server/src/game/ObjectMgr.h
NoFantasy 83affb51fd [7390] Implement heroic instance quest requirement in areatrigger_teleport.
Also more fixes for prev. sql update.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-06 18:23:38 +03:00

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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _OBJECTMGR_H
#define _OBJECTMGR_H
#include "Log.h"
#include "Object.h"
#include "Bag.h"
#include "Creature.h"
#include "Player.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "Path.h"
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "Database/DatabaseEnv.h"
#include "Mail.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "Policies/Singleton.h"
#include "Database/SQLStorage.h"
#include <string>
#include <map>
#include <limits>
extern SQLStorage sCreatureStorage;
extern SQLStorage sCreatureDataAddonStorage;
extern SQLStorage sCreatureInfoAddonStorage;
extern SQLStorage sCreatureModelStorage;
extern SQLStorage sEquipmentStorage;
extern SQLStorage sGOStorage;
extern SQLStorage sPageTextStore;
extern SQLStorage sItemStorage;
extern SQLStorage sInstanceTemplate;
class Group;
class Guild;
class ArenaTeam;
class Path;
class TransportPath;
class Item;
struct GameTele
{
float position_x;
float position_y;
float position_z;
float orientation;
uint32 mapId;
std::string name;
std::wstring wnameLow;
};
typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
struct ScriptInfo
{
uint32 id;
uint32 delay;
uint32 command;
uint32 datalong;
uint32 datalong2;
int32 dataint;
float x;
float y;
float z;
float o;
};
typedef std::multimap<uint32, ScriptInfo> ScriptMap;
typedef std::map<uint32, ScriptMap > ScriptMapMap;
extern ScriptMapMap sQuestEndScripts;
extern ScriptMapMap sQuestStartScripts;
extern ScriptMapMap sSpellScripts;
extern ScriptMapMap sGameObjectScripts;
extern ScriptMapMap sEventScripts;
struct AreaTrigger
{
uint8 requiredLevel;
uint32 requiredItem;
uint32 requiredItem2;
uint32 heroicKey;
uint32 heroicKey2;
uint32 requiredQuest;
uint32 requiredQuestHeroic;
std::string requiredFailedText;
uint32 target_mapId;
float target_X;
float target_Y;
float target_Z;
float target_Orientation;
};
typedef std::set<uint32> CellGuidSet;
typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
struct CellObjectGuids
{
CellGuidSet creatures;
CellGuidSet gameobjects;
CellCorpseSet corpses;
};
typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
// mangos string ranges
#define MIN_MANGOS_STRING_ID 1
#define MAX_MANGOS_STRING_ID 2000000000
#define MIN_DB_SCRIPT_STRING_ID MAX_MANGOS_STRING_ID
#define MAX_DB_SCRIPT_STRING_ID 2000010000
struct MangosStringLocale
{
std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
};
typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
typedef UNORDERED_MAP<uint32,MangosStringLocale> MangosStringLocaleMap;
typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
typedef std::multimap<uint32,uint32> QuestRelations;
struct PetLevelInfo
{
PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
uint16 stats[MAX_STATS];
uint16 health;
uint16 mana;
uint16 armor;
};
struct ReputationOnKillEntry
{
uint32 repfaction1;
uint32 repfaction2;
bool is_teamaward1;
uint32 reputation_max_cap1;
int32 repvalue1;
bool is_teamaward2;
uint32 reputation_max_cap2;
int32 repvalue2;
bool team_dependent;
};
struct PointOfInterest
{
uint32 entry;
float x;
float y;
uint32 icon;
uint32 flags;
uint32 data;
std::string icon_name;
};
struct PetCreateSpellEntry
{
uint32 spellid[4];
};
#define WEATHER_SEASONS 4
struct WeatherSeasonChances
{
uint32 rainChance;
uint32 snowChance;
uint32 stormChance;
};
struct WeatherZoneChances
{
WeatherSeasonChances data[WEATHER_SEASONS];
};
struct GraveYardData
{
uint32 safeLocId;
uint32 team;
};
typedef std::multimap<uint32,GraveYardData> GraveYardMap;
enum ConditionType
{ // value1 value2 for the Condition enumed
CONDITION_NONE = 0, // 0 0
CONDITION_AURA = 1, // spell_id effindex
CONDITION_ITEM = 2, // item_id count
CONDITION_ITEM_EQUIPPED = 3, // item_id 0
CONDITION_ZONEID = 4, // zone_id 0
CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
CONDITION_SKILL = 7, // skill_id skill_value
CONDITION_QUESTREWARDED = 8, // quest_id 0
CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD <20>ommission aura active
CONDITION_NO_AURA = 11, // spell_id effindex
