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1963 lines
65 KiB
C++
1963 lines
65 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Pet.h"
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#include "Formulas.h"
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#include "SpellAuras.h"
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#include "CreatureAI.h"
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#include "Unit.h"
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#include "Util.h"
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char const* petTypeSuffix[MAX_PET_TYPE] =
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{
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"'s Minion", // SUMMON_PET
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"'s Pet", // HUNTER_PET
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"'s Guardian", // GUARDIAN_PET
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"'s Companion" // MINI_PET
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};
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Pet::Pet(PetType type) :
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Creature(CREATURE_SUBTYPE_PET), m_removed(false), m_petType(type), m_happinessTimer(7500), m_duration(0), m_resetTalentsCost(0),
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m_bonusdamage(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraUpdateMask(0), m_loading(false),
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m_declinedname(NULL), m_petModeFlags(PET_MODE_DEFAULT)
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{
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m_name = "Pet";
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m_regenTimer = 4000;
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// pets always have a charminfo, even if they are not actually charmed
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CharmInfo* charmInfo = InitCharmInfo(this);
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if(type == MINI_PET) // always passive
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charmInfo->SetReactState(REACT_PASSIVE);
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else if(type == GUARDIAN_PET) // always aggressive
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charmInfo->SetReactState(REACT_AGGRESSIVE);
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}
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Pet::~Pet()
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{
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delete m_declinedname;
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}
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void Pet::AddToWorld()
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{
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///- Register the pet for guid lookup
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if(!IsInWorld())
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GetMap()->GetObjectsStore().insert<Pet>(GetGUID(), (Pet*)this);
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Unit::AddToWorld();
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}
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void Pet::RemoveFromWorld()
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{
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///- Remove the pet from the accessor
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if(IsInWorld())
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GetMap()->GetObjectsStore().erase<Pet>(GetGUID(), (Pet*)NULL);
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///- Don't call the function for Creature, normal mobs + totems go in a different storage
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Unit::RemoveFromWorld();
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}
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bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool current )
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{
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m_loading = true;
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uint32 ownerid = owner->GetGUIDLow();
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QueryResult *result;
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if (petnumber)
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// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND id = '%u'",
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ownerid, petnumber);
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else if (current)
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// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
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ownerid, PET_SAVE_AS_CURRENT );
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else if (petentry)
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// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
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// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
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ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
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else
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// any current or other non-stabled pet (for hunter "call pet")
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// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
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ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
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if(!result)
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return false;
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Field *fields = result->Fetch();
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// update for case of current pet "slot = 0"
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petentry = fields[1].GetUInt32();
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if (!petentry)
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{
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delete result;
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return false;
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}
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uint32 summon_spell_id = fields[17].GetUInt32();
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
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bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
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// check temporary summoned pets like mage water elemental
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if (current && is_temporary_summoned)
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{
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delete result;
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return false;
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}
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PetType pet_type = PetType(fields[18].GetUInt8());
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if(pet_type == HUNTER_PET)
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{
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CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(petentry);
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if(!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets()))
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{
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delete result;
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return false;
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}
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}
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uint32 pet_number = fields[0].GetUInt32();
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if (current && owner->IsPetNeedBeTemporaryUnsummoned())
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{
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owner->SetTemporaryUnsummonedPetNumber(pet_number);
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delete result;
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return false;
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}
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Map *map = owner->GetMap();
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uint32 guid = map->GenerateLocalLowGuid(HIGHGUID_PET);
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if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
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{
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delete result;
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return false;
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}
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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Relocate(px, py, pz, owner->GetOrientation());
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if (!IsPositionValid())
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{
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sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
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GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
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delete result;
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return false;
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}
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setPetType(pet_type);
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setFaction(owner->getFaction());
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SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
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CreatureInfo const *cinfo = GetCreatureInfo();
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if (cinfo->type == CREATURE_TYPE_CRITTER)
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{
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AIM_Initialize();
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map->Add((Creature*)this);
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delete result;
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return true;
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}
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m_charmInfo->SetPetNumber(pet_number, IsPermanentPetFor(owner));
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SetOwnerGUID(owner->GetGUID());
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SetDisplayId(fields[3].GetUInt32());
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SetNativeDisplayId(fields[3].GetUInt32());
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uint32 petlevel = fields[4].GetUInt32();
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SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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SetName(fields[8].GetString());
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switch (getPetType())
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{
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case SUMMON_PET:
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petlevel=owner->getLevel();
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SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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// this enables popup window (pet dismiss, cancel)
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break;
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case HUNTER_PET:
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SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
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SetSheath(SHEATH_STATE_MELEE);
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SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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// this enables popup window (pet abandon, cancel)
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SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
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SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
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setPowerType(POWER_FOCUS);
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break;
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default:
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sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
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}
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if(owner->IsPvP())
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SetPvP(true);
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if(owner->IsFFAPvP())
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SetFFAPvP(true);
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SetCanModifyStats(true);
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InitStatsForLevel(petlevel);
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InitTalentForLevel(); // set original talents points before spell loading
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
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SetCreatorGUID(owner->GetGUID());
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m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8()));
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uint32 savedhealth = fields[10].GetUInt32();
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uint32 savedmana = fields[11].GetUInt32();
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// set current pet as current
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// 0=current
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// 1..MAX_PET_STABLES in stable slot
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// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
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if (fields[7].GetUInt32() != 0)
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{
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
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PET_SAVE_NOT_IN_SLOT, ownerid, PET_SAVE_AS_CURRENT, m_charmInfo->GetPetNumber());
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CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'",
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PET_SAVE_AS_CURRENT, ownerid, m_charmInfo->GetPetNumber());
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CharacterDatabase.CommitTransaction();
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}
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// load action bar, if data broken will fill later by default spells.
