mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
874 lines
36 KiB
C++
874 lines
36 KiB
C++
/*
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "Common.h"
|
|
#include "WorldPacket.h"
|
|
#include "Opcodes.h"
|
|
#include "Log.h"
|
|
#include "Player.h"
|
|
#include "ObjectMgr.h"
|
|
#include "WorldSession.h"
|
|
#include "MapManager.h"
|
|
#include "ObjectAccessor.h"
|
|
#include "Object.h"
|
|
#include "Chat.h"
|
|
#include "BattleGroundMgr.h"
|
|
#include "BattleGroundWS.h"
|
|
#include "BattleGround.h"
|
|
#include "ArenaTeam.h"
|
|
#include "Language.h"
|
|
|
|
void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid);
|
|
|
|
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
|
if(!unit)
|
|
return;
|
|
|
|
if(!unit->isBattleMaster()) // it's not battlemaster
|
|
return;
|
|
|
|
// Stop the npc if moving
|
|
unit->StopMoving();
|
|
|
|
BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry());
|
|
|
|
if(!_player->GetBGAccessByLevel(bgTypeId))
|
|
{
|
|
// temp, must be gossip message...
|
|
SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR);
|
|
return;
|
|
}
|
|
|
|
SendBattlegGroundList(guid, bgTypeId);
|
|
}
|
|
|
|
void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId )
|
|
{
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId);
|
|
SendPacket( &data );
|
|
}
|
|
|
|
void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8+4+4+1);
|
|
|
|
uint64 guid;
|
|
uint32 bgTypeId_;
|
|
uint32 instanceId;
|
|
uint8 joinAsGroup;
|
|
bool isPremade = false;
|
|
Group * grp;
|
|
|
|
recv_data >> guid; // battlemaster guid
|
|
recv_data >> bgTypeId_; // battleground type id (DBC id)
|
|
recv_data >> instanceId; // instance id, 0 if First Available selected
|
|
recv_data >> joinAsGroup; // join as group
|
|
|
|
if(!sBattlemasterListStore.LookupEntry(bgTypeId_))
|
|
{
|
|
sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
|
|
|
|
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid);
|
|
|
|
// can do this, since it's battleground, not arena
|
|
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
|
|
|
|
// ignore if player is already in BG
|
|
if(_player->InBattleGround())
|
|
return;
|
|
|
|
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
|
if(!unit)
|
|
return;
|
|
|
|
if(!unit->isBattleMaster()) // it's not battlemaster
|
|
return;
|
|
|
|
// get bg instance or bg template if instance not found
|
|
BattleGround * bg = 0;
|
|
if(instanceId)
|
|
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId);
|
|
|
|
if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
|
|
{
|
|
sLog.outError("Battleground: no available bg / template found");
|
|
return;
|
|
}
|
|
|
|
// check queueing conditions
|
|
if(!joinAsGroup)
|
|
{
|
|
// check Deserter debuff
|
|
if( !_player->CanJoinToBattleground() )
|
|
{
|
|
WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
|
|
data << (uint32) 0xFFFFFFFE;
|
|
_player->GetSession()->SendPacket(&data);
|
|
return;
|
|
}
|
|
// check if already in queue
|
|
if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
|
//player is already in this queue
|
|
return;
|
|
// check if has free queue slots
|
|
if(!_player->HasFreeBattleGroundQueueId())
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
grp = _player->GetGroup();
|
|
// no group found, error
|
|
if(!grp)
|
|
return;
|
|
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
|
|
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
|
|
if (err != BG_JOIN_ERR_OK)
|
|
{
|
|
SendBattleGroundOrArenaJoinError(err);
|
|
return;
|
|
}
|
|
}
|
|
// if we're here, then the conditions to join a bg are met. We can proceed in joining.
