mirror of
https://github.com/mangosfour/server.git
synced 2025-12-28 04:37:04 +00:00
92 lines
3.6 KiB
C++
92 lines
3.6 KiB
C++
/*
|
|
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef MANGOS_MOTIONMASTER_H
|
|
#define MANGOS_MOTIONMASTER_H
|
|
|
|
#include "Common.h"
|
|
#include <stack>
|
|
|
|
class MovementGenerator;
|
|
class Unit;
|
|
|
|
// Creature Entry ID used for waypoints show, visible only for GMs
|
|
#define VISUAL_WAYPOINT 1
|
|
|
|
// values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
|
|
enum MovementGeneratorType
|
|
{
|
|
IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
|
|
RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
|
|
WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
|
|
MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
|
|
ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
|
|
CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
|
|
TARGETED_MOTION_TYPE = 5, // TargetedMovementGenerator.h
|
|
HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
|
|
FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
|
|
POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
|
|
FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
|
|
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
|
|
};
|
|
|
|
class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
|
|
{
|
|
private:
|
|
typedef std::stack<MovementGenerator *> Impl;
|
|
public:
|
|
|
|
explicit MotionMaster(Unit *unit) : i_owner(unit) {}
|
|
~MotionMaster();
|
|
|
|
void Initialize();
|
|
|
|
MovementGenerator* operator->(void) { return top(); }
|
|
|
|
using Impl::top;
|
|
using Impl::empty;
|
|
|
|
typedef Impl::container_type::const_iterator const_iterator;
|
|
const_iterator begin() const { return Impl::c.begin(); }
|
|
const_iterator end() const { return Impl::c.end(); }
|
|
|
|
void UpdateMotion(const uint32 &diff);
|
|
void Clear(bool reset = true);
|
|
void MovementExpired(bool reset = true);
|
|
|
|
void MoveIdle();
|
|
void MoveTargetedHome();
|
|
void MoveFollow(Unit* target, float dist, float angle);
|
|
void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
|
|
void MoveConfused();
|
|
void MoveFleeing(Unit* enemy);
|
|
void MovePoint(uint32 id, float x,float y,float z);
|
|
void MoveTaxiFlight(uint32 path, uint32 pathnode);
|
|
void MoveDistract(uint32 time);
|
|
|
|
MovementGeneratorType GetCurrentMovementGeneratorType() const;
|
|
|
|
void propagateSpeedChange();
|
|
|
|
bool GetDestination(float &x, float &y, float &z);
|
|
private:
|
|
void Mutate(MovementGenerator *m); // use Move* functions instead
|
|
|
|
Unit *i_owner;
|
|
};
|
|
#endif
|