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if (!is_temporary_summoned)
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m_charmInfo->LoadPetActionBar(fields[13].GetCppString());
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// since last save (in seconds)
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uint32 timediff = uint32(time(NULL) - fields[14].GetUInt64());
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m_resetTalentsCost = fields[15].GetUInt32();
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m_resetTalentsTime = fields[16].GetUInt64();
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delete result;
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//load spells/cooldowns/auras
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_LoadAuras(timediff);
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//init AB
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if (is_temporary_summoned)
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{
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// Temporary summoned pets always have initial spell list at load
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InitPetCreateSpells();
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}
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else
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{
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LearnPetPassives();
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CastPetAuras(current);
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}
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if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
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{
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SetHealth(GetMaxHealth());
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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}
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else
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{
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SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
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SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
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}
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UpdateWalkMode(owner);
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AIM_Initialize();
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map->Add((Creature*)this);
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// Spells should be loaded after pet is added to map, because in CheckCast is check on it
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_LoadSpells();
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InitLevelupSpellsForLevel();
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CleanupActionBar(); // remove unknown spells from action bar after load
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_LoadSpellCooldowns();
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owner->SetPet(this); // in DB stored only full controlled creature
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DEBUG_LOG("New Pet has guid %u", GetGUIDLow());
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if (owner->GetTypeId() == TYPEID_PLAYER)
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{
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((Player*)owner)->PetSpellInitialize();
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if(((Player*)owner)->GetGroup())
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((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET);
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((Player*)owner)->SendTalentsInfoData(true);
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}
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if (owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
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{
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result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
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if(result)
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{
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if(m_declinedname)
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delete m_declinedname;
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m_declinedname = new DeclinedName;
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Field *fields2 = result->Fetch();
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for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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m_declinedname->name[i] = fields2[i].GetCppString();
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delete result;
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}
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}
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m_loading = false;
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SynchronizeLevelWithOwner();
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return true;
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}
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void Pet::SavePetToDB(PetSaveMode mode)
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{
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if (!GetEntry())
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return;
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// save only fully controlled creature
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if (!isControlled())
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return;
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// not save not player pets
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if(!IS_PLAYER_GUID(GetOwnerGUID()))
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return;
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Player* pOwner = (Player*)GetOwner();
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if (!pOwner)
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return;
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// current/stable/not_in_slot
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if (mode >= PET_SAVE_AS_CURRENT)
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{
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// not save pet as current if another pet temporary unsummoned
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if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
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pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
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{
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// pet will lost anyway at restore temporary unsummoned
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if(getPetType()==HUNTER_PET)
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return;
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// for warlock case
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mode = PET_SAVE_NOT_IN_SLOT;
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}
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uint32 curhealth = GetHealth();
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uint32 curmana = GetPower(POWER_MANA);
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// stable and not in slot saves
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if (mode != PET_SAVE_AS_CURRENT)
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RemoveAllAuras();
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_SaveSpells();
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_SaveSpellCooldowns();
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_SaveAuras();
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uint32 owner = GUID_LOPART(GetOwnerGUID());
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std::string name = m_name;
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CharacterDatabase.escape_string(name);
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CharacterDatabase.BeginTransaction();
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// remove current data
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CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() );
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// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
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if(mode <= PET_SAVE_LAST_STABLE_SLOT)
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CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'",
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PET_SAVE_NOT_IN_SLOT, owner, uint32(mode) );
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// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
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if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
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CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
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owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
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// save pet
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std::ostringstream ss;
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ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
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<< "VALUES ("
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<< m_charmInfo->GetPetNumber() << ", "
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<< GetEntry() << ", "
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<< owner << ", "
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<< GetNativeDisplayId() << ", "
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<< getLevel() << ", "
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<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
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<< uint32(m_charmInfo->GetReactState()) << ", "
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<< uint32(mode) << ", '"
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<< name.c_str() << "', "
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<< uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ", "
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<< (curhealth < 1 ? 1 : curhealth) << ", "
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<< curmana << ", "
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<< GetPower(POWER_HAPPINESS) << ", '";
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for(uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
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{
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ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
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<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
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};
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ss << "', "
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<< time(NULL) << ", "
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<< uint32(m_resetTalentsCost) << ", "
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<< uint64(m_resetTalentsTime) << ", "
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<< GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
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<< uint32(getPetType()) << ")";
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CharacterDatabase.Execute( ss.str().c_str() );
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CharacterDatabase.CommitTransaction();
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}
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// delete
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else
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{
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RemoveAllAuras(AURA_REMOVE_BY_DELETE);
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DeleteFromDB(m_charmInfo->GetPetNumber());
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}
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}
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void Pet::DeleteFromDB(uint32 guidlow)
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{
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CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow);
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CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow);
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CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow);
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CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow);
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CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow);
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}
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void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
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{
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Creature::setDeathState(s);
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if(getDeathState()==CORPSE)
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{
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//remove summoned pet (no corpse)
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if(getPetType()==SUMMON_PET)
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Remove(PET_SAVE_NOT_IN_SLOT);
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// other will despawn at corpse desppawning (Pet::Update code)
|
|
else
|
|
{
|
|
// pet corpse non lootable and non skinnable
|
|
SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
|
|
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
//lose happiness when died and not in BG/Arena
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
|
|
if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
|
|
ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
}
|
|
}
|
|
else if(getDeathState()==ALIVE)
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
CastPetAuras(true);
|
|
}
|
|
}
|
|
|
|
void Pet::Update(uint32 diff)
|
|
{
|
|
if(m_removed) // pet already removed, just wait in remove queue, no updates
|
|
return;
|
|
|
|
switch( m_deathState )
|
|
{
|
|
case CORPSE:
|
|
{
|
|
if( m_deathTimer <= diff )
|
|
{
|
|
ASSERT(getPetType()!=SUMMON_PET && "Must be already removed.");
|
|
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case ALIVE:
|
|
{
|
|
// unsummon pet that lost owner
|
|
Unit* owner = GetOwner();
|
|
if(!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
|
|
{
|
|
Remove(PET_SAVE_NOT_IN_SLOT, true);
|
|
return;
|
|
}
|
|
|
|
if(isControlled())
|
|
{
|
|
if( owner->GetPetGUID() != GetGUID() )
|
|
{
|
|
Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(m_duration > 0)
|
|
{
|
|
if(m_duration > (int32)diff)
|
|
m_duration -= (int32)diff;
|
|
else
|
|
{
|
|
Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//regenerate focus for hunter pets or energy for deathknight's ghoul
|
|
if(m_regenTimer <= diff)
|
|
{
|
|
switch (getPowerType())
|
|
{
|
|
case POWER_FOCUS:
|
|
case POWER_ENERGY:
|
|
Regenerate(getPowerType());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
m_regenTimer = 4000;
|
|
}
|
|
else
|
|
m_regenTimer -= diff;
|
|
|
|
if(getPetType() != HUNTER_PET)
|
|
break;
|
|
|
|
if(m_happinessTimer <= diff)
|
|
{
|
|
LooseHappiness();
|
|
m_happinessTimer = 7500;
|
|
}
|
|
else
|
|
m_happinessTimer -= diff;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
Creature::Update(diff);
|
|
}
|
|
|
|
void Pet::Regenerate(Powers power)
|
|
{
|
|
uint32 curValue = GetPower(power);
|
|
uint32 maxValue = GetMaxPower(power);
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
switch (power)
|
|
{
|
|
case POWER_FOCUS:
|
|
{
|
|
// For hunter pets.
