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Add exemplarily support for spells 21387(used with Ragnaros) and 62388(related to Demonic Circle) Further table columns can be added as required. Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
58 lines
3.9 KiB
C++
58 lines
3.9 KiB
C++
/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "SQLStorages.h"
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#include "Database/SQLStorage.h"
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#include "Database/SQLStorageImpl.h"
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#include "Database/DatabaseEnv.h"
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const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiiis";
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const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiiii";
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const char CreatureDataAddonInfofmt[]="iiibbiis";
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const char CreatureModelfmt[]="iffbii";
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const char CreatureInfoAddonInfofmt[]="iiibbiis";
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const char GameObjectInfoAddonInfofmt[]="iffff";
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const char EquipmentInfofmt[]="iiii";
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const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
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const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
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const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiiii";
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const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiii";
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const char PageTextfmt[]="isi";
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const char InstanceTemplatesrcfmt[]="iiiis";
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const char InstanceTemplatedstfmt[]="iiiii";
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const char WorldTemplatesrcfmt[]="is";
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const char WorldTemplatedstfmt[]="ii";
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const char ConditionsSrcFmt[]="iiii";
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const char ConditionsDstFmt[]="iiii";
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const char SpellTemplatesrcfmt[]="iiiiiiiiiix";
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// 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 185
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const char SpellTemplatedstfmt[]="ixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixxxxixxxxxxFxxxxxxxxxxxxxxxxxxxxxxixxxxxFFFxxxxxxixxxxxixxixxxxxFFFxxxxxxixxxxxixxFFFxxxxxxxxxxxxxppppppppppppppppppppppppppppppppxxxxxxxxxxxFFFxxxxxx";
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// Id proc DurationIndex Effect0 tarA0 effectAura0 triggerSpell0 SpellName[16] Rank[16]
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SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
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SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");
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SQLStorage sCreatureModelStorage(CreatureModelfmt,"modelid","creature_model_info");
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SQLStorage sCreatureInfoAddonStorage(CreatureInfoAddonInfofmt,"entry","creature_template_addon");
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SQLStorage sGameObjectDataAddonStorage(GameObjectInfoAddonInfofmt,"guid","gameobject_addon");
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SQLStorage sEquipmentStorage(EquipmentInfofmt,"entry","creature_equip_template");
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SQLStorage sGOStorage(GameObjectInfosrcfmt, GameObjectInfodstfmt, "entry","gameobject_template");
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SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry","item_template");
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SQLStorage sPageTextStore(PageTextfmt,"entry","page_text");
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SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt, "map","instance_template");
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SQLStorage sWorldTemplate(WorldTemplatesrcfmt, WorldTemplatedstfmt, "map","world_template");
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SQLStorage sConditionStorage(ConditionsSrcFmt, ConditionsDstFmt, "condition_entry", "conditions");
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SQLStorage sSpellTemplate(SpellTemplatesrcfmt, SpellTemplatedstfmt, "id", "spell_template");
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