mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
610 lines
30 KiB
C++
610 lines
30 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_CHAT_H
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#define MANGOSSERVER_CHAT_H
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#include "SharedDefines.h"
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class ChatHandler;
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class WorldSession;
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class Creature;
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class Player;
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class Unit;
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struct GameTele;
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class ChatCommand
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{
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public:
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const char * Name;
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uint32 SecurityLevel; // function pointer required correct align (use uint32)
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bool AllowConsole;
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bool (ChatHandler::*Handler)(const char* args);
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std::string Help;
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ChatCommand * ChildCommands;
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};
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class ChatHandler
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{
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public:
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explicit ChatHandler(WorldSession* session) : m_session(session) {}
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explicit ChatHandler(Player* player) : m_session(player->GetSession()) {}
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~ChatHandler() {}
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static void FillMessageData( WorldPacket *data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit *speaker);
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void FillMessageData( WorldPacket *data, uint8 type, uint32 language, uint64 target_guid, const char* message)
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{
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FillMessageData( data, m_session, type, language, NULL, target_guid, message, NULL);
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}
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void FillSystemMessageData( WorldPacket *data, const char* message )
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{
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FillMessageData( data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, 0, message );
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}
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static char* LineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
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// function with different implementation for chat/console
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virtual const char *GetMangosString(int32 entry) const;
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virtual void SendSysMessage( const char *str);
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void SendSysMessage( int32 entry);
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void PSendSysMessage( const char *format, ...) ATTR_PRINTF(2,3);
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void PSendSysMessage( int32 entry, ... );
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int ParseCommands(const char* text);
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bool isValidChatMessage(const char* msg);
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bool HasSentErrorMessage() { return sentErrorMessage;}
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protected:
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explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
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bool hasStringAbbr(const char* name, const char* part);
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// function with different implementation for chat/console
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virtual uint32 GetAccountId() const;
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virtual AccountTypes GetAccessLevel() const;
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virtual bool isAvailable(ChatCommand const& cmd) const;
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virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
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virtual bool needReportToTarget(Player* chr) const;
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virtual LocaleConstant GetSessionDbcLocale() const;
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virtual int GetSessionDbLocaleIndex() const;
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bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false);
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bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
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void SendGlobalSysMessage(const char *str);
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bool SetDataForCommandInTable(ChatCommand *table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand );
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bool ExecuteCommandInTable(ChatCommand *table, const char* text, const std::string& fullcommand);
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bool ShowHelpForCommand(ChatCommand *table, const char* cmd);
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bool ShowHelpForSubCommands(ChatCommand *table, char const* cmd, char const* subcmd);
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ChatCommand* getCommandTable();
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bool HandleAccountCommand(const char* args);
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bool HandleAccountCharactersCommand(const char* args);
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bool HandleAccountCreateCommand(const char* args);
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bool HandleAccountDeleteCommand(const char* args);