|
|
addvalue = 24 * sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_FOCUS);
|
|
break;
|
|
}
|
|
case POWER_ENERGY:
|
|
{
|
|
// For deathknight's ghoul.
|
|
addvalue = 20;
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
|
|
// Apply modifiers (if any).
|
|
AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
|
if ((*i)->GetModifier()->m_miscvalue == power)
|
|
addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
|
|
|
|
ModifyPower(power, (int32)addvalue);
|
|
}
|
|
|
|
void Pet::LooseHappiness()
|
|
{
|
|
uint32 curValue = GetPower(POWER_HAPPINESS);
|
|
if (curValue <= 0)
|
|
return;
|
|
int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
|
|
if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
|
|
addvalue = int32(addvalue * 1.5);
|
|
ModifyPower(POWER_HAPPINESS, -addvalue);
|
|
}
|
|
|
|
HappinessState Pet::GetHappinessState()
|
|
{
|
|
if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
|
|
return UNHAPPY;
|
|
else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
|
|
return HAPPY;
|
|
else
|
|
return CONTENT;
|
|
}
|
|
|
|
bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
|
|
{
|
|
uint8 activecount = 1;
|
|
uint32 chainstartstore[ACTIVE_SPELLS_MAX];
|
|
|
|
if(IsPassiveSpell(spellid))
|
|
return true;
|
|
|
|
chainstartstore[0] = sSpellMgr.GetFirstSpellInChain(spellid);
|
|
|
|
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if(itr->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
if(IsPassiveSpell(itr->first))
|
|
continue;
|
|
|
|
uint32 chainstart = sSpellMgr.GetFirstSpellInChain(itr->first);
|
|
|
|
uint8 x;
|
|
|
|
for(x = 0; x < activecount; x++)
|
|
{
|
|
if(chainstart == chainstartstore[x])
|
|
break;
|
|
}
|
|
|
|
if(x == activecount) //spellchain not yet saved -> add active count
|
|
{
|
|
++activecount;
|
|
if(activecount > ACTIVE_SPELLS_MAX)
|
|
return false;
|
|
chainstartstore[x] = chainstart;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Pet::Remove(PetSaveMode mode, bool returnreagent)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
|
|
if(owner)
|
|
{
|
|
if(owner->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
((Player*)owner)->RemovePet(this,mode,returnreagent);
|
|
return;
|
|
}
|
|
|
|
// only if current pet in slot
|
|
if(owner->GetPetGUID()==GetGUID())
|
|
owner->SetPet(0);
|
|
}
|
|
|
|
AddObjectToRemoveList();
|
|
m_removed = true;
|
|
}
|
|
|
|
void Pet::GivePetXP(uint32 xp)
|
|
{
|
|
if(getPetType() != HUNTER_PET)
|
|
return;
|
|
|
|
if ( xp < 1 )
|
|
return;
|
|
|
|
if(!isAlive())
|
|
return;
|
|
|
|
uint32 level = getLevel();
|
|
|
|
// XP to money conversion processed in Player::RewardQuest
|
|
if(level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
|
|
return;
|
|
|
|
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
|
|
uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
uint32 newXP = curXP + xp;
|
|
|
|
if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel())
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1);
|
|
return;
|
|
}
|
|
|
|
while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) )
|
|
{
|
|
newXP -= nextLvlXP;
|
|
|
|
GivePetLevel(level+1);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(level+1));
|
|
|
|
level = getLevel();
|
|
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
}
|
|
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP);
|
|
}
|
|
|
|
void Pet::GivePetLevel(uint32 level)
|
|
{
|
|
if(!level)
|
|
return;
|
|
|
|
InitStatsForLevel(level);
|
|
InitLevelupSpellsForLevel();
|
|
InitTalentForLevel();
|
|
}
|
|
|
|
bool Pet::CreateBaseAtCreature(Creature* creature)
|
|
{
|
|
if(!creature)
|
|
{
|
|
sLog.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()");
|
|
return false;
|
|
}
|
|
|
|
uint32 guid = creature->GetMap()->GenerateLocalLowGuid(HIGHGUID_PET);
|
|
|
|
BASIC_LOG("Create pet");
|
|
uint32 pet_number = sObjectMgr.GeneratePetNumber();
|
|
if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number))
|
|
return false;
|
|
|
|
Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
|
|
|
|
if(!IsPositionValid())
|
|
{
|
|
sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
|
|
GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
|
|
return false;
|
|
}
|
|
|
|
CreatureInfo const *cinfo = GetCreatureInfo();
|
|
if(!cinfo)
|
|
{
|
|
sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
|
|
return false;
|
|
}
|
|
|
|
if(cinfo->type == CREATURE_TYPE_CRITTER)
|
|
{
|
|
setPetType(MINI_PET);
|
|
return true;
|
|
}
|
|
SetDisplayId(creature->GetDisplayId());
|
|
SetNativeDisplayId(creature->GetNativeDisplayId());
|
|
SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
|
|
SetPower(POWER_HAPPINESS, 166500);
|
|
setPowerType(POWER_FOCUS);
|
|
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(creature->getLevel()));
|
|
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
|
|
|
if(CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
|
|
SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]);
|
|
else
|
|
SetName(creature->GetNameForLocaleIdx(sObjectMgr.GetDBCLocaleIndex()));
|
|
|
|
if(cinfo->type == CREATURE_TYPE_BEAST)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
|
|
SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner)
|
|
{
|
|
CreatureInfo const *cinfo = GetCreatureInfo();
|
|
ASSERT(cinfo);
|
|
|
|
if(!owner)
|
|
{
|
|
owner = GetOwner();
|
|
if(!owner)
|
|
{
|
|
sLog.outError("attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry;
|
|
|
|
SetLevel(petlevel);
|
|
|
|
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
|
|