CONDITION_ACTIVE_EVENT = 12, // event_id
};
#define MAX_CONDITION 13 // maximum value in ConditionType enum
struct PlayerCondition
{
ConditionType condition; // additional condition type
uint32 value1; // data for the condition - see ConditionType definition
uint32 value2;
PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
: condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
// Checks correctness of values
bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
bool operator == (PlayerCondition const& lc) const
{
return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
}
};
// NPC gossip text id
typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
typedef std::list<GossipOption> CacheNpcOptionList;
typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
enum SkillRangeType
{
SKILL_RANGE_LANGUAGE, // 300..300
SKILL_RANGE_LEVEL, // 1..max skill for level
SKILL_RANGE_MONO, // 1..1, grey monolite bar
SKILL_RANGE_RANK, // 1..skill for known rank
SKILL_RANGE_NONE, // 0..0 always
};
SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
#define MAX_PLAYER_NAME 12 // max allowed by client name length
#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
bool normalizePlayerName(std::string& name);
struct MANGOS_DLL_SPEC LanguageDesc
{
Language lang_id;
uint32 spell_id;
uint32 skill_id;
};
extern LanguageDesc lang_description[LANGUAGES_COUNT];
MANGOS_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
class PlayerDumpReader;
class ObjectMgr
{
friend class PlayerDumpReader;
public:
ObjectMgr();
~ObjectMgr();
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
typedef std::set< Group * > GroupSet;
typedef UNORDERED_MAP<uint32, Guild *> GuildMap;
typedef UNORDERED_MAP<uint32, ArenaTeam*> ArenaTeamMap;
typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap;
typedef std::vector<std::string> ScriptNameMap;
Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
void LoadGameobjectInfo();
void AddGameobjectInfo(GameObjectInfo *goinfo);
Group * GetGroupByLeader(const uint64 &guid) const;
void AddGroup(Group* group) { mGroupSet.insert( group ); }
void RemoveGroup(Group* group) { mGroupSet.erase( group ); }
Guild* GetGuildByLeader(uint64 const&guid) const;
Guild* GetGuildById(uint32 GuildId) const;
Guild* GetGuildByName(const std::string& guildname) const;
std::string GetGuildNameById(uint32 GuildId) const;
void AddGuild(Guild* guild);
void RemoveGuild(uint32 Id);
ArenaTeam* GetArenaTeamById(uint32 arenateamid) const;
ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const;
ArenaTeam* GetArenaTeamByCaptain(uint64 const& guid) const;
void AddArenaTeam(ArenaTeam* arenaTeam);
void RemoveArenaTeam(uint32 Id);
ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
static CreatureInfo const *GetCreatureTemplate( uint32 id );
CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
EquipmentInfo const *GetEquipmentInfo( uint32 entry );
static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
{
return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
}
static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
{
return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
}
static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
static InstanceTemplate const* GetInstanceTemplate(uint32 map)
{
return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
}
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
{
if(class_ >= MAX_CLASSES) return NULL;
return &playerClassInfo[class_];
}
void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
{
if(race >= MAX_RACES) return NULL;
if(class_ >= MAX_CLASSES) return NULL;
PlayerInfo const* info = &playerInfo[race][class_];
if(info->displayId_m==0 || info->displayId_f==0) return NULL;
return info;
}
void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
uint64 GetPlayerGUIDByName(std::string name) const;
bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const;
uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
uint16 GetTaxiMount( uint32 id, uint32 team );
void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
Quest const* GetQuestTemplate(uint32 quest_id) const
{
QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
return itr != mQuestTemplates.end() ? itr->second : NULL;
}
QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