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bool HandleAccountLockCommand(const char* args);
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bool HandleAccountOnlineListCommand(const char* args);
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bool HandleAccountPasswordCommand(const char* args);
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bool HandleAccountSetAddonCommand(const char* args);
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bool HandleAccountSetGmLevelCommand(const char* args);
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bool HandleAccountSetPasswordCommand(const char* args);
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bool HandleBanAccountCommand(const char* args);
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bool HandleBanCharacterCommand(const char* args);
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bool HandleBanIPCommand(const char* args);
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bool HandleBanInfoAccountCommand(const char* args);
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bool HandleBanInfoCharacterCommand(const char* args);
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bool HandleBanInfoIPCommand(const char* args);
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bool HandleBanListAccountCommand(const char* args);
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bool HandleBanListCharacterCommand(const char* args);
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bool HandleBanListIPCommand(const char* args);
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bool HandleCastCommand(const char *args);
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bool HandleCastBackCommand(const char *args);
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bool HandleCastDistCommand(const char *args);
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bool HandleCastSelfCommand(const char *args);
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bool HandleCastTargetCommand(const char *args);
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bool HandleCharacterCustomizeCommand(const char * args);
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bool HandleCharacterDeletedDeleteCommand(const char* args);
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bool HandleCharacterDeletedListCommand(const char* args);
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bool HandleCharacterDeletedRestoreCommand(const char* args);
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bool HandleCharacterDeletedOldCommand(const char* args);
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bool HandleCharacterEraseCommand(const char* args);
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bool HandleCharacterLevelCommand(const char* args);
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bool HandleCharacterRenameCommand(const char * args);
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bool HandleCharacterReputationCommand(const char* args);
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bool HandleCharacterTitlesCommand(const char* args);
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bool HandleDebugAnimCommand(const char* args);
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bool HandleDebugArenaCommand(const char * args);
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bool HandleDebugBattlegroundCommand(const char * args);
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bool HandleDebugGetItemStateCommand(const char * args);
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bool HandleDebugGetLootRecipientCommand(const char * args);
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bool HandleDebugGetValueCommand(const char* args);
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bool HandleDebugGetItemValueCommand(const char* args);
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bool HandleDebugMod32ValueCommand(const char* args);
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bool HandleDebugSetAuraStateCommand(const char * args);
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bool HandleDebugSetItemValueCommand(const char * args);
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bool HandleDebugSetValueCommand(const char* args);
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bool HandleDebugSpawnVehicle(const char * args);
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bool HandleDebugSpellCheckCommand(const char* args);
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bool HandleDebugUpdateCommand(const char* args);
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bool HandleDebugUpdateWorldStateCommand(const char* args);
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bool HandleDebugPlayCinematicCommand(const char* args);
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bool HandleDebugPlayMovieCommand(const char* args);
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bool HandleDebugPlaySoundCommand(const char* args);
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bool HandleDebugSendBuyErrorCommand(const char* args);
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bool HandleDebugSendChannelNotifyCommand(const char* args);
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bool HandleDebugSendChatMsgCommand(const char* args);
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bool HandleDebugSendEquipErrorCommand(const char* args);
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bool HandleDebugSendLargePacketCommand(const char * args);
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bool HandleDebugSendOpcodeCommand(const char* args);
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bool HandleDebugSendPoiCommand(const char* args);
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bool HandleDebugSendQuestPartyMsgCommand(const char* args);
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bool HandleDebugSendQuestInvalidMsgCommand(const char* args);
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bool HandleDebugSendSellErrorCommand(const char* args);
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bool HandleDebugSendSetPhaseShiftCommand(const char * args);
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bool HandleDebugSendSpellFailCommand(const char* args);
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bool HandleEventListCommand(const char* args);
