mirror of
https://github.com/mangosfour/server.git
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1866 lines
88 KiB
C++
1866 lines
88 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_DBCSTRUCTURE_H
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#define MANGOS_DBCSTRUCTURE_H
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#include "Common.h"
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#include "DBCEnums.h"
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#include "Path.h"
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#include "Platform/Define.h"
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#include <map>
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#include <set>
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#include <vector>
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// Structures using to access raw DBC data and required packing to portability
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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#if defined( __GNUC__ )
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#pragma pack(1)
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#else
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#pragma pack(push,1)
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#endif
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struct AchievementEntry
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{
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uint32 ID; // 0
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uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance
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uint32 mapID; // 2 -1=none
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//uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
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char *name[16]; // 4-19
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//uint32 name_flags; // 20
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//char *description[16]; // 21-36
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//uint32 desc_flags; // 37
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uint32 categoryId; // 38
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uint32 points; // 39 reward points
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//uint32 OrderInCategory; // 40
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uint32 flags; // 41
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//uint32 icon; // 42 icon (from SpellIcon.dbc)
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//char *titleReward[16]; // 43-58
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//uint32 titleReward_flags; // 59
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uint32 count; // 60 - need this count of completed criterias (own or referenced achievement criterias)
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uint32 refAchievement; // 61 - referenced achievement (counting of all completed criterias)
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};
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struct AchievementCategoryEntry
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{
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uint32 ID; // 0
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uint32 parentCategory; // 1 -1 for main category
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//char *name[16]; // 2-17
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//uint32 name_flags; // 18
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//uint32 sortOrder; // 19
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};
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struct AchievementCriteriaEntry
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{
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uint32 ID; // 0
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uint32 referredAchievement; // 1
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uint32 requiredType; // 2
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union
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{
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// ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
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// TODO: also used for player deaths..
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struct
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{
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uint32 creatureID; // 3
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uint32 creatureCount; // 4
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} kill_creature;
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
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struct
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{
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uint32 bgMapID; // 3
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uint32 winCount; // 4
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uint32 additionalRequirement1_type; // 5 additional requirement 1 type
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uint32 additionalRequirement1_value; // 6 additional requirement 1 value
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uint32 additionalRequirement2_type; // 7 additional requirement 2 type
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uint32 additionalRequirement2_value; // 8 additional requirement 1 value
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} win_bg;
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// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
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struct
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{
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uint32 unused; // 3
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uint32 level; // 4
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} reach_level;
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// ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
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struct
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{
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uint32 skillID; // 3
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uint32 skillLevel; // 4
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} reach_skill_level;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
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struct
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{
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uint32 linkedAchievement; // 3
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} complete_achievement;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
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struct
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{
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uint32 unused; // 3
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uint32 totalQuestCount; // 4
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} complete_quest_count;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
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struct
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{
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uint32 unused; // 3
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uint32 numberOfDays; // 4
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} complete_daily_quest_daily;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
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struct
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{
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uint32 zoneID; // 3
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uint32 questCount; // 4
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} complete_quests_in_zone;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
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struct
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{
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uint32 unused; // 3
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uint32 questCount; // 4
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} complete_daily_quest;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
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struct
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{
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uint32 mapID; // 3
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} complete_battleground;
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// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
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struct
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{
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uint32 mapID; // 3
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} death_at_map;
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// ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
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struct
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{
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uint32 manLimit; // 3
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} death_in_dungeon;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
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struct
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{
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uint32 groupSize; // 3 can be 5, 10 or 25
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} complete_raid;
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// ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
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struct
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{
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uint32 creatureEntry; // 3
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} killed_by_creature;
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// ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
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struct
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{
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uint32 unused; // 3
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uint32 fallHeight; // 4
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} fall_without_dying;
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// ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
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struct
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{
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uint32 type; // 3, see enum EnviromentalDamage
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} death_from;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
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struct
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{
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uint32 questID; // 3
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uint32 questCount; // 4
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} complete_quest;
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// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
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// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
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struct
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{
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uint32 spellID; // 3
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uint32 spellCount; // 4
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} be_spell_target;
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// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
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// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
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struct
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{
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uint32 spellID; // 3
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uint32 castCount; // 4
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} cast_spell;
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// ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
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struct
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{
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uint32 areaID; // 3 Reference to AreaTable.dbc
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uint32 killCount; // 4
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} honorable_kill_at_area;
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
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struct
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{
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uint32 mapID; // 3 Reference to Map.dbc
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} win_arena;
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// ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
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struct
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{
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uint32 mapID; // 3 Reference to Map.dbc
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} play_arena;
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// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
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struct
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{
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uint32 spellID; // 3 Reference to Map.dbc
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} learn_spell;
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// ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
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struct
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{
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uint32 itemID; // 3
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uint32 itemCount; // 4
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} own_item;
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
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struct
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{
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uint32 unused; // 3
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uint32 count; // 4
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uint32 flag; // 5 4=in a row
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} win_rated_arena;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
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struct
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{
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uint32 teamtype; // 3 {2,3,5}
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} highest_team_rating;
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// ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
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struct
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{
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uint32 teamtype; // 3 {2,3,5}
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uint32 teamrating; // 4
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} reach_team_rating;
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// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
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struct
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{
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uint32 skillID; // 3
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uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
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} learn_skill_level;
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// ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
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struct
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{
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uint32 itemID; // 3
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uint32 itemCount; // 4
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} use_item;
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// ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
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struct
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{
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uint32 itemID; // 3
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uint32 itemCount; // 4
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} loot_item;
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// ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
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struct
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{
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// TODO: This rank is _NOT_ the index from AreaTable.dbc
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uint32 areaReference; // 3
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} explore_area;
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// ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
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struct
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{
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// TODO: This rank is _NOT_ the index from CharTitles.dbc
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uint32 rank; // 3
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} own_rank;
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// ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
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struct
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{
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uint32 unused; // 3
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uint32 numberOfSlots; // 4
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} buy_bank_slot;
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// ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
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struct
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{
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uint32 factionID; // 3
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uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
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} gain_reputation;
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// ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
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struct
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{
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uint32 unused; // 3
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uint32 numberOfExaltedFactions; // 4
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} gain_exalted_reputation;
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// ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
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struct
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{
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uint32 unused; // 3
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uint32 numberOfVisits; // 4
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} visit_barber;
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// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
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// TODO: where is the required itemlevel stored?
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struct
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{
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uint32 itemSlot; // 3
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uint32 count; // 4
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} equip_epic_item;
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// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
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struct
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{
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uint32 rollValue; // 3
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uint32 count; // 4
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} roll_need_on_loot;
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// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
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struct
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{
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uint32 rollValue; // 3
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uint32 count; // 4
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} roll_greed_on_loot;
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// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
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struct
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{
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uint32 classID; // 3
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uint32 count; // 4
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} hk_class;
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// ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
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struct
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{
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uint32 raceID; // 3
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uint32 count; // 4
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} hk_race;
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// ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
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// TODO: where is the information about the target stored?
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struct
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{
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uint32 emoteID; // 3 enum TextEmotes
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uint32 count; // 4 count of emotes, always required special target or requirements
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} do_emote;
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// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
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// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
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// ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
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struct
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{
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uint32 unused; // 3
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uint32 count; // 4
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uint32 flag; // 5 =3 for battleground healing
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uint32 mapid; // 6
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} healing_done;
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// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
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struct
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{
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uint32 itemID; // 3
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uint32 count; // 4
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} equip_item;
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// ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
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struct
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{
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uint32 unused; // 3
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uint32 goldInCopper; // 4
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} quest_reward_money;
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// ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
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struct
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{
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uint32 unused; // 3
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uint32 goldInCopper; // 4
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} loot_money;
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// ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
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struct
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{
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uint32 goEntry; // 3
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uint32 useCount; // 4
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} use_gameobject;
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// ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
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// TODO: are those special criteria stored in the dbc or do we have to add another sql table?
