server/src/game/SpellMgr.cpp
zhenya 8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00

2875 lines
109 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "SpellMgr.h"
#include "ObjectMgr.h"
#include "SpellAuraDefines.h"
#include "ProgressBar.h"
#include "DBCStores.h"
#include "World.h"
#include "Chat.h"
#include "Spell.h"
#include "BattleGroundMgr.h"
SpellMgr::SpellMgr()
{
}
SpellMgr::~SpellMgr()
{
}
SpellMgr& SpellMgr::Instance()
{
static SpellMgr spellMgr;
return spellMgr;
}
int32 GetSpellDuration(SpellEntry const *spellInfo)
{
if(!spellInfo)
return 0;
SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
if(!du)
return 0;
return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]);
}
int32 GetSpellMaxDuration(SpellEntry const *spellInfo)
{
if(!spellInfo)
return 0;
SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
if(!du)
return 0;
return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]);
}
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
{
SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
// not all spells have cast time index and this is all is pasiive abilities
if(!spellCastTimeEntry)
return 0;
int32 castTime = spellCastTimeEntry->CastTime;
if (spell)
{
if(Player* modOwner = spell->GetCaster()->GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell);
if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED));
else
{
if (spell->IsRangedSpell() && !spell->IsAutoRepeat())
castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]);
}
}
if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat())))
castTime += 500;
return (castTime > 0) ? uint32(castTime) : 0;
}
bool IsPassiveSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
return false;
return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
}
bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
{
SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
if(!spellInfo_1 || !spellInfo_2) return false;
if(spellInfo_1->Id == spellId_2) return false;
if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] ||
spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] ||
spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] ||
spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2])
return false;
return true;
}
int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
{
SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
if(!spellInfo_1 || !spellInfo_2) return 0;
if (spellId_1 == spellId_2) return 0;
int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2];
if (spellInfo_1->CalculateSimpleValue(effIndex_1) < 0 && spellInfo_2->CalculateSimpleValue(effIndex_2) < 0)
return -diff;
else return diff;
}
SpellSpecific GetSpellSpecific(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return SPELL_NORMAL;
switch(spellInfo->SpellFamilyName)
{
case SPELLFAMILY_MAGE:
{
// family flags 18(Molten), 25(Frost/Ice), 28(Mage)
if (spellInfo->SpellFamilyFlags & 0x12040000)
return SPELL_MAGE_ARMOR;
if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
return SPELL_MAGE_POLYMORPH;
break;
}
case SPELLFAMILY_WARRIOR:
{
if (spellInfo->SpellFamilyFlags & 0x00008000010000LL)
return SPELL_POSITIVE_SHOUT;
break;
}
case SPELLFAMILY_WARLOCK:
{
// only warlock curses have this
if (spellInfo->Dispel == DISPEL_CURSE)
return SPELL_CURSE;
// Warlock (Demon Armor | Demon Skin | Fel Armor)
if (spellInfo->SpellFamilyFlags & 0x2000002000000000LL || spellInfo->SpellFamilyFlags2 & 0x00000010)
return SPELL_WARLOCK_ARMOR;
break;
}
case SPELLFAMILY_HUNTER:
{
// only hunter stings have this
if (spellInfo->Dispel == DISPEL_POISON)
return SPELL_STING;
// only hunter aspects have this (but not all aspects in hunter family)
if( spellInfo->SpellFamilyFlags & 0x0044000000380000LL || spellInfo->SpellFamilyFlags2 & 0x00003010)
return SPELL_ASPECT;
if( spellInfo->SpellFamilyFlags2 & 0x00000002 )
return SPELL_TRACKER;
break;
}
case SPELLFAMILY_PALADIN:
{
if (IsSealSpell(spellInfo))
return SPELL_SEAL;
if (spellInfo->SpellFamilyFlags & 0x0000000011010002LL)
return SPELL_BLESSING;
if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200))
return SPELL_JUDGEMENT;
for (int i = 0; i < 3; ++i)
{
// only paladin auras have this (for palaldin class family)
if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID)
return SPELL_AURA;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
if (IsElementalShield(spellInfo))
return SPELL_ELEMENTAL_SHIELD;
break;
}
case SPELLFAMILY_POTION:
return spellmgr.GetSpellElixirSpecific(spellInfo->Id);
case SPELLFAMILY_DEATHKNIGHT:
if ((spellInfo->Attributes & 0x10) && (spellInfo->AttributesEx2 & 0x10) && (spellInfo->AttributesEx4 & 0x200000))
return SPELL_PRESENCE;
break;
}
// elixirs can have different families, but potion most ofc.
if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id))
return sp;
return SPELL_NORMAL;
}
bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1,SpellSpecific spellSpec2)
{
switch(spellSpec1)
{
case SPELL_SEAL:
case SPELL_BLESSING:
case SPELL_AURA:
case SPELL_STING:
case SPELL_CURSE:
case SPELL_ASPECT:
case SPELL_TRACKER:
case SPELL_WARLOCK_ARMOR:
case SPELL_MAGE_ARMOR:
case SPELL_MAGE_POLYMORPH:
case SPELL_POSITIVE_SHOUT:
case SPELL_JUDGEMENT:
case SPELL_PRESENCE:
return spellSpec1==spellSpec2;
case SPELL_BATTLE_ELIXIR:
return spellSpec2==SPELL_BATTLE_ELIXIR
|| spellSpec2==SPELL_FLASK_ELIXIR;
case SPELL_GUARDIAN_ELIXIR:
return spellSpec2==SPELL_GUARDIAN_ELIXIR
|| spellSpec2==SPELL_FLASK_ELIXIR;
case SPELL_FLASK_ELIXIR:
return spellSpec2==SPELL_BATTLE_ELIXIR
|| spellSpec2==SPELL_GUARDIAN_ELIXIR
|| spellSpec2==SPELL_FLASK_ELIXIR;
default:
return false;
}
}
bool IsSingleFromSpellSpecificRanksPerTarget(SpellSpecific spellId_spec, SpellSpecific i_spellId_spec)
{
switch(spellId_spec)
{
case SPELL_BLESSING:
case SPELL_AURA:
case SPELL_CURSE:
return spellId_spec==i_spellId_spec;
default:
return false;
}
}
bool IsPositiveTarget(uint32 targetA, uint32 targetB)
{
// non-positive targets
switch(targetA)
{
case TARGET_CHAIN_DAMAGE:
case TARGET_ALL_ENEMY_IN_AREA:
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
case TARGET_CURRENT_ENEMY_COORDINATES:
case TARGET_SINGLE_ENEMY:
return false;
case TARGET_CASTER_COORDINATES:
return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER);
default:
break;
}
if (targetB)
return IsPositiveTarget(targetB, 0);
return true;
}
bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
switch(spellId)
{
case 28441: // not positive dummy spell
case 37675: // Chaos Blast
return false;
}
switch(spellproto->Effect[effIndex])
{
// always positive effects (check before target checks that provided non-positive result in some case for positive effects)
case SPELL_EFFECT_HEAL:
case SPELL_EFFECT_LEARN_SPELL:
case SPELL_EFFECT_SKILL_STEP:
case SPELL_EFFECT_HEAL_PCT:
case SPELL_EFFECT_ENERGIZE_PCT:
return true;
// non-positive aura use
case SPELL_EFFECT_APPLY_AURA:
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
{
switch(spellproto->EffectApplyAuraName[effIndex])
{
case SPELL_AURA_DUMMY:
{
// dummy aura can be positive or negative dependent from casted spell
switch(spellproto->Id)
{
case 13139: // net-o-matic special effect
case 23445: // evil twin
case 35679: // Protectorate Demolitionist
case 38637: // Nether Exhaustion (red)
case 38638: // Nether Exhaustion (green)
case 38639: // Nether Exhaustion (blue)
return false;
default:
break;
}
} break;
case SPELL_AURA_MOD_STAT:
case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
case SPELL_AURA_MOD_HEALING_DONE:
{
if(spellproto->CalculateSimpleValue(effIndex) < 0)
return false;
break;
}
case SPELL_AURA_ADD_TARGET_TRIGGER:
return true;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
if(spellId != spellproto->EffectTriggerSpell[effIndex])
{
uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
if(spellTriggeredProto)
{
// non-positive targets of main spell return early
for(int i = 0; i < 3; ++i)
{
// if non-positive trigger cast targeted to positive target this main cast is non-positive
// this will place this spell auras as debuffs
if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i))
return false;
}
}
}
break;
case SPELL_AURA_PROC_TRIGGER_SPELL:
// many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
break;
case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0)
return false; // but all single stun aura spells is negative
// Petrification
if(spellproto->Id == 17624)
return false;
break;
case SPELL_AURA_MOD_ROOT:
case SPELL_AURA_MOD_SILENCE:
case SPELL_AURA_GHOST:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_MOD_PACIFY_SILENCE:
case SPELL_AURA_MOD_STALKED:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
return false;
case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
// part of negative spell if casted at self (prevent cancel)
if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF)
return false;
break;
case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
// part of positive spell if casted at self
if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF)
return false;
// but not this if this first effect (don't found batter check)
if(spellproto->Attributes & 0x4000000 && effIndex==0)
return false;
break;
case SPELL_AURA_TRANSFORM:
// some spells negative
switch(spellproto->Id)
{
case 36897: // Transporter Malfunction (race mutation to horde)
case 36899: // Transporter Malfunction (race mutation to alliance)
return false;
}
break;
case SPELL_AURA_MOD_SCALE:
// some spells negative
switch(spellproto->Id)
{
case 36900: // Soul Split: Evil!