|
|
|
|
// _player->GetGroup() was already checked, grp is already initialized
|
|
if(joinAsGroup /* && _player->GetGroup()*/)
|
|
{
|
|
sLog.outDebug("Battleground: the following players are joining as group:");
|
|
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0);
|
|
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *member = itr->getSource();
|
|
if(!member) continue; // this should never happen
|
|
|
|
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
|
|
|
|
// store entry point coords (same as leader entry point)
|
|
member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
|
|
|
|
WorldPacket data;
|
|
// send status packet (in queue)
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
|
|
member->GetSession()->SendPacket(&data);
|
|
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
|
|
member->GetSession()->SendPacket(&data);
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
|
|
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
|
|
}
|
|
sLog.outDebug("Battleground: group end");
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
|
|
if(!ginfo->IsInvitedToBGInstanceGUID)
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
|
|
}
|
|
else
|
|
{
|
|
// already checked if queueSlot is valid, now just get it
|
|
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
|
|
// store entry point coords
|
|
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
|
|
|
|
WorldPacket data;
|
|
// send status packet (in queue)
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
|
|
SendPacket(&data);
|
|
|
|
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, false, 0);
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
|
|
if(!ginfo->IsInvitedToBGInstanceGUID)
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
|
|
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ )
|
|
{
|
|
// empty opcode
|
|
sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
|
|
|
|
BattleGround *bg = _player->GetBattleGround();
|
|
if(!bg) // can't be received if player not in battleground
|
|
return;
|
|
|
|
if(bg->GetTypeID() == BATTLEGROUND_WS)
|
|
{
|
|
uint32 count1 = 0;
|
|
uint32 count2 = 0;
|
|
|
|
Player *ap = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID());
|
|
if(ap) ++count2;
|
|
|
|
Player *hp = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID());
|
|
if(hp) ++count2;
|
|
|
|
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
|
|
data << count1; // alliance flag holders count
|
|
/*for(uint8 i = 0; i < count1; i++)
|
|
{
|
|
data << uint64(0); // guid
|
|
data << (float)0; // x
|
|
data << (float)0; // y
|
|
}*/
|
|
data << count2; // horde flag holders count
|
|
if(ap)
|
|
{
|
|
data << (uint64)ap->GetGUID();
|
|
data << (float)ap->GetPositionX();
|
|
data << (float)ap->GetPositionY();
|
|
}
|
|
if(hp)
|
|
{
|
|
data << (uint64)hp->GetGUID();
|
|
data << (float)hp->GetPositionX();
|
|
data << (float)hp->GetPositionY();
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data*/ )
|
|
{
|
|
sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
|
|
|
|
BattleGround *bg = _player->GetBattleGround();
|
|
if(!bg)
|
|
return;
|
|
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg);
|
|
SendPacket(&data);
|
|
|
|
sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message");
|
|
}
|
|
|
|
void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 4 + 1);
|
|
|
|
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
|
|
|
|
uint32 bgTypeId;
|
|
recv_data >> bgTypeId; // id from DBC
|
|
|
|
//uint8 unk;
|
|
//recv_data >> unk; // that byte is constant 0 in 3.1
|
|
|
|
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
|
|
if(!bl)
|
|
{
|
|
sLog.outError("Battleground: invalid bgtype received.");
|
|
return;
|
|
}
|
|
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, BattleGroundTypeId(bgTypeId));
|
|
SendPacket( &data );
|
|
}
|
|
|
|
void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 1+1+4+2+1);
|
|
|
|
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
|
|
|
|
uint8 type; // arenatype if arena
|
|
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
|
|
uint32 instanceId;
|
|
uint32 bgTypeId_; // type id from dbc
|
|
uint16 unk; // 0x1F90 constant?
|
|
uint8 action; // enter battle 0x1, leave queue 0x0
|
|
|
|
recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;
|
|
|
|
if(!sBattlemasterListStore.LookupEntry(bgTypeId_))
|
|
{
|
|
sLog.outError("Battleground: invalid bgtype (%u) received.",bgTypeId_);
|
|
// update battleground slots for the player to fix his UI and sent data.
|
|
// this is a HACK, I don't know why the client starts sending invalid packets in the first place.