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struct
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{
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uint32 unused; // 3
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uint32 killCount; // 4
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} special_pvp_kill;
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// ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
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struct
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{
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uint32 goEntry; // 3
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uint32 lootCount; // 4
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} fish_in_gameobject;
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// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
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struct
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{
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uint32 skillLine; // 3
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uint32 spellCount; // 4
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} learn_skillline_spell;
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
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struct
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{
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uint32 unused; // 3
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uint32 duelCount; // 4
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} win_duel;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
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struct
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{
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uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
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} highest_power;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
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struct
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{
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uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
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} highest_stat;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
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struct
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{
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uint32 spellSchool; // 3
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} highest_spellpower;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
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struct
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{
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uint32 ratingType; // 3
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} highest_rating;
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// ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
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struct
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{
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uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
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uint32 lootTypeCount; // 4
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} loot_type;
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// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
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struct
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{
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uint32 skillLine; // 3
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uint32 spellCount; // 4
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} learn_skill_line;
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// ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
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struct
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{
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uint32 unused; // 3
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uint32 killCount; // 4
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} honorable_kill;
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struct
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{
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uint32 field3; // 3 main requirement
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uint32 count; // 4 main requirement count
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uint32 additionalRequirement1_type; // 5 additional requirement 1 type
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uint32 additionalRequirement1_value; // 6 additional requirement 1 value
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uint32 additionalRequirement2_type; // 7 additional requirement 2 type
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uint32 additionalRequirement2_value; // 8 additional requirement 1 value
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} raw;
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};
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//char* name[16]; // 9-24
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//uint32 name_flags; // 25
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uint32 completionFlag; // 26
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uint32 groupFlag; // 27
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//uint32 unk1; // 28 Alway appears with timed events
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// for timed spells it is spell id for
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// timed kills it is creature id
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uint32 timeLimit; // 29 time limit in seconds
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//uint32 showOrder; // 30 show order
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};
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struct AreaTableEntry
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{
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uint32 ID; // 0
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uint32 mapid; // 1
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uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
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uint32 exploreFlag; // 3, main index
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uint32 flags; // 4, unknown value but 312 for all cities
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// 5-9 unused
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int32 area_level; // 10
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char* area_name[16]; // 11-26
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// 27, string flags, unused
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uint32 team; // 28
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};
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struct AreaGroupEntry
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{
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uint32 AreaGroupId; // 0
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uint32 AreaId[6]; // 1-6
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uint32 nextGroup; // 7 index of next group
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};
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struct AreaTriggerEntry
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{
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uint32 id; // 0 m_ID
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uint32 mapid; // 1 m_ContinentID
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float x; // 2 m_x
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float y; // 3 m_y
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float z; // 4 m_z
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float radius; // 5 m_radius
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float box_x; // 6 m_box_length
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float box_y; // 7 m_box_width
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float box_z; // 8 m_box_heigh
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float box_orientation; // 9 m_box_yaw
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};
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struct AuctionHouseEntry
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{
|
|
uint32 houseId; // 0 index
|
|
uint32 faction; // 1 id of faction.dbc for player factions associated with city
|
|
uint32 depositPercent; // 2 1/3 from real
|
|
uint32 cutPercent; // 3
|
|
//char* name[16]; // 4-19
|
|
// 20 string flag, unused
|
|
};
|
|
|
|
struct BankBagSlotPricesEntry
|
|
{
|
|
uint32 ID;
|
|
uint32 price;
|
|
};
|
|
|
|
struct BarberShopStyleEntry
|
|
{
|
|
uint32 Id; // 0
|
|
uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
|
|
//char* name[16]; // 2-17 name of hair style
|
|
//uint32 name_flags; // 18
|
|
//uint32 unk_name[16]; // 19-34, all empty
|
|
//uint32 unk_flags; // 35
|
|
//float CostMultiplier; // 36 values 1 and 0.75
|
|
uint32 race; // 37 race
|
|
uint32 gender; // 38 0 -> male, 1 -> female
|
|
uint32 hair_id; // 39 real ID to hair/facial hair
|
|
};
|
|
|
|
struct BattlemasterListEntry
|
|
{
|
|
uint32 id; // 0
|
|
int32 mapid[8]; // 1-8 mapid
|
|
uint32 type; // 9 (3 - BG, 4 - arena)
|
|
//uint32 canJoinAsGroup; // 10 (0 or 1)
|
|
char* name[16]; // 11-26
|
|
//uint32 nameFlags // 27 string flag, unused
|
|
uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group
|
|
//uint32 HolidayWorldStateId; // 29 new 3.1
|
|
uint32 minLevel; // 30, min level (sync with PvPDifficulty.dbc content)
|
|
uint32 maxLevel; // 31, max level (sync with PvPDifficulty.dbc content)
|
|
};
|
|
|
|
/*struct Cfg_CategoriesEntry
|
|
{
|
|
uint32 Index; // categoryId, sent in RealmList packet
|
|
uint32 Unk1;
|
|
uint32 Unk2;
|
|
uint32 IsTournamentRealm;
|
|
char *categoryName[16];
|
|
uint32 categoryNameFlags;
|
|
}*/
|
|
|
|
/*struct Cfg_ConfigsEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 Type; // sent in RealmList packet
|
|
uint32 IsPvp;
|
|
uint32 IsRp;
|
|
};*/
|
|
|
|
#define MAX_OUTFIT_ITEMS 24
|
|
|
|
struct CharStartOutfitEntry
|
|
{
|
|
//uint32 Id; // 0
|
|
uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
|
|
int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-25
|
|
//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 26-29 not required at server side
|
|
//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 50-73 not required at server side
|
|
//uint32 Unknown1; // 74, unique values (index-like with gaps ordered in other way as ids)
|
|
//uint32 Unknown2; // 75
|
|
//uint32 Unknown3; // 76
|
|
};
|
|
|
|
struct CharTitlesEntry
|
|
{
|
|
uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
|
|
//uint32 unk1; // 1 flags?
|
|
char* name[16]; // 2-17
|
|
// 18 string flag, unused
|
|
//char* name2[16]; // 19-34, unused
|
|
// 35 string flag, unused
|
|
uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
|
|
};
|
|
|
|
struct ChatChannelsEntry
|
|
{
|
|
uint32 ChannelID; // 0
|
|
uint32 flags; // 1
|
|
char* pattern[16]; // 3-18
|
|
// 19 string flags, unused
|
|
//char* name[16]; // 20-35 unused
|
|
// 36 string flag, unused
|
|
};
|
|
|
|
struct ChrClassesEntry
|
|
{
|
|
uint32 ClassID; // 0
|
|
//uint32 flags; // 1, unused
|
|
uint32 powerType; // 2
|
|
// 3, unused
|
|
char const* name[16]; // 4-19 unused
|
|
// 20 string flag, unused
|
|
//char* nameFemale[16]; // 21-36 unused, if different from base (male) case
|
|
// 37 string flag, unused
|
|
//char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
|
|
// 54 string flag, unused
|
|
// 55, unused capitalized name
|
|
uint32 spellfamily; // 56
|
|
//uint32 flags2; // 57, unused 0x08 HasRelicSlot
|
|
uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
|
|
uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...)
|
|
};
|
|
|
|
struct ChrRacesEntry
|
|
{
|
|
uint32 RaceID; // 0
|
|
// 1 unused
|
|
uint32 FactionID; // 2 facton template id
|
|
// 3 unused
|
|
uint32 model_m; // 4
|
|
uint32 model_f; // 5
|
|
// 6 unused
|
|
uint32 TeamID; // 7 (7-Alliance 1-Horde)
|
|
// 8-11 unused
|
|
uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
|
|
//uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?)