{
QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
if(itr != mQuestAreaTriggerMap.end())
return itr->second;
return 0;
}
bool IsTavernAreaTrigger(uint32 Trigger_ID) const
{
return mTavernAreaTriggerSet.find(Trigger_ID) != mTavernAreaTriggerSet.end();
}
bool IsGameObjectForQuests(uint32 entry) const
{
return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end();
}
bool IsGuildVaultGameObject(Player *player, uint64 guid) const
{
if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK)
return true;
return false;
}
GossipText const* GetGossipText(uint32 Text_ID) const;
WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
void LoadGraveyardZones();
GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
AreaTrigger const* GetAreaTrigger(uint32 trigger) const
{
AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
if( itr != mAreaTriggers.end( ) )
return &itr->second;
return NULL;
}
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
uint32 GetAreaTriggerScriptId(uint32 trigger_id);
ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
{
RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
if(itr != mRepOnKill.end())
return &itr->second;
return NULL;
}
PointOfInterest const* GetPointOfInterest(uint32 id) const
{
PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id);
if(itr != mPointsOfInterest.end())
return &itr->second;
return NULL;
}
PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
{
PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
if(itr != mPetCreateSpell.end())
return &itr->second;
return NULL;
}
void LoadGuilds();
void LoadArenaTeams();
void LoadGroups();
void LoadQuests();
void LoadQuestRelations()
{
LoadGameobjectQuestRelations();
LoadGameobjectInvolvedRelations();
LoadCreatureQuestRelations();
LoadCreatureInvolvedRelations();
}
void LoadGameobjectQuestRelations();
void LoadGameobjectInvolvedRelations();
void LoadCreatureQuestRelations();
void LoadCreatureInvolvedRelations();
QuestRelations mGOQuestRelations;
QuestRelations mGOQuestInvolvedRelations;
QuestRelations mCreatureQuestRelations;
QuestRelations mCreatureQuestInvolvedRelations;
void LoadGameObjectScripts();
void LoadQuestEndScripts();
void LoadQuestStartScripts();
void LoadEventScripts();
void LoadSpellScripts();
bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",MIN_MANGOS_STRING_ID,MAX_MANGOS_STRING_ID); }
void LoadDbScriptStrings();
void LoadPetCreateSpells();
void LoadCreatureLocales();
void LoadCreatureTemplates();
void LoadCreatures();
void LoadCreatureRespawnTimes();
void LoadCreatureAddons();
void LoadCreatureModelInfo();
void LoadEquipmentTemplates();
void LoadGameObjectLocales();
void LoadGameobjects();
void LoadGameobjectRespawnTimes();
void LoadItemPrototypes();
void LoadItemLocales();
void LoadQuestLocales();
void LoadNpcTextLocales();
void LoadPageTextLocales();
void LoadNpcOptionLocales();
void LoadPointOfInterestLocales();
void LoadInstanceTemplate();
void LoadGossipText();
void LoadAreaTriggerTeleports();
void LoadQuestAreaTriggers();
void LoadAreaTriggerScripts();
void LoadTavernAreaTriggers();
void LoadGameObjectForQuests();
void LoadItemTexts();
void LoadPageTexts();
void LoadPlayerInfo();
void LoadPetLevelInfo();
void LoadExplorationBaseXP();
void LoadPetNames();
void LoadPetNumber();
void LoadCorpses();
void LoadFishingBaseSkillLevel();
void LoadReputationOnKill();
void LoadPointsOfInterest();
void LoadWeatherZoneChances();
void LoadGameTele();
void LoadNpcOptions();
void LoadNpcTextId();
void LoadVendors();
void LoadTrainerSpell();
std::string GeneratePetName(uint32 entry);
uint32 GetBaseXP(uint32 level);
uint32 GetXPForLevel(uint32 level);
int32 GetFishingBaseSkillLevel(uint32 entry) const
{
FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
return itr != mFishingBaseForArea.end() ? itr->second : 0;
}
void ReturnOrDeleteOldMails(bool serverUp);
void SetHighestGuids();
uint32 GenerateLowGuid(HighGuid guidhigh);
uint32 GenerateArenaTeamId();
uint32 GenerateAuctionID();
uint32 GenerateGuildId();
uint32 GenerateItemTextID();
uint32 GenerateMailID();
uint32 GeneratePetNumber();
uint32 CreateItemText(std::string text);
std::string GetItemText( uint32 id )
{
ItemTextMap::const_iterator itr = mItemTexts.find( id );
if ( itr != mItemTexts.end() )
return itr->second;
else
