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Command show really know by selected player talent ranks, including bugged cases like 2 rank same talent known and etc. Also command claculated count of talents and total used talent points cost of known talent ranks. Can be helpful in bug debuging and cheating cases.
584 lines
29 KiB
C++
584 lines
29 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_CHAT_H
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#define MANGOSSERVER_CHAT_H
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#include "SharedDefines.h"
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class ChatHandler;
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class WorldSession;
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class Creature;
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class Player;
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class Unit;
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struct GameTele;
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class ChatCommand
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{
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public:
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const char * Name;
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uint32 SecurityLevel; // function pointer required correct align (use uint32)
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bool AllowConsole;
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bool (ChatHandler::*Handler)(const char* args);
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std::string Help;
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ChatCommand * ChildCommands;
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};
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class ChatHandler
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{
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public:
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explicit ChatHandler(WorldSession* session) : m_session(session) {}
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explicit ChatHandler(Player* player) : m_session(player->GetSession()) {}
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~ChatHandler() {}
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static void FillMessageData( WorldPacket *data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit *speaker);
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void FillMessageData( WorldPacket *data, uint8 type, uint32 language, uint64 target_guid, const char* message)
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{
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FillMessageData( data, m_session, type, language, NULL, target_guid, message, NULL);
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}
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void FillSystemMessageData( WorldPacket *data, const char* message )
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{
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FillMessageData( data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, 0, message );
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}
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static char* LineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
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// function with different implementation for chat/console
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virtual const char *GetMangosString(int32 entry) const;
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virtual void SendSysMessage( const char *str);
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void SendSysMessage( int32 entry);
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void PSendSysMessage( const char *format, ...) ATTR_PRINTF(2,3);
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void PSendSysMessage( int32 entry, ... );
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int ParseCommands(const char* text);
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bool isValidChatMessage(const char* msg);
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bool HasSentErrorMessage() { return sentErrorMessage;}
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protected:
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explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
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bool hasStringAbbr(const char* name, const char* part);
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// function with different implementation for chat/console
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virtual uint32 GetAccountId() const;
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virtual AccountTypes GetAccessLevel() const;
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virtual bool isAvailable(ChatCommand const& cmd) const;
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virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
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virtual bool needReportToTarget(Player* chr) const;
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virtual LocaleConstant GetSessionDbcLocale() const;
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virtual int GetSessionDbLocaleIndex() const;
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bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false);
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bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
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void SendGlobalSysMessage(const char *str);
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bool SetDataForCommandInTable(ChatCommand *table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand );
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bool ExecuteCommandInTable(ChatCommand *table, const char* text, const std::string& fullcommand);
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bool ShowHelpForCommand(ChatCommand *table, const char* cmd);
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bool ShowHelpForSubCommands(ChatCommand *table, char const* cmd, char const* subcmd);
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ChatCommand* getCommandTable();
