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102 lines
4.7 KiB
C++
102 lines
4.7 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _SUBMODEL_H
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#define _SUBMODEL_H
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// load our modified version first !!
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#include "AABSPTree.h"
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#include "ShortVector.h"
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#include "ShortBox.h"
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#include "TreeNode.h"
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#include "VMapTools.h"
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#include "BaseModel.h"
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namespace VMAP
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{
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/**
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This is a balanced static BSP-Tree of triangles.
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The memory for the tree nodes and the triangles are managed by the ModelContainer.
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The exception to this is during the conversion of raw data info balanced BSP-Trees.
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During this conversion the memory management is done internally.
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*/
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class SubModel : public BaseModel
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{
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private:
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unsigned int iNodesPos;
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unsigned int iTrianglesPos;
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bool iHasInternalMemAlloc;
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ShortBox iBox;
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#ifdef _DEBUG_VIEW
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G3D::Array<TriangleBox *> iDrawBox;
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#endif
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public:
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SubModel() : BaseModel(){ };
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SubModel(unsigned int pNTriangles, TriangleBox *pTriangles, unsigned int pTrianglesPos, unsigned int pNNodes, TreeNode *pTreeNodes, unsigned int pNodesPos);
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SubModel(G3D::AABSPTree<G3D::Triangle> *pTree);
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~SubModel(void);
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//Gets a 50 byte binary block
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void initFromBinBlock(void *pBinBlock);
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void fillRenderArray(G3D::Array<TriangleBox> &pArray, const TreeNode* pTreeNode);
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void countNodesAndTriangles(G3D::AABSPTree<G3D::Triangle>::Node& pNode, int &pNNodes, int &pNTriabgles);
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void fillContainer(const G3D::AABSPTree<G3D::Triangle>::Node& pNode, int &pTreeNodePos, int &pTrianglePos, G3D::Vector3& pLo, G3D::Vector3& pHi);
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inline const ShortBox& getReletiveBounds() const { return(iBox); }
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inline void setReletiveBounds(const ShortVector& lo, const ShortVector& hi) { iBox.setLo(lo); iBox.setHi(hi); }
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inline const G3D::AABox getAABoxBounds() const { return(G3D::AABox(iBox.getLo().getVector3() + getBasePosition(), iBox.getHi().getVector3()+ getBasePosition())); }
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// get start pos bases on the global array
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inline TriangleBox const* getTriangles() const { return &BaseModel::getTriangle(iTrianglesPos); }
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inline TriangleBox * getTriangles() { return &BaseModel::getTriangle(iTrianglesPos); }
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// get start pos bases on the global array
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inline TreeNode const* getTreeNodes() const { return &BaseModel::getTreeNode(iNodesPos); }
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inline TreeNode * getTreeNodes() { return &BaseModel::getTreeNode(iNodesPos); }
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// internal method usign internal offset
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inline const TreeNode& getTreeNode(int pPos) const { return(SubModel::getTreeNodes()[pPos]); }
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// internal method usign internal offset
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inline const TriangleBox& getTriangle(int pPos) const { return(SubModel::getTriangles()[pPos]); }
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inline unsigned int getNodesPos() const { return(iNodesPos); }
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inline unsigned int getTrianglesPos() const { return(iTrianglesPos); }
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//unsigned int hashCode() { return (getBasePosition() * getNTriangles()).hashCode(); }
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void intersect(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, G3D::Vector3& pOutLocation, G3D::Vector3& pOutNormal) const;
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bool intersect(const G3D::Ray& pRay, float& pMaxDist) const;
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template<typename RayCallback>
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void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& distance, bool pStopAtFirstHit, bool intersectCallbackIsFast = false);
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bool operator==(const SubModel& pSm2) const;
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unsigned int hashCode() const { return BaseModel::getNTriangles(); }
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};
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unsigned int hashCode(const SubModel& pSm);
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void getBounds(const SubModel& pSm, G3D::AABox& pAABox);
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void getBounds(const SubModel* pSm, G3D::AABox& pAABox);
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//====================================
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} // VMAP
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#endif
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