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Remove redundant `inline` for in-class function definitions. Fixed float -> int implicit casts.
162 lines
5 KiB
C++
162 lines
5 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_CELL_H
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#define MANGOS_CELL_H
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#include "GameSystem/TypeContainer.h"
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#include "GameSystem/TypeContainerVisitor.h"
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#include "GridDefines.h"
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#include <cmath>
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class Map;
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enum District
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{
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UPPER_DISTRICT = 1,
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LOWER_DISTRICT = 1 << 1,
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LEFT_DISTRICT = 1 << 2,
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RIGHT_DISTRICT = 1 << 3,
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CENTER_DISTRICT = 1 << 4,
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UPPER_LEFT_DISTRICT = (UPPER_DISTRICT | LEFT_DISTRICT),
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UPPER_RIGHT_DISTRICT = (UPPER_DISTRICT | RIGHT_DISTRICT),
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LOWER_LEFT_DISTRICT = (LOWER_DISTRICT | LEFT_DISTRICT),
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LOWER_RIGHT_DISTRICT = (LOWER_DISTRICT | RIGHT_DISTRICT),
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ALL_DISTRICT = (UPPER_DISTRICT | LOWER_DISTRICT | LEFT_DISTRICT | RIGHT_DISTRICT | CENTER_DISTRICT)
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};
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template<class T> struct CellLock;
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struct MANGOS_DLL_DECL Cell
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{
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Cell() { data.All = 0; }
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Cell(const Cell &cell) { data.All = cell.data.All; }
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explicit Cell(CellPair const& p);
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void operator|=(Cell &cell)
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{
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data.Part.reserved = 0;
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cell.data.Part.reserved = 0;
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uint32 x, y, old_x, old_y;
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Compute(x, y);
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cell.Compute(old_x, old_y);
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if( std::abs(int(x-old_x)) > 1 || std::abs(int(y-old_y)) > 1)
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{
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data.Part.reserved = ALL_DISTRICT;
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cell.data.Part.reserved = ALL_DISTRICT;
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return;
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}
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if( x < old_x )
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{
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data.Part.reserved |= LEFT_DISTRICT;
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cell.data.Part.reserved |= RIGHT_DISTRICT;
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}
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else if( old_x < x )
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{
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data.Part.reserved |= RIGHT_DISTRICT;
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cell.data.Part.reserved |= LEFT_DISTRICT;
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}
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if( y < old_y )
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{
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data.Part.reserved |= UPPER_DISTRICT;
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cell.data.Part.reserved |= LOWER_DISTRICT;
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}
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else if( old_y < y )
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{
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data.Part.reserved |= LOWER_DISTRICT;
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cell.data.Part.reserved |= UPPER_DISTRICT;
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}
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}
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void Compute(uint32 &x, uint32 &y) const
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{
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x = data.Part.grid_x*MAX_NUMBER_OF_CELLS + data.Part.cell_x;
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y = data.Part.grid_y*MAX_NUMBER_OF_CELLS + data.Part.cell_y;
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}
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bool DiffCell(const Cell &cell) const
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{
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return( data.Part.cell_x != cell.data.Part.cell_x ||
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data.Part.cell_y != cell.data.Part.cell_y );
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}
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bool DiffGrid(const Cell &cell) const
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{
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return( data.Part.grid_x != cell.data.Part.grid_x ||
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data.Part.grid_y != cell.data.Part.grid_y );
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}
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uint32 CellX() const { return data.Part.cell_x; }
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uint32 CellY() const { return data.Part.cell_y; }
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uint32 GridX() const { return data.Part.grid_x; }
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uint32 GridY() const { return data.Part.grid_y; }
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bool NoCreate() const { return data.Part.nocreate; }
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void SetNoCreate() { data.Part.nocreate = 1; }
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CellPair cellPair() const
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{
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return CellPair(
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data.Part.grid_x*MAX_NUMBER_OF_CELLS+data.Part.cell_x,
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data.Part.grid_y*MAX_NUMBER_OF_CELLS+data.Part.cell_y);
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}
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Cell& operator=(const Cell &cell)
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{
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data.All = cell.data.All;
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return *this;
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}
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bool operator==(const Cell &cell) const { return (data.All == cell.data.All); }
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bool operator!=(const Cell &cell) const { return !operator==(cell); }
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union
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{
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struct
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{
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unsigned grid_x : 6;
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unsigned grid_y : 6;
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unsigned cell_x : 4;
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unsigned cell_y : 4;
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unsigned nocreate : 1;
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unsigned reserved : 11;
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} Part;
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uint32 All;
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} data;
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template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const;
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};
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template<class T>
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struct MANGOS_DLL_DECL CellLock
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{
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const Cell& i_cell;
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const CellPair &i_cellPair;
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CellLock(const Cell &c, const CellPair &p) : i_cell(c), i_cellPair(p) {}
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CellLock(const CellLock<T> &cell) : i_cell(cell.i_cell), i_cellPair(cell.i_cellPair) {}
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const Cell* operator->(void) const { return &i_cell; }
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const Cell* operator->(void) { return &i_cell; }
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operator const Cell &(void) const { return i_cell; }
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CellLock<T>& operator=(const CellLock<T> &cell)
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{
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~CellLock();
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new (this) CellLock<T>(cell);
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return *this;
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}
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};
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#endif
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