mirror of
https://github.com/mangosfour/server.git
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662 lines
21 KiB
C++
662 lines
21 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/// \addtogroup mangosd
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/// @{
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/// \file
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#include "Common.h"
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#include "Language.h"
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#include "Log.h"
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#include "World.h"
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#include "ScriptCalls.h"
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#include "ObjectMgr.h"
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#include "WorldSession.h"
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#include "Config/ConfigEnv.h"
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#include "Util.h"
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#include "AccountMgr.h"
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#include "CliRunnable.h"
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#include "MapManager.h"
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#include "Player.h"
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#include "Chat.h"
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void utf8print(void* arg, const char* str)
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{
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#if PLATFORM == PLATFORM_WINDOWS
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wchar_t wtemp_buf[6000];
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size_t wtemp_len = 6000-1;
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if(!Utf8toWStr(str,strlen(str),wtemp_buf,wtemp_len))
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return;
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char temp_buf[6000];
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CharToOemBuffW(&wtemp_buf[0],&temp_buf[0],wtemp_len+1);
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printf("%s", temp_buf);
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#else
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printf("%s", str);
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#endif
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}
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void commandFinished(void*, bool sucess)
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{
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printf("mangos>");
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fflush(stdout);
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}
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/// Delete a user account and all associated characters in this realm
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/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm, delete account chars in realm then delete account
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bool ChatHandler::HandleAccountDeleteCommand(const char* args)
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{
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if (!*args)
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return false;
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std::string account_name;
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uint32 account_id = extractAccountId((char*)args,&account_name);
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if (!account_id)
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return false;
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/// Commands not recommended call from chat, but support anyway
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/// can delete only for account with less security
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/// This is also reject self apply in fact
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if(HasLowerSecurityAccount (NULL,account_id,true))
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return false;
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AccountOpResult result = sAccountMgr.DeleteAccount(account_id);
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switch(result)
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{
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case AOR_OK:
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PSendSysMessage(LANG_ACCOUNT_DELETED,account_name.c_str());
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break;
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case AOR_NAME_NOT_EXIST:
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PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
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SetSentErrorMessage(true);
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return false;
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case AOR_DB_INTERNAL_ERROR:
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PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR,account_name.c_str());
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SetSentErrorMessage(true);
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return false;
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default:
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PSendSysMessage(LANG_ACCOUNT_NOT_DELETED,account_name.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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/**
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* Collects all GUIDs (and related info) from deleted characters which are still in the database.
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*
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* @param foundList a reference to an std::list which will be filled with info data
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* @param searchString the search string which either contains a player GUID or a part fo the character-name
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* @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable)
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*/
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bool ChatHandler::GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
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{
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QueryResult* resultChar;
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if (!searchString.empty())
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{
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// search by GUID
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if (isNumeric(searchString))
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resultChar = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND guid = %u", uint64(atoi(searchString.c_str())));
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// search by name
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else
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{
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if(!normalizePlayerName(searchString))
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return false;
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resultChar = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND deleteInfos_Name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'"), searchString.c_str());
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}
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}
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else
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resultChar = CharacterDatabase.Query("SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL");
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if (resultChar)
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{
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do
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{
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Field* fields = resultChar->Fetch();
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DeletedInfo info;
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info.lowguid = fields[0].GetUInt32();
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info.name = fields[1].GetCppString();
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info.accountId = fields[2].GetUInt32();
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// account name will be empty for not existed account
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sAccountMgr.GetName (info.accountId, info.accountName);
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info.deleteDate = time_t(fields[3].GetUInt64());
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foundList.push_back(info);
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} while (resultChar->NextRow());
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delete resultChar;
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}
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return true;
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}
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/**
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* Generate WHERE guids list by deleted info in way preventing return too long where list for existed query string length limit.
