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* Store reset time for map/difficulty pairs. * Use DBC data for reset time and max players instead `instance_template` fields (dropped) for each existed map/difficulty pair. * Fix some "heroic" related checks in spells/etc.
6 lines
238 B
SQL
6 lines
238 B
SQL
ALTER TABLE db_version CHANGE COLUMN required_8818_01_mangos_mangos_string required_8828_02_mangos_instance_template bit;
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ALTER TABLE instance_template
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DROP COLUMN maxPlayers,
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DROP COLUMN maxPlayersHeroic,
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DROP COLUMN reset_delay;
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