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Conflicts: contrib/extractor/System.cpp contrib/extractor/ad.exe src/game/WorldSocket.cpp
2446 lines
92 KiB
C++
2446 lines
92 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "SpellMgr.h"
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#include "ObjectMgr.h"
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#include "SpellAuraDefines.h"
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#include "ProgressBar.h"
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#include "Database/DBCStores.h"
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#include "World.h"
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#include "Chat.h"
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#include "Spell.h"
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SpellMgr::SpellMgr()
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{
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}
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SpellMgr::~SpellMgr()
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{
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}
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SpellMgr& SpellMgr::Instance()
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{
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static SpellMgr spellMgr;
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return spellMgr;
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}
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int32 GetSpellDuration(SpellEntry const *spellInfo)
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{
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if(!spellInfo)
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return 0;
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SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
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if(!du)
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return 0;
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return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]);
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}
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int32 GetSpellMaxDuration(SpellEntry const *spellInfo)
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{
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if(!spellInfo)
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return 0;
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SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
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if(!du)
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return 0;
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return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]);
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}
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uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
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{
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SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
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// not all spells have cast time index and this is all is pasiive abilities
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if(!spellCastTimeEntry)
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return 0;
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int32 castTime = spellCastTimeEntry->CastTime;
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if (spell)
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{
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if(Player* modOwner = spell->GetCaster()->GetSpellModOwner())
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modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell);
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if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
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castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED));
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else
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{
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if (spell->IsRangedSpell() && !spell->IsAutoRepeat())
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castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]);
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}
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}
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if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat())))
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castTime += 500;
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return (castTime > 0) ? uint32(castTime) : 0;
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}
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bool IsPassiveSpell(uint32 spellId)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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return false;
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return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
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}
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bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
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{
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SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
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SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
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if(!spellInfo_1 || !spellInfo_2) return false;
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if(spellInfo_1->Id == spellId_2) return false;
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if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] ||
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spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] ||
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spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] ||
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spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2])
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return false;
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return true;
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}
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int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
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{
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SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
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SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
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if(!spellInfo_1 || !spellInfo_2) return 0;
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if (spellId_1 == spellId_2) return 0;
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int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2];
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if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff;
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else return diff;
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}
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SpellSpecific GetSpellSpecific(uint32 spellId)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if(!spellInfo)
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return SPELL_NORMAL;
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switch(spellInfo->SpellFamilyName)
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{
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case SPELLFAMILY_MAGE:
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{
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// family flags 18(Molten), 25(Frost/Ice), 28(Mage)
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if (spellInfo->SpellFamilyFlags & 0x12040000)
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return SPELL_MAGE_ARMOR;
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if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
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return SPELL_MAGE_POLYMORPH;
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break;
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}
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case SPELLFAMILY_WARRIOR:
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{
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if (spellInfo->SpellFamilyFlags & 0x00008000010000LL)
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return SPELL_POSITIVE_SHOUT;
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// only warlock curses have this
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if (spellInfo->Dispel == DISPEL_CURSE)
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return SPELL_CURSE;
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// family flag 37 (only part spells have family name)
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if (spellInfo->SpellFamilyFlags & 0x2000000000LL)
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return SPELL_WARLOCK_ARMOR;
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break;
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}
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case SPELLFAMILY_HUNTER:
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{
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// only hunter stings have this
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if (spellInfo->Dispel == DISPEL_POISON)
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return SPELL_STING;
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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if (IsSealSpell(spellInfo))
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return SPELL_SEAL;
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if (spellInfo->SpellFamilyFlags & 0x10000100LL)
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return SPELL_BLESSING;
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if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200))
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return SPELL_JUDGEMENT;
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for (int i = 0; i < 3; i++)
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{
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// only paladin auras have this
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if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
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return SPELL_AURA;
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}
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break;
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}
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case SPELLFAMILY_SHAMAN:
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{
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if (IsElementalShield(spellInfo))
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return SPELL_ELEMENTAL_SHIELD;
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break;
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}
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case SPELLFAMILY_POTION:
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return spellmgr.GetSpellElixirSpecific(spellInfo->Id);
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}
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// only warlock armor/skin have this (in additional to family cases)
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if( spellInfo->SpellVisual[0] == 130 && spellInfo->SpellIconID == 89)
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{
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return SPELL_WARLOCK_ARMOR;
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}
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// only hunter aspects have this (but not all aspects in hunter family)
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if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) &&
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(spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0)
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{
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return SPELL_ASPECT;
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}
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for(int i = 0; i < 3; i++)
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if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && (
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spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES ||
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spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES ||
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spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) )
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return SPELL_TRACKER;
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// elixirs can have different families, but potion most ofc.
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if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id))
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return sp;
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return SPELL_NORMAL;
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}
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bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2)
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{
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switch(spellSpec1)
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{
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case SPELL_SEAL:
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case SPELL_BLESSING:
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case SPELL_AURA:
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case SPELL_STING:
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case SPELL_CURSE:
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case SPELL_ASPECT:
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case SPELL_TRACKER:
