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* Propertly work with uint32 spell ids in player action bar * Fix in same time bug with not save equipment set button with id==0 * Merge misc field in character_action and playercreateinfo_action to action field as 3 byte * Propertly load uint32 spell ids from character_spell * Fixed types for some pet/creature related structure for spell id storing.
4 lines
182 B
SQL
4 lines
182 B
SQL
ALTER TABLE character_db_version CHANGE COLUMN required_8098_03_characters_character_pet required_8098_04_characters_pet_spell bit;
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UPDATE pet_spell
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SET active = ( active >> 8);
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