mirror of
https://github.com/mangosfour/server.git
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848 lines
29 KiB
C++
848 lines
29 KiB
C++
/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/**
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* @addtogroup mailing
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* @{
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*
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* @file MailHandler.cpp
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* This file contains handlers for mail opcodes.
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*
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*/
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#include "Mail.h"
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#include "Language.h"
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#include "Log.h"
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#include "ObjectGuid.h"
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#include "ObjectMgr.h"
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#include "Item.h"
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#include "Player.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Chat.h"
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bool WorldSession::CheckMailBox(ObjectGuid guid)
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{
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// GM case
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if (guid == GetPlayer()->GetObjectGuid())
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{
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// command case will return only if player have real access to command
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if (!ChatHandler(GetPlayer()).FindCommand("mailbox"))
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{
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DEBUG_LOG("%s attempt open mailbox in cheating way.", guid.GetString().c_str());
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return false;
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}
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}
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// mailbox case
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else if (guid.IsGameObject())
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{
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_MAILBOX))
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{
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DEBUG_LOG("Mailbox %s not found or %s can't interact with him.", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
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return false;
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}
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}
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// squire case
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else if (guid.IsAnyTypeCreature())
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{
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!creature)
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{
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DEBUG_LOG("%s not found or %s can't interact with him.", creature->GetGuidStr().c_str(), GetPlayer()->GetGuidStr().c_str());
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return false;
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}
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if (!(creature->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_SQUIRE))
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{
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DEBUG_LOG("%s not have access to mailbox.", creature->GetGuidStr().c_str());
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return false;
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}
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if (creature->GetOwnerGuid() != GetPlayer()->GetObjectGuid())
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{
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DEBUG_LOG("%s not owned by %s for access to mailbox.", creature->GetGuidStr().c_str(), GetPlayer()->GetGuidStr().c_str());
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return false;
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}
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}
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else
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return false;
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return true;
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}
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/**
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* Handles the Packet sent by the client when sending a mail.
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*
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* This methods takes the packet sent by the client and performs the following actions:
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* - Checks whether the mail is valid: i.e. can he send the selected items,
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* does he have enough money, etc.
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* - Creates a MailDraft and adds the needed items, money, cost data.
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* - Sends the mail.
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*
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* Depending on the outcome of the checks performed the player will recieve a different
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* MailResponseResult.
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*
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* @see MailResponseResult
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* @see SendMailResult()
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*
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* @param recv_data the WorldPacket containing the data sent by the client.
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*/
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void WorldSession::HandleSendMail(WorldPacket& recv_data)
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{
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ObjectGuid mailboxGuid;
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uint64 unk3;
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std::string receiver, subject, body;
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uint32 unk1, unk2, money, COD;
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uint8 unk4;
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recv_data >> mailboxGuid;
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recv_data >> receiver;
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recv_data >> subject;
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recv_data >> body;
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recv_data >> unk1; // stationery?
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recv_data >> unk2; // 0x00000000
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uint8 items_count;
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recv_data >> items_count; // attached items count
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if (items_count > MAX_MAIL_ITEMS) // client limit
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{
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GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
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recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
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return;
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}
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ObjectGuid itemGuids[MAX_MAIL_ITEMS];
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for (uint8 i = 0; i < items_count; ++i)
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{
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recv_data.read_skip<uint8>(); // item slot in mail, not used
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recv_data >> itemGuids[i];
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}
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recv_data >> money >> COD; // money and cod
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recv_data >> unk3; // const 0
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recv_data >> unk4; // const 0
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// packet read complete, now do check
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if (!CheckMailBox(mailboxGuid))
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return;
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if (receiver.empty())
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return;
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Player* pl = _player;
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ObjectGuid rc;
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if (normalizePlayerName(receiver))
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rc = sObjectMgr.GetPlayerGuidByName(receiver);
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if (!rc)
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{
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DETAIL_LOG("%s is sending mail to %s (GUID: nonexistent!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
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pl->GetGuidStr().c_str(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
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return;
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}
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DETAIL_LOG("%s is sending mail to %s with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
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pl->GetGuidStr().c_str(), rc.GetString().c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
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if (pl->GetObjectGuid() == rc)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
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return;
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}
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uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
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uint32 reqmoney = cost + money;
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if (pl->GetMoney() < reqmoney)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Player* receive = sObjectMgr.GetPlayer(rc);
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Team rc_team;
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uint8 mails_count = 0; // do not allow to send to one player more than 100 mails
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if (receive)
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{
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rc_team = receive->GetTeam();
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mails_count = receive->GetMailSize();
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}
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else
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{
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rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
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if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", rc.GetCounter()))
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{
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Field* fields = result->Fetch();
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mails_count = fields[0].GetUInt32();
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delete result;
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}
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}
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// do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
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if (mails_count > 100)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
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return;
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}
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// check the receiver's Faction...