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case SPELL_WARLOCK_ARMOR:
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case SPELL_MAGE_ARMOR:
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case SPELL_MAGE_POLYMORPH:
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case SPELL_POSITIVE_SHOUT:
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case SPELL_JUDGEMENT:
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return spellSpec1==spellSpec2;
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case SPELL_BATTLE_ELIXIR:
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return spellSpec2==SPELL_BATTLE_ELIXIR
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|| spellSpec2==SPELL_FLASK_ELIXIR;
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case SPELL_GUARDIAN_ELIXIR:
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return spellSpec2==SPELL_GUARDIAN_ELIXIR
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|| spellSpec2==SPELL_FLASK_ELIXIR;
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case SPELL_FLASK_ELIXIR:
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return spellSpec2==SPELL_BATTLE_ELIXIR
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|| spellSpec2==SPELL_GUARDIAN_ELIXIR
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|| spellSpec2==SPELL_FLASK_ELIXIR;
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default:
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return false;
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}
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}
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bool IsPositiveTarget(uint32 targetA, uint32 targetB)
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{
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// non-positive targets
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switch(targetA)
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{
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case TARGET_CHAIN_DAMAGE:
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case TARGET_ALL_ENEMY_IN_AREA:
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case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
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case TARGET_IN_FRONT_OF_CASTER:
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case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
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case TARGET_CURRENT_ENEMY_COORDINATES:
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case TARGET_SINGLE_ENEMY:
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return false;
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case TARGET_ALL_AROUND_CASTER:
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return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER);
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default:
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break;
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}
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if (targetB)
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return IsPositiveTarget(targetB, 0);
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return true;
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}
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bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
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{
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SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
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if (!spellproto) return false;
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switch(spellId)
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{
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case 23333: // BG spell
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case 23335: // BG spell
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case 34976: // BG spell
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return true;
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case 28441: // not positive dummy spell
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case 37675: // Chaos Blast
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return false;
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}
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switch(spellproto->Effect[effIndex])
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{
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// always positive effects (check before target checks that provided non-positive result in some case for positive effects)
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case SPELL_EFFECT_HEAL:
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case SPELL_EFFECT_LEARN_SPELL:
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case SPELL_EFFECT_SKILL_STEP:
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case SPELL_EFFECT_HEAL_PCT:
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case SPELL_EFFECT_ENERGIZE_PCT:
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return true;
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// non-positive aura use
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case SPELL_EFFECT_APPLY_AURA:
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case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
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{
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switch(spellproto->EffectApplyAuraName[effIndex])
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{
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case SPELL_AURA_DUMMY:
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{
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// dummy aura can be positive or negative dependent from casted spell
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switch(spellproto->Id)
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{
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case 13139: // net-o-matic special effect
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case 23445: // evil twin
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case 38637: // Nether Exhaustion (red)
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case 38638: // Nether Exhaustion (green)
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case 38639: // Nether Exhaustion (blue)
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return false;
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default:
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break;
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}
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} break;
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case SPELL_AURA_MOD_STAT:
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case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
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case SPELL_AURA_MOD_HEALING_DONE:
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{
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if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
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return false;
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break;
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}
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case SPELL_AURA_ADD_TARGET_TRIGGER:
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return true;
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case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
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if(spellId != spellproto->EffectTriggerSpell[effIndex])
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{
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uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
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SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
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if(spellTriggeredProto)
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{
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// non-positive targets of main spell return early
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for(int i = 0; i < 3; ++i)
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{
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// if non-positive trigger cast targeted to positive target this main cast is non-positive
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// this will place this spell auras as debuffs
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if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i))
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return false;
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}
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}
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}
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break;
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case SPELL_AURA_PROC_TRIGGER_SPELL:
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// many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
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break;
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case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
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if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0)
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return false; // but all single stun aura spells is negative
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// Petrification
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if(spellproto->Id == 17624)
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return false;
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break;
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case SPELL_AURA_MOD_ROOT:
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case SPELL_AURA_MOD_SILENCE:
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case SPELL_AURA_GHOST:
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case SPELL_AURA_PERIODIC_LEECH:
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case SPELL_AURA_MOD_PACIFY_SILENCE:
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case SPELL_AURA_MOD_STALKED:
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case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
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return false;
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case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
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// part of negative spell if casted at self (prevent cancel)
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if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF)
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return false;
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break;
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case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
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// part of positive spell if casted at self
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if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF)
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return false;
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// but not this if this first effect (don't found batter check)
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if(spellproto->Attributes & 0x4000000 && effIndex==0)
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return false;
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break;
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case SPELL_AURA_TRANSFORM:
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// some spells negative
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switch(spellproto->Id)
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{
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case 36897: // Transporter Malfunction (race mutation to horde)
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case 36899: // Transporter Malfunction (race mutation to alliance)
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return false;
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}
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break;
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case SPELL_AURA_MOD_SCALE:
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// some spells negative
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switch(spellproto->Id)
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{
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case 36900: // Soul Split: Evil!
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case 36901: // Soul Split: Good
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case 36893: // Transporter Malfunction (decrease size case)
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case 36895: // Transporter Malfunction (increase size case)
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return false;
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}
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break;
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case SPELL_AURA_MECHANIC_IMMUNITY:
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{
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// non-positive immunities
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switch(spellproto->EffectMiscValue[effIndex])
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{
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case MECHANIC_BANDAGE:
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case MECHANIC_SHIELD:
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case MECHANIC_MOUNT:
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case MECHANIC_INVULNERABILITY:
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return false;
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default:
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break;
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}
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} break;