|
|
char* name[16]; // 14-29 used for DBC language detection/selection
|
|
// 30 string flags, unused
|
|
//char* nameFemale[16]; // 31-46, if different from base (male) case
|
|
// 47 string flags, unused
|
|
//char* nameNeutralGender[16]; // 48-63, if different from base (male) case
|
|
// 64 string flags, unused
|
|
// 65-67 unused
|
|
uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
|
|
};
|
|
|
|
/* not used
|
|
struct CinematicCameraEntry
|
|
{
|
|
uint32 id; // 0 index
|
|
char* filename; // 1
|
|
uint32 soundid; // 2 in SoundEntries.dbc or 0
|
|
float start_x; // 3
|
|
float start_y; // 4
|
|
float start_z; // 5
|
|
float unk6; // 6 speed?
|
|
};
|
|
*/
|
|
|
|
struct CinematicSequencesEntry
|
|
{
|
|
uint32 Id; // 0 index
|
|
//uint32 unk1; // 1 always 0
|
|
//uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
|
|
// 3-9 always 0
|
|
};
|
|
|
|
struct CreatureDisplayInfoEntry
|
|
{
|
|
uint32 Displayid; // 0 m_ID
|
|
// 1 m_modelID
|
|
// 2 m_soundID
|
|
// 3 m_extendedDisplayInfoID
|
|
float scale; // 4 m_creatureModelScale
|
|
// 5 m_creatureModelAlpha
|
|
// 6-8 m_textureVariation[3]
|
|
// 9 m_portraitTextureName
|
|
// 10 m_sizeClass
|
|
// 11 m_bloodID
|
|
// 12 m_NPCSoundID
|
|
// 13 m_particleColorID
|
|
// 14 m_creatureGeosetData
|
|
// 15 m_objectEffectPackageID
|
|
};
|
|
|
|
struct CreatureFamilyEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
float minScale; // 1 m_minScale
|
|
uint32 minScaleLevel; // 2 m_minScaleLevel
|
|
float maxScale; // 3 m_maxScale
|
|
uint32 maxScaleLevel; // 4 m_maxScaleLevel
|
|
uint32 skillLine[2]; // 5-6 m_skillLine
|
|
uint32 petFoodMask; // 7 m_petFoodMask
|
|
int32 petTalentType; // 8 m_petTalentType
|
|
// 9 m_categoryEnumID
|
|
char* Name[16]; // 10-25 m_name_lang
|
|
// 26 string flags
|
|
// 27 m_iconFile
|
|
};
|
|
|
|
#define MAX_CREATURE_SPELL_DATA_SLOT 4
|
|
|
|
struct CreatureSpellDataEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 spellId[MAX_CREATURE_SPELL_DATA_SLOT]; // 1-4 m_spells[4]
|
|
//uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4]
|
|
};
|
|
|
|
struct CreatureTypeEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
//char* Name[16]; // 1-16 name
|
|
// 17 string flags
|
|
//uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
|
|
};
|
|
|
|
/* not used
|
|
struct CurrencyCategoryEntry
|
|
{
|
|
uint32 ID; // 0
|
|
uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
|
|
char* Name[16]; // 2-17 name
|
|
// // 18 string flags
|
|
};
|
|
*/
|
|
|
|
struct CurrencyTypesEntry
|
|
{
|
|
//uint32 ID; // 0 not used
|
|
uint32 ItemId; // 1 used as real index
|
|
//uint32 Category; // 2 may be category
|
|
uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
|
|
};
|
|
|
|
struct DurabilityCostsEntry
|
|
{
|
|
uint32 Itemlvl; // 0
|
|
uint32 multiplier[29]; // 1-29
|
|
};
|
|
|
|
struct DurabilityQualityEntry
|
|
{
|
|
uint32 Id; // 0
|
|
float quality_mod; // 1
|
|
};
|
|
|
|
struct EmotesEntry
|
|
{
|
|
uint32 Id; // 0
|
|
//char* Name; // 1, internal name
|
|
//uint32 AnimationId; // 2, ref to animationData
|
|
uint32 Flags; // 3, bitmask, may be unit_flags
|
|
uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
|
|
uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
|
|
//uint32 SoundId; // 6, ref to soundEntries
|
|
};
|
|
|
|
struct EmotesTextEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 textid;
|
|
};
|
|
|
|
struct FactionEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
int32 reputationListID; // 1 m_reputationIndex
|
|
uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
|
|
uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
|
|
int32 BaseRepValue[4]; // 10-13 m_reputationBase
|
|
uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
|
|
uint32 team; // 18 m_parentFactionID
|
|
//float unk1; // 19
|
|
//float unk2; // 20
|
|
//uint32 unk3 // 21
|
|
//uint32 unk4; // 22
|
|
char* name[16]; // 23-38 m_name_lang
|
|
// 39 string flags
|
|
//char* description[16]; // 40-55 m_description_lang
|
|
// 56 string flags
|
|
};
|
|
|
|
struct FactionTemplateEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 faction; // 1 m_faction
|
|
uint32 factionFlags; // 2 m_flags
|
|
uint32 ourMask; // 3 m_factionGroup
|
|
uint32 friendlyMask; // 4 m_friendGroup
|
|
uint32 hostileMask; // 5 m_enemyGroup
|
|
uint32 enemyFaction[4]; // 6 m_enemies[4]
|
|
uint32 friendFaction[4]; // 10 m_friend[4]
|
|
//------------------------------------------------------- end structure
|
|
|
|
// helpers
|
|
bool IsFriendlyTo(FactionTemplateEntry const& entry) const
|
|
{
|
|
if(entry.faction)
|
|
{
|
|
for(int i = 0; i < 4; ++i)
|
|
if (enemyFaction[i] == entry.faction)
|
|
return false;
|
|
for(int i = 0; i < 4; ++i)
|
|
if (friendFaction[i] == entry.faction)
|
|
return true;
|
|
}
|
|
return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
|
|
}
|
|
bool IsHostileTo(FactionTemplateEntry const& entry) const
|
|
{
|
|
if(entry.faction)
|
|
{
|
|
for(int i = 0; i < 4; ++i)
|
|
if (enemyFaction[i] == entry.faction)
|
|
return true;
|
|
for(int i = 0; i < 4; ++i)
|
|
if (friendFaction[i] == entry.faction)
|
|
return false;
|
|
}
|
|
return (hostileMask & entry.ourMask) != 0;
|
|
}
|
|
bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
|
|
bool IsNeutralToAll() const
|
|
{
|
|
for(int i = 0; i < 4; ++i)
|
|
if (enemyFaction[i] != 0)
|
|
return false;
|
|
return hostileMask == 0 && friendlyMask == 0;
|
|
}
|
|
bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
|
|
};
|
|
|
|
struct GameObjectDisplayInfoEntry
|
|
{
|
|
uint32 Displayid; // 0 m_ID
|
|
// char* filename; // 1
|
|
// uint32 unknown2[10]; // 2-11 unknown data
|
|
// float unknown12[6]; // 12-17 unknown data
|
|
// uint32 unknown18; // 18 unknown data
|
|
};
|
|
|
|
struct GemPropertiesEntry
|
|
{
|
|
uint32 ID;
|
|
uint32 spellitemenchantement;
|
|
uint32 color;
|
|
};
|
|
|
|
struct GlyphPropertiesEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 SpellId;
|
|
uint32 TypeFlags;
|
|
uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
|
|
};
|
|
|
|
struct GlyphSlotEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 TypeFlags;
|
|
uint32 Order;
|
|
};
|
|
|
|
// All Gt* DBC store data for 100 levels, some by 100 per class/race
|
|
#define GT_MAX_LEVEL 100
|
|
|
|
struct GtBarberShopCostBaseEntry
|
|
{
|
|
float cost;
|
|
};
|
|
|
|
struct GtCombatRatingsEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
struct GtChanceToMeleeCritBaseEntry
|
|
{
|
|
float base;
|
|
};
|
|
|
|
struct GtChanceToMeleeCritEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
struct GtChanceToSpellCritBaseEntry
|
|
{
|
|
float base;
|
|
};
|
|
|
|
struct GtChanceToSpellCritEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
struct GtOCTRegenHPEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
//struct GtOCTRegenMPEntry
|
|
//{
|
|
// float ratio;
|
|
//};
|
|
|
|
struct GtRegenHPPerSptEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
struct GtRegenMPPerSptEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
/* no used
|
|
struct HolidayDescriptionsEntry
|
|
{
|
|
uint32 ID; // 0, this is NOT holiday id
|
|
//char* name[16] // 1-16 m_name_lang
|
|
// 17 name flags
|
|
};
|
|
*/
|
|
|
|
/* no used
|
|
struct HolidayNamesEntry
|
|
{
|
|
uint32 ID; // 0, this is NOT holiday id
|
|
//char* name[16] // 1-16 m_name_lang
|
|
// 17 name flags
|
|
};
|
|
*/
|
|
|
|
struct HolidaysEntry
|
|
{
|
|
uint32 ID; // 0, holiday id
|
|
//uint32 unk1; // 1
|
|
//uint32 unk2; // 2
|
|
//uint32 unk3[8] // 3-10, empty fields
|
|
//uint32 unk11[13] // 11-23, some unknown data (bit strings?)