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if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
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return;
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}
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uint32 rc_account = receive
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? receive->GetSession()->GetAccountId()
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: sObjectMgr.GetPlayerAccountIdByGUID(rc);
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Item* items[MAX_MAIL_ITEMS];
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for (uint8 i = 0; i < items_count; ++i)
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{
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if (!itemGuids[i].IsItem())
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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}
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Item* item = pl->GetItemByGuid(itemGuids[i]);
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// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
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if (!item)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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}
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if (!item->CanBeTraded(true))
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
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return;
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}
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if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
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return;
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}
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if ((item->GetProto()->Flags & ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
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return;
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}
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if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
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return;
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}
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items[i] = item;
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}
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pl->SendMailResult(0, MAIL_SEND, MAIL_OK);
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pl->ModifyMoney(-int32(reqmoney));
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pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
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bool needItemDelay = false;
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MailDraft draft(subject, body);
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if (items_count > 0 || money > 0)
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{
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if (items_count > 0)
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{
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for (uint8 i = 0; i < items_count; ++i)
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{
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Item* item = items[i];
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if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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{
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sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
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GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
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}
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pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
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CharacterDatabase.BeginTransaction();
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item->DeleteFromInventoryDB(); // deletes item from character's inventory
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item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", rc.GetCounter(), item->GetGUIDLow());
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CharacterDatabase.CommitTransaction();
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draft.AddItem(item);
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}
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
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}
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if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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{
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sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
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GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
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}
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}
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// If theres is an item, there is a one hour delivery delay if sent to another account's character.
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uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0;
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// will delete item or place to receiver mail list
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draft
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.SetMoney(money)
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.SetCOD(COD)
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.SendMailTo(MailReceiver(receive, rc), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
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CharacterDatabase.BeginTransaction();
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pl->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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}
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/**
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* Handles the Packet sent by the client when reading a mail.
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*
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* This method is called when a client reads a mail that was previously unread.
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* It will add the MAIL_CHECK_MASK_READ flag to the mail being read.
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*
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* @see MailCheckMask
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*
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* @param recv_data the packet containing information about the mail the player read.
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*
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*/
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void WorldSession::HandleMailMarkAsRead(WorldPacket& recv_data)
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{
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ObjectGuid mailboxGuid;
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uint32 mailId;
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recv_data >> mailboxGuid;
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recv_data >> mailId;
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if (!CheckMailBox(mailboxGuid))
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return;
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Player* pl = _player;
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if (Mail* m = pl->GetMail(mailId))
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{
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if (pl->unReadMails)
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--pl->unReadMails;
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m->checked = m->checked | MAIL_CHECK_MASK_READ;
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pl->m_mailsUpdated = true;
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m->state = MAIL_STATE_CHANGED;
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}
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}
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/**
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* Handles the Packet sent by the client when deleting a mail.
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*
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* This method is called when a client deletes a mail in his mailbox.
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*
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* @param recv_data The packet containing information about the mail being deleted.
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*
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*/
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void WorldSession::HandleMailDelete(WorldPacket& recv_data)
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{
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ObjectGuid mailboxGuid;
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uint32 mailId;
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recv_data >> mailboxGuid;
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recv_data >> mailId;
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recv_data.read_skip<uint32>(); // mailTemplateId
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if (!CheckMailBox(mailboxGuid))
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return;
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Player* pl = _player;
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pl->m_mailsUpdated = true;
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if (Mail* m = pl->GetMail(mailId))
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{
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// delete shouldn't show up for COD mails
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if (m->COD)
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{
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pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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m->state = MAIL_STATE_DELETED;
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}
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pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
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}
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/**
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* Handles the Packet sent by the client when returning a mail to sender.