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
|
|
|
|
SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
|
|
SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
|
|
if(cFamily && cFamily->minScale > 0.0f && getPetType()==HUNTER_PET)
|
|
{
|
|
float scale;
|
|
if (getLevel() >= cFamily->maxScaleLevel)
|
|
scale = cFamily->maxScale;
|
|
else if (getLevel() <= cFamily->minScaleLevel)
|
|
scale = cFamily->minScale;
|
|
else
|
|
scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
|
|
|
|
SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
|
|
}
|
|
m_bonusdamage = 0;
|
|
|
|
int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0};
|
|
|
|
if(cinfo && getPetType() != HUNTER_PET)
|
|
{
|
|
createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1;
|
|
createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2;
|
|
createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3;
|
|
createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4;
|
|
createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5;
|
|
createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6;
|
|
}
|
|
|
|
switch(getPetType())
|
|
{
|
|
case SUMMON_PET:
|
|
{
|
|
if(owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
switch(owner->getClass())
|
|
{
|
|
case CLASS_WARLOCK:
|
|
{
|
|
|
|
//the damage bonus used for pets is either fire or shadow damage, whatever is higher
|
|
uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
|
|
uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
|
|
uint32 val = (fire > shadow) ? fire : shadow;
|
|
|
|
SetBonusDamage(int32 (val * 0.15f));
|
|
//bonusAP += val * 0.57;
|
|
break;
|
|
}
|
|
case CLASS_MAGE:
|
|
{
|
|
//40% damage bonus of mage's frost damage
|
|
float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4f;
|
|
if(val < 0)
|
|
val = 0;
|
|
SetBonusDamage( int32(val));
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
|
|
|
|
//SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
|
|
|
|
PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(creature_ID, petlevel);
|
|
if(pInfo) // exist in DB
|
|
{
|
|
SetCreateHealth(pInfo->health);
|
|
SetCreateMana(pInfo->mana);
|
|
|
|
if(pInfo->armor > 0)
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
|
|
|
|
for(int stat = 0; stat < MAX_STATS; ++stat)
|
|
{
|
|
SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
|
|
}
|
|
}
|
|
else // not exist in DB, use some default fake data
|
|
{
|
|
sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry);
|
|
|
|
// remove elite bonuses included in DB values
|
|
SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
|
|
SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
|
|
|
|
SetCreateStat(STAT_STRENGTH, 22);
|
|
SetCreateStat(STAT_AGILITY, 22);
|
|
SetCreateStat(STAT_STAMINA, 25);
|
|
SetCreateStat(STAT_INTELLECT, 28);
|
|
SetCreateStat(STAT_SPIRIT, 27);
|
|
}
|
|
break;
|
|
}
|
|
case HUNTER_PET:
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(petlevel));
|
|
//these formula may not be correct; however, it is designed to be close to what it should be
|
|
//this makes dps 0.5 of pets level
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
|
|
//damage range is then petlevel / 2
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
|
|
//damage is increased afterwards as strength and pet scaling modify attack power
|
|
|
|
//stored standard pet stats are entry 1 in pet_levelinfo
|
|
PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(creature_ID, petlevel);
|
|
if(pInfo) // exist in DB
|
|
{
|
|
SetCreateHealth(pInfo->health);
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
|
|
//SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
|
|
|
|
for( int i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
{
|
|
SetCreateStat(Stats(i), float(pInfo->stats[i]));
|
|
}
|
|
}
|
|
else // not exist in DB, use some default fake data
|
|
{
|
|
sLog.outErrorDb("Hunter pet levelstats missing in DB");
|
|
|
|
// remove elite bonuses included in DB values
|
|
SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
|
|
|
|
SetCreateStat(STAT_STRENGTH, 22);
|
|
SetCreateStat(STAT_AGILITY, 22);
|
|
SetCreateStat(STAT_STAMINA, 25);
|
|
SetCreateStat(STAT_INTELLECT, 28);
|
|
SetCreateStat(STAT_SPIRIT, 27);
|
|
}
|
|
break;
|
|
}
|
|
case GUARDIAN_PET:
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
|
|
|
|
SetCreateMana(28 + 10*petlevel);
|
|
SetCreateHealth(28 + 30*petlevel);
|
|
|
|
// FIXME: this is wrong formula, possible each guardian pet have own damage formula
|
|
//these formula may not be correct; however, it is designed to be close to what it should be
|
|
//this makes dps 0.5 of pets level
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
//damage range is then petlevel / 2
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
break;
|
|
default:
|
|
sLog.outError("Pet have incorrect type (%u) for levelup.", getPetType());
|
|
break;
|
|
}
|
|
|
|
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
|
|
|
|
UpdateAllStats();
|
|
|
|
SetHealth(GetMaxHealth());
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HaveInDiet(ItemPrototype const* item) const
|
|
{
|
|
if (!item->FoodType)
|
|
return false;
|
|
|
|
CreatureInfo const* cInfo = GetCreatureInfo();
|
|
if(!cInfo)
|
|
return false;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
|
|
if(!cFamily)
|
|
return false;
|
|
|
|
uint32 diet = cFamily->petFoodMask;
|
|
uint32 FoodMask = 1 << (item->FoodType-1);
|
|
return diet & FoodMask;
|
|
}
|
|
|
|
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
|
|
{
|
|
// -5 or greater food level
|
|
