mirror of
https://github.com/mangosfour/server.git
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796 lines
No EOL
30 KiB
C++
796 lines
No EOL
30 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Common.h"
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#include "SharedDefines.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "WorldSession.h"
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#include "Object.h"
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#include "Chat.h"
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#include "BattleGroundEY.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundWS.h"
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#include "BattleGround.h"
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#include "ArenaTeam.h"
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#include "Language.h"
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#include "ScriptMgr.h"
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#include "World.h"
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void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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recv_data >> guid;
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DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEMASTER_HELLO from %s", guid.GetString().c_str());
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Creature* pCreature = GetPlayer()->GetMap()->GetCreature(guid);
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if (!pCreature)
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return;
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if (!pCreature->isBattleMaster()) // it's not battlemaster
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return;
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// Stop the npc if moving
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pCreature->StopMoving();
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BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(pCreature->GetEntry());
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if (bgTypeId == BATTLEGROUND_TYPE_NONE)
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return;
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if (!_player->GetBGAccessByLevel(bgTypeId))
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{
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// temp, must be gossip message...
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SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR);
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return;
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}
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SendBattlegGroundList(guid, bgTypeId);
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}
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void WorldSession::SendBattlegGroundList(ObjectGuid guid, BattleGroundTypeId bgTypeId)
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{
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId);
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SendPacket(&data);
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}
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void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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uint32 bgTypeId_;
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uint32 instanceId;
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uint8 joinAsGroup;
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bool isPremade = false;
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Group* grp;
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recv_data >> instanceId; // instance id, 0 if First Available selected
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recv_data.ReadGuidMask<2, 0, 3, 1, 5>(guid);
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joinAsGroup = recv_data.ReadBit();
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recv_data.ReadGuidMask<4, 6, 7>(guid);
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recv_data.ReadGuidBytes<2, 6, 4, 3, 7, 0, 5, 1>(guid);
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bgTypeId_ = guid.GetCounter();
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DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEMASTER_JOIN from %s, typeid: %u, asGroup: %u, bg guid: %s",
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_player->GetGuidStr().c_str(), bgTypeId_, joinAsGroup, guid.GetString().c_str());
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if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
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{
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sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u", bgTypeId_, _player->GetGUIDLow());
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return;
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}
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BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
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// can do this, since it's battleground, not arena
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BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, ARENA_TYPE_NONE);
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// ignore if player is already in BG
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if (_player->InBattleGround())
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return;
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// get bg instance or bg template if instance not found
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BattleGround* bg = NULL;
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if (instanceId)
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bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId);
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if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
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{
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sLog.outError("Battleground: no available bg / template found");
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return;
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}
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// expected bracket entry
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
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if (!bracketEntry)
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return;
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GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE;
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// check queue conditions
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if (!joinAsGroup)
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{
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// check Deserter debuff
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if (!_player->CanJoinToBattleground())
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{
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundStatusFailedPacket(&data, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
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_player->GetSession()->SendPacket(&data);
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return;
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}
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// check if already in queue
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if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
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// player is already in this queue
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return;
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// check if has free queue slots
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if (!_player->HasFreeBattleGroundQueueId())
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return;
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}
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else
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{
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grp = _player->GetGroup();
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// no group found, error
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if (!grp)
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return;
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if (grp->GetLeaderGuid() != _player->GetObjectGuid())
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return;
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err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
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isPremade = sWorld.getConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH) &&
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(grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
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}
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// if we're here, then the conditions to join a bg are met. We can proceed in joining.
