server/src/game/DBCStructure.h
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_DBCSTRUCTURE_H
#define MANGOS_DBCSTRUCTURE_H
#include "DBCEnums.h"
#include "Platform/Define.h"
#include <map>
#include <set>
#include <vector>
// Structures using to access raw DBC data and required packing to portability
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#pragma pack(1)
#else
#pragma pack(push,1)
#endif
struct AchievementEntry
{
uint32 ID; // 0
uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance
uint32 mapID; // 2 -1=none
//uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
//char *name[16]; // 4-19
//uint32 name_flags; // 20
//char *description[16]; // 21-36
//uint32 desc_flags; // 37
uint32 categoryId; // 38
uint32 points; // 39 reward points
//uint32 OrderInCategory; // 40
uint32 flags; // 41
//uint32 icon; // 42 icon (from SpellIcon.dbc)
//char *titleReward[16]; // 43-58
//uint32 titleReward_flags; // 59
uint32 count; // 60 - need this count of completed criterias (own or referenced achievement criterias)
uint32 refAchievement; // 61 - referenced achievement (counting of all completed criterias)
};
struct AchievementCategoryEntry
{
uint32 ID; // 0
uint32 parentCategory; // 1 -1 for main category
//char *name[16]; // 2-17
//uint32 name_flags; // 18
//uint32 sortOrder; // 19
};
struct AchievementCriteriaEntry
{
uint32 ID; // 0
uint32 referredAchievement; // 1
uint32 requiredType; // 2
union
{
// ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
// TODO: also used for player deaths..
struct
{
uint32 creatureID; // 3
uint32 creatureCount; // 4
} kill_creature;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
// TODO: there are further criterias instead just winning
struct
{
uint32 bgMapID; // 3
uint32 winCount; // 4
} win_bg;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
struct
{
uint32 unused; // 3
uint32 level; // 4
} reach_level;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
struct
{
uint32 skillID; // 3
uint32 skillLevel; // 4
} reach_skill_level;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
struct
{
uint32 linkedAchievement; // 3
} complete_achievement;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
struct
{
uint32 unused; // 3
uint32 totalQuestCount; // 4
} complete_quest_count;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
struct
{
uint32 unused; // 3
uint32 numberOfDays; // 4
} complete_daily_quest_daily;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
struct
{
uint32 zoneID; // 3
uint32 questCount; // 4
} complete_quests_in_zone;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
struct
{
uint32 unused; // 3
uint32 questCount; // 4
} complete_daily_quest;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
struct
{
uint32 mapID; // 3
} complete_battleground;
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
struct
{
uint32 mapID; // 3
} death_at_map;
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
struct
{
uint32 manLimit; // 3
} death_in_dungeon;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
struct
{
uint32 groupSize; // 3 can be 5, 10 or 25
} complete_raid;
// ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
struct
{
uint32 creatureEntry; // 3
} killed_by_creature;
// ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
struct
{
uint32 unused; // 3
uint32 fallHeight; // 4
} fall_without_dying;
// ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
struct
{
uint32 type; // 3, see enum EnviromentalDamage
} death_from;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
struct
{
uint32 questID; // 3
uint32 questCount; // 4
} complete_quest;
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
struct
{
uint32 spellID; // 3
uint32 spellCount; // 4
} be_spell_target;
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
struct
{
uint32 spellID; // 3
uint32 castCount; // 4
} cast_spell;
// ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
struct
{
uint32 areaID; // 3 Reference to AreaTable.dbc
uint32 killCount; // 4
} honorable_kill_at_area;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
struct
{
uint32 mapID; // 3 Reference to Map.dbc
} win_arena;
// ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
struct
{
uint32 mapID; // 3 Reference to Map.dbc
} play_arena;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
struct
{
uint32 spellID; // 3 Reference to Map.dbc
} learn_spell;
// ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} own_item;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
struct
{
uint32 unused; // 3
uint32 count; // 4
uint32 flag; // 5 4=in a row
} win_rated_arena;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
struct
{
uint32 teamtype; // 3 {2,3,5}
} highest_team_rating;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
struct
{
uint32 teamtype; // 3 {2,3,5}
uint32 teamrating; // 4
} reach_team_rating;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
struct
{
uint32 skillID; // 3
uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
} learn_skill_level;
// ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} use_item;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} loot_item;
// ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
struct
{
// TODO: This rank is _NOT_ the index from AreaTable.dbc
uint32 areaReference; // 3
} explore_area;
// ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
struct
{
// TODO: This rank is _NOT_ the index from CharTitles.dbc
uint32 rank; // 3
} own_rank;
// ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
struct
{
uint32 unused; // 3
uint32 numberOfSlots; // 4
} buy_bank_slot;
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
struct
{
uint32 factionID; // 3
uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
} gain_reputation;
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
struct
{
uint32 unused; // 3
uint32 numberOfExaltedFactions; // 4
} gain_exalted_reputation;
// ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
struct
{
uint32 unused; // 3
uint32 numberOfVisits; // 4
} visit_barber;
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
// TODO: where is the required itemlevel stored?
struct
{
uint32 itemSlot; // 3
} equip_epic_item;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_need_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_greed_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
struct
{
uint32 classID; // 3
uint32 count; // 4
} hk_class;
// ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
struct
{
uint32 raceID; // 3
uint32 count; // 4
} hk_race;
// ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
// TODO: where is the information about the target stored?