|
|
//uint32 unk11[13] // 24-36, some empty fields (continue prev?)
|
|
//uint32 unk11[12] // 37-48, counters?
|
|
//uint32 holidayNameId; // 49, id for HolidayNames.dbc
|
|
//uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
|
|
//uint32 unk51; // 51
|
|
//uint32 unk52; // 52
|
|
//uint32 unk53; // 53
|
|
//uint32 unk54; // 54
|
|
};
|
|
|
|
struct ItemEntry
|
|
{
|
|
uint32 ID; // 0
|
|
uint32 Class; // 1
|
|
uint32 SubClass; // 2 some items have strange subclasses
|
|
int32 Unk0; // 3
|
|
int32 Material; // 4
|
|
uint32 DisplayId; // 5
|
|
uint32 InventoryType; // 6
|
|
uint32 Sheath; // 7
|
|
};
|
|
|
|
struct ItemBagFamilyEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//char* name[16] // 1-16 m_name_lang
|
|
// // 17 name flags
|
|
};
|
|
|
|
struct ItemDisplayInfoEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
// 1 m_modelName[2]
|
|
// 2 m_modelTexture[2]
|
|
// 3 m_inventoryIcon
|
|
// 4 m_geosetGroup[3]
|
|
// 5 m_flags
|
|
// 6 m_spellVisualID
|
|
// 7 m_groupSoundIndex
|
|
// 8 m_helmetGeosetVis[2]
|
|
// 9 m_texture[2]
|
|
// 10 m_itemVisual[8]
|
|
// 11 m_particleColorID
|
|
};
|
|
|
|
//struct ItemCondExtCostsEntry
|
|
//{
|
|
// uint32 ID;
|
|
// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
|
|
// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
|
|
// uint32 arenaseason; // arena season number(1-4)
|
|
//};
|
|
|
|
struct ItemExtendedCostEntry
|
|
{
|
|
uint32 ID; // 0 extended-cost entry id
|
|
uint32 reqhonorpoints; // 1 required honor points
|
|
uint32 reqarenapoints; // 2 required arena points
|
|
uint32 reqarenaslot; // 4 arena slot restrctions (min slot value)
|
|
uint32 reqitem[5]; // 5-8 required item id
|
|
uint32 reqitemcount[5]; // 9-13 required count of 1st item
|
|
uint32 reqpersonalarenarating; // 14 required personal arena rating
|
|
};
|
|
|
|
struct ItemLimitCategoryEntry
|
|
{
|
|
uint32 ID; // 0 Id
|
|
//char* name[16] // 1-16 m_name_lang
|
|
// 17 name flags
|
|
uint32 maxCount; // 18, max allowed equipped as item or in gem slot
|
|
uint32 mode; // 19, 0 = have, 1 = equip (enum ItemLimitCategoryMode)
|
|
};
|
|
|
|
struct ItemRandomPropertiesEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
//char* internalName // 1 m_Name
|
|
uint32 enchant_id[5]; // 2-6 m_Enchantment
|
|
char* nameSuffix[16]; // 7-22 m_name_lang
|
|
// 23 name flags
|
|
};
|
|
|
|
struct ItemRandomSuffixEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
char* nameSuffix[16]; // 1-16 m_name_lang
|
|
// 17, name flags
|
|
// 18 m_internalName
|
|
uint32 enchant_id[5]; // 19-21 m_enchantment
|
|
uint32 prefix[5]; // 22-24 m_allocationPct
|
|
};
|
|
|
|
struct ItemSetEntry
|
|
{
|
|
//uint32 id // 0 m_ID
|
|
char* name[16]; // 1-16 m_name_lang
|
|
// 17 string flags, unused
|
|
//uint32 itemId[17]; // 18-34 m_itemID
|
|
uint32 spells[8]; // 35-42 m_setSpellID
|
|
uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
|
|
uint32 required_skill_id; // 51 m_requiredSkill
|
|
uint32 required_skill_value; // 52 m_requiredSkillRank
|
|
};
|
|
|
|
#define MAX_LOCK_CASE 8
|
|
|
|
struct LockEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type
|
|
uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index
|
|
uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill
|
|
//uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
|
|
};
|
|
|
|
struct MailTemplateEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//char* subject[16]; // 1-16
|
|
// 17 name flags, unused
|
|
char* content[16]; // 18-33
|
|
};
|
|
|
|
struct MapEntry
|
|
{
|
|
uint32 MapID; // 0
|
|
//char* internalname; // 1 unused
|
|
uint32 map_type; // 2
|
|
//uint32 mapFlags; // 3 some kind of flags (0x100 - CAN_CHANGE_PLAYER_DIFFICULTY)
|
|
//uint32 isPvP; // 4 0 or 1 for battlegrounds (not arenas)
|
|
char* name[16]; // 5-20
|
|
// 21 name flags, unused
|
|
uint32 linked_zone; // 22 common zone for instance and continent map
|
|
//char* hordeIntro[16]; // 23-38 text for PvP Zones
|
|
// 39 intro text flags
|
|
//char* allianceIntro[16]; // 40-55 text for PvP Zones
|
|
// 56 intro text flags
|
|
uint32 multimap_id; // 57 index in LoadingScreens.dbc
|
|
//float BattlefieldMapIconScale; // 58 BattlefieldMapIconScale
|
|
int32 ghost_entrance_map; // 59 map_id of entrance map in ghost mode (continent always and in most cases = normal entrance)
|
|
float ghost_entrance_x; // 60 entrance x coordinate in ghost mode (in most cases = normal entrance)
|
|
float ghost_entrance_y; // 61 entrance y coordinate in ghost mode (in most cases = normal entrance)
|
|
//uint32 timeOfDayOverride; // 62 time of day override
|
|
uint32 addon; // 63 expansion
|
|
// 64 some kind of time?