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bool HandleEventStartCommand(const char* args);
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bool HandleEventStopCommand(const char* args);
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bool HandleEventInfoCommand(const char* args);
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bool HandleGameObjectAddCommand(const char* args);
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bool HandleGameObjectDeleteCommand(const char* args);
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bool HandleGameObjectMoveCommand(const char* args);
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bool HandleGameObjectNearCommand(const char* args);
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bool HandleGameObjectPhaseCommand(const char* args);
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bool HandleGameObjectTargetCommand(const char* args);
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bool HandleGameObjectTurnCommand(const char* args);
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bool HandleGMCommand(const char* args);
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bool HandleGMChatCommand(const char* args);
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bool HandleGMFlyCommand(const char* args);
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bool HandleGMListFullCommand(const char* args);
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bool HandleGMListIngameCommand(const char* args);
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bool HandleGMVisibleCommand(const char* args);
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bool HandleGoCommand(const char* args);
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bool HandleGoCreatureCommand(const char* args);
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bool HandleGoGraveyardCommand(const char* args);
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bool HandleGoGridCommand(const char* args);
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bool HandleGoObjectCommand(const char* args);
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bool HandleGoTaxinodeCommand(const char* args);
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bool HandleGoTriggerCommand(const char* args);
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bool HandleGoXYCommand(const char* args);
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bool HandleGoXYZCommand(const char* args);
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bool HandleGoZoneXYCommand(const char* args);
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bool HandleGuildCreateCommand(const char* args);
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bool HandleGuildInviteCommand(const char* args);
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bool HandleGuildUninviteCommand(const char* args);
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bool HandleGuildRankCommand(const char* args);
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bool HandleGuildDeleteCommand(const char* args);
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bool HandleHonorAddCommand(const char* args);
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bool HandleHonorAddKillCommand(const char* args);
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bool HandleHonorUpdateCommand(const char* args);
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bool HandleInstanceListBindsCommand(const char* args);
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bool HandleInstanceUnbindCommand(const char* args);
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bool HandleInstanceStatsCommand(const char* args);
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bool HandleInstanceSaveDataCommand(const char * args);
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bool HandleLearnCommand(const char* args);
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bool HandleLearnAllCommand(const char* args);
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bool HandleLearnAllGMCommand(const char* args);
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bool HandleLearnAllCraftsCommand(const char* args);
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bool HandleLearnAllRecipesCommand(const char* args);
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bool HandleLearnAllDefaultCommand(const char* args);
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bool HandleLearnAllLangCommand(const char* args);
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bool HandleLearnAllMyClassCommand(const char* args);
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bool HandleLearnAllMyPetTalentsCommand(const char* args);
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bool HandleLearnAllMySpellsCommand(const char* args);
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bool HandleLearnAllMyTalentsCommand(const char* args);
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bool HandleListAurasCommand(const char * args);
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bool HandleListCreatureCommand(const char* args);
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bool HandleListItemCommand(const char* args);
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bool HandleListObjectCommand(const char* args);
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bool HandleListTalentsCommand(const char * args);
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bool HandleLookupAreaCommand(const char* args);
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bool HandleLookupCreatureCommand(const char* args);
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bool HandleLookupEventCommand(const char* args);
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bool HandleLookupFactionCommand(const char * args);
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bool HandleLookupItemCommand(const char * args);
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bool HandleLookupItemSetCommand(const char * args);
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bool HandleLookupObjectCommand(const char* args);
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bool HandleLookupPlayerIpCommand(const char* args);
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bool HandleLookupPlayerAccountCommand(const char* args);
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bool HandleLookupPlayerEmailCommand(const char* args);