case 36901: // Soul Split: Good
case 36893: // Transporter Malfunction (decrease size case)
case 36895: // Transporter Malfunction (increase size case)
return false;
}
break;
case SPELL_AURA_MECHANIC_IMMUNITY:
{
// non-positive immunities
switch(spellproto->EffectMiscValue[effIndex])
{
case MECHANIC_BANDAGE:
case MECHANIC_SHIELD:
case MECHANIC_MOUNT:
case MECHANIC_INVULNERABILITY:
return false;
default:
break;
}
} break;
case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
case SPELL_AURA_ADD_PCT_MODIFIER:
{
// non-positive mods
switch(spellproto->EffectMiscValue[effIndex])
{
case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
if(spellproto->CalculateSimpleValue(effIndex) > 0)
return false;
break;
default:
break;
}
} break;
case SPELL_AURA_MOD_HEALING_PCT:
if(spellproto->CalculateSimpleValue(effIndex) < 0)
return false;
break;
case SPELL_AURA_MOD_SKILL:
if(spellproto->CalculateSimpleValue(effIndex) < 0)
return false;
break;
case SPELL_AURA_FORCE_REACTION:
if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel)
return false;
break;
default:
break;
}
break;
}
default:
break;
}
// non-positive targets
if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]))
return false;
// AttributesEx check
if(spellproto->AttributesEx & SPELL_ATTR_EX_NEGATIVE)
return false;
// ok, positive
return true;
}
bool IsPositiveSpell(uint32 spellId)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
// spells with atleast one negative effect are considered negative
// some self-applied spells have negative effects but in self casting case negative check ignored.
for (int i = 0; i < 3; ++i)
if (!IsPositiveEffect(spellId, i))
return false;
return true;
}
bool IsSingleTargetSpell(SpellEntry const *spellInfo)
{
// all other single target spells have if it has AttributesEx5
if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL )
return true;
// TODO - need found Judgements rule
switch(GetSpellSpecific(spellInfo->Id))
{
case SPELL_JUDGEMENT:
return true;
}
// single target triggered spell.
// Not real client side single target spell, but it' not triggered until prev. aura expired.
// This is allow store it in single target spells list for caster for spell proc checking
if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
return true;
return false;
}
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2)
{
// TODO - need better check
// Equal icon and spellfamily
if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName &&
spellInfo1->SpellIconID == spellInfo2->SpellIconID )
return true;
// TODO - need found Judgements rule
SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id);
// spell with single target specific types
switch(spec1)
{
case SPELL_JUDGEMENT:
case SPELL_MAGE_POLYMORPH:
if(GetSpellSpecific(spellInfo2->Id) == spec1)
return true;
break;
}
return false;
}
bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
for (int i = 0; i < 3; ++i)
if (spellproto->EffectApplyAuraName[i] == auraType)
return true;
return false;
}
SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form)
{
// talents that learn spells can have stance requirements that need ignore
// (this requirement only for client-side stance show in talent description)
if( GetTalentSpellCost(spellInfo->Id) > 0 &&
(spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) )
return SPELL_CAST_OK;
uint32 stanceMask = (form ? 1 << (form - 1) : 0);
if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance
return SPELL_FAILED_NOT_SHAPESHIFT;
if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance
return SPELL_CAST_OK;
bool actAsShifted = false;
if (form > 0)
{
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
if (!shapeInfo)
{
sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
return SPELL_CAST_OK;
}
actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
}
if(actAsShifted)
{
if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted
return SPELL_FAILED_NOT_SHAPESHIFT;
else if (spellInfo->Stances != 0) // needs other shapeshift
return SPELL_FAILED_ONLY_SHAPESHIFT;
}
else
{
// needs shapeshift
if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
return SPELL_FAILED_ONLY_SHAPESHIFT;
}
return SPELL_CAST_OK;
}
void SpellMgr::LoadSpellTargetPositions()
{
mSpellTargetPositions.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell target coordinates", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
++count;
uint32 Spell_ID = fields[0].GetUInt32();
SpellTargetPosition st;
st.target_mapId = fields[1].GetUInt32();
st.target_X = fields[2].GetFloat();
st.target_Y = fields[3].GetFloat();
st.target_Z = fields[4].GetFloat();
st.target_Orientation = fields[5].GetFloat();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
if(!spellInfo)
{
sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID);
continue;
}
bool found = false;
for(int i = 0; i < 3; ++i)
{
if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES )
{
found = true;
break;
}
}
if(!found)
{
sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID);
continue;
}
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
if(!mapEntry)
{
sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
continue;
}
if(st.target_X==0 && st.target_Y==0 && st.target_Z==0)
{
sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
continue;
}
mSpellTargetPositions[Spell_ID] = st;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell teleport coordinates", count );
}
void SpellMgr::LoadSpellAffects()
{
mSpellAffectMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4
QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellClassMask0, SpellClassMask1, SpellClassMask2 FROM spell_affect");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell affect definitions", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint16 entry = fields[0].GetUInt16();
uint8 effectId = fields[1].GetUInt8();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry);
continue;
}
if (effectId >= 3)
{
sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId);
continue;
}
if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER )
{
sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId);
continue;
}
SpellAffectEntry affect;
affect.SpellClassMask[0] = fields[2].GetUInt32();
affect.SpellClassMask[1] = fields[3].GetUInt32();
affect.SpellClassMask[2] = fields[4].GetUInt32();
// Spell.dbc have own data
uint32 const *ptr = 0;
switch (effectId)
{
case 0: ptr = &spellInfo->EffectSpellClassMaskA[0]; break;
case 1: ptr = &spellInfo->EffectSpellClassMaskB[0]; break;
case 2: ptr = &spellInfo->EffectSpellClassMaskC[0]; break;
default:
continue;
}
if(ptr[0] == affect.SpellClassMask[0] || ptr[1] == affect.SpellClassMask[1] || ptr[2] == affect.SpellClassMask[2])
{
char text[]="ABC";
sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectSpellClassMask%c) data for effect index (%u) and not needed, skipped.", entry, text[effectId], effectId);
continue;
}
mSpellAffectMap[(entry<<8) + effectId] = affect;
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u custom spell affect definitions", count );
for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
if (!spellInfo)
continue;
for (int effectId = 0; effectId < 3; ++effectId)
{
if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
(spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) )
continue;
uint32 const *ptr = 0;
switch (effectId)
{
case 0: ptr = &spellInfo->EffectSpellClassMaskA[0]; break;
case 1: ptr = &spellInfo->EffectSpellClassMaskB[0]; break;
case 2: ptr = &spellInfo->EffectSpellClassMaskC[0]; break;
default:
continue;
}
if(ptr[0] || ptr[1] || ptr[2])
continue;
if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end())
continue;
sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId);
}
}
}
bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const
{
// false for spellInfo == NULL
if (!spellInfo || !mod)
return false;
SpellEntry const *affect_spell = sSpellStore.LookupEntry(mod->spellId);
// False if affect_spell == NULL or spellFamily not equal
if (!affect_spell || affect_spell->SpellFamilyName != spellInfo->SpellFamilyName)
return false;
// true
if (mod->mask & spellInfo->SpellFamilyFlags ||
mod->mask2 & spellInfo->SpellFamilyFlags2)
return true;
return false;
}
void SpellMgr::LoadSpellProcEvents()
{
mSpellProcEventMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell proc event conditions", count );
return;
}
barGoLink bar( result->GetRowCount() );
uint32 customProc = 0;
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
const SpellEntry *spell = sSpellStore.LookupEntry(entry);
if (!spell)
{
sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
continue;
}
SpellProcEventEntry spe;
spe.schoolMask = fields[1].GetUInt32();
spe.spellFamilyName = fields[2].GetUInt32();
spe.spellFamilyMask = (uint64)fields[3].GetUInt32()|((uint64)fields[4].GetUInt32()<<32);
spe.spellFamilyMask2= fields[5].GetUInt32();
spe.procFlags = fields[6].GetUInt32();
spe.procEx = fields[7].GetUInt32();
spe.ppmRate = fields[8].GetFloat();
spe.customChance = fields[9].GetFloat();
spe.cooldown = fields[10].GetUInt32();
mSpellProcEventMap[entry] = spe;
if (spell->procFlags==0)
{
if (spe.procFlags == 0)
{
sLog.outErrorDb("Spell %u listed in `spell_proc_event` probally not triggered spell", entry);
continue;
}
customProc++;
}
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
if (customProc)
sLog.outString( ">> Loaded %u extra spell proc event conditions +%u custom", count, customProc );
else
sLog.outString( ">> Loaded %u extra spell proc event conditions", count );
}
void SpellMgr::LoadSpellBonusess()
{
mSpellBonusMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3
QueryResult *result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus FROM spell_bonus_data");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell bonus data", count);
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
const SpellEntry *spell = sSpellStore.LookupEntry(entry);
if (!spell)
{
sLog.outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry);
continue;
}
SpellBonusEntry sbe;
sbe.direct_damage = fields[1].GetFloat();
sbe.dot_damage = fields[2].GetFloat();
sbe.ap_bonus = fields[3].GetFloat();
mSpellBonusMap[entry] = sbe;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u extra spell bonus data", count);
}
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active)
{
// No extra req need
uint32 procEvent_procEx = PROC_EX_NONE;
// check prockFlags for condition
if((procFlags & EventProcFlag) == 0)
return false;
// Always trigger for this
if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_ON_TRAP_ACTIVATION))
return true;
if (spellProcEvent) // Exist event data
{
// Store extra req
procEvent_procEx = spellProcEvent->procEx;
// For melee triggers
if (procSpell == NULL)
{
// Check (if set) for school (melee attack have Normal school)
if(spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
return false;
}
else // For spells need check school/spell family/family mask
{
// Check (if set) for school
if(spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpell->SchoolMask) == 0)
return false;
// Check (if set) for spellFamilyName
if(spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
return false;
// spellFamilyName is Ok need check for spellFamilyMask if present
if(spellProcEvent->spellFamilyMask || spellProcEvent->spellFamilyMask2)
{
if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0 &&
(spellProcEvent->spellFamilyMask2 & procSpell->SpellFamilyFlags2) == 0)
return false;
active = true; // Spell added manualy -> so its active spell
}
}
}
// Check for extra req (if none) and hit/crit
if (procEvent_procEx == PROC_EX_NONE)
{
// No extra req, so can trigger only for active (damage/healing present) and hit/crit
if((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && active)
return true;
}
else // Passive spells hits here only if resist/reflect/immune/evade
{
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
return true;
// Passive spells can`t trigger if need hit
if ((procEvent_procEx & PROC_EX_NORMAL_HIT) && !active)
return false;
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
if (procEvent_procEx & procExtra)
return true;
}
return false;
}
void SpellMgr::LoadSpellElixirs()
{
mSpellElixirs.clear(); // need for reload case
uint32 count = 0;
// 0 1
QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell elixir definitions", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint16 entry = fields[0].GetUInt16();
uint8 mask = fields[1].GetUInt8();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry);
continue;
}
mSpellElixirs[entry] = mask;
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell elixir definitions", count );
}
void SpellMgr::LoadSpellThreats()
{
sSpellThreatStore.Free(); // for reload
sSpellThreatStore.Load();
sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount );
sLog.outString();
}
bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
{
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
if(!spellInfo_1 || !spellInfo_2) return false;
if(spellInfo_1->Id == spellId_2) return false;
return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2);
}
bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
{
if(IsPassiveSpell(spellInfo->Id)) // ranked passive spell
return false;
if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH)
return false;
if(IsProfessionOrRidingSpell(spellInfo->Id))
return false;
if(spellmgr.IsSkillBonusSpell(spellInfo->Id))
return false;
// All stance spells. if any better way, change it.
for (int i = 0; i < 3; ++i)
{
switch(spellInfo->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
// Paladin aura Spell
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_RAID)
return false;
break;
case SPELLFAMILY_DRUID:
// Druid form Spell
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA &&
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
return false;
break;
case SPELLFAMILY_ROGUE:
// Rogue Stealth
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA &&
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
return false;
}
}
return true;
}
bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const
{
SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
if(!spellInfo_1 || !spellInfo_2)
return false;
if(spellInfo_1->Id == spellId_2)
return false;
//I think we don't check this correctly because i need a exception for spell:
//72,11327,18461...(called from 1856,1857...) Call Aura 16,31, after trigger another spell who call aura 77 and 77 remove 16 and 31, this should not happen.
if(spellInfo_2->SpellFamilyFlags == 2048)
return false;
// Resurrection sickness
if((spellInfo_1->Id == SPELL_ID_PASSIVE_RESURRECTION_SICKNESS) != (spellInfo_2->Id==SPELL_ID_PASSIVE_RESURRECTION_SICKNESS))
return false;
// Allow stack passive and not passive spells
if ((spellInfo_1->Attributes & SPELL_ATTR_PASSIVE)!=(spellInfo_2->Attributes & SPELL_ATTR_PASSIVE))
return false;
// Specific spell family spells
switch(spellInfo_1->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch(spellInfo_2->SpellFamilyName)
{
case SPELLFAMILY_GENERIC: // same family case
{
// Thunderfury
if( spellInfo_1->Id == 21992 && spellInfo_2->Id == 27648 || spellInfo_2->Id == 21992 && spellInfo_1->Id == 27648 )
return false;
// Lightning Speed (Mongoose) and Fury of the Crashing Waves (Tsunami Talisman)
if( spellInfo_1->Id == 28093 && spellInfo_2->Id == 42084 ||
spellInfo_2->Id == 28093 && spellInfo_1->Id == 42084 )
return false;
// Soulstone Resurrection and Twisting Nether (resurrector)
if( spellInfo_1->SpellIconID == 92 && spellInfo_2->SpellIconID == 92 && (
spellInfo_1->SpellVisual[0] == 99 && spellInfo_2->SpellVisual[0] == 0 ||
spellInfo_2->SpellVisual[0] == 99 && spellInfo_1->SpellVisual[0] == 0 ) )
return false;
// Heart of the Wild and (Primal Instinct (Idol of Terror) triggering spell or Agility)
if( spellInfo_1->SpellIconID == 240 && spellInfo_2->SpellIconID == 240 && (
spellInfo_1->SpellVisual[0] == 0 && spellInfo_2->SpellVisual[0] == 78 ||
spellInfo_2->SpellVisual[0] == 0 && spellInfo_1->SpellVisual[0] == 78 ) )
return false;
// Personalized Weather (thunder effect should overwrite rainy aura)
if(spellInfo_1->SpellIconID == 2606 && spellInfo_2->SpellIconID == 2606)
return false;
// Brood Affliction: Bronze
if( (spellInfo_1->Id == 23170 && spellInfo_2->Id == 23171) ||
(spellInfo_2->Id == 23170 && spellInfo_1->Id == 23171) )
return false;
// See Chapel Invisibility and See Noth Invisibility
if( (spellInfo_1->Id == 52950 && spellInfo_2->Id == 52707) ||
(spellInfo_2->Id == 52950 && spellInfo_1->Id == 52707) )
return false;
break;
