server/src/game/Object/Totem.h
2020-02-17 09:22:48 +00:00

69 lines
2.5 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOSSERVER_TOTEM_H
#define MANGOSSERVER_TOTEM_H
#include "Creature.h"
enum TotemType
{
TOTEM_PASSIVE = 0,
TOTEM_ACTIVE = 1,
TOTEM_STATUE = 2
};
class Totem : public Creature
{
public:
explicit Totem();
virtual ~Totem() {};
bool Create(uint32 guidlow, CreatureCreatePos& cPos, CreatureInfo const* cinfo, Unit* owner);
void Update(uint32 update_diff, uint32 time) override;
void Summon(Unit* owner);
void UnSummon();
uint32 GetSpell() const { return m_spells[0]; }
uint32 GetTotemDuration() const { return m_duration; }
Unit* GetOwner();
TotemType GetTotemType() const { return m_type; }
void SetTypeBySummonSpell(SpellEntry const* spellProto);
void SetDuration(uint32 dur) { m_duration = dur; }
void SetOwner(Unit* owner);
bool UpdateStats(Stats /*stat*/) override { return true; }
bool UpdateAllStats() override { return true; }
void UpdateResistances(uint32 /*school*/) override {}
void UpdateArmor() override {}
void UpdateMaxHealth() override {}
void UpdateMaxPower(Powers /*power*/) override {}
void UpdateAttackPowerAndDamage(bool /*ranged*/) override {}
void UpdateDamagePhysical(WeaponAttackType /*attType*/) override {}
bool IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index, bool castOnSelf) const override;
protected:
TotemType m_type;
uint32 m_duration;
};
#endif