struct
{
uint32 emoteID; // 3 enum TextEmotes
uint32 count; // 4 count of emotes, always required special target or requirements
} do_emote;
// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
// ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
struct
{
uint32 unused; // 3
uint32 count; // 4
uint32 flag; // 5 =3 for battleground healing
uint32 mapid; // 6
} healing_done;
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
struct
{
uint32 itemID; // 3
uint32 count; // 4
} equip_item;
// ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
struct
{
uint32 unused; // 3
uint32 goldInCopper; // 4
} quest_reward_money;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
struct
{
uint32 unused; // 3
uint32 goldInCopper; // 4
} loot_money;
// ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
struct
{
uint32 goEntry; // 3
uint32 useCount; // 4
} use_gameobject;
// ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
// TODO: are those special criteria stored in the dbc or do we have to add another sql table?
struct
{
uint32 unused; // 3
uint32 killCount; // 4
} special_pvp_kill;
// ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
struct
{
uint32 goEntry; // 3
uint32 lootCount; // 4
} fish_in_gameobject;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
struct
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skilline_spell;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
struct
{
uint32 unused; // 3
uint32 duelCount; // 4
} win_duel;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
struct
{
uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
} highest_power;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
struct
{
uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
} highest_stat;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
struct
{
uint32 spellSchool; // 3
} highest_spellpower;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
struct
{
uint32 ratingType; // 3
} highest_rating;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
struct
{
uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
uint32 lootTypeCount; // 4
} loot_type;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
struct
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skill_line;
// ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
struct
{
uint32 unused; // 3
uint32 killCount; // 4
} honorable_kill;
struct
{
uint32 field3; // 3 main requirement
uint32 count; // 4 main requirement count
uint32 additionalRequirement1_type; // 5 additional requirement 1 type
uint32 additionalRequirement1_value; // 6 additional requirement 1 value
uint32 additionalRequirement2_type; // 7 additional requirement 2 type
uint32 additionalRequirement2_value; // 8 additional requirement 1 value
} raw;
};
//char* name[16]; // 9-24
//uint32 name_flags; // 25
uint32 completionFlag; // 26
uint32 groupFlag; // 27
//uint32 unk1; // 28
uint32 timeLimit; // 29 time limit in seconds
//uint32 showOrder; // 30 show order
};
struct AreaTableEntry
{
uint32 ID; // 0
uint32 mapid; // 1
uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
uint32 exploreFlag; // 3, main index
uint32 flags; // 4, unknown value but 312 for all cities
// 5-9 unused
int32 area_level; // 10
char* area_name[16]; // 11-26
// 27, string flags, unused
uint32 team; // 28
};
struct AreaGroupEntry
{
uint32 AreaGroupId; // 0
uint32 AreaId[7]; // 1-7
};
struct AreaTriggerEntry
{
uint32 id; // 0 m_ID
uint32 mapid; // 1 m_ContinentID
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
float radius; // 5 m_radius
float box_x; // 6 m_box_length
float box_y; // 7 m_box_width
float box_z; // 8 m_box_heigh
float box_orientation; // 9 m_box_yaw
};
struct AuctionHouseEntry
{
uint32 houseId; // 0 index
uint32 faction; // 1 id of faction.dbc for player factions associated with city
uint32 depositPercent; // 2 1/3 from real
uint32 cutPercent; // 3
//char* name[16]; // 4-19
// 20 string flag, unused
};
struct BankBagSlotPricesEntry
{
uint32 ID;
uint32 price;
};
struct BarberShopStyleEntry
{
uint32 Id; // 0
uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
//char* name[16]; // 2-17 name of hair style
//uint32 name_flags; // 18
//uint32 unk_name[16]; // 19-34, all empty
//uint32 unk_flags; // 35
//float CostMultiplier; // 36 values 1 and 0.75
uint32 race; // 37 race
uint32 gender; // 38 0 -> male, 1 -> female
uint32 hair_id; // 39 real ID to hair/facial hair
};
struct BattlemasterListEntry
{
uint32 id; // 0
int32 mapid[8]; // 1-8 mapid
uint32 type; // 9 (3 - BG, 4 - arena)
uint32 minlvl; // 10
uint32 maxlvl; // 11
uint32 maxplayersperteam; // 12
// 13 minplayers
// 14 0 or 9
// 15
char* name[16]; // 16-31
// 32 string flag, unused
// 33 unused
//uint32 unk; // 34 new 3.1
};
#define MAX_OUTFIT_ITEMS 24
struct CharStartOutfitEntry
{
//uint32 Id; // 0
uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
//uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
//uint32 Unknown2; // 39
//uint32 Unknown3; // 40
};
struct CharTitlesEntry
{
uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
//uint32 unk1; // 1 flags?
//char* name[16]; // 2-17, unused
// 18 string flag, unused
//char* name2[16]; // 19-34, unused
// 35 string flag, unused
uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
};
struct ChatChannelsEntry
{
uint32 ChannelID; // 0
uint32 flags; // 1
char* pattern[16]; // 3-18
// 19 string flags, unused
//char* name[16]; // 20-35 unused
// 36 string flag, unused
};
struct ChrClassesEntry
{
uint32 ClassID; // 0
// 1, unused
uint32 powerType; // 2
// 3-4, unused
//char* name[16]; // 5-20 unused
// 21 string flag, unused
//char* nameFemale[16]; // 21-36 unused, if different from base (male) case
// 37 string flag, unused
//char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
// 54 string flag, unused
// 55, unused
uint32 spellfamily; // 56
// 57, unused
uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...)