|
|
//uint32 maxPlayers; // 65 max players
|
|
|
|
// Helpers
|
|
uint32 Expansion() const { return addon; }
|
|
|
|
bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
|
|
bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
|
|
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
|
|
bool IsRaid() const { return map_type == MAP_RAID; }
|
|
bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
|
|
bool IsBattleArena() const { return map_type == MAP_ARENA; }
|
|
bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
|
|
|
|
bool IsMountAllowed() const
|
|
{
|
|
return !IsDungeon() ||
|
|
MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
|
|
MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast
|
|
MapID==568 || MapID==580 || MapID==595 || // ZulAman, Sunwell Plateau, Culling of Stratholme
|
|
MapID==615 || MapID==616; // Obsidian Sanctum, Eye Of Eternity
|
|
}
|
|
|
|
bool IsContinent() const
|
|
{
|
|
return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
|
|
}
|
|
};
|
|
|
|
struct MapDifficultyEntry
|
|
{
|
|
//uint32 Id; // 0
|
|
uint32 MapId; // 1
|
|
uint32 Difficulty; // 2 (for arenas: arena slot)
|
|
//char* areaTriggerText[16]; // 3-18 text showed when transfer to map failed (missing requirements)
|
|
//uint32 textFlags; // 19
|
|
uint32 resetTime; // 20
|
|
uint32 maxPlayers; // 21
|
|
//char* difficultyString; // 22
|
|
};
|
|
|
|
struct MovieEntry
|
|
{
|
|
uint32 Id; // 0 index
|
|
//char* filename; // 1
|
|
//uint32 unk2; // 2 always 100
|
|
};
|
|
|
|
struct PvPDifficultyEntry
|
|
{
|
|
//uint32 id; // 0 m_ID
|
|
uint32 mapId; // 1
|
|
uint32 bracketId; // 2
|
|
uint32 minLevel; // 3
|
|
uint32 maxLevel; // 4
|
|
uint32 difficulty; // 5
|
|
|
|
// helpers
|
|
BattleGroundBracketId GetBracketId() const { return BattleGroundBracketId(bracketId); }
|
|
};
|
|
|
|
struct QuestFactionRewardEntry
|
|
{
|
|
uint32 id; // 0
|
|
int32 rewardValue[10]; // 1-10
|
|
};
|
|
|
|
struct QuestSortEntry
|
|
{
|
|
uint32 id; // 0 m_ID
|
|
//char* name[16]; // 1-16 m_SortName_lang
|
|
// 17 name flags
|
|
};
|
|
|
|
struct QuestXPLevel
|
|
{
|
|
uint32 questLevel; // 0
|
|
uint32 xpIndex[9]; // 1-9
|
|
//unk // 10
|
|
};
|
|
|
|
struct RandomPropertiesPointsEntry
|
|
{
|
|
//uint32 Id; // 0 hidden key
|
|
uint32 itemLevel; // 1
|
|
uint32 EpicPropertiesPoints[5]; // 2-6
|
|
uint32 RarePropertiesPoints[5]; // 7-11
|
|
uint32 UncommonPropertiesPoints[5]; // 12-16
|
|
};
|
|
|
|
struct ScalingStatDistributionEntry
|
|
{
|
|
uint32 Id; // 0
|
|
int32 StatMod[10]; // 1-10
|
|
uint32 Modifier[10]; // 11-20
|
|
uint32 MaxLevel; // 21
|
|
};
|
|
|
|
struct ScalingStatValuesEntry
|
|
{
|
|
uint32 Id; // 0
|
|
uint32 Level; // 1
|
|
uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution
|
|
uint32 armorMod[4]; // 6-9 Armor for level
|
|
uint32 dpsMod[6]; // 10-15 DPS mod for level
|
|
uint32 spellBonus; // 16 spell power for level
|
|
uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3]
|
|
uint32 ssdMultiplier3; // 18 3.3
|
|
//uint32 unk2; // 19 unk, probably also Armor for level (flag 0x80000?)
|
|
uint32 armorMod2[4]; // 20-23 Armor for level
|
|
|
|
uint32 getssdMultiplier(uint32 mask) const
|
|
{
|
|
if (mask & 0x4001F)
|
|
{
|
|
if(mask & 0x00000001) return ssdMultiplier[0];
|
|
if(mask & 0x00000002) return ssdMultiplier[1];
|
|
if(mask & 0x00000004) return ssdMultiplier[2];
|
|
if(mask & 0x00000008) return ssdMultiplier2;
|
|
if(mask & 0x00000010) return ssdMultiplier[3];
|
|
if(mask & 0x00040000) return ssdMultiplier3;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 getArmorMod(uint32 mask) const
|
|
{
|
|
if (mask & 0x00F001E0)
|
|
{
|
|
if(mask & 0x00000020) return armorMod[0];
|
|
if(mask & 0x00000040) return armorMod[1];
|
|
if(mask & 0x00000080) return armorMod[2];
|
|
if(mask & 0x00000100) return armorMod[3];
|
|
|
|
if(mask & 0x00100000) return armorMod2[0]; // cloth
|
|
if(mask & 0x00200000) return armorMod2[1]; // leather
|
|
if(mask & 0x00400000) return armorMod2[2]; // mail
|
|
if(mask & 0x00800000) return armorMod2[3]; // plate
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 getDPSMod(uint32 mask) const
|
|
{
|
|
if (mask & 0x7E00)
|
|
{
|
|
if(mask & 0x00000200) return dpsMod[0];
|
|
if(mask & 0x00000400) return dpsMod[1];
|
|
if(mask & 0x00000800) return dpsMod[2];
|
|
if(mask & 0x00001000) return dpsMod[3];
|
|
if(mask & 0x00002000) return dpsMod[4];
|
|
if(mask & 0x00004000) return dpsMod[5]; // not used?
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 getSpellBonus(uint32 mask) const
|
|
{
|
|
if (mask & 0x00008000)
|
|
return spellBonus;
|
|
return 0;
|
|
}
|
|
|
|
uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x?
|
|
{
|
|
if (mask & 0x00010000) // not used?
|
|
return 0;
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
//struct SkillLineCategoryEntry{
|
|
// uint32 id; // 0 m_ID
|
|
// char* name[16]; // 1-17 m_name_lang
|
|
// // 18 string flag
|
|
// uint32 displayOrder; // 19 m_sortIndex
|
|
//};
|
|
|
|
//struct SkillRaceClassInfoEntry{
|
|
// uint32 id; // 0 m_ID
|
|
// uint32 skillId; // 1 m_skillID
|
|
// uint32 raceMask; // 2 m_raceMask
|
|
// uint32 classMask; // 3 m_classMask
|
|
// uint32 flags; // 4 m_flags
|
|
// uint32 reqLevel; // 5 m_minLevel
|
|
// uint32 skillTierId; // 6 m_skillTierID
|
|
// uint32 skillCostID; // 7 m_skillCostIndex
|
|
//};
|
|
|
|
//struct SkillTiersEntry{
|
|
// uint32 id; // 0 m_ID
|
|
// uint32 skillValue[16]; // 1-17 m_cost
|
|
// uint32 maxSkillValue[16]; // 18-32 m_valueMax
|
|
//};
|
|
|
|
struct SkillLineEntry
|
|
{
|
|
uint32 id; // 0 m_ID
|
|
int32 categoryId; // 1 m_categoryID
|
|
//uint32 skillCostID; // 2 m_skillCostsID
|
|
char* name[16]; // 3-18 m_displayName_lang
|
|
// 19 string flags
|
|
//char* description[16]; // 20-35 m_description_lang
|
|
// 36 string flags
|
|
uint32 spellIcon; // 37 m_spellIconID
|
|
//char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
|
|
// 54 string flags
|
|
uint32 canLink; // 55 m_canLink (prof. with recipes
|
|
};
|
|
|
|
struct SkillLineAbilityEntry
|
|
{
|
|
uint32 id; // 0 m_ID
|
|
uint32 skillId; // 1 m_skillLine
|
|
uint32 spellId; // 2 m_spell
|
|
uint32 racemask; // 3 m_raceMask
|
|
uint32 classmask; // 4 m_classMask
|
|
//uint32 racemaskNot; // 5 m_excludeRace
|
|
//uint32 classmaskNot; // 6 m_excludeClass
|
|
uint32 req_skill_value; // 7 m_minSkillLineRank
|
|
uint32 forward_spellid; // 8 m_supercededBySpell
|
|
uint32 learnOnGetSkill; // 9 m_acquireMethod
|
|
uint32 max_value; // 10 m_trivialSkillLineRankHigh
|
|
uint32 min_value; // 11 m_trivialSkillLineRankLow
|
|
//uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
|
|
};
|
|
|
|
struct SoundEntriesEntry
|
|
{
|
|
uint32 Id; // 0 m_ID
|
|
//uint32 Type; // 1 m_soundType
|
|
//char* InternalName; // 2 m_name
|
|
//char* FileName[10]; // 3-12 m_File[10]
|
|
//uint32 Unk13[10]; // 13-22 m_Freq[10]
|
|
//char* Path; // 23 m_DirectoryBase
|
|
// 24 m_volumeFloat
|
|
// 25 m_flags
|
|
// 26 m_minDistance
|
|
// 27 m_distanceCutoff
|
|
// 28 m_EAXDef
|
|
// 29 new in 3.1
|
|
};
|
|
|
|
struct SpellEntry
|
|
{
|
|
uint32 Id; // 0 m_ID
|
|
uint32 Category; // 1 m_category
|
|
uint32 Dispel; // 2 m_dispelType
|
|
uint32 Mechanic; // 3 m_mechanic
|
|
uint32 Attributes; // 4 m_attribute
|
|
uint32 AttributesEx; // 5 m_attributesEx
|
|
uint32 AttributesEx2; // 6 m_attributesExB
|
|
uint32 AttributesEx3; // 7 m_attributesExC
|
|
uint32 AttributesEx4; // 8 m_attributesExD
|
|
uint32 AttributesEx5; // 9 m_attributesExE
|
|
uint32 AttributesEx6; // 10 m_attributesExF
|
|
// uint32 unk_320_1; // 11 3.2.0 (0x20 - totems, 0x4 - paladin auras, etc...)