|
|
// it usually happens with extremely high latency (if debugging / stepping in the code for example)
|
|
if(_player->InBattleGroundQueue())
|
|
{
|
|
// update all queues, send invitation info if player is invited, queue info if queued
|
|
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
|
{
|
|
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
|
|
if(!bgQueueTypeId)
|
|
continue;
|
|
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
|
|
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
|
|
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
|
|
// if the player is not in queue, continue
|
|
if(itrPlayerStatus == qpMap.end())
|
|
continue;
|
|
|
|
// no group information, this should never happen
|
|
if(!itrPlayerStatus->second.GroupInfo)
|
|
continue;
|
|
|
|
BattleGround * bg = NULL;
|
|
|
|
// get possibly needed data from groupinfo
|
|
uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
|
|
uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated;
|
|
uint8 status = 0;
|
|
|
|
|
|
if(!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
|
|
{
|
|
// not invited to bg, get template
|
|
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
|
status = STATUS_WAIT_QUEUE;
|
|
}
|
|
else
|
|
{
|
|
// get the bg we're invited to
|
|
BattleGround * bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId);
|
|
status = STATUS_WAIT_JOIN;
|
|
}
|
|
|
|
// if bg not found, then continue
|
|
if(!bg)
|
|
continue;
|
|
|
|
// don't invite if already in the instance
|
|
if(_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID())
|
|
continue;
|
|
|
|
// re - invite player with proper data
|
|
WorldPacket data;
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, itrPlayerStatus->second.GroupInfo->Team?itrPlayerStatus->second.GroupInfo->Team:_player->GetTeam(), i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype, israted);
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
|
|
|
|
BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
|
|
// get the bg what we were invited to
|
|
bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type);
|
|
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
|
|
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
|
|
if(itrPlayerStatus == qpMap.end())
|
|
{
|
|
sLog.outError("Battleground: itrplayerstatus not found.");
|
|
return;
|
|
}
|
|
instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID;
|
|
|
|
// if action == 1, then instanceId is _required_
|
|
if(!instanceId && action == 1)
|
|
{
|
|
sLog.outError("Battleground: instance not found.");
|
|
return;
|
|
}
|
|
|
|
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId);
|
|
|
|
// bg template might and must be used in case of leaving queue, when instance is not created yet
|
|
if(!bg && action == 0)
|
|
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
|
|
|
if(!bg)
|
|
{
|
|
sLog.outError("Battleground: bg not found for type id %u.",bgTypeId);
|
|
return;
|
|
}
|
|
|
|
bgTypeId = bg->GetTypeID();
|
|
|
|
if(_player->InBattleGroundQueue())
|
|
{
|
|
uint32 queueSlot = 0;
|
|
uint32 team = 0;
|
|
uint32 arenatype = 0;
|
|
uint32 israted = 0;
|
|
uint32 rating = 0;
|
|
uint32 opponentsRating = 0;
|
|
// get the team info from the queue
|
|
|
|
BattleGroundQueue::QueuedPlayersMap& qpMap2 = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
|
|
BattleGroundQueue::QueuedPlayersMap::iterator pitr = qpMap2.find(_player->GetGUID());
|
|
if (pitr !=qpMap2.end() && pitr->second.GroupInfo)
|
|
{
|
|
team = pitr->second.GroupInfo->Team;
|
|
arenatype = pitr->second.GroupInfo->ArenaType;
|
|
israted = pitr->second.GroupInfo->IsRated;
|
|
rating = pitr->second.GroupInfo->ArenaTeamRating;
|
|
opponentsRating = pitr->second.GroupInfo->OpponentsTeamRating;
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("Battleground: Invalid player queue info!");
|
|
return;
|
|
}
|
|
WorldPacket data;
|
|
switch(action)
|
|
{
|
|
case 1: // port to battleground
|
|
if(!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
|
|
return; // cheating?
|
|
// resurrect the player
|
|
if(!_player->isAlive())
|
|
{
|
|
_player->ResurrectPlayer(1.0f);
|
|
_player->SpawnCorpseBones();
|
|
}
|
|
// stop taxi flight at port
|
|
if(_player->isInFlight())
|
|
{
|
|
_player->GetMotionMaster()->MovementExpired();
|
|
_player->m_taxi.ClearTaxiDestinations();
|
|
}
|
|
_player->RemoveFromGroup();
|
|
queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
|
|
_player->GetSession()->SendPacket(&data);
|
|
// remove battleground queue status from BGmgr
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false);
|
|
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
|
|
// also this required to prevent stuck at old battleground after SetBattleGroundId set to new
|
|
if( BattleGround *currentBg = _player->GetBattleGround() )
|
|
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
|
|
|
|
// set the destination instance id
|
|
_player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
|
|
// set the destination team
|
|
_player->SetBGTeam(team);
|
|
// bg->HandleBeforeTeleportToBattleGround(_player);
|
|
sBattleGroundMgr.SendToBattleGround(_player, instanceId, bgTypeId);
|
|
// add only in HandleMoveWorldPortAck()
|
|
// bg->AddPlayer(_player,team);
|
|
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetInstanceID(),bg->GetTypeID(),bgQueueTypeId);
|
|
break;
|
|
case 0: // leave queue
|
|
queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
|
|
/*
|
|
if player leaves rated arena match before match start, it is counted as he played but he lost
|
|
*/