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case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
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case SPELL_AURA_ADD_PCT_MODIFIER:
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{
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// non-positive mods
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switch(spellproto->EffectMiscValue[effIndex])
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{
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case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
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if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0)
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return false;
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break;
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default:
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break;
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}
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} break;
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case SPELL_AURA_MOD_HEALING_PCT:
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if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
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return false;
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break;
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case SPELL_AURA_MOD_SKILL:
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if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
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return false;
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break;
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case SPELL_AURA_FORCE_REACTION:
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if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel)
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return false;
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break;
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default:
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break;
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}
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break;
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}
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default:
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break;
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}
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// non-positive targets
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if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]))
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return false;
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// AttributesEx check
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if(spellproto->AttributesEx & (1<<7))
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return false;
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// ok, positive
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return true;
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}
|
|
|
|
bool IsPositiveSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
|
|
if (!spellproto) return false;
|
|
|
|
// spells with atleast one negative effect are considered negative
|
|
// some self-applied spells have negative effects but in self casting case negative check ignored.
|
|
for (int i = 0; i < 3; i++)
|
|
if (!IsPositiveEffect(spellId, i))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool IsSingleTargetSpell(SpellEntry const *spellInfo)
|
|
{
|
|
// all other single target spells have if it has AttributesEx5
|
|
if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL )
|
|
return true;
|
|
|
|
// TODO - need found Judgements rule
|
|
switch(GetSpellSpecific(spellInfo->Id))
|
|
{
|
|
case SPELL_JUDGEMENT:
|
|
return true;
|
|
}
|
|
|
|
// single target triggered spell.
|
|
// Not real client side single target spell, but it' not triggered until prev. aura expired.
|
|
// This is allow store it in single target spells list for caster for spell proc checking
|
|
if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2)
|
|
{
|
|
// TODO - need better check
|
|
// Equal icon and spellfamily
|
|
if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName &&
|
|
spellInfo1->SpellIconID == spellInfo2->SpellIconID )
|
|
return true;
|
|
|
|
// TODO - need found Judgements rule
|
|
SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id);
|
|
// spell with single target specific types
|
|
switch(spec1)
|
|
{
|
|
case SPELL_JUDGEMENT:
|
|
if(GetSpellSpecific(spellInfo2->Id) == spec1)
|
|
return true;
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form)
|
|
{
|
|
// talents that learn spells can have stance requirements that need ignore
|
|
// (this requirement only for client-side stance show in talent description)
|
|
if( GetTalentSpellCost(spellInfo->Id) > 0 &&
|
|
(spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) )
|
|
return 0;
|
|
|
|
uint32 stanceMask = (form ? 1 << (form - 1) : 0);
|
|
|
|
if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
|
|
if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance
|
|
return 0;
|
|
|
|
bool actAsShifted = false;
|
|
if (form > 0)
|
|
{
|
|
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
|
|
if (!shapeInfo)
|
|
{
|
|
sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
|
|
return 0;
|
|
}
|
|
actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
|
|
}
|
|
|
|
if(actAsShifted)
|
|
{
|
|
if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
else if (spellInfo->Stances != 0) // needs other shapeshift
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
else
|
|
{
|
|
// needs shapeshift
|
|
if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
|
|
return SPELL_FAILED_ONLY_SHAPESHIFT;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellTargetPositions()
|
|
{
|
|
mSpellTargetPositions.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell target coordinates", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
++count;
|
|
|
|
uint32 Spell_ID = fields[0].GetUInt32();
|
|
|
|
SpellTargetPosition st;
|
|
|
|
st.target_mapId = fields[1].GetUInt32();
|
|
st.target_X = fields[2].GetFloat();
|
|
st.target_Y = fields[3].GetFloat();
|
|
st.target_Z = fields[4].GetFloat();
|
|
st.target_Orientation = fields[5].GetFloat();
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
bool found = false;
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES )
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
{
|
|
sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
|
|
if(!mapEntry)
|
|
{
|
|
sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
|
|
continue;
|
|
}
|
|
|
|
if(st.target_X==0 && st.target_Y==0 && st.target_Z==0)
|
|
{
|
|
sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
mSpellTargetPositions[Spell_ID] = st;
|
|
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell teleport coordinates", count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellAffects()
|
|
{
|
|
mSpellAffectMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell affect definitions", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint16 entry = fields[0].GetUInt16();
|
|
uint8 effectId = fields[1].GetUInt8();
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
if (effectId >= 3)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId);
|
|
continue;
|
|
}
|
|
|
|
if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
|
|
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
|
|
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
|
|
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER )
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId);
|
|
continue;
|
|
}
|
|
|
|
uint64 spellAffectMask = fields[2].GetUInt64();
|
|
|
|
// Spell.dbc have own data for low part of SpellFamilyMask
|
|
if( spellInfo->EffectItemType[effectId])
|
|
{
|
|
if(spellInfo->EffectItemType[effectId] == spellAffectMask)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId);
|
|
continue;
|
|
}
|
|
|
|
// 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client
|
|
if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask));
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell affect definitions", count );
|
|
|
|
for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
for (int effectId = 0; effectId < 3; ++effectId)
|
|
{
|
|
if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
|
|
(spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
|
|
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
|
|
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) )
|
|
continue;
|
|
|
|
if(spellInfo->EffectItemType[effectId] != 0)
|
|
continue;
|
|
|
|
if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end())
|
|
continue;
|
|
|
|
sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const
|
|
{
|
|
// false for spellInfo == NULL
|
|
if (!spellInfo)
|
|
return false;
|
|
|
|
SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId);
|
|
// false for affect_spell == NULL
|
|
if (!affect_spell)
|
|
return false;
|
|
|
|
// False if spellFamily not equal
|
|
if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName)
|
|
return false;
|
|
|
|
// If familyFlags == 0
|
|
if (!familyFlags)
|
|
{
|
|
// Get it from spellAffect table
|
|
familyFlags = GetSpellAffectMask(spellId,effectId);
|
|
// false if familyFlags == 0
|
|
if (!familyFlags)
|
|
return false;
|
|
}
|
|
|
|
// true
|
|
if (familyFlags & spellInfo->SpellFamilyFlags)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellProcEvents()
|
|
{
|
|
mSpellProcEventMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6 7 8
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell proc event conditions", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint16 entry = fields[0].GetUInt16();
|
|
|
|
if (!sSpellStore.LookupEntry(entry))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
SpellProcEventEntry spe;
|
|
|
|
spe.schoolMask = fields[1].GetUInt32();
|
|
spe.category = fields[2].GetUInt32();
|
|
spe.skillId = fields[3].GetUInt32();
|
|
spe.spellFamilyName = fields[4].GetUInt32();
|
|
spe.spellFamilyMask = fields[5].GetUInt64();
|
|
spe.procFlags = fields[6].GetUInt32();
|
|
spe.ppmRate = fields[7].GetFloat();
|
|
spe.cooldown = fields[8].GetUInt32();
|
|
|
|
mSpellProcEventMap[entry] = spe;
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell proc event conditions", count );
|
|
|
|
/*
|
|
// Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event)
|
|
for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
bool found = false;
|
|
for (int effectId = 0; effectId < 3; ++effectId)
|
|
{
|
|
// at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL
|
|
if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL )
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!found)
|
|
continue;
|
|
|
|
if(GetSpellProcEvent(id))
|
|
continue;
|
|
|
|
sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]);
|
|
}
|
|
*/
|
|
}
|
|
|
|
bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags )
|
|
{
|
|
if((procFlags & spellProcEvent->procFlags) == 0)
|
|
return false;
|
|
|
|
// Additional checks in case spell cast/hit/crit is the event
|
|
// Check (if set) school, category, skill line, spell talent mask
|
|
if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0))
|
|
return false;
|
|
if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category))
|
|
return false;
|
|
if(spellProcEvent->skillId)
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
|
|
SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id);
|
|
SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id);
|
|
|
|
bool found = false;
|
|
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
|
|
{
|
|
if(_spell_idx->second->skillId == spellProcEvent->skillId)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
return false;
|
|
}
|
|
if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
|
|
return false;
|
|
if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellElixirs()
|
|
{
|
|
mSpellElixirs.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell elixir definitions", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint16 entry = fields[0].GetUInt16();
|
|
uint8 mask = fields[1].GetUInt8();
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
mSpellElixirs[entry] = mask;
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell elixir definitions", count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellThreats()
|
|
{
|
|
sSpellThreatStore.Free(); // for reload
|
|
|
|
sSpellThreatStore.Load();
|
|
|
|
sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount );
|
|
sLog.outString();
|
|
}
|
|
|
|
bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
|
|
{
|
|
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
|
|
if(!spellInfo_1 || !spellInfo_2) return false;
|
|
if(spellInfo_1->Id == spellId_2) return false;
|
|
|
|
return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2);
|
|
}
|
|
|
|
bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
|
|
{
|
|
if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH)
|
|
return false;
|
|
if(IsProfessionSpell(spellInfo->Id))
|
|
return false;
|
|
|
|
// All stance spells. if any better way, change it.
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
// Paladin aura Spell
|
|
if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN
|
|
&& spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
|
|
return false;
|
|
// Druid form Spell
|
|
if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID
|
|
&& spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA
|
|
&& spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
|
|
return false;
|
|
// Rogue Stealth
|
|
if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
|
|
&& spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA
|
|
&& spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const
|
|
{
|
|
SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
|
|
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
|
|
|
|
if(!spellInfo_1 || !spellInfo_2)
|
|
return false;
|
|
|
|
if(spellInfo_1->Id == spellId_2)
|
|
return false;
|
|
|
|
//I think we don't check this correctly because i need a exception for spell:
|
|
//72,11327,18461...(called from 1856,1857...) Call Aura 16,31, after trigger another spell who call aura 77 and 77 remove 16 and 31, this should not happen.