};
struct ChrRacesEntry
{
uint32 RaceID; // 0
// 1 unused
uint32 FactionID; // 2 facton template id
// 3 unused
uint32 model_m; // 4
uint32 model_f; // 5
// 6-7 unused
uint32 TeamID; // 8 (7-Alliance 1-Horde)
// 9-12 unused
uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
char* name[16]; // 14-29 used for DBC language detection/selection
// 30 string flags, unused
//char* nameFemale[16]; // 31-46, if different from base (male) case
// 47 string flags, unused
//char* nameNeutralGender[16]; // 48-63, if different from base (male) case
// 64 string flags, unused
// 65-67 unused
uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
};
/* not used
struct CinematicCameraEntry
{
uint32 id; // 0 index
char* filename; // 1
uint32 soundid; // 2 in SoundEntries.dbc or 0
float start_x; // 3
float start_y; // 4
float start_z; // 5
float unk6; // 6 speed?
};
*/
struct CinematicSequencesEntry
{
uint32 Id; // 0 index
//uint32 unk1; // 1 always 0
//uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
// 3-9 always 0
};
struct CreatureDisplayInfoEntry
{
uint32 Displayid; // 0 m_ID
// 1 m_modelID
// 2 m_soundID
// 3 m_extendedDisplayInfoID
float scale; // 4 m_creatureModelScale
// 5 m_creatureModelAlpha
// 6-8 m_textureVariation[3]
// 9 m_portraitTextureName
// 10 m_sizeClass
// 11 m_bloodID
// 12 m_NPCSoundID
// 13 m_particleColorID
// 14 m_creatureGeosetData
// 15 m_objectEffectPackageID
};
struct CreatureFamilyEntry
{
uint32 ID; // 0 m_ID
float minScale; // 1 m_minScale
uint32 minScaleLevel; // 2 m_minScaleLevel
float maxScale; // 3 m_maxScale
uint32 maxScaleLevel; // 4 m_maxScaleLevel
uint32 skillLine[2]; // 5-6 m_skillLine
uint32 petFoodMask; // 7 m_petFoodMask
int32 petTalentType; // 8 m_petTalentType
// 9 m_categoryEnumID
char* Name[16]; // 10-25 m_name_lang
// 26 string flags
// 27 m_iconFile
};
struct CreatureSpellDataEntry
{
uint32 ID; // 0 m_ID
//uint32 spellId[4]; // 1-4 m_spells[4]
//uint32 availability[4]; // 4-7 m_availability[4]
};
struct CreatureTypeEntry
{
uint32 ID; // 0 m_ID
//char* Name[16]; // 1-16 name
// 17 string flags
//uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
};
/* not used
struct CurrencyCategoryEntry
{
uint32 ID; // 0
uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
char* Name[16]; // 2-17 name
// // 18 string flags
};
*/
struct CurrencyTypesEntry
{
//uint32 ID; // 0 not used
uint32 ItemId; // 1 used as real index
//uint32 Category; // 2 may be category
uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
};
struct DurabilityCostsEntry
{
uint32 Itemlvl; // 0
uint32 multiplier[29]; // 1-29
};
struct DurabilityQualityEntry
{
uint32 Id; // 0
float quality_mod; // 1
};
struct EmotesEntry
{
uint32 Id; // 0
//char* Name; // 1, internal name
//uint32 AnimationId; // 2, ref to animationData
uint32 Flags; // 3, bitmask, may be unit_flags
uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
//uint32 SoundId; // 6, ref to soundEntries
};
struct EmotesTextEntry
{
uint32 Id;
uint32 textid;
};
struct FactionEntry
{
uint32 ID; // 0 m_ID
int32 reputationListID; // 1 m_reputationIndex
uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
int32 BaseRepValue[4]; // 10-13 m_reputationBase
uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
uint32 team; // 18 m_parentFactionID
char* name[16]; // 19-34 m_name_lang
// 35 string flags
//char* description[16]; // 36-51 m_description_lang
// 52 string flags
};
struct FactionTemplateEntry
{
uint32 ID; // 0 m_ID
uint32 faction; // 1 m_faction
uint32 factionFlags; // 2 m_flags
uint32 ourMask; // 3 m_factionGroup
uint32 friendlyMask; // 4 m_friendGroup
uint32 hostileMask; // 5 m_enemyGroup
uint32 enemyFaction[4]; // 6 m_enemies[4]
uint32 friendFaction[4]; // 10 m_friend[4]
//------------------------------------------------------- end structure
// helpers
bool IsFriendlyTo(FactionTemplateEntry const& entry) const
{
if(entry.faction)
{
for(int i = 0; i < 4; ++i)
if (enemyFaction[i] == entry.faction)
return false;
for(int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
return true;
}
return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
}
bool IsHostileTo(FactionTemplateEntry const& entry) const
{
if(entry.faction)
{
for(int i = 0; i < 4; ++i)
if (enemyFaction[i] == entry.faction)
return true;
for(int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
return false;
}
return (hostileMask & entry.ourMask) != 0;
}
bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
bool IsNeutralToAll() const
{
for(int i = 0; i < 4; ++i)
if (enemyFaction[i] != 0)
return false;
return hostileMask == 0 && friendlyMask == 0;
}
bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
};
struct GemPropertiesEntry
{
uint32 ID;
uint32 spellitemenchantement;
uint32 color;
};
struct GlyphPropertiesEntry
{
uint32 Id;
uint32 SpellId;
uint32 TypeFlags;
uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
};
struct GlyphSlotEntry
{
uint32 Id;
uint32 TypeFlags;
uint32 Order;
