mirror of
https://github.com/mangosfour/server.git
synced 2025-12-28 04:37:04 +00:00
1153 lines
36 KiB
C++
1153 lines
36 KiB
C++
/*
|
|
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "Object.h"
|
|
#include "Player.h"
|
|
#include "BattleGround.h"
|
|
#include "Creature.h"
|
|
#include "MapManager.h"
|
|
#include "Language.h"
|
|
#include "Chat.h"
|
|
#include "SpellAuras.h"
|
|
#include "World.h"
|
|
#include "Util.h"
|
|
|
|
BattleGround::BattleGround()
|
|
{
|
|
m_TypeID = 0;
|
|
m_InstanceID = 0;
|
|
m_Status = 0;
|
|
m_EndTime = 0;
|
|
m_LastResurrectTime = 0;
|
|
m_Queue_type = MAX_BATTLEGROUND_QUEUES;
|
|
m_InvitedAlliance = 0;
|
|
m_InvitedHorde = 0;
|
|
m_ArenaType = 0;
|
|
m_IsArena = false;
|
|
m_Winner = 2;
|
|
m_StartTime = 0;
|
|
m_Events = 0;
|
|
m_IsRated = false;
|
|
m_BuffChange = false;
|
|
m_Name = "";
|
|
m_LevelMin = 0;
|
|
m_LevelMax = 0;
|
|
|
|
m_MaxPlayersPerTeam = 0;
|
|
m_MaxPlayers = 0;
|
|
m_MinPlayersPerTeam = 0;
|
|
m_MinPlayers = 0;
|
|
|
|
m_MapId = 0;
|
|
|
|
m_TeamStartLocX[BG_TEAM_ALLIANCE] = 0;
|
|
m_TeamStartLocX[BG_TEAM_HORDE] = 0;
|
|
|
|
m_TeamStartLocY[BG_TEAM_ALLIANCE] = 0;
|
|
m_TeamStartLocY[BG_TEAM_HORDE] = 0;
|
|
|
|
m_TeamStartLocZ[BG_TEAM_ALLIANCE] = 0;
|
|
m_TeamStartLocZ[BG_TEAM_HORDE] = 0;
|
|
|
|
m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0;
|
|
m_TeamStartLocO[BG_TEAM_HORDE] = 0;
|
|
|
|
m_BgRaids[BG_TEAM_ALLIANCE] = NULL;
|
|
m_BgRaids[BG_TEAM_HORDE] = NULL;
|
|
|
|
m_PlayersCount[BG_TEAM_ALLIANCE] = 0;
|
|
m_PlayersCount[BG_TEAM_HORDE] = 0;
|
|
}
|
|
|
|
BattleGround::~BattleGround()
|
|
{
|
|
|
|
}
|
|
|
|
void BattleGround::Update(time_t diff)
|
|
{
|
|
|
|
if(!GetPlayersSize() && !GetRemovedPlayersSize() && !GetReviveQueueSize())
|
|
//BG is empty
|
|
return;
|
|
|
|
WorldPacket data;
|
|
|
|
if(GetRemovedPlayersSize())
|
|
{
|
|
for(std::map<uint64, uint8>::iterator itr = m_RemovedPlayers.begin(); itr != m_RemovedPlayers.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(itr->first);
|
|
switch(itr->second)
|
|
{
|
|
//following code is handled by event:
|
|
/*case 0:
|
|
sBattleGroundMgr.m_BattleGroundQueues[GetTypeID()].RemovePlayer(itr->first);
|
|
//RemovePlayerFromQueue(itr->first);
|
|
if(plr)
|
|
{
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_NONE, 0, 0);
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
break;*/
|
|
case 1: // currently in bg and was removed from bg
|
|
if(plr)
|
|
RemovePlayerAtLeave(itr->first, true, true);
|
|
else
|
|
RemovePlayerAtLeave(itr->first, false, false);
|
|
break;
|
|
case 2: // revive queue
|
|
RemovePlayerFromResurrectQueue(itr->first);
|
|
break;
|
|
default:
|
|
sLog.outError("BattleGround: Unknown remove player case!");
|
|
}
|
|
}
|
|
m_RemovedPlayers.clear();
|
|
}
|
|
|
|
// this code isn't efficient and its idea isn't implemented yet
|
|
/* offline players are removed from battleground in worldsession::LogoutPlayer()
|
|
// remove offline players from bg after ~5 minutes
|
|
if(GetPlayersSize())
|
|
{
|
|
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(itr->first);
|
|
itr->second.LastOnlineTime += diff;
|
|
|
|
if(plr)
|
|
itr->second.LastOnlineTime = 0; // update last online time
|
|
else
|
|
if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME) // 5 minutes
|
|
m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
|
|
}
|
|
}*/
|
|
|
|
m_LastResurrectTime += diff;
|
|
if (m_LastResurrectTime >= RESURRECTION_INTERVAL)
|
|
{
|
|
if(GetReviveQueueSize())
|
|
{
|
|
for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
|
|
{
|
|
Creature *sh = NULL;
|
|
for(std::vector<uint64>::iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(*itr2);
|
|
if(!plr)
|
|
continue;
|
|
|
|
if (!sh)
|
|
{
|
|
sh = ObjectAccessor::GetCreature(*plr, itr->first);
|
|
// only for visual effect
|
|
if (sh)
|
|
sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true); // Spirit Heal, effect 117
|
|
}
|
|
|
|
plr->CastSpell(plr, SPELL_RESURRECTION_VISUAL, true); // Resurrection visual
|
|
m_ResurrectQueue.push_back(*itr2);
|
|
}
|
|
(itr->second).clear();
|
|
}
|
|
|
|
m_ReviveQueue.clear();
|
|
m_LastResurrectTime = 0;
|
|
}
|
|
else
|
|
// queue is clear and time passed, just update last resurrection time
|
|
m_LastResurrectTime = 0;
|
|
}
|
|
else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
|
|
{
|
|
for(std::vector<uint64>::iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(*itr);
|
|
if(!plr)
|
|
continue;
|
|
plr->ResurrectPlayer(1.0f);
|
|
plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true);
|
|
ObjectAccessor::Instance().ConvertCorpseForPlayer(*itr);
|
|
}
|
|
m_ResurrectQueue.clear();
|
|
}
|
|
|
|
if(GetStatus() == STATUS_WAIT_LEAVE)
|
|
{
|
|
// remove all players from battleground after 2 minutes
|
|
m_EndTime += diff;
|
|
if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes
|
|
{
|
|
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
|
|
}
|
|
// do not change any battleground's private variables
|
|
}
|
|
}
|
|
}
|
|
|
|
void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O)
|
|
{
|
|
uint8 idx = GetTeamIndexByTeamId(TeamID);
|
|
m_TeamStartLocX[idx] = X;
|
|
m_TeamStartLocY[idx] = Y;
|
|
m_TeamStartLocZ[idx] = Z;
|
|
m_TeamStartLocO[idx] = O;
|
|
}
|
|
|
|
void BattleGround::SendPacketToAll(WorldPacket *packet)
|
|
{
|
|
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(itr->first);
|
|
if(plr)
|
|
plr->GetSession()->SendPacket(packet);
|
|
else
|
|
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
|
|
}
|
|
}
|
|
|
|
void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self)
|
|
{
|
|
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(itr->first);
|
|
|
|
if(!plr)
|
|
{
|
|
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
|
|
continue;
|
|
}
|
|
|
|
if(!self && sender == plr)
|
|
continue;
|
|
|
|
if(plr->GetTeam() == TeamID)
|
|
plr->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
void BattleGround::PlaySoundToAll(uint32 SoundID)
|
|
{
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID);
|
|
SendPacketToAll(&data);
|
|
}
|
|
|
|
void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
|
|
{
|
|
WorldPacket data;
|
|
|
|
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(itr->first);
|
|
|
|
if(!plr)
|
|
{
|
|
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
|
|
continue;
|
|
}
|
|
|
|
if(plr->GetTeam() == TeamID)
|
|
{
|
|
sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID);
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
|
|
{
|
|
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(itr->first);
|
|
|
|
if(!plr)
|
|
{
|
|
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
|
|
continue;
|
|
}
|
|
|
|
if(plr->GetTeam() == TeamID)
|
|
plr->CastSpell(plr, SpellID, true);
|
|
}
|
|
}
|
|
|
|
void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
|
|
{
|
|
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(itr->first);
|
|
|
|
if(!plr)
|
|
{
|
|
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
|
|
continue;
|
|
}
|
|
|
|
if(plr->GetTeam() == TeamID)
|
|
UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor);
|
|
}
|
|
}
|
|
|
|
void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID)
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
|
|
|
|
if(!factionEntry)
|
|
return;
|
|
|
|
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(itr->first);
|
|
|
|
if(!plr)
|
|
{
|
|
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
|
|
continue;
|
|
}
|
|
|
|
if(plr->GetTeam() == TeamID)
|
|
plr->ModifyFactionReputation(factionEntry, Reputation);
|
|
}
|
|
}
|
|
|
|
void BattleGround::UpdateWorldState(uint32 Field, uint32 Value)
|
|
{
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value);