|
|
uint32 Stances; // 12 m_shapeshiftMask
|
|
// uint32 unk_320_2; // 13 3.2.0
|
|
uint32 StancesNot; // 14 m_shapeshiftExclude
|
|
// uint32 unk_320_3; // 15 3.2.0
|
|
uint32 Targets; // 16 m_targets
|
|
uint32 TargetCreatureType; // 17 m_targetCreatureType
|
|
uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
|
|
uint32 FacingCasterFlags; // 19 m_facingCasterFlags
|
|
uint32 CasterAuraState; // 20 m_casterAuraState
|
|
uint32 TargetAuraState; // 21 m_targetAuraState
|
|
uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState
|
|
uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState
|
|
uint32 casterAuraSpell; // 24 m_casterAuraSpell
|
|
uint32 targetAuraSpell; // 25 m_targetAuraSpell
|
|
uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
|
|
uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
|
|
uint32 CastingTimeIndex; // 28 m_castingTimeIndex
|
|
uint32 RecoveryTime; // 29 m_recoveryTime
|
|
uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime
|
|
uint32 InterruptFlags; // 31 m_interruptFlags
|
|
uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags
|
|
uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags
|
|
uint32 procFlags; // 34 m_procTypeMask
|
|
uint32 procChance; // 35 m_procChance
|
|
uint32 procCharges; // 36 m_procCharges
|
|
uint32 maxLevel; // 37 m_maxLevel
|
|
uint32 baseLevel; // 38 m_baseLevel
|
|
uint32 spellLevel; // 39 m_spellLevel
|
|
uint32 DurationIndex; // 40 m_durationIndex
|
|
uint32 powerType; // 41 m_powerType
|
|
uint32 manaCost; // 42 m_manaCost
|
|
uint32 manaCostPerlevel; // 43 m_manaCostPerLevel
|
|
uint32 manaPerSecond; // 44 m_manaPerSecond
|
|
uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve
|
|
uint32 rangeIndex; // 46 m_rangeIndex
|
|
float speed; // 47 m_speed
|
|
//uint32 modalNextSpell; // 48 m_modalNextSpell not used
|
|
uint32 StackAmount; // 49 m_cumulativeAura
|
|
uint32 Totem[2]; // 50-51 m_totem
|
|
int32 Reagent[8]; // 52-59 m_reagent
|
|
uint32 ReagentCount[8]; // 60-67 m_reagentCount
|
|
int32 EquippedItemClass; // 68 m_equippedItemClass (value)
|
|
int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask)
|
|
int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask)
|
|
uint32 Effect[MAX_EFFECT_INDEX]; // 71-73 m_effect
|
|
int32 EffectDieSides[MAX_EFFECT_INDEX]; // 74-76 m_effectDieSides
|
|
float EffectRealPointsPerLevel[MAX_EFFECT_INDEX]; // 77-79 m_effectRealPointsPerLevel
|
|
int32 EffectBasePoints[MAX_EFFECT_INDEX]; // 80-82 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
|
|
uint32 EffectMechanic[MAX_EFFECT_INDEX]; // 83-85 m_effectMechanic
|
|
uint32 EffectImplicitTargetA[MAX_EFFECT_INDEX]; // 86-88 m_implicitTargetA
|
|
uint32 EffectImplicitTargetB[MAX_EFFECT_INDEX]; // 89-91 m_implicitTargetB
|
|
uint32 EffectRadiusIndex[MAX_EFFECT_INDEX]; // 92-94 m_effectRadiusIndex - spellradius.dbc
|
|
uint32 EffectApplyAuraName[MAX_EFFECT_INDEX]; // 95-97 m_effectAura
|
|
uint32 EffectAmplitude[MAX_EFFECT_INDEX]; // 98-100 m_effectAuraPeriod
|
|
float EffectMultipleValue[MAX_EFFECT_INDEX]; // 101-103 m_effectAmplitude
|
|
uint32 EffectChainTarget[MAX_EFFECT_INDEX]; // 104-106 m_effectChainTargets
|
|
uint32 EffectItemType[MAX_EFFECT_INDEX]; // 107-109 m_effectItemType
|
|
int32 EffectMiscValue[MAX_EFFECT_INDEX]; // 110-112 m_effectMiscValue
|
|
int32 EffectMiscValueB[MAX_EFFECT_INDEX]; // 113-115 m_effectMiscValueB
|
|
uint32 EffectTriggerSpell[MAX_EFFECT_INDEX]; // 116-118 m_effectTriggerSpell
|
|
float EffectPointsPerComboPoint[MAX_EFFECT_INDEX]; // 119-121 m_effectPointsPerCombo
|
|
uint32 EffectSpellClassMaskA[3]; // 122-124 m_effectSpellClassMaskA, effect 0
|
|
uint32 EffectSpellClassMaskB[3]; // 125-127 m_effectSpellClassMaskB, effect 1
|
|
uint32 EffectSpellClassMaskC[3]; // 128-130 m_effectSpellClassMaskC, effect 2
|
|
uint32 SpellVisual[2]; // 131-132 m_spellVisualID
|
|
uint32 SpellIconID; // 133 m_spellIconID
|
|
uint32 activeIconID; // 134 m_activeIconID
|
|
//uint32 spellPriority; // 135 m_spellPriority not used
|
|
char* SpellName[16]; // 136-151 m_name_lang
|
|
//uint32 SpellNameFlag; // 152 not used
|
|
char* Rank[16]; // 153-168 m_nameSubtext_lang
|
|
//uint32 RankFlags; // 169 not used
|
|
//char* Description[16]; // 170-185 m_description_lang not used
|
|
//uint32 DescriptionFlags; // 186 not used
|
|
//char* ToolTip[16]; // 187-202 m_auraDescription_lang not used
|
|
//uint32 ToolTipFlags; // 203 not used
|
|
uint32 ManaCostPercentage; // 204 m_manaCostPct
|
|
uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory
|
|
uint32 StartRecoveryTime; // 206 m_startRecoveryTime
|
|
uint32 MaxTargetLevel; // 207 m_maxTargetLevel
|
|
uint32 SpellFamilyName; // 208 m_spellClassSet
|
|
uint64 SpellFamilyFlags; // 209-210 m_spellClassMask NOTE: size is 12 bytes!!!
