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520 lines
17 KiB
C++
520 lines
17 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "Chat.h"
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#include "Log.h"
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#include "Unit.h"
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#include "ObjectAccessor.h"
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#include "GossipDef.h"
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#include "Language.h"
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#include "MapManager.h"
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#include <fstream>
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#include "ObjectMgr.h"
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bool ChatHandler::HandleDebugInArcCommand(const char* /*args*/)
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{
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Object *obj = getSelectedUnit();
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if(!obj)
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{
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SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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return true;
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}
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SendSysMessage(LANG_NOT_IMPLEMENTED);
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return true;
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}
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bool ChatHandler::HandleDebugSpellFailCommand(const char* args)
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{
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if(!args)
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return false;
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char* px = strtok((char*)args, " ");
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if(!px)
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return false;
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uint8 failnum = (uint8)atoi(px);
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WorldPacket data(SMSG_CAST_FAILED, 5);
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data << uint32(133);
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data << uint8(failnum);
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m_session->SendPacket(&data);
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return true;
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}
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bool ChatHandler::HandleSetPoiCommand(const char* args)
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{
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Player *pPlayer = m_session->GetPlayer();
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Unit* target = getSelectedUnit();
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if(!target)
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{
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SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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return true;
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}
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if(!args)
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return false;
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char* icon_text = strtok((char*)args, " ");
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char* flags_text = strtok(NULL, " ");
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if(!icon_text || !flags_text)
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return false;
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uint32 icon = atol(icon_text);
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if ( icon < 0 )
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icon = 0;
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uint32 flags = atol(flags_text);
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sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
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pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI");
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return true;
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}
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bool ChatHandler::HandleEquipErrorCommand(const char* args)
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{
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if(!args)
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return false;
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uint8 msg = atoi(args);
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m_session->GetPlayer()->SendEquipError(msg, 0, 0);
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return true;
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}
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bool ChatHandler::HandleSellErrorCommand(const char* args)
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{
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if(!args)
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return false;
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uint8 msg = atoi(args);
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m_session->GetPlayer()->SendSellError(msg, 0, 0, 0);
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return true;
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}
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bool ChatHandler::HandleBuyErrorCommand(const char* args)
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{
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if(!args)
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return false;
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uint8 msg = atoi(args);
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m_session->GetPlayer()->SendBuyError(msg, 0, 0, 0);
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return true;
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}
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bool ChatHandler::HandleSendOpcodeCommand(const char* /*args*/)
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{
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Unit *unit = getSelectedUnit();
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if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
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unit = m_session->GetPlayer();
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std::ifstream ifs("opcode.txt");
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if(ifs.bad())
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return false;
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uint32 opcode;
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ifs >> opcode;
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WorldPacket data(opcode, 0);
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while(!ifs.eof())
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{
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std::string type;
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ifs >> type;
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if(type == "")
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break;
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if(type == "uint8")
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{
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uint16 val1;
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ifs >> val1;
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data << uint8(val1);
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}
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else if(type == "uint16")
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{
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uint16 val2;
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ifs >> val2;
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data << val2;
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}
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else if(type == "uint32")
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{
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uint32 val3;
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ifs >> val3;
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data << val3;
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}
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else if(type == "uint64")
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{
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uint64 val4;
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ifs >> val4;
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data << val4;
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}
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else if(type == "float")
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{
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float val5;
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ifs >> val5;
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data << val5;
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}
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else if(type == "string")
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{
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std::string val6;
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ifs >> val6;
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data << val6;
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}
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else if(type == "pguid")
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{
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data.append(unit->GetPackGUID());
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}
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else
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{
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sLog.outDebug("Sending opcode: unknown type '%s'", type.c_str());
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break;
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}
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}
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ifs.close();
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sLog.outDebug("Sending opcode %u", data.GetOpcode());
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data.hexlike();
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((Player*)unit)->GetSession()->SendPacket(&data);
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PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
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return true;
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}
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bool ChatHandler::HandleUpdateWorldStateCommand(const char* args)
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{
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char* w = strtok((char*)args, " ");
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char* s = strtok(NULL, " ");
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if (!w || !s)
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return false;
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uint32 world = (uint32)atoi(w);
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uint32 state = (uint32)atoi(s);
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m_session->GetPlayer()->SendUpdateWorldState(world, state);
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return true;
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}
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bool ChatHandler::HandlePlaySound2Command(const char* args)
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{
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if(!args)
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return false;
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uint32 soundid = atoi(args);
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m_session->GetPlayer()->PlaySound(soundid, false);
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return true;
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}
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//Send notification in channel
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bool ChatHandler::HandleSendChannelNotifyCommand(const char* args)
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{
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if(!args)
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return false;
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const char *name = "test";
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uint8 code = atoi(args);
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WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
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data << code; // notify type
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data << name; // channel name
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data << uint32(0);
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data << uint32(0);
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m_session->SendPacket(&data);
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return true;
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}
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//Send notification in chat
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bool ChatHandler::HandleSendChatMsgCommand(const char* args)
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{
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if(!args)
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return false;
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const char *msg = "testtest";
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uint8 type = atoi(args);
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WorldPacket data;
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ChatHandler::FillMessageData(&data, m_session, type, 0, "chan", m_session->GetPlayer()->GetGUID(), msg, m_session->GetPlayer());
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m_session->SendPacket(&data);
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return true;
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}
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bool ChatHandler::HandleSendQuestPartyMsgCommand(const char* args)
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{
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uint32 msg = atol((char*)args);
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if (msg >= 0)
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m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg);
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return true;
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}
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bool ChatHandler::HandleGetLootRecipient(const char* /*args*/)
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{
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Creature* target = getSelectedCreature();
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if(!target)
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return false;
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PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