}
case SPELLFAMILY_WARRIOR:
{
// Scroll of Protection and Defensive Stance (multi-family check)
if( spellInfo_1->SpellIconID == 276 && spellInfo_1->SpellVisual[0] == 196 && spellInfo_2->Id == 71)
return false;
// Improved Hamstring -> Hamstring (multi-family check)
if( (spellInfo_2->SpellFamilyFlags & 2) && spellInfo_1->Id == 23694 )
return false;
break;
}
case SPELLFAMILY_DRUID:
{
// Scroll of Stamina and Leader of the Pack (multi-family check)
if( spellInfo_1->SpellIconID == 312 && spellInfo_1->SpellVisual[0] == 216 && spellInfo_2->Id == 24932 )
return false;
// Dragonmaw Illusion (multi-family check)
if (spellId_1 == 40216 && spellId_2 == 42016 )
return false;
break;
}
case SPELLFAMILY_ROGUE:
{
// Garrote-Silence -> Garrote (multi-family check)
if( spellInfo_1->SpellIconID == 498 && spellInfo_1->SpellVisual[0] == 0 && spellInfo_2->SpellIconID == 498 )
return false;
break;
}
case SPELLFAMILY_HUNTER:
{
// Concussive Shot and Imp. Concussive Shot (multi-family check)
if( spellInfo_1->Id == 19410 && spellInfo_2->Id == 5116 )
return false;
// Improved Wing Clip -> Wing Clip (multi-family check)
if( (spellInfo_2->SpellFamilyFlags & 0x40) && spellInfo_1->Id == 19229 )
return false;
break;
}
case SPELLFAMILY_PALADIN:
{
// Unstable Currents and other -> *Sanctity Aura (multi-family check)
if( spellInfo_2->SpellIconID==502 && spellInfo_1->SpellIconID==502 && spellInfo_1->SpellVisual[0]==969 )
return false;
// *Band of Eternal Champion and Seal of Command(multi-family check)
if( spellId_1 == 35081 && spellInfo_2->SpellIconID==561 && spellInfo_2->SpellVisual[0]==7992)
return false;
break;
}
}
// Dragonmaw Illusion, Blood Elf Illusion, Human Illusion, Illidari Agent Illusion, Scarlet Crusade Disguise
if(spellInfo_1->SpellIconID == 1691 && spellInfo_2->SpellIconID == 1691)
return false;
break;
case SPELLFAMILY_MAGE:
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_MAGE )
{
// Blizzard & Chilled (and some other stacked with blizzard spells
if( (spellInfo_1->SpellFamilyFlags & 0x80) && (spellInfo_2->SpellFamilyFlags & 0x100000) ||
(spellInfo_2->SpellFamilyFlags & 0x80) && (spellInfo_1->SpellFamilyFlags & 0x100000) )
return false;
// Blink & Improved Blink
if( (spellInfo_1->SpellFamilyFlags & 0x0000000000010000LL) && (spellInfo_2->SpellVisual[0] == 72 && spellInfo_2->SpellIconID == 1499) ||
(spellInfo_2->SpellFamilyFlags & 0x0000000000010000LL) && (spellInfo_1->SpellVisual[0] == 72 && spellInfo_1->SpellIconID == 1499) )
return false;
}
// Detect Invisibility and Mana Shield (multi-family check)
if( spellInfo_2->Id == 132 && spellInfo_1->SpellIconID == 209 && spellInfo_1->SpellVisual[0] == 968 )
return false;
// Combustion and Fire Protection Aura (multi-family check)
if( spellInfo_1->Id == 11129 && spellInfo_2->SpellIconID == 33 && spellInfo_2->SpellVisual[0] == 321 )
return false;
break;
case SPELLFAMILY_WARLOCK:
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_WARLOCK )
{
// Siphon Life and Drain Life
if( spellInfo_1->SpellIconID == 152 && spellInfo_2->SpellIconID == 546 ||
spellInfo_2->SpellIconID == 152 && spellInfo_1->SpellIconID == 546 )
return false;
//Corruption & Seed of corruption
if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 1932 ||
spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 1932 )
if(spellInfo_1->SpellVisual[0] != 0 && spellInfo_2->SpellVisual[0] != 0)
return true; // can't be stacked
// Corruption and Unstable Affliction
if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 2039 ||
spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 2039 )
return false;
// (Corruption or Unstable Affliction) and (Curse of Agony or Curse of Doom)
if( (spellInfo_1->SpellIconID == 313 || spellInfo_1->SpellIconID == 2039) && (spellInfo_2->SpellIconID == 544 || spellInfo_2->SpellIconID == 91) ||
(spellInfo_2->SpellIconID == 313 || spellInfo_2->SpellIconID == 2039) && (spellInfo_1->SpellIconID == 544 || spellInfo_1->SpellIconID == 91) )
return false;
}
// Detect Invisibility and Mana Shield (multi-family check)
if( spellInfo_1->Id == 132 && spellInfo_2->SpellIconID == 209 && spellInfo_2->SpellVisual[0] == 968 )
return false;
break;
case SPELLFAMILY_WARRIOR:
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_WARRIOR )
{
// Rend and Deep Wound
if( (spellInfo_1->SpellFamilyFlags & 0x20) && (spellInfo_2->SpellFamilyFlags & 0x1000000000LL) ||
(spellInfo_2->SpellFamilyFlags & 0x20) && (spellInfo_1->SpellFamilyFlags & 0x1000000000LL) )
return false;
// Battle Shout and Rampage
if( (spellInfo_1->SpellIconID == 456 && spellInfo_2->SpellIconID == 2006) ||
(spellInfo_2->SpellIconID == 456 && spellInfo_1->SpellIconID == 2006) )
return false;
}
// Hamstring -> Improved Hamstring (multi-family check)
if( (spellInfo_1->SpellFamilyFlags & 2) && spellInfo_2->Id == 23694 )
return false;
// Defensive Stance and Scroll of Protection (multi-family check)
if( spellInfo_1->Id == 71 && spellInfo_2->SpellIconID == 276 && spellInfo_2->SpellVisual[0] == 196 )
return false;
// Bloodlust and Bloodthirst (multi-family check)
if( spellInfo_2->Id == 2825 && spellInfo_1->SpellIconID == 38 && spellInfo_1->SpellVisual[0] == 0 )
return false;
break;
case SPELLFAMILY_PRIEST:
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_PRIEST )
{
//Devouring Plague and Shadow Vulnerability
if( (spellInfo_1->SpellFamilyFlags & 0x2000000) && (spellInfo_2->SpellFamilyFlags & 0x800000000LL) ||
(spellInfo_2->SpellFamilyFlags & 0x2000000) && (spellInfo_1->SpellFamilyFlags & 0x800000000LL) )
return false;
//StarShards and Shadow Word: Pain
if( (spellInfo_1->SpellFamilyFlags & 0x200000) && (spellInfo_2->SpellFamilyFlags & 0x8000) ||
(spellInfo_2->SpellFamilyFlags & 0x200000) && (spellInfo_1->SpellFamilyFlags & 0x8000) )
return false;
// Dispersion
if( (spellInfo_1->Id == 47585 && spellInfo_2->Id == 60069) ||
(spellInfo_2->Id == 47585 && spellInfo_1->Id == 60069) )
return false;
}
break;
case SPELLFAMILY_DRUID:
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_DRUID )
{
//Omen of Clarity and Blood Frenzy
if( (spellInfo_1->SpellFamilyFlags == 0x0 && spellInfo_1->SpellIconID == 108) && (spellInfo_2->SpellFamilyFlags & 0x20000000000000LL) ||
(spellInfo_2->SpellFamilyFlags == 0x0 && spellInfo_2->SpellIconID == 108) && (spellInfo_1->SpellFamilyFlags & 0x20000000000000LL) )
return false;
// Tree of Life (Shapeshift) and 34123 Tree of Life (Passive)
if ((spellId_1 == 33891 && spellId_2 == 34123) ||
(spellId_2 == 33891 && spellId_1 == 34123))
return false;
// Wrath of Elune and Nature's Grace
if( spellInfo_1->Id == 16886 && spellInfo_2->Id == 46833 || spellInfo_2->Id == 16886 && spellInfo_1->Id == 46833 )
return false;
// Bear Rage (Feral T4 (2)) and Omen of Clarity
if( spellInfo_1->Id == 16864 && spellInfo_2->Id == 37306 || spellInfo_2->Id == 16864 && spellInfo_1->Id == 37306 )
return false;
// Cat Energy (Feral T4 (2)) and Omen of Clarity
if( spellInfo_1->Id == 16864 && spellInfo_2->Id == 37311 || spellInfo_2->Id == 16864 && spellInfo_1->Id == 37311 )
return false;
// Survival Instincts and Survival Instincts
if( spellInfo_1->Id == 61336 && spellInfo_2->Id == 50322 || spellInfo_2->Id == 61336 && spellInfo_1->Id == 50322 )
return false;
}
// Leader of the Pack and Scroll of Stamina (multi-family check)
if( spellInfo_1->Id == 24932 && spellInfo_2->SpellIconID == 312 && spellInfo_2->SpellVisual[0] == 216 )
return false;
// Dragonmaw Illusion (multi-family check)
if (spellId_1 == 42016 && spellId_2 == 40216 )
return false;
break;
case SPELLFAMILY_ROGUE:
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_ROGUE )
{
// Master of Subtlety
if (spellId_1 == 31665 && spellId_2 == 31666 || spellId_1 == 31666 && spellId_2 == 31665 )
return false;
}
//Overkill
if( spellInfo_1->SpellIconID == 2285 && spellInfo_2->SpellIconID == 2285 )
return false;
// Garrote -> Garrote-Silence (multi-family check)
if( spellInfo_1->SpellIconID == 498 && spellInfo_2->SpellIconID == 498 && spellInfo_2->SpellVisual[0] == 0 )
return false;
break;
case SPELLFAMILY_HUNTER:
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_HUNTER )
{
// Rapid Fire & Quick Shots
if( (spellInfo_1->SpellFamilyFlags & 0x20) && (spellInfo_2->SpellFamilyFlags & 0x20000000000LL) ||
(spellInfo_2->SpellFamilyFlags & 0x20) && (spellInfo_1->SpellFamilyFlags & 0x20000000000LL) )
