = 0;
else
personal_rating += mod;
if (plr)
plr->SetArenaTeamInfoField(slot, ARENA_TEAM_PERSONAL_RATING, personal_rating);
}
ArenaTeam::ArenaTeam()
{
m_TeamId = 0;
m_Type = ARENA_TYPE_NONE;
m_BackgroundColor = 0; // background
m_EmblemStyle = 0; // icon
m_EmblemColor = 0; // icon color
m_BorderStyle = 0; // border
m_BorderColor = 0; // border color
m_stats.games_week = 0;
m_stats.games_season = 0;
m_stats.rank = 0;
int32 conf_value = sWorld.getConfig(CONFIG_INT32_ARENA_STARTRATING);
if (conf_value < 0) // -1 = select by season id
{
if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
m_stats.rating = 0;
else
m_stats.rating = 1500;
}
else
m_stats.rating = uint32(conf_value);
m_stats.wins_week = 0;
m_stats.wins_season = 0;
}
ArenaTeam::~ArenaTeam()
{
}
bool ArenaTeam::Create(ObjectGuid captainGuid, ArenaType type, std::string arenaTeamName)
{
if (!IsArenaTypeValid(type))
return false;
if (!sObjectMgr.GetPlayer(captainGuid)) // player not exist
return false;
if (sObjectMgr.GetArenaTeamByName(arenaTeamName)) // arena team with this name already exist
return false;
DEBUG_LOG("GUILD: creating arena team %s to leader: %s", arenaTeamName.c_str(), captainGuid.GetString().c_str());
m_CaptainGuid = captainGuid;
m_Name = arenaTeamName;
m_Type = type;
m_TeamId = sObjectMgr.GenerateArenaTeamId();
// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
CharacterDatabase.escape_string(arenaTeamName);
CharacterDatabase.BeginTransaction();
// CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", m_TeamId); - MAX(arenateam)+1 not exist
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", m_TeamId);
CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
"VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
m_TeamId, arenaTeamName.c_str(), m_CaptainGuid.GetCounter(), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games_week, wins_week, games_season, wins_season, rank) VALUES "
"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", m_TeamId, m_stats.rating, m_stats.games_week, m_stats.wins_week, m_stats.games_season, m_stats.wins_season, m_stats.rank);
CharacterDatabase.CommitTransaction();
AddMember(m_CaptainGuid);
return true;
}
bool ArenaTeam::AddMember(ObjectGuid playerGuid)
{
std::string plName;
uint8 plClass;
// arena team is full (can't have more than type * 2 players!)
if (GetMembersSize() >= GetMaxMembersSize())
return false;
Player* pl = sObjectMgr.GetPlayer(playerGuid);
if (pl)
{
if (pl->GetArenaTeamId(GetSlot()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
plClass = pl->getClass();
plName = pl->GetName();
}
else
{
// 0 1
QueryResult* result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", playerGuid.GetCounter());
if (!result)
return false;
plName = (*result)[0].GetCppString();
plClass = (*result)[1].GetUInt8();
delete result;
// check if player already in arenateam of that size
if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
sLog.outError("Arena::AddMember() : player %s already in this sized team", playerGuid.GetString().c_str());
return false;
}
}
ArenaTeamMember newmember;
newmember.name = plName;
newmember.guid = playerGuid;
newmember.Class = plClass;
newmember.games_season = 0;
newmember.games_week = 0;
newmember.wins_season = 0;
newmember.wins_week = 0;
int32 conf_value = sWorld.getConfig(CONFIG_INT32_ARENA_STARTPERSONALRATING);
if (conf_value < 0) // -1 = select by season id
{
if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
{
if (m_stats.rating < 1000)
newmember.personal_rating = 0;
else
newmember.personal_rating = 1000;
}
else
{
newmember.personal_rating = 1500;
}
}
else
newmember.personal_rating = uint32(conf_value);
m_members.push_back(newmember);
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, newmember.guid.GetCounter(), newmember.personal_rating);
if (pl)
{
pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType());
pl->SetArenaTeamIdInvited(0);
pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating);
// hide promote/remove buttons
if (m_CaptainGuid != playerGuid)
pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
return true;
}
bool ArenaTeam::LoadArenaTeamFromDB(QueryResult* arenaTeamDataResult)
{
if (!arenaTeamDataResult)
return false;
Field* fields = arenaTeamDataResult->Fetch();
m_TeamId = fields[0].GetUInt32();
m_Name = fields[1].GetCppString();
m_CaptainGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
m_Type = ArenaType(fields[3].GetUInt32());
if (!IsArenaTypeValid(m_Type))
return false;
m_BackgroundColor = fields[4].GetUInt32();
m_EmblemStyle = fields[5].GetUInt32();
m_EmblemColor = fields[6].GetUInt32();
m_BorderStyle = fields[7].GetUInt32();
m_BorderColor = fields[8].GetUInt32();
// load team stats
m_stats.rating = fields[9].GetUInt32();
m_stats.games_week = fields[10].GetUInt32();
m_stats.wins_week = fields[11].GetUInt32();
m_stats.games_season = fields[12].GetUInt32();
m_stats.wins_season = fields[13].GetUInt32();
m_stats.rank = fields[14].GetUInt32();
return true;
}
bool ArenaTeam::LoadMembersFromDB(QueryResult* arenaTeamMembersResult)
{
if (!arenaTeamMembersResult)
return false;
bool captainPresentInTeam = false;
do
{
Field* fields = arenaTeamMembersResult->Fetch();
// prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members
if (!fields)
break;
uint32 arenaTeamId = fields[0].GetUInt32();
if (arenaTeamId < m_TeamId)
{
// there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error
sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId);
continue;
}
if (arenaTeamId > m_TeamId)
// we loaded all members for this arena_team already, break cycle
break;
ArenaTeamMember newmember;
newmember.guid = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32());
newmember.games_week = fields[2].GetUInt32();
newmember.wins_week = fields[3].GetUInt32();
newmember.games_season = fields[4].GetUInt32();
newmember.wins_season = fields[5].GetUInt32();
newmember.personal_rating = fields[6].GetUInt32();
newmember.name = fields[7].GetCppString();
newmember.Class = fields[8].GetUInt8();
// check if member exists in characters table
if (newmember.name.empty())
{
sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %s doesn't exist, deleting him from memberlist!", arenaTeamId, newmember.guid.GetString().c_str());
DelMember(newmember.guid);
continue;
}
// arena team can't be > 2 * arenatype (2 for 2x2, 3 for 3x3, 5 for 5x5)
if (GetMembersSize() >= GetMaxMembersSize())
return false;
if (newmember.guid == GetCaptainGuid())
captainPresentInTeam = true;
m_members.push_back(newmember);
}
while (arenaTeamMembersResult->NextRow());
if (Empty() || !captainPresentInTeam)
{
// arena team is empty or captain is not in team, delete from db
sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
return false;
}
return true;
}
void ArenaTeam::SetCaptain(ObjectGuid guid)
{
// disable remove/promote buttons
Player* oldcaptain = sObjectMgr.GetPlayer(GetCaptainGuid());
if (oldcaptain)
oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
// set new captain
m_CaptainGuid = guid;
// update database
CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", guid.GetCounter(), m_TeamId);
// enable remove/promote buttons
if (Player* newcaptain = sObjectMgr.GetPlayer(guid))
newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
}
void ArenaTeam::DelMember(ObjectGuid guid)
{
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->guid == guid)
{
m_members.erase(itr);
break;
}
}
if (Player* player = sObjectMgr.GetPlayer(guid))
{
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
// delete all info regarding this team
for (int i = 0; i < ARENA_TEAM_END; ++i)
player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
}
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), guid.GetCounter());
}
void ArenaTeam::Disband(WorldSession* session)
{
// event
if (session)
{
// probably only 1 string required...
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, session->GetPlayerName(), GetName().c_str());
}
while (!m_members.empty())
{
// Removing from members is done in DelMember.