|
|
uint32 SpellFamilyFlags2; // 211 addition to m_spellClassMask
|
|
uint32 MaxAffectedTargets; // 212 m_maxTargets
|
|
uint32 DmgClass; // 213 m_defenseType
|
|
uint32 PreventionType; // 214 m_preventionType
|
|
//uint32 StanceBarOrder; // 215 m_stanceBarOrder not used
|
|
float DmgMultiplier[MAX_EFFECT_INDEX]; // 216-218 m_effectChainAmplitude
|
|
//uint32 MinFactionId; // 219 m_minFactionID not used
|
|
//uint32 MinReputation; // 220 m_minReputation not used
|
|
//uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used
|
|
uint32 TotemCategory[2]; // 222-223 m_requiredTotemCategoryID
|
|
int32 AreaGroupId; // 224 m_requiredAreaGroupId
|
|
uint32 SchoolMask; // 225 m_schoolMask
|
|
uint32 runeCostID; // 226 m_runeCostID
|
|
//uint32 spellMissileID; // 227 m_spellMissileID not used
|
|
//uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1
|
|
//float unk_320_4[3]; // 229-231 3.2.0
|
|
//uint32 spellDescriptionVariableID; // 232 3.2.0
|
|
uint32 SpellDifficultyId; // 233 m_spellDifficultyID - id from SpellDifficulty.dbc
|
|
|
|
// helpers
|
|
int32 CalculateSimpleValue(SpellEffectIndex eff) const { return EffectBasePoints[eff] + int32(1); }
|
|
uint32 const* GetEffectSpellClassMask(SpellEffectIndex effect) const
|
|
{
|
|
return EffectSpellClassMaskA + effect * 3;
|
|
}
|
|
|
|
private:
|
|
// prevent creating custom entries (copy data from original in fact)
|
|
SpellEntry(SpellEntry const&); // DON'T must have implementation
|
|
};
|
|
|
|
typedef std::set<uint32> SpellCategorySet;
|
|
typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
|
|
typedef std::set<uint32> PetFamilySpellsSet;
|
|
typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
|
|
|
|
struct SpellCastTimesEntry
|
|
{
|
|
uint32 ID; // 0
|
|
int32 CastTime; // 1
|
|
//float CastTimePerLevel; // 2 unsure / per skill?
|
|
//int32 MinCastTime; // 3 unsure
|
|
};
|
|
|
|
struct SpellFocusObjectEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//char* Name[16]; // 1-15 unused
|
|
// 16 string flags, unused
|
|
};
|
|
|
|
struct SpellRadiusEntry
|
|
{
|
|
uint32 ID;
|
|
float Radius;
|
|
float Radius2;
|
|
};
|
|
|
|
struct SpellRangeEntry
|
|
{
|
|
uint32 ID;
|
|
float minRange;
|
|
float minRangeFriendly;
|
|
float maxRange;
|
|
float maxRangeFriendly;
|
|
};
|
|
|
|
struct SpellRuneCostEntry
|
|
{
|
|
uint32 ID; // 0
|
|
uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
|
|
uint32 runePowerGain; // 4
|
|
|
|
bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; }
|
|
bool NoRunicPowerGain() const { return runePowerGain == 0; }
|
|
};
|
|
|
|
struct SpellShapeshiftEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//uint32 buttonPosition; // 1 unused
|
|
//char* Name[16]; // 2-17 unused
|
|
//uint32 NameFlags; // 18 unused
|
|
uint32 flags1; // 19
|
|
int32 creatureType; // 20 <=0 humanoid, other normal creature types
|
|
//uint32 unk1; // 21 unused, related to next field
|
|
uint32 attackSpeed; // 22
|
|
uint32 modelID_A; // 23 alliance modelid (0 means no model)
|
|
uint32 modelID_H; // 24 horde modelid (but only for one form)
|
|
//uint32 unk3; // 25 unused always 0
|
|
//uint32 unk4; // 26 unused always 0
|
|
uint32 spellId[8]; // 27-34 spells which appear in the bar after shapeshifting
|
|
};
|
|
|
|
struct SpellDifficultyEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 spellId[MAX_DIFFICULTY]; // 1-4 m_spellId[4]
|
|
};
|
|
|
|
struct SpellDurationEntry
|
|
{
|
|
uint32 ID;
|
|
int32 Duration[3];
|
|
};
|
|
|
|
struct SpellItemEnchantmentEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
//uint32 charges; // 1 m_charges
|
|
uint32 type[3]; // 2-4 m_effect[3]
|
|
uint32 amount[3]; // 5-7 m_effectPointsMin[3]
|
|
//uint32 amount2[3] // 8-10 m_effectPointsMax[3]
|
|
uint32 spellid[3]; // 11-13 m_effectArg[3]
|
|
char* description[16]; // 14-29 m_name_lang[16]
|
|
//uint32 descriptionFlags; // 30 name flags
|
|
uint32 aura_id; // 31 m_itemVisual
|
|
uint32 slot; // 32 m_flags
|
|
uint32 GemID; // 33 m_src_itemID
|
|
uint32 EnchantmentCondition; // 34 m_condition_id
|
|
//uint32 requiredSkill; // 35 m_requiredSkillID
|
|
//uint32 requiredSkillValue; // 36 m_requiredSkillRank
|
|
// 37 new in 3.1
|
|
};
|
|
|
|
struct SpellItemEnchantmentConditionEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint8 Color[5]; // 1-5 m_lt_operandType[5]
|
|
//uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
|
|
uint8 Comparator[5]; // 11-15 m_operator[5]
|
|
uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
|
|
uint32 Value[5]; // 21-25 m_rt_operand[5]
|
|
//uint8 Logic[5] // 25-30 m_logic[5]
|
|
};
|
|
|
|
struct StableSlotPricesEntry
|
|
{
|
|
uint32 Slot;
|
|
uint32 Price;
|
|
};
|
|
|
|
struct SummonPropertiesEntry
|
|
{
|
|
uint32 Id; // 0
|
|
uint32 Group; // 1, enum SummonPropGroup
|
|
uint32 FactionId; // 2, 14 rows > 0
|
|
uint32 Type; // 3, enum SummonPropType
|
|
uint32 Slot; // 4, if type = SUMMON_PROP_TYPE_TOTEM, its actual slot 0-6
|
|
uint32 Flags; // 5, enum SummonPropFlags
|
|
};
|
|
|
|
#define MAX_TALENT_RANK 5
|
|
#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
|
|
|
|
struct TalentEntry
|
|
{
|
|
uint32 TalentID; // 0
|
|
uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
|
|
uint32 Row; // 2
|
|
uint32 Col; // 3
|
|
uint32 RankID[MAX_TALENT_RANK]; // 4-8
|
|
// 9-12 not used, always 0, maybe not used high ranks
|
|
uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
|
|
// 14-15 not used
|
|
uint32 DependsOnRank; // 16
|
|
// 17-18 not used
|
|
//uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree
|
|
//uint32 unk2; // 20, all 0
|
|
//uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
|
|
};
|
|
|
|
struct TalentTabEntry
|
|
{
|
|
uint32 TalentTabID; // 0
|
|
//char* name[16]; // 1-16, unused
|
|
//uint32 nameFlags; // 17, unused
|
|
//unit32 spellicon; // 18
|
|
// 19 not used
|
|
uint32 ClassMask; // 20
|
|
uint32 petTalentMask; // 21
|
|
uint32 tabpage; // 22
|
|
//char* internalname; // 23
|
|
};
|
|
|
|
struct TaxiNodesEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 map_id; // 1 m_ContinentID
|
|
float x; // 2 m_x
|
|
float y; // 3 m_y
|
|
float z; // 4 m_z
|
|
char* name[16]; // 5-21 m_Name_lang
|
|
// 22 string flags
|
|
uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
|
|
};
|
|
|
|
