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* SkillOrClass is converted to RequiredSkill (and then field can contain skill id only) * Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected. To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before. Signed-off-by: NoFantasy <nofantasy@nf.no>
273 lines
8.8 KiB
C++
273 lines
8.8 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "QuestDef.h"
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#include "Player.h"
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#include "World.h"
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Quest::Quest(Field * questRecord)
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{
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QuestId = questRecord[0].GetUInt32();
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QuestMethod = questRecord[1].GetUInt32();
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ZoneOrSort = questRecord[2].GetInt32();
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MinLevel = questRecord[3].GetUInt32();
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QuestLevel = questRecord[4].GetInt32();
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Type = questRecord[5].GetUInt32();
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RequiredClasses = questRecord[6].GetUInt32();
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RequiredRaces = questRecord[7].GetUInt32();
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RequiredSkill = questRecord[8].GetUInt32();
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RequiredSkillValue = questRecord[9].GetUInt32();
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RepObjectiveFaction = questRecord[10].GetUInt32();
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RepObjectiveValue = questRecord[11].GetInt32();
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RequiredMinRepFaction = questRecord[12].GetUInt32();
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RequiredMinRepValue = questRecord[13].GetInt32();
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RequiredMaxRepFaction = questRecord[14].GetUInt32();
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RequiredMaxRepValue = questRecord[15].GetInt32();
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SuggestedPlayers = questRecord[16].GetUInt32();
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LimitTime = questRecord[17].GetUInt32();
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QuestFlags = questRecord[18].GetUInt16();
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uint32 SpecialFlags = questRecord[19].GetUInt16();
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CharTitleId = questRecord[20].GetUInt32();
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PlayersSlain = questRecord[21].GetUInt32();
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BonusTalents = questRecord[22].GetUInt32();
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PrevQuestId = questRecord[23].GetInt32();
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NextQuestId = questRecord[24].GetInt32();
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ExclusiveGroup = questRecord[25].GetInt32();
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NextQuestInChain = questRecord[26].GetUInt32();
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RewXPId = questRecord[27].GetUInt32();
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SrcItemId = questRecord[28].GetUInt32();
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SrcItemCount = questRecord[29].GetUInt32();
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SrcSpell = questRecord[30].GetUInt32();
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Title = questRecord[31].GetCppString();
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Details = questRecord[32].GetCppString();
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Objectives = questRecord[33].GetCppString();
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OfferRewardText = questRecord[34].GetCppString();
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RequestItemsText = questRecord[35].GetCppString();
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EndText = questRecord[36].GetCppString();
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CompletedText = questRecord[37].GetCppString();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ObjectiveText[i] = questRecord[38+i].GetCppString();
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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ReqItemId[i] = questRecord[42+i].GetUInt32();
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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ReqItemCount[i] = questRecord[48+i].GetUInt32();
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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ReqSourceId[i] = questRecord[54+i].GetUInt32();
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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ReqSourceCount[i] = questRecord[58+i].GetUInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqCreatureOrGOId[i] = questRecord[62+i].GetInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqCreatureOrGOCount[i] = questRecord[66+i].GetUInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqSpell[i] = questRecord[70+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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RewChoiceItemId[i] = questRecord[74+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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RewChoiceItemCount[i] = questRecord[80+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
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RewItemId[i] = questRecord[86+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
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RewItemCount[i] = questRecord[90+i].GetUInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepFaction[i] = questRecord[94+i].GetUInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepValueId[i] = questRecord[99+i].GetInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepValue[i] = questRecord[104+i].GetInt32();
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RewHonorAddition = questRecord[109].GetUInt32();
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RewHonorMultiplier = questRecord[110].GetFloat();
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RewOrReqMoney = questRecord[111].GetInt32();
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RewMoneyMaxLevel = questRecord[112].GetUInt32();
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RewSpell = questRecord[113].GetUInt32();
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RewSpellCast = questRecord[114].GetUInt32();
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RewMailTemplateId = questRecord[115].GetUInt32();
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RewMailDelaySecs = questRecord[116].GetUInt32();
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PointMapId = questRecord[117].GetUInt32();
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PointX = questRecord[118].GetFloat();
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PointY = questRecord[119].GetFloat();
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PointOpt = questRecord[120].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmote[i] = questRecord[121+i].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmoteDelay[i] = questRecord[125+i].GetUInt32();
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IncompleteEmote = questRecord[129].GetUInt32();
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CompleteEmote = questRecord[130].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmote[i] = questRecord[131+i].GetInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmoteDelay[i] = questRecord[135+i].GetInt32();
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QuestStartScript = questRecord[139].GetUInt32();