if(getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
|
|
return 35000;
|
|
// -10..-6
|
|
else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good
|
|
return 17000;
|
|
// -14..-11
|
|
else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
|
|
return 8000;
|
|
// -15 or less
|
|
else
|
|
return 0; //food too low level
|
|
}
|
|
|
|
void Pet::_LoadSpellCooldowns()
|
|
{
|
|
m_CreatureSpellCooldowns.clear();
|
|
m_CreatureCategoryCooldowns.clear();
|
|
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber());
|
|
|
|
if(result)
|
|
{
|
|
time_t curTime = time(NULL);
|
|
|
|
WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+size_t(result->GetRowCount())*8));
|
|
data << GetGUID();
|
|
data << uint8(0x0); // flags (0x1, 0x2)
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
time_t db_time = (time_t)fields[1].GetUInt64();
|
|
|
|
if(!sSpellStore.LookupEntry(spell_id))
|
|
{
|
|
sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id);
|
|
continue;
|
|
}
|
|
|
|
// skip outdated cooldown
|
|
if(db_time <= curTime)
|
|
continue;
|
|
|
|
data << uint32(spell_id);
|
|
data << uint32(uint32(db_time-curTime)*IN_MILLISECONDS);
|
|
|
|
_AddCreatureSpellCooldown(spell_id,db_time);
|
|
|
|
DEBUG_LOG("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
if(!m_CreatureSpellCooldowns.empty() && GetOwner())
|
|
{
|
|
((Player*)GetOwner())->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveSpellCooldowns()
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
|
|
|
|
time_t curTime = time(NULL);
|
|
|
|
// remove oudated and save active
|
|
for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();)
|
|
{
|
|
if(itr->second <= curTime)
|
|
m_CreatureSpellCooldowns.erase(itr++);
|
|
else
|
|
{
|
|
CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" UI64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::_LoadSpells()
|
|
{
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
|
|
|
|
if(result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveSpells()
|
|
{
|
|
for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
|
|
{
|
|
++next;
|
|
|
|
// prevent saving family passives to DB
|
|
if (itr->second.type == PETSPELL_FAMILY)
|
|
continue;
|
|
|
|
switch(itr->second.state)
|
|
{
|
|
case PETSPELL_REMOVED:
|
|
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
|
|
m_spells.erase(itr);
|
|
continue;
|
|
case PETSPELL_CHANGED:
|
|
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
|
|
CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
|
|
break;
|
|
case PETSPELL_NEW:
|
|
CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
|
|
break;
|
|
case PETSPELL_UNCHANGED:
|
|
continue;
|
|
}
|
|
|
|
itr->second.state = PETSPELL_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Pet::_LoadAuras(uint32 timediff)
|
|
{
|
|
RemoveAllAuras();
|
|
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
|
|
|
|
if(result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint64 caster_guid = fields[0].GetUInt64();
|
|
uint32 spellid = fields[1].GetUInt32();
|
|
SpellEffectIndex effindex = SpellEffectIndex(fields[2].GetUInt32());
|
|
uint32 stackcount= fields[3].GetUInt32();
|
|
int32 damage = (int32)fields[4].GetUInt32();
|
|
int32 maxduration = (int32)fields[5].GetUInt32();
|
|
int32 remaintime = (int32)fields[6].GetUInt32();
|
|
int32 remaincharges = (int32)fields[7].GetUInt32();
|
|
|
|
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
|
|
if(!spellproto)
|
|
{
|
|
sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex);
|
|
continue;
|
|
}
|
|
|
|
if(effindex >= MAX_EFFECT_INDEX)
|
|
{
|
|
sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex);
|
|
continue;
|
|
}
|
|
|
|
// negative effects should continue counting down after logout
|
|
if (remaintime != -1 && !IsPositiveEffect(spellid, effindex))
|
|
{
|
|
if (remaintime/IN_MILLISECONDS <= int32(timediff))
|
|
continue;
|
|
|
|
remaintime -= timediff*IN_MILLISECONDS;
|
|
}
|
|
|
|
// prevent wrong values of remaincharges
|
|
if(spellproto->procCharges)
|
|
{
|
|
if(remaincharges <= 0 || remaincharges > (int32)spellproto->procCharges)
|
|
remaincharges = spellproto->procCharges;
|
|
}
|
|
else
|
|
remaincharges = -1;
|
|
|
|
/// do not load single target auras (unless they were cast by the player)
|
|
if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
|
|
continue;
|
|
|
|
for(uint32 i=0; i < stackcount; ++i)
|
|
{
|
|
Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
|
|
|
|
if(!damage)
|
|
damage = aura->GetModifier()->m_amount;
|
|
aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
|
|
AddAura(aura);
|
|
}
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveAuras()
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
|
|
|
|
AuraMap const& auras = GetAuras();
|
|
if (auras.empty())
|
|
return;
|
|
|
|
spellEffectPair lastEffectPair = auras.begin()->first;
|
|
uint32 stackCounter = 1;
|
|
|
|
for(AuraMap::const_iterator itr = auras.begin(); ; ++itr)
|
|
{
|
|
if(itr == auras.end() || lastEffectPair != itr->first)
|
|
{
|
|
AuraMap::const_iterator itr2 = itr;
|
|
// save previous spellEffectPair to db
|
|
itr2--;
|
|
SpellEntry const *spellInfo = itr2->second->GetSpellProto();
|
|
/// do not save single target auras (unless they were cast by the player)
|
|
if (!(itr2->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)))
|
|
{
|
|
if(!itr2->second->IsPassive())
|
|
{
|
|
// skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
|
|
uint8 i;
|
|
for (i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET )
|
|
break;
|
|
|
|
if (i == 3)
|
|
{
|
|
CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
|
|
"VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
|
|
m_charmInfo->GetPetNumber(), itr2->second->GetCasterGUID(),(uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->GetAuraCharges()));
|
|
}
|
|
}
|
|
}
|
|
if(itr == auras.end())
|
|
break;
|
|
}
|
|
|
|
if (lastEffectPair == itr->first)
|
|
stackCounter++;
|
|
else
|
|
{
|
|
lastEffectPair = itr->first;
|
|
stackCounter = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
// do pet spell book cleanup
|
|
if(state == PETSPELL_UNCHANGED) // spell load case
|
|
{
|
|
sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id);
|
|
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
|
|
}
|
|
else
|
|
sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
|
|
|
|
return false;
|
|
}
|
|
|
|
PetSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr != m_spells.end())
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
{
|
|
m_spells.erase(itr);
|
|
state = PETSPELL_CHANGED;
|
|
}
|
|
else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
|
|
{
|
|
// can be in case spell loading but learned at some previous spell loading
|
|
itr->second.state = PETSPELL_UNCHANGED;
|
|
|
|
if(active == ACT_ENABLED)
|
|
ToggleAutocast(spell_id, true);
|
|
else if(active == ACT_DISABLED)
|
|
ToggleAutocast(spell_id, false);
|
|
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
uint32 oldspell_id = 0;
|
|
|
|
PetSpell newspell;
|
|
newspell.state = state;
|
|
newspell.type = type;
|
|
|
|
if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here
|
|
{
|
|
if(IsPassiveSpell(spell_id))
|
|
newspell.active = ACT_PASSIVE;
|
|
else
|
|
newspell.active = ACT_DISABLED;
|
|
}
|
|
else
|
|
newspell.active = active;
|
|
|
|
// talent: unlearn all other talent ranks (high and low)
|
|
if(TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
|
|
{
|
|
if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
|
|
{
|
|
for(int i=0; i < MAX_TALENT_RANK; ++i)
|
|
{
|
|
// skip learning spell and no rank spell case
|
|
uint32 rankSpellId = talentInfo->RankID[i];
|
|
if(!rankSpellId || rankSpellId==spell_id)
|
|
continue;
|
|
|
|
// skip unknown ranks
|
|
if(!HasSpell(rankSpellId))
|
|
continue;
|
|
removeSpell(rankSpellId,false,false);
|
|
}
|
|
}
|
|
}
|
|
else if(sSpellMgr.GetSpellRank(spell_id)!=0)
|
|
{
|
|
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
|
|
{
|
|
if(itr2->second.state == PETSPELL_REMOVED) continue;
|
|
|
|
if( sSpellMgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
|
|
{
|
|
// replace by new high rank
|
|
if(sSpellMgr.IsHighRankOfSpell(spell_id,itr2->first))
|
|
{
|
|
newspell.active = itr2->second.active;
|
|
|
|
if(newspell.active == ACT_ENABLED)
|
|
ToggleAutocast(itr2->first, false);
|
|
|
|
oldspell_id = itr2->first;
|
|
unlearnSpell(itr2->first,false,false);
|
|
break;
|
|
}
|
|
// ignore new lesser rank
|
|
else if(sSpellMgr.IsHighRankOfSpell(itr2->first,spell_id))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_spells[spell_id] = newspell;
|
|
|
|
if (IsPassiveSpell(spell_id))
|
|
CastSpell(this, spell_id, true);
|
|
else
|
|
m_charmInfo->AddSpellToActionBar(spell_id, ActiveStates(newspell.active));
|
|
|
|
if(newspell.active == ACT_ENABLED)
|
|
ToggleAutocast(spell_id, true);
|
|
|
|
uint32 talentCost = GetTalentSpellCost(spell_id);
|
|
if (talentCost)
|
|
{
|
|
m_usedTalentCount+=talentCost;
|
|
UpdateFreeTalentPoints(false);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Pet::learnSpell(uint32 spell_id)
|
|
{
|
|
// prevent duplicated entires in spell book
|
|
if (!addSpell(spell_id))
|
|
return false;
|
|
|
|
if(!m_loading)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(owner && owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_PET_LEARNED_SPELL, 4);
|
|
data << uint32(spell_id);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
|
|
((Player*)owner)->PetSpellInitialize();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Pet::InitLevelupSpellsForLevel()
|
|
{
|
|
uint32 level = getLevel();
|
|
|
|
if(PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? sSpellMgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
|
|
{
|
|
// PetLevelupSpellSet ordered by levels, process in reversed order
|
|
for(PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
|
|
{
|
|
// will called first if level down
|
|
if(itr->first > level)
|
|
unlearnSpell(itr->second,true); // will learn prev rank if any
|
|
// will called if level up
|
|
else
|
|
learnSpell(itr->second); // will unlearn prev rank if any
|
|
}
|
|
}
|
|
|
|
int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
|
|
|
|
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
|
|
if(PetDefaultSpellsEntry const *defSpells = sSpellMgr.GetPetDefaultSpellsEntry(petSpellsId))
|
|
{
|
|
for(int i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
|
|
{
|
|
SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]);
|
|
if(!spellEntry)
|
|
continue;
|
|
|
|
// will called first if level down
|
|
if(spellEntry->spellLevel > level)
|
|
unlearnSpell(spellEntry->Id,true);
|
|
// will called if level up
|
|
else
|
|
learnSpell(spellEntry->Id);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
|
{
|
|
if(removeSpell(spell_id,learn_prev,clear_ab))
|
|
{
|
|
if(!m_loading)
|
|
{
|
|
if (Unit* owner = GetOwner())
|
|
{
|
|
if(owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_PET_REMOVED_SPELL, 4);
|
|
data << uint32(spell_id);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
|
{
|
|
PetSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return false;
|
|