|
|
SendPacketToAll(&data);
|
|
}
|
|
|
|
void BattleGround::UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source)
|
|
{
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value);
|
|
Source->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void BattleGround::EndBattleGround(uint32 winner)
|
|
{
|
|
WorldPacket data;
|
|
Player *Source = NULL;
|
|
const char *winmsg = "";
|
|
|
|
if(winner == ALLIANCE)
|
|
{
|
|
winmsg = GetMangosString(LANG_BG_A_WINS);
|
|
|
|
PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound
|
|
|
|
SetWinner(WINNER_ALLIANCE);
|
|
}
|
|
else
|
|
{
|
|
winmsg = GetMangosString(LANG_BG_H_WINS);
|
|
|
|
PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound
|
|
|
|
SetWinner(WINNER_HORDE);
|
|
}
|
|
|
|
SetStatus(STATUS_WAIT_LEAVE);
|
|
m_EndTime = 0;
|
|
|
|
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(itr->first);
|
|
if(!plr)
|
|
{
|
|
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
|
|
continue;
|
|
}
|
|
|
|
if(!plr->isAlive())
|
|
{
|
|
plr->ResurrectPlayer(1.0f);
|
|
plr->SpawnCorpseBones();
|
|
}
|
|
|
|
if(plr->GetTeam() == winner)
|
|
{
|
|
if(!Source)
|
|
Source = plr;
|
|
RewardMark(plr,ITEM_WINNER_COUNT);
|
|
UpdatePlayerScore(plr, SCORE_BONUS_HONOR, 20);
|
|
RewardQuest(plr);
|
|
}
|
|
else
|
|
{
|
|
RewardMark(plr,ITEM_LOSER_COUNT);
|
|
}
|
|
|
|
plr->CombatStopWithPets(true);
|
|
|
|
BlockMovement(plr);
|
|
|
|
sBattleGroundMgr.BuildPvpLogDataPacket(&data, this);
|
|
plr->GetSession()->SendPacket(&data);
|
|
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime());
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
if(Source)
|
|
{
|
|
ChatHandler(Source).FillMessageData(&data, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, Source->GetGUID(), winmsg);
|
|
SendPacketToAll(&data);
|
|
}
|
|
}
|
|
|
|
uint32 BattleGround::GetBattlemasterEntry() const
|
|
{
|
|
switch(GetTypeID())
|
|
{
|
|
case BATTLEGROUND_AV: return 15972;
|
|
case BATTLEGROUND_WS: return 14623;
|
|
case BATTLEGROUND_AB: return 14879;
|
|
case BATTLEGROUND_EY: return 22516;
|
|
case BATTLEGROUND_NA: return 20200;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
void BattleGround::RewardMark(Player *plr,uint32 count)
|
|
{
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
|
|
if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return;
|
|
|
|
BattleGroundMarks mark;
|
|
bool IsSpell;
|
|
switch(GetTypeID())
|
|
{
|
|
case BATTLEGROUND_AV:
|
|
IsSpell = true;
|
|
if(count == ITEM_WINNER_COUNT)
|
|
mark = SPELL_AV_MARK_WINNER;
|
|
else
|
|
mark = SPELL_AV_MARK_LOSER;
|
|
break;
|
|
case BATTLEGROUND_WS:
|
|
IsSpell = true;
|
|
if(count == ITEM_WINNER_COUNT)
|
|
mark = SPELL_WS_MARK_WINNER;
|
|
else
|
|
mark = SPELL_WS_MARK_LOSER;
|
|
break;
|
|
case BATTLEGROUND_AB:
|
|
IsSpell = true;
|
|
if(count == ITEM_WINNER_COUNT)
|
|
mark = SPELL_AB_MARK_WINNER;
|
|
else
|
|
mark = SPELL_AB_MARK_LOSER;
|
|
break;
|
|
case BATTLEGROUND_EY:
|
|
IsSpell = false;
|
|
mark = ITEM_EY_MARK_OF_HONOR;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if(IsSpell)
|
|
plr->CastSpell(plr, mark, true);
|
|
else if ( objmgr.GetItemPrototype( mark ) )
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint32 no_space_count = 0;
|
|
uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, mark, count, &no_space_count );
|
|
if( msg != EQUIP_ERR_OK ) // convert to possible store amount
|
|
count -= no_space_count;
|
|
|
|
if( count != 0 && !dest.empty()) // can add some
|
|
if(Item* item = plr->StoreNewItem( dest, mark, true, 0))
|
|
plr->SendNewItem(item,count,false,true);
|
|
|
|
if(no_space_count > 0)
|
|
SendRewardMarkByMail(plr,mark,no_space_count);
|
|
}
|
|
}
|
|
|
|
void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
|
|
{
|
|
uint32 bmEntry = GetBattlemasterEntry();
|
|
if(!bmEntry)
|
|