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bool HandleAccountCommand(const char* args);
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bool HandleAccountCreateCommand(const char* args);
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bool HandleAccountDeleteCommand(const char* args);
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bool HandleAccountLockCommand(const char* args);
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bool HandleAccountOnlineListCommand(const char* args);
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bool HandleAccountPasswordCommand(const char* args);
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bool HandleAccountSetAddonCommand(const char* args);
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bool HandleAccountSetGmLevelCommand(const char* args);
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bool HandleAccountSetPasswordCommand(const char* args);
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bool HandleBanAccountCommand(const char* args);
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bool HandleBanCharacterCommand(const char* args);
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bool HandleBanIPCommand(const char* args);
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bool HandleBanInfoAccountCommand(const char* args);
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bool HandleBanInfoCharacterCommand(const char* args);
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bool HandleBanInfoIPCommand(const char* args);
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bool HandleBanListAccountCommand(const char* args);
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bool HandleBanListCharacterCommand(const char* args);
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bool HandleBanListIPCommand(const char* args);
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bool HandleCastCommand(const char *args);
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bool HandleCastBackCommand(const char *args);
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bool HandleCastDistCommand(const char *args);
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bool HandleCastSelfCommand(const char *args);
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bool HandleCastTargetCommand(const char *args);
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bool HandleCharacterCustomizeCommand(const char * args);
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bool HandleCharacterDeleteCommand(const char* args);
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bool HandleCharacterLevelCommand(const char* args);
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bool HandleCharacterRenameCommand(const char * args);
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bool HandleCharacterReputationCommand(const char* args);
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bool HandleCharacterTitlesCommand(const char* args);
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bool HandleDebugAnimCommand(const char* args);
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bool HandleDebugArenaCommand(const char * args);
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bool HandleDebugBattlegroundCommand(const char * args);
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bool HandleDebugGetItemStateCommand(const char * args);
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bool HandleDebugGetLootRecipientCommand(const char * args);
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bool HandleDebugGetValueCommand(const char* args);
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bool HandleDebugGetItemValueCommand(const char* args);
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bool HandleDebugMod32ValueCommand(const char* args);
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bool HandleDebugSetAuraStateCommand(const char * args);
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bool HandleDebugSetItemValueCommand(const char * args);
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bool HandleDebugSetValueCommand(const char* args);
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bool HandleDebugSpawnVehicle(const char * args);
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bool HandleDebugSpellCheckCommand(const char* args);
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bool HandleDebugUpdateCommand(const char* args);
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bool HandleDebugUpdateWorldStateCommand(const char* args);
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bool HandleDebugPlayCinematicCommand(const char* args);
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bool HandleDebugPlayMovieCommand(const char* args);
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bool HandleDebugPlaySoundCommand(const char* args);
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bool HandleDebugSendBuyErrorCommand(const char* args);
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bool HandleDebugSendChannelNotifyCommand(const char* args);
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bool HandleDebugSendChatMsgCommand(const char* args);
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bool HandleDebugSendEquipErrorCommand(const char* args);
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bool HandleDebugSendLargePacketCommand(const char * args);
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bool HandleDebugSendOpcodeCommand(const char* args);
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bool HandleDebugSendPoiCommand(const char* args);
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bool HandleDebugSendQuestPartyMsgCommand(const char* args);
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bool HandleDebugSendQuestInvalidMsgCommand(const char* args);
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bool HandleDebugSendSellErrorCommand(const char* args);
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bool HandleDebugSendSetPhaseShiftCommand(const char * args);
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bool HandleDebugSendSpellFailCommand(const char* args);
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bool HandleEventListCommand(const char* args);