|
|
if(itr->second.state == PETSPELL_REMOVED)
|
|
return false;
|
|
|
|
if(itr->second.state == PETSPELL_NEW)
|
|
m_spells.erase(itr);
|
|
else
|
|
itr->second.state = PETSPELL_REMOVED;
|
|
|
|
RemoveAurasDueToSpell(spell_id);
|
|
|
|
uint32 talentCost = GetTalentSpellCost(spell_id);
|
|
if (talentCost > 0)
|
|
{
|
|
if (m_usedTalentCount > talentCost)
|
|
m_usedTalentCount-=talentCost;
|
|
else
|
|
m_usedTalentCount = 0;
|
|
|
|
UpdateFreeTalentPoints(false);
|
|
}
|
|
|
|
if (learn_prev)
|
|
{
|
|
if (uint32 prev_id = sSpellMgr.GetPrevSpellInChain (spell_id))
|
|
learnSpell(prev_id);
|
|
else
|
|
learn_prev = false;
|
|
}
|
|
|
|
// if remove last rank or non-ranked then update action bar at server and client if need
|
|
if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
|
|
{
|
|
if(!m_loading)
|
|
{
|
|
// need update action bar for last removed rank
|
|
if (Unit* owner = GetOwner())
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)owner)->PetSpellInitialize();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Pet::CleanupActionBar()
|
|
{
|
|
for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
if(UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
|
|
if(uint32 action = ab->GetAction())
|
|
if(ab->IsActionBarForSpell() && !HasSpell(action))
|
|
m_charmInfo->SetActionBar(i,0,ACT_DISABLED);
|
|
}
|
|
|
|
void Pet::InitPetCreateSpells()
|
|
{
|
|
m_charmInfo->InitPetActionBar();
|
|
m_spells.clear();
|
|
|
|
LearnPetPassives();
|
|
|
|
CastPetAuras(false);
|
|
}
|
|
|
|
bool Pet::resetTalents(bool no_cost)
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if (!owner || owner->GetTypeId()!=TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// not need after this call
|
|
if(((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
|
|
|
|
CreatureInfo const * ci = GetCreatureInfo();
|
|
if(!ci)
|
|
return false;
|
|
// Check pet talent type
|
|
CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
if(!pet_family || pet_family->petTalentType < 0)
|
|
return false;
|
|
|
|
Player *player = (Player *)owner;
|
|
|
|
uint32 level = getLevel();
|
|
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
|
|
|
|
if (m_usedTalentCount == 0)
|
|
{
|
|
UpdateFreeTalentPoints(false); // for fix if need counter
|
|
return false;
|
|
}
|
|
|
|
uint32 cost = 0;
|
|
|
|
if(!no_cost)
|
|
{
|
|
cost = resetTalentsCost();
|
|
|
|
if (player->GetMoney() < cost)
|
|
{
|
|
player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
|
|
|
|
if (!talentInfo) continue;
|
|
|
|
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
|
|
|
|
if(!talentTabInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for pets family talent type
|
|
if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
|
|
for (int j = 0; j < MAX_TALENT_RANK; j++)
|
|
if (talentInfo->RankID[j])
|
|
removeSpell(talentInfo->RankID[j],!IsPassiveSpell(talentInfo->RankID[j]),false);
|
|
}
|
|
|
|
UpdateFreeTalentPoints(false);
|
|
|
|
if(!no_cost)
|
|
{
|
|
player->ModifyMoney(-(int32)cost);
|
|
|
|
m_resetTalentsCost = cost;
|
|
m_resetTalentsTime = time(NULL);
|
|
}
|
|
player->PetSpellInitialize();
|
|
return true;
|
|
}
|
|
|
|
void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
|
|
{
|
|
// not need after this call
|
|
if(((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
|
|
|
|
// reset for online
|
|
if(online_pet)
|
|
online_pet->resetTalents(true);
|
|
|
|
// now need only reset for offline pets (all pets except online case)
|
|
uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0;
|
|
|
|
QueryResult *resultPets = CharacterDatabase.PQuery(
|
|
"SELECT id FROM character_pet WHERE owner = '%u' AND id <> '%u'",
|
|
owner->GetGUIDLow(),except_petnumber);
|
|
|
|
// no offline pets
|
|
if(!resultPets)
|
|
return;
|
|
|
|
QueryResult *result = CharacterDatabase.PQuery(
|
|
"SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet "
|
|
"WHERE character_pet.owner = '%u' AND character_pet.id = pet_spell.guid AND character_pet.id <> %u",
|
|
owner->GetGUIDLow(),except_petnumber);
|
|
|
|
if(!result)
|
|
{
|
|
delete resultPets;
|
|
return;
|
|
}
|
|
|
|
bool need_comma = false;
|
|
std::ostringstream ss;
|
|
ss << "DELETE FROM pet_spell WHERE guid IN (";
|
|
|
|
do
|
|
{
|
|
Field *fields = resultPets->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
if(need_comma)
|
|
ss << ",";
|
|
|
|
ss << id;
|
|
|
|
need_comma = true;
|
|
}
|
|
while( resultPets->NextRow() );
|
|
|
|
delete resultPets;
|
|
|
|
ss << ") AND spell IN (";
|
|
|
|
bool need_execute = false;
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 spell = fields[0].GetUInt32();
|
|
|
|
if(!GetTalentSpellCost(spell))
|
|
continue;
|
|
|
|
if(need_execute)
|
|
ss << ",";
|
|
|
|
ss << spell;
|
|
|
|
need_execute = true;
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
if(!need_execute)
|
|
return;
|
|
|
|
ss << ")";
|
|
|
|
CharacterDatabase.Execute(ss.str().c_str());
|
|
}
|
|
|
|
void Pet::UpdateFreeTalentPoints(bool resetIfNeed)
|
|
{
|
|
uint32 level = getLevel();
|
|
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
|
|
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
|
|
if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
|
|
{
|
|
// Remove all talent points (except for admin pets)
|
|
if (resetIfNeed)
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER || ((Player*)owner)->GetSession()->GetSecurity() < SEC_ADMINISTRATOR)
|
|
resetTalents(true);
|
|
else
|
|
SetFreeTalentPoints(0);
|
|
}
|
|
else
|
|
SetFreeTalentPoints(0);
|
|
}
|
|
else
|
|
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
