server/contrib/extractor/loadlib/adt.h
DiSlord 6a90d60327 [7428] Add new .map file format use more compact data store and use
Rewrite .map extractor
 + extract more useful data
 + add "-f 0" option for disable size/accuracy optimisation
 + Compatability vs 2.4.3 client data
More fast get .map data
Implement fatigue timer
Rewrite breath timer
Allow absorb/resist for lava/slime environmental damage

Need re-extract map for work.

Signed-off-by: DiSlord <dislord@nomail.com>
2009-03-09 19:38:35 +03:00

289 lines
6.5 KiB
C++

#ifndef ADT_H
#define ADT_H
#include "loadlib.h"
#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)
#define UNITSIZE (CHUNKSIZE / 8.0f)
enum LiquidType
{
LIQUID_TYPE_WATER = 0,
LIQUID_TYPE_OCEAN = 1,
LIQUID_TYPE_MAGMA = 2,
LIQUID_TYPE_SLIME = 3
};
//**************************************************************************************
// ADT file class
//**************************************************************************************
#define ADT_CELLS_PER_GRID 16
#define ADT_CELL_SIZE 8
#define ADT_GRID_SIZE (ADT_CELLS_PER_GRID*ADT_CELL_SIZE)
//
// Adt file height map chunk
//
class adt_MCVT
{
union{
uint32 fcc;
char fcc_txt[4];
};
uint32 size;
public:
float height_map[(ADT_CELL_SIZE+1)*(ADT_CELL_SIZE+1)+ADT_CELL_SIZE*ADT_CELL_SIZE];
bool prepareLoadedData();
};
//
// Adt file liquid map chunk (old)
//
class adt_MCLQ
{
union{
uint32 fcc;
char fcc_txt[4];
};
uint32 size;
public:
float height1;
float height2;
struct liquid_data{
uint32 light;
float height;
} liquid[ADT_CELL_SIZE+1][ADT_CELL_SIZE+1];
// 1<<0 - ochen
// 1<<1 - lava/slime
// 1<<2 - water
// 1<<6 - all water
// 1<<7 - dark water
// == 0x0F - not show liquid
uint8 flags[ADT_CELL_SIZE][ADT_CELL_SIZE];
uint8 data[84];
bool prepareLoadedData();
};
//
// Adt file cell chunk
//
class adt_MCNK
{
union{
uint32 fcc;
char fcc_txt[4];
};
uint32 size;
public:
uint32 flags;
uint32 ix;
uint32 iy;
uint32 nLayers;
uint32 nDoodadRefs;
uint32 offsMCVT; // height map
uint32 offsMCNR; // Normal vectors for each vertex
uint32 offsMCLY; // Texture layer definitions
uint32 offsMCRF; // A list of indices into the parent file's MDDF chunk
uint32 offsMCAL; // Alpha maps for additional texture layers
uint32 sizeMCAL;
uint32 offsMCSH; // Shadow map for static shadows on the terrain
uint32 sizeMCSH;
uint32 areaid;
uint32 nMapObjRefs;
uint32 holes;
uint16 s[2];
uint32 data1;
uint32 data2;
uint32 data3;
uint32 predTex;
uint32 nEffectDoodad;
uint32 offsMCSE;
uint32 nSndEmitters;
uint32 offsMCLQ; // Liqid level (old)
uint32 sizeMCLQ; //
float zpos;
float xpos;
float ypos;
uint32 offsMCCV; // offsColorValues in WotLK
uint32 props;
uint32 effectId;
bool prepareLoadedData();
adt_MCVT *getMCVT()
{
if (offsMCVT)
return (adt_MCVT *)((uint8 *)this + offsMCVT);
return 0;
}
adt_MCLQ *getMCLQ()
{
if (offsMCLQ)
return (adt_MCLQ *)((uint8 *)this + offsMCLQ);
return 0;
}
};
//
// Adt file grid chunk
//
class adt_MCIN
{
union{
uint32 fcc;
char fcc_txt[4];
