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This is just a simple check if target's gmlevel is lesser than the caller's one. If it is, an error is returned. Offline checks for some commands are included. That in simple words means no further .goname to a gmlevel 3 player from a gmlevel 2 or 1 account, so gmlevel 3 can work in peace. Signed-off-by: freghar <compmancz@gmail.com>
4249 lines
125 KiB
C++
4249 lines
125 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Item.h"
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#include "GameObject.h"
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#include "Opcodes.h"
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#include "Chat.h"
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#include "ObjectAccessor.h"
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#include "MapManager.h"
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#include "Language.h"
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#include "World.h"
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#include "GameEvent.h"
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#include "SpellMgr.h"
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#include "AccountMgr.h"
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#include "GMTicketMgr.h"
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#include "WaypointManager.h"
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#include "Util.h"
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#include <cctype>
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#include <iostream>
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#include <fstream>
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#include <map>
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#include "GlobalEvents.h"
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#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
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static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
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{
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LANG_REP_HATED, LANG_REP_HOSTILE, LANG_REP_UNFRIENDLY, LANG_REP_NEUTRAL,
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LANG_REP_FRIENDLY, LANG_REP_HONORED, LANG_REP_REVERED, LANG_REP_EXALTED
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};
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//mute player for some times
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bool ChatHandler::HandleMuteCommand(const char* args)
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{
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if (!*args)
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return false;
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char *charname = strtok((char*)args, " ");
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if (!charname)
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return false;
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std::string cname = charname;
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char *timetonotspeak = strtok(NULL, " ");
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if(!timetonotspeak)
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return false;
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uint32 notspeaktime = (uint32) atoi(timetonotspeak);
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if(!normalizePlayerName(cname))
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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uint64 guid = objmgr.GetPlayerGUIDByName(cname.c_str());
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if(!guid)
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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Player *chr = objmgr.GetPlayer(guid);
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// check security
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uint32 account_id = 0;
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uint32 security = 0;
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if (chr)
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{
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account_id = chr->GetSession()->GetAccountId();
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security = chr->GetSession()->GetSecurity();
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}
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else
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{
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account_id = objmgr.GetPlayerAccountIdByGUID(guid);
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security = accmgr.GetSecurity(account_id);
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}
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if(m_session && security >= m_session->GetSecurity())
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{
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SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
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SetSentErrorMessage(true);
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return false;
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}
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time_t mutetime = time(NULL) + notspeaktime*60;
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if (chr)
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chr->GetSession()->m_muteTime = mutetime;
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loginDatabase.PExecute("UPDATE account SET mutetime = " I64FMTD " WHERE id = '%u'",uint64(mutetime), account_id );
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if(chr)
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ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime);
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PSendSysMessage(LANG_YOU_DISABLE_CHAT, cname.c_str(), notspeaktime);
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return true;
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}
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//unmute player
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bool ChatHandler::HandleUnmuteCommand(const char* args)
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{
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if (!*args)
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return false;
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char *charname = strtok((char*)args, " ");
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if (!charname)
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return false;
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std::string cname = charname;
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if(!normalizePlayerName(cname))
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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uint64 guid = objmgr.GetPlayerGUIDByName(cname.c_str());
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if(!guid)
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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Player *chr = objmgr.GetPlayer(guid);
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// check security
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uint32 account_id = 0;
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uint32 security = 0;
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if (chr)
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{
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account_id = chr->GetSession()->GetAccountId();
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security = chr->GetSession()->GetSecurity();
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}
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else
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{
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account_id = objmgr.GetPlayerAccountIdByGUID(guid);
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security = accmgr.GetSecurity(account_id);
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}
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if(m_session && security >= m_session->GetSecurity())
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{
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SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
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SetSentErrorMessage(true);
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return false;
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}
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if (chr)
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{
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if(chr->CanSpeak())
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{
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SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
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SetSentErrorMessage(true);
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return false;
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}
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chr->GetSession()->m_muteTime = 0;
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}
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loginDatabase.PExecute("UPDATE account SET mutetime = '0' WHERE id = '%u'", account_id );
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if(chr)
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ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
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PSendSysMessage(LANG_YOU_ENABLE_CHAT, cname.c_str());
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return true;
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}
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bool ChatHandler::HandleTargetObjectCommand(const char* args)
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{
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Player* pl = m_session->GetPlayer();
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QueryResult *result;
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GameEvent::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
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if(*args)
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{
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int32 id = atoi((char*)args);
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if(id)
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result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
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pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id);
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else
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{
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std::string name = args;
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WorldDatabase.escape_string(name);
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result = WorldDatabase.PQuery(
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"SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
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"FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" ORDER BY order_ ASC LIMIT 1",
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pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str());
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}
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}
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else
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{
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std::ostringstream eventFilter;
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eventFilter << " AND (event IS NULL ";
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bool initString = true;
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for (GameEvent::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
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{
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if (initString)
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{
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eventFilter << "OR event IN (" <<*itr;
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initString =false;
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}
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else
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eventFilter << "," << *itr;
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}
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if (!initString)
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eventFilter << "))";
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else
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eventFilter << ")";
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result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, "
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"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
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"LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 1",
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m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str());
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}
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if (!result)
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{
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SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
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return true;
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}
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Field *fields = result->Fetch();
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uint32 lowguid = fields[0].GetUInt32();
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uint32 id = fields[1].GetUInt32();
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float x = fields[2].GetFloat();
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float y = fields[3].GetFloat();
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float z = fields[4].GetFloat();
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float o = fields[5].GetFloat();
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int mapid = fields[6].GetUInt16();
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delete result;
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GameObjectInfo const* goI = objmgr.GetGameObjectInfo(id);
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if (!goI)
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{
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PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
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return false;
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}
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GameObject* target = ObjectAccessor::GetGameObject(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT));
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PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o);
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if(target)
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{
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int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
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if(curRespawnDelay < 0)
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curRespawnDelay = 0;
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std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
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std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
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PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
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}
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return true;
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}
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//teleport to gameobject
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bool ChatHandler::HandleGoObjectCommand(const char* args)
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{
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if(!*args)
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return false;
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Player* _player = m_session->GetPlayer();
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// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
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char* cId = extractKeyFromLink((char*)args,"Hgameobject");
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if(!cId)
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return false;
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int32 guid = atoi(cId);
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if(!guid)
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return false;
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float x, y, z, ort;
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int mapid;
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// by DB guid
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if (GameObjectData const* go_data = objmgr.GetGOData(guid))
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{
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x = go_data->posX;
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y = go_data->posY;
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z = go_data->posZ;
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ort = go_data->orientation;
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mapid = go_data->mapid;
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}
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else
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{
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SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
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SetSentErrorMessage(true);
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return false;
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}
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if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
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{
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PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
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SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if(_player->isInFlight())
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{
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_player->GetMotionMaster()->MovementExpired();
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_player->m_taxi.ClearTaxiDestinations();
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}
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// save only in non-flight case
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else
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_player->SaveRecallPosition();
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_player->TeleportTo(mapid, x, y, z, ort);
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return true;
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}
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bool ChatHandler::HandleGoTriggerCommand(const char* args)
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{
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Player* _player = m_session->GetPlayer();
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if (!*args)
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return false;
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char *atId = strtok((char*)args, " ");
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if (!atId)
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return false;
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int32 i_atId = atoi(atId);
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if(!i_atId)
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return false;
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AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(i_atId);
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if (!at)
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{
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PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND,i_atId);
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SetSentErrorMessage(true);
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return false;
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}
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if(!MapManager::IsValidMapCoord(at->mapid,at->x,at->y,at->z))
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{
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PSendSysMessage(LANG_INVALID_TARGET_COORD,at->x,at->y,at->mapid);
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SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if(_player->isInFlight())
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{
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_player->GetMotionMaster()->MovementExpired();
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_player->m_taxi.ClearTaxiDestinations();
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}
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// save only in non-flight case
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else
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_player->SaveRecallPosition();
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_player->TeleportTo(at->mapid, at->x, at->y, at->z, _player->GetOrientation());
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return true;
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}
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bool ChatHandler::HandleGoGraveyardCommand(const char* args)
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{
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Player* _player = m_session->GetPlayer();
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if (!*args)
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return false;
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char *gyId = strtok((char*)args, " ");
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if (!gyId)
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return false;
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int32 i_gyId = atoi(gyId);
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if(!i_gyId)
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return false;
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WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(i_gyId);
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if (!gy)
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{
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PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST,i_gyId);
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SetSentErrorMessage(true);
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return false;
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}
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if(!MapManager::IsValidMapCoord(gy->map_id,gy->x,gy->y,gy->z))
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{
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PSendSysMessage(LANG_INVALID_TARGET_COORD,gy->x,gy->y,gy->map_id);
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SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if(_player->isInFlight())
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{
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_player->GetMotionMaster()->MovementExpired();
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_player->m_taxi.ClearTaxiDestinations();
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}
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// save only in non-flight case
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else
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_player->SaveRecallPosition();
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_player->TeleportTo(gy->map_id, gy->x, gy->y, gy->z, _player->GetOrientation());
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return true;
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}
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/** \brief Teleport the GM to the specified creature
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*
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* .gocreature <GUID> --> TP using creature.guid
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* .gocreature azuregos --> TP player to the mob with this name
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* Warning: If there is more than one mob with this name
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* you will be teleported to the first one that is found.
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* .gocreature id 6109 --> TP player to the mob, that has this creature_template.entry
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* Warning: If there is more than one mob with this "id"
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* you will be teleported to the first one that is found.
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*/
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//teleport to creature
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bool ChatHandler::HandleGoCreatureCommand(const char* args)
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{
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if(!*args)
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return false;
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Player* _player = m_session->GetPlayer();
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// "id" or number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
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char* pParam1 = extractKeyFromLink((char*)args,"Hcreature");
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if (!pParam1)
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return false;
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std::ostringstream whereClause;
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// User wants to teleport to the NPC's template entry
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if( strcmp(pParam1, "id") == 0 )
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{
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//sLog.outError("DEBUG: ID found");
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// Get the "creature_template.entry"
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// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
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char* tail = strtok(NULL,"");
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if(!tail)
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return false;
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char* cId = extractKeyFromLink(tail,"Hcreature_entry");
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if(!cId)
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return false;
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int32 tEntry = atoi(cId);
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//sLog.outError("DEBUG: ID value: %d", tEntry);
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if(!tEntry)
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return false;
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whereClause << "WHERE id = '" << tEntry << "'";
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}
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else
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{
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//sLog.outError("DEBUG: ID *not found*");
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int32 guid = atoi(pParam1);
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// Number is invalid - maybe the user specified the mob's name
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if(!guid)
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{
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std::string name = pParam1;
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WorldDatabase.escape_string(name);
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whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" '" << name << "'";
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}
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else
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{
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whereClause << "WHERE guid = '" << guid << "'";
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}
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}
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//sLog.outError("DEBUG: %s", whereClause.c_str());
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QueryResult *result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map FROM creature %s", whereClause.str().c_str() );
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if (!result)
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{
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SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
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SetSentErrorMessage(true);
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return false;
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}
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if( result->GetRowCount() > 1 )
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{
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SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
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}
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Field *fields = result->Fetch();
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float x = fields[0].GetFloat();
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float y = fields[1].GetFloat();
|
|
float z = fields[2].GetFloat();
|
|
float ort = fields[3].GetFloat();
|
|
int mapid = fields[4].GetUInt16();
|
|
|
|
delete result;
|
|
|
|
if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// stop flight if need
|
|
if(_player->isInFlight())
|
|
{
|
|
_player->GetMotionMaster()->MovementExpired();
|
|
_player->m_taxi.ClearTaxiDestinations();
|
|
}
|
|
// save only in non-flight case
|
|
else
|
|
_player->SaveRecallPosition();
|
|
|
|
_player->TeleportTo(mapid, x, y, z, ort);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleGUIDCommand(const char* /*args*/)
|
|
{
|
|
uint64 guid = m_session->GetPlayer()->GetSelection();
|
|
|
|
if (guid == 0)
|
|
{
|
|
SendSysMessage(LANG_NO_SELECTION);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid));
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupFactionCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
// Can be NULL at console call
|
|
Player *target = getSelectedPlayer ();
|
|
|
|
std::string namepart = args;
|
|
std::wstring wnamepart;
|
|
|
|
if (!Utf8toWStr (namepart,wnamepart))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower (wnamepart);
|
|
|
|
uint32 counter = 0; // Counter for figure out that we found smth.