|
|
if(spellInfo_2->SpellFamilyFlags == 2048)
|
|
return false;
|
|
|
|
// Resurrection sickness
|
|
if((spellInfo_1->Id == SPELL_ID_PASSIVE_RESURRECTION_SICKNESS) != (spellInfo_2->Id==SPELL_ID_PASSIVE_RESURRECTION_SICKNESS))
|
|
return false;
|
|
|
|
// Specific spell family spells
|
|
switch(spellInfo_1->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
switch(spellInfo_2->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC: // same family case
|
|
{
|
|
// Thunderfury
|
|
if( spellInfo_1->Id == 21992 && spellInfo_2->Id == 27648 || spellInfo_2->Id == 21992 && spellInfo_1->Id == 27648 )
|
|
return false;
|
|
|
|
// Lightning Speed (Mongoose) and Fury of the Crashing Waves (Tsunami Talisman)
|
|
if( spellInfo_1->Id == 28093 && spellInfo_2->Id == 42084 ||
|
|
spellInfo_2->Id == 28093 && spellInfo_1->Id == 42084 )
|
|
return false;
|
|
|
|
// Soulstone Resurrection and Twisting Nether (resurrector)
|
|
if( spellInfo_1->SpellIconID == 92 && spellInfo_2->SpellIconID == 92 && (
|
|
spellInfo_1->SpellVisual[0] == 99 && spellInfo_2->SpellVisual[0] == 0 ||
|
|
spellInfo_2->SpellVisual[0] == 99 && spellInfo_1->SpellVisual[0] == 0 ) )
|
|
return false;
|
|
|
|
// Heart of the Wild and (Primal Instinct (Idol of Terror) triggering spell or Agility)
|
|
if( spellInfo_1->SpellIconID == 240 && spellInfo_2->SpellIconID == 240 && (
|
|
spellInfo_1->SpellVisual[0] == 0 && spellInfo_2->SpellVisual[0] == 78 ||
|
|
spellInfo_2->SpellVisual[0] == 0 && spellInfo_1->SpellVisual[0] == 78 ) )
|
|
return false;
|
|
|
|
// Personalized Weather (thunder effect should overwrite rainy aura)
|
|
if(spellInfo_1->SpellIconID == 2606 && spellInfo_2->SpellIconID == 2606)
|
|
return false;
|
|
|
|
// Brood Affliction: Bronze
|
|
if( (spellInfo_1->Id == 23170 && spellInfo_2->Id == 23171) ||
|
|
(spellInfo_2->Id == 23170 && spellInfo_1->Id == 23171) )
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Scroll of Protection and Defensive Stance (multi-family check)
|
|
if( spellInfo_1->SpellIconID == 276 && spellInfo_1->SpellVisual[0] == 196 && spellInfo_2->Id == 71)
|
|
return false;
|
|
|
|
// Improved Hamstring -> Hamstring (multi-family check)
|
|
if( (spellInfo_2->SpellFamilyFlags & 2) && spellInfo_1->Id == 23694 )
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Scroll of Stamina and Leader of the Pack (multi-family check)
|
|
if( spellInfo_1->SpellIconID == 312 && spellInfo_1->SpellVisual[0] == 216 && spellInfo_2->Id == 24932 )
|
|
return false;
|
|
|
|
// Dragonmaw Illusion (multi-family check)
|
|
if (spellId_1 == 40216 && spellId_2 == 42016 )
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Garrote-Silence -> Garrote (multi-family check)
|
|
if( spellInfo_1->SpellIconID == 498 && spellInfo_1->SpellVisual == 0 && spellInfo_2->SpellIconID == 498 )
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Concussive Shot and Imp. Concussive Shot (multi-family check)
|
|
if( spellInfo_1->Id == 19410 && spellInfo_2->Id == 5116 )
|
|
return false;
|
|
|
|
// Improved Wing Clip -> Wing Clip (multi-family check)
|
|
if( (spellInfo_2->SpellFamilyFlags & 0x40) && spellInfo_1->Id == 19229 )
|
|
return false;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Unstable Currents and other -> *Sanctity Aura (multi-family check)
|
|
if( spellInfo_2->SpellIconID==502 && spellInfo_1->SpellIconID==502 && spellInfo_1->SpellVisual[0]==969 )
|
|
return false;
|
|
|
|
// *Band of Eternal Champion and Seal of Command(multi-family check)
|
|
if( spellId_1 == 35081 && spellInfo_2->SpellIconID==561 && spellInfo_2->SpellVisual[0]==7992)
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_MAGE )
|
|
{
|
|
// Blizzard & Chilled (and some other stacked with blizzard spells
|
|
if( (spellInfo_1->SpellFamilyFlags & 0x80) && (spellInfo_2->SpellFamilyFlags & 0x100000) ||
|
|
(spellInfo_2->SpellFamilyFlags & 0x80) && (spellInfo_1->SpellFamilyFlags & 0x100000) )
|
|
return false;
|
|
|
|
// Blink & Improved Blink
|
|
if( (spellInfo_1->SpellFamilyFlags & 0x0000000000010000LL) && (spellInfo_2->SpellVisual[0] == 72 && spellInfo_2->SpellIconID == 1499) ||
|
|
(spellInfo_2->SpellFamilyFlags & 0x0000000000010000LL) && (spellInfo_1->SpellVisual[0] == 72 && spellInfo_1->SpellIconID == 1499) )
|
|
return false;
|
|
}
|
|
// Detect Invisibility and Mana Shield (multi-family check)
|
|
if( spellInfo_2->Id == 132 && spellInfo_1->SpellIconID == 209 && spellInfo_1->SpellVisual[0] == 968 )
|
|
return false;
|
|
|
|
// Combustion and Fire Protection Aura (multi-family check)
|
|
if( spellInfo_1->Id == 11129 && spellInfo_2->SpellIconID == 33 && spellInfo_2->SpellVisual[0] == 321 )
|
|
return false;
|
|
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_WARLOCK )
|
|
{
|
|
// Siphon Life and Drain Life
|
|
if( spellInfo_1->SpellIconID == 152 && spellInfo_2->SpellIconID == 546 ||
|
|
spellInfo_2->SpellIconID == 152 && spellInfo_1->SpellIconID == 546 )
|
|
return false;
|
|
|
|
//Corruption & Seed of corruption
|
|
if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 1932 ||
|
|
spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 1932 )
|
|
if(spellInfo_1->SpellVisual != 0 && spellInfo_2->SpellVisual != 0)
|
|
return true; // can't be stacked
|
|
|
|
// Corruption and Unstable Affliction
|
|
if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 2039 ||
|
|
spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 2039 )
|
|
return false;
|
|
|
|
// (Corruption or Unstable Affliction) and (Curse of Agony or Curse of Doom)
|
|
if( (spellInfo_1->SpellIconID == 313 || spellInfo_1->SpellIconID == 2039) && (spellInfo_2->SpellIconID == 544 || spellInfo_2->SpellIconID == 91) ||
|
|
(spellInfo_2->SpellIconID == 313 || spellInfo_2->SpellIconID == 2039) && (spellInfo_1->SpellIconID == 544 || spellInfo_1->SpellIconID == 91) )
|
|
return false;
|
|
}
|
|
// Detect Invisibility and Mana Shield (multi-family check)
|
|
if( spellInfo_1->Id == 132 && spellInfo_2->SpellIconID == 209 && spellInfo_2->SpellVisual[0] == 968 )
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_WARRIOR:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_WARRIOR )
|
|
{
|
|
// Rend and Deep Wound
|
|
if( (spellInfo_1->SpellFamilyFlags & 0x20) && (spellInfo_2->SpellFamilyFlags & 0x1000000000LL) ||
|
|
(spellInfo_2->SpellFamilyFlags & 0x20) && (spellInfo_1->SpellFamilyFlags & 0x1000000000LL) )
|
|
return false;
|
|
|
|
// Battle Shout and Rampage
|
|
if( (spellInfo_1->SpellIconID == 456 && spellInfo_2->SpellIconID == 2006) ||
|
|
(spellInfo_2->SpellIconID == 456 && spellInfo_1->SpellIconID == 2006) )
|
|
return false;
|
|
}
|
|
|
|
// Hamstring -> Improved Hamstring (multi-family check)
|
|
if( (spellInfo_1->SpellFamilyFlags & 2) && spellInfo_2->Id == 23694 )
|
|
return false;
|
|
|
|
// Defensive Stance and Scroll of Protection (multi-family check)
|
|
if( spellInfo_1->Id == 71 && spellInfo_2->SpellIconID == 276 && spellInfo_2->SpellVisual[0] == 196 )
|
|
return false;
|
|
|
|
// Bloodlust and Bloodthirst (multi-family check)
|
|
if( spellInfo_2->Id == 2825 && spellInfo_1->SpellIconID == 38 && spellInfo_1->SpellVisual[0] == 0 )
|
|
return false;
|
|
|
|
break;
|
|
case SPELLFAMILY_PRIEST:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_PRIEST )
|
|
{
|
|
//Devouring Plague and Shadow Vulnerability
|
|
if( (spellInfo_1->SpellFamilyFlags & 0x2000000) && (spellInfo_2->SpellFamilyFlags & 0x800000000LL) ||
|
|
(spellInfo_2->SpellFamilyFlags & 0x2000000) && (spellInfo_1->SpellFamilyFlags & 0x800000000LL) )
|
|
return false;
|
|
|
|
//StarShards and Shadow Word: Pain
|
|
if( (spellInfo_1->SpellFamilyFlags & 0x200000) && (spellInfo_2->SpellFamilyFlags & 0x8000) ||
|
|
(spellInfo_2->SpellFamilyFlags & 0x200000) && (spellInfo_1->SpellFamilyFlags & 0x8000) )
|
|
return false;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_DRUID )
|
|
{
|
|
//Omen of Clarity and Blood Frenzy
|
|
if( (spellInfo_1->SpellFamilyFlags == 0x0 && spellInfo_1->SpellIconID == 108) && (spellInfo_2->SpellFamilyFlags & 0x20000000000000LL) ||
|
|
(spellInfo_2->SpellFamilyFlags == 0x0 && spellInfo_2->SpellIconID == 108) && (spellInfo_1->SpellFamilyFlags & 0x20000000000000LL) )
|
|
return false;
|
|
|
|
// Tree of Life (Shapeshift) and 34123 Tree of Life (Passive)
|
|
if ((spellId_1 == 33891 && spellId_2 == 34123) ||
|
|