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*
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* @param itr a reference to an deleted info list iterator, it updated in function for possible next function call if list to long
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* @param itr_end a reference to an deleted info list iterator end()
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* @return returns generated where list string in form: 'guid IN (gui1, guid2, ...)'
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*/
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std::string ChatHandler::GenerateDeletedCharacterGUIDsWhereStr(DeletedInfoList::const_iterator& itr, DeletedInfoList::const_iterator const& itr_end)
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{
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std::ostringstream wherestr;
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wherestr << "guid IN ('";
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for(; itr != itr_end; ++itr)
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{
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wherestr << itr->lowguid;
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if (wherestr.str().size() > MAX_QUERY_LEN - 50) // near to max query
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{
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++itr;
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break;
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}
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DeletedInfoList::const_iterator itr2 = itr;
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if(++itr2 != itr_end)
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wherestr << "','";
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}
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wherestr << "')";
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return wherestr.str();
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}
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/**
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* Shows all deleted characters which matches the given search string, expected non empty list
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*
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* @see ChatHandler::HandleCharacterDeletedListCommand
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* @see ChatHandler::HandleCharacterDeletedRestoreCommand
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* @see ChatHandler::HandleCharacterDeletedDeleteCommand
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* @see ChatHandler::DeletedInfoList
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*
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* @param foundList contains a list with all found deleted characters
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*/
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void ChatHandler::HandleCharacterDeletedListHelper(DeletedInfoList const& foundList)
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{
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if (!m_session)
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{
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_HEADER);
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
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}
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for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
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{
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std::string dateStr = TimeToTimestampStr(itr->deleteDate);
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if (!m_session)
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PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
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itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
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itr->accountId, dateStr.c_str());
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else
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PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
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itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
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itr->accountId, dateStr.c_str());
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}
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if (!m_session)
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
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}
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/**
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* Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string
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*
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* @see ChatHandler::HandleCharacterDeletedListHelper
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* @see ChatHandler::HandleCharacterDeletedRestoreCommand
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* @see ChatHandler::HandleCharacterDeletedDeleteCommand
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* @see ChatHandler::DeletedInfoList
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*
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* @param args the search string which either contains a player GUID or a part fo the character-name
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*/
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bool ChatHandler::HandleCharacterDeletedListCommand(const char* args)
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{
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DeletedInfoList foundList;
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if (!GetDeletedCharacterInfoList(foundList, args))
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return false;
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// if no characters have been found, output a warning
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if (foundList.empty())
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{
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
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return false;
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}
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HandleCharacterDeletedListHelper(foundList);
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return true;
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}
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/**
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* Restore a previously deleted character
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*
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* @see ChatHandler::HandleCharacterDeletedListHelper
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* @see ChatHandler::HandleCharacterDeletedRestoreCommand
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* @see ChatHandler::HandleCharacterDeletedDeleteCommand
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* @see ChatHandler::DeletedInfoList
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*
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* @param delInfo the informations about the character which will be restored
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*/
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void ChatHandler::HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo)
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{
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if (delInfo.accountName.empty()) // account not exist
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{
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PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
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return;
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}
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// check character count
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uint32 charcount = sAccountMgr.GetCharactersCount(delInfo.accountId);
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if (charcount >= 10)
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{
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PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
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return;
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}
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if (sObjectMgr.GetPlayerGUIDByName(delInfo.name))
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{
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PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
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return;
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}
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CharacterDatabase.PExecute("UPDATE characters SET name='%s', account='%u', deleteDate=NULL, deleteInfos_Name=NULL, deleteInfos_Account=NULL WHERE deleteDate IS NOT NULL AND guid = %u",
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delInfo.name.c_str(), delInfo.accountId, delInfo.lowguid);
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}
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/**
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* Handles the '.character deleted restore' command, which restores all deleted characters which matches the given search string
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*
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* The command automatically calls '.character deleted list' command with the search string to show all restored characters.