|
|
|
|
for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id)
|
|
{
|
|
FactionEntry const *factionEntry = sFactionStore.LookupEntry (id);
|
|
if (factionEntry)
|
|
{
|
|
FactionState const* repState = NULL;
|
|
if(target)
|
|
{
|
|
FactionStateList::const_iterator repItr = target->m_factions.find (factionEntry->reputationListID);
|
|
if(repItr != target->m_factions.end())
|
|
repState = &repItr->second;
|
|
}
|
|
|
|
|
|
int loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale();
|
|
std::string name = factionEntry->name[loc];
|
|
if(name.empty())
|
|
continue;
|
|
|
|
if (!Utf8FitTo(name, wnamepart))
|
|
{
|
|
loc = 0;
|
|
for(; loc < MAX_LOCALE; ++loc)
|
|
{
|
|
if(m_session && loc==m_session->GetSessionDbcLocale())
|
|
continue;
|
|
|
|
name = factionEntry->name[loc];
|
|
if(name.empty())
|
|
continue;
|
|
|
|
if (Utf8FitTo(name, wnamepart))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(loc < MAX_LOCALE)
|
|
{
|
|
// send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format
|
|
// or "id - [faction] [no reputation]" format
|
|
std::ostringstream ss;
|
|
if (m_session)
|
|
ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << " " << localeNames[loc] << "]|h|r";
|
|
else
|
|
ss << id << " - " << name << " " << localeNames[loc];
|
|
|
|
if (repState) // and then target!=NULL also
|
|
{
|
|
ReputationRank rank = target->GetReputationRank(factionEntry);
|
|
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
|
|
|
|
ss << " " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")";
|
|
|
|
if(repState->Flags & FACTION_FLAG_VISIBLE)
|
|
ss << GetMangosString(LANG_FACTION_VISIBLE);
|
|
if(repState->Flags & FACTION_FLAG_AT_WAR)
|
|
ss << GetMangosString(LANG_FACTION_ATWAR);
|
|
if(repState->Flags & FACTION_FLAG_PEACE_FORCED)
|
|
ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
|
|
if(repState->Flags & FACTION_FLAG_HIDDEN)
|
|
ss << GetMangosString(LANG_FACTION_HIDDEN);
|
|
if(repState->Flags & FACTION_FLAG_INVISIBLE_FORCED)
|
|
ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
|
|
if(repState->Flags & FACTION_FLAG_INACTIVE)
|
|
ss << GetMangosString(LANG_FACTION_INACTIVE);
|
|
}
|
|
else
|
|
ss << GetMangosString(LANG_FACTION_NOREPUTATION);
|
|
|
|
SendSysMessage(ss.str().c_str());
|
|
counter++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (counter == 0) // if counter == 0 then we found nth
|
|
SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleModifyRepCommand(const char * args)
|
|
{
|
|
if (!*args) return false;
|
|
|
|
Player* target = NULL;
|
|
target = getSelectedPlayer();
|
|
|
|
if(!target)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target, 0))
|
|
return false;
|
|
|
|
char* factionTxt = extractKeyFromLink((char*)args,"Hfaction");
|
|
if(!factionTxt)
|
|
return false;
|
|
|
|
uint32 factionId = atoi(factionTxt);
|
|
|
|
int32 amount = 0;
|
|
char *rankTxt = strtok(NULL, " ");
|
|
if (!factionTxt || !rankTxt)
|
|
return false;
|
|
|
|
amount = atoi(rankTxt);
|
|
if ((amount == 0) && (rankTxt[0] != '-') && !isdigit(rankTxt[0]))
|
|
{
|
|
std::string rankStr = rankTxt;
|
|
std::wstring wrankStr;
|
|
if(!Utf8toWStr(rankStr,wrankStr))
|
|
return false;
|
|
wstrToLower( wrankStr );
|
|
|
|
int r = 0;
|
|
amount = -42000;
|
|
for (; r < MAX_REPUTATION_RANK; ++r)
|
|
{
|
|
std::string rank = GetMangosString(ReputationRankStrIndex[r]);
|
|
if(rank.empty())
|
|
continue;
|
|
|
|
std::wstring wrank;
|
|
if(!Utf8toWStr(rank,wrank))
|
|
continue;
|
|
|
|
wstrToLower(wrank);
|
|
|
|
if(wrank.substr(0,wrankStr.size())==wrankStr)
|
|
{
|
|
char *deltaTxt = strtok(NULL, " ");
|
|
if (deltaTxt)
|
|
{
|
|
int32 delta = atoi(deltaTxt);
|
|
if ((delta < 0) || (delta > Player::ReputationRank_Length[r] -1))
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (Player::ReputationRank_Length[r]-1));
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
amount += delta;
|
|
}
|
|
break;
|
|
}
|
|
amount += Player::ReputationRank_Length[r];
|
|
}
|
|
if (r >= MAX_REPUTATION_RANK)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
|
|
|
|
if (!factionEntry)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (factionEntry->reputationListID < 0)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[m_session->GetSessionDbcLocale()], factionId);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target->SetFactionReputation(factionEntry,amount);
|
|
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId, target->GetName(), target->GetReputation(factionId));
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleNameCommand(const char* /*args*/)
|
|
{
|
|
/* Temp. disabled
|
|
if(!*args)
|
|
return false;
|
|
|
|
if(strlen((char*)args)>75)
|
|
{
|
|
PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
|
|
return true;
|
|
}
|
|
|
|
for (uint8 i = 0; i < strlen(args); i++)
|
|
{
|
|
if(!isalpha(args[i]) && args[i]!=' ')
|
|
{
|
|
SendSysMessage(LANG_CHARS_ONLY);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint64 guid;
|
|
guid = m_session->GetPlayer()->GetSelection();
|
|
if (guid == 0)
|
|
{
|
|
SendSysMessage(LANG_NO_SELECTION);
|
|
return true;
|
|
}
|
|
|
|
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
|
|
|
|
if(!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
return true;
|
|
}
|
|
|
|
pCreature->SetName(args);
|
|
uint32 idname = objmgr.AddCreatureTemplate(pCreature->GetName());
|
|
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
|
|
|
|
pCreature->SaveToDB();
|
|
*/
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleSubNameCommand(const char* /*args*/)
|
|
{
|
|
/* Temp. disabled
|
|
|
|
if(!*args)
|
|
args = "";
|
|
|
|
if(strlen((char*)args)>75)
|
|
{
|
|
|
|
PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
|
|
return true;
|
|
}
|
|
|
|
for (uint8 i = 0; i < strlen(args); i++)
|
|
{
|
|
if(!isalpha(args[i]) && args[i]!=' ')
|
|
{
|
|
SendSysMessage(LANG_CHARS_ONLY);
|
|
return false;
|
|
}
|
|
}
|
|
uint64 guid;
|
|
guid = m_session->GetPlayer()->GetSelection();
|
|
if (guid == 0)
|
|
{
|
|
SendSysMessage(LANG_NO_SELECTION);
|
|
return true;
|
|
}
|
|
|
|
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
|
|
|
|
if(!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
return true;
|
|
}
|
|
|
|
uint32 idname = objmgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
|
|
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
|
|
|
|
pCreature->SaveToDB();
|
|
*/
|
|
return true;
|
|
}
|
|
|
|
//move item to other slot
|
|
bool ChatHandler::HandleItemMoveCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
uint8 srcslot, dstslot;
|
|
|
|
char* pParam1 = strtok((char*)args, " ");
|
|
if (!pParam1)
|
|
return false;
|
|
|
|
char* pParam2 = strtok(NULL, " ");
|
|
if (!pParam2)
|
|
return false;
|
|
|
|
srcslot = (uint8)atoi(pParam1);
|
|
dstslot = (uint8)atoi(pParam2);
|
|
|
|
if(srcslot==dstslot)
|
|
return true;
|
|
|
|
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
|
|
return false;
|
|
|
|
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
|
|
return false;
|
|
|
|
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
|
|
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
|
|
|
|
m_session->GetPlayer()->SwapItem( src, dst );
|
|
|
|
return true;
|
|
}
|
|
|
|
//add spawn of creature
|
|
bool ChatHandler::HandleNpcAddCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
char* charID = strtok((char*)args, " ");
|
|
if (!charID)
|
|
return false;
|
|
|
|
char* team = strtok(NULL, " ");
|
|
int32 teamval = 0;
|
|
if (team) { teamval = atoi(team); }
|
|
if (teamval < 0) { teamval = 0; }
|
|
|
|
uint32 id = atoi(charID);
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
float x = chr->GetPositionX();
|
|
float y = chr->GetPositionY();
|
|
float z = chr->GetPositionZ();
|
|
float o = chr->GetOrientation();
|
|
Map *map = chr->GetMap();
|
|
|
|
Creature* pCreature = new Creature;
|
|
if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, (uint32)teamval))
|
|
{
|
|
delete pCreature;
|
|
return false;
|
|
}
|
|
|
|
pCreature->Relocate(x,y,z,o);
|
|
|
|
if(!pCreature->IsPositionValid())
|
|
{
|
|
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
|
|
delete pCreature;
|
|
return false;
|
|
}
|
|
|
|
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
|
|
|
|
uint32 db_guid = pCreature->GetDBTableGUIDLow();
|
|
|
|
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
|
pCreature->LoadFromDB(db_guid, map);
|
|
|
|
map->Add(pCreature);
|
|
objmgr.AddCreatureToGrid(db_guid, objmgr.GetCreatureData(db_guid));
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleNpcDeleteCommand(const char* args)
|
|
{
|
|
Creature* unit = NULL;
|
|
|
|
if(*args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
|
|
char* cId = extractKeyFromLink((char*)args,"Hcreature");
|
|
if(!cId)
|
|
return false;
|
|
|
|
uint32 lowguid = atoi(cId);
|
|
if(!lowguid)
|
|
return false;
|
|
|
|
if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid))
|
|
unit = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
|
|
}
|
|
else
|
|
unit = getSelectedCreature();
|
|
|
|
if(!unit || unit->isPet() || unit->isTotem() || unit->isVehicle())
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// Delete the creature
|
|
unit->CombatStop();
|
|
unit->DeleteFromDB();
|
|
unit->CleanupsBeforeDelete();
|
|
unit->AddObjectToRemoveList();
|
|
|
|
SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
|
|
|
|
return true;
|
|
}
|
|
|
|
//delete object by selection or guid
|
|
bool ChatHandler::HandleDelObjectCommand(const char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
|
|
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
|
|
if(!cId)
|
|
return false;
|
|
|
|
uint32 lowguid = atoi(cId);
|
|
if(!lowguid)
|
|
return false;
|
|
|
|
GameObject* obj = NULL;
|
|
|
|
// by DB guid
|
|
if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
|
|
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
|
|
|
|
if(!obj)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint64 owner_guid = obj->GetOwnerGUID();
|
|
if(owner_guid)
|
|
{
|
|
Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(),owner_guid);
|
|
if(!owner && !IS_PLAYER_GUID(owner_guid))
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(owner_guid), obj->GetGUIDLow());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
owner->RemoveGameObject(obj,false);
|
|
}
|
|
|
|
obj->SetRespawnTime(0); // not save respawn time
|
|
obj->Delete();
|
|
obj->DeleteFromDB();
|
|
|
|
PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow());
|
|
|
|
return true;
|
|
}
|
|
|
|
//turn selected object
|
|
bool ChatHandler::HandleTurnObjectCommand(const char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
|
|
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
|
|
if(!cId)
|
|
return false;
|
|
|
|
uint32 lowguid = atoi(cId);
|
|
if(!lowguid)
|
|
return false;
|
|
|
|
GameObject* obj = NULL;
|
|
|
|
// by DB guid
|
|
if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
|
|
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
|
|
|
|
if(!obj)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
char* po = strtok(NULL, " ");
|
|
float o;
|
|
|
|
if (po)
|
|
{
|
|
o = (float)atof(po);
|
|
}
|
|
else
|
|
{
|
|
Player *chr = m_session->GetPlayer();
|
|
o = chr->GetOrientation();
|
|
}
|
|
|
|
float rot2 = sin(o/2);
|
|
float rot3 = cos(o/2);
|
|
|
|
Map* map = obj->GetMap();
|
|
map->Remove(obj,false);
|
|
|
|
obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
|
|
|
|
obj->SetFloatValue(GAMEOBJECT_FACING, o);
|
|
obj->SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rot2);
|
|
obj->SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rot3);
|
|
|
|
map->Add(obj);
|
|
|
|
obj->SaveToDB();
|
|
obj->Refresh();
|
|
|
|
PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), o);
|
|
|
|
return true;
|
|
}
|
|
|
|
//move selected creature
|
|
bool ChatHandler::HandleNpcMoveCommand(const char* args)
|
|
{
|
|
uint32 lowguid = 0;
|
|
|
|
Creature* pCreature = getSelectedCreature();
|
|
|
|
if(!pCreature)
|
|
{
|
|
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
|
|
char* cId = extractKeyFromLink((char*)args,"Hcreature");
|
|
if(!cId)
|
|
return false;
|
|
|
|
uint32 lowguid = atoi(cId);
|
|
|
|
/* FIXME: impossibel without entry
|
|
