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55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
/**
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@file Vector3int16.h
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@maintainer Morgan McGuire, matrix@brown.edu
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@created 2003-04-07
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@edited 2003-06-24
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Copyright 2000-2004, Morgan McGuire.
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All rights reserved.
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*/
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#ifndef VECTOR3INT16_H
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#define VECTOR3INT16_H
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#include "G3D/platform.h"
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#include "G3D/g3dmath.h"
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namespace G3D {
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/**
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A Vector3 that packs its fields into uint16s.
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*/
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#ifdef G3D_WIN32
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// Switch to tight alignment
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#pragma pack(push, 2)
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#endif
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class Vector3int16 {
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private:
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// Hidden operators
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bool operator<(const Vector3int16&) const;
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bool operator>(const Vector3int16&) const;
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bool operator<=(const Vector3int16&) const;
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bool operator>=(const Vector3int16&) const;
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public:
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G3D::int16 x;
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G3D::int16 y;
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G3D::int16 z;
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Vector3int16() : x(0), y(0), z(0) {}
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Vector3int16(G3D::int16 _x, G3D::int16 _y, G3D::int16 _z) : x(_x), y(_y), z(_z) {}
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Vector3int16(const class Vector3& v);
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}
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#if defined(G3D_LINUX) || defined(G3D_OSX)
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__attribute((aligned(1)))
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#endif
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;
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#ifdef G3D_WIN32
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#pragma pack(pop)
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#endif
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}
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#endif
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