};
// All Gt* DBC store data for 100 levels, some by 100 per class/race
#define GT_MAX_LEVEL 100
struct GtBarberShopCostBaseEntry
{
float cost;
};
struct GtCombatRatingsEntry
{
float ratio;
};
struct GtChanceToMeleeCritBaseEntry
{
float base;
};
struct GtChanceToMeleeCritEntry
{
float ratio;
};
struct GtChanceToSpellCritBaseEntry
{
float base;
};
struct GtChanceToSpellCritEntry
{
float ratio;
};
struct GtOCTRegenHPEntry
{
float ratio;
};
//struct GtOCTRegenMPEntry
//{
// float ratio;
//};
struct GtRegenHPPerSptEntry
{
float ratio;
};
struct GtRegenMPPerSptEntry
{
float ratio;
};
/* no used
struct HolidayDescriptionsEntry
{
uint32 ID; // 0, this is NOT holiday id
//char* name[16] // 1-16 m_name_lang
// 17 name flags
};
*/
/* no used
struct HolidayNamesEntry
{
uint32 ID; // 0, this is NOT holiday id
//char* name[16] // 1-16 m_name_lang
// 17 name flags
};
*/
struct HolidaysEntry
{
uint32 ID; // 0, holiday id
//uint32 unk1; // 1
//uint32 unk2; // 2
//uint32 unk3[8] // 3-10, empty fields
//uint32 unk11[13] // 11-23, some unknown data (bit strings?)
//uint32 unk11[13] // 24-36, some empty fields (continue prev?)
//uint32 unk11[12] // 37-48, counters?
//uint32 holidayNameId; // 49, id for HolidayNames.dbc
//uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
//uint32 unk51; // 51
//uint32 unk52; // 52
//uint32 unk53; // 53
};
struct ItemEntry
{
uint32 ID; // 0
uint32 Class; // 1
//uint32 SubClass; // 2 some items have strnage subclasses
int32 Unk0; // 3
int32 Material; // 4
uint32 DisplayId; // 5
uint32 InventoryType; // 6
uint32 Sheath; // 7
};
struct ItemBagFamilyEntry
{
uint32 ID; // 0
//char* name[16] // 1-16 m_name_lang
// // 17 name flags
};
struct ItemDisplayInfoEntry
{
uint32 ID; // 0 m_ID
// 1 m_modelName[2]
// 2 m_modelTexture[2]
// 3 m_inventoryIcon
// 4 m_geosetGroup[3]
// 5 m_flags
// 6 m_spellVisualID
// 7 m_groupSoundIndex
// 8 m_helmetGeosetVis[2]
// 9 m_texture[2]
// 10 m_itemVisual[8]
// 11 m_particleColorID
};
//struct ItemCondExtCostsEntry
//{
// uint32 ID;
// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
// uint32 arenaseason; // arena season number(1-4)
//};
struct ItemExtendedCostEntry
{
uint32 ID; // 0 extended-cost entry id
uint32 reqhonorpoints; // 1 required honor points
uint32 reqarenapoints; // 2 required arena points
uint32 reqitem[5]; // 3-7 required item id
uint32 reqitemcount[5]; // 8-12 required count of 1st item
uint32 reqpersonalarenarating; // 13 required personal arena rating
};
struct ItemLimitCategoryEntry
{
uint32 ID; // 0 Id
//char* name[16] // 1-16 m_name_lang
// 17 name flags
uint32 maxCount; // max allowed equipped as item or in gem slot
//uint32 unk; // 1 for prismatic gems only...
};
struct ItemRandomPropertiesEntry
{
uint32 ID; // 0 m_ID
//char* internalName // 1 m_Name
uint32 enchant_id[5]; // 2-6 m_Enchantment
//char* nameSuffix[16] // 7-22 m_name_lang
// 23 name flags
};
struct ItemRandomSuffixEntry
{
uint32 ID; // 0 m_ID
//char* name[16] // 1-16 m_name_lang
// 17, name flags
// 18 m_internalName
uint32 enchant_id[5]; // 19-21 m_enchantment
uint32 prefix[5]; // 22-24 m_allocationPct
};
struct ItemSetEntry
{
//uint32 id // 0 m_ID
char* name[16]; // 1-16 m_name_lang
// 17 string flags, unused
//uint32 itemId[17]; // 18-34 m_itemID
uint32 spells[8]; // 35-42 m_setSpellID
uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
uint32 required_skill_id; // 51 m_requiredSkill
uint32 required_skill_value; // 52 m_requiredSkillRank
};
#define MAX_LOCK_CASE 8
struct LockEntry
{
uint32 ID; // 0 m_ID
uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type
uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index
uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill
//uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
};
struct MailTemplateEntry
{
uint32 ID; // 0
//char* subject[16]; // 1-16
// 17 name flags, unused
//char* content[16]; // 18-33
};
struct MapEntry
{
uint32 MapID; // 0
//char* internalname; // 1 unused
uint32 map_type; // 2
// 3 0 or 1 for battlegrounds (not arenas)
char* name[16]; // 4-19
// 20 name flags, unused
uint32 linked_zone; // 21 common zone for instance and continent map
//char* hordeIntro[16]; // 23-37 text for PvP Zones
// 38 intro text flags
//char* allianceIntro[16]; // 39-54 text for PvP Zones
// 55 intro text flags
uint32 multimap_id; // 56
// 57
//chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
// 74 text flags
//chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
// 91 text flags
//chat* unknownText2[16]; // 92-107 unknown empty text fields
// 108 text flags
int32 entrance_map; // 109 map_id of entrance map
float entrance_x; // 110 entrance x coordinate (if exist single entry)
float entrance_y; // 111 entrance y coordinate (if exist single entry)
uint32 resetTimeRaid; // 112
uint32 resetTimeHeroic; // 113
// 114 all 0
// 115 -1, 0 and 720
uint32 addon; // 116 (0-original maps,1-tbc addon)
// 117 some kind of time?