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bool HandleEventStartCommand(const char* args);
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bool HandleEventStopCommand(const char* args);
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bool HandleEventInfoCommand(const char* args);
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bool HandleGameObjectAddCommand(const char* args);
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bool HandleGameObjectDeleteCommand(const char* args);
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bool HandleGameObjectMoveCommand(const char* args);
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bool HandleGameObjectNearCommand(const char* args);
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bool HandleGameObjectPhaseCommand(const char* args);
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bool HandleGameObjectTargetCommand(const char* args);
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bool HandleGameObjectTurnCommand(const char* args);
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bool HandleGMCommand(const char* args);
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bool HandleGMChatCommand(const char* args);
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bool HandleGMFlyCommand(const char* args);
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bool HandleGMListFullCommand(const char* args);
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bool HandleGMListIngameCommand(const char* args);
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bool HandleGMVisibleCommand(const char* args);
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bool HandleGoCommand(const char* args);
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bool HandleGoCreatureCommand(const char* args);
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bool HandleGoGraveyardCommand(const char* args);
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bool HandleGoGridCommand(const char* args);
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bool HandleGoObjectCommand(const char* args);
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bool HandleGoTaxinodeCommand(const char* args);
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bool HandleGoTriggerCommand(const char* args);
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bool HandleGoXYCommand(const char* args);
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bool HandleGoXYZCommand(const char* args);
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bool HandleGoZoneXYCommand(const char* args);
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bool HandleGuildCreateCommand(const char* args);
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bool HandleGuildInviteCommand(const char* args);
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bool HandleGuildUninviteCommand(const char* args);
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bool HandleGuildRankCommand(const char* args);
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bool HandleGuildDeleteCommand(const char* args);
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bool HandleHonorAddCommand(const char* args);
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bool HandleHonorAddKillCommand(const char* args);
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bool HandleHonorUpdateCommand(const char* args);
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bool HandleInstanceListBindsCommand(const char* args);
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bool HandleInstanceUnbindCommand(const char* args);
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bool HandleInstanceStatsCommand(const char* args);
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bool HandleInstanceSaveDataCommand(const char * args);
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bool HandleLearnCommand(const char* args);
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bool HandleLearnAllCommand(const char* args);
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bool HandleLearnAllGMCommand(const char* args);
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bool HandleLearnAllCraftsCommand(const char* args);
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bool HandleLearnAllRecipesCommand(const char* args);
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bool HandleLearnAllDefaultCommand(const char* args);
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bool HandleLearnAllLangCommand(const char* args);
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bool HandleLearnAllMyClassCommand(const char* args);
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bool HandleLearnAllMyPetTalentsCommand(const char* args);
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bool HandleLearnAllMySpellsCommand(const char* args);
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bool HandleLearnAllMyTalentsCommand(const char* args);
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bool HandleListAurasCommand(const char * args);
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bool HandleListCreatureCommand(const char* args);
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bool HandleListItemCommand(const char* args);
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bool HandleListObjectCommand(const char* args);
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bool HandleListTalentsCommand(const char * args);
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bool HandleLookupAreaCommand(const char* args);
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bool HandleLookupCreatureCommand(const char* args);
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bool HandleLookupEventCommand(const char* args);
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bool HandleLookupFactionCommand(const char * args);
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bool HandleLookupItemCommand(const char * args);
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bool HandleLookupItemSetCommand(const char * args);
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bool HandleLookupObjectCommand(const char* args);
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bool HandleLookupPlayerIpCommand(const char* args);
