mirror of
https://github.com/mangosfour/server.git
synced 2025-12-28 04:37:04 +00:00
73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
/*
|
|
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef MANGOS_TARGETEDMOVEMENTGENERATOR_H
|
|
#define MANGOS_TARGETEDMOVEMENTGENERATOR_H
|
|
|
|
#include "MovementGenerator.h"
|
|
#include "DestinationHolder.h"
|
|
#include "Traveller.h"
|
|
#include "FollowerReference.h"
|
|
|
|
class MANGOS_DLL_SPEC TargetedMovementGeneratorBase
|
|
{
|
|
public:
|
|
TargetedMovementGeneratorBase(Unit &target) { i_target.link(&target, this); }
|
|
void stopFollowing() { }
|
|
protected:
|
|
FollowerReference i_target;
|
|
};
|
|
|
|
template<class T>
|
|
class MANGOS_DLL_SPEC TargetedMovementGenerator
|
|
: public MovementGeneratorMedium< T, TargetedMovementGenerator<T> >, public TargetedMovementGeneratorBase
|
|
{
|
|
public:
|
|
|
|
TargetedMovementGenerator(Unit &target)
|
|
: TargetedMovementGeneratorBase(target), i_offset(0), i_angle(0), i_recalculateTravel(false) {}
|
|
TargetedMovementGenerator(Unit &target, float offset, float angle)
|
|
: TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), i_recalculateTravel(false) {}
|
|
~TargetedMovementGenerator() {}
|
|
|
|
void Initialize(T &);
|
|
void Finalize(T &);
|
|
void Reset(T &);
|
|
bool Update(T &, const uint32 &);
|
|
MovementGeneratorType GetMovementGeneratorType() { return TARGETED_MOTION_TYPE; }
|
|
|
|
Unit* GetTarget() const;
|
|
|
|
bool GetDestination(float &x, float &y, float &z) const
|
|
{
|
|
if(!i_destinationHolder.HasDestination()) return false;
|
|
i_destinationHolder.GetDestination(x,y,z);
|
|
return true;
|
|
}
|
|
|
|
void unitSpeedChanged() { i_recalculateTravel=true; }
|
|
private:
|
|
|
|
void _setTargetLocation(T &);
|
|
|
|
float i_offset;
|
|
float i_angle;
|
|
DestinationHolder< Traveller<T> > i_destinationHolder;
|
|
bool i_recalculateTravel;
|
|
};
|
|
#endif
|