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https://github.com/mangosfour/server.git
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175 lines
5.3 KiB
C++
175 lines
5.3 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "Player.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectAccessor.h"
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#include "UpdateMask.h"
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#include "SpellAuras.h"
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void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,4+4);
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uint32 talent_id, requested_rank;
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recv_data >> talent_id >> requested_rank;
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uint32 CurTalentPoints = GetPlayer()->GetFreeTalentPoints();
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if(CurTalentPoints == 0)
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return;
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if (requested_rank > 4)
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return;
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TalentEntry const *talentInfo = sTalentStore.LookupEntry( talent_id );
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if(!talentInfo)
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return;
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TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
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if(!talentTabInfo)
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return;
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Player * player = GetPlayer();
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// prevent learn talent for different class (cheating)
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if( (player->getClassMask() & talentTabInfo->ClassMask) == 0 )
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return;
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// prevent skip talent ranks (cheating)
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if(requested_rank > 0 && !player->HasSpell(talentInfo->RankID[requested_rank-1]))
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return;
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// Check if it requires another talent
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if (talentInfo->DependsOn > 0)
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{
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if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
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{
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bool hasEnoughRank = false;
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for (int i = talentInfo->DependsOnRank; i <= 4; i++)
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{
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if (depTalentInfo->RankID[i] != 0)
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if (player->HasSpell(depTalentInfo->RankID[i]))
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hasEnoughRank = true;
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}
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if (!hasEnoughRank)
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return;
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}
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}
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// Find out how many points we have in this field
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uint32 spentPoints = 0;
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uint32 tTab = talentInfo->TalentTab;
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if (talentInfo->Row > 0)
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{
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unsigned int numRows = sTalentStore.GetNumRows();
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for (unsigned int i = 0; i < numRows; i++) // Loop through all talents.
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{
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// Someday, someone needs to revamp
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const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
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if (tmpTalent) // the way talents are tracked
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{
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if (tmpTalent->TalentTab == tTab)
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{
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for (int j = 0; j <= 4; j++)
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{
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if (tmpTalent->RankID[j] != 0)
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{
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if (player->HasSpell(tmpTalent->RankID[j]))
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{
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spentPoints += j + 1;
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}
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}
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}
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}
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}
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}
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}
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// not have required min points spent in talent tree
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if(spentPoints < (talentInfo->Row * 5))
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return;
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// spell not set in talent.dbc
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uint32 spellid = talentInfo->RankID[requested_rank];
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if( spellid == 0 )
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{
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sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talent_id, requested_rank);
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return;
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}
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// already known
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if(GetPlayer( )->HasSpell(spellid))
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return;
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// learn! (other talent ranks will unlearned at learning)
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GetPlayer( )->learnSpell(spellid);
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sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talent_id, requested_rank, spellid);
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// update free talent points
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GetPlayer()->SetFreeTalentPoints(CurTalentPoints - 1);
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}
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void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8);
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sLog.outDetail("MSG_TALENT_WIPE_CONFIRM");
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uint64 guid;
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recv_data >> guid;
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Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleTalentWipeOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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return;
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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if(!(_player->resetTalents()))
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{
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WorldPacket data( MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
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data << uint64(0);
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data << uint32(0);
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SendPacket( &data );
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return;
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}
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unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
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}
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void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data)
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{
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CHECK_PACKET_SIZE(recv_data,4);
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uint32 skill_id;
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recv_data >> skill_id;
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GetPlayer()->SetSkill(skill_id, 0, 0);
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}
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