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QuestCompleteScript = questRecord[140].GetUInt32();
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QuestFlags |= SpecialFlags << 24;
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m_reqitemscount = 0;
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m_reqCreatureOrGOcount = 0;
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m_rewitemscount = 0;
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m_rewchoiceitemscount = 0;
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for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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if ( ReqItemId[i] )
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++m_reqitemscount;
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}
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for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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if ( ReqCreatureOrGOId[i] )
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++m_reqCreatureOrGOcount;
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}
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for (int i=0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if ( RewItemId[i] )
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++m_rewitemscount;
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}
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for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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{
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if (RewChoiceItemId[i])
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++m_rewchoiceitemscount;
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}
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}
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uint32 Quest::XPValue(Player *pPlayer) const
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{
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if (pPlayer)
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{
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uint32 realXP = 0;
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uint32 xpMultiplier = 0;
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int32 baseLevel = 0;
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int32 playerLevel = pPlayer->getLevel();
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// formula can possibly be organized better, using less if's and simplify some.
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if (QuestLevel != -1)
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baseLevel = QuestLevel;
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if (((baseLevel - playerLevel) + 10)*2 > 10)
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{
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baseLevel = playerLevel;
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if (QuestLevel != -1)
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baseLevel = QuestLevel;
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if (((baseLevel - playerLevel) + 10)*2 <= 10)
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{
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if (QuestLevel == -1)
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baseLevel = playerLevel;
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xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
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}
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else
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{
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xpMultiplier = 10;
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}
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}
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else
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{
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baseLevel = playerLevel;
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if (QuestLevel != -1)
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baseLevel = QuestLevel;
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if (((baseLevel - playerLevel) + 10)*2 >= 1)
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{
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baseLevel = playerLevel;
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if (QuestLevel != -1)
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baseLevel = QuestLevel;
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if (((baseLevel - playerLevel) + 10)*2 <= 10)
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{
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if (QuestLevel == -1)
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baseLevel = playerLevel;
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xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
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}
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else
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{
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xpMultiplier = 10;
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}
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}
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else
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{
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xpMultiplier = 1;
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}
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}
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// not possible to reward XP when baseLevel does not exist in dbc
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if (const QuestXPLevel* pXPData = sQuestXPLevelStore.LookupEntry(baseLevel))
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{
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uint32 rawXP = xpMultiplier * pXPData->xpIndex[RewXPId] / 10;
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// round values
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if (rawXP > 1000)
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realXP = ((rawXP + 25) / 50 * 50);
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else if (rawXP > 500)
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realXP = ((rawXP + 12) / 25 * 25);
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else if (rawXP > 100)
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realXP = ((rawXP + 5) / 10 * 10);
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else
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realXP = ((rawXP + 2) / 5 * 5);
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}
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return realXP;
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}
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return 0;
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}
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int32 Quest::GetRewOrReqMoney() const
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{
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if(RewOrReqMoney <=0)
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return RewOrReqMoney;
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return int32(RewOrReqMoney * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
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}
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bool Quest::IsAllowedInRaid() const
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{
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if (Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25)
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return true;
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return sWorld.getConfig(CONFIG_BOOL_QUEST_IGNORE_RAID);
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}
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