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bool HandleLookupQuestCommand(const char* args);
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bool HandleLookupSkillCommand(const char* args);
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bool HandleLookupSpellCommand(const char* args);
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bool HandleLookupTaxiNodeCommand(const char * args);
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bool HandleLookupTeleCommand(const char * args);
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bool HandleLookupTitleCommand(const char * args);
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bool HandleModifyHPCommand(const char* args);
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bool HandleModifyManaCommand(const char* args);
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bool HandleModifyRageCommand(const char* args);
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bool HandleModifyRunicPowerCommand(const char* args);
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bool HandleModifyEnergyCommand(const char* args);
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bool HandleModifyMoneyCommand(const char* args);
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bool HandleModifyASpeedCommand(const char* args);
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bool HandleModifySpeedCommand(const char* args);
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bool HandleModifyBWalkCommand(const char* args);
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bool HandleModifyFlyCommand(const char* args);
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bool HandleModifySwimCommand(const char* args);
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bool HandleModifyScaleCommand(const char* args);
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bool HandleModifyMountCommand(const char* args);
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bool HandleModifyBitCommand(const char* args);
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bool HandleModifyFactionCommand(const char* args);
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bool HandleModifySpellCommand(const char* args);
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bool HandleModifyTalentCommand (const char* args);
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bool HandleModifyHonorCommand (const char* args);
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bool HandleModifyRepCommand(const char* args);
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bool HandleModifyArenaCommand(const char* args);
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bool HandleModifyPhaseCommand(const char* args);
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bool HandleModifyGenderCommand(const char* args);
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//-----------------------Npc Commands-----------------------
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bool HandleNpcAddCommand(const char* args);
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bool HandleNpcAddMoveCommand(const char* args);
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bool HandleNpcAddVendorItemCommand(const char* args);
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bool HandleNpcAllowMovementCommand(const char* args);
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bool HandleNpcChangeEntryCommand(const char *args);
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bool HandleNpcChangeLevelCommand(const char* args);
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bool HandleNpcDeleteCommand(const char* args);
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bool HandleNpcDelVendorItemCommand(const char* args);
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bool HandleNpcFactionIdCommand(const char* args);
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bool HandleNpcFlagCommand(const char* args);
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bool HandleNpcFollowCommand(const char* args);
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bool HandleNpcInfoCommand(const char* args);
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bool HandleNpcMoveCommand(const char* args);
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bool HandleNpcPlayEmoteCommand(const char* args);
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bool HandleNpcSayCommand(const char* args);
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bool HandleNpcSetDeathStateCommand(const char* args);
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bool HandleNpcSetModelCommand(const char* args);
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bool HandleNpcSetMoveTypeCommand(const char* args);
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bool HandleNpcSetPhaseCommand(const char* args);
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bool HandleNpcSpawnDistCommand(const char* args);
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bool HandleNpcSpawnTimeCommand(const char* args);
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bool HandleNpcTameCommand(const char* args);
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bool HandleNpcTextEmoteCommand(const char* args);
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bool HandleNpcUnFollowCommand(const char* args);
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bool HandleNpcWhisperCommand(const char* args);
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bool HandleNpcYellCommand(const char* args);
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//TODO: NpcCommands that needs to be fixed :
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bool HandleNpcAddWeaponCommand(const char* args);
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bool HandleNpcNameCommand(const char* args);
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bool HandleNpcSubNameCommand(const char* args);
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//----------------------------------------------------------
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bool HandlePDumpLoadCommand(const char *args);
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bool HandlePDumpWriteCommand(const char *args);
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bool HandleQuestAdd(const char * args);