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* This method is called when a player chooses to return a mail to its sender.
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* It will create a new MailDraft and add the items, money, etc. associated with the mail
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* and then send the mail to the original sender.
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*
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* @param recv_data The packet containing information about the mail being returned.
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*
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*/
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void WorldSession::HandleMailReturnToSender(WorldPacket& recv_data)
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{
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ObjectGuid mailboxGuid;
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uint32 mailId;
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recv_data >> mailboxGuid;
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recv_data >> mailId;
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recv_data.read_skip<uint64>(); // original sender GUID for return to, not used
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if (!CheckMailBox(mailboxGuid))
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return;
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Player* pl = _player;
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Mail* m = pl->GetMail(mailId);
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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{
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pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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// we can return mail now
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// so firstly delete the old one
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId);
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// needed?
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
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CharacterDatabase.CommitTransaction();
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pl->RemoveMail(mailId);
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// send back only to existing players and simple drop for other cases
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if (m->messageType == MAIL_NORMAL && m->sender)
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{
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MailDraft draft;
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if (m->mailTemplateId)
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draft.SetMailTemplate(m->mailTemplateId, false);// items already included
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else
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draft.SetSubjectAndBody(m->subject, m->body);
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if (m->HasItems())
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{
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for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
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{
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if (Item* item = pl->GetMItem(itr2->item_guid))
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draft.AddItem(item);
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pl->RemoveMItem(itr2->item_guid);
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}
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}
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draft.SetMoney(m->money).SendReturnToSender(GetAccountId(), m->receiverGuid, ObjectGuid(HIGHGUID_PLAYER, m->sender));
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}
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delete m; // we can deallocate old mail
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pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
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}
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/**
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* Handles the packet sent by the client when taking an item from the mail.
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*/
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void WorldSession::HandleMailTakeItem(WorldPacket& recv_data)
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{
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ObjectGuid mailboxGuid;
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uint32 mailId;
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uint32 itemId;
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recv_data >> mailboxGuid;
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recv_data >> mailId;
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recv_data >> itemId; // item guid low
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if (!CheckMailBox(mailboxGuid))
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return;
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Player* pl = _player;
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Mail* m = pl->GetMail(mailId);
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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{
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pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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// prevent cheating with skip client money check
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if (pl->GetMoney() < m->COD)
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{
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pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Item* it = pl->GetMItem(itemId);
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
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if (msg == EQUIP_ERR_OK)
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{
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m->RemoveItem(itemId);
|
|
m->removedItems.push_back(itemId);
|
|
|
|
if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
|
|
{
|
|
ObjectGuid sender_guid = ObjectGuid(HIGHGUID_PLAYER, m->sender);
|
|
Player* sender = sObjectMgr.GetPlayer(sender_guid);
|
|
|
|
uint32 sender_accId = 0;
|
|
|
|
if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
|
|
{
|
|
std::string sender_name;
|
|
if (sender)
|
|
{
|
|
sender_accId = sender->GetSession()->GetAccountId();
|
|
sender_name = sender->GetName();
|
|
}
|
|
else if (sender_guid)
|
|
{
|
|
// can be calculated early
|
|
sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
|
|
|
|
if (!sObjectMgr.GetPlayerNameByGUID(sender_guid, sender_name))
|
|
sender_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
|
|
}
|
|
sLog.outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
|
|
GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId);
|
|
}
|
|
else if (!sender)
|
|
sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
|
|
|
|
// check player existence
|
|
if (sender || sender_accId)
|
|
{
|
|
MailDraft(m->subject, "")
|
|
.SetMoney(m->COD)
|
|
.SendMailTo(MailReceiver(sender, sender_guid), _player, MAIL_CHECK_MASK_COD_PAYMENT);
|
|
}
|
|
|
|
pl->ModifyMoney(-int32(m->COD));
|
|
}
|
|
m->COD = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
pl->RemoveMItem(it->GetGUIDLow());
|
|
|
|
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
|
|
pl->MoveItemToInventory(dest, it, true);
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
pl->SaveInventoryAndGoldToDB();
|
|
pl->_SaveMail();
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
|
|
}
|
|
else
|
|
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
|
|
}
|
|
|
|
/**
|
|
* Handles the packet sent by the client when taking money from the mail.