(spellId_2 == 33891 && spellId_1 == 34123))
|
|
return false;
|
|
|
|
// Wrath of Elune and Nature's Grace
|
|
if( spellInfo_1->Id == 16886 && spellInfo_2->Id == 46833 || spellInfo_2->Id == 16886 && spellInfo_1->Id == 46833 )
|
|
return false;
|
|
|
|
// Bear Rage (Feral T4 (2)) and Omen of Clarity
|
|
if( spellInfo_1->Id == 16864 && spellInfo_2->Id == 37306 || spellInfo_2->Id == 16864 && spellInfo_1->Id == 37306 )
|
|
return false;
|
|
|
|
// Cat Energy (Feral T4 (2)) and Omen of Clarity
|
|
if( spellInfo_1->Id == 16864 && spellInfo_2->Id == 37311 || spellInfo_2->Id == 16864 && spellInfo_1->Id == 37311 )
|
|
return false;
|
|
}
|
|
|
|
// Leader of the Pack and Scroll of Stamina (multi-family check)
|
|
if( spellInfo_1->Id == 24932 && spellInfo_2->SpellIconID == 312 && spellInfo_2->SpellVisual[0] == 216 )
|
|
return false;
|
|
|
|
// Dragonmaw Illusion (multi-family check)
|
|
if (spellId_1 == 42016 && spellId_2 == 40216 )
|
|
return false;
|
|
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_ROGUE )
|
|
{
|
|
// Master of Subtlety
|
|
if (spellId_1 == 31665 && spellId_2 == 31666 || spellId_1 == 31666 && spellId_2 == 31665 )
|
|
return false;
|
|
}
|
|
|
|
// Garrote -> Garrote-Silence (multi-family check)
|
|
if( spellInfo_1->SpellIconID == 498 && spellInfo_2->SpellIconID == 498 && spellInfo_2->SpellVisual[0] == 0 )
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_HUNTER:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_HUNTER )
|
|
{
|
|
// Rapid Fire & Quick Shots
|
|
if( (spellInfo_1->SpellFamilyFlags & 0x20) && (spellInfo_2->SpellFamilyFlags & 0x20000000000LL) ||
|
|
(spellInfo_2->SpellFamilyFlags & 0x20) && (spellInfo_1->SpellFamilyFlags & 0x20000000000LL) )
|
|
return false;
|
|
|
|
// Serpent Sting & (Immolation/Explosive Trap Effect)
|
|
if( (spellInfo_1->SpellFamilyFlags & 0x4) && (spellInfo_2->SpellFamilyFlags & 0x00000004000LL) ||
|
|
(spellInfo_2->SpellFamilyFlags & 0x4) && (spellInfo_1->SpellFamilyFlags & 0x00000004000LL) )
|
|
return false;
|
|
|
|
// Bestial Wrath
|
|
if( spellInfo_1->SpellIconID == 1680 && spellInfo_2->SpellIconID == 1680 )
|
|
return false;
|
|
}
|
|
|
|
// Wing Clip -> Improved Wing Clip (multi-family check)
|
|
if( (spellInfo_1->SpellFamilyFlags & 0x40) && spellInfo_2->Id == 19229 )
|
|
return false;
|
|
|
|
// Concussive Shot and Imp. Concussive Shot (multi-family check)
|
|
if( spellInfo_2->Id == 19410 && spellInfo_1->Id == 5116 )
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_PALADIN )
|
|
{
|
|
// Paladin Seals
|
|
if( IsSealSpell(spellInfo_1) && IsSealSpell(spellInfo_2) )
|
|
return true;
|
|
}
|
|
// Combustion and Fire Protection Aura (multi-family check)
|
|
if( spellInfo_2->Id == 11129 && spellInfo_1->SpellIconID == 33 && spellInfo_1->SpellVisual[0] == 321 )
|
|
return false;
|
|
|
|
// *Sanctity Aura -> Unstable Currents and other (multi-family check)
|
|
if( spellInfo_1->SpellIconID==502 && spellInfo_2->SpellFamilyName == SPELLFAMILY_GENERIC && spellInfo_2->SpellIconID==502 && spellInfo_2->SpellVisual[0]==969 )
|
|
return false;
|
|
|
|
// *Seal of Command and Band of Eternal Champion (multi-family check)
|
|
if( spellInfo_1->SpellIconID==561 && spellInfo_1->SpellVisual[0]==7992 && spellId_2 == 35081)
|
|
return false;
|
|
break;
|
|
case SPELLFAMILY_SHAMAN:
|
|
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_SHAMAN )
|
|
{
|
|
// shaman shields
|
|
if( IsElementalShield(spellInfo_1) && IsElementalShield(spellInfo_2) )
|
|
return true;
|
|
|
|
// Windfury weapon
|
|
if( spellInfo_1->SpellIconID==220 && spellInfo_2->SpellIconID==220 &&
|
|
spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags )
|
|
return false;
|
|
}
|
|
// Bloodlust and Bloodthirst (multi-family check)
|
|
if( spellInfo_1->Id == 2825 && spellInfo_2->SpellIconID == 38 && spellInfo_2->SpellVisual[0] == 0 )
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// more generic checks
|
|
if (spellInfo_1->SpellIconID == spellInfo_2->SpellIconID &&
|
|
spellInfo_1->SpellIconID != 0 && spellInfo_2->SpellIconID != 0)
|
|
{
|
|
bool isModifier = false;
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
if (spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER ||
|
|
spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER ||
|
|
spellInfo_2->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER ||
|
|
spellInfo_2->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER )
|
|
isModifier = true;
|
|
}
|
|
|
|
if (!isModifier)
|
|
return true;
|
|
}
|
|
|
|
if (IsRankSpellDueToSpell(spellInfo_1, spellId_2))
|
|
return true;
|
|
|
|
if (spellInfo_1->SpellFamilyName == 0 || spellInfo_2->SpellFamilyName == 0)
|
|
return false;
|
|
|
|
if (spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
|
|
return false;
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
if (spellInfo_1->Effect[i] != spellInfo_2->Effect[i] ||
|
|
spellInfo_1->EffectItemType[i] != spellInfo_2->EffectItemType[i] ||
|
|
spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i] ||
|
|
spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i])
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SpellMgr::IsProfessionSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
|
|
return false;
|
|
|
|
uint32 skill = spellInfo->EffectMiscValue[1];
|
|
|
|
return IsProfessionSkill(skill);
|
|
}
|
|
|
|
bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
|
|
return false;
|
|
|
|
uint32 skill = spellInfo->EffectMiscValue[1];
|
|
|
|
return IsPrimaryProfessionSkill(skill);
|
|
}
|
|
|
|
bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
|
|
{
|
|
return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1;
|
|
}
|
|
|
|
SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const
|
|
{
|
|
// ignore passive spells
|
|
if(IsPassiveSpell(spellInfo->Id))
|
|
return spellInfo;
|
|
|
|
bool needRankSelection = false;
|
|
for(int i=0;i<3;i++)
|
|
{
|
|
if( IsPositiveEffect(spellInfo->Id, i) && (
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY
|
|
) )
|
|
{
|
|
needRankSelection = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not required
|
|
if(!needRankSelection)
|
|
return spellInfo;
|
|
|
|
for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
|
|
{
|
|
SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId);
|
|
if(!nextSpellInfo)
|
|
break;
|
|
|
|
// if found appropriate level
|
|
if(playerLevel + 10 >= nextSpellInfo->spellLevel)
|
|
return nextSpellInfo;
|
|
|
|
// one rank less then
|
|
}
|
|
|
|
// not found
|
|
return NULL;
|
|
}
|
|
|
|
void SpellMgr::LoadSpellChains()
|
|
{
|
|
mSpellChains.clear(); // need for reload case
|
|
mSpellChainsNext.clear(); // need for reload case
|
|
|
|
QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
|
|
if(result == NULL)
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded 0 spell chain records" );
|
|
sLog.outErrorDb("`spell_chains` table is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
do
|
|
{
|
|
bar.step();
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
|
|
SpellChainNode node;
|
|
node.prev = fields[1].GetUInt32();
|
|
node.first = fields[2].GetUInt32();
|
|
node.rank = fields[3].GetUInt8();
|
|
node.req = fields[4].GetUInt32();
|
|
|
|
if(!sSpellStore.LookupEntry(spell_id))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id);
|
|
continue;
|
|
}
|
|
|
|
if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev))
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
if(!sSpellStore.LookupEntry(node.first))
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
// check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell)
|
|
if( (spell_id == node.first) != (node.rank <= 1) ||
|
|
(spell_id == node.first) != (node.prev == 0) ||
|
|
(node.rank <= 1) != (node.prev == 0) )
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
if(node.req!=0 && !sSpellStore.LookupEntry(node.req))
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
// talents not required data in spell chain for work, but must be checked if present for intergrity
|
|
if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id))
|
|
{
|
|
if(node.rank!=pos->rank+1)
|
|
{
|
|
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id))
|
|
{
|
|
if(node.first!=talentEntry->RankID[0])
|
|
{
|
|
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1])
|
|
{
|
|