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bool HandleQuestRemove(const char * args);
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bool HandleQuestComplete(const char * args);
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bool HandleReloadAllCommand(const char* args);
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bool HandleReloadAllAchievementCommand(const char* args);
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bool HandleReloadAllAreaCommand(const char* args);
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bool HandleReloadAllGossipsCommand(const char* args);
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bool HandleReloadAllItemCommand(const char* args);
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bool HandleReloadAllLootCommand(const char* args);
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bool HandleReloadAllNpcCommand(const char* args);
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bool HandleReloadAllQuestCommand(const char* args);
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bool HandleReloadAllScriptsCommand(const char* args);
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bool HandleReloadAllEventAICommand(const char* args);
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bool HandleReloadAllSpellCommand(const char* args);
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bool HandleReloadAllLocalesCommand(const char* args);
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bool HandleReloadConfigCommand(const char* args);
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bool HandleReloadAchievementCriteriaRequirementCommand(const char* args);
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bool HandleReloadAchievementRewardCommand(const char* args);
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bool HandleReloadAreaTriggerTavernCommand(const char* args);
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bool HandleReloadAreaTriggerTeleportCommand(const char* args);
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bool HandleReloadEventScriptsCommand(const char* args);
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bool HandleReloadEventAITextsCommand(const char* args);
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bool HandleReloadEventAISummonsCommand(const char* args);
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bool HandleReloadEventAIScriptsCommand(const char* args);
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bool HandleReloadCommandCommand(const char* args);
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bool HandleReloadBattleEventCommand(const char* args);
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bool HandleReloadCreatureQuestRelationsCommand(const char* args);
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bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);
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bool HandleReloadDbScriptStringCommand(const char* args);
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bool HandleReloadGameGraveyardZoneCommand(const char* args);
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bool HandleReloadGameObjectScriptsCommand(const char* args);
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bool HandleReloadGameTeleCommand(const char* args);
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bool HandleReloadGossipMenuCommand(const char* args);
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bool HandleReloadGossipMenuOptionCommand(const char* args);
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bool HandleReloadGossipScriptsCommand(const char* args);
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bool HandleReloadGOQuestRelationsCommand(const char* args);
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bool HandleReloadGOQuestInvRelationsCommand(const char* args);
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bool HandleReloadItemEnchantementsCommand(const char* args);
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bool HandleReloadItemRequiredTragetCommand(const char* args);
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bool HandleReloadLocalesAchievementRewardCommand(const char* args);
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bool HandleReloadLocalesCreatureCommand(const char* args);
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bool HandleReloadLocalesGameobjectCommand(const char* args);
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bool HandleReloadLocalesGossipMenuOptionCommand(const char* args);
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bool HandleReloadLocalesItemCommand(const char* args);
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bool HandleReloadLocalesNpcTextCommand(const char* args);
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bool HandleReloadLocalesPageTextCommand(const char* args);
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bool HandleReloadLocalesPointsOfInterestCommand(const char* args);
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bool HandleReloadLocalesQuestCommand(const char* args);
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bool HandleReloadLootTemplatesCreatureCommand(const char* args);
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bool HandleReloadLootTemplatesDisenchantCommand(const char* args);
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bool HandleReloadLootTemplatesFishingCommand(const char* args);
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bool HandleReloadLootTemplatesGameobjectCommand(const char* args);
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bool HandleReloadLootTemplatesItemCommand(const char* args);
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bool HandleReloadLootTemplatesMailCommand(const char* args);
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bool HandleReloadLootTemplatesMillingCommand(const char* args);
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bool HandleReloadLootTemplatesPickpocketingCommand(const char* args);
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bool HandleReloadLootTemplatesProspectingCommand(const char* args);
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bool HandleReloadLootTemplatesReferenceCommand(const char* args);
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bool HandleReloadLootTemplatesSkinningCommand(const char* args);
