server/src/mangosd/CliRunnable.cpp
VladimirMangos 7ee25008d3 [9794] Implement ".account characters" command
Console/chat command output characters list for specific account.
2010-04-26 07:13:39 +04:00

662 lines
21 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup mangosd
/// @{
/// \file
#include "Common.h"
#include "Language.h"
#include "Log.h"
#include "World.h"
#include "ScriptCalls.h"
#include "ObjectMgr.h"
#include "WorldSession.h"
#include "Config/ConfigEnv.h"
#include "Util.h"
#include "AccountMgr.h"
#include "CliRunnable.h"
#include "MapManager.h"
#include "Player.h"
#include "Chat.h"
void utf8print(void* arg, const char* str)
{
#if PLATFORM == PLATFORM_WINDOWS
wchar_t wtemp_buf[6000];
size_t wtemp_len = 6000-1;
if(!Utf8toWStr(str,strlen(str),wtemp_buf,wtemp_len))
return;
char temp_buf[6000];
CharToOemBuffW(&wtemp_buf[0],&temp_buf[0],wtemp_len+1);
printf("%s", temp_buf);
#else
printf("%s", str);
#endif
}
void commandFinished(void*, bool sucess)
{
printf("mangos>");
fflush(stdout);
}
/// Delete a user account and all associated characters in this realm
/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm, delete account chars in realm then delete account
bool ChatHandler::HandleAccountDeleteCommand(const char* args)
{
if (!*args)
return false;
std::string account_name;
uint32 account_id = extractAccountId((char*)args,&account_name);
if (!account_id)
return false;
/// Commands not recommended call from chat, but support anyway
/// can delete only for account with less security
/// This is also reject self apply in fact
if(HasLowerSecurityAccount (NULL,account_id,true))
return false;
AccountOpResult result = sAccountMgr.DeleteAccount(account_id);
switch(result)
{
case AOR_OK:
PSendSysMessage(LANG_ACCOUNT_DELETED,account_name.c_str());
break;
case AOR_NAME_NOT_EXIST:
PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
SetSentErrorMessage(true);
return false;
case AOR_DB_INTERNAL_ERROR:
PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR,account_name.c_str());
SetSentErrorMessage(true);
return false;
default:
PSendSysMessage(LANG_ACCOUNT_NOT_DELETED,account_name.c_str());
SetSentErrorMessage(true);
return false;
}
return true;
}
/**
* Collects all GUIDs (and related info) from deleted characters which are still in the database.
*
* @param foundList a reference to an std::list which will be filled with info data
* @param searchString the search string which either contains a player GUID or a part fo the character-name
* @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable)
*/
bool ChatHandler::GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
{
QueryResult* resultChar;
if (!searchString.empty())
{
// search by GUID
if (isNumeric(searchString))
resultChar = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND guid = %u", uint64(atoi(searchString.c_str())));
// search by name
else
{
if(!normalizePlayerName(searchString))
return false;
resultChar = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND deleteInfos_Name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'"), searchString.c_str());
}
}
else
resultChar = CharacterDatabase.Query("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL");
if (resultChar)
{
do
{
Field* fields = resultChar->Fetch();
DeletedInfo info;
info.lowguid = fields[0].GetUInt32();
info.name = fields[1].GetCppString();
info.accountId = fields[2].GetUInt32();
// account name will be empty for not existed account
sAccountMgr.GetName (info.accountId, info.accountName);
info.deleteDate = time_t(fields[3].GetUInt64());
foundList.push_back(info);
} while (resultChar->NextRow());
delete resultChar;
}
return true;
}
/**
* Generate WHERE guids list by deleted info in way preventing return too long where list for existed query string length limit.
*
* @param itr a reference to an deleted info list iterator, it updated in function for possible next function call if list to long
* @param itr_end a reference to an deleted info list iterator end()
* @return returns generated where list string in form: 'guid IN (gui1, guid2, ...)'
*/
std::string ChatHandler::GenerateDeletedCharacterGUIDsWhereStr(DeletedInfoList::const_iterator& itr, DeletedInfoList::const_iterator const& itr_end)
{
std::ostringstream wherestr;
wherestr << "guid IN ('";
for(; itr != itr_end; ++itr)
{
wherestr << itr->lowguid;
if (wherestr.str().size() > MAX_QUERY_LEN - 50) // near to max query
{
++itr;
break;
}
DeletedInfoList::const_iterator itr2 = itr;
if(++itr2 != itr_end)
wherestr << "','";
}
wherestr << "')";
return wherestr.str();
}
/**
* Shows all deleted characters which matches the given search string, expected non empty list
*
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param foundList contains a list with all found deleted characters
*/
void ChatHandler::HandleCharacterDeletedListHelper(DeletedInfoList const& foundList)
{
if (!m_session)
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
SendSysMessage(LANG_CHARACTER_DELETED_LIST_HEADER);
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
{
std::string dateStr = TimeToTimestampStr(itr->deleteDate);
if (!m_session)
PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
else
PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
}
if (!m_session)
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
/**
* Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string
*
* @see ChatHandler::HandleCharacterDeletedListHelper
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedListCommand(const char* args)
{
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
// if no characters have been found, output a warning
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
HandleCharacterDeletedListHelper(foundList);
return true;
}
/**
* Restore a previously deleted character
*
* @see ChatHandler::HandleCharacterDeletedListHelper
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param delInfo the informations about the character which will be restored
*/
void ChatHandler::HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo)
{
if (delInfo.accountName.empty()) // account not exist
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
// check character count
uint32 charcount = sAccountMgr.GetCharactersCount(delInfo.accountId);
if (charcount >= 10)
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
if (sObjectMgr.GetPlayerGUIDByName(delInfo.name))
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
CharacterDatabase.PExecute("UPDATE characters SET name='%s', account='%u', deleteDate=NULL, deleteInfos_Name=NULL, deleteInfos_Account=NULL WHERE deleteDate IS NOT NULL AND guid = %u",
delInfo.name.c_str(), delInfo.accountId, delInfo.lowguid);
}
/**
* Handles the '.character deleted restore' command, which restores all deleted characters which matches the given search string
*
* The command automatically calls '.character deleted list' command with the search string to show all restored characters.
