mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/*
|
|
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "Common.h"
|
|
#include "Log.h"
|
|
#include "WorldSession.h"
|
|
#include "WorldPacket.h"
|
|
#include "ObjectMgr.h"
|
|
#include "SpellMgr.h"
|
|
#include "Vehicle.h"
|
|
#include "MapManager.h"
|
|
#include "SpellAuras.h"
|
|
#include "Unit.h"
|
|
#include "Util.h"
|
|
|
|
Vehicle::Vehicle() : Creature(), m_vehicleId(0)
|
|
{
|
|
m_isVehicle = true;
|
|
m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE);
|
|
}
|
|
|
|
Vehicle::~Vehicle()
|
|
{
|
|
if(m_uint32Values) // only for fully created Object
|
|
ObjectAccessor::Instance().RemoveObject(this);
|
|
}
|
|
|
|
void Vehicle::AddToWorld()
|
|
{
|
|
///- Register the vehicle for guid lookup
|
|
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
|
|
Unit::AddToWorld();
|
|
}
|
|
|
|
void Vehicle::RemoveFromWorld()
|
|
{
|
|
///- Remove the vehicle from the accessor
|
|
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
|
|
///- Don't call the function for Creature, normal mobs + totems go in a different storage
|
|
Unit::RemoveFromWorld();
|
|
}
|
|
|
|
void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
|
|
{
|
|
Creature::setDeathState(s);
|
|
}
|
|
|
|
void Vehicle::Update(uint32 diff)
|
|
{
|
|
Creature::Update(diff);
|
|
}
|
|
|
|
bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team)
|
|
{
|
|
SetMapId(map->GetId());
|
|
SetInstanceId(map->GetInstanceId());
|
|
|
|
Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE);
|
|
|
|
if(!InitEntry(Entry, team))
|
|
return false;
|
|
|
|
m_defaultMovementType = IDLE_MOTION_TYPE;
|
|
|
|
AIM_Initialize();
|
|
|
|
SetVehicleId(vehicleId);
|
|
|
|
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
|
//SetUInt32Value(UNIT_FIELD_BYTES_1, 0x02000001);
|
|
//SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00000001);
|
|
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
|
|
|
|
CreatureInfo const *ci = GetCreatureInfo();
|
|
setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H);
|
|
SetMaxHealth(ci->maxhealth);
|
|
SelectLevel(ci);
|
|
SetHealth(GetMaxHealth());
|
|
|
|
return true;
|
|
}
|