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*
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* @see ChatHandler::HandleCharacterDeletedRestoreHelper
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* @see ChatHandler::HandleCharacterDeletedListCommand
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* @see ChatHandler::HandleCharacterDeletedDeleteCommand
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*
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* @param args the search string which either contains a player GUID or a part of the character-name
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*/
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bool ChatHandler::HandleCharacterDeletedRestoreCommand(const char* args)
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{
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// It is required to submit at least one argument
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if (!*args)
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return false;
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std::string searchString;
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std::string newCharName;
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uint32 newAccount = 0;
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// GCC by some strange reason fail build code without temporary variable
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std::istringstream params(args);
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params >> searchString >> newCharName >> newAccount;
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DeletedInfoList foundList;
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if (!GetDeletedCharacterInfoList(foundList, searchString))
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return false;
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if (foundList.empty())
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{
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
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return false;
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}
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SendSysMessage(LANG_CHARACTER_DELETED_RESTORE);
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HandleCharacterDeletedListHelper(foundList);
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if (newCharName.empty())
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{
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// Drop not existed account cases
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for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
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HandleCharacterDeletedRestoreHelper(*itr);
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}
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else if (foundList.size() == 1 && normalizePlayerName(newCharName))
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{
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DeletedInfo delInfo = foundList.front();
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// update name
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delInfo.name = newCharName;
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// if new account provided update deleted info
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if (newAccount && newAccount != delInfo.accountId)
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{
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delInfo.accountId = newAccount;
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sAccountMgr.GetName (newAccount, delInfo.accountName);
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}
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HandleCharacterDeletedRestoreHelper(delInfo);
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}
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else
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SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME);
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return true;
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}
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/**
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* Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string
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*
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* @see Player::GetDeletedCharacterGUIDs
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* @see Player::DeleteFromDB
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* @see ChatHandler::HandleCharacterDeletedListCommand
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* @see ChatHandler::HandleCharacterDeletedRestoreCommand
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*
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* @param args the search string which either contains a player GUID or a part fo the character-name
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*/
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bool ChatHandler::HandleCharacterDeletedDeleteCommand(const char* args)
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{
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// It is required to submit at least one argument
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if (!*args)
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return false;
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DeletedInfoList foundList;
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if (!GetDeletedCharacterInfoList(foundList, args))
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return false;
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if (foundList.empty())
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{
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SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
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return false;
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}
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SendSysMessage(LANG_CHARACTER_DELETED_DELETE);
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HandleCharacterDeletedListHelper(foundList);
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// Call the appropriate function to delete them (current account for deleted characters is 0)