DelMember(m_members.front().guid);
}
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", m_TeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); //< this should be already done by calling DelMember(memberGuids[j]); for each member
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);
CharacterDatabase.CommitTransaction();
sObjectMgr.RemoveArenaTeam(m_TeamId);
}
void ArenaTeam::Roster(WorldSession* session)
{
uint8 unk308 = 0;
WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
data << uint32(GetId()); // team id
data << uint8(unk308); // 308 unknown value but affect packet structure
data << uint32(GetMembersSize()); // members count
data << uint32(GetType()); // arena team type?
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Player* pl = sObjectMgr.GetPlayer(itr->guid);
data << itr->guid; // guid
data << uint8((pl ? 1 : 0)); // online flag
data << itr->name; // member name
data << uint32((itr->guid == GetCaptainGuid() ? 0 : 1));// captain flag 0 captain 1 member
data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->games_week); // played this week
data << uint32(itr->wins_week); // wins this week
data << uint32(itr->games_season); // played this season
data << uint32(itr->wins_season); // wins this season
data << uint32(itr->personal_rating); // personal rating
if (unk308)
{
data << float(0.0); // 308 unk
data << float(0.0); // 308 unk
}
}
session->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}
void ArenaTeam::Query(WorldSession* session)
{
WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4 * 7 + GetName().size() + 1);
data << uint32(GetId()); // team id
data << GetName(); // team name
data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
data << uint32(m_BackgroundColor); // background color
data << uint32(m_EmblemStyle); // emblem style
data << uint32(m_EmblemColor); // emblem color
data << uint32(m_BorderStyle); // border style
data << uint32(m_BorderColor); // border color
session->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
}
void ArenaTeam::Stats(WorldSession* session)
{
WorldPacket data(SMSG_ARENA_TEAM_STATS, 4 * 7);
data << uint32(GetId()); // team id
data << uint32(m_stats.rating); // rating
data << uint32(m_stats.games_week); // games this week
data << uint32(m_stats.wins_week); // wins this week
data << uint32(m_stats.games_season); // played this season
data << uint32(m_stats.wins_season); // wins this season
data << uint32(m_stats.rank); // rank
session->SendPacket(&data);
}
void ArenaTeam::NotifyStatsChanged()
{
// this is called after a rated match ended
// updates arena team stats for every member of the team (not only the ones who participated!)
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Player* plr = sObjectMgr.GetPlayer(itr->guid);
if (plr)
Stats(plr->GetSession());
}
}
void ArenaTeam::InspectStats(WorldSession* session, ObjectGuid guid)
{
ArenaTeamMember* member = GetMember(guid);
if (!member)
return;
WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8 + 1 + 4 * 6);
data << guid; // player guid
data << uint8(GetSlot()); // slot (0...2)
data << uint32(GetId()); // arena team id
data << uint32(m_stats.rating); // rating
data << uint32(m_stats.games_season); // season played
data << uint32(m_stats.wins_season); // season wins
data << uint32(member->games_season); // played (count of all games, that the inspected member participated...)