|
|
*/
|
|
void WorldSession::HandleMailTakeMoney(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid mailboxGuid;
|
|
uint32 mailId;
|
|
recv_data >> mailboxGuid;
|
|
recv_data >> mailId;
|
|
|
|
if (!CheckMailBox(mailboxGuid))
|
|
return;
|
|
|
|
Player* pl = _player;
|
|
|
|
Mail* m = pl->GetMail(mailId);
|
|
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
|
|
|
|
pl->ModifyMoney(m->money);
|
|
m->money = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
|
|
// save money and mail to prevent cheating
|
|
CharacterDatabase.BeginTransaction();
|
|
pl->SaveGoldToDB();
|
|
pl->_SaveMail();
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
/**
|
|
* Handles the packet sent by the client when requesting the current mail list.
|
|
* It will send a list of all available mails in the players mailbox to the client.
|
|
*/
|
|
void WorldSession::HandleGetMailList(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid mailboxGuid;
|
|
recv_data >> mailboxGuid;
|
|
|
|
if (!CheckMailBox(mailboxGuid))
|
|
return;
|
|
|
|
// client can't work with packets > max int16 value
|
|
const uint32 maxPacketSize = 32767;
|
|
|
|
uint32 mailsCount = 0; // send to client mails amount
|
|
uint32 realCount = 0; // real mails amount
|
|
|
|
WorldPacket data(SMSG_MAIL_LIST_RESULT, 200); // guess size
|
|
data << uint32(0); // real mail's count
|
|
data << uint8(0); // mail's count
|
|
time_t cur_time = time(NULL);
|
|
|
|
for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
|
|
{
|
|
// packet send mail count as uint8, prevent overflow
|
|
if (mailsCount >= 254)
|
|
{
|
|
realCount += 1;
|
|
continue;
|
|
}
|
|
|
|
// skip deleted or not delivered (deliver delay not expired) mails
|
|
if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
|
|
continue;
|
|
|
|
uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
|
|
|
|
size_t next_mail_size = 2 + 4 + 1 + ((*itr)->messageType == MAIL_NORMAL ? 8 : 4) + 4 * 8 + ((*itr)->subject.size() + 1) + ((*itr)->body.size() + 1) + 1 + item_count * (1 + 4 + 4 + 7 * 3 * 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1);
|
|
|
|
if (data.wpos() + next_mail_size > maxPacketSize)
|
|
{
|
|
realCount += 1;
|
|
continue;
|
|
}
|
|
|
|
data << uint16(next_mail_size); // Message size
|
|
data << uint32((*itr)->messageID); // Message ID
|
|
data << uint8((*itr)->messageType); // Message Type
|
|
|
|
switch ((*itr)->messageType)
|
|
{
|
|
case MAIL_NORMAL: // sender guid
|
|
data << ObjectGuid(HIGHGUID_PLAYER, (*itr)->sender);
|
|
break;
|
|
case MAIL_CREATURE:
|
|
case MAIL_GAMEOBJECT:
|
|
case MAIL_AUCTION:
|
|
data << uint32((*itr)->sender); // creature/gameobject entry, auction id
|
|
break;
|
|
case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
|
|
data << uint32(0); // item entry
|
|
break;
|
|
}
|
|
|
|
data << uint32((*itr)->COD); // COD
|
|
data << uint32(0); // unknown, probably changed in 3.3.3
|
|
data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
|
|
data << uint32((*itr)->money); // copper
|
|
data << uint32((*itr)->checked); // flags
|
|
data << float(float((*itr)->expire_time - time(NULL)) / float(DAY));// Time
|
|
data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
|
|
data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
|
|
data << (*itr)->body; // message? max 8000
|
|
|
|
data << uint8(item_count); // client limit is 0x10
|
|
|
|
for (uint8 i = 0; i < item_count; ++i)
|
|
{
|
|
Item* item = _player->GetMItem((*itr)->items[i].item_guid);
|
|
// item index (0-6?)
|
|
data << uint8(i);
|
|
// item guid low?