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bool HandleReloadLootTemplatesSpellCommand(const char* args);
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bool HandleReloadMailLevelRewardCommand(const char* args);
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bool HandleReloadMangosStringCommand(const char* args);
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bool HandleReloadNpcGossipCommand(const char* args);
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bool HandleReloadNpcTrainerCommand(const char* args);
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bool HandleReloadNpcVendorCommand(const char* args);
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bool HandleReloadPageTextsCommand(const char* args);
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bool HandleReloadPointsOfInterestCommand(const char* args);
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bool HandleReloadSpellClickSpellsCommand(const char* args);
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bool HandleReloadQuestAreaTriggersCommand(const char* args);
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bool HandleReloadQuestEndScriptsCommand(const char* args);
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bool HandleReloadQuestPOICommand(const char* args);
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bool HandleReloadQuestStartScriptsCommand(const char* args);
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bool HandleReloadQuestTemplateCommand(const char* args);
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bool HandleReloadReservedNameCommand(const char*);
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bool HandleReloadSkillDiscoveryTemplateCommand(const char* args);
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bool HandleReloadSkillExtraItemTemplateCommand(const char* args);
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bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
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bool HandleReloadSpellAreaCommand(const char* args);
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bool HandleReloadSpellChainCommand(const char* args);
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bool HandleReloadSpellElixirCommand(const char* args);
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bool HandleReloadSpellLearnSpellCommand(const char* args);
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bool HandleReloadSpellProcEventCommand(const char* args);
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bool HandleReloadSpellProcItemEnchantCommand(const char* args);
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bool HandleReloadSpellBonusesCommand(const char* args);
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bool HandleReloadSpellScriptTargetCommand(const char* args);
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bool HandleReloadSpellScriptsCommand(const char* args);
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bool HandleReloadSpellTargetPositionCommand(const char* args);
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bool HandleReloadSpellThreatsCommand(const char* args);
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bool HandleReloadSpellPetAurasCommand(const char* args);
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bool HandleResetAchievementsCommand(const char * args);
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bool HandleResetAllCommand(const char * args);
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bool HandleResetHonorCommand(const char * args);
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bool HandleResetLevelCommand(const char * args);
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bool HandleResetSpecsCommand(const char * args);
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bool HandleResetSpellsCommand(const char * args);
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bool HandleResetStatsCommand(const char * args);
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bool HandleResetTalentsCommand(const char * args);
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bool HandleSendItemsCommand(const char* args);
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bool HandleSendMailCommand(const char* args);
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bool HandleSendMessageCommand(const char * args);
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bool HandleSendMoneyCommand(const char* args);
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bool HandleServerCorpsesCommand(const char* args);
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bool HandleServerExitCommand(const char* args);
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bool HandleServerIdleRestartCommand(const char* args);
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bool HandleServerIdleShutDownCommand(const char* args);
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bool HandleServerInfoCommand(const char* args);
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bool HandleServerMotdCommand(const char* args);
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bool HandleServerPLimitCommand(const char* args);
|
|
bool HandleServerRestartCommand(const char* args);
|
|
bool HandleServerSetLogLevelCommand(const char* args);
|
|
bool HandleServerSetMotdCommand(const char* args);
|
|
bool HandleServerShutDownCommand(const char* args);
|
|
bool HandleServerShutDownCancelCommand(const char* args);
|
|
|
|
bool HandleTeleCommand(const char * args);
|
|
bool HandleTeleAddCommand(const char * args);
|
|
bool HandleTeleDelCommand(const char * args);
|
|
bool HandleTeleGroupCommand(const char* args);
|
|
bool HandleTeleNameCommand(const char* args);
|
|
|
|
bool HandleTitlesAddCommand(const char* args);
|
|
bool HandleTitlesCurrentCommand(const char* args);
|
|
bool HandleTitlesRemoveCommand(const char* args);
|
|
bool HandleTitlesSetMaskCommand(const char* args);
|
|
|
|
bool HandleUnBanAccountCommand(const char* args);
|
|
bool HandleUnBanCharacterCommand(const char* args);
|
|
bool HandleUnBanIPCommand(const char* args);
|
|
|
|
bool HandleWpAddCommand(const char* args);
|
|
bool HandleWpModifyCommand(const char* args);
|
|
bool HandleWpShowCommand(const char* args);
|
|
bool HandleWpExportCommand(const char* args);
|
|
bool HandleWpImportCommand(const char* args);
|
|
|
|
bool HandleHelpCommand(const char* args);
|
|
bool HandleCommandsCommand(const char* args);