return false;
// Serpent Sting & (Immolation/Explosive Trap Effect)
if( (spellInfo_1->SpellFamilyFlags & 0x4) && (spellInfo_2->SpellFamilyFlags & 0x00000004000LL) ||
(spellInfo_2->SpellFamilyFlags & 0x4) && (spellInfo_1->SpellFamilyFlags & 0x00000004000LL) )
return false;
// Bestial Wrath
if( spellInfo_1->SpellIconID == 1680 && spellInfo_2->SpellIconID == 1680 )
return false;
}
// Wing Clip -> Improved Wing Clip (multi-family check)
if( (spellInfo_1->SpellFamilyFlags & 0x40) && spellInfo_2->Id == 19229 )
return false;
// Concussive Shot and Imp. Concussive Shot (multi-family check)
if( spellInfo_2->Id == 19410 && spellInfo_1->Id == 5116 )
return false;
break;
case SPELLFAMILY_PALADIN:
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_PALADIN )
{
// Paladin Seals
if( IsSealSpell(spellInfo_1) && IsSealSpell(spellInfo_2) )
return true;
}
// Combustion and Fire Protection Aura (multi-family check)
if( spellInfo_2->Id == 11129 && spellInfo_1->SpellIconID == 33 && spellInfo_1->SpellVisual[0] == 321 )
return false;
// *Sanctity Aura -> Unstable Currents and other (multi-family check)
if( spellInfo_1->SpellIconID==502 && spellInfo_2->SpellFamilyName == SPELLFAMILY_GENERIC && spellInfo_2->SpellIconID==502 && spellInfo_2->SpellVisual[0]==969 )
return false;
// *Seal of Command and Band of Eternal Champion (multi-family check)
if( spellInfo_1->SpellIconID==561 && spellInfo_1->SpellVisual[0]==7992 && spellId_2 == 35081)
return false;
break;
case SPELLFAMILY_SHAMAN:
if( spellInfo_2->SpellFamilyName == SPELLFAMILY_SHAMAN )
{
// shaman shields
if( IsElementalShield(spellInfo_1) && IsElementalShield(spellInfo_2) )
return true;
// Windfury weapon
if( spellInfo_1->SpellIconID==220 && spellInfo_2->SpellIconID==220 &&
spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags )
return false;
}
// Bloodlust and Bloodthirst (multi-family check)
if( spellInfo_1->Id == 2825 && spellInfo_2->SpellIconID == 38 && spellInfo_2->SpellVisual[0] == 0 )
return false;
break;
default:
break;
}
// more generic checks
if (spellInfo_1->SpellIconID == spellInfo_2->SpellIconID &&
spellInfo_1->SpellIconID != 0 && spellInfo_2->SpellIconID != 0)
{
bool isModifier = false;
for (int i = 0; i < 3; ++i)
{
if (spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER ||
spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER ||
spellInfo_2->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER ||
spellInfo_2->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER )
isModifier = true;
}
if (!isModifier)
return true;
}
if (IsRankSpellDueToSpell(spellInfo_1, spellId_2))
return true;
if (spellInfo_1->SpellFamilyName == 0 || spellInfo_2->SpellFamilyName == 0)
return false;
if (spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
return false;
for (int i = 0; i < 3; ++i)
if (spellInfo_1->Effect[i] != spellInfo_2->Effect[i] ||
spellInfo_1->EffectItemType[i] != spellInfo_2->EffectItemType[i] ||
spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i] ||
spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i])
return false;
return true;
}
bool SpellMgr::IsProfessionOrRidingSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return false;
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
return false;
uint32 skill = spellInfo->EffectMiscValue[1];
return IsProfessionOrRidingSkill(skill);
}
bool SpellMgr::IsProfessionSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return false;
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
return false;
uint32 skill = spellInfo->EffectMiscValue[1];
return IsProfessionSkill(skill);
}
bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return false;
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
return false;
uint32 skill = spellInfo->EffectMiscValue[1];
return IsPrimaryProfessionSkill(skill);
}
bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
{
return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1;
}
bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const
{
SkillLineAbilityMap::const_iterator lower = GetBeginSkillLineAbilityMap(spellId);
SkillLineAbilityMap::const_iterator upper = GetEndSkillLineAbilityMap(spellId);
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
{
SkillLineAbilityEntry const *pAbility = _spell_idx->second;
if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
continue;
if(pAbility->req_skill_value > 0)
return true;
}
return false;
}
SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const
{
// ignore passive spells
if(IsPassiveSpell(spellInfo->Id))
return spellInfo;
bool needRankSelection = false;
for(int i=0;i<3;++i)
{
if( IsPositiveEffect(spellInfo->Id, i) && (
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID
) )
{
needRankSelection = true;
break;
}
}
// not required
if(!needRankSelection)
return spellInfo;
for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
{
SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId);
if(!nextSpellInfo)
break;
// if found appropriate level
if(playerLevel + 10 >= nextSpellInfo->spellLevel)
return nextSpellInfo;
// one rank less then
}
// not found
return NULL;
}
void SpellMgr::LoadSpellChains()
{
mSpellChains.clear(); // need for reload case
mSpellChainsNext.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
if(result == NULL)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 spell chain records" );
sLog.outErrorDb("`spell_chains` table is empty!");
return;
}
uint32 count = 0;
barGoLink bar( result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
SpellChainNode node;
node.prev = fields[1].GetUInt32();
node.first = fields[2].GetUInt32();
node.rank = fields[3].GetUInt8();
node.req = fields[4].GetUInt32();
if(!sSpellStore.LookupEntry(spell_id))
{
sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id);
continue;
}
if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev))
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
if(!sSpellStore.LookupEntry(node.first))
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
// check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell)
if( (spell_id == node.first) != (node.rank <= 1) ||
(spell_id == node.first) != (node.prev == 0) ||
(node.rank <= 1) != (node.prev == 0) )
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
if(node.req!=0 && !sSpellStore.LookupEntry(node.req))
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
// talents not required data in spell chain for work, but must be checked if present for intergrity
if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id))
{
if(node.rank!=pos->rank+1)
{
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id))
{
if(node.first!=talentEntry->RankID[0])
{
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1])
{
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
/*if(node.req!=talentEntry->DependsOnSpell)
{
sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.",
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}*/
}
}
mSpellChains[spell_id] = node;
if(node.prev)
mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id));
if(node.req)
mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id));
++count;
} while( result->NextRow() );
delete result;
// additional integrity checks
for(SpellChainMap::const_iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
{
if(i->second.prev)
{
SpellChainMap::const_iterator i_prev = mSpellChains.find(i->second.prev);
if(i_prev == mSpellChains.end())
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.",
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
}
else if( i_prev->second.first != i->second.first )
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
}
else if( i_prev->second.rank+1 != i->second.rank )
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
}
}
if(i->second.req)
{
SpellChainMap::const_iterator i_req = mSpellChains.find(i->second.req);
if(i_req == mSpellChains.end())
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.",
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
}
else if( i_req->second.first == i->second.first )
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).",
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
}
else if( i_req->second.req )
{
sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).",
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
}
}
}
sLog.outString();
