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Update authorship information and prepare for easier ways next year Signed-off-by: Schmoozerd <schmoozerd@cmangos> (based on commit [12325] - b7dbcda)
42 lines
1 KiB
Text
42 lines
1 KiB
Text
Linux:
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1. Building
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Because vmap_extractor depends on libmpq for reading mpq files, you will have
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to build libmpq prior to vmap_extractor. Therefore cd to dep/StormLib and execute:
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$ ./autogen.sh
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$ ./configure
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$ make
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After that, cd to contrib/vmap_extractor_v4/ and execute:
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$ cmake .
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$ make
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You should now have an executable file at vmapextract/vmapextractor
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2. Extracting
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Use the created executable to extract model information. Change the data path if
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needed.
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$ vmapextract/vmapextractor -d /mnt/windows/games/wow/Data/
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Resulting files will be in ./Buildings
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###########################
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Windows:
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1. Building
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Just build the solution in contrib\vmap_extractor_v2\win
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Resulting binaries will be in contrib\vmap_extractor_v2\bin\$(PlatformName)_$(ConfigurationName)
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2. Extracting
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Use the created executable (from command prompt) to extract model information.
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It should find the data path for your client installation through the windows registry,
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but the data path can be specified with the -d option.
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Resulting files will be in .\Buildings
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