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}
|
|
|
|
/*if(node.req!=talentEntry->DependsOnSpell)
|
|
{
|
|
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.",
|
|
spell_id,node.prev,node.first,node.rank,node.req);
|
|
continue;
|
|
}*/
|
|
}
|
|
}
|
|
|
|
mSpellChains[spell_id] = node;
|
|
|
|
if(node.prev)
|
|
mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id));
|
|
|
|
if(node.req)
|
|
mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id));
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
// additional integrity checks
|
|
for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
|
|
{
|
|
if(i->second.prev)
|
|
{
|
|
SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev);
|
|
if(i_prev == mSpellChains.end())
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
|
|
}
|
|
else if( i_prev->second.first != i->second.first )
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
|
|
i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
|
|
}
|
|
else if( i_prev->second.rank+1 != i->second.rank )
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
|
|
i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
|
|
}
|
|
}
|
|
|
|
if(i->second.req)
|
|
{
|
|
SpellChainMap::iterator i_req = mSpellChains.find(i->second.req);
|
|
if(i_req == mSpellChains.end())
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
|
|
}
|
|
else if( i_req->second.first == i->second.first )
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
|
|
i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
|
|
}
|
|
else if( i_req->second.req )
|
|
{
|
|
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).",
|
|
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
|
|
i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
|
|
}
|
|
}
|
|
}
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell chain records", count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLearnSkills()
|
|
{
|
|
mSpellLearnSkills.clear(); // need for reload case
|
|
|
|
// search auto-learned skills and add its to map also for use in unlearn spells/talents
|
|
uint32 dbc_count = 0;
|
|
for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
|
|
{
|
|
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
|
|
|
|
if(!entry)
|
|
continue;
|
|
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
if(entry->Effect[i]==SPELL_EFFECT_SKILL)
|
|
{
|
|
SpellLearnSkillNode dbc_node;
|
|
dbc_node.skill = entry->EffectMiscValue[i];
|
|
if ( dbc_node.skill != SKILL_RIDING )
|
|
dbc_node.value = 1;
|
|
else
|
|
dbc_node.value = (entry->EffectBasePoints[i]+1)*75;
|
|
dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75;
|
|
|
|
mSpellLearnSkills[spell] = dbc_node;
|
|
++dbc_count;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLearnSpells()
|
|
{
|
|
mSpellLearnSpells.clear(); // need for reload case
|
|
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell");
|
|
if(!result)
|
|
{
|
|
barGoLink bar( 1 );
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded 0 spell learn spells" );
|
|
sLog.outErrorDb("`spell_learn_spell` table is empty!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
do
|
|
{
|
|
bar.step();
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
|
|
SpellLearnSpellNode node;
|
|
node.spell = fields[1].GetUInt32();
|
|
node.autoLearned= false;
|
|
|
|
if(!sSpellStore.LookupEntry(spell_id))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id);
|
|
continue;
|
|
}
|
|
|
|
if(!sSpellStore.LookupEntry(node.spell))
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell);
|
|
continue;
|
|
}
|
|
|
|
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node));
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
// search auto-learned spells and add its to map also for use in unlearn spells/talents
|
|
uint32 dbc_count = 0;
|
|
for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
|
|
{
|
|
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
|
|
|
|
if(!entry)
|
|
continue;
|
|
|
|
for(int i = 0; i < 3; ++i)
|
|
{
|
|
if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
|
|
{
|
|
SpellLearnSpellNode dbc_node;
|
|
dbc_node.spell = entry->EffectTriggerSpell[i];
|
|
dbc_node.autoLearned = true;
|
|
|
|
SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
|
|
SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
|
|
|
|
bool found = false;
|
|
for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr)
|
|
{
|
|
if(itr->second.spell == dbc_node.spell)
|
|
{
|
|
sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
|
|
spell,dbc_node.spell);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!found) // add new spell-spell pair if not found
|
|
{
|
|
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node));
|
|
++dbc_count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count );
|
|
}
|
|
|
|
void SpellMgr::LoadSpellScriptTarget()
|
|
{
|
|
mSpellScriptTarget.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
|
|
|
|
if(!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 spellId = fields[0].GetUInt32();
|
|
uint32 type = fields[1].GetUInt32();
|
|
uint32 targetEntry = fields[2].GetUInt32();
|
|
|
|
SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
|
|
|
|
if(!spellProto)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
|
|
continue;
|
|
}
|
|
|
|
bool targetfound = false;
|
|
for(int i = 0; i <3; ++i)
|
|
{
|
|
if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT ||
|
|
spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT ||
|
|
spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES ||
|
|
spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES )
|
|
{
|
|
targetfound = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!targetfound)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry);
|
|
continue;
|
|
}
|
|
|
|
if( type >= MAX_SPELL_TARGET_TYPE )
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
|
|
continue;
|
|
}
|
|
|
|
switch(type)
|
|
{
|
|
case SPELL_TARGET_TYPE_GAMEOBJECT:
|
|
{
|
|
if( targetEntry==0 )
|
|
break;
|
|
|
|
if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
if( targetEntry==0 )
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
|
|
continue;
|
|
}
|
|
if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
|
|
continue;
|
|
}
|
|
const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry);
|
|
|
|
if(spellId == 30427 && !cInfo->SkinLootId)
|
|
{
|
|
sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry)));
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
// Check all spells
|
|
/* Disabled (lot errors at this moment)
|
|
for(uint32 i = 1; i < sSpellStore.nCount; ++i)
|
|
{
|
|
SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
|
|
if(!spellInfo)
|
|
continue;
|
|
|
|
bool found = false;
|
|
for(int j=0; j<3; ++j)
|
|
{
|
|
if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
|
|
{
|
|
SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
|
|
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
|
|
if(lower==upper)
|
|
{
|
|
sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
|
|
break; // effects of spell
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u Spell Script Targets", count);
|
|
}
|
|
|
|
void SpellMgr::LoadSpellPetAuras()
|
|
{
|
|
mSpellPetAuraMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2
|
|
QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras");
|
|
if( !result )
|
|
{
|
|
|
|
barGoLink bar( 1 );
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell pet auras", count );
|
|
return;
|
|
}
|
|
|
|
barGoLink bar( result->GetRowCount() );
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint16 spell = fields[0].GetUInt16();
|
|
uint16 pet = fields[1].GetUInt16();
|
|
uint16 aura = fields[2].GetUInt16();
|
|
|
|
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell);
|
|
if(itr != mSpellPetAuraMap.end())
|
|
{
|
|
itr->second.AddAura(pet, aura);
|
|
}
|
|
else
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
|
|
continue;
|
|
}
|
|
int i = 0;
|
|
for(; i < 3; ++i)
|
|
if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
|
|
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_DUMMY)
|
|
break;
|
|
|
|
if(i == 3)
|
|
{
|
|
sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
|
|
continue;
|
|
}
|
|
|
|
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
|
|