if(lowguid)
|
|
pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
|
|
*/
|
|
|
|
// Attempting creature load from DB data
|
|
if(!pCreature)
|
|
{
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 map_id = data->mapid;
|
|
|
|
if(m_session->GetPlayer()->GetMapId()!=map_id)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lowguid = pCreature->GetDBTableGUIDLow();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lowguid = pCreature->GetDBTableGUIDLow();
|
|
}
|
|
|
|
float x = m_session->GetPlayer()->GetPositionX();
|
|
float y = m_session->GetPlayer()->GetPositionY();
|
|
float z = m_session->GetPlayer()->GetPositionZ();
|
|
float o = m_session->GetPlayer()->GetOrientation();
|
|
|
|
if (pCreature)
|
|
{
|
|
if(CreatureData const* data = objmgr.GetCreatureData(pCreature->GetDBTableGUIDLow()))
|
|
{
|
|
const_cast<CreatureData*>(data)->posX = x;
|
|
const_cast<CreatureData*>(data)->posY = y;
|
|
const_cast<CreatureData*>(data)->posZ = z;
|
|
const_cast<CreatureData*>(data)->orientation = o;
|
|
}
|
|
pCreature->GetMap()->CreatureRelocation(pCreature,x, y, z,o);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->setDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
}
|
|
|
|
WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid);
|
|
PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
|
|
return true;
|
|
}
|
|
|
|
//move selected object
|
|
bool ChatHandler::HandleMoveObjectCommand(const char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
|
|
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
|
|
if(!cId)
|
|
return false;
|
|
|
|
uint32 lowguid = atoi(cId);
|
|
if(!lowguid)
|
|
return false;
|
|
|
|
GameObject* obj = NULL;
|
|
|
|
// by DB guid
|
|
if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
|
|
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
|
|
|
|
if(!obj)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
char* px = strtok(NULL, " ");
|
|
char* py = strtok(NULL, " ");
|
|
char* pz = strtok(NULL, " ");
|
|
|
|
if (!px)
|
|
{
|
|
Player *chr = m_session->GetPlayer();
|
|
|
|
Map* map = obj->GetMap();
|
|
map->Remove(obj,false);
|
|
|
|
obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
|
|
obj->SetFloatValue(GAMEOBJECT_POS_X, chr->GetPositionX());
|
|
obj->SetFloatValue(GAMEOBJECT_POS_Y, chr->GetPositionY());
|
|
obj->SetFloatValue(GAMEOBJECT_POS_Z, chr->GetPositionZ());
|
|
|
|
map->Add(obj);
|
|
}
|
|
else
|
|
{
|
|
if(!py || !pz)
|
|
return false;
|
|
|
|
float x = (float)atof(px);
|
|
float y = (float)atof(py);
|
|
float z = (float)atof(pz);
|
|
|
|
if(!MapManager::IsValidMapCoord(obj->GetMapId(),x,y,z))
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,obj->GetMapId());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Map* map = obj->GetMap();
|
|
map->Remove(obj,false);
|
|
|
|
obj->Relocate(x, y, z, obj->GetOrientation());
|
|
obj->SetFloatValue(GAMEOBJECT_POS_X, x);
|
|
obj->SetFloatValue(GAMEOBJECT_POS_Y, y);
|
|
obj->SetFloatValue(GAMEOBJECT_POS_Z, z);
|
|
|
|
map->Add(obj);
|
|
}
|
|
|
|
obj->SaveToDB();
|
|
obj->Refresh();
|
|
|
|
PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow());
|
|
|
|
return true;
|
|
}
|
|
|
|
//demorph player or unit
|
|
bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
|
|
{
|
|
Unit *target = getSelectedUnit();
|
|
if(!target)
|
|
target = m_session->GetPlayer();
|
|
|
|
|
|
// check online security
|
|
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
|
|
return false;
|
|
|
|
target->DeMorph();
|
|
|
|
return true;
|
|
}
|
|
|
|
//add item in vendorlist
|
|
bool ChatHandler::HandleAddVendorItemCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* pitem = extractKeyFromLink((char*)args,"Hitem");
|
|
if (!pitem)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 itemId = atol(pitem);
|
|
|
|
char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0
|
|
uint32 maxcount = 0;
|
|
if (fmaxcount)
|
|
maxcount = atol(fmaxcount);
|
|
|
|
char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0
|
|
uint32 incrtime = 0;
|
|
if (fincrtime)
|
|
incrtime = atol(fincrtime);
|
|
|
|
char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0
|
|
uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0;
|
|
|
|
Creature* vendor = getSelectedCreature();
|
|
|
|
uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
|
|
|
|
if(!objmgr.IsVendorItemValid(vendor_entry,itemId,maxcount,incrtime,extendedcost,m_session->GetPlayer()))
|
|
{
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
objmgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
|
|
|
|
ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
|
|
|
|
PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
|
|
return true;
|
|
}
|
|
|
|
//del item from vendor list
|
|
bool ChatHandler::HandleDelVendorItemCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Creature* vendor = getSelectedCreature();
|
|
if (!vendor || !vendor->isVendor())
|
|
{
|
|
SendSysMessage(LANG_COMMAND_VENDORSELECTION);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
char* pitem = extractKeyFromLink((char*)args,"Hitem");
|
|
if (!pitem)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
uint32 itemId = atol(pitem);
|
|
|
|
if(!objmgr.RemoveVendorItem(vendor->GetEntry(),itemId))
|
|
{
|
|
PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
|
|
|
|
PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
|
|
return true;
|
|
}
|
|
|
|
//add move for creature
|
|
bool ChatHandler::HandleNpcAddMoveCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
char* guid_str = strtok((char*)args, " ");
|
|
char* wait_str = strtok((char*)NULL, " ");
|
|
|
|
uint32 lowguid = atoi((char*)guid_str);
|
|
|
|
Creature* pCreature = NULL;
|
|
|
|
/* FIXME: impossible without entry
|
|
if(lowguid)
|
|
pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
|
|
*/
|
|
|
|
// attempt check creature existence by DB data
|
|
if(!pCreature)
|
|
{
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// obtain real GUID for DB operations
|
|
lowguid = pCreature->GetDBTableGUIDLow();
|
|
}
|
|
|
|
int wait = wait_str ? atoi(wait_str) : 0;
|
|
|
|
if(wait < 0)
|
|
wait = 0;
|
|
|
|
Player* player = m_session->GetPlayer();
|
|
|
|
WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0);
|
|
|
|
// update movement type
|
|
WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid);
|
|
if(pCreature)
|
|
{
|
|
pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->setDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
pCreature->SaveToDB();
|
|
}
|
|
|
|
SendSysMessage(LANG_WAYPOINT_ADDED);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Set the movement type for an NPC.<br/>
|
|
* <br/>
|
|
* Valid movement types are:
|
|
* <ul>
|
|
* <li> stay - NPC wont move </li>
|
|
* <li> random - NPC will move randomly according to the spawndist </li>
|
|
* <li> way - NPC will move with given waypoints set </li>
|
|
* </ul>
|
|
* additional parameter: NODEL - so no waypoints are deleted, if you
|
|
* change the movement type
|
|
*/
|
|
bool ChatHandler::HandleNpcSetMoveTypeCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
// 3 arguments:
|
|
// GUID (optional - you can also select the creature)
|
|
// stay|random|way (determines the kind of movement)
|
|
// NODEL (optional - tells the system NOT to delete any waypoints)
|
|
// this is very handy if you want to do waypoints, that are
|
|
// later switched on/off according to special events (like escort
|
|
// quests, etc)
|
|
char* guid_str = strtok((char*)args, " ");
|
|
char* type_str = strtok((char*)NULL, " ");
|
|
char* dontdel_str = strtok((char*)NULL, " ");
|
|
|
|
bool doNotDelete = false;
|
|
|
|
if(!guid_str)
|
|
return false;
|
|
|
|
uint32 lowguid = 0;
|
|
Creature* pCreature = NULL;
|
|
|
|
if( dontdel_str )
|
|
{
|
|
//sLog.outError("DEBUG: All 3 params are set");
|
|
|
|
// All 3 params are set
|
|
// GUID
|
|
// type
|
|
// doNotDEL
|
|
if( stricmp( dontdel_str, "NODEL" ) == 0 )
|
|
{
|
|
//sLog.outError("DEBUG: doNotDelete = true;");
|
|
doNotDelete = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Only 2 params - but maybe NODEL is set
|
|
if( type_str )
|
|
{
|
|
sLog.outError("DEBUG: Only 2 params ");
|
|
if( stricmp( type_str, "NODEL" ) == 0 )
|
|
{
|
|
//sLog.outError("DEBUG: type_str, NODEL ");
|
|
doNotDelete = true;
|
|
type_str = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!type_str) // case .setmovetype $move_type (with selected creature)
|
|
{
|
|
type_str = guid_str;
|
|
pCreature = getSelectedCreature();
|
|
if(!pCreature || pCreature->isPet())
|
|
return false;
|
|
lowguid = pCreature->GetDBTableGUIDLow();
|
|
}
|
|
else // case .setmovetype #creature_guid $move_type (with selected creature)
|
|
{
|
|
lowguid = atoi((char*)guid_str);
|
|
|
|
/* impossible without entry
|
|
if(lowguid)
|
|
pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
|
|
*/
|
|
|
|
// attempt check creature existence by DB data
|
|
if(!pCreature)
|
|
{
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lowguid = pCreature->GetDBTableGUIDLow();
|
|
}
|
|
}
|
|
|
|
// now lowguid is low guid really existed creature
|
|
// and pCreature point (maybe) to this creature or NULL
|
|
|
|
MovementGeneratorType move_type;
|
|
|
|
std::string type = type_str;
|
|
|
|
if(type == "stay")
|
|
move_type = IDLE_MOTION_TYPE;
|
|
else if(type == "random")
|
|
move_type = RANDOM_MOTION_TYPE;
|
|
else if(type == "way")
|
|
move_type = WAYPOINT_MOTION_TYPE;
|
|
else
|
|
return false;
|
|
|
|
// update movement type
|
|
if(doNotDelete == false)
|
|
WaypointMgr.DeletePath(lowguid);
|
|
|
|
if(pCreature)
|
|
{
|
|
pCreature->SetDefaultMovementType(move_type);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->setDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
pCreature->SaveToDB();
|
|
}
|
|
if( doNotDelete == false )
|
|
{
|
|
PSendSysMessage(LANG_MOVE_TYPE_SET,type_str);
|
|
}
|
|
else
|
|
{
|
|
PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL,type_str);
|
|
}
|
|
|
|
return true;
|
|
} // HandleNpcSetMoveTypeCommand
|
|
|
|
//change level of creature or pet
|
|
bool ChatHandler::HandleChangeLevelCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint8 lvl = (uint8) atoi((char*)args);
|
|
if ( lvl < 1 || lvl > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* pCreature = getSelectedCreature();
|
|
if(!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if(pCreature->isPet())
|
|
{
|
|
((Pet*)pCreature)->GivePetLevel(lvl);
|
|
}
|
|
else
|
|
{
|
|
pCreature->SetMaxHealth( 100 + 30*lvl);
|
|
pCreature->SetHealth( 100 + 30*lvl);
|
|
pCreature->SetLevel( lvl);
|
|
pCreature->SaveToDB();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//set npcflag of creature
|
|
bool ChatHandler::HandleNpcFlagCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 npcFlags = (uint32) atoi((char*)args);
|
|
|
|
Creature* pCreature = getSelectedCreature();
|
|
|
|
if(!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
|
|
|
|
WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry());
|
|
|
|
SendSysMessage(LANG_VALUE_SAVED_REJOIN);
|
|
|
|
return true;
|
|
}
|
|
|
|
//set model of creature
|
|
bool ChatHandler::HandleNpcSetModelCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 displayId = (uint32) atoi((char*)args);
|
|
|
|
Creature *pCreature = getSelectedCreature();
|
|
|
|
if(!pCreature || pCreature->isPet())
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->SetDisplayId(displayId);
|
|
pCreature->SetNativeDisplayId(displayId);
|
|
|
|
pCreature->SaveToDB();
|
|
|
|
return true;
|
|
}
|
|
|
|
//morph creature or player
|
|
bool ChatHandler::HandleMorphCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint16 display_id = (uint16)atoi((char*)args);
|
|
|
|
Unit *target = getSelectedUnit();
|
|
if(!target)
|
|
target = m_session->GetPlayer();
|
|
|
|
// check online security
|
|
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
|
|
return false;
|
|
|
|
target->SetDisplayId(display_id);
|
|
|
|
return true;
|
|
}
|
|
|
|
//set faction of creature
|
|
bool ChatHandler::HandleNpcFactionIdCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 factionId = (uint32) atoi((char*)args);
|
|
|
|
if (!sFactionTemplateStore.LookupEntry(factionId))
|
|
{
|
|