// Helpers
uint32 Expansion() const { return addon; }
bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool IsRaid() const { return map_type == MAP_RAID; }
bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
bool IsBattleArena() const { return map_type == MAP_ARENA; }
bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool SupportsHeroicMode() const { return resetTimeHeroic != 0; }
bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
bool IsMountAllowed() const
{
return !IsDungeon() ||
MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast
MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum
MapID==616; // Eye Of Eternity
}
bool IsContinent() const
{
return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
}
};
struct MovieEntry
{
uint32 Id; // 0 index
//char* filename; // 1
//uint32 unk2; // 2 always 100
};
struct QuestSortEntry
{
uint32 id; // 0 m_ID
//char* name[16]; // 1-16 m_SortName_lang
// 17 name flags
};
struct RandomPropertiesPointsEntry
{
//uint32 Id; // 0 hidden key
uint32 itemLevel; // 1
uint32 EpicPropertiesPoints[5]; // 2-6
uint32 RarePropertiesPoints[5]; // 7-11
uint32 UncommonPropertiesPoints[5]; // 12-16
};
struct ScalingStatDistributionEntry
{
uint32 Id;
uint32 StatMod[10];
uint32 Modifier[10];
uint32 MaxLevel;
};
struct ScalingStatValuesEntry
{
uint32 Id;
uint32 Level;
uint32 Multiplier[17];
};
//struct SkillLineCategoryEntry{
// uint32 id; // 0 m_ID
// char* name[16]; // 1-17 m_name_lang
// // 18 string flag
// uint32 displayOrder; // 19 m_sortIndex
//};
//struct SkillRaceClassInfoEntry{
// uint32 id; // 0 m_ID
// uint32 skillId; // 1 m_skillID
// uint32 raceMask; // 2 m_raceMask
// uint32 classMask; // 3 m_classMask
// uint32 flags; // 4 m_flags
// uint32 reqLevel; // 5 m_minLevel
// uint32 skillTierId; // 6 m_skillTierID
// uint32 skillCostID; // 7 m_skillCostIndex
//};
//struct SkillTiersEntry{
// uint32 id; // 0 m_ID
// uint32 skillValue[16]; // 1-17 m_cost
// uint32 maxSkillValue[16]; // 18-32 m_valueMax
//};
struct SkillLineEntry
{
uint32 id; // 0 m_ID
int32 categoryId; // 1 m_categoryID
//uint32 skillCostID; // 2 m_skillCostsID
char* name[16]; // 3-18 m_displayName_lang
// 19 string flags
//char* description[16]; // 20-35 m_description_lang
// 36 string flags
uint32 spellIcon; // 37 m_spellIconID
//char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
// 54 string flags
// 55 m_canLink
};
struct SkillLineAbilityEntry
{
uint32 id; // 0 m_ID
uint32 skillId; // 1 m_skillLine
uint32 spellId; // 2 m_spell
uint32 racemask; // 3 m_raceMask
uint32 classmask; // 4 m_classMask
//uint32 racemaskNot; // 5 m_excludeRace
//uint32 classmaskNot; // 6 m_excludeClass
uint32 req_skill_value; // 7 m_minSkillLineRank
uint32 forward_spellid; // 8 m_supercededBySpell
uint32 learnOnGetSkill; // 9 m_acquireMethod
uint32 max_value; // 10 m_trivialSkillLineRankHigh
uint32 min_value; // 11 m_trivialSkillLineRankLow
//uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
};
struct SoundEntriesEntry
{
uint32 Id; // 0 m_ID
//uint32 Type; // 1 m_soundType
//char* InternalName; // 2 m_name
//char* FileName[10]; // 3-12 m_File[10]
//uint32 Unk13[10]; // 13-22 m_Freq[10]
//char* Path; // 23 m_DirectoryBase
// 24 m_volumeFloat
// 25 m_flags
// 26 m_minDistance
// 27 m_distanceCutoff
// 28 m_EAXDef
// 29 new in 3.1
};
struct SpellEntry
{
uint32 Id; // 0 m_ID
uint32 Category; // 1 m_category
uint32 Dispel; // 2 m_dispelType
uint32 Mechanic; // 3 m_mechanic
uint32 Attributes; // 4 m_attribute
uint32 AttributesEx; // 5 m_attributesEx
uint32 AttributesEx2; // 6 m_attributesExB
uint32 AttributesEx3; // 7 m_attributesExC
uint32 AttributesEx4; // 8 m_attributesExD
uint32 AttributesEx5; // 9 m_attributesExE
//uint32 AttributesEx6; // 10 m_attributesExF not used
uint32 Stances; // 11 m_shapeshiftMask
uint32 StancesNot; // 12 m_shapeshiftExclude
uint32 Targets; // 13 m_targets
uint32 TargetCreatureType; // 14 m_targetCreatureType
uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
uint32 FacingCasterFlags; // 16 m_facingCasterFlags
uint32 CasterAuraState; // 17 m_casterAuraState
uint32 TargetAuraState; // 18 m_targetAuraState
uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
uint32 casterAuraSpell; // 21 m_casterAuraSpell
uint32 targetAuraSpell; // 22 m_targetAuraSpell
uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell
uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell
uint32 CastingTimeIndex; // 25 m_castingTimeIndex
uint32 RecoveryTime; // 26 m_recoveryTime
uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