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bool HandleLookupPlayerAccountCommand(const char* args);
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bool HandleLookupPlayerEmailCommand(const char* args);
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bool HandleLookupQuestCommand(const char* args);
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bool HandleLookupSkillCommand(const char* args);
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bool HandleLookupSpellCommand(const char* args);
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bool HandleLookupTaxiNodeCommand(const char * args);
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bool HandleLookupTeleCommand(const char * args);
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bool HandleLookupTitleCommand(const char * args);
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bool HandleModifyHPCommand(const char* args);
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bool HandleModifyManaCommand(const char* args);
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bool HandleModifyRageCommand(const char* args);
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bool HandleModifyRunicPowerCommand(const char* args);
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bool HandleModifyEnergyCommand(const char* args);
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bool HandleModifyMoneyCommand(const char* args);
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bool HandleModifyASpeedCommand(const char* args);
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bool HandleModifySpeedCommand(const char* args);
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bool HandleModifyBWalkCommand(const char* args);
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bool HandleModifyFlyCommand(const char* args);
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bool HandleModifySwimCommand(const char* args);
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bool HandleModifyScaleCommand(const char* args);
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bool HandleModifyMountCommand(const char* args);
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bool HandleModifyBitCommand(const char* args);
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bool HandleModifyFactionCommand(const char* args);
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bool HandleModifySpellCommand(const char* args);
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bool HandleModifyTalentCommand (const char* args);
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bool HandleModifyHonorCommand (const char* args);
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bool HandleModifyRepCommand(const char* args);
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bool HandleModifyArenaCommand(const char* args);
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bool HandleModifyPhaseCommand(const char* args);
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bool HandleModifyGenderCommand(const char* args);
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//-----------------------Npc Commands-----------------------
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bool HandleNpcAddCommand(const char* args);
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bool HandleNpcAddMoveCommand(const char* args);
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bool HandleNpcAddVendorItemCommand(const char* args);
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bool HandleNpcAllowMovementCommand(const char* args);
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bool HandleNpcChangeEntryCommand(const char *args);
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bool HandleNpcChangeLevelCommand(const char* args);
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bool HandleNpcDeleteCommand(const char* args);
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bool HandleNpcDelVendorItemCommand(const char* args);
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bool HandleNpcFactionIdCommand(const char* args);
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bool HandleNpcFlagCommand(const char* args);
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bool HandleNpcFollowCommand(const char* args);
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bool HandleNpcInfoCommand(const char* args);
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bool HandleNpcMoveCommand(const char* args);
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bool HandleNpcPlayEmoteCommand(const char* args);
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bool HandleNpcSayCommand(const char* args);
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bool HandleNpcSetDeathStateCommand(const char* args);
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bool HandleNpcSetModelCommand(const char* args);
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bool HandleNpcSetMoveTypeCommand(const char* args);
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bool HandleNpcSetPhaseCommand(const char* args);
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bool HandleNpcSpawnDistCommand(const char* args);
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bool HandleNpcSpawnTimeCommand(const char* args);
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bool HandleNpcTameCommand(const char* args);
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bool HandleNpcTextEmoteCommand(const char* args);
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bool HandleNpcUnFollowCommand(const char* args);
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bool HandleNpcWhisperCommand(const char* args);
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bool HandleNpcYellCommand(const char* args);
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//TODO: NpcCommands that needs to be fixed :
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bool HandleNpcAddWeaponCommand(const char* args);
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bool HandleNpcNameCommand(const char* args);
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bool HandleNpcSubNameCommand(const char* args);
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//----------------------------------------------------------
