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372 lines
17 KiB
C++
372 lines
17 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __BATTLEGROUNDEY_H
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#define __BATTLEGROUNDEY_H
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#include "Language.h"
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class BattleGround;
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#define EY_MAX_TEAM_SCORE 2000
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#define BG_EY_FLAG_RESPAWN_TIME 10000 //10 seconds
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#define BG_EY_FPOINTS_TICK_TIME 2000 //2 seconds
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enum BG_EY_WorldStates
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{
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EY_ALLIANCE_RESOURCES = 2749,
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EY_HORDE_RESOURCES = 2750,
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EY_ALLIANCE_BASE = 2752,
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EY_HORDE_BASE = 2753,
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DRAENEI_RUINS_HORDE_CONTROL = 2733,
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DRAENEI_RUINS_ALLIANCE_CONTROL = 2732,
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DRAENEI_RUINS_UNCONTROL = 2731,
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MAGE_TOWER_ALLIANCE_CONTROL = 2730,
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MAGE_TOWER_HORDE_CONTROL = 2729,
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MAGE_TOWER_UNCONTROL = 2728,
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FEL_REAVER_HORDE_CONTROL = 2727,
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FEL_REAVER_ALLIANCE_CONTROL = 2726,
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FEL_REAVER_UNCONTROL = 2725,
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BLOOD_ELF_HORDE_CONTROL = 2724,
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BLOOD_ELF_ALLIANCE_CONTROL = 2723,
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BLOOD_ELF_UNCONTROL = 2722,
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PROGRESS_BAR_PERCENT_GREY = 2720, //100 = empty (only grey), 0 = blue|red (no grey)
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PROGRESS_BAR_STATUS = 2719, //50 init!, 48 ... hordak bere .. 33 .. 0 = full 100% hordacky , 100 = full alliance
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PROGRESS_BAR_SHOW = 2718, //1 init, 0 druhy send - bez messagu, 1 = controlled aliance
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NETHERSTORM_FLAG = 2757,
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//set to 2 when flag is picked up, and to 1 if it is dropped
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NETHERSTORM_FLAG_STATE_ALLIANCE = 2769,
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NETHERSTORM_FLAG_STATE_HORDE = 2770
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};
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enum BG_EY_ProgressBarConsts
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{
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BG_EY_POINT_MAX_CAPTURERS_COUNT = 5,
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BG_EY_POINT_RADIUS = 70,
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BG_EY_PROGRESS_BAR_DONT_SHOW = 0,
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BG_EY_PROGRESS_BAR_SHOW = 1,
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BG_EY_PROGRESS_BAR_PERCENT_GREY = 40,
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BG_EY_PROGRESS_BAR_STATE_MIDDLE = 50,
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BG_EY_PROGRESS_BAR_HORDE_CONTROLLED = 0,
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BG_EY_PROGRESS_BAR_NEUTRAL_LOW = 30,
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BG_EY_PROGRESS_BAR_NEUTRAL_HIGH = 70,
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BG_EY_PROGRESS_BAR_ALI_CONTROLLED = 100
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};
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enum BG_EY_Sounds
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{
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//strange ids, but sure about them
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BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE = 8212,
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BG_EY_SOUND_FLAG_CAPTURED_HORDE = 8213,
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BG_EY_SOUND_FLAG_PICKED_UP_HORDE = 8174,
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BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE = 8173,
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BG_EY_SOUND_FLAG_RESET = 8192
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};
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enum BG_EY_Spells
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{
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BG_EY_NETHERSTORM_FLAG_SPELL = 34976,
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BG_EY_PLAYER_DROPPED_FLAG_SPELL = 34991
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};
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enum EYBattleGroundObjectEntry
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{
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BG_OBJECT_A_DOOR_EY_ENTRY = 184719, //Alliance door
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BG_OBJECT_H_DOOR_EY_ENTRY = 184720, //Horde door
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BG_OBJECT_FLAG1_EY_ENTRY = 184493, //Netherstorm flag (generic)
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BG_OBJECT_FLAG2_EY_ENTRY = 184141, //Netherstorm flag (flagstand)
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BG_OBJECT_FLAG3_EY_ENTRY = 184142, //Netherstorm flag (flagdrop)
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BG_OBJECT_A_BANNER_EY_ENTRY = 184381, //Visual Banner (Alliance)
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BG_OBJECT_H_BANNER_EY_ENTRY = 184380, //Visual Banner (Horde)
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BG_OBJECT_N_BANNER_EY_ENTRY = 184382, //Visual Banner (Neutral)
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BG_OBJECT_BE_TOWER_CAP_EY_ENTRY = 184080, //BE Tower Cap Pt
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BG_OBJECT_FR_TOWER_CAP_EY_ENTRY = 184081, //Fel Reaver Cap Pt
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BG_OBJECT_HU_TOWER_CAP_EY_ENTRY = 184082, //Human Tower Cap Pt
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BG_OBJECT_DR_TOWER_CAP_EY_ENTRY = 184083 //Draenei Tower Cap Pt
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};
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enum EYBattleGroundPointsTrigger
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{
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TR_BLOOD_ELF_POINT = 4476,
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TR_FEL_REALVER_POINT = 4514,
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TR_MAGE_TOWER_POINT = 4516,
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TR_DRAENEI_RUINS_POINT = 4518,
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TR_BLOOD_ELF_BUFF = 4568,
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TR_FEL_REALVER_BUFF = 4569,
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TR_MAGE_TOWER_BUFF = 4570,
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TR_DRAENEI_RUINS_BUFF = 4571
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};