uint32 InterruptFlags; // 28 m_interruptFlags
uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
uint32 procFlags; // 31 m_procTypeMask
uint32 procChance; // 32 m_procChance
uint32 procCharges; // 33 m_procCharges
uint32 maxLevel; // 34 m_maxLevel
uint32 baseLevel; // 35 m_baseLevel
uint32 spellLevel; // 36 m_spellLevel
uint32 DurationIndex; // 37 m_durationIndex
uint32 powerType; // 38 m_powerType
uint32 manaCost; // 39 m_manaCost
uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
uint32 manaPerSecond; // 41 m_manaPerSecond
uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
uint32 rangeIndex; // 43 m_rangeIndex
float speed; // 44 m_speed
//uint32 modalNextSpell; // 45 m_modalNextSpell not used
uint32 StackAmount; // 46 m_cumulativeAura
uint32 Totem[2]; // 47-48 m_totem
int32 Reagent[8]; // 49-56 m_reagent
uint32 ReagentCount[8]; // 57-64 m_reagentCount
int32 EquippedItemClass; // 65 m_equippedItemClass (value)
int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
uint32 Effect[3]; // 68-70 m_effect
int32 EffectDieSides[3]; // 71-73 m_effectDieSides
uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice
float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel
float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel
int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
uint32 EffectMechanic[3]; // 86-88 m_effectMechanic
uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA
uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB
uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc
uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura
uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod
float EffectMultipleValue[3]; // 104-106 m_effectAmplitude
uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets
uint32 EffectItemType[3]; // 110-112 m_effectItemType
int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue
int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB
uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell
float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo
uint32 EffectSpellClassMaskA[3]; // 125-127 m_effectSpellClassMaskA
uint32 EffectSpellClassMaskB[3]; // 128-130 m_effectSpellClassMaskB
uint32 EffectSpellClassMaskC[3]; // 131-133 m_effectSpellClassMaskC
uint32 SpellVisual[2]; // 134-135 m_spellVisualID
uint32 SpellIconID; // 136 m_spellIconID
uint32 activeIconID; // 137 m_activeIconID
//uint32 spellPriority; // 138 m_spellPriority not used
char* SpellName[16]; // 139-154 m_name_lang
//uint32 SpellNameFlag; // 155 not used
char* Rank[16]; // 156-171 m_nameSubtext_lang
//uint32 RankFlags; // 172 not used
//char* Description[16]; // 173-188 m_description_lang not used
//uint32 DescriptionFlags; // 189 not used
//char* ToolTip[16]; // 190-205 m_auraDescription_lang not used
//uint32 ToolTipFlags; // 206 not used
uint32 ManaCostPercentage; // 207 m_manaCostPct
uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory
uint32 StartRecoveryTime; // 209 m_startRecoveryTime
uint32 MaxTargetLevel; // 210 m_maxTargetLevel
uint32 SpellFamilyName; // 211 m_spellClassSet
uint64 SpellFamilyFlags; // 212-213 m_spellClassMask NOTE: size is 12 bytes!!!
uint32 SpellFamilyFlags2; // 214 addition to m_spellClassMask
uint32 MaxAffectedTargets; // 215 m_maxTargets
uint32 DmgClass; // 216 m_defenseType
uint32 PreventionType; // 217 m_preventionType
//uint32 StanceBarOrder; // 218 m_stanceBarOrder not used
float DmgMultiplier[3]; // 219-221 m_effectChainAmplitude
//uint32 MinFactionId; // 222 m_minFactionID not used
//uint32 MinReputation; // 223 m_minReputation not used
//uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used
uint32 TotemCategory[2]; // 225-226 m_requiredTotemCategoryID
int32 AreaGroupId; // 227 m_requiredAreaGroupId
uint32 SchoolMask; // 228 m_schoolMask
uint32 runeCostID; // 229 m_runeCostID
//uint32 spellMissileID; // 230 m_spellMissileID not used
//uint32 PowerDisplayId; // 231 PowerDisplay.dbc, new in 3.1
// helpers
int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
private:
// prevent creating custom entries (copy data from original in fact)
SpellEntry(SpellEntry const&); // DON'T must have implementation
};
typedef std::set<uint32> SpellCategorySet;
typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
typedef std::set<uint32> PetFamilySpellsSet;
typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
struct SpellCastTimesEntry
{
uint32 ID; // 0
int32 CastTime; // 1
//float CastTimePerLevel; // 2 unsure / per skill?