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// _player->GetGroup() was already checked, grp is already initialized
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BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
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if (err)
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{
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundStatusFailedPacket(&data, bg, _player, 0, err);
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SendPacket(&data);
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}
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else if (joinAsGroup)
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{
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GroupQueueInfo* ginfo = NULL;
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uint32 avgTime = 0;
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DEBUG_LOG("Battleground: the following players are joining as group:");
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ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, ARENA_TYPE_NONE, false, isPremade, 0);
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avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* member = itr->getSource();
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if (!member)
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continue; // this should never happen
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// add to queue
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uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);
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// send status packet (in queue)
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->arenaType);
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member->GetSession()->SendPacket(&data);
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DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
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}
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DEBUG_LOG("Battleground: group end");
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}
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else
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{
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GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, ARENA_TYPE_NONE, false, isPremade, 0);
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uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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// already checked if queueSlot is valid, now just get it
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uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
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WorldPacket data;
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// send status packet (in queue)
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->arenaType);
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SendPacket(&data);
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DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
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}
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sBattleGroundMgr.ScheduleQueueUpdate(0, ARENA_TYPE_NONE, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
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}
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void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket& /*recv_data*/)
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{
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// empty opcode
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DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEGROUND_PLAYER_POSITIONS");
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BattleGround* bg = _player->GetBattleGround();
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if (!bg) // can't be received if player not in battleground
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return;
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Player* flagCarrierA = NULL;
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Player* flagCarrierH = NULL;
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uint32 flagCarrierCountA = 0; // obsolete
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uint32 flagCarrierCountH = 0;
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switch (bg->GetTypeID())
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{
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case BATTLEGROUND_WS:
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{
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if (flagCarrierA = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagCarrierGuid()))
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++flagCarrierCountH;
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if (flagCarrierH = sObjectMgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagCarrierGuid()))
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++flagCarrierCountH;
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break;
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}
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case BATTLEGROUND_EY:
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{
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if (flagCarrierH = sObjectMgr.GetPlayer(((BattleGroundEY*)bg)->GetFlagCarrierGuid()))
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++flagCarrierCountH;
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break;
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}
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case BATTLEGROUND_AB:
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case BATTLEGROUND_AV:
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// for other BG types - send default
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break;
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default:
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// maybe it is sent also in arena - do nothing
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break;
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}
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WorldPacket data(SMSG_BATTLEGROUND_PLAYER_POSITIONS, (3 + 1) * 2 + (8 + 4 + 4) * 2);
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data.WriteBits(flagCarrierCountA, 22);
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data.WriteBits(flagCarrierCountH, 22);
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if (flagCarrierA)
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data.WriteGuidMask<6, 5, 4, 7, 2, 1, 0, 3>(flagCarrierA->GetObjectGuid());
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if (flagCarrierH)
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data.WriteGuidMask<6, 5, 4, 7, 2, 1, 0, 3>(flagCarrierH->GetObjectGuid());
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if (flagCarrierA)
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{
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data.WriteGuidBytes<2, 1>(flagCarrierA->GetObjectGuid());
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data << float(flagCarrierA->GetPositionY());
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data.WriteGuidBytes<5, 4, 7, 0, 6, 3>(flagCarrierA->GetObjectGuid());
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data << float(flagCarrierA->GetPositionX());
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}
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if (flagCarrierH)
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{
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data.WriteGuidBytes<2, 1>(flagCarrierH->GetObjectGuid());
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data << float(flagCarrierH->GetPositionY());
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data.WriteGuidBytes<5, 4, 7, 0, 6, 3>(flagCarrierH->GetObjectGuid());
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data << float(flagCarrierH->GetPositionX());
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}
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SendPacket(&data);
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}
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void WorldSession::HandlePVPLogDataOpcode(WorldPacket& /*recv_data*/)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_PVP_LOG_DATA");
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BattleGround* bg = _player->GetBattleGround();
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if (!bg)
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return;
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// arena finish version will send in BattleGround::EndBattleGround directly
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if (bg->isArena())
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return;
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WorldPacket data;
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sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg);