*
* @see ChatHandler::HandleCharacterDeletedRestoreHelper
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
*
* @param args the search string which either contains a player GUID or a part of the character-name
*/
bool ChatHandler::HandleCharacterDeletedRestoreCommand(const char* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
std::string searchString;
std::string newCharName;
uint32 newAccount = 0;
// GCC by some strange reason fail build code without temporary variable
std::istringstream params(args);
params >> searchString >> newCharName >> newAccount;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, searchString))
return false;
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
SendSysMessage(LANG_CHARACTER_DELETED_RESTORE);
HandleCharacterDeletedListHelper(foundList);
if (newCharName.empty())
{
// Drop not existed account cases
for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
HandleCharacterDeletedRestoreHelper(*itr);
}
else if (foundList.size() == 1 && normalizePlayerName(newCharName))
{
DeletedInfo delInfo = foundList.front();
// update name
delInfo.name = newCharName;
// if new account provided update deleted info
if (newAccount && newAccount != delInfo.accountId)
{
delInfo.accountId = newAccount;
sAccountMgr.GetName (newAccount, delInfo.accountName);
}
HandleCharacterDeletedRestoreHelper(delInfo);
}
else
SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME);
return true;
}
/**
* Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string
*
* @see Player::GetDeletedCharacterGUIDs
* @see Player::DeleteFromDB
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedDeleteCommand(const char* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
SendSysMessage(LANG_CHARACTER_DELETED_DELETE);
HandleCharacterDeletedListHelper(foundList);
// Call the appropriate function to delete them (current account for deleted characters is 0)
for(DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
Player::DeleteFromDB(itr->lowguid, 0, false, true);
return true;
}
/**
* Handles the '.character deleted old' command, which completely deletes all deleted characters deleted with some days ago
*
* @see Player::DeleteOldCharacters
* @see Player::DeleteFromDB
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedOldCommand(const char* args)
{
int32 keepDays = sWorld.getConfig(CONFIG_UINT32_CHARDELETE_KEEP_DAYS);
char* px = strtok((char*)args, " ");
if (px)
{
if (!isNumeric(px))
return false;
keepDays = atoi(px);
if (keepDays < 0)
return false;
}
// config option value 0 -> disabled and can't be used
else if (keepDays <= 0)
return false;
Player::DeleteOldCharacters((uint32)keepDays);
return true;
}
bool ChatHandler::HandleCharacterEraseCommand(const char* args)
{
if(!*args)
return false;
char *character_name_str = strtok((char*)args," ");
if(!character_name_str)
return false;
std::string character_name = character_name_str;
if(!normalizePlayerName(character_name))
return false;
uint64 character_guid;
uint32 account_id;
Player *player = sObjectMgr.GetPlayer(character_name.c_str());
if(player)
{
character_guid = player->GetGUID();
account_id = player->GetSession()->GetAccountId();
player->GetSession()->KickPlayer();
}
else
{
character_guid = sObjectMgr.GetPlayerGUIDByName(character_name);
if(!character_guid)
{
PSendSysMessage(LANG_NO_PLAYER,character_name.c_str());
SetSentErrorMessage(true);
return false;
}
account_id = sObjectMgr.GetPlayerAccountIdByGUID(character_guid);
}
std::string account_name;
sAccountMgr.GetName (account_id,account_name);
Player::DeleteFromDB(character_guid, account_id, true, true);
PSendSysMessage(LANG_CHARACTER_DELETED,character_name.c_str(),GUID_LOPART(character_guid),account_name.c_str(), account_id);
return true;
}
/// Close RA connection
bool ChatHandler::HandleQuitCommand(const char* /*args*/)
{
// processed in RASocket
SendSysMessage(LANG_QUIT_WRONG_USE_ERROR);
return true;
}
/// Exit the realm
bool ChatHandler::HandleServerExitCommand(const char* /*args*/)
{
SendSysMessage(LANG_COMMAND_EXIT);
World::StopNow(SHUTDOWN_EXIT_CODE);
return true;
}
/// Display info on users currently in the realm
bool ChatHandler::HandleAccountOnlineListCommand(const char* /*args*/)
{
///- Get the list of accounts ID logged to the realm
QueryResult *resultDB = CharacterDatabase.Query("SELECT name,account FROM characters WHERE online > 0");
if (!resultDB)
{
SendSysMessage(LANG_ACCOUNT_LIST_EMPTY);
return true;
}
///- Display the list of account/characters online
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
///- Circle through accounts
do
{
Field *fieldsDB = resultDB->Fetch();
std::string name = fieldsDB[0].GetCppString();
uint32 account = fieldsDB[1].GetUInt32();
///- Get the username, last IP and GM level of each account
// No SQL injection. account is uint32.