//int32 MinCastTime; // 3 unsure
};
struct SpellFocusObjectEntry
{
uint32 ID; // 0
//char* Name[16]; // 1-15 unused
// 16 string flags, unused
};
// stored in SQL table
struct SpellThreatEntry
{
uint32 spellId;
int32 threat;
};
struct SpellRadiusEntry
{
uint32 ID;
float Radius;
float Radius2;
};
struct SpellRangeEntry
{
uint32 ID;
float minRange;
float maxRange;
};
struct SpellRuneCostEntry
{
uint32 ID; // 0
uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
uint32 runePowerGain; // 4
bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; }
bool NoRunicPowerGain() const { return runePowerGain == 0; }
};
struct SpellShapeshiftEntry
{
uint32 ID; // 0
//uint32 buttonPosition; // 1 unused
//char* Name[16]; // 2-17 unused
//uint32 NameFlags; // 18 unused
uint32 flags1; // 19
int32 creatureType; // 20 <=0 humanoid, other normal creature types
//uint32 unk1; // 21 unused
uint32 attackSpeed; // 22
//uint32 modelID; // 23 unused, alliance modelid (where horde case?)
//uint32 unk2; // 24 unused
//uint32 unk3; // 25 unused
//uint32 unk4; // 26 unused
//uint32 unk5; // 27 unused
//uint32 unk6; // 28 unused
//uint32 unk7; // 29 unused
//uint32 unk8; // 30 unused
//uint32 unk9; // 31 unused
//uint32 unk10; // 32 unused
//uint32 unk11; // 33 unused
//uint32 unk12; // 34 unused
};
struct SpellDurationEntry
{
uint32 ID;
int32 Duration[3];
};
struct SpellItemEnchantmentEntry
{
uint32 ID; // 0 m_ID
//uint32 charges; // 1 m_charges
uint32 type[3]; // 2-4 m_effect[3]
uint32 amount[3]; // 5-7 m_effectPointsMin[3]
//uint32 amount2[3] // 8-10 m_effectPointsMax[3]
uint32 spellid[3]; // 11-13 m_effectArg[3]
char* description[16]; // 14-29 m_name_lang[16]
//uint32 descriptionFlags; // 30 name flags
uint32 aura_id; // 31 m_itemVisual
uint32 slot; // 32 m_flags
uint32 GemID; // 33 m_src_itemID
uint32 EnchantmentCondition; // 34 m_condition_id
//uint32 requiredSkill; // 35 m_requiredSkillID
//uint32 requiredSkillValue; // 36 m_requiredSkillRank
// 37 new in 3.1
};
struct SpellItemEnchantmentConditionEntry
{
uint32 ID; // 0 m_ID
uint8 Color[5]; // 1-5 m_lt_operandType[5]
//uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
uint8 Comparator[5]; // 11-15 m_operator[5]
uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
uint32 Value[5]; // 21-25 m_rt_operand[5]
//uint8 Logic[5] // 25-30 m_logic[5]
};
struct StableSlotPricesEntry
{
uint32 Slot;
uint32 Price;
};
/* unused currently
struct SummonPropertiesEntry
{
uint32 Id; // 0
uint32 Group; // 1, enum SummonPropGroup, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
uint32 FactionId; // 2, 14 rows > 0
uint32 Type; // 3, enum SummonPropType
uint32 Slot; // 4, 0-6
uint32 Flags; // 5, enum SummonPropFlags
};
*/
#define MAX_TALENT_RANK 5
#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
struct TalentEntry
{
uint32 TalentID; // 0
uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
uint32 Row; // 2
uint32 Col; // 3
uint32 RankID[MAX_TALENT_RANK]; // 4-8
// 9-12 not used, always 0, maybe not used high ranks
uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
// 14-15 not used
uint32 DependsOnRank; // 16
// 17-18 not used
//uint32 unk1; // 19, 0 or 1
//uint32 unk2; // 20, all 0
//uint32 unkFlags1; // 21, related to hunter pet talents
//uint32 unkFlags2; // 22, related to hunter pet talents
};
struct TalentTabEntry
{
uint32 TalentTabID; // 0
//char* name[16]; // 1-16, unused
//uint32 nameFlags; // 17, unused
//unit32 spellicon; // 18
// 19 not used
uint32 ClassMask; // 20
uint32 petTalentMask; // 21
uint32 tabpage; // 22
//char* internalname; // 23
};
struct TaxiNodesEntry
{
uint32 ID; // 0 m_ID
uint32 map_id; // 1 m_ContinentID
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
//char* name[16]; // 5-21 m_Name_lang
// 22 string flags
uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
};
struct TaxiPathEntry
{
uint32 ID; // 0 m_ID
uint32 from; // 1 m_FromTaxiNode
uint32 to; // 2 m_ToTaxiNode
uint32 price; // 3 m_Cost
};
struct TaxiPathNodeEntry
{
// 0 m_ID
uint32 path; // 1 m_PathID
uint32 index; // 2 m_NodeIndex
uint32 mapid; // 3 m_ContinentID
float x; // 4 m_LocX
float y; // 5 m_LocY
float z; // 6 m_LocZ
uint32 actionFlag; // 7 m_flags
uint32 delay; // 8 m_delay
// 9 m_arrivalEventID
// 10 m_departureEventID
};
struct TotemCategoryEntry
