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* Introduced new table character_battleground_data * Entry point is now stored on BG enter event not join event * Entry point for dungeons is now correctly set to nearest graveyard (this prevent well known assert in GetInstance because of porting to already destroyed instance) * Teleporting from BG correctly restore mount state * Teleporting from BG correctly restore taxi flight (in multipath flight you will end up in nearest transition point on the route) Signed-off-by: ApoC <apoc@nymfe.net>
17 lines
869 B
SQL
17 lines
869 B
SQL
ALTER TABLE character_db_version CHANGE COLUMN required_8339_01_characters_characters required_8339_02_characters_character_battleground_data bit;
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DROP TABLE IF EXISTS `character_battleground_data`;
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CREATE TABLE `character_battleground_data` (
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`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
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`instance_id` int(11) unsigned NOT NULL default '0',
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`team` int(11) unsigned NOT NULL default '0',
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`join_x` float NOT NULL default '0',
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`join_y` float NOT NULL default '0',
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`join_z` float NOT NULL default '0',
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`join_o` float NOT NULL default '0',
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`join_map` int(11) NOT NULL default '0',
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`taxi_start` int(11) NOT NULL default '0',
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`taxi_end` int(11) NOT NULL default '0',
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`mount_spell` int(11) NOT NULL default '0',
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PRIMARY KEY (`guid`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
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