sLog.outString( ">> Loaded %u spell chain records", count );
}
void SpellMgr::LoadSpellLearnSkills()
{
mSpellLearnSkills.clear(); // need for reload case
// search auto-learned skills and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
barGoLink bar( sSpellStore.GetNumRows() );
for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
{
bar.step();
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
if(!entry)
continue;
for(int i = 0; i < 3; ++i)
{
if(entry->Effect[i]==SPELL_EFFECT_SKILL)
{
SpellLearnSkillNode dbc_node;
dbc_node.skill = entry->EffectMiscValue[i];
if ( dbc_node.skill != SKILL_RIDING )
dbc_node.value = 1;
else
dbc_node.value = entry->CalculateSimpleValue(i)*75;
dbc_node.maxvalue = entry->CalculateSimpleValue(i)*75;
mSpellLearnSkills[spell] = dbc_node;
++dbc_count;
break;
}
}
}
sLog.outString();
sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count );
}
void SpellMgr::LoadSpellLearnSpells()
{
mSpellLearnSpells.clear(); // need for reload case
// 0 1 2
QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if(!result)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 spell learn spells" );
sLog.outErrorDb("`spell_learn_spell` table is empty!");
return;
}
uint32 count = 0;
barGoLink bar( result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
SpellLearnSpellNode node;
node.spell = fields[1].GetUInt32();
node.active = fields[2].GetBool();
node.autoLearned= false;
if(!sSpellStore.LookupEntry(spell_id))
{
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id);
continue;
}
if(!sSpellStore.LookupEntry(node.spell))
{
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell);
continue;
}
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node));
++count;
} while( result->NextRow() );
delete result;
// search auto-learned spells and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
{
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
if(!entry)
continue;
for(int i = 0; i < 3; ++i)
{
if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
{
SpellLearnSpellNode dbc_node;
dbc_node.spell = entry->EffectTriggerSpell[i];
dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
if(!sSpellStore.LookupEntry(dbc_node.spell))
continue;
// talent or passive spells or skill-step spells auto-casted and not need dependent learning,
// pet teaching spells don't must be dependent learning (casted)
// other required explicit dependent learning
dbc_node.autoLearned = entry->EffectImplicitTargetA[i]==TARGET_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry,SPELL_EFFECT_SKILL_STEP);
SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
bool found = false;
for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr)
{
if(itr->second.spell == dbc_node.spell)
{
sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
spell,dbc_node.spell);
found = true;
break;
}
}
if(!found) // add new spell-spell pair if not found
{
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node));
++dbc_count;
}
}
}
}
sLog.outString();
sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count );
}
void SpellMgr::LoadSpellScriptTarget()
{
mSpellScriptTarget.clear(); // need for reload case
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty.");
return;
}
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 spellId = fields[0].GetUInt32();
uint32 type = fields[1].GetUInt32();
uint32 targetEntry = fields[2].GetUInt32();
SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
if(!spellProto)
{
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
continue;
}
bool targetfound = false;
for(int i = 0; i <3; ++i)
{
if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT ||
spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT ||
spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES ||
spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES )
{
targetfound = true;
break;
}
}
if(!targetfound)
{
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry);
continue;
}
if( type >= MAX_SPELL_TARGET_TYPE )
{
sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
continue;
}
switch(type)
{
case SPELL_TARGET_TYPE_GAMEOBJECT:
{
if( targetEntry==0 )
break;
if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
{
sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
continue;
}
break;
}
default:
{
if( targetEntry==0 )
{
sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
continue;
}
if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
{
sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
continue;
}
const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry);
if(spellId == 30427 && !cInfo->SkinLootId)
{
sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
continue;
}
break;
}
}
mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry)));
++count;
} while (result->NextRow());
delete result;
// Check all spells
/* Disabled (lot errors at this moment)
for(uint32 i = 1; i < sSpellStore.nCount; ++i)
{
SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
if(!spellInfo)
continue;
bool found = false;
for(int j=0; j<3; ++j)
{
if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
{
SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
if(lower==upper)
{
sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
break; // effects of spell
}
}
}
}
*/
sLog.outString();
sLog.outString(">> Loaded %u Spell Script Targets", count);
}
void SpellMgr::LoadSpellPetAuras()
{
mSpellPetAuraMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2
QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell pet auras", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint16 spell = fields[0].GetUInt16();
uint16 pet = fields[1].GetUInt16();
uint16 aura = fields[2].GetUInt16();
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell);
if(itr != mSpellPetAuraMap.end())
{
itr->second.AddAura(pet, aura);
}
else
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
continue;
}
int i = 0;
for(; i < 3; ++i)
if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) ||
spellInfo->Effect[i] == SPELL_EFFECT_DUMMY)
break;
if(i == 3)
{
sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
continue;
}
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
if (!spellInfo2)
{
sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
continue;
}
PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->CalculateSimpleValue(i));
mSpellPetAuraMap[spell] = pa;
}
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell pet auras", count );
}
void SpellMgr::LoadPetLevelupSpellMap()
{
CreatureFamilyEntry const *creatureFamily;
SpellEntry const *spell;
uint32 count = 0;
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
creatureFamily = sCreatureFamilyStore.LookupEntry(i);
if(!creatureFamily) // not exist
continue;
if(creatureFamily->petTalentType < 0) // not hunter pet family
continue;
for(uint32 j = 0; j < sSpellStore.GetNumRows(); ++j)
{
spell = sSpellStore.LookupEntry(j);
// not exist
if(!spell)
continue;
// not hunter spell
if(spell->SpellFamilyName != SPELLFAMILY_HUNTER)
continue;
// not pet spell
if(!(spell->SpellFamilyFlags & 0x1000000000000000LL))
continue;
// not Growl or Cower (generics)
if(spell->SpellIconID != 201 && spell->SpellIconID != 958)
{
switch(creatureFamily->ID)
{
case CREATURE_FAMILY_BAT: // Bite and Sonic Blast
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1577)
continue;
break;
case CREATURE_FAMILY_BEAR: // Claw and Swipe
if(spell->SpellIconID != 262 && spell->SpellIconID != 1562)
continue;
break;
case CREATURE_FAMILY_BIRD_OF_PREY: // Claw and Snatch
if(spell->SpellIconID != 262 && spell->SpellIconID != 168)
continue;
break;
case CREATURE_FAMILY_BOAR: // Bite and Gore
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1578)
continue;
break;
case CREATURE_FAMILY_CARRION_BIRD: // Bite and Demoralizing Screech
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1579)
continue;
break;
case CREATURE_FAMILY_CAT: // Claw and Prowl and Rake
if(spell->SpellIconID != 262 && spell->SpellIconID != 495 && spell->SpellIconID != 494)
continue;
break;
case CREATURE_FAMILY_CHIMAERA: // Bite and Froststorm Breath
if(spell->SpellIconID != 1680 && spell->SpellIconID != 62)
continue;
break;
case CREATURE_FAMILY_CORE_HOUND: // Bite and Lava Breath
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1197)
continue;
break;