data << uint32(member->personal_rating); // personal rating
session->SendPacket(&data);
}
void ArenaTeam::SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor)
{
m_BackgroundColor = backgroundColor;
m_EmblemStyle = emblemStyle;
m_EmblemColor = emblemColor;
m_BorderStyle = borderStyle;
m_BorderColor = borderColor;
CharacterDatabase.PExecute("UPDATE arena_team SET BackgroundColor='%u', EmblemStyle='%u', EmblemColor='%u', BorderStyle='%u', BorderColor='%u' WHERE arenateamid='%u'", m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_TeamId);
}
void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
{
switch (stat_type)
{
case STAT_TYPE_RATING:
m_stats.rating = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_GAMES_WEEK:
m_stats.games_week = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET games_week = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_WINS_WEEK:
m_stats.wins_week = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins_week = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_GAMES_SEASON:
m_stats.games_season = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET games_season = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_WINS_SEASON:
m_stats.wins_season = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins_season = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_RANK:
m_stats.rank = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
default:
DEBUG_LOG("unknown stat type in ArenaTeam::SetStats() %u", stat_type);
break;
}
}
void ArenaTeam::BroadcastPacket(WorldPacket* packet)
{
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Player* player = sObjectMgr.GetPlayer(itr->guid);
if (player)
player->GetSession()->SendPacket(packet);
}
}
void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, char const* str1 /*=NULL*/, char const* str2 /*=NULL*/, char const* str3 /*=NULL*/)
{
uint8 strCount = !str1 ? 0 : (!str2 ? 1 : (!str3 ? 2 : 3));
WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1 + 1 + 1 * strCount + (!guid ? 0 : 8));
data << uint8(event);
data << uint8(strCount);
if (str3)
{
data << str1;
data << str2;
data << str3;
}
else if (str2)
{
data << str1;
data << str2;
}
else if (str1)
data << str1;
if (guid)
data << ObjectGuid(guid);
BroadcastPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_ARENA_TEAM_EVENT");
}
uint8 ArenaTeam::GetSlotByType(ArenaType type)
{
switch (type)
{
case ARENA_TYPE_2v2: return 0;
case ARENA_TYPE_3v3: return 1;
case ARENA_TYPE_5v5: return 2;
default:
break;
}
sLog.outError("FATAL: Unknown arena team type %u for some arena team", type);
return 0xFF;
}
ArenaType ArenaTeam::GetTypeBySlot(uint8 slot)
{
switch (slot)
{
case 0: return ARENA_TYPE_2v2;
case 1: return ARENA_TYPE_3v3;
case 2: return ARENA_TYPE_5v5;
default:
break;
}
sLog.outError("FATAL: Unknown arena team slot %u for some arena team", slot);
return ArenaType(0xFF);
}
uint32 ArenaTeam::GetPoints(uint32 MemberRating)
{
// returns how many points would be awarded with this team type with this rating
float points;
uint32 rating = MemberRating + 150 < m_stats.rating ? MemberRating : m_stats.rating;
if (rating <= 1500)
{
// As of Season 6 and later, all teams below 1500 rating will earn points as if they were a 1500 rated team
if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
rating = 1500;
points = (float)rating * 0.22f + 14.0f;
}
else
points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
// type penalties for <5v5 teams
if (m_Type == ARENA_TYPE_2v2)
points *= 0.76f;
else if (m_Type == ARENA_TYPE_3v3)
points *= 0.88f;
return (uint32) points;
}
bool ArenaTeam::HaveMember(ObjectGuid guid) const
{
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->guid == guid)
return true;
return false;
}
float ArenaTeam::GetChanceAgainst(uint32 own_rating, uint32 enemy_rating)
{
// returns the chance to win against a team with the given rating, used in the rating adjustment calculation
// ELO system
if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
if (enemy_rating < 1000)
enemy_rating = 1000;
return 1.0f / (1.0f + exp(log(10.0f) * (float)((float)enemy_rating - (float)own_rating) / 400.0f));
}
void ArenaTeam::FinishGame(int32 mod)
{
if (int32(m_stats.rating) + mod < 0)
m_stats.rating = 0;
else
m_stats.rating += mod;
m_stats.games_week += 1;
m_stats.games_season += 1;
// update team's rank
m_stats.rank = 1;
ObjectMgr::ArenaTeamMap::const_iterator i = sObjectMgr.GetArenaTeamMapBegin();
for (; i != sObjectMgr.GetArenaTeamMapEnd(); ++i)
{
if (i->second->GetType() == this->m_Type && i->second->GetStats().rating > m_stats.rating)
++m_stats.rank;
}
}
int32 ArenaTeam::WonAgainst(uint32 againstRating)
{
// called when the team has won
// 'chance' calculation - to beat the opponent
float chance = GetChanceAgainst(m_stats.rating, againstRating);
float K = (m_stats.rating < 1000) ? 48.0f : 32.0f;
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
int32 mod = (int32)floor(K * (1.0f - chance));
// modify the team stats accordingly
FinishGame(mod);
m_stats.wins_week += 1;
m_stats.wins_season += 1;
// return the rating change, used to display it on the results screen
return mod;
}
int32 ArenaTeam::LostAgainst(uint32 againstRating)
{
// called when the team has lost
//'chance' calculation - to loose to the opponent
float chance = GetChanceAgainst(m_stats.rating, againstRating);
float K = (m_stats.rating < 1000) ? 48.0f : 32.0f;
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
int32 mod = (int32)ceil(K * (0.0f - chance));
// modify the team stats accordingly
FinishGame(mod);
// return the rating change, used to display it on the results screen
return mod;
}
void ArenaTeam::MemberLost(Player* plr, uint32 againstRating)
{
// called for each participant of a match after losing
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->guid == plr->GetObjectGuid())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f;
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
int32 mod = (int32)ceil(K * (0.0f - chance));
itr->ModifyPersonalRating(plr, mod, GetSlot());
// update personal played stats
itr->games_week += 1;
itr->games_season += 1;
// update the unit fields
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
return;
}
}
}
void ArenaTeam::OfflineMemberLost(ObjectGuid guid, uint32 againstRating)
{
// called for offline player after ending rated arena match!
