server/dep/src/g3dlite/format.cpp
Lynx3d ae3ad10bcf [10097] Update G3D up to v8.0b4
+ Got rid of zip lib requirement in G3D...
  Still can re-enable code by defining _HAVE_ZIP...

+ Remove silly X11 lib dependency from G3D
  Code doesn't seem to do anything yet anyway, and even if, we don't want it :p

+ Fix another weird G3D build problem...

+ Remove some __asm usage in g3d, which is not available on Win64
  My editor also decided to remove a ton of trailing white spaces...tss...

+ Reapply G3D fixes for 64bit VC

+ not use SSE specific header when SSE not enabled in *nix

+ Updated project files

+ New vmap_assembler VC90/VC80 Project

+ vmap assembler binaries updates

NOTE: Old vmap fikes expected work (as tests show) with new library version.
      But better use new generated versions. Its different in small parts to bad or good...

(based on Lynx3d's repo commit 44798d3)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-23 06:45:25 +04:00

164 lines
4.3 KiB
C++

/**
@file format.cpp
@author Morgan McGuire, graphics3d.com
@created 2000-09-09
@edited 2006-08-14
*/
#include "G3D/format.h"
#include "G3D/platform.h"
#include "G3D/System.h"
#ifdef _MSC_VER
// disable: "C++ exception handler used"
# pragma warning (push)
# pragma warning (disable : 4530)
#endif // _MSC_VER
// If your platform does not have vsnprintf, you can find a
// implementation at http://www.ijs.si/software/snprintf/
namespace G3D {
std::string __cdecl format(const char* fmt,...) {
va_list argList;
va_start(argList,fmt);
std::string result = vformat(fmt, argList);
va_end(argList);
return result;
}
#if defined(_MSC_VER) && (_MSC_VER >= 1300)
// Both MSVC seems to use the non-standard vsnprintf
// so we are using vscprintf to determine buffer size, however
// only MSVC7 and up headers include vscprintf for some reason.
std::string vformat(const char *fmt, va_list argPtr) {
// We draw the line at a 1MB string.
const int maxSize = 1000000;
// If the string is less than 161 characters,
// allocate it on the stack because this saves
// the malloc/free time.
const int bufSize = 161;
char stackBuffer[bufSize];
// MSVC does not support va_copy
int actualSize = _vscprintf(fmt, argPtr) + 1;
if (actualSize > bufSize) {
// Now use the heap.
char* heapBuffer = NULL;
if (actualSize < maxSize) {
heapBuffer = (char*)System::malloc(maxSize + 1);
_vsnprintf(heapBuffer, maxSize, fmt, argPtr);
heapBuffer[maxSize] = '\0';
} else {
heapBuffer = (char*)System::malloc(actualSize);
vsprintf(heapBuffer, fmt, argPtr);
}
std::string formattedString(heapBuffer);
System::free(heapBuffer);
return formattedString;
} else {
vsprintf(stackBuffer, fmt, argPtr);
return std::string(stackBuffer);
}
}
#elif defined(_MSC_VER) && (_MSC_VER < 1300)
std::string vformat(const char *fmt, va_list argPtr) {
// We draw the line at a 1MB string.
const int maxSize = 1000000;
// If the string is less than 161 characters,
// allocate it on the stack because this saves
// the malloc/free time.
const int bufSize = 161;
char stackBuffer[bufSize];
// MSVC6 doesn't support va_copy, however it also seems to compile
// correctly if we just pass our argument list along. Note that
// this whole code block is only compiled if we're on MSVC6 anyway
int actualWritten = _vsnprintf(stackBuffer, bufSize, fmt, argPtr);
// Not a big enough buffer, bufSize characters written
if (actualWritten == -1) {
int heapSize = 512;
double powSize = 1.0;
char* heapBuffer = (char*)System::malloc(heapSize);
while ((_vsnprintf(heapBuffer, heapSize, fmt, argPtr) == -1) &&
(heapSize < maxSize)) {
heapSize = iCeil(heapSize * ::pow((double)2.0, powSize++));
heapBuffer = (char*)System::realloc(heapBuffer, heapSize);
}
heapBuffer[heapSize-1] = '\0';
std::string heapString(heapBuffer);
System::free(heapBuffer);
return heapString;
} else {
return std::string(stackBuffer);
}
}
#else
// glibc 2.1 has been updated to the C99 standard
std::string vformat(const char* fmt, va_list argPtr) {
// If the string is less than 161 characters,
// allocate it on the stack because this saves
// the malloc/free time. The number 161 is chosen
// to support two lines of text on an 80 character
// console (plus the null terminator).
const int bufSize = 161;
char stackBuffer[bufSize];
va_list argPtrCopy;
va_copy(argPtrCopy, argPtr);
int numChars = vsnprintf(stackBuffer, bufSize, fmt, argPtrCopy);
va_end(argPtrCopy);
if (numChars >= bufSize) {
// We didn't allocate a big enough string.
char* heapBuffer = (char*)System::malloc((numChars + 1) * sizeof(char));
debugAssert(heapBuffer);
int numChars2 = vsnprintf(heapBuffer, numChars + 1, fmt, argPtr);
debugAssert(numChars2 == numChars);
(void)numChars2;
std::string result(heapBuffer);
System::free(heapBuffer);
return result;
} else {
return std::string(stackBuffer);
}
}
#endif
} // namespace
#ifdef _MSC_VER
# pragma warning (pop)
#endif