case CREATURE_FAMILY_CRAB: // Claw and Pin
if(spell->SpellIconID != 262 && spell->SpellIconID != 2679)
continue;
break;
case CREATURE_FAMILY_CROCOLISK: // Bite and Bad Attitude
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1581)
continue;
break;
case CREATURE_FAMILY_DEVILSAUR: // Bite and Monstrous Bite
if(spell->SpellIconID != 1680 && spell->SpellIconID != 599)
continue;
break;
case CREATURE_FAMILY_DRAGONHAWK: // Bite and Fire Breath
if(spell->SpellIconID != 1680 && spell->SpellIconID != 2128)
continue;
break;
case CREATURE_FAMILY_GORILLA: // Smack and Thunderstomp
if(spell->SpellIconID != 473 && spell->SpellIconID != 148)
continue;
break;
case CREATURE_FAMILY_HYENA: // Bite and Tendon Rip
if(spell->SpellIconID != 1680 && spell->SpellIconID != 138)
continue;
break;
case CREATURE_FAMILY_MOTH: // Serenity Dust and Smack
if(spell->SpellIconID != 1714 && spell->SpellIconID != 473)
continue;
break;
case CREATURE_FAMILY_NETHER_RAY: // Bite and Nether Shock
if(spell->SpellIconID != 1680 && spell->SpellIconID != 2027)
continue;
break;
case CREATURE_FAMILY_RAPTOR: // Claw and Savage Rend
if(spell->SpellIconID != 262 && spell->SpellIconID != 245)
continue;
break;
case CREATURE_FAMILY_RAVAGER: // Bite and Ravage
if(spell->SpellIconID != 1680 && spell->SpellIconID != 2253)
continue;
break;
case CREATURE_FAMILY_RHINO: // Smack and Stampede
if(spell->SpellIconID != 473 && spell->SpellIconID != 3066)
continue;
break;
case CREATURE_FAMILY_SCORPID: // Claw and Scorpid Poison
if(spell->SpellIconID != 262 && spell->SpellIconID != 163)
continue;
break;
case CREATURE_FAMILY_SERPENT: // Bite and Poison Spit
if(spell->SpellIconID != 1680 && spell->SpellIconID != 68)
continue;
break;
case CREATURE_FAMILY_SILITHID: // Claw and Venom Web Spray
if(spell->SpellIconID != 262 && (spell->SpellIconID != 272 && spell->SpellVisual[0] != 12013))
continue;
break;
case CREATURE_FAMILY_SPIDER: // Bite and Web
if(spell->SpellIconID != 1680 && (spell->SpellIconID != 272 && spell->SpellVisual[0] != 684))
continue;
break;
case CREATURE_FAMILY_SPIRIT_BEAST: // Claw and Prowl and Spirit Strike
if(spell->SpellIconID != 262 && spell->SpellIconID != 495 && spell->SpellIconID != 255)
continue;
break;
case CREATURE_FAMILY_SPOREBAT: // Smack and Spore Cloud
if(spell->SpellIconID != 473 && spell->SpellIconID != 2681)
continue;
break;
case CREATURE_FAMILY_TALLSTRIDER: // Claw and Dust Cloud
if(spell->SpellIconID != 262 && (spell->SpellIconID != 157 && !(spell->Attributes & 0x4000000)))
continue;
break;
case CREATURE_FAMILY_TURTLE: // Bite and Shell Shield
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1588)
continue;
break;
case CREATURE_FAMILY_WARP_STALKER: // Bite and Warp
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1952)
continue;
break;
case CREATURE_FAMILY_WASP: // Smack and Sting
if(spell->SpellIconID != 473 && spell->SpellIconID != 110)
continue;
break;
case CREATURE_FAMILY_WIND_SERPENT: // Bite and Lightning Breath
if(spell->SpellIconID != 1680 && spell->SpellIconID != 62)
continue;
break;
case CREATURE_FAMILY_WOLF: // Bite and Furious Howl
if(spell->SpellIconID != 1680 && spell->SpellIconID != 1573)
continue;
break;
case CREATURE_FAMILY_WORM: // Acid Spit and Bite
if(spell->SpellIconID != 636 && spell->SpellIconID != 1680)
continue;
break;
default:
sLog.outError("LoadPetLevelupSpellMap: Unhandled creature family %u", creatureFamily->ID);
continue;
}
}
mPetLevelupSpellMap[creatureFamily->ID][spell->spellLevel] = spell->Id;
count++;
}
}
sLog.outString();
sLog.outString( ">> Loaded %u pet levelup spells", count );
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
{
// not exist
if(!spellInfo)
return false;
bool need_check_reagents = false;
// check effects
for(int i=0; i<3; ++i)
{
switch(spellInfo->Effect[i])
{
case 0:
continue;
// craft spell for crafting non-existed item (break client recipes list show)
case SPELL_EFFECT_CREATE_ITEM:
{
if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
{
if(msg)
{
if(pl)
ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
else
sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
}
return false;
}
need_check_reagents = true;
break;
}
case SPELL_EFFECT_LEARN_SPELL:
{
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]);
if( !IsSpellValid(spellInfo2,pl,msg) )
{
if(msg)
{
if(pl)
ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
else
sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
}
return false;
}
break;
}
}
}
if(need_check_reagents)
{
for(int j = 0; j < 8; ++j)
{
if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
{
if(msg)
{
if(pl)
ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
else
sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
}
return false;
}
}
}
return true;
}
void SpellMgr::LoadSpellAreas()
{
mSpellAreaMap.clear(); // need for reload case
mSpellAreaForQuestMap.clear();
mSpellAreaForActiveQuestMap.clear();
mSpellAreaForQuestEndMap.clear();
mSpellAreaForAuraMap.clear();
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8
QueryResult *result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_active, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell area requirements", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint32 spell = fields[0].GetUInt32();
SpellArea spellArea;
spellArea.spellId = spell;
spellArea.areaId = fields[1].GetUInt32();
spellArea.questStart = fields[2].GetUInt32();
spellArea.questStartCanActive = fields[3].GetBool();
spellArea.questEnd = fields[4].GetUInt32();
spellArea.auraSpell = fields[5].GetInt32();
spellArea.raceMask = fields[6].GetUInt32();
spellArea.gender = Gender(fields[7].GetUInt8());
spellArea.autocast = fields[8].GetBool();
if(!sSpellStore.LookupEntry(spell))
{
sLog.outErrorDb("Spell %u listed in `spell_area` does not exist", spell);
continue;
}
{
bool ok = true;
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
for(SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
{
if(spellArea.spellId && itr->second.spellId && spellArea.spellId != itr->second.spellId)
continue;
if(spellArea.areaId && itr->second.areaId && spellArea.areaId!= itr->second.areaId)
continue;
if(spellArea.questStart && itr->second.questStart && spellArea.questStart!= itr->second.questStart)
continue;
if(spellArea.auraSpell && itr->second.auraSpell && spellArea.auraSpell!= itr->second.auraSpell)
continue;
if(spellArea.raceMask && itr->second.raceMask && (spellArea.raceMask & itr->second.raceMask)==0)
continue;
if(spellArea.gender != GENDER_NONE && itr->second.gender != GENDER_NONE && spellArea.gender!= itr->second.gender)
continue;
// duplicate by requirements
ok =false;
break;
}
if(!ok)
{
sLog.outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell);
continue;
}
}
if(spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell,spellArea.areaId);
continue;
}
if(spellArea.questStart && !objmgr.GetQuestTemplate(spellArea.questStart))
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell,spellArea.questStart);
continue;
}
if(spellArea.questEnd)
{
if(!objmgr.GetQuestTemplate(spellArea.questEnd))
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell,spellArea.questEnd);
continue;
}
if(spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell,spellArea.questEnd);
continue;
}
}
if(spellArea.auraSpell)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(spellArea.auraSpell));
if(!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell,abs(spellArea.auraSpell));
continue;
}
if(spellInfo->EffectApplyAuraName[0]!=SPELL_AURA_DUMMY && spellInfo->EffectApplyAuraName[0]!=SPELL_AURA_PHASE)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell requirement (%u) without dummy/phase aura in effect 0", spell,abs(spellArea.auraSpell));
continue;
}
if(abs(spellArea.auraSpell)==spellArea.spellId)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell,abs(spellArea.auraSpell));
continue;
}
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
if(spellArea.autocast && spellArea.auraSpell > 0)
{
bool chain = false;
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
for(SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
{
if(itr->second->autocast && itr->second->auraSpell > 0)
{
chain = true;
break;
}
}
if(chain)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
continue;
}
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