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enum EYBattleGroundGaveyards
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{
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EY_GRAVEYARD_MAIN_ALLIANCE = 1103,
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EY_GRAVEYARD_MAIN_HORDE = 1104,
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EY_GRAVEYARD_FEL_REALVER = 1105,
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EY_GRAVEYARD_BLOOD_ELF = 1106,
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EY_GRAVEYARD_DRAENEI_RUINS = 1107,
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EY_GRAVEYARD_MAGE_TOWER = 1108
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};
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enum EYBattleGroundPoints
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{
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FEL_REALVER = 0,
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BLOOD_ELF = 1,
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DRAENEI_RUINS = 2,
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MAGE_TOWER = 3,
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EY_PLAYERS_OUT_OF_POINTS = 4,
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EY_POINTS_MAX = 4
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};
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enum EYBattleGroundCreaturesTypes
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{
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EY_SPIRIT_FEL_REALVER = 0,
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EY_SPIRIT_BLOOD_ELF = 1,
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EY_SPIRIT_DRAENEI_RUINS = 2,
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EY_SPIRIT_MAGE_TOWER = 3,
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EY_SPIRIT_MAIN_ALLIANCE = 4,
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EY_SPIRIT_MAIN_HORDE = 5,
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BG_EY_CREATURES_MAX = 6
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};
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enum EYBattleGroundObjectTypes
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{
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BG_EY_OBJECT_DOOR_A = 0,
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BG_EY_OBJECT_DOOR_H = 1,
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BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER = 2,
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BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT = 3,
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BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT = 4,
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BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER = 5,
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BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT = 6,
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BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT = 7,
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BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER = 8,
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BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT = 9,
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BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT = 10,
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BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER = 11,
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BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT = 12,
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BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT = 13,
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BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER = 14,
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BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT = 15,
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BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT = 16,
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BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER = 17,
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BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT = 18,
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BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT = 19,
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BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER = 20,
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BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT = 21,
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BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT = 22,
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BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER = 23,
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BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT = 24,
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BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT = 25,
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BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER = 26,
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BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT = 27,
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BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT = 28,
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BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER = 29,
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BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT = 30,
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BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT = 31,
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BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER = 32,
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BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT = 33,
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BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT = 34,
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BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER = 35,
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BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT = 36,
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BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT = 37,
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BG_EY_OBJECT_TOWER_CAP_FEL_REALVER = 38,
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BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF = 39,
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BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS = 40,
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BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER = 41,
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BG_EY_OBJECT_FLAG_NETHERSTORM = 42,
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BG_EY_OBJECT_FLAG_FEL_REALVER = 43,
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BG_EY_OBJECT_FLAG_BLOOD_ELF = 44,
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BG_EY_OBJECT_FLAG_DRAENEI_RUINS = 45,
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BG_EY_OBJECT_FLAG_MAGE_TOWER = 46,
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//buffs
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BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER = 47,
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BG_EY_OBJECT_REGENBUFF_FEL_REALVER = 48,