// 0 1 2 3
QueryResult *resultLogin = loginDatabase.PQuery("SELECT username, last_ip, gmlevel, expansion FROM account WHERE id = '%u'",account);
if(resultLogin)
{
Field *fieldsLogin = resultLogin->Fetch();
PSendSysMessage(LANG_ACCOUNT_LIST_LINE,
fieldsLogin[0].GetString(),name.c_str(),fieldsLogin[1].GetString(),fieldsLogin[2].GetUInt32(),fieldsLogin[3].GetUInt32());
delete resultLogin;
}
else
PSendSysMessage(LANG_ACCOUNT_LIST_ERROR,name.c_str());
}while(resultDB->NextRow());
delete resultDB;
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
return true;
}
/// Create an account
bool ChatHandler::HandleAccountCreateCommand(const char* args)
{
if(!*args)
return false;
///- %Parse the command line arguments
char *szAcc = strtok((char*)args, " ");
char *szPassword = strtok(NULL, " ");
if(!szAcc || !szPassword)
return false;
// normalized in accmgr.CreateAccount
std::string account_name = szAcc;
std::string password = szPassword;
AccountOpResult result = sAccountMgr.CreateAccount(account_name, password);
switch(result)
{
case AOR_OK:
PSendSysMessage(LANG_ACCOUNT_CREATED,account_name.c_str());
break;
case AOR_NAME_TOO_LONG:
SendSysMessage(LANG_ACCOUNT_TOO_LONG);
SetSentErrorMessage(true);
return false;
case AOR_NAME_ALREDY_EXIST:
SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
SetSentErrorMessage(true);
return false;
case AOR_DB_INTERNAL_ERROR:
PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR,account_name.c_str());
SetSentErrorMessage(true);
return false;
default:
PSendSysMessage(LANG_ACCOUNT_NOT_CREATED,account_name.c_str());
SetSentErrorMessage(true);
return false;
}
return true;
}
/// Set the level of logging
bool ChatHandler::HandleServerSetLogLevelCommand(const char *args)
{
if(!*args)
return false;
char *NewLevel = strtok((char*)args, " ");
if (!NewLevel)
return false;
sLog.SetLogLevel(NewLevel);
return true;
}
/// @}
#ifdef linux
// Non-blocking keypress detector, when return pressed, return 1, else always return 0
int kb_hit_return()
{
struct timeval tv;
fd_set fds;
tv.tv_sec = 0;
tv.tv_usec = 0;
FD_ZERO(&fds);
FD_SET(STDIN_FILENO, &fds);
select(STDIN_FILENO+1, &fds, NULL, NULL, &tv);
return FD_ISSET(STDIN_FILENO, &fds);
}
#endif
/// %Thread start
void CliRunnable::run()
{
///- Init new SQL thread for the world database (one connection call enough)
WorldDatabase.ThreadStart(); // let thread do safe mySQL requests
char commandbuf[256];
///- Display the list of available CLI functions then beep
sLog.outString();
if(sConfig.GetBoolDefault("BeepAtStart", true))
printf("\a"); // \a = Alert
// print this here the first time
// later it will be printed after command queue updates
printf("mangos>");
///- As long as the World is running (no World::m_stopEvent), get the command line and handle it
while (!World::IsStopped())
{
fflush(stdout);
#ifdef linux
while (!kb_hit_return() && !World::IsStopped())
// With this, we limit CLI to 10commands/second
usleep(100);
if (World::IsStopped())
break;
#endif
char *command_str = fgets(commandbuf,sizeof(commandbuf),stdin);
if (command_str != NULL)
{
for(int x=0;command_str[x];x++)
if(command_str[x]=='\r'||command_str[x]=='\n')
{
command_str[x]=0;
break;
}
if(!*command_str)
{
printf("mangos>");
continue;
}
std::string command;
if(!consoleToUtf8(command_str,command)) // convert from console encoding to utf8
{
printf("mangos>");
continue;
}
sWorld.QueueCliCommand(new CliCommandHolder(0, SEC_CONSOLE, NULL, command.c_str(), &utf8print, &commandFinished));
}
else if (feof(stdin))
{
World::StopNow(SHUTDOWN_EXIT_CODE);
}
}
///- End the database thread
WorldDatabase.ThreadEnd(); // free mySQL thread resources
}