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for(DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
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Player::DeleteFromDB(itr->lowguid, 0, false, true);
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return true;
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}
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/**
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* Handles the '.character deleted old' command, which completely deletes all deleted characters deleted with some days ago
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*
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* @see Player::DeleteOldCharacters
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* @see Player::DeleteFromDB
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* @see ChatHandler::HandleCharacterDeletedDeleteCommand
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* @see ChatHandler::HandleCharacterDeletedListCommand
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* @see ChatHandler::HandleCharacterDeletedRestoreCommand
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*
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* @param args the search string which either contains a player GUID or a part fo the character-name
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*/
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bool ChatHandler::HandleCharacterDeletedOldCommand(const char* args)
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{
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int32 keepDays = sWorld.getConfig(CONFIG_UINT32_CHARDELETE_KEEP_DAYS);
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char* px = strtok((char*)args, " ");
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if (px)
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{
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if (!isNumeric(px))
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return false;
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keepDays = atoi(px);
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if (keepDays < 0)
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return false;
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}
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// config option value 0 -> disabled and can't be used
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else if (keepDays <= 0)
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return false;
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Player::DeleteOldCharacters((uint32)keepDays);
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return true;
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}
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bool ChatHandler::HandleCharacterEraseCommand(const char* args)
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{
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if(!*args)
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return false;
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char *character_name_str = strtok((char*)args," ");
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if(!character_name_str)
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return false;
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std::string character_name = character_name_str;
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if(!normalizePlayerName(character_name))
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return false;
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uint64 character_guid;
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uint32 account_id;
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Player *player = sObjectMgr.GetPlayer(character_name.c_str());
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if(player)
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{
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character_guid = player->GetGUID();
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account_id = player->GetSession()->GetAccountId();
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player->GetSession()->KickPlayer();
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}
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else
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{
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character_guid = sObjectMgr.GetPlayerGUIDByName(character_name);
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if(!character_guid)
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{
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PSendSysMessage(LANG_NO_PLAYER,character_name.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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account_id = sObjectMgr.GetPlayerAccountIdByGUID(character_guid);
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}
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std::string account_name;
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sAccountMgr.GetName (account_id,account_name);
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Player::DeleteFromDB(character_guid, account_id, true, true);
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PSendSysMessage(LANG_CHARACTER_DELETED,character_name.c_str(),GUID_LOPART(character_guid),account_name.c_str(), account_id);
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return true;
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}
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/// Close RA connection
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bool ChatHandler::HandleQuitCommand(const char* /*args*/)
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{
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// processed in RASocket
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SendSysMessage(LANG_QUIT_WRONG_USE_ERROR);
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return true;
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}
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/// Exit the realm
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bool ChatHandler::HandleServerExitCommand(const char* /*args*/)
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{
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SendSysMessage(LANG_COMMAND_EXIT);
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World::StopNow(SHUTDOWN_EXIT_CODE);