if (!spellInfo2)
|
|
{
|
|
sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
|
|
continue;
|
|
}
|
|
|
|
PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]);
|
|
mSpellPetAuraMap[spell] = pa;
|
|
}
|
|
|
|
++count;
|
|
} while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u spell pet auras", count );
|
|
}
|
|
|
|
void SpellMgr::LoadPetLevelupSpellMap()
|
|
{
|
|
CreatureFamilyEntry const *creatureFamily;
|
|
SpellEntry const *spell;
|
|
uint32 count = 0;
|
|
|
|
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
|
|
{
|
|
creatureFamily = sCreatureFamilyStore.LookupEntry(i);
|
|
|
|
if(!creatureFamily) // not exist
|
|
continue;
|
|
|
|
if(creatureFamily->petTalentType < 0) // not hunter pet family
|
|
continue;
|
|
|
|
for(uint32 j = 0; j < sSpellStore.GetNumRows(); ++j)
|
|
{
|
|
spell = sSpellStore.LookupEntry(j);
|
|
|
|
// not exist
|
|
if(!spell)
|
|
continue;
|
|
|
|
// not hunter spell
|
|
if(spell->SpellFamilyName != SPELLFAMILY_HUNTER)
|
|
continue;
|
|
|
|
// not pet spell
|
|
if(!(spell->SpellFamilyFlags & 0x1000000000000000LL))
|
|
continue;
|
|
|
|
// not Growl or Cower (generics)
|
|
if(spell->SpellIconID != 201 && spell->SpellIconID != 958)
|
|
{
|
|
switch(creatureFamily->ID)
|
|
{
|
|
case CREATURE_FAMILY_BAT: // Bite and Sonic Blast
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1577)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_BEAR: // Claw and Swipe
|
|
if(spell->SpellIconID != 262 && spell->SpellIconID != 1562)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_BIRD_OF_PREY: // Claw and Snatch
|
|
if(spell->SpellIconID != 262 && spell->SpellIconID != 168)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_BOAR: // Bite and Gore
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1578)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_CARRION_BIRD: // Bite and Demoralizing Screech
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1579)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_CAT: // Claw and Prowl and Rake
|
|
if(spell->SpellIconID != 262 && spell->SpellIconID != 495 && spell->SpellIconID != 494)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_CHIMAERA: // Bite and Froststorm Breath
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 62)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_CORE_HOUND: // Bite and Lava Breath
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1197)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_CRAB: // Claw and Pin
|
|
if(spell->SpellIconID != 262 && spell->SpellIconID != 2679)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_CROCOLISK: // Bite and Bad Attitude
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1581)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_DEVILSAUR: // Bite and Monstrous Bite
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 599)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_DRAGONHAWK: // Bite and Fire Breath
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 2128)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_GORILLA: // Smack and Thunderstomp
|
|
if(spell->SpellIconID != 473 && spell->SpellIconID != 148)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_HYENA: // Bite and Tendon Rip
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 138)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_MOTH: // Serenity Dust and Smack
|
|
if(spell->SpellIconID != 1714 && spell->SpellIconID != 473)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_NETHER_RAY: // Bite and Nether Shock
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 2027)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_RAPTOR: // Claw and Savage Rend
|
|
if(spell->SpellIconID != 262 && spell->SpellIconID != 245)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_RAVAGER: // Bite and Ravage
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 2253)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_RHINO: // Smack and Stampede
|
|
if(spell->SpellIconID != 473 && spell->SpellIconID != 3066)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_SCORPID: // Claw and Scorpid Poison
|
|
if(spell->SpellIconID != 262 && spell->SpellIconID != 163)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_SERPENT: // Bite and Poison Spit
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 68)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_SILITHID: // Claw and Venom Web Spray
|
|
if(spell->SpellIconID != 262 && (spell->SpellIconID != 272 && spell->SpellVisual[0] != 12013))
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_SPIDER: // Bite and Web
|
|
if(spell->SpellIconID != 1680 && (spell->SpellIconID != 272 && spell->SpellVisual[0] != 684))
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_SPIRIT_BEAST: // Claw and Prowl and Spirit Strike
|
|
if(spell->SpellIconID != 262 && spell->SpellIconID != 495 && spell->SpellIconID != 255)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_SPOREBAT: // Smack and Spore Cloud
|
|
if(spell->SpellIconID != 473 && spell->SpellIconID != 2681)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_TALLSTRIDER: // Claw and Dust Cloud
|
|
if(spell->SpellIconID != 262 && (spell->SpellIconID != 157 && !(spell->Attributes & 0x4000000)))
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_TURTLE: // Bite and Shell Shield
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1588)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_WARP_STALKER: // Bite and Warp
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1952)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_WASP: // Smack and Sting
|
|
if(spell->SpellIconID != 473 && spell->SpellIconID != 110)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_WIND_SERPENT: // Bite and Lightning Breath
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 62)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_WOLF: // Bite and Furious Howl
|
|
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1573)
|
|
continue;
|
|
break;
|
|
case CREATURE_FAMILY_WORM: // Acid Spit and Bite
|
|
if(spell->SpellIconID != 636 && spell->SpellIconID != 1680)
|
|
continue;
|
|
break;
|
|
default:
|
|
sLog.outError("LoadPetLevelupSpellMap: Unhandled creature family %u", creatureFamily->ID);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
mPetLevelupSpellMap[creatureFamily->ID][spell->spellLevel] = spell->Id;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString( ">> Loaded %u pet levelup spells", count );
|
|
}
|
|
|
|
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
|
|
bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
|
|
{
|
|
// not exist
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
bool need_check_reagents = false;
|
|
|
|
// check effects
|
|
for(int i=0; i<3; ++i)
|
|
{
|
|
switch(spellInfo->Effect[i])
|
|
{
|
|
case 0:
|
|
continue;
|
|
|
|
// craft spell for crafting non-existed item (break client recipes list show)
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
{
|
|
if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
|
|
{
|
|
if(msg)
|
|
{
|
|
if(pl)
|
|
ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
|
|
else
|
|
sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
need_check_reagents = true;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
{
|
|
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]);
|
|
if( !IsSpellValid(spellInfo2,pl,msg) )
|
|
{
|
|
if(msg)
|
|
{
|
|
if(pl)
|
|
ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
|
|
else
|
|
sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(need_check_reagents)
|
|
{
|
|
for(int j = 0; j < 8; ++j)
|
|
{
|
|
if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
|
|
{
|
|
if(msg)
|
|
{
|
|
if(pl)
|
|
ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
|
|
else
|
|
sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id)
|
|
{
|
|
// normal case
|
|
if( spellInfo->AreaId > 0 && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id )
|
|
return false;
|
|
|
|
// elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup)
|
|
if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION)
|
|
{
|
|
if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id))
|
|
{
|
|
if(mask & ELIXIR_UNSTABLE_MASK)
|
|
{
|
|
// in the Blade's Edge Mountains Plateaus and Gruul's Lair.