PSendSysMessage(LANG_WRONG_FACTION, factionId);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* pCreature = getSelectedCreature();
|
|
|
|
if(!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->setFaction(factionId);
|
|
|
|
// faction is set in creature_template - not inside creature
|
|
|
|
// update in memory
|
|
if(CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
|
|
{
|
|
const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
|
|
const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
|
|
}
|
|
|
|
// and DB
|
|
WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry());
|
|
|
|
return true;
|
|
}
|
|
|
|
//kick player
|
|
bool ChatHandler::HandleKickPlayerCommand(const char *args)
|
|
{
|
|
char* kickName = strtok((char*)args, " ");
|
|
if (!kickName)
|
|
{
|
|
Player* player = getSelectedPlayer();
|
|
|
|
if(!player)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if(player==m_session->GetPlayer())
|
|
{
|
|
SendSysMessage(LANG_COMMAND_KICKSELF);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(player, 0))
|
|
return false;
|
|
|
|
player->GetSession()->KickPlayer();
|
|
}
|
|
else
|
|
{
|
|
std::string name = kickName;
|
|
if(!normalizePlayerName(name))
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if(m_session && name==m_session->GetPlayer()->GetName())
|
|
{
|
|
SendSysMessage(LANG_COMMAND_KICKSELF);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
Player* player = ObjectAccessor::Instance().FindPlayerByName(name.c_str());
|
|
if (player && HasLowerSecurity(player, 0))
|
|
return false;
|
|
|
|
if(sWorld.KickPlayer(name))
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_KICKMESSAGE,name.c_str());
|
|
}
|
|
else
|
|
PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,name.c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//show info of player
|
|
bool ChatHandler::HandlePInfoCommand(const char* args)
|
|
{
|
|
Player* target = NULL;
|
|
uint64 targetGUID = 0;
|
|
|
|
char* px = strtok((char*)args, " ");
|
|
char* py = NULL;
|
|
|
|
std::string name;
|
|
|
|
if (px)
|
|
{
|
|
name = px;
|
|
|
|
if(name.empty())
|
|
return false;
|
|
|
|
if(!normalizePlayerName(name))
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target = objmgr.GetPlayer(name.c_str());
|
|
if (target)
|
|
py = strtok(NULL, " ");
|
|
else
|
|
{
|
|
targetGUID = objmgr.GetPlayerGUIDByName(name);
|
|
if(targetGUID)
|
|
py = strtok(NULL, " ");
|
|
else
|
|
py = px;
|
|
}
|
|
}
|
|
|
|
if(!target && !targetGUID)
|
|
{
|
|
target = getSelectedPlayer();
|
|
}
|
|
|
|
if(!target && !targetGUID)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 accId = 0;
|
|
uint32 money = 0;
|
|
uint32 total_player_time = 0;
|
|
uint32 level = 0;
|
|
uint32 latency = 0;
|
|
|
|
// get additional information from Player object
|
|
if(target)
|
|
{
|
|
// check online security
|
|
if (HasLowerSecurity(target, 0))
|
|
return false;
|
|
|
|
targetGUID = target->GetGUID();
|
|
name = target->GetName(); // re-read for case getSelectedPlayer() target
|
|
accId = target->GetSession()->GetAccountId();
|
|
money = target->GetMoney();
|
|
total_player_time = target->GetTotalPlayedTime();
|
|
level = target->getLevel();
|
|
latency = target->GetSession()->GetLatency();
|
|
}
|
|
// get additional information from DB
|
|
else
|
|
{
|
|
// check offline security
|
|
if (HasLowerSecurity(NULL, targetGUID))
|
|
return false;
|
|
|
|
// 0
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime FROM characters WHERE guid = '%u'", GUID_LOPART(targetGUID));
|
|
if (!result)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
Field *fields = result->Fetch();
|
|
total_player_time = fields[0].GetUInt32();
|
|
delete result;
|
|
|
|
Tokens data;
|
|
if (!Player::LoadValuesArrayFromDB(data,targetGUID))
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
money = Player::GetUInt32ValueFromArray(data, PLAYER_FIELD_COINAGE);
|
|
level = Player::GetUInt32ValueFromArray(data, UNIT_FIELD_LEVEL);
|
|
|
|
accId = objmgr.GetPlayerAccountIdByGUID(targetGUID);
|
|
}
|
|
|
|
std::string username = GetMangosString(LANG_ERROR);
|
|
std::string last_ip = GetMangosString(LANG_ERROR);
|
|
uint32 security = 0;
|
|
std::string last_login = GetMangosString(LANG_ERROR);
|
|
|
|
QueryResult* result = loginDatabase.PQuery("SELECT username,gmlevel,last_ip,last_login FROM account WHERE id = '%u'",accId);
|
|
if(result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
username = fields[0].GetCppString();
|
|
security = fields[1].GetUInt32();
|
|
|
|
if(!m_session || m_session->GetSecurity() >= security)
|
|
{
|
|
last_ip = fields[2].GetCppString();
|
|
last_login = fields[3].GetCppString();
|
|
}
|
|
else
|
|
{
|
|
last_ip = "-";
|
|
last_login = "-";
|
|
}
|
|
|
|
delete result;
|
|
}
|
|
|
|
PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), name.c_str(), GUID_LOPART(targetGUID), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency);
|
|
|
|
std::string timeStr = secsToTimeString(total_player_time,true,true);
|
|
uint32 gold = money /GOLD;
|
|
uint32 silv = (money % GOLD) / SILVER;
|
|
uint32 copp = (money % GOLD) % SILVER;
|
|
PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold,silv,copp );
|
|
|
|
if ( py && strncmp(py, "rep", 3) == 0 )
|
|
{
|
|
if(!target)
|
|
{
|
|
// rep option not implemented for offline case
|
|
SendSysMessage(LANG_PINFO_NO_REP);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
char* FactionName;
|
|
for(FactionStateList::const_iterator itr = target->m_factions.begin(); itr != target->m_factions.end(); ++itr)
|
|
{
|
|
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
|
|
if (factionEntry)
|
|
FactionName = factionEntry->name[m_session->GetSessionDbcLocale()];
|
|
else
|
|
FactionName = "#Not found#";
|
|
ReputationRank rank = target->GetReputationRank(factionEntry);
|
|
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
|
|
std::ostringstream ss;
|
|
ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << FactionName << "]|h|r " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")";
|
|
|
|
if(itr->second.Flags & FACTION_FLAG_VISIBLE)
|
|
ss << GetMangosString(LANG_FACTION_VISIBLE);
|
|
if(itr->second.Flags & FACTION_FLAG_AT_WAR)
|
|
ss << GetMangosString(LANG_FACTION_ATWAR);
|
|
if(itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
|
|
ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
|
|
if(itr->second.Flags & FACTION_FLAG_HIDDEN)
|
|
ss << GetMangosString(LANG_FACTION_HIDDEN);
|
|
if(itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
|
|
ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
|
|
if(itr->second.Flags & FACTION_FLAG_INACTIVE)
|
|
ss << GetMangosString(LANG_FACTION_INACTIVE);
|
|
|
|
SendSysMessage(ss.str().c_str());
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//show tickets
|
|
void ChatHandler::ShowTicket(uint64 guid, char const* text, char const* time)
|
|
{
|
|
std::string name;
|
|
if(!objmgr.GetPlayerNameByGUID(guid,name))
|
|
name = GetMangosString(LANG_UNKNOWN);
|
|
|
|
PSendSysMessage(LANG_COMMAND_TICKETVIEW, name.c_str(),time,text);
|
|
}
|
|
|
|
//ticket commands
|
|
bool ChatHandler::HandleTicketCommand(const char* args)
|
|
{
|
|
char* px = strtok((char*)args, " ");
|
|
|
|
// ticket<end>
|
|
if (!px)
|
|
{
|
|
if(!m_session)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
size_t count = ticketmgr.GetTicketCount();
|
|
|
|
bool accept = m_session->GetPlayer()->isAcceptTickets();
|
|
|
|
PSendSysMessage(LANG_COMMAND_TICKETCOUNT, count, accept ? GetMangosString(LANG_ON) : GetMangosString(LANG_OFF));
|
|
return true;
|
|
}
|
|
|
|
// ticket on
|
|
if(strncmp(px,"on",3) == 0)
|
|
{
|
|
if(!m_session)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
m_session->GetPlayer()->SetAcceptTicket(true);
|
|
SendSysMessage(LANG_COMMAND_TICKETON);
|
|
return true;
|
|
}
|
|
|
|
// ticket off
|
|
if(strncmp(px,"off",4) == 0)
|
|
{
|
|
if(!m_session)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
m_session->GetPlayer()->SetAcceptTicket(false);
|
|
SendSysMessage(LANG_COMMAND_TICKETOFF);
|
|
return true;
|
|
}
|
|
|
|
// ticket #num
|
|
int num = atoi(px);
|
|
if(num > 0)
|
|
{
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT guid,ticket_text,ticket_lastchange FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_, num-1);
|
|
|
|
if(!result)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
char const* text = fields[1].GetString();
|
|
char const* time = fields[2].GetString();
|
|
|
|
ShowTicket(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),text,time);
|
|
delete result;
|
|
return true;
|
|
}
|
|
|
|
std::string name = px;
|
|
|
|
if(!normalizePlayerName(name))
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint64 guid = objmgr.GetPlayerGUIDByName(name);
|
|
|
|
if(!guid)
|
|
return false;
|
|
|
|
// ticket $char_name
|
|
GMTicket* ticket = ticketmgr.GetGMTicket(GUID_LOPART(guid));
|
|
if(!ticket)
|
|
return false;
|
|
|
|
std::string time = TimeToTimestampStr(ticket->GetLastUpdate());
|
|
|
|
ShowTicket(guid, ticket->GetText(), time.c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
//dell all tickets
|
|
bool ChatHandler::HandleDelTicketCommand(const char *args)
|
|
{
|
|
char* px = strtok((char*)args, " ");
|
|
if (!px)
|
|
return false;
|
|
|
|
// delticket all
|
|
if(strncmp(px,"all",4) == 0)
|
|
{
|
|
ticketmgr.DeleteAll();
|
|
SendSysMessage(LANG_COMMAND_ALLTICKETDELETED);
|
|
return true;
|
|
}
|
|
|
|
int num = (uint32)atoi(px);
|
|
|
|
// delticket #num
|
|
if(num > 0)
|
|
{
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_,num-1);
|
|
if(!result)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
Field* fields = result->Fetch();
|
|
uint32 guid = fields[0].GetUInt32();
|
|
delete result;
|
|
|
|
ticketmgr.Delete(guid);
|
|
|
|
//notify player
|
|
if(Player* pl = objmgr.GetPlayer(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)))
|
|
{
|
|
pl->GetSession()->SendGMTicketGetTicket(0x0A, 0);
|
|
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL, pl->GetName());
|
|
}
|
|
else
|
|
PSendSysMessage(LANG_COMMAND_TICKETDEL);
|
|
|
|
return true;
|
|
}
|
|
|
|
std::string name = px;
|
|
|
|
if(!normalizePlayerName(name))
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint64 guid = objmgr.GetPlayerGUIDByName(name);
|
|
|
|
if(!guid)
|
|
return false;
|
|
|
|
// delticket $char_name
|
|
ticketmgr.Delete(GUID_LOPART(guid));
|
|
|
|
// notify players about ticket deleting
|
|
if(Player* sender = objmgr.GetPlayer(guid))
|
|
sender->GetSession()->SendGMTicketGetTicket(0x0A,0);
|
|
|
|
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,px);
|
|
return true;
|
|
}
|
|
|
|
//set spawn dist of creature
|
|
bool ChatHandler::HandleNpcSpawnDistCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
float option = atof((char*)args);
|
|
if (option < 0.0f)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
return false;
|
|
}
|
|
|
|
MovementGeneratorType mtype = IDLE_MOTION_TYPE;
|
|
if (option >0.0f)
|
|
mtype = RANDOM_MOTION_TYPE;
|
|
|
|
Creature *pCreature = getSelectedCreature();
|
|
uint32 u_guidlow = 0;
|
|
|
|
if (pCreature)
|
|
u_guidlow = pCreature->GetDBTableGUIDLow();
|
|
else
|
|
return false;
|
|
|
|
pCreature->SetRespawnRadius((float)option);
|
|
pCreature->SetDefaultMovementType(mtype);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->setDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
|
|
WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow);
|
|
PSendSysMessage(LANG_COMMAND_SPAWNDIST,option);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleNpcSpawnTimeCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
char* stime = strtok((char*)args, " ");
|
|
|
|
if (!stime)
|
|
return false;
|
|
|
|
int i_stime = atoi((char*)stime);
|
|
|
|
if (i_stime < 0)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature *pCreature = getSelectedCreature();
|
|
uint32 u_guidlow = 0;
|
|
|
|
if (pCreature)
|
|
u_guidlow = pCreature->GetDBTableGUIDLow();
|
|
else
|
|
return false;
|
|
|
|
WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u",i_stime,u_guidlow);
|
|
pCreature->SetRespawnDelay((uint32)i_stime);
|
|
PSendSysMessage(LANG_COMMAND_SPAWNTIME,i_stime);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Add a waypoint to a creature.