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_PVP_LOG_DATA Message");
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}
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void WorldSession::HandleBattlefieldListOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEFIELD_LIST");
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uint32 bgTypeId;
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recv_data >> bgTypeId; // id from DBC
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BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
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if (!bl)
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{
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sLog.outError("Battleground: invalid bgtype received.");
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return;
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}
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WorldPacket data;
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sBattleGroundMgr.BuildBattleGroundListPacket(&data, ObjectGuid(), _player, BattleGroundTypeId(bgTypeId));
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SendPacket(&data);
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}
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void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEFIELD_PORT");
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uint32 time;
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uint32 queueSlot;
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uint32 unk; // unk
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uint8 action; // enter battle 0x1, leave queue 0x0
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ObjectGuid guid; // player guid
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recv_data >> time >> queueSlot >> unk;
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recv_data.ReadGuidMask<0, 1, 5, 6, 7, 4, 3, 2>(guid);
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action = recv_data.ReadBit() ? 1 : 0;
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recv_data.ReadGuidBytes<1, 3, 5, 7, 0, 2, 6, 4>(guid);
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DEBUG_LOG("WORLD: Recvd CMSG_BATTLEFIELD_PORT Message, time %u queueSlot %u unk %u action %u guid %s",
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time, queueSlot, unk, action, guid.GetString().c_str());
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//if (type && !IsArenaTypeValid(ArenaType(type)))
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//{
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// sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), arena type wrong: %u.", _player->GetGUIDLow(), type);
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// return;
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//}
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if (!_player->InBattleGroundQueue())
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{
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sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), he is not in bg_queue.", _player->GetGUIDLow());
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return;
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}
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BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(queueSlot);
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if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
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{
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sLog.outError("BattlegroundHandler: invalid queueSlot (%u) received.", queueSlot);
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return;
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}
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// get GroupQueueInfo from BattleGroundQueue
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BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
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// we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function
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GroupQueueInfo ginfo;
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if (!bgQueue.GetPlayerGroupInfoData(_player->GetObjectGuid(), &ginfo))
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{
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sLog.outError("BattlegroundHandler: itrplayerstatus not found.");
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return;
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}
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// if action == 1, then instanceId is required
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if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
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{
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sLog.outError("BattlegroundHandler: instance not found.");
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return;
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}
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BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
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// ::BGTemplateId returns BATTLEGROUND_AA when it is arena queue.
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// Do instance id search as there is no AA bg instances.
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BattleGround* bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId == BATTLEGROUND_AA ? BATTLEGROUND_TYPE_NONE : bgTypeId);
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// bg template might and must be used in case of leaving queue, when instance is not created yet
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if (!bg && action == 0)
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bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
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if (!bg)
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{
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sLog.outError("BattlegroundHandler: bg_template not found for instance id %u type id %u.", ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
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return;
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}
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// get real bg type
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bgTypeId = bg->GetTypeID();
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// expected bracket entry
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
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if (!bracketEntry)
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return;
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// some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
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if (action == 1 && ginfo.arenaType == ARENA_TYPE_NONE)
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{
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// if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
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if (!_player->CanJoinToBattleground())
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{
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// send bg command result to show nice message
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WorldPacket data2;
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sBattleGroundMgr.BuildBattleGroundStatusFailedPacket(&data2, bg, _player, queueSlot, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
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_player->GetSession()->SendPacket(&data2);
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action = 0;
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DEBUG_LOG("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
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}
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// if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
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if (_player->getLevel() > bg->GetMaxLevel())
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{
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sLog.outError("Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
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_player->GetName(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
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action = 0;
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}
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}
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WorldPacket data;
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switch (action)
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{
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case 1: // port to battleground
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if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
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return; // cheating?