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bool HandlePDumpLoadCommand(const char *args);
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bool HandlePDumpWriteCommand(const char *args);
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bool HandleQuestAdd(const char * args);
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bool HandleQuestRemove(const char * args);
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bool HandleQuestComplete(const char * args);
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bool HandleReloadAllCommand(const char* args);
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bool HandleReloadAllAchievementCommand(const char* args);
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bool HandleReloadAllAreaCommand(const char* args);
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bool HandleReloadAllGossipsCommand(const char* args);
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bool HandleReloadAllItemCommand(const char* args);
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bool HandleReloadAllLootCommand(const char* args);
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bool HandleReloadAllNpcCommand(const char* args);
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bool HandleReloadAllQuestCommand(const char* args);
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bool HandleReloadAllScriptsCommand(const char* args);
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bool HandleReloadAllEventAICommand(const char* args);
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bool HandleReloadAllSpellCommand(const char* args);
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bool HandleReloadAllLocalesCommand(const char* args);
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bool HandleReloadConfigCommand(const char* args);
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bool HandleReloadAchievementCriteriaRequirementCommand(const char* args);
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bool HandleReloadAchievementRewardCommand(const char* args);
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bool HandleReloadAreaTriggerTavernCommand(const char* args);
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bool HandleReloadAreaTriggerTeleportCommand(const char* args);
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bool HandleReloadEventScriptsCommand(const char* args);
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bool HandleReloadEventAITextsCommand(const char* args);
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bool HandleReloadEventAISummonsCommand(const char* args);
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bool HandleReloadEventAIScriptsCommand(const char* args);
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bool HandleReloadCommandCommand(const char* args);
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bool HandleReloadBattleEventCommand(const char* args);
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bool HandleReloadCreatureQuestRelationsCommand(const char* args);
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bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);
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bool HandleReloadDbScriptStringCommand(const char* args);
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bool HandleReloadGameGraveyardZoneCommand(const char* args);
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bool HandleReloadGameObjectScriptsCommand(const char* args);
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bool HandleReloadGameTeleCommand(const char* args);
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bool HandleReloadGossipMenuCommand(const char* args);
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bool HandleReloadGossipMenuOptionCommand(const char* args);
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bool HandleReloadGossipScriptsCommand(const char* args);
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bool HandleReloadGOQuestRelationsCommand(const char* args);
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bool HandleReloadGOQuestInvRelationsCommand(const char* args);
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bool HandleReloadItemEnchantementsCommand(const char* args);
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bool HandleReloadItemRequiredTragetCommand(const char* args);
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bool HandleReloadLocalesAchievementRewardCommand(const char* args);
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bool HandleReloadLocalesCreatureCommand(const char* args);
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bool HandleReloadLocalesGameobjectCommand(const char* args);
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bool HandleReloadLocalesGossipMenuOptionCommand(const char* args);
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bool HandleReloadLocalesItemCommand(const char* args);
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bool HandleReloadLocalesNpcTextCommand(const char* args);
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bool HandleReloadLocalesPageTextCommand(const char* args);
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bool HandleReloadLocalesPointsOfInterestCommand(const char* args);
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bool HandleReloadLocalesQuestCommand(const char* args);
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bool HandleReloadLootTemplatesCreatureCommand(const char* args);
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bool HandleReloadLootTemplatesDisenchantCommand(const char* args);
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bool HandleReloadLootTemplatesFishingCommand(const char* args);
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bool HandleReloadLootTemplatesGameobjectCommand(const char* args);
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bool HandleReloadLootTemplatesItemCommand(const char* args);
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bool HandleReloadLootTemplatesMailCommand(const char* args);
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bool HandleReloadLootTemplatesMillingCommand(const char* args);