|
|
*
|
|
* The user can either select an npc or provide its GUID.
|
|
*
|
|
* The user can even select a visual waypoint - then the new waypoint
|
|
* is placed *after* the selected one - this makes insertion of new
|
|
* waypoints possible.
|
|
*
|
|
* eg:
|
|
* .wp add 12345
|
|
* -> adds a waypoint to the npc with the GUID 12345
|
|
*
|
|
* .wp add
|
|
* -> adds a waypoint to the currently selected creature
|
|
*
|
|
*
|
|
* @param args if the user did not provide a GUID, it is NULL
|
|
*
|
|
* @return true - command did succeed, false - something went wrong
|
|
*/
|
|
bool ChatHandler::HandleWpAddCommand(const char* args)
|
|
{
|
|
sLog.outDebug("DEBUG: HandleWpAddCommand");
|
|
|
|
// optional
|
|
char* guid_str = NULL;
|
|
|
|
if(*args)
|
|
{
|
|
guid_str = strtok((char*)args, " ");
|
|
}
|
|
|
|
uint32 lowguid = 0;
|
|
uint32 point = 0;
|
|
Creature* target = getSelectedCreature();
|
|
// Did player provide a GUID?
|
|
if (!guid_str)
|
|
{
|
|
sLog.outDebug("DEBUG: HandleWpAddCommand - No GUID provided");
|
|
|
|
// No GUID provided
|
|
// -> Player must have selected a creature
|
|
|
|
if(!target || target->isPet())
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
if (target->GetEntry() == VISUAL_WAYPOINT )
|
|
{
|
|
sLog.outDebug("DEBUG: HandleWpAddCommand - target->GetEntry() == VISUAL_WAYPOINT (1) ");
|
|
|
|
QueryResult *result =
|
|
WorldDatabase.PQuery( "SELECT id, point FROM creature_movement WHERE wpguid = %u",
|
|
target->GetGUIDLow() );
|
|
if(!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
|
|
// User selected a visual spawnpoint -> get the NPC
|
|
// Select NPC GUID
|
|
// Since we compare float values, we have to deal with
|
|
// some difficulties.
|
|
// Here we search for all waypoints that only differ in one from 1 thousand
|
|
// (0.001) - There is no other way to compare C++ floats with mySQL floats
|
|
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
|
|
const char* maxDIFF = "0.01";
|
|
result = WorldDatabase.PQuery( "SELECT id, point FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
|
|
target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
|
|
if(!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
lowguid = fields[0].GetUInt32();
|
|
point = fields[1].GetUInt32();
|
|
}while( result->NextRow() );
|
|
delete result;
|
|
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
|
|
if(!target)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lowguid = target->GetDBTableGUIDLow();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sLog.outDebug("DEBUG: HandleWpAddCommand - GUID provided");
|
|
|
|
// GUID provided
|
|
// Warn if player also selected a creature
|
|
// -> Creature selection is ignored <-
|
|
if(target)
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
|
|
}
|
|
lowguid = atoi((char*)guid_str);
|
|
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
|
|
if(!target || target->isPet())
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
// lowguid -> GUID of the NPC
|
|
// point -> number of the waypoint (if not 0)
|
|
sLog.outDebug("DEBUG: HandleWpAddCommand - danach");
|
|
|
|
sLog.outDebug("DEBUG: HandleWpAddCommand - point == 0");
|
|
|
|
Player* player = m_session->GetPlayer();
|
|
WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0);
|
|
|
|
// update movement type
|
|
if(target)
|
|
{
|
|
target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
|
|
target->GetMotionMaster()->Initialize();
|
|
if(target->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
target->setDeathState(JUST_DIED);
|
|
target->Respawn();
|
|
}
|
|
target->SaveToDB();
|
|
}
|
|
else
|
|
WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid);
|
|
|
|
PSendSysMessage(LANG_WAYPOINT_ADDED, point, lowguid);
|
|
|
|
return true;
|
|
} // HandleWpAddCommand
|
|
|
|
/**
|
|
* .wp modify emote | spell | text | del | move | add
|
|
*
|
|
* add -> add a WP after the selected visual waypoint
|
|
* User must select a visual waypoint and then issue ".wp modify add"
|
|
*
|
|
* emote <emoteID>
|
|
* User has selected a visual waypoint before.
|
|
* <emoteID> is added to this waypoint. Everytime the
|
|
* NPC comes to this waypoint, the emote is called.
|
|
*
|
|
* emote <GUID> <WPNUM> <emoteID>
|
|
* User has not selected visual waypoint before.
|
|
* For the waypoint <WPNUM> for the NPC with <GUID>
|
|
* an emote <emoteID> is added.
|
|
* Everytime the NPC comes to this waypoint, the emote is called.
|
|
*
|
|
*
|
|
* info <GUID> <WPNUM> -> User did not select a visual waypoint and
|
|
*/
|
|
bool ChatHandler::HandleWpModifyCommand(const char* args)
|
|
{
|
|
sLog.outDebug("DEBUG: HandleWpModifyCommand");
|
|
|
|
if(!*args)
|
|
return false;
|
|
|
|
// first arg: add del text emote spell waittime move
|
|
char* show_str = strtok((char*)args, " ");
|
|
if (!show_str)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::string show = show_str;
|
|
// Check
|
|
// Remember: "show" must also be the name of a column!
|
|
if( (show != "emote") && (show != "spell") && (show != "textid1") && (show != "textid2")
|
|
&& (show != "textid3") && (show != "textid4") && (show != "textid5")
|
|
&& (show != "waittime") && (show != "del") && (show != "move") && (show != "add")
|
|
&& (show != "model1") && (show != "model2") && (show != "orientation"))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Next arg is: <GUID> <WPNUM> <ARGUMENT>
|
|
|
|
// Did user provide a GUID
|
|
// or did the user select a creature?
|
|
// -> variable lowguid is filled with the GUID of the NPC
|
|
uint32 lowguid = 0;
|
|
uint32 point = 0;
|
|
uint32 wpGuid = 0;
|
|
Creature* target = getSelectedCreature();
|
|
|
|
if(target)
|
|
{
|
|
sLog.outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC");
|
|
|
|
// Did the user select a visual spawnpoint?
|
|
if (target->GetEntry() != VISUAL_WAYPOINT )
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
wpGuid = target->GetGUIDLow();
|
|
|
|
// The visual waypoint
|
|
QueryResult *result =
|
|
WorldDatabase.PQuery( "SELECT id, point FROM creature_movement WHERE wpguid = %u LIMIT 1",
|
|
target->GetGUIDLow() );
|
|
if(!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
sLog.outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid");
|
|
|
|
Field *fields = result->Fetch();
|
|
lowguid = fields[0].GetUInt32();
|
|
point = fields[1].GetUInt32();
|
|
|
|
// Cleanup memory
|
|
sLog.outDebug("DEBUG: HandleWpModifyCommand - Cleanup memory");
|
|
delete result;
|
|
}
|
|
else
|
|
{
|
|
// User did provide <GUID> <WPNUM>
|
|
|
|
char* guid_str = strtok((char*)NULL, " ");
|
|
if( !guid_str )
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_NOGUID);
|
|
return false;
|
|
}
|
|
lowguid = atoi((char*)guid_str);
|
|
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage("DEBUG: GUID provided: %d", lowguid);
|
|
|
|
char* point_str = strtok((char*)NULL, " ");
|
|
if( !point_str )
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_NOWAYPOINTGIVEN);
|
|
return false;
|
|
}
|
|
point = atoi((char*)point_str);
|
|
|
|
PSendSysMessage("DEBUG: wpNumber provided: %d", point);
|
|
|
|
// Now we need the GUID of the visual waypoint
|
|
// -> "del", "move", "add" command
|
|
|
|
QueryResult *result = WorldDatabase.PQuery( "SELECT wpguid FROM creature_movement WHERE id = '%u' AND point = '%u' LIMIT 1", lowguid, point);
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, lowguid, point);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Field *fields = result->Fetch();
|
|
wpGuid = fields[0].GetUInt32();
|
|
|
|
// Free memory
|
|
delete result;
|
|
}
|
|
|
|
char* arg_str = NULL;
|
|
// Check for argument
|
|
if( (show.find("text") == std::string::npos ) && (show != "del") && (show != "move") && (show != "add"))
|
|
{
|
|
// Text is enclosed in "<>", all other arguments not
|
|
if( show.find("text") != std::string::npos )
|
|
arg_str = strtok((char*)NULL, "<>");
|
|
else
|
|
arg_str = strtok((char*)NULL, " ");
|
|
|
|
if( !arg_str)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
sLog.outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
|
|
|
|
// wpGuid -> GUID of the waypoint creature
|
|
// lowguid -> GUID of the NPC
|
|
// point -> waypoint number
|
|
|
|
// Special functions:
|
|
// add - move - del -> no args commands
|
|
// Add a waypoint after the selected visual
|
|
if(show == "add" && target)
|
|
{
|
|
PSendSysMessage("DEBUG: wp modify add, GUID: %u", lowguid);
|
|
|
|
// Get the creature for which we read the waypoint
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
|
|
|
|
if( !npcCreature )
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NPCNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
sLog.outDebug("DEBUG: HandleWpModifyCommand - add -- npcCreature");
|
|
|
|
// What to do:
|
|
// Add the visual spawnpoint (DB only)
|
|
// Adjust the waypoints
|
|
// Respawn the owner of the waypoints
|
|
sLog.outDebug("DEBUG: HandleWpModifyCommand - add");
|
|
|
|
Player* chr = m_session->GetPlayer();
|
|
Map *map = chr->GetMap();
|
|
|
|
if(npcCreature)
|
|
{
|
|
npcCreature->GetMotionMaster()->Initialize();
|
|
if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
npcCreature->setDeathState(JUST_DIED);
|
|
npcCreature->Respawn();
|
|
}
|
|
}
|
|
|
|
// create the waypoint creature
|
|
wpGuid = 0;
|
|
Creature* wpCreature = new Creature;
|
|
if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map,VISUAL_WAYPOINT,0))
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
|
|
delete wpCreature;
|
|
}
|
|
else
|
|
{
|
|
wpCreature->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation());
|
|
|
|
if(!wpCreature->IsPositionValid())
|
|
{
|
|
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY());
|
|
delete wpCreature;
|
|
}
|
|
else
|
|
{
|
|
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
|
|
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
|
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(), map);
|
|
map->Add(wpCreature);
|
|
wpGuid = wpCreature->GetGUIDLow();
|
|
}
|
|
}
|
|
|
|
WaypointMgr.AddAfterNode(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), 0, 0, wpGuid);
|
|
|
|
if(!wpGuid)
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_WAYPOINT_ADDED_NO, point+1);
|
|
return true;
|
|
} // add
|
|
|
|
if(show == "del" && target)
|
|
{
|
|
PSendSysMessage("DEBUG: wp modify del, GUID: %u", lowguid);
|
|
|
|
// Get the creature for which we read the waypoint
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
|
|
|
|
// wpCreature
|
|
Creature* wpCreature = NULL;
|
|
if( wpGuid != 0 )
|
|
{
|
|
wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
|
|
wpCreature->DeleteFromDB();
|
|
wpCreature->CleanupsBeforeDelete();
|
|
wpCreature->AddObjectToRemoveList();
|
|
}
|
|
|
|
// What to do:
|
|
// Remove the visual spawnpoint
|
|
// Adjust the waypoints
|
|
// Respawn the owner of the waypoints
|
|
|
|
WaypointMgr.DeleteNode(lowguid, point);
|
|
|
|
if(npcCreature)
|
|
{
|
|
// Any waypoints left?