struct TaxiPathEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 from; // 1 m_FromTaxiNode
|
|
uint32 to; // 2 m_ToTaxiNode
|
|
uint32 price; // 3 m_Cost
|
|
};
|
|
|
|
struct TaxiPathNodeEntry
|
|
{
|
|
// 0 m_ID
|
|
uint32 path; // 1 m_PathID
|
|
uint32 index; // 2 m_NodeIndex
|
|
uint32 mapid; // 3 m_ContinentID
|
|
float x; // 4 m_LocX
|
|
float y; // 5 m_LocY
|
|
float z; // 6 m_LocZ
|
|
uint32 actionFlag; // 7 m_flags
|
|
uint32 delay; // 8 m_delay
|
|
uint32 arrivalEventID; // 9 m_arrivalEventID
|
|
uint32 departureEventID; // 10 m_departureEventID
|
|
};
|
|
|
|
struct TotemCategoryEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//char* name[16]; // 1-16
|
|
// 17 string flags, unused
|
|
uint32 categoryType; // 18 (one for specialization)
|
|
uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
|
|
};
|
|
|
|
struct VehicleEntry
|
|
{
|
|
uint32 m_ID; // 0
|
|
uint32 m_flags; // 1
|
|
float m_turnSpeed; // 2
|
|
float m_pitchSpeed; // 3
|
|
float m_pitchMin; // 4
|
|
float m_pitchMax; // 5
|
|
uint32 m_seatID[8]; // 6-13
|
|
float m_mouseLookOffsetPitch; // 14
|
|
float m_cameraFadeDistScalarMin; // 15
|
|
float m_cameraFadeDistScalarMax; // 16
|
|
float m_cameraPitchOffset; // 17
|
|
//int m_powerType[3]; // removed in 3.1
|
|
//int m_powerToken[3]; // removed in 3.1
|
|
float m_facingLimitRight; // 18
|
|
float m_facingLimitLeft; // 19
|
|
float m_msslTrgtTurnLingering; // 20
|
|
float m_msslTrgtPitchLingering; // 21
|
|
float m_msslTrgtMouseLingering; // 22
|
|
float m_msslTrgtEndOpacity; // 23
|
|
float m_msslTrgtArcSpeed; // 24
|
|
float m_msslTrgtArcRepeat; // 25
|
|
float m_msslTrgtArcWidth; // 26
|
|
float m_msslTrgtImpactRadius[2]; // 27-28
|
|
char* m_msslTrgtArcTexture; // 29
|
|
char* m_msslTrgtImpactTexture; // 30
|
|
char* m_msslTrgtImpactModel[2]; // 31-32
|
|
float m_cameraYawOffset; // 33
|
|
uint32 m_uiLocomotionType; // 34
|
|
float m_msslTrgtImpactTexRadius; // 35
|
|
uint32 m_uiSeatIndicatorType; // 36
|
|
// 37, new in 3.1
|
|
// 38, new in 3.1
|
|
// 39, new in 3.1
|
|
};
|
|
|
|
struct VehicleSeatEntry
|
|
{
|
|
uint32 m_ID; // 0
|
|
uint32 m_flags; // 1
|
|
int32 m_attachmentID; // 2
|
|
float m_attachmentOffsetX; // 3
|
|
float m_attachmentOffsetY; // 4
|
|
float m_attachmentOffsetZ; // 5
|
|
float m_enterPreDelay; // 6
|
|
float m_enterSpeed; // 7
|
|
float m_enterGravity; // 8
|
|
float m_enterMinDuration; // 9
|
|
float m_enterMaxDuration; // 10
|
|
float m_enterMinArcHeight; // 11
|
|
float m_enterMaxArcHeight; // 12
|
|
int32 m_enterAnimStart; // 13
|
|
int32 m_enterAnimLoop; // 14
|
|
int32 m_rideAnimStart; // 15
|
|
int32 m_rideAnimLoop; // 16
|
|
int32 m_rideUpperAnimStart; // 17
|
|
int32 m_rideUpperAnimLoop; // 18
|
|
float m_exitPreDelay; // 19
|
|
float m_exitSpeed; // 20
|
|
float m_exitGravity; // 21
|
|
float m_exitMinDuration; // 22
|
|
float m_exitMaxDuration; // 23
|
|
float m_exitMinArcHeight; // 24
|
|
float m_exitMaxArcHeight; // 25
|
|
int32 m_exitAnimStart; // 26
|
|
int32 m_exitAnimLoop; // 27
|
|
int32 m_exitAnimEnd; // 28
|
|
float m_passengerYaw; // 29
|
|
float m_passengerPitch; // 30
|
|
float m_passengerRoll; // 31
|
|
int32 m_passengerAttachmentID; // 32
|
|
int32 m_vehicleEnterAnim; // 33
|
|
int32 m_vehicleExitAnim; // 34
|
|
int32 m_vehicleRideAnimLoop; // 35
|
|
int32 m_vehicleEnterAnimBone; // 36
|
|
int32 m_vehicleExitAnimBone; // 37
|
|
int32 m_vehicleRideAnimLoopBone; // 38
|
|
float m_vehicleEnterAnimDelay; // 39
|
|
float m_vehicleExitAnimDelay; // 40
|
|
uint32 m_vehicleAbilityDisplay; // 41
|
|
uint32 m_enterUISoundID; // 42
|
|
uint32 m_exitUISoundID; // 43
|
|
int32 m_uiSkin; // 44
|
|
uint32 m_flagsB; // 45
|
|
// 46-57 added in 3.1, floats mostly
|
|
};
|
|
|
|
struct WorldMapAreaEntry
|
|
{
|
|
//uint32 ID; // 0
|
|
uint32 map_id; // 1
|
|
uint32 area_id; // 2 index (continent 0 areas ignored)
|
|
//char* internal_name // 3
|
|
float y1; // 4
|
|
float y2; // 5
|
|
float x1; // 6
|
|
float x2; // 7
|
|
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
|
|
// int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates)
|
|
// uint32 someMapID; // 10
|
|
};
|
|
|
|
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
|
|
|
|
struct WorldMapOverlayEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
|
|
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5
|
|
// 6-7 always 0, possible part of areatableID[]
|
|
//char* internal_name // 8
|
|
// 9-16 some ints
|
|
};
|
|
|
|
struct WorldSafeLocsEntry
|
|
{
|
|
uint32 ID; // 0
|
|
uint32 map_id; // 1
|
|
float x; // 2
|
|
float y; // 3
|
|
float z; // 4
|
|
//char* name[16] // 5-20 name, unused
|
|
// 21 name flags, unused
|
|
};
|
|
|
|
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
|
|
#if defined( __GNUC__ )
|
|
#pragma pack()
|
|
#else
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
// Structures not used for casting to loaded DBC data and not required then packing
|
|
struct MapDifficulty
|
|
{
|
|
MapDifficulty() : resetTime(0), maxPlayers(0) {}
|
|
MapDifficulty(uint32 _resetTime, uint32 _maxPlayers) : resetTime(_resetTime), maxPlayers(_maxPlayers) {}
|
|
|
|
uint32 resetTime;
|
|
uint32 maxPlayers; // some heroic dungeons have 0 when expect same value as in normal dificulty case
|
|
};
|
|
|
|
struct TalentSpellPos
|
|
{
|
|
TalentSpellPos() : talent_id(0), rank(0) {}
|
|
TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
|
|
|
|
uint16 talent_id;
|
|
uint8 rank;
|
|
};
|
|
|
|
typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
|
|
|
|
struct TaxiPathBySourceAndDestination
|
|
{
|
|
TaxiPathBySourceAndDestination() : ID(0),price(0) {}
|
|
TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
|
|
|
|
uint32 ID;
|
|
uint32 price;
|
|
};
|
|
typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
|
|
typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
|
|
|
|
struct TaxiPathNodePtr
|
|
{
|
|
TaxiPathNodePtr() : i_ptr(NULL) {}
|
|
TaxiPathNodePtr(TaxiPathNodeEntry const* ptr) : i_ptr(ptr) {}
|
|
|
|
TaxiPathNodeEntry const* i_ptr;
|
|
|
|
operator TaxiPathNodeEntry const& () const { return *i_ptr; }
|
|
};
|
|
|
|
typedef Path<TaxiPathNodePtr,TaxiPathNodeEntry const> TaxiPathNodeList;
|
|
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
|
|
|
|
#define TaxiMaskSize 12
|
|
typedef uint32 TaxiMask[TaxiMaskSize];
|
|
#endif
|