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if (!_player->InBattleGround())
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_player->SetBattleGroundEntryPoint();
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// resurrect the player
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if (!_player->IsAlive())
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{
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_player->ResurrectPlayer(1.0f);
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_player->SpawnCorpseBones();
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}
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// stop taxi flight at port
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if (_player->IsTaxiFlying())
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{
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_player->GetMotionMaster()->MovementExpired();
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_player->m_taxi.ClearTaxiDestinations();
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}
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player, queueSlot, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), bg->GetArenaType());
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_player->GetSession()->SendPacket(&data);
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// remove battleground queue status from BGmgr
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bgQueue.RemovePlayer(_player->GetObjectGuid(), false);
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// this is still needed here if battleground "jumping" shouldn't add deserter debuff
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// also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
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if (BattleGround* currentBg = _player->GetBattleGround())
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currentBg->RemovePlayerAtLeave(_player->GetObjectGuid(), false, true);
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|
|
// set the destination instance id
|
|
_player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
|
|
// set the destination team
|
|
_player->SetBGTeam(ginfo.GroupTeam);
|
|
// bg->HandleBeforeTeleportToBattleGround(_player);
|
|
sBattleGroundMgr.SendToBattleGround(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
|
|
// add only in HandleMoveWorldPortAck()
|
|
// bg->AddPlayer(_player,team);
|
|
DEBUG_LOG("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
|
|
break;
|
|
case 0: // leave queue
|
|
// if player leaves rated arena match before match start, it is counted as he played but he lost
|
|
if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID)
|
|
{
|
|
ArenaTeam* at = sObjectMgr.GetArenaTeamById(ginfo.ArenaTeamId);
|
|
if (at)
|
|
{
|
|
DEBUG_LOG("UPDATING memberLost's personal arena rating for %s by opponents rating: %u, because he has left queue!", _player->GetGuidStr().c_str(), ginfo.OpponentsTeamRating);
|
|
at->MemberLost(_player, ginfo.OpponentsTeamRating);
|
|
at->SaveToDB();
|
|
}
|
|
}
|
|
_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player, queueSlot, STATUS_NONE, 0, 0, ARENA_TYPE_NONE);
|
|
bgQueue.RemovePlayer(_player->GetObjectGuid(), true);
|
|
// player left queue, we should update it - do not update Arena Queue
|
|
if (ginfo.arenaType == ARENA_TYPE_NONE)
|
|
sBattleGroundMgr.ScheduleQueueUpdate(ginfo.ArenaTeamRating, ginfo.arenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
|
|
SendPacket(&data);
|
|
DEBUG_LOG("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
|
|
break;
|
|
default:
|
|
sLog.outError("Battleground port: unknown action %u", action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_LEAVE_BATTLEFIELD");
|
|
|
|
// not allow leave battleground in combat
|
|
if (_player->IsInCombat())
|
|
if (BattleGround* bg = _player->GetBattleGround())
|
|
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
|
|
return;
|
|
|
|
_player->LeaveBattleground();
|
|
}
|
|
|
|
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recv_data*/)
|
|
{
|
|
// empty opcode
|
|
DEBUG_LOG("WORLD: CMSG_BATTLEFIELD_STATUS");
|
|
|
|
WorldPacket data;
|
|
// we must update all queues here
|
|
BattleGround* bg = NULL;
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
|
|
if (!bgQueueTypeId)
|
|
continue;
|
|
|
|
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
|
|
ArenaType arenaType = BattleGroundMgr::BGArenaType(bgQueueTypeId);
|
|
if (bgTypeId == _player->GetBattleGroundTypeId())
|
|
{
|
|
bg = _player->GetBattleGround();
|
|
// i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena
|
|
// so i must use bg pointer to get that information
|
|
if (bg && bg->GetArenaType() == arenaType)
|
|
{
|
|
// this line is checked, i only don't know if GetStartTime is changing itself after bg end!
|
|
// send status in BattleGround
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player, i, STATUS_IN_PROGRESS, bg->GetEndTime(), 0, arenaType);
|
|
SendPacket(&data);
|
|
continue;
|
|
}
|
|
}
|
|
// we are sending update to player about queue - he can be invited there!