return;
|
|
|
|
ItemPrototype const* markProto = objmgr.GetItemPrototype(mark);
|
|
if(!markProto)
|
|
return;
|
|
|
|
if(Item* markItem = Item::CreateItem(mark,count,plr))
|
|
{
|
|
// save new item before send
|
|
markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
|
|
|
|
// item
|
|
MailItemsInfo mi;
|
|
mi.AddItem(markItem->GetGUIDLow(), markItem->GetEntry(), markItem);
|
|
|
|
// subject: item name
|
|
std::string subject = markProto->Name1;
|
|
int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex();
|
|
if ( loc_idx >= 0 )
|
|
if(ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId))
|
|
if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty())
|
|
subject = il->Name[loc_idx];
|
|
|
|
// text
|
|
std::string textFormat = plr->GetSession()->GetMangosString(LANG_BG_MARK_BY_MAIL);
|
|
char textBuf[300];
|
|
snprintf(textBuf,300,textFormat.c_str(),GetName(),GetName());
|
|
uint32 itemTextId = objmgr.CreateItemText( textBuf );
|
|
|
|
WorldSession::SendMailTo(plr, MAIL_CREATURE, MAIL_STATIONERY_NORMAL, bmEntry, plr->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE);
|
|
}
|
|
}
|
|
|
|
void BattleGround::RewardQuest(Player *plr)
|
|
{
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
|
|
if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return;
|
|
|
|
uint32 quest;
|
|
switch(GetTypeID())
|
|
{
|
|
case BATTLEGROUND_AV:
|
|
quest = SPELL_AV_QUEST_REWARD;
|
|
break;
|
|
case BATTLEGROUND_WS:
|
|
quest = SPELL_WS_QUEST_REWARD;
|
|
break;
|
|
case BATTLEGROUND_AB:
|
|
quest = SPELL_AB_QUEST_REWARD;
|
|
break;
|
|
case BATTLEGROUND_EY:
|
|
quest = SPELL_EY_QUEST_REWARD;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
plr->CastSpell(plr, quest, true);
|
|
}
|
|
|
|
void BattleGround::BlockMovement(Player *plr)
|
|
{
|
|
plr->SetClientControl(plr, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
|
|
}
|
|
|
|
void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket)
|
|
{
|
|
// Remove from lists/maps
|
|
std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.find(guid);
|
|
if(itr != m_Players.end())
|
|
{
|
|
UpdatePlayersCountByTeam(itr->second.Team, true); // -1 player
|
|
m_Players.erase(itr);
|
|
}
|
|
|
|
std::map<uint64, BattleGroundScore*>::iterator itr2 = m_PlayerScores.find(guid);
|
|
if(itr2 != m_PlayerScores.end())
|
|
{
|
|
delete itr2->second; // delete player's score
|
|
m_PlayerScores.erase(itr2);
|
|
}
|
|
|
|
RemovePlayerFromResurrectQueue(guid);
|
|
|
|
Player *plr = objmgr.GetPlayer(guid);
|
|
|
|
if(plr && !plr->isAlive()) // resurrect on exit
|
|
{
|
|
plr->ResurrectPlayer(1.0f);
|
|
plr->SpawnCorpseBones();
|
|
}
|
|
|
|
RemovePlayer(plr, guid); // BG subclass specific code
|
|
|
|
if(plr)
|
|
{
|
|
plr->ClearAfkReports();
|
|
|
|
if(isArena())
|
|
{
|
|
if(!sWorld.IsFFAPvPRealm())
|
|
plr->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP);
|
|
}
|
|
|
|
WorldPacket data;
|
|
if(SendPacket)
|
|
{
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_NONE, 0, 0);
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
// this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
|
|
plr->RemoveBattleGroundQueueId(m_TypeID);
|
|
|
|
DecreaseInvitedCount(plr->GetTeam());
|
|
//we should update battleground queue, but only if bg isn't ending
|
|
if (GetQueueType() < MAX_BATTLEGROUND_QUEUES)
|
|
sBattleGroundMgr.m_BattleGroundQueues[GetTypeID()].Update(GetTypeID(), GetQueueType());
|
|
|
|
if(!plr->GetBattleGroundId())
|
|
return;
|
|
|
|
Group * group = plr->GetGroup();
|
|
|
|
// remove from raid group if exist
|
|
if(group && group == GetBgRaid(plr->GetTeam()))
|
|
{
|
|
if(!group->RemoveMember(guid, 0)) // group was disbanded
|
|
{
|
|
SetBgRaid(plr->GetTeam(), NULL);
|
|
delete group;
|
|
}
|
|
}
|
|
|
|
// Do next only if found in battleground
|
|
plr->SetBattleGroundId(0); // We're not in BG.