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BG_EY_OBJECT_BERSERKBUFF_FEL_REALVER = 49,
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BG_EY_OBJECT_SPEEDBUFF_BLOOD_ELF = 50,
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BG_EY_OBJECT_REGENBUFF_BLOOD_ELF = 51,
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BG_EY_OBJECT_BERSERKBUFF_BLOOD_ELF = 52,
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BG_EY_OBJECT_SPEEDBUFF_DRAENEI_RUINS = 53,
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BG_EY_OBJECT_REGENBUFF_DRAENEI_RUINS = 54,
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BG_EY_OBJECT_BERSERKBUFF_DRAENEI_RUINS = 55,
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BG_EY_OBJECT_SPEEDBUFF_MAGE_TOWER = 56,
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BG_EY_OBJECT_REGENBUFF_MAGE_TOWER = 57,
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BG_EY_OBJECT_BERSERKBUFF_MAGE_TOWER = 58,
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BG_EY_OBJECT_MAX = 59
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};
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enum BG_EY_FlagState
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{
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BG_EY_FLAG_STATE_ON_BASE = 0,
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BG_EY_FLAG_STATE_WAIT_RESPAWN = 1,
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BG_EY_FLAG_STATE_ON_PLAYER = 2,
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BG_EY_FLAG_STATE_ON_GROUND = 3
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};
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enum EYBattleGroundPointState
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{
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EY_POINT_NO_OWNER = 0,
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EY_POINT_STATE_UNCONTROLLED = 0,
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EY_POINT_UNDER_CONTROL = 3
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};
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struct BattleGroundEYPointIconsStruct
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{
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BattleGroundEYPointIconsStruct(uint32 _WorldStateControlIndex, uint32 _WorldStateAllianceControlledIndex, uint32 _WorldStateHordeControlledIndex)
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: WorldStateControlIndex(_WorldStateControlIndex), WorldStateAllianceControlledIndex(_WorldStateAllianceControlledIndex), WorldStateHordeControlledIndex(_WorldStateHordeControlledIndex) {}
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uint32 WorldStateControlIndex;
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uint32 WorldStateAllianceControlledIndex;
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uint32 WorldStateHordeControlledIndex;
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};
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struct BattleGroundEYLoosingPointStruct
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{
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BattleGroundEYLoosingPointStruct(uint32 _SpawnNeutralObjectType, uint32 _DespawnObjectTypeAlliance, uint32 _MessageIdAlliance, uint32 _DespawnObjectTypeHorde, uint32 _MessageIdHorde)
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: SpawnNeutralObjectType(_SpawnNeutralObjectType), DespawnObjectTypeAlliance(_DespawnObjectTypeAlliance), MessageIdAlliance(_MessageIdAlliance), DespawnObjectTypeHorde(_DespawnObjectTypeHorde), MessageIdHorde(_MessageIdHorde) {}
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uint32 SpawnNeutralObjectType;
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uint32 DespawnObjectTypeAlliance;
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uint32 DespawnObjectTypeHorde;
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uint32 MessageIdHorde;
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uint32 MessageIdAlliance;
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};
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struct BattleGroundEYCapturingPointStruct
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{
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BattleGroundEYCapturingPointStruct(uint32 _DespawnNeutralObjectType, uint32 _SpawnObjectTypeAlliance, uint32 _MessageIdAlliance, uint32 _SpawnObjectTypeHorde, uint32 _MessageIdHorde, uint32 _GraveYardId)
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: DespawnNeutralObjectType(_DespawnNeutralObjectType), SpawnObjectTypeAlliance(_SpawnObjectTypeAlliance), MessageIdAlliance(_MessageIdAlliance), SpawnObjectTypeHorde(_SpawnObjectTypeHorde), MessageIdHorde(_MessageIdHorde), GraveYardId(_GraveYardId) {}
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uint32 DespawnNeutralObjectType;
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uint32 SpawnObjectTypeAlliance;
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uint32 SpawnObjectTypeHorde;
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uint32 MessageIdHorde;
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uint32 MessageIdAlliance;
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uint32 GraveYardId;
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};
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const uint8 BG_EY_TickPoints[EY_POINTS_MAX] = {1, 2, 5, 10};
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const uint32 BG_EY_FlagPoints[EY_POINTS_MAX] = {75, 85, 100, 500};
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//constant arrays:
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const BattleGroundEYPointIconsStruct m_PointsIconStruct[EY_POINTS_MAX] =
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{
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BattleGroundEYPointIconsStruct(FEL_REAVER_UNCONTROL, FEL_REAVER_ALLIANCE_CONTROL, FEL_REAVER_HORDE_CONTROL),
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BattleGroundEYPointIconsStruct(BLOOD_ELF_UNCONTROL, BLOOD_ELF_ALLIANCE_CONTROL, BLOOD_ELF_HORDE_CONTROL),
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BattleGroundEYPointIconsStruct(DRAENEI_RUINS_UNCONTROL, DRAENEI_RUINS_ALLIANCE_CONTROL, DRAENEI_RUINS_HORDE_CONTROL),
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BattleGroundEYPointIconsStruct(MAGE_TOWER_UNCONTROL, MAGE_TOWER_ALLIANCE_CONTROL, MAGE_TOWER_HORDE_CONTROL)
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};
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const BattleGroundEYLoosingPointStruct m_LoosingPointTypes[EY_POINTS_MAX] =
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{
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BattleGroundEYLoosingPointStruct(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, LANG_BG_EY_HAS_LOST_A_F_RUINS, BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, LANG_BG_EY_HAS_LOST_H_F_RUINS),
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BattleGroundEYLoosingPointStruct(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, LANG_BG_EY_HAS_LOST_A_B_TOWER, BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, LANG_BG_EY_HAS_LOST_H_B_TOWER),
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BattleGroundEYLoosingPointStruct(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, LANG_BG_EY_HAS_LOST_A_D_RUINS, BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, LANG_BG_EY_HAS_LOST_H_D_RUINS),
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BattleGroundEYLoosingPointStruct(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_LOST_A_M_TOWER, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_LOST_H_M_TOWER)