|
|
// get GroupQueueInfo for queue status
|
|
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
|
GroupQueueInfo ginfo;
|
|
if (!bgQueue.GetPlayerGroupInfoData(_player->GetObjectGuid(), &ginfo))
|
|
continue;
|
|
if (ginfo.IsInvitedToBGInstanceGUID)
|
|
{
|
|
bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
|
|
if (!bg)
|
|
continue;
|
|
uint32 remainingTime = WorldTimer::getMSTimeDiff(WorldTimer::getMSTime(), ginfo.RemoveInviteTime);
|
|
// send status invited to BattleGround
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player, i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType);
|
|
SendPacket(&data);
|
|
}
|
|
else
|
|
{
|
|
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
|
if (!bg)
|
|
continue;
|
|
|
|
// expected bracket entry
|
|
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
|
|
if (!bracketEntry)
|
|
continue;
|
|
|
|
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(&ginfo, bracketEntry->GetBracketId());
|
|
// send status in BattleGround Queue
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player, i, STATUS_WAIT_QUEUE, avgTime, WorldTimer::getMSTimeDiff(ginfo.JoinTime, WorldTimer::getMSTime()), arenaType);
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
|
|
|
|
BattleGround* bg = _player->GetBattleGround();
|
|
if (!bg)
|
|
return;
|
|
|
|
ObjectGuid guid;
|
|
recv_data >> guid;
|
|
|
|
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
|
|
if (!unit)
|
|
return;
|
|
|
|
if (!unit->isSpiritService()) // it's not spirit service
|
|
return;
|
|
|
|
unit->SendAreaSpiritHealerQueryOpcode(GetPlayer());
|
|
}
|
|
|
|
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
|
|
|
|
BattleGround* bg = _player->GetBattleGround();
|
|
if (!bg)
|
|
return;
|
|
|
|
ObjectGuid guid;
|
|
recv_data >> guid;
|
|
|
|
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
|
|
if (!unit)
|
|
return;
|
|
|
|
if (!unit->isSpiritService()) // it's not spirit service
|
|
return;
|
|
|
|
sScriptMgr.OnGossipHello(GetPlayer(), unit);
|
|
}
|
|
|
|
void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
|
|
// recv_data.hexlike();
|
|
|
|
uint8 arenaslot; // 2v2, 3v3 or 5v5
|
|
|
|
recv_data >> arenaslot;
|
|
|
|
// ignore if we already in BG or BG queue
|
|
if (_player->InBattleGround())
|
|
return;
|
|
|
|
ArenaType arenatype = ArenaTeam::GetTypeBySlot(arenaslot);
|
|
uint32 arenaRating = 0;
|
|
|
|
if (!IsArenaTypeValid(arenatype))
|
|
{
|
|
sLog.outError("Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot);
|
|
return;
|
|
}
|
|
|
|
// check existence
|
|
BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA);
|
|
if (!bg)
|
|
{
|
|
sLog.outError("Battleground: template bg (all arenas) not found");
|
|
return;
|
|
}
|
|
|
|
BattleGroundTypeId bgTypeId = bg->GetTypeID();
|
|
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
|
|
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
|
|
if (!bracketEntry)
|
|
return;
|
|
|
|
Group* grp = _player->GetGroup();
|
|
// no group found, error
|
|
if (!grp)
|
|
return;
|
|
if (grp->GetLeaderGuid() != _player->GetObjectGuid())
|
|
return;
|
|
|
|
uint32 ateamId = _player->GetArenaTeamId(arenaslot);
|
|
// check real arena team existence only here (if it was moved to group->CanJoin .. () then we would have to get it twice)
|
|
ArenaTeam* at = sObjectMgr.GetArenaTeamById(ateamId);
|
|
if (!at)
|
|
{
|
|
_player->GetSession()->SendNotInArenaTeamPacket(arenatype);
|
|
return;
|
|
}
|
|
// get the team rating for queue
|
|
arenaRating = at->GetRating();
|
|
// the arena team id must match for everyone in the group
|
|
// get the personal ratings for queue
|
|
uint32 avg_pers_rating = 0;
|
|
|
|
for (Group::member_citerator citr = grp->GetMemberSlots().begin(); citr != grp->GetMemberSlots().end(); ++citr)
|
|
{
|
|
ArenaTeamMember const* at_member = at->GetMember(citr->guid);
|
|
if (!at_member) // group member joining to arena must be in leader arena team
|
|
return;
|
|
|
|
// calc avg personal rating
|
|
avg_pers_rating += at_member->personal_rating;
|
|
}
|
|
|
|
avg_pers_rating /= grp->GetMembersCount();
|
|
|
|
// if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating
|
|
if (avg_pers_rating + 150 < arenaRating)
|
|
arenaRating = avg_pers_rating;
|
|
|
|
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
|
|
uint32 avgTime = 0;
|
|
|
|
// may be Group::CanJoinBattleGroundQueue should be moved to player class...