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return true;
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}
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/// Display info on users currently in the realm
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bool ChatHandler::HandleAccountOnlineListCommand(const char* /*args*/)
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{
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///- Get the list of accounts ID logged to the realm
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QueryResult *resultDB = CharacterDatabase.Query("SELECT name,account FROM characters WHERE online > 0");
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if (!resultDB)
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{
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SendSysMessage(LANG_ACCOUNT_LIST_EMPTY);
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return true;
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}
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///- Display the list of account/characters online
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SendSysMessage(LANG_ACCOUNT_LIST_BAR);
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SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
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SendSysMessage(LANG_ACCOUNT_LIST_BAR);
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///- Circle through accounts
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do
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{
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Field *fieldsDB = resultDB->Fetch();
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std::string name = fieldsDB[0].GetCppString();
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uint32 account = fieldsDB[1].GetUInt32();
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///- Get the username, last IP and GM level of each account
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// No SQL injection. account is uint32.
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// 0 1 2 3
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QueryResult *resultLogin = loginDatabase.PQuery("SELECT username, last_ip, gmlevel, expansion FROM account WHERE id = '%u'",account);
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if(resultLogin)
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{
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Field *fieldsLogin = resultLogin->Fetch();
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PSendSysMessage(LANG_ACCOUNT_LIST_LINE,
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fieldsLogin[0].GetString(),name.c_str(),fieldsLogin[1].GetString(),fieldsLogin[2].GetUInt32(),fieldsLogin[3].GetUInt32());
|
|
|
|
delete resultLogin;
|
|
}
|
|
else
|
|
PSendSysMessage(LANG_ACCOUNT_LIST_ERROR,name.c_str());
|
|
|
|
}while(resultDB->NextRow());
|
|
|
|
delete resultDB;
|
|
|
|
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
|
|
return true;
|
|
}
|
|
|
|
/// Create an account
|
|
bool ChatHandler::HandleAccountCreateCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
///- %Parse the command line arguments
|
|
char *szAcc = strtok((char*)args, " ");
|
|
char *szPassword = strtok(NULL, " ");
|
|
if(!szAcc || !szPassword)
|
|
return false;
|
|
|
|
// normalized in accmgr.CreateAccount
|
|
std::string account_name = szAcc;
|
|
std::string password = szPassword;
|
|
|
|
AccountOpResult result = sAccountMgr.CreateAccount(account_name, password);
|
|
switch(result)
|
|
{
|
|
case AOR_OK:
|
|
PSendSysMessage(LANG_ACCOUNT_CREATED,account_name.c_str());
|
|
break;
|
|
case AOR_NAME_TOO_LONG:
|
|
SendSysMessage(LANG_ACCOUNT_TOO_LONG);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
case AOR_NAME_ALREDY_EXIST:
|
|
SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
case AOR_DB_INTERNAL_ERROR:
|
|
PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR,account_name.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
default:
|
|
PSendSysMessage(LANG_ACCOUNT_NOT_CREATED,account_name.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// Set the level of logging
|
|
bool ChatHandler::HandleServerSetLogLevelCommand(const char *args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
char *NewLevel = strtok((char*)args, " ");
|
|
if (!NewLevel)
|
|
return false;
|
|
|
|
sLog.SetLogLevel(NewLevel);
|
|
return true;
|
|
}
|
|
|
|
/// @}
|
|
|
|
#ifdef linux
|
|
// Non-blocking keypress detector, when return pressed, return 1, else always return 0
|
|
int kb_hit_return()
|
|
{
|
|
struct timeval tv;
|
|
fd_set fds;
|
|
tv.tv_sec = 0;
|
|
tv.tv_usec = 0;
|
|
FD_ZERO(&fds);
|
|
FD_SET(STDIN_FILENO, &fds);
|
|
select(STDIN_FILENO+1, &fds, NULL, NULL, &tv);
|
|
return FD_ISSET(STDIN_FILENO, &fds);
|
|
}
|
|
#endif
|
|
|
|
/// %Thread start
|
|
void CliRunnable::run()
|
|
{
|
|
///- Init new SQL thread for the world database (one connection call enough)
|
|
WorldDatabase.ThreadStart(); // let thread do safe mySQL requests
|
|
|
|
char commandbuf[256];
|
|
|
|
///- Display the list of available CLI functions then beep
|
|
sLog.outString();
|
|
|
|
if(sConfig.GetBoolDefault("BeepAtStart", true))
|
|
printf("\a"); // \a = Alert
|
|
|
|
// print this here the first time
|
|
// later it will be printed after command queue updates
|
|
printf("mangos>");
|
|
|
|
///- As long as the World is running (no World::m_stopEvent), get the command line and handle it
|
|
while (!World::IsStopped())
|
|
{
|
|
fflush(stdout);
|
|
#ifdef linux
|
|
while (!kb_hit_return() && !World::IsStopped())
|
|
// With this, we limit CLI to 10commands/second
|
|
usleep(100);
|
|
if (World::IsStopped())
|
|
break;
|
|
#endif
|
|
char *command_str = fgets(commandbuf,sizeof(commandbuf),stdin);
|
|
if (command_str != NULL)
|
|
{
|
|
for(int x=0;command_str[x];x++)
|
|
if(command_str[x]=='\r'||command_str[x]=='\n')
|
|
{
|
|
command_str[x]=0;
|
|
break;
|
|
}
|
|
|
|
|
|
if(!*command_str)
|
|
{
|
|
printf("mangos>");
|
|
continue;
|
|
}
|
|
|
|
std::string command;
|
|
if(!consoleToUtf8(command_str,command)) // convert from console encoding to utf8
|
|
{
|
|
printf("mangos>");
|
|
continue;
|
|
}
|
|
|
|
sWorld.QueueCliCommand(new CliCommandHolder(0, SEC_CONSOLE, NULL, command.c_str(), &utf8print, &commandFinished));
|
|
}
|
|
else if (feof(stdin))
|
|
{
|
|
World::StopNow(SHUTDOWN_EXIT_CODE);
|
|
}
|
|
}
|
|
|
|
///- End the database thread
|
|
WorldDatabase.ThreadEnd(); // free mySQL thread resources
|
|
}
|