|
|
}
|
|
|
|
|
|
void Pet::InitTalentForLevel()
|
|
{
|
|
UpdateFreeTalentPoints();
|
|
|
|
Unit *owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(!m_loading)
|
|
((Player*)owner)->SendTalentsInfoData(true);
|
|
}
|
|
|
|
uint32 Pet::resetTalentsCost() const
|
|
{
|
|
uint32 days = uint32(sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
|
|
|
|
// The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
|
|
if(m_resetTalentsCost < 10*SILVER || days > 0)
|
|
return 10*SILVER;
|
|
// then 50 silver
|
|
else if(m_resetTalentsCost < 50*SILVER)
|
|
return 50*SILVER;
|
|
// then 1 gold
|
|
else if(m_resetTalentsCost < 1*GOLD)
|
|
return 1*GOLD;
|
|
// then increasing at a rate of 1 gold; cap 10 gold
|
|
else
|
|
return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD);
|
|
}
|
|
|
|
uint8 Pet::GetMaxTalentPointsForLevel(uint32 level)
|
|
{
|
|
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
|
|
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
|
|
if (Unit *owner = GetOwner())
|
|
points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
|
|
return points;
|
|
}
|
|
|
|
void Pet::ToggleAutocast(uint32 spellid, bool apply)
|
|
{
|
|
if(IsPassiveSpell(spellid))
|
|
return;
|
|
|
|
PetSpellMap::iterator itr = m_spells.find(spellid);
|
|
|
|
uint32 i;
|
|
|
|
if(apply)
|
|
{
|
|
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
|
|
; // just search
|
|
|
|
if (i == m_autospells.size())
|
|
{
|
|
m_autospells.push_back(spellid);
|
|
|
|
if(itr->second.active != ACT_ENABLED)
|
|
{
|
|
itr->second.active = ACT_ENABLED;
|
|
if(itr->second.state != PETSPELL_NEW)
|
|
itr->second.state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AutoSpellList::iterator itr2 = m_autospells.begin();
|
|
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, itr2++)
|
|
; // just search
|
|
|
|
if (i < m_autospells.size())
|
|
{
|
|
m_autospells.erase(itr2);
|
|
if(itr->second.active != ACT_DISABLED)
|
|
{
|
|
itr->second.active = ACT_DISABLED;
|
|
if(itr->second.state != PETSPELL_NEW)
|
|
itr->second.state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::IsPermanentPetFor(Player* owner)
|
|
{
|
|
switch(getPetType())
|
|
{
|
|
case SUMMON_PET:
|
|
switch(owner->getClass())
|
|
{
|
|
case CLASS_WARLOCK:
|
|
return GetCreatureInfo()->type == CREATURE_TYPE_DEMON;
|
|
case CLASS_DEATH_KNIGHT:
|
|
return GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD;
|
|
default:
|
|
return false;
|
|
}
|
|
case HUNTER_PET:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
|
|
{
|
|
SetMap(map);
|
|
SetPhaseMask(phaseMask,false);
|
|
|
|
Object::_Create(guidlow, pet_number, HIGHGUID_PET);
|
|
|
|
m_DBTableGuid = guidlow;
|
|
m_originalEntry = Entry;
|
|
|
|
if(!InitEntry(Entry))
|
|
return false;
|
|
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
|
|
if(getPetType() == MINI_PET) // always non-attackable
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HasSpell(uint32 spell) const
|
|
{
|
|
PetSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED );
|
|
}
|
|
|
|
// Get all passive spells in our skill line
|
|
void Pet::LearnPetPassives()
|
|
{
|
|
CreatureInfo const* cInfo = GetCreatureInfo();
|
|
if(!cInfo)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
|
|
if(!cFamily)
|
|
return;
|
|
|
|
PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
|
|
if(petStore != sPetFamilySpellsStore.end())
|
|
{
|
|
for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
|
|
addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetAuras(bool current)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(!owner || owner->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
|
|
{
|
|
PetAura const* pa = *itr;
|
|
++itr;
|
|
|
|
if(!current && pa->IsRemovedOnChangePet())
|
|
owner->RemovePetAura(pa);
|
|
else
|
|
CastPetAura(pa);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetAura(PetAura const* aura)
|
|
{
|
|
uint32 auraId = aura->GetAura(GetEntry());
|
|
if(!auraId)
|
|
return;
|
|
|
|
if(auraId == 35696) // Demonic Knowledge
|
|
{
|
|
int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100);
|
|
CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true);
|
|
}
|
|
else
|
|
CastSpell(this, auraId, true);
|
|
}
|
|
|
|
struct DoPetLearnSpell
|
|
{
|
|
DoPetLearnSpell(Pet& _pet) : pet(_pet) {}
|
|
void operator() (uint32 spell_id) { pet.learnSpell(spell_id); }
|
|
Pet& pet;
|
|
};
|
|
|
|
void Pet::learnSpellHighRank(uint32 spellid)
|
|
{
|
|
learnSpell(spellid);
|
|
|
|
DoPetLearnSpell worker(*this);
|
|
sSpellMgr.doForHighRanks(spellid,worker);
|
|
}
|
|
|
|
void Pet::SynchronizeLevelWithOwner()
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
switch(getPetType())
|
|
{
|
|
// always same level
|
|
case SUMMON_PET:
|
|
GivePetLevel(owner->getLevel());
|
|
break;
|
|
// can't be greater owner level
|
|
case HUNTER_PET:
|
|
if(getLevel() > owner->getLevel())
|
|
{
|
|
GivePetLevel(owner->getLevel());
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(owner->getLevel()));
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP)-1);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Pet::ApplyModeFlags(PetModeFlags mode, bool apply)
|
|
{
|
|
if (apply)
|
|
m_petModeFlags = PetModeFlags(m_petModeFlags | mode);
|
|
else
|
|
m_petModeFlags = PetModeFlags(m_petModeFlags & ~mode);
|
|
|
|
Unit* owner = GetOwner();
|
|
if(!owner || owner->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_MODE, 12);
|
|
data << uint64(GetGUID());
|
|
data << uint32(m_petModeFlags);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|