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->guid == guid)
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f;
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
int32 mod = (int32)ceil(K * (0.0f - chance));
if (int32(itr->personal_rating) + mod < 0)
itr->personal_rating = 0;
else
itr->personal_rating += mod;
// update personal played stats
itr->games_week += 1;
itr->games_season += 1;
return;
}
}
}
void ArenaTeam::MemberWon(Player* plr, uint32 againstRating)
{
// called for each participant after winning a match
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->guid == plr->GetObjectGuid())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f;
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
int32 mod = (int32)floor(K * (1.0f - chance));
itr->ModifyPersonalRating(plr, mod, GetSlot());
// update personal stats
itr->games_week += 1;
itr->games_season += 1;
itr->wins_season += 1;
itr->wins_week += 1;
// update unit fields
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
return;
}
}
}
void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
{
// called after a match has ended and the stats are already modified
// helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
// 10 played games per week is a minimum
if (m_stats.games_week < 10)
return;
// to get points, a player has to participate in at least 30% of the matches
uint32 min_plays = (uint32) ceil(m_stats.games_week * 0.3);
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
// the player participated in enough games, update his points
uint32 points_to_add = 0;
if (itr->games_week >= min_plays)
points_to_add = GetPoints(itr->personal_rating);
// OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, m_TeamId, itr->guid);
std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(itr->guid.GetCounter());
if (plr_itr != PlayerPoints.end())
{
// check if there is already more points
if (plr_itr->second < points_to_add)
PlayerPoints[itr->guid.GetCounter()] = points_to_add;
}
else
PlayerPoints[itr->guid.GetCounter()] = points_to_add;
}
}
void ArenaTeam::SaveToDB()
{
// save team and member stats to db
// called after a match has ended, or when calculating arena_points
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games_week = '%u',games_season = '%u',rank = '%u',wins_week = '%u',wins_season = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId());
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, itr->guid.GetCounter());
}
CharacterDatabase.CommitTransaction();
}
void ArenaTeam::FinishWeek()
{
m_stats.games_week = 0; // played this week
m_stats.wins_week = 0; // wins this week
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
itr->games_week = 0;
itr->wins_week = 0;
}
}
bool ArenaTeam::IsFighting() const
{
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (Player* p = sObjectMgr.GetPlayer(itr->guid))
{
if (p->GetMap()->IsBattleArena())
return true;
}
}
return false;
}
// add new arena event to all already connected team members
void ArenaTeam::MassInviteToEvent(WorldSession* session)
{
WorldPacket data(SMSG_CALENDAR_ARENA_TEAM);
data << uint32(m_members.size());
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
uint32 level = Player::GetLevelFromDB(itr->guid);
if (itr->guid != session->GetPlayer()->GetObjectGuid())
{
data << itr->guid.WriteAsPacked();
data << uint8(level);
}
}
session->SendPacket(&data);
}