server/src/game/MoveMapSharedDefines.h
sixsixnine d3606fb4ee [11909] Implement Pathfinder class to handle the actual pathfinding
Authors of this are Faramir118 and qsa.
Also thanks to many others for testing and suggestions!
2012-02-06 23:17:50 +01:00

54 lines
1.6 KiB
C

/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _MOVE_MAP_SHARED_DEFINES_H
#define _MOVE_MAP_SHARED_DEFINES_H
#include "Platform/Define.h"
#include "../recastnavigation/Detour/Include/DetourNavMesh.h"
#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
#define MMAP_VERSION 3
struct MmapTileHeader
{
uint32 mmapMagic;
uint32 dtVersion;
uint32 mmapVersion;
uint32 size;
bool usesLiquids : 1;
MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION),
mmapVersion(MMAP_VERSION), size(0), usesLiquids(true) {}
};
enum NavTerrain
{
NAV_EMPTY = 0x00,
NAV_GROUND = 0x01,
NAV_MAGMA = 0x02,
NAV_SLIME = 0x04,
NAV_WATER = 0x08,
NAV_UNUSED1 = 0x10,
NAV_UNUSED2 = 0x20,
NAV_UNUSED3 = 0x40,
NAV_UNUSED4 = 0x80
// we only have 8 bits
};
#endif // _MOVE_MAP_SHARED_DEFINES_H