|
|
QueryResult *result2 = WorldDatabase.PQuery( "SELECT point FROM creature_movement WHERE id = '%u'",lowguid);
|
|
if(!result2)
|
|
{
|
|
npcCreature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
|
|
}
|
|
else
|
|
{
|
|
npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
|
|
delete result2;
|
|
}
|
|
npcCreature->GetMotionMaster()->Initialize();
|
|
if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
npcCreature->setDeathState(JUST_DIED);
|
|
npcCreature->Respawn();
|
|
}
|
|
npcCreature->SaveToDB();
|
|
}
|
|
|
|
PSendSysMessage(LANG_WAYPOINT_REMOVED);
|
|
return true;
|
|
} // del
|
|
|
|
if(show == "move" && target)
|
|
{
|
|
PSendSysMessage("DEBUG: wp move, GUID: %u", lowguid);
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
Map *map = chr->GetMap();
|
|
{
|
|
// Get the creature for which we read the waypoint
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
|
|
|
|
// wpCreature
|
|
Creature* wpCreature = NULL;
|
|
// What to do:
|
|
// Move the visual spawnpoint
|
|
// Respawn the owner of the waypoints
|
|
if( wpGuid != 0 )
|
|
{
|
|
wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
|
|
wpCreature->DeleteFromDB();
|
|
wpCreature->CleanupsBeforeDelete();
|
|
wpCreature->AddObjectToRemoveList();
|
|
// re-create
|
|
Creature* wpCreature2 = new Creature;
|
|
if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, VISUAL_WAYPOINT, 0))
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
|
|
delete wpCreature2;
|
|
return false;
|
|
}
|
|
|
|
wpCreature2->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation());
|
|
|
|
if(!wpCreature2->IsPositionValid())
|
|
{
|
|
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature2->GetGUIDLow(),wpCreature2->GetEntry(),wpCreature2->GetPositionX(),wpCreature2->GetPositionY());
|
|
delete wpCreature2;
|
|
return false;
|
|
}
|
|
|
|
wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
|
|
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
|
wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map);
|
|
map->Add(wpCreature2);
|
|
//npcCreature->GetMap()->Add(wpCreature2);
|
|
}
|
|
|
|
WaypointMgr.SetNodePosition(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ());
|
|
|
|
if(npcCreature)
|
|
{
|
|
npcCreature->GetMotionMaster()->Initialize();
|
|
if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
npcCreature->setDeathState(JUST_DIED);
|
|
npcCreature->Respawn();
|
|
}
|
|
}
|
|
PSendSysMessage(LANG_WAYPOINT_CHANGED);
|
|
}
|
|
return true;
|
|
} // move
|
|
|
|
// Create creature - npc that has the waypoint
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// set in game textids not supported
|
|
if( show == "textid1" || show == "textid2" || show == "textid3" ||
|
|
show == "textid4" || show == "textid5" )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
WaypointMgr.SetNodeText(lowguid, point, show_str, arg_str);
|
|
|
|
Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
|
|
if(npcCreature)
|
|
{
|
|
npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
|
|
npcCreature->GetMotionMaster()->Initialize();
|
|
if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
npcCreature->setDeathState(JUST_DIED);
|
|
npcCreature->Respawn();
|
|
}
|
|
}
|
|
PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* .wp show info | on | off
|
|
*
|
|
* info -> User has selected a visual waypoint before
|
|
*
|
|
* info <GUID> <WPNUM> -> User did not select a visual waypoint and
|
|
* provided the GUID of the NPC and the number of
|
|
* the waypoint.
|
|
*
|
|
* on -> User has selected an NPC; all visual waypoints for this
|
|
* NPC are added to the world
|
|
*
|
|
* on <GUID> -> User did not select an NPC - instead the GUID of the
|
|
* NPC is provided. All visual waypoints for this NPC
|
|
* are added from the world.
|
|
*
|
|
* off -> User has selected an NPC; all visual waypoints for this
|
|
* NPC are removed from the world.
|
|
*
|
|
* on <GUID> -> User did not select an NPC - instead the GUID of the
|
|
* NPC is provided. All visual waypoints for this NPC
|
|
* are removed from the world.
|
|
*
|
|
*
|
|
*/
|
|
bool ChatHandler::HandleWpShowCommand(const char* args)
|
|
{
|
|
sLog.outDebug("DEBUG: HandleWpShowCommand");
|
|
|
|
if(!*args)
|
|
return false;
|
|
|
|
// first arg: on, off, first, last
|
|
char* show_str = strtok((char*)args, " ");
|
|
if (!show_str)
|
|
{
|
|
return false;
|
|
}
|
|
// second arg: GUID (optional, if a creature is selected)
|
|
char* guid_str = strtok((char*)NULL, " ");
|
|
sLog.outDebug("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str);
|
|
//if (!guid_str) {
|
|
// return false;
|
|
//}
|
|
|
|
// Did user provide a GUID
|
|
// or did the user select a creature?
|
|
// -> variable lowguid is filled with the GUID
|
|
Creature* target = getSelectedCreature();
|
|
// Did player provide a GUID?
|
|
if (!guid_str)
|
|
{
|
|
sLog.outDebug("DEBUG: HandleWpShowCommand: !guid_str");
|
|
// No GUID provided
|
|
// -> Player must have selected a creature
|
|
|
|
if(!target)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sLog.outDebug("DEBUG: HandleWpShowCommand: GUID provided");
|
|
// GUID provided
|
|
// Warn if player also selected a creature
|
|
// -> Creature selection is ignored <-
|
|
if(target)
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
|
|
}
|
|
|
|
uint32 lowguid = atoi((char*)guid_str);
|
|
|
|
CreatureData const* data = objmgr.GetCreatureData(lowguid);
|
|
if(!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
|
|
|
|
if(!target)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 lowguid = target->GetDBTableGUIDLow();
|
|
|
|
std::string show = show_str;
|
|
uint32 Maxpoint;
|
|
|
|
sLog.outDebug("DEBUG: HandleWpShowCommand: lowguid: %u show: %s", lowguid, show_str);
|
|
|
|
// Show info for the selected waypoint
|
|
if(show == "info")
|
|
{
|
|
PSendSysMessage("DEBUG: wp info, GUID: %u", lowguid);
|
|
|
|
// Check if the user did specify a visual waypoint
|
|
if( target->GetEntry() != VISUAL_WAYPOINT )
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
//PSendSysMessage("wp on, GUID: %u", lowguid);
|
|
|
|
//pCreature->GetPositionX();
|
|
|
|
QueryResult *result =
|
|
WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE wpguid = %u",
|
|
target->GetGUIDLow() );
|
|
if(!result)
|
|
{
|
|
// Since we compare float values, we have to deal with
|
|
// some difficulties.
|
|
// Here we search for all waypoints that only differ in one from 1 thousand
|
|
// (0.001) - There is no other way to compare C++ floats with mySQL floats
|
|
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
|
|
const char* maxDIFF = "0.01";
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUID());
|
|
|
|
result = WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
|
|
target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
|
|
if(!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 creGUID = fields[0].GetUInt32();
|
|
uint32 point = fields[1].GetUInt32();
|
|
int waittime = fields[2].GetUInt32();
|
|
uint32 emote = fields[3].GetUInt32();
|
|
uint32 spell = fields[4].GetUInt32();
|
|
uint32 textid[MAX_WAYPOINT_TEXT];
|
|
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
|
|
textid[i] = fields[5+i].GetUInt32();
|
|
uint32 model1 = fields[10].GetUInt32();
|
|
uint32 model2 = fields[11].GetUInt32();
|
|
|
|
// Get the creature for which we read the waypoint
|
|
Creature* wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(creGUID,VISUAL_WAYPOINT,HIGHGUID_UNIT));
|
|
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_TITLE, point, (wpCreature ? wpCreature->GetName() : "<not found>"), creGUID);
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_WAITTIME, waittime);
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 1, model1);
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 2, model2);
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_EMOTE, emote);
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_SPELL, spell);
|
|
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, i+1, textid[i], (textid[i] ? GetMangosString(textid[i]) : ""));
|
|
|
|
}while( result->NextRow() );
|
|
// Cleanup memory
|
|
delete result;
|
|
return true;
|
|
}
|
|
|
|
if(show == "on")
|
|
{
|
|
PSendSysMessage("DEBUG: wp on, GUID: %u", lowguid);
|
|
|
|
QueryResult *result = WorldDatabase.PQuery( "SELECT point, position_x,position_y,position_z FROM creature_movement WHERE id = '%u'",lowguid);
|
|
if(!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
// Delete all visuals for this NPC
|
|
QueryResult *result2 = WorldDatabase.PQuery( "SELECT wpguid FROM creature_movement WHERE id = '%u' and wpguid <> 0", lowguid);
|
|
if(result2)
|
|
{
|
|
bool hasError = false;
|
|
do
|
|
{
|
|
Field *fields = result2->Fetch();
|
|
uint32 wpguid = fields[0].GetUInt32();
|
|
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpguid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
|
|
|
|
if(!pCreature)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpguid);
|
|
hasError = true;
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", wpguid);
|
|
}
|
|
else
|
|
{
|
|
pCreature->DeleteFromDB();
|
|
pCreature->CleanupsBeforeDelete();
|
|
pCreature->AddObjectToRemoveList();
|
|
}
|
|
|
|
}while( result2->NextRow() );
|
|
delete result2;
|
|
if( hasError )
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
|
|
}
|
|
}
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 point = fields[0].GetUInt32();
|
|
float x = fields[1].GetFloat();
|
|
float y = fields[2].GetFloat();
|
|
float z = fields[3].GetFloat();
|
|
|
|
uint32 id = VISUAL_WAYPOINT;
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
Map *map = chr->GetMap();
|
|
float o = chr->GetOrientation();
|
|
|
|
Creature* wpCreature = new Creature;
|
|
if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0))
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
|
|
delete wpCreature;
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
wpCreature->Relocate(x, y, z, o);
|
|
|
|
if(!wpCreature->IsPositionValid())
|
|
{
|
|
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY());
|
|
delete wpCreature;
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
wpCreature->SetVisibility(VISIBILITY_OFF);
|
|
sLog.outDebug("DEBUG: UPDATE creature_movement SET wpguid = '%u");
|
|
// set "wpguid" column to the visual waypoint
|
|
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), lowguid, point);
|
|
|
|
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
|
|
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
|
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map);
|
|
map->Add(wpCreature);
|
|
//wpCreature->GetMap()->Add(wpCreature);
|
|
}while( result->NextRow() );
|
|
|
|
// Cleanup memory
|
|
delete result;
|
|
return true;
|
|
}
|
|
|
|
if(show == "first")
|
|
{
|
|
PSendSysMessage("DEBUG: wp first, GUID: %u", lowguid);
|
|
|
|
QueryResult *result = WorldDatabase.PQuery( "SELECT position_x,position_y,position_z FROM creature_movement WHERE point='1' AND id = '%u'",lowguid);
|
|
if(!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Field *fields = result->Fetch();
|
|
float x = fields[0].GetFloat();
|
|
float y = fields[1].GetFloat();
|
|
float z = fields[2].GetFloat();
|
|
uint32 id = VISUAL_WAYPOINT;
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
float o = chr->GetOrientation();
|
|
Map *map = chr->GetMap();
|
|
|
|
Creature* pCreature = new Creature;
|
|
if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, id, 0))
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
|
|
delete pCreature;
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
pCreature->Relocate(x, y, z, o);
|
|
|
|
if(!pCreature->IsPositionValid())
|
|
{
|
|
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
|
|
delete pCreature;
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
|
|
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
|
|
map->Add(pCreature);
|
|
//player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "First Waypoint");
|
|
|
|
// Cleanup memory
|
|
delete result;
|
|
return true;
|
|
}
|
|
|
|
if(show == "last")
|
|
{
|
|
PSendSysMessage("DEBUG: wp last, GUID: %u", lowguid);
|
|
|
|
QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'",lowguid);
|
|
if( result )
|
|
{
|
|
Maxpoint = (*result)[0].GetUInt32();
|
|
|
|
delete result;
|
|
}
|
|
else
|
|
Maxpoint = 0;
|
|
|
|
result = WorldDatabase.PQuery( "SELECT position_x,position_y,position_z FROM creature_movement WHERE point ='%u' AND id = '%u'",Maxpoint, lowguid);
|
|
if(!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDLAST, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
Field *fields = result->Fetch();
|
|
float x = fields[0].GetFloat();
|
|
float y = fields[1].GetFloat();
|
|
float z = fields[2].GetFloat();
|
|
uint32 id = VISUAL_WAYPOINT;
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
float o = chr->GetOrientation();
|
|
Map *map = chr->GetMap();
|
|
|
|
Creature* pCreature = new Creature;
|
|
if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0))
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
|
|
delete pCreature;
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
pCreature->Relocate(x, y, z, o);
|
|
|
|
if(!pCreature->IsPositionValid())
|
|
{
|
|
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
|
|
delete pCreature;
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
|
|
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
|
|
map->Add(pCreature);
|
|
//player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "Last Waypoint");
|
|
// Cleanup memory
|
|
delete result;
|
|
return true;
|
|
}
|
|
|
|
if(show == "off")
|
|
{
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE id = '%d'", VISUAL_WAYPOINT);
|
|
if(!result)
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_VP_NOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
bool hasError = false;
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 guid = fields[0].GetUInt32();
|
|
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(guid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
|
|
|
|
//Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
|
|
|
|
if(!pCreature)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid);
|
|
hasError = true;
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", guid);
|
|
}
|
|
else
|
|
{
|
|
pCreature->DeleteFromDB();
|
|
pCreature->CleanupsBeforeDelete();
|
|
pCreature->AddObjectToRemoveList();
|
|
}
|
|
}while(result->NextRow());
|
|
// set "wpguid" column to "empty" - no visual waypoint spawned
|
|
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0' WHERE wpguid <> '0'");
|
|
|
|
if( hasError )
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
|
|
}
|
|
|
|
SendSysMessage(LANG_WAYPOINT_VP_ALLREMOVED);
|
|
// Cleanup memory
|
|
delete result;
|
|
|
|
return true;
|
|
}
|
|
|
|
PSendSysMessage("DEBUG: wpshow - no valid command found");
|
|
|
|
return true;
|
|
} // HandleWpShowCommand
|
|
|
|
bool ChatHandler::HandleWpExportCommand(const char *args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
// Next arg is: <GUID> <ARGUMENT>
|
|
|
|
// Did user provide a GUID
|
|
// or did the user select a creature?