|
|
data << uint32(item ? item->GetGUIDLow() : 0);
|
|
// entry
|
|
data << uint32(item ? item->GetEntry() : 0);
|
|
for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
|
|
{
|
|
// unsure
|
|
data << uint32(item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0);
|
|
// unsure
|
|
data << uint32(item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0);
|
|
// unsure
|
|
data << uint32(item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0);
|
|
}
|
|
// can be negative
|
|
data << uint32(item ? item->GetItemRandomPropertyId() : 0);
|
|
// unk
|
|
data << uint32(item ? item->GetItemSuffixFactor() : 0);
|
|
// stack count
|
|
data << uint32(item ? item->GetCount() : 0);
|
|
// charges
|
|
data << uint32(item ? item->GetSpellCharges() : 0);
|
|
// durability
|
|
data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0);
|
|
// durability
|
|
data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0);
|
|
// unknown wotlk
|
|
data << uint8(0);
|
|
}
|
|
|
|
mailsCount += 1;
|
|
realCount += 1;
|
|
}
|
|
|
|
data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
|
|
data.put<uint8>(4, mailsCount); // set real send mails to client
|
|
SendPacket(&data);
|
|
|
|
// recalculate m_nextMailDelivereTime and unReadMails
|
|
_player->UpdateNextMailTimeAndUnreads();
|
|
}
|
|
|
|
/**
|
|
* Handles the packet sent by the client when he copies the body a mail to his inventory.
|
|
*
|
|
* When a player copies the body of a mail to his inventory this method is called. It will create
|
|
* a new item with the text of the mail and store it in the players inventory (if possible).
|
|
*
|
|
*/
|
|
void WorldSession::HandleMailCreateTextItem(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid mailboxGuid;
|
|
uint32 mailId;
|
|
|
|
recv_data >> mailboxGuid;
|
|
recv_data >> mailId;
|
|
|
|
if (!CheckMailBox(mailboxGuid))
|
|
return;
|
|
|
|
Player* pl = _player;
|
|
|
|
Mail* m = pl->GetMail(mailId);
|
|
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
Item* bodyItem = new Item; // This is not bag and then can be used new Item.
|
|
if (!bodyItem->Create(sObjectMgr.GenerateItemLowGuid(), MAIL_BODY_ITEM_TEMPLATE, pl))
|
|
{
|
|
delete bodyItem;
|
|
return;
|
|
}
|
|
|
|
// in mail template case we need create new item text
|
|
if (m->mailTemplateId)
|
|
{
|
|
MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
|
|
if (!mailTemplateEntry)
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
|
|
}
|
|
else
|
|
bodyItem->SetText(m->body);
|
|
|
|
bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, m->sender));
|
|
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_READABLE | ITEM_DYNFLAG_UNK15 | ITEM_DYNFLAG_UNK16);
|
|
|
|
|
|
DETAIL_LOG("HandleMailCreateTextItem mailid=%u", mailId);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
|
|
pl->StoreItem(dest, bodyItem, true);
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
|
|
}
|
|
else
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
|
|
delete bodyItem;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* No idea when this is called.
|
|
*/
|
|
void WorldSession::HandleQueryNextMailTime(WorldPacket& /**recv_data*/)
|
|
{
|
|
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
|
|
|
|
if (_player->unReadMails > 0)
|
|
{
|
|
data << uint32(0); // float
|
|
data << uint32(0); // count
|
|
|
|
uint32 count = 0;
|
|
time_t now = time(NULL);
|
|
for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
|
|
{
|
|
Mail* m = (*itr);
|
|
// must be not checked yet
|
|
if (m->checked & MAIL_CHECK_MASK_READ)
|
|
continue;
|
|
|
|
// and already delivered
|
|
if (now < m->deliver_time)
|
|
continue;
|
|
|
|
data << ObjectGuid(HIGHGUID_PLAYER, m->sender); // sender guid
|
|
|
|
switch (m->messageType)
|
|
{
|
|
case MAIL_AUCTION:
|
|
data << uint32(m->sender); // auction house id
|
|
data << uint32(MAIL_AUCTION); // message type
|
|
break;
|
|
default:
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
break;
|
|
}
|
|
|
|
data << uint32(m->stationery);
|
|
data << uint32(0xC6000000); // float unk, time or something
|
|
|
|
++count;
|
|
if (count == 2) // do not display more than 2 mails
|
|
break;
|
|
}
|
|
data.put<uint32>(4, count);
|
|
}
|
|
else
|
|
{
|
|
data << uint32(0xC7A8C000);
|
|
data << uint32(0x00000000);
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
/*! @} */
|