|
|
GroupJoinBattlegroundResult err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, arenatype, arenatype, true, arenaslot);
|
|
if (!err)
|
|
{
|
|
DEBUG_LOG("Battleground: arena join as group start");
|
|
DEBUG_LOG("Battleground: arena team id %u, leader %s queued with rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName(), arenaRating, arenatype);
|
|
|
|
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, ateamId);
|
|
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
|
|
}
|
|
|
|
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* member = itr->getSource();
|
|
if (!member)
|
|
continue;
|
|
|
|
WorldPacket data;
|
|
|
|
if (err)
|
|
{
|
|
sBattleGroundMgr.BuildBattleGroundStatusFailedPacket(&data, bg, member, 0, err);
|
|
member->GetSession()->SendPacket(&data);
|
|
continue;
|
|
}
|
|
|
|
// add to queue
|
|
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);
|
|
|
|
// send status packet (in queue)
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
|
|
member->GetSession()->SendPacket(&data);
|
|
DEBUG_LOG("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
|
|
}
|
|
DEBUG_LOG("Battleground: arena join as group end");
|
|
|
|
sBattleGroundMgr.ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
|
|
}
|
|
|
|
void WorldSession::HandleReportPvPAFK(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid playerGuid;
|
|
recv_data >> playerGuid;
|
|
Player* reportedPlayer = sObjectMgr.GetPlayer(playerGuid);
|
|
|
|
if (!reportedPlayer)
|
|
{
|
|
DEBUG_LOG("WorldSession::HandleReportPvPAFK: player not found");
|
|
return;
|
|
}
|
|
|
|
DEBUG_LOG("WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
|
|
|
|
reportedPlayer->ReportedAfkBy(_player);
|
|
}
|
|
|
|
void WorldSession::HandleRequestRatedBGStatsOpcode(WorldPacket& recv_data)
|
|
{
|
|
// null packet
|
|
|
|
GetPlayer()->SendRatedBGStats();
|
|
}
|
|
|
|
void WorldSession::HandleRequestPvPOptionsEnabledOpcode(WorldPacket& recv_data)
|
|
{
|
|
// null packet
|
|
|
|
WorldPacket data(SMSG_PVP_OPTIONS_ENABLED, 1);
|
|
for (int i = 0; i < 5; ++i)
|
|
data.WriteBit(true);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleRequestPvPRewardsOpcode(WorldPacket& recv_data)
|
|
{
|
|
// null packet
|
|
|
|
GetPlayer()->SendPvPRewards();
|
|
}
|
|
|
|
void WorldSession::HandleRequestRatedBgInfo(WorldPacket & recvData)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_REQUEST_RATED_BG_INFO");
|
|
|
|
uint8 unk;
|
|
recvData >> unk;
|
|
|
|
DEBUG_LOG("WorldSession::HandleRequestRatedBgInfo: unk = %u", unk);
|
|
|
|
WorldPacket data(SMSG_RATED_BG_STATS, 72);
|
|
data << uint32(0); // BgWeeklyWins20vs20
|
|
data << uint32(0); // BgWeeklyPlayed20vs20
|
|
data << uint32(0); // BgWeeklyPlayed15vs15
|
|
data << uint32(0);
|
|
data << uint32(0); // BgWeeklyWins10vs10
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0); // BgWeeklyWins15vs15
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0); // BgWeeklyPlayed10vs10
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
|
|
SendPacket(&data);
|
|
} |