|
|
// -> variable lowguid is filled with the GUID of the NPC
|
|
uint32 lowguid = 0;
|
|
Creature* target = getSelectedCreature();
|
|
char* arg_str = NULL;
|
|
if (target)
|
|
{
|
|
if (target->GetEntry() != VISUAL_WAYPOINT)
|
|
lowguid = target->GetGUIDLow();
|
|
else
|
|
{
|
|
QueryResult *result = WorldDatabase.PQuery( "SELECT id FROM creature_movement WHERE wpguid = %u LIMIT 1", target->GetGUIDLow() );
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow());
|
|
return true;
|
|
}
|
|
Field *fields = result->Fetch();
|
|
lowguid = fields[0].GetUInt32();;
|
|
delete result;
|
|
}
|
|
|
|
arg_str = strtok((char*)args, " ");
|
|
}
|
|
else
|
|
{
|
|
// user provided <GUID>
|
|
char* guid_str = strtok((char*)args, " ");
|
|
if( !guid_str )
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_NOGUID);
|
|
return false;
|
|
}
|
|
lowguid = atoi((char*)guid_str);
|
|
|
|
arg_str = strtok((char*)NULL, " ");
|
|
}
|
|
|
|
if( !arg_str)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, "export");
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage("DEBUG: wp export, GUID: %u", lowguid);
|
|
|
|
QueryResult *result = WorldDatabase.PQuery(
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
|
"SELECT point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id FROM creature_movement WHERE id = '%u' ORDER BY point", lowguid );
|
|
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTHINGTOEXPORT);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
std::ofstream outfile;
|
|
outfile.open (arg_str);
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
outfile << "INSERT INTO creature_movement ";
|
|
outfile << "( id, point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5 ) VALUES ";
|
|
|
|
outfile << "( ";
|
|
outfile << fields[15].GetUInt32(); // id
|
|
outfile << ", ";
|
|
outfile << fields[0].GetUInt32(); // point
|
|
outfile << ", ";
|
|
outfile << fields[1].GetFloat(); // position_x
|
|
outfile << ", ";
|
|
outfile << fields[2].GetFloat(); // position_y
|
|
outfile << ", ";
|
|
outfile << fields[3].GetUInt32(); // position_z
|
|
outfile << ", ";
|
|
outfile << fields[4].GetUInt32(); // orientation
|
|
outfile << ", ";
|
|
outfile << fields[5].GetUInt32(); // model1
|
|
outfile << ", ";
|
|
outfile << fields[6].GetUInt32(); // model2
|
|
outfile << ", ";
|
|
outfile << fields[7].GetUInt16(); // waittime
|
|
outfile << ", ";
|
|
outfile << fields[8].GetUInt32(); // emote
|
|
outfile << ", ";
|
|
outfile << fields[9].GetUInt32(); // spell
|
|
outfile << ", ";
|
|
outfile << fields[10].GetUInt32(); // textid1
|
|
outfile << ", ";
|
|
outfile << fields[11].GetUInt32(); // textid2
|
|
outfile << ", ";
|
|
outfile << fields[12].GetUInt32(); // textid3
|
|
outfile << ", ";
|
|
outfile << fields[13].GetUInt32(); // textid4
|
|
outfile << ", ";
|
|
outfile << fields[14].GetUInt32(); // textid5
|
|
outfile << ");\n ";
|
|
|
|
} while( result->NextRow() );
|
|
delete result;
|
|
|
|
PSendSysMessage(LANG_WAYPOINT_EXPORTED);
|
|
outfile.close();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleWpImportCommand(const char *args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
char* arg_str = strtok((char*)args, " ");
|
|
if (!arg_str)
|
|
return false;
|
|
|
|
std::string line;
|
|
std::ifstream infile (arg_str);
|
|
if (infile.is_open())
|
|
{
|
|
while (! infile.eof() )
|
|
{
|
|
getline (infile,line);
|
|
//cout << line << endl;
|
|
QueryResult *result = WorldDatabase.Query(line.c_str());
|
|
delete result;
|
|
}
|
|
infile.close();
|
|
}
|
|
PSendSysMessage(LANG_WAYPOINT_IMPORTED);
|
|
|
|
return true;
|
|
}
|
|
|
|
//rename characters
|
|
bool ChatHandler::HandleRenameCommand(const char* args)
|
|
{
|
|
Player* target = NULL;
|
|
uint64 targetGUID = 0;
|
|
std::string oldname;
|
|
|
|
char* px = strtok((char*)args, " ");
|
|
|
|
if(px)
|
|
{
|
|
oldname = px;
|
|
|
|
if(!normalizePlayerName(oldname))
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target = objmgr.GetPlayer(oldname.c_str());
|
|
|
|
if (!target)
|
|
targetGUID = objmgr.GetPlayerGUIDByName(oldname);
|
|
}
|
|
|
|
if(!target && !targetGUID)
|
|
{
|
|
target = getSelectedPlayer();
|
|
}
|
|
|
|
if(!target && !targetGUID)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if(target)
|
|
{
|
|
// check online security
|
|
if (HasLowerSecurity(target, 0))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_RENAME_PLAYER, target->GetName());
|
|
target->SetAtLoginFlag(AT_LOGIN_RENAME);
|
|
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow());
|
|
}
|
|
else
|
|
{
|
|
// check offline security
|
|
if (HasLowerSecurity(NULL, targetGUID))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldname.c_str(), GUID_LOPART(targetGUID));
|
|
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(targetGUID));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// customize characters
|
|
bool ChatHandler::HandleCustomizeCommand(const char* args)
|
|
{
|
|
Player* target = NULL;
|
|
uint64 targetGUID = 0;
|
|
std::string oldname;
|
|
|
|
char* px = strtok((char*)args, " ");
|
|
|
|
if(px)
|
|
{
|
|
oldname = px;
|
|
|
|
if(!normalizePlayerName(oldname))
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target = objmgr.GetPlayer(oldname.c_str());
|
|
|
|
if (!target)
|
|
targetGUID = objmgr.GetPlayerGUIDByName(oldname);
|
|
}
|
|
|
|
if(!target && !targetGUID)
|
|
{
|
|
target = getSelectedPlayer();
|
|
}
|
|
|
|
if(!target && !targetGUID)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if(target)
|
|
{
|
|
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, target->GetName());
|
|
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
|
|
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target->GetGUIDLow());
|
|
}
|
|
else
|
|
{
|
|
PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldname.c_str(), GUID_LOPART(targetGUID));
|
|
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", GUID_LOPART(targetGUID));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//spawn go
|
|
bool ChatHandler::HandleGameObjectCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* pParam1 = strtok((char*)args, " ");
|
|
if (!pParam1)
|
|
return false;
|
|
|
|
uint32 id = atoi((char*)pParam1);
|
|
if(!id)
|
|
return false;
|
|
|
|
char* spawntimeSecs = strtok(NULL, " ");
|
|
|
|
const GameObjectInfo *goI = objmgr.GetGameObjectInfo(id);
|
|
|
|
if (!goI)
|
|
{
|
|
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
float x = float(chr->GetPositionX());
|
|
float y = float(chr->GetPositionY());
|
|
float z = float(chr->GetPositionZ());
|
|
float o = float(chr->GetOrientation());
|
|
Map *map = chr->GetMap();
|
|
|
|
float rot2 = sin(o/2);
|
|
float rot3 = cos(o/2);
|
|
|
|
GameObject* pGameObj = new GameObject;
|
|
uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
|
|
|
|
if(!pGameObj->Create(db_lowGUID, goI->id, map, x, y, z, o, 0, 0, rot2, rot3, 0, 1))
|
|
{
|
|
delete pGameObj;
|
|
return false;
|
|
}
|
|
|
|
if( spawntimeSecs )
|
|
{
|
|
uint32 value = atoi((char*)spawntimeSecs);
|
|
pGameObj->SetRespawnTime(value);
|
|
//sLog.outDebug("*** spawntimeSecs: %d", value);
|
|
}
|
|
|
|
// fill the gameobject data and save to the db
|
|
pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
|
|
|
|
// this will generate a new guid if the object is in an instance
|
|
if(!pGameObj->LoadFromDB(db_lowGUID, map))
|
|
{
|
|
delete pGameObj;
|
|
return false;
|
|
}
|
|
|
|
sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), goI->name, db_lowGUID, x, y, z, o);
|
|
|
|
map->Add(pGameObj);
|
|
|
|
// TODO: is it really necessary to add both the real and DB table guid here ?