|
|
|
|
// Let others know
|
|
sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, plr);
|
|
SendPacketToTeam(plr->GetTeam(), &data, plr, false);
|
|
|
|
if(Transport)
|
|
{
|
|
plr->TeleportTo(plr->GetBattleGroundEntryPointMap(), plr->GetBattleGroundEntryPointX(), plr->GetBattleGroundEntryPointY(), plr->GetBattleGroundEntryPointZ(), plr->GetBattleGroundEntryPointO());
|
|
//sLog.outDetail("BATTLEGROUND: Sending %s to %f,%f,%f,%f", pl->GetName(), x,y,z,O);
|
|
}
|
|
|
|
// Log
|
|
sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName());
|
|
}
|
|
|
|
/// there will be code which will add battleground to BGFreeSlotQueue , when battleground instance will exist
|
|
// we always should check if BG is in that queue before adding..
|
|
|
|
if(!GetPlayersSize())
|
|
{
|
|
Reset();
|
|
}
|
|
}
|
|
|
|
// this method is called when no players remains in battleground
|
|
void BattleGround::Reset()
|
|
{
|
|
SetQueueType(MAX_BATTLEGROUND_QUEUES);
|
|
SetWinner(WINNER_NONE);
|
|
SetStatus(STATUS_WAIT_QUEUE);
|
|
SetStartTime(0);
|
|
SetEndTime(0);
|
|
SetLastResurrectTime(0);
|
|
|
|
m_Events = 0;
|
|
|
|
if (m_InvitedAlliance > 0 || m_InvitedHorde > 0)
|
|
sLog.outError("BattleGround system ERROR: bad counter, m_InvitedAlliance: %d, m_InvitedHorde: %d", m_InvitedAlliance, m_InvitedHorde);
|
|
|
|
m_InvitedAlliance = 0;
|
|
m_InvitedHorde = 0;
|
|
|
|
m_Players.clear();
|
|
m_PlayerScores.clear();
|
|
|
|
// reset BGSubclass
|
|
this->ResetBGSubclass();
|
|
}
|
|
|
|
void BattleGround::StartBattleGround()
|
|
{
|
|
///this method should spawn spirit guides and so on
|
|
SetStartTime(0);
|
|
|
|
SetLastResurrectTime(0);
|
|
}
|
|
|
|
void BattleGround::AddPlayer(Player *plr)
|
|
{
|
|
// score struct must be created in inherited class
|
|
|
|
uint64 guid = plr->GetGUID();
|
|
uint32 team = plr->GetBGTeam();
|
|
|
|
BattleGroundPlayer bp;
|
|
bp.LastOnlineTime = 0;
|
|
bp.Team = team;
|
|
|
|
// Add to list/maps
|
|
m_Players[guid] = bp;
|
|
|
|
UpdatePlayersCountByTeam(team, false); // +1 player
|
|
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildPlayerJoinedBattleGroundPacket(&data, plr);
|
|
SendPacketToTeam(team, &data, plr, false);
|
|
|
|
if(isArena())
|
|
{
|
|
plr->RemoveArenaSpellCooldowns();
|
|
//plr->RemoveArenaAuras();
|
|
plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT);
|
|
if(team == ALLIANCE && plr->GetTeam() == ALLIANCE)
|
|
plr->CastSpell(plr,SPELL_ALLIANCE_GOLD_FLAG,true);
|
|
else if(team == HORDE && plr->GetTeam() == ALLIANCE)
|
|
plr->CastSpell(plr,SPELL_ALLIANCE_GREEN_FLAG,true);
|
|
else if(team == ALLIANCE && plr->GetTeam() == HORDE)
|
|
plr->CastSpell(plr,SPELL_HORDE_GOLD_FLAG,true);
|
|
else
|
|
plr->CastSpell(plr,SPELL_HORDE_GREEN_FLAG,true);
|
|
plr->DestroyConjuredItems(true);
|
|
|
|
if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
|
|
{
|
|
plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true);
|
|
|
|
plr->SetHealth(plr->GetMaxHealth());
|
|
plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
|
|
plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells.