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return true;
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}
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bool ChatHandler::HandleSendQuestInvalidMsgCommand(const char* args)
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{
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uint32 msg = atol((char*)args);
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if (msg >= 0)
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m_session->GetPlayer()->SendCanTakeQuestResponse(msg);
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return true;
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}
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bool ChatHandler::HandleGetItemState(const char* args)
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{
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if (!args)
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return false;
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std::string state_str = args;
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ItemUpdateState state = ITEM_UNCHANGED;
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bool list_queue = false, check_all = false;
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if (state_str == "unchanged") state = ITEM_UNCHANGED;
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else if (state_str == "changed") state = ITEM_CHANGED;
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else if (state_str == "new") state = ITEM_NEW;
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else if (state_str == "removed") state = ITEM_REMOVED;
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else if (state_str == "queue") list_queue = true;
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else if (state_str == "check_all") check_all = true;
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else return false;
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Player* player = getSelectedPlayer();
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if (!player) player = m_session->GetPlayer();
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if (!list_queue && !check_all)
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{
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state_str = "The player has the following " + state_str + " items: ";
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SendSysMessage(state_str.c_str());
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for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
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{
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if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
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continue;
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Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (!item) continue;
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if (!item->IsBag())
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{
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if (item->GetState() == state)
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PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
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}
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else
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{
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Bag *bag = (Bag*)item;
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for (uint8 j = 0; j < bag->GetBagSize(); ++j)
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{
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Item* item = bag->GetItemByPos(j);
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if (item && item->GetState() == state)
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PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
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}
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}
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}
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}
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if (list_queue)
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{
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std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
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for(size_t i = 0; i < updateQueue.size(); i++)
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{
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Item *item = updateQueue[i];
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if(!item) continue;
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Bag *container = item->GetContainer();
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uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
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std::string st;
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switch(item->GetState())
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{
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case ITEM_UNCHANGED: st = "unchanged"; break;
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case ITEM_CHANGED: st = "changed"; break;
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case ITEM_NEW: st = "new"; break;
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case ITEM_REMOVED: st = "removed"; break;
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}
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PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
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}
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if (updateQueue.empty())
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PSendSysMessage("updatequeue empty");
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}
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if (check_all)
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{
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bool error = false;
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std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
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for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
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{
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if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
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continue;
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Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (!item) continue;
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if (item->GetSlot() != i)
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{
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PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
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error = true; continue;
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}
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if (item->GetOwnerGUID() != player->GetGUID())
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{
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PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
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error = true; continue;
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}
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if (Bag *container = item->GetContainer())
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{
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PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
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error = true; continue;
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}
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if (item->IsInUpdateQueue())
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{
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uint16 qp = item->GetQueuePos();
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if (qp > updateQueue.size())
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{
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PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
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error = true; continue;
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}
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if (updateQueue[qp] == NULL)
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{
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PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
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error = true; continue;
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}
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if (updateQueue[qp] != item)
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{
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PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
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error = true; continue;
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}
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}
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else if (item->GetState() != ITEM_UNCHANGED)
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{
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PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
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error = true; continue;
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}
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if(item->IsBag())
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{
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Bag *bag = (Bag*)item;
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for (uint8 j = 0; j < bag->GetBagSize(); ++j)
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{
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Item* item = bag->GetItemByPos(j);
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if (!item) continue;
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if (item->GetSlot() != j)
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{
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PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item->GetGUIDLow(), item->GetSlot());
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error = true; continue;
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}
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if (item->GetOwnerGUID() != player->GetGUID())
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{
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PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
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error = true; continue;
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}
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Bag *container = item->GetContainer();
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if (!container)
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{
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PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow());
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error = true; continue;
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}
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if (container != bag)
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{
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PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
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error = true; continue;
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}
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if (item->IsInUpdateQueue())
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{
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uint16 qp = item->GetQueuePos();
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if (qp > updateQueue.size())
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{
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PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp);
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error = true; continue;
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}
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if (updateQueue[qp] == NULL)
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{
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PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp);
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error = true; continue;
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}
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if (updateQueue[qp] != item)
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{
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PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
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error = true; continue;
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}
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}
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else if (item->GetState() != ITEM_UNCHANGED)
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{
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PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), item->GetState());
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error = true; continue;
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}
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}
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}
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}
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for(size_t i = 0; i < updateQueue.size(); i++)
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{
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Item *item = updateQueue[i];
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if(!item) continue;
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if (item->GetOwnerGUID() != player->GetGUID())
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{
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PSendSysMessage("queue(%d): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
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error = true; continue;
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}
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if (item->GetQueuePos() != i)
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{
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PSendSysMessage("queue(%d): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
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error = true; continue;
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}
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if (item->GetState() == ITEM_REMOVED) continue;
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Item *test = player->GetItemByPos( item->GetBagSlot(), item->GetSlot());
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if (test == NULL)
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{
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PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
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error = true; continue;
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|
}
|
|
|
|
if (test != item)
|
|
{
|
|
PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
}
|
|
if (!error)
|
|
SendSysMessage("All OK!");
|
|
}
|
|
|
|
return true;
|
|
}
|