{
uint32 ID; // 0
//char* name[16]; // 1-16
// 17 string flags, unused
uint32 categoryType; // 18 (one for specialization)
uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
};
struct VehicleEntry
{
uint32 m_ID; // 0
uint32 m_flags; // 1
float m_turnSpeed; // 2
float m_pitchSpeed; // 3
float m_pitchMin; // 4
float m_pitchMax; // 5
uint32 m_seatID[8]; // 6-13
float m_mouseLookOffsetPitch; // 14
float m_cameraFadeDistScalarMin; // 15
float m_cameraFadeDistScalarMax; // 16
float m_cameraPitchOffset; // 17
//int m_powerType[3]; // 18-20 removed in 3.1
//int m_powerToken[3]; // 21-23 removed in 3.1
float m_facingLimitRight; // 24
float m_facingLimitLeft; // 25
float m_msslTrgtTurnLingering; // 26
float m_msslTrgtPitchLingering; // 27
float m_msslTrgtMouseLingering; // 28
float m_msslTrgtEndOpacity; // 29
float m_msslTrgtArcSpeed; // 30
float m_msslTrgtArcRepeat; // 31
float m_msslTrgtArcWidth; // 32
float m_msslTrgtImpactRadius[2]; // 33-34
char* m_msslTrgtArcTexture; // 35
char* m_msslTrgtImpactTexture; // 36
char* m_msslTrgtImpactModel[2]; // 37-38
float m_cameraYawOffset; // 39
uint32 m_uiLocomotionType; // 40
float m_msslTrgtImpactTexRadius; // 41
uint32 m_uiSeatIndicatorType; // 42
// 37, new in 3.1
// 38, new in 3.1
// 39, new in 3.1
};
struct VehicleSeatEntry
{
uint32 m_ID; // 0
uint32 m_flags; // 1
int32 m_attachmentID; // 2
float m_attachmentOffsetX; // 3
float m_attachmentOffsetY; // 4
float m_attachmentOffsetZ; // 5
float m_enterPreDelay; // 6
float m_enterSpeed; // 7
float m_enterGravity; // 8
float m_enterMinDuration; // 9
float m_enterMaxDuration; // 10
float m_enterMinArcHeight; // 11
float m_enterMaxArcHeight; // 12
int32 m_enterAnimStart; // 13
int32 m_enterAnimLoop; // 14
int32 m_rideAnimStart; // 15
int32 m_rideAnimLoop; // 16
int32 m_rideUpperAnimStart; // 17
int32 m_rideUpperAnimLoop; // 18
float m_exitPreDelay; // 19
float m_exitSpeed; // 20
float m_exitGravity; // 21
float m_exitMinDuration; // 22
float m_exitMaxDuration; // 23
float m_exitMinArcHeight; // 24
float m_exitMaxArcHeight; // 25
int32 m_exitAnimStart; // 26
int32 m_exitAnimLoop; // 27
int32 m_exitAnimEnd; // 28
float m_passengerYaw; // 29
float m_passengerPitch; // 30
float m_passengerRoll; // 31
int32 m_passengerAttachmentID; // 32
int32 m_vehicleEnterAnim; // 33
int32 m_vehicleExitAnim; // 34
int32 m_vehicleRideAnimLoop; // 35
int32 m_vehicleEnterAnimBone; // 36
int32 m_vehicleExitAnimBone; // 37
int32 m_vehicleRideAnimLoopBone; // 38
float m_vehicleEnterAnimDelay; // 39
float m_vehicleExitAnimDelay; // 40
uint32 m_vehicleAbilityDisplay; // 41
uint32 m_enterUISoundID; // 42
uint32 m_exitUISoundID; // 43
int32 m_uiSkin; // 44
uint32 m_flagsB; // 45
// 46-57 added in 3.1, floats mostly
};
struct WorldMapAreaEntry
{
//uint32 ID; // 0
uint32 map_id; // 1
uint32 area_id; // 2 index (continent 0 areas ignored)
//char* internal_name // 3
float y1; // 4
float y2; // 5
float x1; // 6
float x2; // 7
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
// int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates)
};
struct WorldSafeLocsEntry
{
uint32 ID; // 0
uint32 map_id; // 1
float x; // 2
float y; // 3
float z; // 4
//char* name[16] // 5-20 name, unused
// 21 name flags, unused
};
struct WorldMapOverlayEntry
{
uint32 ID; // 0
uint32 areatableID[4]; // 2-5
};
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#pragma pack()
#else
#pragma pack(pop)
#endif
// Structures not used for casting to loaded DBC data and not required then packing
struct TalentSpellPos
{
TalentSpellPos() : talent_id(0), rank(0) {}
TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
uint16 talent_id;
uint8 rank;
};
typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
struct TaxiPathBySourceAndDestination
{
TaxiPathBySourceAndDestination() : ID(0),price(0) {}
TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
uint32 ID;
uint32 price;
};
typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
struct TaxiPathNode
{
TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
uint32 mapid;
float x;
float y;
float z;
uint32 actionFlag;
uint32 delay;
};
typedef std::vector<TaxiPathNode> TaxiPathNodeList;
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
#define TaxiMaskSize 12
typedef uint32 TaxiMask[TaxiMaskSize];
#endif