return "There is no info for this item";
}
typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
ExclusiveQuestGroups mExclusiveQuestGroups;
WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
{
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
if(itr != mWeatherZoneMap.end())
return &itr->second;
else
return NULL;
}
CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
{
return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
}
CreatureData const* GetCreatureData(uint32 guid) const
{
CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
if(itr==mCreatureDataMap.end()) return NULL;
return &itr->second;
}
CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
void DeleteCreatureData(uint32 guid);
CreatureLocale const* GetCreatureLocale(uint32 entry) const
{
CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
if(itr==mCreatureLocaleMap.end()) return NULL;
return &itr->second;
}
GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
{
GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
if(itr==mGameObjectLocaleMap.end()) return NULL;
return &itr->second;
}
ItemLocale const* GetItemLocale(uint32 entry) const
{
ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
if(itr==mItemLocaleMap.end()) return NULL;
return &itr->second;
}
QuestLocale const* GetQuestLocale(uint32 entry) const
{
QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
if(itr==mQuestLocaleMap.end()) return NULL;
return &itr->second;
}
NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
{
NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
if(itr==mNpcTextLocaleMap.end()) return NULL;
return &itr->second;
}
PageTextLocale const* GetPageTextLocale(uint32 entry) const
{
PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
if(itr==mPageTextLocaleMap.end()) return NULL;
return &itr->second;
}
NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const
{
NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry);
if(itr==mNpcOptionLocaleMap.end()) return NULL;
return &itr->second;
}
PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
{
PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id);
if(itr==mPointOfInterestLocaleMap.end()) return NULL;
return &itr->second;
}
GameObjectData const* GetGOData(uint32 guid) const
{
GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
if(itr==mGameObjectDataMap.end()) return NULL;
return &itr->second;
}
GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
void DeleteGOData(uint32 guid);
MangosStringLocale const* GetMangosStringLocale(int32 entry) const
{
MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
if(itr==mMangosStringLocaleMap.end()) return NULL;
return &itr->second;
}
const char *GetMangosString(int32 entry, int locale_idx) const;
const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); }
int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
void DeleteRespawnTimeForInstance(uint32 instance);
// grid objects
void AddCreatureToGrid(uint32 guid, CreatureData const* data);
void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
// reserved names
void LoadReservedPlayersNames();
bool IsReservedName(const std::string& name) const;
// name with valid structure and symbols
static bool IsValidName( const std::string& name, bool create = false );
static bool IsValidCharterName( const std::string& name );
static bool IsValidPetName( const std::string& name );
static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
int GetIndexForLocale(LocaleConstant loc);
LocaleConstant GetLocaleForIndex(int i);
// guild bank tabs
uint32 GetGuildBankTabPrice(uint8 Index) const { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; }
uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
{
if(condition_id >= mConditions.size())
return false;
return mConditions[condition_id].Meets(player);
}
GameTele const* GetGameTele(uint32 id) const
{
GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
if(itr==m_GameTeleMap.end()) return NULL;
return &itr->second;
}
GameTele const* GetGameTele(const std::string& name) const;
GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
bool AddGameTele(GameTele& data);
bool DeleteGameTele(const std::string& name);
CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; }
uint32 GetNpcGossip(uint32 entry) const
{
CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