|
|
bool HandleStartCommand(const char* args);
|
|
bool HandleDismountCommand(const char* args);
|
|
bool HandleSaveCommand(const char* args);
|
|
|
|
bool HandleNamegoCommand(const char* args);
|
|
bool HandleGonameCommand(const char* args);
|
|
bool HandleGroupgoCommand(const char* args);
|
|
bool HandleRecallCommand(const char* args);
|
|
bool HandleAnnounceCommand(const char* args);
|
|
bool HandleNotifyCommand(const char* args);
|
|
bool HandleGPSCommand(const char* args);
|
|
bool HandleTaxiCheatCommand(const char* args);
|
|
bool HandleWhispersCommand(const char* args);
|
|
bool HandleModifyDrunkCommand(const char* args);
|
|
|
|
bool HandleLoadScriptsCommand(const char* args);
|
|
|
|
bool HandleGUIDCommand(const char* args);
|
|
bool HandleItemMoveCommand(const char* args);
|
|
bool HandleDeMorphCommand(const char* args);
|
|
bool HandlePInfoCommand(const char* args);
|
|
bool HandleMuteCommand(const char* args);
|
|
bool HandleUnmuteCommand(const char* args);
|
|
bool HandleMovegensCommand(const char* args);
|
|
|
|
bool HandleCooldownCommand(const char* args);
|
|
bool HandleUnLearnCommand(const char* args);
|
|
bool HandleGetDistanceCommand(const char* args);
|
|
bool HandleModifyStandStateCommand(const char* args);
|
|
bool HandleDieCommand(const char* args);
|
|
bool HandleDamageCommand(const char *args);
|
|
bool HandleReviveCommand(const char* args);
|
|
bool HandleModifyMorphCommand(const char* args);
|
|
bool HandleAuraCommand(const char* args);
|
|
bool HandleUnAuraCommand(const char* args);
|
|
bool HandleLinkGraveCommand(const char* args);
|
|
bool HandleNearGraveCommand(const char* args);
|
|
bool HandleExploreCheatCommand(const char* args);
|
|
bool HandleHoverCommand(const char* args);
|
|
bool HandleLevelUpCommand(const char* args);
|
|
bool HandleShowAreaCommand(const char* args);
|
|
bool HandleHideAreaCommand(const char* args);
|
|
bool HandleAddItemCommand(const char* args);
|
|
bool HandleAddItemSetCommand(const char* args);
|
|
|
|
bool HandleBankCommand(const char* args);
|
|
bool HandleChangeWeather(const char* args);
|
|
bool HandleKickPlayerCommand(const char * args);
|
|
|
|
bool HandleTicketCommand(const char* args);
|
|
bool HandleDelTicketCommand(const char* args);
|
|
bool HandleMaxSkillCommand(const char* args);
|
|
bool HandleSetSkillCommand(const char* args);
|
|
bool HandleRespawnCommand(const char* args);
|
|
bool HandleComeToMeCommand(const char *args);
|
|
bool HandleCombatStopCommand(const char *args);
|
|
bool HandleFlushArenaPointsCommand(const char *args);
|
|
bool HandleRepairitemsCommand(const char* args);
|
|
bool HandleWaterwalkCommand(const char* args);
|
|
bool HandleQuitCommand(const char* args);
|
|
|
|
//! Development Commands
|
|
bool HandleSaveAllCommand(const char* args);
|
|
|
|
Player* getSelectedPlayer();
|
|
Creature* getSelectedCreature();
|
|
Unit* getSelectedUnit();
|
|
|
|
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL);
|
|
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
|
|
|
|
// if args have single value then it return in arg2 and arg1 == NULL
|
|
void extractOptFirstArg(char* args, char** arg1, char** arg2);
|
|
char* extractQuotedArg(char* args);
|
|
|
|
uint32 extractSpellIdFromLink(char* text);
|
|
uint64 extractGuidFromLink(char* text);
|
|
GameTele const* extractGameTeleFromLink(char* text);
|
|
std::string extractPlayerNameFromLink(char* text);
|
|
// select by arg (name/link) or in-game selection online/offline player
|
|
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
|
|
|
|
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
|
|
std::string GetNameLink(Player* chr) const { return playerLink(chr->GetName()); }
|
|
|
|
uint32 extractAccountId(char* args, std::string* accountName = NULL, Player** targetIfNullArg = NULL);
|
|
|
|
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
|
|
|
|
// Utility methods for commands
|
|
void ShowTicket(uint64 guid, char const* text, char const* time);
|
|
bool LookupPlayerSearchCommand(QueryResult* result, int32 limit);
|
|
bool HandleBanListHelper(QueryResult* result);
|
|
bool HandleBanHelper(BanMode mode,char const* args);
|
|
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
|
|
bool HandleUnBanHelper(BanMode mode,char const* args);
|
|
void HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel);
|
|
void HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id);
|
|
void ShowSpellListHelper(Player* target, SpellEntry const* spellInfo, LocaleConstant loc);
|
|
|
|
/**
|
|
* Stores informations about a deleted character
|
|
*/
|
|
struct DeletedInfo
|
|
{
|
|
uint32 lowguid; ///< the low GUID from the character
|
|
std::string name; ///< the character name
|
|
uint32 accountId; ///< the account id
|
|
std::string accountName; ///< the account name
|
|
time_t deleteDate; ///< the date at which the character has been deleted
|
|
};
|
|
|
|
typedef std::list<DeletedInfo> DeletedInfoList;
|
|
bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString = "");
|
|
std::string GenerateDeletedCharacterGUIDsWhereStr(DeletedInfoList::const_iterator& itr, DeletedInfoList::const_iterator const& itr_end);
|
|
void HandleCharacterDeletedListHelper(DeletedInfoList const& foundList);
|
|
void HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo);
|
|
|
|
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
|
|
private:
|
|
WorldSession * m_session; // != NULL for chat command call and NULL for CLI command
|
|
|
|
// common global flag
|
|
static bool load_command_table;
|
|
bool sentErrorMessage;
|
|
};
|
|
|
|
class CliHandler : public ChatHandler
|
|
{
|
|
public:
|
|
typedef void Print(void*, char const*);
|
|
explicit CliHandler(uint32 accountId, AccountTypes accessLevel, void* callbackArg, Print* zprint)
|
|
: m_accountId(accountId), m_loginAccessLevel(accessLevel), m_callbackArg(callbackArg), m_print(zprint) {}
|
|
|
|
// overwrite functions
|
|
const char *GetMangosString(int32 entry) const;
|
|
uint32 GetAccountId() const;
|
|
AccountTypes GetAccessLevel() const;
|
|
bool isAvailable(ChatCommand const& cmd) const;
|
|
void SendSysMessage(const char *str);
|
|
std::string GetNameLink() const;
|
|
bool needReportToTarget(Player* chr) const;
|
|
LocaleConstant GetSessionDbcLocale() const;
|
|
int GetSessionDbLocaleIndex() const;
|
|
|
|
private:
|
|
uint32 m_accountId;
|
|
AccountTypes m_loginAccessLevel;
|
|
void* m_callbackArg;
|
|
Print* m_print;
|
|
};
|
|
|
|
char const *fmtstring( char const *format, ... );
|
|
|
|
#endif
|