};
uint32 size;
public:
struct adt_CELLS{
uint32 offsMCNK;
uint32 size;
uint32 flags;
uint32 asyncId;
} cells[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];
bool prepareLoadedData();
// offset from begin file (used this-84)
adt_MCNK *getMCNK(int x, int y)
{
if (cells[x][y].offsMCNK)
return (adt_MCNK *)((uint8 *)this + cells[x][y].offsMCNK - 84);
return 0;
}
};
#define ADT_LIQUID_HEADER_FULL_LIGHT 0x01
#define ADT_LIQUID_HEADER_NO_HIGHT 0x02
struct adt_liquid_header{
uint16 liquidType; // Index from LiquidType.dbc
uint16 formatFlags;
float heightLevel1;
float heightLevel2;
uint8 xOffset;
uint8 yOffset;
uint8 width;
uint8 height;
uint32 offsData2a;
uint32 offsData2b;
};
//
// Adt file liquid data chunk (new)
//
class adt_MH2O
{
public:
union{
uint32 fcc;
char fcc_txt[4];
};
uint32 size;
struct adt_LIQUID{
uint32 offsData1;
uint32 used;
uint32 offsData2;
} liquid[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];
bool prepareLoadedData();
adt_liquid_header *getLiquidData(int x, int y)
{
if (liquid[x][y].used && liquid[x][y].offsData1)
return (adt_liquid_header *)((uint8*)this + 8 + liquid[x][y].offsData1);
return 0;
}
float *getLiquidHeightMap(adt_liquid_header *h)
{
if (h->formatFlags & ADT_LIQUID_HEADER_NO_HIGHT)
return 0;
if (h->offsData2b)
return (float *)((uint8*)this + 8 + h->offsData2b);
return 0;
}
uint8 *getLiquidLightMap(adt_liquid_header *h)
{
if (h->formatFlags&ADT_LIQUID_HEADER_FULL_LIGHT)
return 0;
if (h->offsData2b)
{
if (h->formatFlags & ADT_LIQUID_HEADER_NO_HIGHT)
return (uint8 *)((uint8*)this + 8 + h->offsData2b);
return (uint8 *)((uint8*)this + 8 + h->offsData2b + (h->width+1)*(h->height+1)*4);
}
return 0;
}
uint32 *getLiquidFullLightMap(adt_liquid_header *h)
{
if (!(h->formatFlags&ADT_LIQUID_HEADER_FULL_LIGHT))
return 0;
if (h->offsData2b)
{
if (h->formatFlags & ADT_LIQUID_HEADER_NO_HIGHT)
return (uint32 *)((uint8*)this + 8 + h->offsData2b);
return (uint32 *)((uint8*)this + 8 + h->offsData2b + (h->width+1)*(h->height+1)*4);
}
return 0;
}
uint64 getLiquidShowMap(adt_liquid_header *h)
{
if (h->offsData2a)
return *((uint64 *)((uint8*)this + 8 + h->offsData2a));
else
return 0xFFFFFFFFFFFFFFFFLL;
}
};
//
// Adt file header chunk
//
class adt_MHDR
{
union{
uint32 fcc;
char fcc_txt[4];
};
uint32 size;
uint32 pad;
uint32 offsMCIN; // MCIN
uint32 offsTex; // MTEX
uint32 offsModels; // MMDX
uint32 offsModelsIds; // MMID
uint32 offsMapObejcts; // MWMO
uint32 offsMapObejctsIds; // MWID
uint32 offsDoodsDef; // MDDF
uint32 offsObjectsDef; // MODF
uint32 offsMFBO; // MFBO
uint32 offsMH2O; // MH2O
uint32 data1;
uint32 data2;
uint32 data3;
uint32 data4;
uint32 data5;
public:
bool prepareLoadedData();
adt_MCIN *getMCIN(){ return (adt_MCIN *)((uint8 *)&pad+offsMCIN);}
adt_MH2O *getMH2O(){ return offsMH2O ? (adt_MH2O *)((uint8 *)&pad+offsMH2O) : 0;}
};
class ADT_file : public FileLoader{
public:
bool prepareLoadedData();
ADT_file();
~ADT_file();
void free();
adt_MHDR *a_grid;
};
#endif