if(iter == m_mCacheNpcTextIdMap.end())
return 0;
return iter->second;
}
TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
{
CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
if(iter == m_mCacheTrainerSpellMap.end())
return NULL;
return &iter->second;
}
VendorItemData const* GetNpcVendorItemList(uint32 entry) const
{
CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
if(iter == m_mCacheVendorItemMap.end())
return NULL;
return &iter->second;
}
void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost);
bool RemoveVendorItem(uint32 entry,uint32 item);
bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL ) const;
void LoadScriptNames();
ScriptNameMap &GetScriptNames() { return m_scriptNames; }
const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
uint32 GetScriptId(const char *name);
int GetOrNewIndexForLocale(LocaleConstant loc);
protected:
// first free id for selected id type
uint32 m_arenaTeamId;
uint32 m_auctionid;
uint32 m_guildId;
uint32 m_ItemTextId;
uint32 m_mailid;
uint32 m_hiPetNumber;
// first free low guid for seelcted guid type
uint32 m_hiCharGuid;
uint32 m_hiCreatureGuid;
uint32 m_hiPetGuid;
uint32 m_hiVehicleGuid;
uint32 m_hiItemGuid;
uint32 m_hiGoGuid;
uint32 m_hiDoGuid;
uint32 m_hiCorpseGuid;
QuestMap mQuestTemplates;
typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
typedef std::set<uint32> TavernAreaTriggerSet;
typedef std::set<uint32> GameObjectForQuestSet;
GroupSet mGroupSet;
GuildMap mGuildMap;
ArenaTeamMap mArenaTeamMap;
ItemTextMap mItemTexts;
QuestAreaTriggerMap mQuestAreaTriggerMap;
TavernAreaTriggerSet mTavernAreaTriggerSet;
GameObjectForQuestSet mGameObjectForQuestSet;
GossipTextMap mGossipText;
AreaTriggerMap mAreaTriggers;
AreaTriggerScriptMap mAreaTriggerScripts;
RepOnKillMap mRepOnKill;
PointOfInterestMap mPointsOfInterest;
WeatherZoneMap mWeatherZoneMap;
PetCreateSpellMap mPetCreateSpell;
//character reserved names
typedef std::set<std::wstring> ReservedNamesMap;
ReservedNamesMap m_ReservedNames;
GraveYardMap mGraveYardMap;
GameTeleMap m_GameTeleMap;
ScriptNameMap m_scriptNames;
typedef std::vector<LocaleConstant> LocalForIndex;
LocalForIndex m_LocalForIndex;
int DBCLocaleIndex;
private:
void LoadScripts(ScriptMapMap& scripts, char const* tablename);
void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
// PetLevelInfoMap[creature_id][level]
PetLevelInfoMap petInfo; // [creature_id][level]
PlayerClassInfo playerClassInfo[MAX_CLASSES];
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
typedef std::vector<uint32> PlayerXPperLevel; // [level]
PlayerXPperLevel mPlayerXPperLevel;
typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
BaseXPMap mBaseXPTable;
typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
FishingBaseSkillMap mFishingBaseForArea;
typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
HalfNameMap PetHalfName0;
HalfNameMap PetHalfName1;
MapObjectGuids mMapObjectGuids;
CreatureDataMap mCreatureDataMap;
CreatureLocaleMap mCreatureLocaleMap;
GameObjectDataMap mGameObjectDataMap;
GameObjectLocaleMap mGameObjectLocaleMap;
ItemLocaleMap mItemLocaleMap;
QuestLocaleMap mQuestLocaleMap;
NpcTextLocaleMap mNpcTextLocaleMap;
PageTextLocaleMap mPageTextLocaleMap;
MangosStringLocaleMap mMangosStringLocaleMap;
NpcOptionLocaleMap mNpcOptionLocaleMap;
PointOfInterestLocaleMap mPointOfInterestLocaleMap;
RespawnTimes mCreatureRespawnTimes;
RespawnTimes mGORespawnTimes;
typedef std::vector<uint32> GuildBankTabPriceMap;
GuildBankTabPriceMap mGuildBankTabPrice;
// Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
typedef std::vector<PlayerCondition> ConditionStore;
ConditionStore mConditions;
CacheNpcOptionList m_mCacheNpcOptionList;
CacheNpcTextIdMap m_mCacheNpcTextIdMap;
CacheVendorItemMap m_mCacheVendorItemMap;
CacheTrainerSpellMap m_mCacheTrainerSpellMap;
};
#define objmgr MaNGOS::Singleton<ObjectMgr>::Instance()
// scripting access functions
MANGOS_DLL_SPEC bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
MANGOS_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
MANGOS_DLL_SPEC uint32 GetScriptId(const char *name);
MANGOS_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
MANGOS_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
MANGOS_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
#endif