for(SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
{
if(itr2->second.autocast && itr2->second.auraSpell > 0)
{
chain = true;
break;
}
}
if(chain)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
continue;
}
}
}
if(spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell,spellArea.raceMask);
continue;
}
if(spellArea.gender!=GENDER_NONE && spellArea.gender!=GENDER_FEMALE && spellArea.gender!=GENDER_MALE)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell,spellArea.gender);
continue;
}
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell,spellArea))->second;
// for search by current zone/subzone at zone/subzone change
if(spellArea.areaId)
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId,sa));
// for search at quest start/reward
if(spellArea.questStart)
{
if(spellArea.questStartCanActive)
mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
else
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
}
// for search at quest start/reward
if(spellArea.questEnd)
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd,sa));
// for search at aura apply
if(spellArea.auraSpell)
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell),sa));
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell area requirements", count );
}
SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player)
{
// normal case
if( spellInfo->AreaGroupId > 0)
{
bool found = false;
AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId);
while (groupEntry)
{
for (uint32 i=0; i<6; ++i)
if( groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id )
found = true;
if (found || !groupEntry->nextGroup)
break;
// Try search in next group
groupEntry = sAreaGroupStore.LookupEntry(groupEntry->nextGroup);
}
if(!found)
return SPELL_FAILED_INCORRECT_AREA;
}
// DB base check (if non empty then must fit at least single for allow)
SpellAreaMapBounds saBounds = spellmgr.GetSpellAreaMapBounds(spellInfo->Id);
if(saBounds.first != saBounds.second)
{
for(SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
if(itr->second.IsFitToRequirements(player,zone_id,area_id))
return SPELL_CAST_OK;
}
return SPELL_FAILED_INCORRECT_AREA;
}
// bg spell checks
switch(spellInfo->Id)
{
case 23333: // Warsong Flag
case 23335: // Silverwing Flag
return map_id == 489 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
case 34976: // Netherstorm Flag
return map_id == 566 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
case 2584: // Waiting to Resurrect
case 22011: // Spirit Heal Channel
case 22012: // Spirit Heal
case 24171: // Resurrection Impact Visual
case 42792: // Recently Dropped Flag
case 43681: // Inactive
case 44535: // Spirit Heal (mana)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if(!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
return mapEntry->IsBattleGround() && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
case 44521: // Preparation
{
if(!player)
return SPELL_FAILED_REQUIRES_AREA;
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if(!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
if(!mapEntry->IsBattleGround())
return SPELL_FAILED_REQUIRES_AREA;
BattleGround* bg = player->GetBattleGround();
return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
case 32724: // Gold Team (Alliance)
case 32725: // Green Team (Alliance)
case 35774: // Gold Team (Horde)
case 35775: // Green Team (Horde)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if(!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
return mapEntry->IsBattleArena() && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
case 32727: // Arena Preparation
{
if(!player)
return SPELL_FAILED_REQUIRES_AREA;
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if(!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
if(!mapEntry->IsBattleArena())
return SPELL_FAILED_REQUIRES_AREA;
BattleGround* bg = player->GetBattleGround();
return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
}
return SPELL_CAST_OK;
}
void SpellMgr::LoadSkillLineAbilityMap()
{
mSkillLineAbilityMap.clear();
barGoLink bar( sSkillLineAbilityStore.GetNumRows() );
uint32 count = 0;
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
{
bar.step();
SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
if(!SkillInfo)
continue;
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
++count;
}
sLog.outString();
sLog.outString(">> Loaded %u SkillLineAbility MultiMap Data", count);
}
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered)
{
// Explicit Diminishing Groups
switch(spellproto->SpellFamilyName)
{
case SPELLFAMILY_ROGUE:
{
// Kidney Shot
if (spellproto->SpellFamilyFlags & 0x00000200000LL)
return DIMINISHING_KIDNEYSHOT;
// Blind
else if (spellproto->SpellFamilyFlags & 0x00001000000LL)
return DIMINISHING_BLIND_CYCLONE;
break;
}
case SPELLFAMILY_WARLOCK:
{
// Fear
if (spellproto->SpellFamilyFlags & 0x40840000000LL)
return DIMINISHING_WARLOCK_FEAR;
// Curses/etc
else if (spellproto->SpellFamilyFlags & 0x00080000000LL)
return DIMINISHING_LIMITONLY;
break;
}
case SPELLFAMILY_DRUID:
{
// Cyclone
if (spellproto->SpellFamilyFlags & 0x02000000000LL)
return DIMINISHING_BLIND_CYCLONE;
break;
}
case SPELLFAMILY_WARRIOR:
{
// Hamstring - limit duration to 10s in PvP
if (spellproto->SpellFamilyFlags & 0x00000000002LL)
return DIMINISHING_LIMITONLY;
break;
}
default:
break;
}
// Get by mechanic
uint32 mechanic = GetAllSpellMechanicMask(spellproto);
if (mechanic == MECHANIC_NONE) return DIMINISHING_NONE;
if (mechanic & (1<<MECHANIC_STUN)) return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
if (mechanic & (1<<MECHANIC_SLEEP)) return DIMINISHING_SLEEP;
if (mechanic & (1<<MECHANIC_POLYMORPH)) return DIMINISHING_POLYMORPH;
if (mechanic & (1<<MECHANIC_ROOT)) return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR;
if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM;
if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE;
if (mechanic & (1<<DIMINISHING_DISARM)) return DIMINISHING_DISARM;
if (mechanic & (1<<MECHANIC_FREEZE)) return DIMINISHING_FREEZE;
if (mechanic & ((1<<MECHANIC_KNOCKOUT) | (1<<MECHANIC_SAPPED))) return DIMINISHING_KNOCKOUT;
if (mechanic & (1<<MECHANIC_BANISH)) return DIMINISHING_BANISH;
if (mechanic & (1<<MECHANIC_HORROR)) return DIMINISHING_DEATHCOIL;
return DIMINISHING_NONE;
}
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
{
switch(group)
{
case DIMINISHING_CONTROL_STUN:
case DIMINISHING_TRIGGER_STUN:
case DIMINISHING_KIDNEYSHOT:
case DIMINISHING_SLEEP:
case DIMINISHING_CONTROL_ROOT:
case DIMINISHING_TRIGGER_ROOT:
case DIMINISHING_FEAR:
case DIMINISHING_WARLOCK_FEAR:
case DIMINISHING_CHARM:
case DIMINISHING_POLYMORPH:
case DIMINISHING_FREEZE:
case DIMINISHING_KNOCKOUT:
case DIMINISHING_BLIND_CYCLONE:
case DIMINISHING_BANISH:
case DIMINISHING_LIMITONLY:
return true;
}
return false;
}
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
{
switch(group)
{
case DIMINISHING_BLIND_CYCLONE:
case DIMINISHING_CONTROL_STUN:
case DIMINISHING_TRIGGER_STUN:
case DIMINISHING_KIDNEYSHOT:
return DRTYPE_ALL;
case DIMINISHING_SLEEP:
case DIMINISHING_CONTROL_ROOT:
case DIMINISHING_TRIGGER_ROOT:
case DIMINISHING_FEAR:
case DIMINISHING_CHARM:
case DIMINISHING_POLYMORPH:
case DIMINISHING_SILENCE:
case DIMINISHING_DISARM:
case DIMINISHING_DEATHCOIL:
case DIMINISHING_FREEZE:
case DIMINISHING_BANISH:
case DIMINISHING_WARLOCK_FEAR:
case DIMINISHING_KNOCKOUT:
return DRTYPE_PLAYER;
}
return DRTYPE_NONE;
}
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
if(gender!=GENDER_NONE)
{
// not in expected gender
if(!player || gender != player->getGender())
return false;
}
if(raceMask)
{
// not in expected race
if(!player || !(raceMask & player->getRaceMask()))
return false;
}
if(areaId)
{
// not in expected zone
if(newZone!=areaId && newArea!=areaId)
return false;
}
if(questStart)
{
// not in expected required quest state
if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))
return false;
}
if(questEnd)
{
// not in expected forbidden quest state
if(!player || player->GetQuestRewardStatus(questEnd))
return false;
}
if(auraSpell)
{
// not have expected aura
if(!player)
return false;
if(auraSpell > 0)
// have expected aura
return player->HasAura(auraSpell,0);
else
// not have expected aura
return !player->HasAura(-auraSpell,0);
}
return true;
}