server/src/framework/Utilities/EventProcessor.cpp
XTZGZoReX 7532061a79 [9775] Cleanups in framework library.
* Removed last bits of threading in grid code.
* Removed some weird and unneeded declarations.
* General code style fixes.
* (Perhaps some things I forgot.)

Thanks to Lynx3d for the usual GCC-stabbing...
2010-04-22 11:49:43 +02:00

100 lines
2.6 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "EventProcessor.h"
EventProcessor::EventProcessor()
{
m_time = 0;
m_aborting = false;
}
EventProcessor::~EventProcessor()
{
KillAllEvents(true);
}
void EventProcessor::Update(uint32 p_time)
{
// update time
m_time += p_time;
// main event loop
EventList::iterator i;
while (((i = m_events.begin()) != m_events.end()) && i->first <= m_time)
{
// get and remove event from queue
BasicEvent* Event = i->second;
m_events.erase(i);
if (!Event->to_Abort)
{
if (Event->Execute(m_time, p_time))
{
// completely destroy event if it is not re-added
delete Event;
}
}
else
{
Event->Abort(m_time);
delete Event;
}
}
}
void EventProcessor::KillAllEvents(bool force)
{
// prevent event insertions
m_aborting = true;
// first, abort all existing events
for (EventList::iterator i = m_events.begin(); i != m_events.end();)
{
EventList::iterator i_old = i;
++i;
i_old->second->to_Abort = true;
i_old->second->Abort(m_time);
if (force || i_old->second->IsDeletable())
{
delete i_old->second;
if (!force) // need per-element cleanup
m_events.erase (i_old);
}
}
// fast clear event list (in force case)
if (force)
m_events.clear();
}
void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime)
{
if (set_addtime)
Event->m_addTime = m_time;
Event->m_execTime = e_time;
m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event));
}
uint64 EventProcessor::CalculateTime(uint64 t_offset)
{
return m_time + t_offset;
}