server/src/game/QuestDef.cpp
NoFantasy 77b064e19a [10621] Add new field RequiredClasses for quest_template
* SkillOrClass is converted to RequiredSkill (and then field can contain skill id only)
* Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected.

To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-10-19 00:33:16 +02:00

273 lines
8.8 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "QuestDef.h"
#include "Player.h"
#include "World.h"
Quest::Quest(Field * questRecord)
{
QuestId = questRecord[0].GetUInt32();
QuestMethod = questRecord[1].GetUInt32();
ZoneOrSort = questRecord[2].GetInt32();
MinLevel = questRecord[3].GetUInt32();
QuestLevel = questRecord[4].GetInt32();
Type = questRecord[5].GetUInt32();
RequiredClasses = questRecord[6].GetUInt32();
RequiredRaces = questRecord[7].GetUInt32();
RequiredSkill = questRecord[8].GetUInt32();
RequiredSkillValue = questRecord[9].GetUInt32();
RepObjectiveFaction = questRecord[10].GetUInt32();
RepObjectiveValue = questRecord[11].GetInt32();
RequiredMinRepFaction = questRecord[12].GetUInt32();
RequiredMinRepValue = questRecord[13].GetInt32();
RequiredMaxRepFaction = questRecord[14].GetUInt32();
RequiredMaxRepValue = questRecord[15].GetInt32();
SuggestedPlayers = questRecord[16].GetUInt32();
LimitTime = questRecord[17].GetUInt32();
QuestFlags = questRecord[18].GetUInt16();
uint32 SpecialFlags = questRecord[19].GetUInt16();
CharTitleId = questRecord[20].GetUInt32();
PlayersSlain = questRecord[21].GetUInt32();
BonusTalents = questRecord[22].GetUInt32();
PrevQuestId = questRecord[23].GetInt32();
NextQuestId = questRecord[24].GetInt32();
ExclusiveGroup = questRecord[25].GetInt32();
NextQuestInChain = questRecord[26].GetUInt32();
RewXPId = questRecord[27].GetUInt32();
SrcItemId = questRecord[28].GetUInt32();
SrcItemCount = questRecord[29].GetUInt32();
SrcSpell = questRecord[30].GetUInt32();
Title = questRecord[31].GetCppString();
Details = questRecord[32].GetCppString();
Objectives = questRecord[33].GetCppString();
OfferRewardText = questRecord[34].GetCppString();
RequestItemsText = questRecord[35].GetCppString();
EndText = questRecord[36].GetCppString();
CompletedText = questRecord[37].GetCppString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i] = questRecord[38+i].GetCppString();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
ReqItemId[i] = questRecord[42+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
ReqItemCount[i] = questRecord[48+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceId[i] = questRecord[54+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceCount[i] = questRecord[58+i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqCreatureOrGOId[i] = questRecord[62+i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqCreatureOrGOCount[i] = questRecord[66+i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqSpell[i] = questRecord[70+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemId[i] = questRecord[74+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemCount[i] = questRecord[80+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewItemId[i] = questRecord[86+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewItemCount[i] = questRecord[90+i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepFaction[i] = questRecord[94+i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepValueId[i] = questRecord[99+i].GetInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepValue[i] = questRecord[104+i].GetInt32();
RewHonorAddition = questRecord[109].GetUInt32();
RewHonorMultiplier = questRecord[110].GetFloat();
RewOrReqMoney = questRecord[111].GetInt32();
RewMoneyMaxLevel = questRecord[112].GetUInt32();
RewSpell = questRecord[113].GetUInt32();
RewSpellCast = questRecord[114].GetUInt32();
RewMailTemplateId = questRecord[115].GetUInt32();
RewMailDelaySecs = questRecord[116].GetUInt32();
PointMapId = questRecord[117].GetUInt32();
PointX = questRecord[118].GetFloat();
PointY = questRecord[119].GetFloat();
PointOpt = questRecord[120].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = questRecord[121+i].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = questRecord[125+i].GetUInt32();
IncompleteEmote = questRecord[129].GetUInt32();
CompleteEmote = questRecord[130].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = questRecord[131+i].GetInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = questRecord[135+i].GetInt32();
QuestStartScript = questRecord[139].GetUInt32();
QuestCompleteScript = questRecord[140].GetUInt32();
QuestFlags |= SpecialFlags << 24;
m_reqitemscount = 0;
m_reqCreatureOrGOcount = 0;
m_rewitemscount = 0;
m_rewchoiceitemscount = 0;
for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if ( ReqItemId[i] )
++m_reqitemscount;
}
for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if ( ReqCreatureOrGOId[i] )
++m_reqCreatureOrGOcount;
}
for (int i=0; i < QUEST_REWARDS_COUNT; ++i)
{
if ( RewItemId[i] )
++m_rewitemscount;
}
for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if (RewChoiceItemId[i])
++m_rewchoiceitemscount;
}
}
uint32 Quest::XPValue(Player *pPlayer) const
{
if (pPlayer)
{
uint32 realXP = 0;
uint32 xpMultiplier = 0;
int32 baseLevel = 0;
int32 playerLevel = pPlayer->getLevel();
// formula can possibly be organized better, using less if's and simplify some.
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10)*2 > 10)
{
baseLevel = playerLevel;
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10)*2 <= 10)
{
if (QuestLevel == -1)
baseLevel = playerLevel;
xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
}
else
{
xpMultiplier = 10;
}
}
else
{
baseLevel = playerLevel;
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10)*2 >= 1)
{
baseLevel = playerLevel;
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10)*2 <= 10)
{
if (QuestLevel == -1)
baseLevel = playerLevel;
xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
}
else
{
xpMultiplier = 10;
}
}
else
{
xpMultiplier = 1;
}
}
// not possible to reward XP when baseLevel does not exist in dbc
if (const QuestXPLevel* pXPData = sQuestXPLevelStore.LookupEntry(baseLevel))
{
uint32 rawXP = xpMultiplier * pXPData->xpIndex[RewXPId] / 10;
// round values
if (rawXP > 1000)
realXP = ((rawXP + 25) / 50 * 50);
else if (rawXP > 500)
realXP = ((rawXP + 12) / 25 * 25);
else if (rawXP > 100)
realXP = ((rawXP + 5) / 10 * 10);
else
realXP = ((rawXP + 2) / 5 * 5);
}
return realXP;
}
return 0;
}
int32 Quest::GetRewOrReqMoney() const
{
if(RewOrReqMoney <=0)
return RewOrReqMoney;
return int32(RewOrReqMoney * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
}
bool Quest::IsAllowedInRaid() const
{
if (Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25)
return true;
return sWorld.getConfig(CONFIG_BOOL_QUEST_IGNORE_RAID);
}