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bool HandleReloadLootTemplatesPickpocketingCommand(const char* args);
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bool HandleReloadLootTemplatesProspectingCommand(const char* args);
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bool HandleReloadLootTemplatesReferenceCommand(const char* args);
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bool HandleReloadLootTemplatesSkinningCommand(const char* args);
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bool HandleReloadLootTemplatesSpellCommand(const char* args);
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bool HandleReloadMailLevelRewardCommand(const char* args);
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bool HandleReloadMangosStringCommand(const char* args);
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bool HandleReloadNpcGossipCommand(const char* args);
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bool HandleReloadNpcTrainerCommand(const char* args);
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bool HandleReloadNpcVendorCommand(const char* args);
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bool HandleReloadPageTextsCommand(const char* args);
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bool HandleReloadPointsOfInterestCommand(const char* args);
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bool HandleReloadSpellClickSpellsCommand(const char* args);
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bool HandleReloadQuestAreaTriggersCommand(const char* args);
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bool HandleReloadQuestEndScriptsCommand(const char* args);
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bool HandleReloadQuestPOICommand(const char* args);
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bool HandleReloadQuestStartScriptsCommand(const char* args);
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bool HandleReloadQuestTemplateCommand(const char* args);
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bool HandleReloadReservedNameCommand(const char*);
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bool HandleReloadSkillDiscoveryTemplateCommand(const char* args);
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bool HandleReloadSkillExtraItemTemplateCommand(const char* args);
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bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
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bool HandleReloadSpellAreaCommand(const char* args);
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bool HandleReloadSpellChainCommand(const char* args);
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bool HandleReloadSpellElixirCommand(const char* args);
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bool HandleReloadSpellLearnSpellCommand(const char* args);
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bool HandleReloadSpellProcEventCommand(const char* args);
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bool HandleReloadSpellProcItemEnchantCommand(const char* args);
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bool HandleReloadSpellBonusesCommand(const char* args);
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bool HandleReloadSpellScriptTargetCommand(const char* args);
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bool HandleReloadSpellScriptsCommand(const char* args);
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bool HandleReloadSpellTargetPositionCommand(const char* args);
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bool HandleReloadSpellThreatsCommand(const char* args);
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bool HandleReloadSpellPetAurasCommand(const char* args);
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bool HandleResetAchievementsCommand(const char * args);
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bool HandleResetAllCommand(const char * args);
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bool HandleResetHonorCommand(const char * args);
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bool HandleResetLevelCommand(const char * args);
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bool HandleResetSpellsCommand(const char * args);
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bool HandleResetStatsCommand(const char * args);
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bool HandleResetTalentsCommand(const char * args);
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bool HandleSendItemsCommand(const char* args);
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bool HandleSendMailCommand(const char* args);
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bool HandleSendMessageCommand(const char * args);
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bool HandleSendMoneyCommand(const char* args);
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bool HandleServerCorpsesCommand(const char* args);
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bool HandleServerExitCommand(const char* args);
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bool HandleServerIdleRestartCommand(const char* args);
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bool HandleServerIdleShutDownCommand(const char* args);
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bool HandleServerInfoCommand(const char* args);
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bool HandleServerMotdCommand(const char* args);
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bool HandleServerPLimitCommand(const char* args);
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bool HandleServerRestartCommand(const char* args);
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bool HandleServerSetLogLevelCommand(const char* args);
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bool HandleServerSetMotdCommand(const char* args);
|
|
bool HandleServerShutDownCommand(const char* args);
|
|
bool HandleServerShutDownCancelCommand(const char* args);
|
|
|
|
bool HandleTeleCommand(const char * args);
|
|
bool HandleTeleAddCommand(const char * args);
|
|
bool HandleTeleDelCommand(const char * args);
|
|
bool HandleTeleGroupCommand(const char* args);
|
|
bool HandleTeleNameCommand(const char* args);