|
|
}
|
|
|
|
if(isArena())
|
|
plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP);
|
|
|
|
// Log
|
|
sLog.outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName());
|
|
}
|
|
|
|
/* This method should be called only once ... it adds pointer to queue */
|
|
void BattleGround::AddToBGFreeSlotQueue()
|
|
{
|
|
sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this);
|
|
}
|
|
|
|
/* This method removes this battleground from free queue - it must be called when deleting battleground - not used now*/
|
|
void BattleGround::RemoveFromBGFreeSlotQueue()
|
|
{
|
|
/* uncomment this code when battlegrounds will work like instances
|
|
for (std::deque<BattleGround*>::iterator itr = sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].end(); ++itr)
|
|
{
|
|
if ((*itr)->GetInstanceID() == m_InstanceID)
|
|
{
|
|
sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].erase(itr);
|
|
return;
|
|
}
|
|
}*/
|
|
}
|
|
|
|
/*
|
|
this method should decide, if we can invite new player of certain team to BG, it is based on BATTLEGROUND_STATUS
|
|
*/
|
|
bool BattleGround::HasFreeSlotsForTeam(uint32 Team) const
|
|
{
|
|
//if BG is starting ... invite anyone:
|
|
if (GetStatus() == STATUS_WAIT_JOIN)
|
|
return GetInvitedCount(Team) < GetMaxPlayersPerTeam();
|
|
//if BG is already started .. do not allow to join too much players of one faction
|
|
uint32 otherTeam;
|
|
if (Team == ALLIANCE)
|
|
otherTeam = GetInvitedCount(HORDE);
|
|
else
|
|
otherTeam = GetInvitedCount(ALLIANCE);
|
|
if (GetStatus() == STATUS_IN_PROGRESS)
|
|
return (GetInvitedCount(Team) <= otherTeam && GetInvitedCount(Team) < GetMaxPlayersPerTeam());
|
|
|
|
return false;
|
|
}
|
|
|
|
/* this method isn't called already, it will be useful when more battlegrounds of one type will be available */
|
|
bool BattleGround::HasFreeSlots() const
|
|
{
|
|
return GetPlayersSize() < GetMaxPlayers();
|
|
}
|
|
|
|
void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
|
|
{
|
|
//this procedure is called from virtual function implemented in bg subclass
|
|
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
|
|
|
|
if(itr == m_PlayerScores.end()) // player not found...
|
|
return;
|
|
|
|
switch(type)
|
|
{
|
|
case SCORE_KILLING_BLOWS: // Killing blows
|
|
itr->second->KillingBlows += value;
|
|
break;
|
|
case SCORE_DEATHS: // Deaths
|
|
itr->second->Deaths += value;
|
|
break;
|
|
case SCORE_HONORABLE_KILLS: // Honorable kills
|
|
itr->second->HonorableKills += value;
|
|
break;
|
|
case SCORE_BONUS_HONOR: // Honor bonus
|
|
// reward honor instantly
|
|
if(Source->RewardHonor(NULL, 1, value))
|
|
itr->second->BonusHonor += value;
|
|
break;
|
|
//used only in EY, but in MSG_PVP_LOG_DATA opcode
|
|
case SCORE_DAMAGE_DONE: // Damage Done
|
|
itr->second->DamageDone += value;
|
|
break;
|
|
case SCORE_HEALING_DONE: // Healing Done
|
|
itr->second->HealingDone += value;
|
|
break;
|
|
default:
|
|
sLog.outError("BattleGround: Unknown player score type %u", type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid)
|
|
{
|
|
m_ReviveQueue[npc_guid].push_back(player_guid);
|
|
|
|
Player *plr = objmgr.GetPlayer(player_guid);
|
|
if(!plr)
|
|
return;
|
|
|
|
plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true);
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry( SPELL_WAITING_FOR_RESURRECT );
|
|
if(spellInfo)
|
|
{
|
|
Aura *Aur = CreateAura(spellInfo, 0, NULL, plr);
|
|
plr->AddAura(Aur);
|
|
}
|
|
}
|
|
|
|
void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid)
|
|
{
|
|
for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
|
|
{
|
|
for(std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
|
|
{
|
|
if(*itr2 == player_guid)
|
|
{
|
|
(itr->second).erase(itr2);
|
|
|
|
Player *plr = objmgr.GetPlayer(player_guid);
|
|
if(!plr)
|
|
return;
|
|
|
|
plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
|
|
{
|
|
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
|
|
if(!goinfo)
|
|
{
|
|
sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry);
|
|
return false;
|
|
}
|
|
|
|
uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
|
|
|
|
GameObjectData& data = objmgr.NewGOData(guid);
|
|
|
|
data.id = entry;
|
|
data.mapid = GetMapId();
|
|
data.posX = x;
|
|
data.posY = y;
|
|
data.posZ = z;
|
|
data.orientation = o;
|
|
data.rotation0 = rotation0;
|
|
data.rotation1 = rotation1;
|
|
data.rotation2 = rotation2;
|
|
data.rotation3 = rotation3;
|
|
data.spawntimesecs = respawnTime;
|
|
data.animprogress = 100;
|
|
data.go_state = 1;
|
|
data.spawnMask = 1;
|
|
objmgr.AddGameobjectToGrid(guid, &data);
|
|
|
|
m_BgObjects[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT);
|
|
|
|
return true;
|
|
}
|
|
|
|
//some doors aren't despawned so we cannot handle their closing in gameobject::update()
|
|
//it would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code
|
|
void BattleGround::DoorClose(uint32 type)
|
|
{
|
|
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
|
|
if(obj)
|
|
{
|
|
//if doors are open, close it
|
|
if( obj->getLootState() == GO_ACTIVATED && !obj->GetGoState() )
|
|
{
|
|
//change state to allow door to be closed
|
|
obj->SetLootState(GO_READY);
|
|
obj->UseDoorOrButton(RESPAWN_ONE_DAY);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("BattleGround: Door object not found (cannot close doors)");
|
|
}
|
|
}
|
|
|
|
void BattleGround::DoorOpen(uint32 type)
|
|
{
|
|
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
|
|
if(obj)
|
|
{
|
|
//change state to be sure they will be opened
|
|
obj->SetLootState(GO_READY);
|
|
obj->UseDoorOrButton(RESPAWN_ONE_DAY);
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("BattleGround: Door object not found! - doors will be closed.");
|
|
}
|
|
}
|
|
|
|
void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime)
|
|
{
|
|
if( respawntime == 0 )
|
|
{
|
|
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
|
|
if(obj)
|
|
{
|
|
//we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
|
|
if( obj->getLootState() == GO_JUST_DEACTIVATED )
|
|
obj->SetLootState(GO_READY);
|
|
obj->Respawn();
|
|
}
|
|
else
|
|
objmgr.SaveGORespawnTime(GUID_LOPART(m_BgObjects[type]), 0, 0);
|
|
}
|
|
else
|
|
{
|
|
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
|
|
if(obj)
|
|
{
|
|
obj->SetRespawnTime(respawntime);
|
|
obj->SetLootState(GO_JUST_DEACTIVATED);
|
|
}
|
|
else
|
|
objmgr.SaveGORespawnTime(GUID_LOPART(m_BgObjects[type]), 0, time(NULL) + respawntime);
|
|
}
|
|
}
|
|
|
|
Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o)
|
|
{
|
|
// note: this should normally be FindMap
|
|
// but it's a hack to allow the battlegrounds to initialize at server startup
|
|
Map * map = MapManager::Instance().GetMap(GetMapId(), 0);
|
|
if(!map) return NULL;
|
|
|
|
Creature* pCreature = new Creature;
|
|
if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, entry, teamval))
|
|
{
|
|
sLog.outError("Can't create creature entry: %u",entry);
|
|
delete pCreature;
|
|
return NULL;
|
|
}
|
|
|
|
pCreature->Relocate(x, y, z, o);
|
|
|
|
if(!pCreature->IsPositionValid())
|
|
{
|
|
sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to battleground. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
|
|
return NULL;
|
|
}
|
|
|
|
pCreature->AIM_Initialize();
|
|
|
|
//pCreature->SetDungeonDifficulty(0);
|
|
|
|
map->Add(pCreature);
|
|
m_BgCreatures[type] = pCreature->GetGUID();
|
|
return pCreature;
|
|
}
|
|
|
|
bool BattleGround::DelCreature(uint32 type)
|
|
{
|
|
Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]);
|
|
if(!cr)
|
|
{
|
|
sLog.outError("Can't find creature guid: %u",m_BgCreatures[type]);
|
|
return false;
|
|
}
|
|
cr->CleanupsBeforeDelete();
|
|
cr->AddObjectToRemoveList();
|
|
m_BgCreatures[type] = 0;
|
|
return true;
|
|
}
|
|
|
|
bool BattleGround::DelObject(uint32 type)
|
|
{
|
|
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
|
|
if(!obj)
|
|
{
|
|
sLog.outError("Can't find gobject guid: %u",m_BgObjects[type]);
|
|
return false;
|
|
}
|
|
obj->SetRespawnTime(0); // not save respawn time
|
|
obj->Delete();
|
|
m_BgObjects[type] = 0;
|
|
return true;
|
|
}
|
|
|
|
bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team)
|
|
{
|
|
uint32 entry = 0;
|
|
|
|
if(team == ALLIANCE)
|
|
entry = 13116;
|
|
else
|
|
entry = 13117;
|
|
|
|
Creature* pCreature = AddCreature(entry,type,team,x,y,z,o);
|
|
if(!pCreature)
|
|
{
|
|
sLog.outError("Can't create Spirit guide. BattleGround not created!");
|
|
this->EndNow();
|
|
return false;
|
|
}
|
|
|
|
pCreature->setDeathState(DEAD);
|
|
|
|
pCreature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pCreature->GetGUID());
|
|
// aura
|
|
pCreature->SetUInt32Value(UNIT_FIELD_AURA, SPELL_SPIRIT_HEAL_CHANNEL);
|
|
pCreature->SetUInt32Value(UNIT_FIELD_AURAFLAGS, 0x00000009);
|
|
pCreature->SetUInt32Value(UNIT_FIELD_AURALEVELS, 0x0000003C);
|
|
pCreature->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS, 0x000000FF);
|
|
// casting visual effect
|
|
pCreature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL);
|
|
// correct cast speed
|
|
pCreature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
|
|
//pCreature->CastSpell(pCreature, SPELL_SPIRIT_HEAL_CHANNEL, true);
|
|
|
|
return true;
|
|
}
|
|
|
|
void BattleGround::SendMessageToAll(char const* text)
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL);
|
|
SendPacketToAll(&data);
|
|
}
|
|
|
|
void BattleGround::SendMessageToAll(int32 entry)
|
|
{
|
|
char const* text = GetMangosString(entry);
|
|
WorldPacket data;
|
|
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL);
|
|
SendPacketToAll(&data);
|
|
}
|
|
|
|
void BattleGround::EndNow()
|
|
{
|
|
SetStatus(STATUS_WAIT_LEAVE);
|
|
SetEndTime(TIME_TO_AUTOREMOVE);
|
|
}
|
|
|
|
// Battleground messages are localized using the dbc lang, they are not client language dependent
|
|
const char *BattleGround::GetMangosString(int32 entry)
|
|
{
|
|
// FIXME: now we have different DBC locales and need localized message for each target client
|
|
return objmgr.GetMangosStringForDBCLocale(entry);
|
|
}
|
|
|
|
/*
|
|
important notice:
|
|
buffs aren't spawned/despawned when players captures anything
|
|
buffs are in their positions when battleground starts
|
|
*/
|
|
void BattleGround::HandleTriggerBuff(uint64 const& go_guid)
|
|
{
|
|
GameObject *obj = HashMapHolder<GameObject>::Find(go_guid);
|
|
if(!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned())
|
|
return;
|
|
|
|
//change buff type, when buff is used:
|
|
int32 index = m_BgObjects.size() - 1;
|
|
while (index >= 0 && m_BgObjects[index] != go_guid)
|
|
index--;
|
|
if (index < 0)
|
|
{
|
|
sLog.outError("BattleGround (Type: %u) has buff gameobject (Guid: %u Entry: %u Type:%u) but it hasn't that object in its internal data",GetTypeID(),GUID_LOPART(go_guid),obj->GetEntry(),obj->GetGoType());
|
|
return;
|
|
}
|
|
|
|
//randomly select new buff
|
|
uint8 buff = urand(0, 2);
|
|
uint32 entry = obj->GetEntry();
|
|
if( m_BuffChange && entry != Buff_Entries[buff] )
|
|
{
|
|
//despawn current buff
|
|
SpawnBGObject(index, RESPAWN_ONE_DAY);
|
|
//set index for new one
|
|
for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex)
|
|
if( entry == Buff_Entries[currBuffTypeIndex] )
|
|
{
|
|
index -= currBuffTypeIndex;
|
|
index += buff;
|
|
}
|
|
}
|
|
|
|
SpawnBGObject(index, BUFF_RESPAWN_TIME);
|
|
}
|
|
|
|
void BattleGround::HandleKillPlayer( Player *player, Player *killer )
|
|
{
|
|
//keep in mind that for arena this will have to be changed a bit
|
|
|
|
// add +1 deaths
|
|
UpdatePlayerScore(player, SCORE_DEATHS, 1);
|
|
|
|
// add +1 kills to group and +1 killing_blows to killer
|
|
if( killer )
|
|
{
|
|
UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1);
|
|
UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1);
|
|
|
|
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
|
{
|
|
Player *plr = objmgr.GetPlayer(itr->first);
|
|
|
|
if(!plr || plr == killer)
|
|
continue;
|
|
|
|
if( plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player) )
|
|
UpdatePlayerScore(plr, SCORE_HONORABLE_KILLS, 1);
|
|
}
|
|
}
|
|
|
|
// to be able to remove insignia
|
|
player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE );
|
|
}
|