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};
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const BattleGroundEYCapturingPointStruct m_CapturingPointTypes[EY_POINTS_MAX] =
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{
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BattleGroundEYCapturingPointStruct(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, LANG_BG_EY_HAS_TAKEN_A_F_RUINS, BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, LANG_BG_EY_HAS_TAKEN_H_F_RUINS, EY_GRAVEYARD_FEL_REALVER),
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BattleGroundEYCapturingPointStruct(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, LANG_BG_EY_HAS_TAKEN_A_B_TOWER, BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, LANG_BG_EY_HAS_TAKEN_H_B_TOWER, EY_GRAVEYARD_BLOOD_ELF),
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BattleGroundEYCapturingPointStruct(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, LANG_BG_EY_HAS_TAKEN_A_D_RUINS, BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, LANG_BG_EY_HAS_TAKEN_H_D_RUINS, EY_GRAVEYARD_DRAENEI_RUINS),
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BattleGroundEYCapturingPointStruct(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_TAKEN_A_M_TOWER, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_TAKEN_H_M_TOWER, EY_GRAVEYARD_MAGE_TOWER)
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};
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class BattleGroundEYScore : public BattleGroundScore
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{
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public:
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BattleGroundEYScore () : FlagCaptures(0) {};
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virtual ~BattleGroundEYScore() {};
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uint32 FlagCaptures;
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};
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class BattleGroundEY : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundEY();
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~BattleGroundEY();
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void Update(time_t diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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/* BG Flags */
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uint64 GetFlagPickerGUID() const { return m_FlagKeeper; }
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void SetFlagPicker(uint64 guid) { m_FlagKeeper = guid; }
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bool IsFlagPickedup() const { return m_FlagKeeper != 0; }
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uint8 GetFlagState() const { return m_FlagState; }
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void RespawnFlag(bool send_message);
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void RespawnFlagAfterDrop();
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void RemovePlayer(Player *plr,uint64 guid);
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void HandleBuffUse(uint64 const& buff_guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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void HandleKillPlayer(Player *player, Player *killer);
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 team);
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virtual bool SetupBattleGround();
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virtual void ResetBGSubclass();
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void UpdateTeamScore(uint32 Team);
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void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
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virtual void FillInitialWorldStates(WorldPacket& data);
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void SetDroppedFlagGUID(uint64 guid) { m_DroppedFlagGUID = guid;}
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uint64 GetDroppedFlagGUID() const { return m_DroppedFlagGUID;}
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/* Battleground Events */
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virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
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virtual void EventPlayerDroppedFlag(Player *Source);
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private:
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void EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType);
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void EventTeamCapturedPoint(Player *Source, uint32 Point);
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void EventTeamLostPoint(Player *Source, uint32 Point);
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void UpdatePointsCount(uint32 Team);
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void UpdatePointsIcons(uint32 Team, uint32 Point);
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/* Point status updating procedures */
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void CheckSomeoneLeftPoint();
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void CheckSomeoneJoinedPoint();
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void UpdatePointStatuses();
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/* Scorekeeping */
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uint32 GetTeamScore(uint32 Team) const { return m_TeamScores[GetTeamIndexByTeamId(Team)]; }
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void AddPoints(uint32 Team, uint32 Points);
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void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
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void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
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uint32 m_TeamScores[2];
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uint32 m_HonorScoreTics[2];
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uint32 m_TeamPointsCount[2];
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uint32 m_Points_Trigger[EY_POINTS_MAX];
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uint64 m_FlagKeeper; // keepers guid
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uint64 m_DroppedFlagGUID;
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uint32 m_FlagCapturedBgObjectType; // type that should be despawned when flag is captured
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uint8 m_FlagState; // for checking flag state
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int32 m_FlagsTimer;
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int32 m_TowerCapCheckTimer;
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uint32 m_PointOwnedByTeam[EY_POINTS_MAX];
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uint8 m_PointState[EY_POINTS_MAX];
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int32 m_PointBarStatus[EY_POINTS_MAX];
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typedef std::vector<uint64> PlayersNearPointType;
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PlayersNearPointType m_PlayersNearPoint[EY_POINTS_MAX + 1];
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uint8 m_CurrentPointPlayersCount[2*EY_POINTS_MAX];
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int32 m_PointAddingTimer;
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};
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#endif
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