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Update '.gobject turn' command, now you have to specify 3 rotations to turn gameobject: rotation angles around z, y and x axes. Note to DB devs: use QuaternionCompressed::Unpack to extract rotations from the data that came with UPDATEFLAG_ROTATION. |
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| .. | ||
| tools | ||
| updates | ||
| characters.sql | ||
| create_mysql.sql | ||
| drop_mysql.sql | ||
| mangos.sql | ||
| mangos_spell_check.sql | ||
| postgre_compatibility_addon.sql | ||
| realmd.sql | ||