|
|
return zone_id ==3522 || map_id==565;
|
|
}
|
|
if(mask & ELIXIR_SHATTRATH_MASK)
|
|
{
|
|
// in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple
|
|
// TODO: and the Sunwell Plateau
|
|
if(zone_id ==3607 || map_id==534 || map_id==564)
|
|
return true;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if(!mapEntry)
|
|
return false;
|
|
|
|
return mapEntry->multimap_id==206;
|
|
}
|
|
|
|
// elixirs not have another limitations
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// special cases zone check (maps checked by multimap common id)
|
|
switch(spellInfo->Id)
|
|
{
|
|
case 41618:
|
|
case 41620:
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if(!mapEntry)
|
|
return false;
|
|
|
|
return mapEntry->multimap_id==206;
|
|
}
|
|
|
|
case 41617:
|
|
case 41619:
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
|
|
if(!mapEntry)
|
|
return false;
|
|
|
|
return mapEntry->multimap_id==207;
|
|
}
|
|
// Dragonmaw Illusion
|
|
case 40216:
|
|
case 42016:
|
|
{
|
|
if ( area_id != 3759 && area_id != 3966 && area_id != 3939 )
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpellMgr::LoadSkillLineAbilityMap()
|
|
{
|
|
mSkillLineAbilityMap.clear();
|
|
|
|
uint32 count = 0;
|
|
|
|
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++)
|
|
{
|
|
SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
|
|
if(!SkillInfo)
|
|
continue;
|
|
|
|
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
|
|
++count;
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count);
|
|
}
|
|
|
|
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered)
|
|
{
|
|
// Explicit Diminishing Groups
|
|
switch(spellproto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// Polymorph
|
|
if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
|
|
return DIMINISHING_POLYMORPH;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Kidney Shot
|
|
if (spellproto->SpellFamilyFlags & 0x00000200000LL)
|
|
return DIMINISHING_KIDNEYSHOT;
|
|
// Blind
|
|
else if (spellproto->SpellFamilyFlags & 0x00001000000LL)
|
|
return DIMINISHING_BLIND_CYCLONE;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Death Coil
|
|
if (spellproto->SpellFamilyFlags & 0x00000080000LL)
|
|
return DIMINISHING_DEATHCOIL;
|
|
// Fear
|
|
else if (spellproto->SpellFamilyFlags & 0x40840000000LL)
|
|
return DIMINISHING_WARLOCK_FEAR;
|
|
// Curses/etc
|
|
else if (spellproto->SpellFamilyFlags & 0x00080000000LL)
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Cyclone
|
|
if (spellproto->SpellFamilyFlags & 0x02000000000LL)
|
|
return DIMINISHING_BLIND_CYCLONE;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Hamstring - limit duration to 10s in PvP
|
|
if (spellproto->SpellFamilyFlags & 0x00000000002LL)
|
|
return DIMINISHING_LIMITONLY;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Get by mechanic
|
|
for (uint8 i=0;i<3;++i)
|
|
{
|
|
if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN)
|
|
return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
|
|
else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP)
|
|
return DIMINISHING_SLEEP;
|
|
else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT)
|
|
return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
|
|
else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR)
|
|
return DIMINISHING_FEAR;
|
|
else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM)
|
|
return DIMINISHING_CHARM;
|
|
else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE)
|
|
return DIMINISHING_SILENCE;
|
|
else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM)
|
|
return DIMINISHING_DISARM;
|
|
else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE)
|
|
return DIMINISHING_FREEZE;
|
|
else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT ||
|
|
spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED)
|
|
return DIMINISHING_KNOCKOUT;
|
|
else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH)
|
|
return DIMINISHING_BANISH;
|
|
}
|
|
|
|
return DIMINISHING_NONE;
|
|
}
|
|
|
|
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
|
|
{
|
|
switch(group)
|
|
{
|
|
case DIMINISHING_CONTROL_STUN:
|
|
case DIMINISHING_TRIGGER_STUN:
|
|
case DIMINISHING_KIDNEYSHOT:
|
|
case DIMINISHING_SLEEP:
|
|
case DIMINISHING_CONTROL_ROOT:
|
|
case DIMINISHING_TRIGGER_ROOT:
|
|
case DIMINISHING_FEAR:
|
|
case DIMINISHING_WARLOCK_FEAR:
|
|
case DIMINISHING_CHARM:
|
|
case DIMINISHING_POLYMORPH:
|
|
case DIMINISHING_FREEZE:
|
|
case DIMINISHING_KNOCKOUT:
|
|
case DIMINISHING_BLIND_CYCLONE:
|
|
case DIMINISHING_BANISH:
|
|
case DIMINISHING_LIMITONLY:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
|
|
{
|
|
switch(group)
|
|
{
|
|
case DIMINISHING_BLIND_CYCLONE:
|
|
case DIMINISHING_CONTROL_STUN:
|
|
case DIMINISHING_TRIGGER_STUN:
|
|
case DIMINISHING_KIDNEYSHOT:
|
|
return DRTYPE_ALL;
|
|
case DIMINISHING_SLEEP:
|
|
case DIMINISHING_CONTROL_ROOT:
|
|
case DIMINISHING_TRIGGER_ROOT:
|
|
case DIMINISHING_FEAR:
|
|
case DIMINISHING_CHARM:
|
|
case DIMINISHING_POLYMORPH:
|
|
case DIMINISHING_SILENCE:
|
|
case DIMINISHING_DISARM:
|
|
case DIMINISHING_DEATHCOIL:
|
|
case DIMINISHING_FREEZE:
|
|
case DIMINISHING_BANISH:
|
|
case DIMINISHING_WARLOCK_FEAR:
|
|
case DIMINISHING_KNOCKOUT:
|
|
return DRTYPE_PLAYER;
|
|
}
|
|
|
|
return DRTYPE_NONE;
|
|
}
|