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95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2018 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MANGOS_H_SQLDELAYTHREAD
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#define MANGOS_H_SQLDELAYTHREAD
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#include <ace/Thread_Mutex.h>
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#include "LockedQueue/LockedQueue.h"
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#include "Threading/Threading.h"
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#include <mutex>
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class Database;
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class SqlOperation;
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class SqlConnection;
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/**
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* @brief
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*
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*/
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class SqlDelayThread : public ACE_Based::Runnable
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{
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/**
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* @brief
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*
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*/
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typedef ACE_Based::LockedQueue<SqlOperation*, ACE_Thread_Mutex> SqlQueue;
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private:
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SqlQueue m_sqlQueue; /**< Queue of SQL statements */
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Database* m_dbEngine; /**< Pointer to used Database engine */
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SqlConnection* m_dbConnection; /**< Pointer to DB connection */
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volatile bool m_running; /**< TODO */
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/**
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* @brief process all enqueued requests
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*
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*/
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void ProcessRequests();
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public:
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/**
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* @brief
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*
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* @param db
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* @param conn
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*/
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SqlDelayThread(Database* db, SqlConnection* conn);
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/**
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* @brief
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*
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*/
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~SqlDelayThread();
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/**
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* @brief Put sql statement to delay queue
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*
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* @param sql
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* @return bool
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*/
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bool Delay(SqlOperation* sql) { m_sqlQueue.add(sql); return true; }
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/**
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* @brief Stop event
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*
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*/
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virtual void Stop();
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/**
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* @brief Main Thread loop
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*
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*/
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virtual void run();
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};
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#endif //__SQLDELAYTHREAD_H
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