|
|
|
|
bool HandleTitlesAddCommand(const char* args);
|
|
bool HandleTitlesCurrentCommand(const char* args);
|
|
bool HandleTitlesRemoveCommand(const char* args);
|
|
bool HandleTitlesSetMaskCommand(const char* args);
|
|
|
|
bool HandleUnBanAccountCommand(const char* args);
|
|
bool HandleUnBanCharacterCommand(const char* args);
|
|
bool HandleUnBanIPCommand(const char* args);
|
|
|
|
bool HandleWpAddCommand(const char* args);
|
|
bool HandleWpModifyCommand(const char* args);
|
|
bool HandleWpShowCommand(const char* args);
|
|
bool HandleWpExportCommand(const char* args);
|
|
bool HandleWpImportCommand(const char* args);
|
|
|
|
bool HandleHelpCommand(const char* args);
|
|
bool HandleCommandsCommand(const char* args);
|
|
bool HandleStartCommand(const char* args);
|
|
bool HandleDismountCommand(const char* args);
|
|
bool HandleSaveCommand(const char* args);
|
|
|
|
bool HandleNamegoCommand(const char* args);
|
|
bool HandleGonameCommand(const char* args);
|
|
bool HandleGroupgoCommand(const char* args);
|
|
bool HandleRecallCommand(const char* args);
|
|
bool HandleAnnounceCommand(const char* args);
|
|
bool HandleNotifyCommand(const char* args);
|
|
bool HandleGPSCommand(const char* args);
|
|
bool HandleTaxiCheatCommand(const char* args);
|
|
bool HandleWhispersCommand(const char* args);
|
|
bool HandleModifyDrunkCommand(const char* args);
|
|
|
|
bool HandleLoadScriptsCommand(const char* args);
|
|
|
|
bool HandleGUIDCommand(const char* args);
|
|
bool HandleItemMoveCommand(const char* args);
|
|
bool HandleDeMorphCommand(const char* args);
|
|
bool HandlePInfoCommand(const char* args);
|
|
bool HandleMuteCommand(const char* args);
|
|
bool HandleUnmuteCommand(const char* args);
|
|
bool HandleMovegensCommand(const char* args);
|
|
|
|
bool HandleCooldownCommand(const char* args);
|
|
bool HandleUnLearnCommand(const char* args);
|
|
bool HandleGetDistanceCommand(const char* args);
|
|
bool HandleModifyStandStateCommand(const char* args);
|
|
bool HandleDieCommand(const char* args);
|
|
bool HandleDamageCommand(const char *args);
|
|
bool HandleReviveCommand(const char* args);
|
|
bool HandleModifyMorphCommand(const char* args);
|
|
bool HandleAuraCommand(const char* args);
|
|
bool HandleUnAuraCommand(const char* args);
|
|
bool HandleLinkGraveCommand(const char* args);
|
|
bool HandleNearGraveCommand(const char* args);
|
|
bool HandleExploreCheatCommand(const char* args);
|
|
bool HandleHoverCommand(const char* args);
|
|
bool HandleLevelUpCommand(const char* args);
|
|
bool HandleShowAreaCommand(const char* args);
|
|
bool HandleHideAreaCommand(const char* args);
|
|
bool HandleAddItemCommand(const char* args);
|
|
bool HandleAddItemSetCommand(const char* args);
|
|
|
|
bool HandleBankCommand(const char* args);
|
|
bool HandleChangeWeather(const char* args);
|
|
bool HandleKickPlayerCommand(const char * args);
|
|
|
|
bool HandleTicketCommand(const char* args);
|
|
bool HandleDelTicketCommand(const char* args);
|
|
bool HandleMaxSkillCommand(const char* args);
|
|
bool HandleSetSkillCommand(const char* args);
|
|
bool HandleRespawnCommand(const char* args);
|
|
bool HandleComeToMeCommand(const char *args);
|
|
bool HandleCombatStopCommand(const char *args);
|
|
bool HandleFlushArenaPointsCommand(const char *args);
|
|
bool HandleRepairitemsCommand(const char* args);
|
|
bool HandleWaterwalkCommand(const char* args);
|
|
bool HandleQuitCommand(const char* args);
|
|
|
|
//! Development Commands
|
|
bool HandleSaveAllCommand(const char* args);
|
|
|
|
Player* getSelectedPlayer();
|
|
Creature* getSelectedCreature();
|
|
Unit* getSelectedUnit();
|
|
|
|
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL);
|
|
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
|
|
|
|
// if args have single value then it return in arg2 and arg1 == NULL
|
|
void extractOptFirstArg(char* args, char** arg1, char** arg2);
|
|
char* extractQuotedArg(char* args);
|
|
|
|
uint32 extractSpellIdFromLink(char* text);
|
|
uint64 extractGuidFromLink(char* text);
|
|
GameTele const* extractGameTeleFromLink(char* text);
|
|
std::string extractPlayerNameFromLink(char* text);
|
|
// select by arg (name/link) or in-game selection online/offline player
|
|
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
|
|
|
|
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
|
|
std::string GetNameLink(Player* chr) const { return playerLink(chr->GetName()); }
|
|
|
|
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
|
|
|
|
// Utility methods for commands
|
|
void ShowTicket(uint64 guid, char const* text, char const* time);
|
|
bool LookupPlayerSearchCommand(QueryResult* result, int32 limit);
|
|
bool HandleBanListHelper(QueryResult* result);
|
|
bool HandleBanHelper(BanMode mode,char const* args);
|
|
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
|
|
bool HandleUnBanHelper(BanMode mode,char const* args);
|
|
void HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel);
|
|
void HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id);
|
|
void ShowSpellListHelper(Player* target, SpellEntry const* spellInfo, LocaleConstant loc);
|
|
|
|
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
|
|
private:
|
|
WorldSession * m_session; // != NULL for chat command call and NULL for CLI command
|
|
|
|
// common global flag
|
|
static bool load_command_table;
|
|
bool sentErrorMessage;
|
|
};
|
|
|
|
class CliHandler : public ChatHandler
|
|
{
|
|
public:
|
|
typedef void Print(void*, char const*);
|
|
explicit CliHandler(uint32 accountId, AccountTypes accessLevel, void* callbackArg, Print* zprint)
|
|
: m_accountId(accountId), m_loginAccessLevel(accessLevel), m_callbackArg(callbackArg), m_print(zprint) {}
|
|
|
|
// overwrite functions
|
|
const char *GetMangosString(int32 entry) const;
|
|
uint32 GetAccountId() const;
|
|
AccountTypes GetAccessLevel() const;
|
|
bool isAvailable(ChatCommand const& cmd) const;
|
|
void SendSysMessage(const char *str);
|
|
std::string GetNameLink() const;
|
|
bool needReportToTarget(Player* chr) const;
|
|
LocaleConstant GetSessionDbcLocale() const;
|
|
int GetSessionDbLocaleIndex() const;
|
|
|
|
private:
|
|
uint32 m_accountId;
|
|
AccountTypes m_loginAccessLevel;
|
|
void* m_callbackArg;
|
|
Print* m_print;
|
|
};
|
|
|
|
char const *fmtstring( char const *format, ... );
|
|
|
|
#endif
|