|
|
objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID));
|
|
|
|
PSendSysMessage(LANG_GAMEOBJECT_ADD,id,goI->name,db_lowGUID,x,y,z);
|
|
return true;
|
|
}
|
|
|
|
//show animation
|
|
bool ChatHandler::HandleAnimCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 anim_id = atoi((char*)args);
|
|
m_session->GetPlayer()->HandleEmoteCommand(anim_id);
|
|
return true;
|
|
}
|
|
|
|
//change standstate
|
|
bool ChatHandler::HandleStandStateCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 anim_id = atoi((char*)args);
|
|
m_session->GetPlayer( )->SetUInt32Value( UNIT_NPC_EMOTESTATE , anim_id );
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleAddHonorCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Player *target = getSelectedPlayer();
|
|
if(!target)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target, 0))
|
|
return false;
|
|
|
|
uint32 amount = (uint32)atoi(args);
|
|
target->RewardHonor(NULL, 1, amount);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/)
|
|
{
|
|
Unit *target = getSelectedUnit();
|
|
if(!target)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
|
|
return false;
|
|
|
|
m_session->GetPlayer()->RewardHonor(target, 1);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleUpdateHonorFieldsCommand(const char* /*args*/)
|
|
{
|
|
Player *target = getSelectedPlayer();
|
|
if(!target)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target, 0))
|
|
return false;
|
|
|
|
target->UpdateHonorFields();
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupEventCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
std::string namepart = args;
|
|
std::wstring wnamepart;
|
|
|
|
// converting string that we try to find to lower case
|
|
if(!Utf8toWStr(namepart,wnamepart))
|
|
return false;
|
|
|
|
wstrToLower(wnamepart);
|
|
|
|
uint32 counter = 0;
|
|
|
|
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
|
|
GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
|
|
|
|
for(uint32 id = 0; id < events.size(); ++id )
|
|
{
|
|
GameEventData const& eventData = events[id];
|
|
|
|
std::string descr = eventData.description;
|
|
if(descr.empty())
|
|
continue;
|
|
|
|
if (Utf8FitTo(descr, wnamepart))
|
|
{
|
|
char const* active = activeEvents.find(id) != activeEvents.end() ? GetMangosString(LANG_ACTIVE) : "";
|
|
|
|
if(m_session)
|
|
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT,id,id,eventData.description.c_str(),active );
|
|
else
|
|
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE,id,eventData.description.c_str(),active );
|
|
|
|
++counter;
|
|
}
|
|
}
|
|
|
|
if (counter==0)
|
|
SendSysMessage(LANG_NOEVENTFOUND);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleEventActiveListCommand(const char* /*args*/)
|
|
{
|
|
uint32 counter = 0;
|
|
|
|
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
|
|
GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
|
|
|
|
char const* active = GetMangosString(LANG_ACTIVE);
|
|
|
|
for(GameEvent::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
|
|
{
|
|
uint32 event_id = *itr;
|
|
GameEventData const& eventData = events[event_id];
|
|
|
|
if(m_session)
|
|
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT,event_id,event_id,eventData.description.c_str(),active );
|
|
else
|
|
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE,event_id,eventData.description.c_str(),active );
|
|
|
|
++counter;
|
|
}
|
|
|
|
if (counter==0)
|
|
SendSysMessage(LANG_NOEVENTFOUND);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleEventInfoCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
|
|
char* cId = extractKeyFromLink((char*)args,"Hgameevent");
|
|
if(!cId)
|
|
return false;
|
|
|
|
uint32 event_id = atoi(cId);
|
|
|
|
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
|
|
|
|
if(event_id >=events.size())
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
GameEventData const& eventData = events[event_id];
|
|
if(!eventData.isValid())
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
|
|
bool active = activeEvents.find(event_id) != activeEvents.end();
|
|
char const* activeStr = active ? GetMangosString(LANG_ACTIVE) : "";
|
|
|
|
std::string startTimeStr = TimeToTimestampStr(eventData.start);
|
|
std::string endTimeStr = TimeToTimestampStr(eventData.end);
|
|
|
|
uint32 delay = gameeventmgr.NextCheck(event_id);
|
|
time_t nextTime = time(NULL)+delay;
|
|
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-";
|
|
|
|
std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE);
|
|
std::string lengthStr = secsToTimeString(eventData.length * MINUTE);
|
|
|
|
PSendSysMessage(LANG_EVENT_INFO,event_id,eventData.description.c_str(),activeStr,
|
|
startTimeStr.c_str(),endTimeStr.c_str(),occurenceStr.c_str(),lengthStr.c_str(),
|
|
nextStr.c_str());
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleEventStartCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
|
|
char* cId = extractKeyFromLink((char*)args,"Hgameevent");
|
|
if(!cId)
|
|
return false;
|
|
|
|
int32 event_id = atoi(cId);
|
|
|
|
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
|
|
|
|
if(event_id < 1 || event_id >=events.size())
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
GameEventData const& eventData = events[event_id];
|
|
if(!eventData.isValid())
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
|
|
if(activeEvents.find(event_id) != activeEvents.end())
|
|
{
|
|
PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
gameeventmgr.StartEvent(event_id,true);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleEventStopCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
|
|
char* cId = extractKeyFromLink((char*)args,"Hgameevent");
|
|
if(!cId)
|
|
return false;
|
|
|
|
int32 event_id = atoi(cId);
|
|
|
|
GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
|
|
|
|
if(event_id < 1 || event_id >=events.size())
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
GameEventData const& eventData = events[event_id];
|
|
if(!eventData.isValid())
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
|
|
|
|
if(activeEvents.find(event_id) == activeEvents.end())
|
|
{
|
|
PSendSysMessage(LANG_EVENT_NOT_ACTIVE,event_id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
gameeventmgr.StopEvent(event_id,true);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleCombatStopCommand(const char* args)
|
|
{
|
|
Player *player;
|
|
|
|
if(*args)
|
|
{
|
|
std::string playername = args;
|
|
|
|
if(!normalizePlayerName(playername))
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
player = objmgr.GetPlayer(playername.c_str());
|
|
|
|
if(!player)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player = getSelectedPlayer();
|
|
|
|
if (!player)
|
|
player = m_session->GetPlayer();
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(player, 0))
|
|
return false;
|
|
|
|
player->CombatStop();
|
|
player->getHostilRefManager().deleteReferences();
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/)
|
|
{
|
|
uint32 classmask = m_session->GetPlayer()->getClassMask();
|
|
|
|
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
|
|
{
|
|
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
|
|
if( !skillInfo )
|
|
continue;
|
|
|
|
if( skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY )
|
|
{
|
|
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
{
|
|
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
|
|
if( !skillLine )
|
|
continue;
|
|
|
|
// skip racial skills
|
|
if( skillLine->racemask != 0 )
|
|
continue;
|
|
|
|
// skip wrong class skills
|
|
if( skillLine->classmask && (skillLine->classmask & classmask) == 0)
|
|
continue;
|
|
|
|
if( skillLine->skillId != i || skillLine->forward_spellid )
|
|
continue;
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
|
|
if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
|
|
continue;
|
|
|
|
m_session->GetPlayer()->learnSpell(skillLine->spellId);
|
|
}
|
|
}
|
|
}
|
|
|
|
SendSysMessage(LANG_COMMAND_LEARN_ALL_CRAFT);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
|
|
{
|
|
// Learns all recipes of specified profession and sets skill to max
|
|
// Example: .learn all_recipes enchanting
|
|
|
|
Player* target = getSelectedPlayer();
|
|
if( !target )
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
return false;
|
|
}
|
|
|
|
if(!*args)
|
|
return false;
|
|
|
|
std::wstring wnamepart;
|
|
|
|
if(!Utf8toWStr(args,wnamepart))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower( wnamepart );
|
|
|
|
uint32 classmask = m_session->GetPlayer()->getClassMask();
|
|
|
|
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
|
|
{
|
|
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
|
|
if( !skillInfo )
|
|
continue;
|
|
|
|
if( skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
|
|
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY )
|
|
continue;
|
|
|
|
int loc = m_session->GetSessionDbcLocale();
|
|
std::string name = skillInfo->name[loc];
|
|
|
|
if(Utf8FitTo(name, wnamepart))
|
|
{
|
|
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
{
|
|
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
|
|
if( !skillLine )
|
|
continue;
|
|
|
|
if( skillLine->skillId != i || skillLine->forward_spellid )
|
|
continue;
|
|
|
|
// skip racial skills
|
|
if( skillLine->racemask != 0 )
|
|
continue;
|
|
|
|
// skip wrong class skills
|
|
if( skillLine->classmask && (skillLine->classmask & classmask) == 0)
|
|
continue;
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
|
|
if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
|
|
continue;
|
|
|
|
if( !target->HasSpell(spellInfo->Id) )
|
|
m_session->GetPlayer()->learnSpell(skillLine->spellId);
|
|
}
|
|
|
|
uint16 maxLevel = target->GetPureMaxSkillValue(skillInfo->id);
|
|
target->SetSkill(skillInfo->id, maxLevel, maxLevel);
|
|
PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupPlayerIpCommand(const char* args)
|
|
{
|
|
|
|
if (!*args)
|
|
return false;
|
|
|
|
std::string ip = strtok ((char*)args, " ");
|
|
char* limit_str = strtok (NULL, " ");
|
|
int32 limit = limit_str ? atoi (limit_str) : -1;
|
|
|
|
loginDatabase.escape_string (ip);
|
|
|
|
QueryResult* result = loginDatabase.PQuery ("SELECT id,username FROM account WHERE last_ip = '%s'", ip.c_str ());
|
|
|
|
return LookupPlayerSearchCommand (result,limit);
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupPlayerAccountCommand(const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
std::string account = strtok ((char*)args, " ");
|
|
char* limit_str = strtok (NULL, " ");
|
|
int32 limit = limit_str ? atoi (limit_str) : -1;
|
|
|
|
if (!AccountMgr::normilizeString (account))
|
|
return false;
|
|
|
|
loginDatabase.escape_string (account);
|
|
|
|
QueryResult* result = loginDatabase.PQuery ("SELECT id,username FROM account WHERE username = '%s'", account.c_str ());
|
|
|
|
return LookupPlayerSearchCommand (result,limit);
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupPlayerEmailCommand(const char* args)
|
|
{
|
|
|
|
if (!*args)
|
|
return false;
|
|
|
|
std::string email = strtok ((char*)args, " ");
|
|
char* limit_str = strtok (NULL, " ");
|
|
int32 limit = limit_str ? atoi (limit_str) : -1;
|
|
|
|
loginDatabase.escape_string (email);
|
|
|
|
QueryResult* result = loginDatabase.PQuery ("SELECT id,username FROM account WHERE email = '%s'", email.c_str ());
|
|
|
|
return LookupPlayerSearchCommand (result,limit);
|
|
}
|
|
|
|
bool ChatHandler::LookupPlayerSearchCommand(QueryResult* result, int32 limit)
|
|
{
|
|
if(!result)
|
|
{
|
|
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
int i =0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 acc_id = fields[0].GetUInt32();
|
|
std::string acc_name = fields[1].GetCppString();
|
|
|
|
QueryResult* chars = CharacterDatabase.PQuery("SELECT guid,name FROM characters WHERE account = '%u'", acc_id);
|
|
if(chars)
|
|
{
|
|
PSendSysMessage(LANG_LOOKUP_PLAYER_ACCOUNT,acc_name.c_str(),acc_id);
|
|
|
|
uint64 guid = 0;
|
|
std::string name;
|
|
|
|
do
|
|
{
|
|
Field* charfields = chars->Fetch();
|
|
guid = charfields[0].GetUInt64();
|
|
name = charfields[1].GetCppString();
|
|
|
|
PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER,name.c_str(),guid);
|
|
++i;
|
|
|
|
} while( chars->NextRow() && ( limit == -1 || i < limit ) );
|
|
|
|
delete chars;
|
|
}
|
|
} while(result->NextRow());
|
|
|
|
delete result;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// Triggering corpses expire check in world
|
|
bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/)
|
|
{
|
|
CorpsesErase();
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleRepairitemsCommand(const char* /*args*/)
|
|
{
|
|
Player *target = getSelectedPlayer();
|
|
|
|
if(!target)
|
|
{
|
|
PSendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target, 0))
|
|
return false;
|
|
|
|
// Repair items
|
|
target->DurabilityRepairAll(false, 0, false);
|
|
|
|
PSendSysMessage(LANG_YOU_REPAIR_ITEMS, target->GetName());
|
|
if(needReportToTarget(target))
|
|
ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetName());
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleWaterwalkCommand(const char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
Player *player = getSelectedPlayer();
|
|
|
|
if(!player)
|
|
{
|
|
PSendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(player, 0))
|
|
return false;
|
|
|
|
if (strncmp(args, "on", 3) == 0)
|
|
player->SetMovement(MOVE_WATER_WALK); // ON
|
|
else if (strncmp(args, "off", 4) == 0)
|
|
player->SetMovement(MOVE_LAND_WALK); // OFF
|
|
else
|
|
{
|
|
SendSysMessage(LANG_USE_BOL);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_YOU_SET_WATERWALK, args, player->GetName());
|
|
if(needReportToTarget(player))
|
|
ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetName());
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/)
|
|
{
|
|
Player *player = m_session->GetPlayer();
|
|
Creature *creature = getSelectedCreature();
|
|
|
|
if(!creature)
|
|
{
|
|
PSendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// Follow player - Using pet's default dist and angle
|
|
creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
|
|
|
PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/)
|
|
{
|
|
Player *player = m_session->GetPlayer();
|
|
Creature *creature = getSelectedCreature();
|
|
|
|
if(!creature)
|
|
{
|
|
PSendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (creature->GetMotionMaster()->empty() ||
|
|
creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE)
|
|
{
|
|
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
TargetedMovementGenerator<Creature> const* mgen
|
|
= static_cast<TargetedMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
|
|
|
|
if(mgen->GetTarget()!=player)
|
|
{
|
|
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// reset movement
|
|
creature->GetMotionMaster()->MovementExpired(true);
|
|
|
|
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName());
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleNpcTameCommand(const char* /*args*/)
|
|
{
|
|
Creature *creatureTarget = getSelectedCreature ();
|
|
if (!creatureTarget || creatureTarget->isPet ())
|
|
{
|
|
PSendSysMessage (LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage (true);
|
|
return false;
|
|
}
|
|
|
|
Player *player = m_session->GetPlayer ();
|
|
|
|
if(player->GetPetGUID ())
|
|
{
|
|
SendSysMessage (LANG_YOU_ALREADY_HAVE_PET);
|
|
SetSentErrorMessage (true);
|
|
return false;
|
|
}
|
|
|
|
CreatureInfo const* cInfo = creatureTarget->GetCreatureInfo();
|
|
|
|
if (!cInfo->isTameable ())
|
|
{
|
|
PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
|
|
SetSentErrorMessage (true);
|
|
return false;
|
|
}
|
|
|
|
// Everything looks OK, create new pet
|
|
Pet* pet = player->CreateTamedPetFrom (creatureTarget);
|
|
if (!pet)
|
|
{
|
|
PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
|
|
SetSentErrorMessage (true);
|
|
return false;
|
|
}
|
|
|
|
// place pet before player
|
|
float x,y,z;
|
|
player->GetClosePoint (x,y,z,creatureTarget->GetObjectSize (),CONTACT_DISTANCE);
|
|
pet->Relocate (x,y,z,M_PI-player->GetOrientation ());
|
|
|
|
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
|
|
pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
|
|
|
|
// calculate proper level
|
|
uint32 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
|
|
|
|
// prepare visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
|
|
|
|
// add to world
|
|
pet->GetMap()->Add((Creature*)pet);
|
|
|
|
// visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
|
|
|
|
// caster have pet now
|
|
player->SetPet(pet);
|
|
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
player->PetSpellInitialize();
|
|
|
|
return true;
|
|
}
|