|
|
if (israted)
|
|
{
|
|
ArenaTeam * at = objmgr.GetArenaTeamById(team);
|
|
if (at)
|
|
{
|
|
sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), opponentsRating);
|
|
at->MemberLost(_player, opponentsRating);
|
|
at->SaveToDB();
|
|
}
|
|
}
|
|
_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0);
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
|
|
// player left queue, we should update it, maybe now his group fits in
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(bgTypeId),arenatype,israted,rating);
|
|
SendPacket(&data);
|
|
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetTypeID(),bgQueueTypeId);
|
|
break;
|
|
default:
|
|
sLog.outError("Battleground port: unknown action %u", action);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ )
|
|
{
|
|
//CHECK_PACKET_SIZE(recv_data, 1+1+4+2);
|
|
|
|
sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
|
|
|
|
//uint8 unk1, unk2;
|
|
//uint32 bgTypeId; // id from DBC
|
|
//uint16 unk3;
|
|
|
|
//recv_data >> unk1 >> unk2 >> bgTypeId >> unk3; - no used currently
|
|
|
|
//if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? but not important in this case
|
|
// return;
|
|
|
|
// not allow leave battleground in combat
|
|
if(_player->isInCombat())
|
|
if(BattleGround* bg = _player->GetBattleGround())
|
|
if(bg->GetStatus() != STATUS_WAIT_LEAVE)
|
|
return;
|
|
|
|
_player->LeaveBattleground();
|
|
}
|
|
|
|
void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
|
|
{
|
|
// empty opcode
|
|
sLog.outDebug( "WORLD: Battleground status" );
|
|
|
|
WorldPacket data;
|
|
|
|
// TODO: we must put player back to battleground in case disconnect (< 5 minutes offline time) or teleport player on login(!) from battleground map to entry point
|
|
if(_player->InBattleGround())
|
|
{
|
|
BattleGround *bg = _player->GetBattleGround();
|
|
if(bg)
|
|
{
|
|
BattleGroundQueueTypeId bgQueueTypeId_tmp = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
|
|
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp);
|
|
if((bg->GetStatus() <= STATUS_IN_PROGRESS))
|
|
{
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
|
|
SendPacket(&data);
|
|
}
|
|
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
|
{
|
|
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
|
|
if (i == queueSlot || !bgQueueTypeId)
|
|
continue;
|
|
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
|
|
uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
|
|
uint8 isRated = 0;
|
|
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
|
|
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
|
|
if(itrPlayerStatus == qpMap.end())
|
|
continue;
|
|
if(itrPlayerStatus->second.GroupInfo)
|
|
{
|
|
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
|
|
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
|
|
}
|
|
BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
|
if(bg2)
|
|
{
|
|
//in this call is small bug, this call should be filled by player's waiting time in queue
|
|
//this call nulls all timers for client :
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0,arenatype,isRated);
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// we should update all queues? .. i'm not sure if this code is correct
|
|
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
|
{
|
|
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
|
|
if(!bgQueueTypeId)
|
|
continue;
|
|
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
|
|
uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
|
|
uint8 isRated = 0;
|
|
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
|
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
|
|
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
|
|
if(itrPlayerStatus == qpMap.end())
|
|
continue;
|
|
if(itrPlayerStatus->second.GroupInfo)
|
|
{
|
|
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
|
|
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
|
|
}
|
|
if(bg)
|
|
{
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
/* else // not sure if it needed...
|
|
{
|
|
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
|
{
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, NULL, _player->GetTeam(),i , STATUS_NONE, 0, 0);
|
|
SendPacket(&data);
|
|
}
|
|
}*/
|
|
}
|
|
|
|
void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
|
|
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
BattleGround *bg = _player->GetBattleGround();
|
|
if(!bg)
|
|
return;
|
|
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
|
|
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
|
if(!unit)
|
|
return;
|
|
|
|
if(!unit->isSpiritService()) // it's not spirit service
|
|
return;
|
|
|
|
sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
|
|
}
|
|
|
|
void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
|
|
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
BattleGround *bg = _player->GetBattleGround();
|
|
if(!bg)
|
|
return;
|
|
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
|
|
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
|
if(!unit)
|
|
return;
|
|
|
|
if(!unit->isSpiritService()) // it's not spirit service
|
|
return;
|
|
|
|
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
|
|
}
|
|
|
|
void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8+1+1+1);
|
|
|
|
sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
|
|
recv_data.hexlike();
|
|
|
|
// ignore if we already in BG or BG queue
|
|
if(_player->InBattleGround())
|
|
return;
|
|
|
|
uint64 guid; // arena Battlemaster guid
|
|
uint8 arenaslot; // 2v2, 3v3 or 5v5
|
|
uint8 asGroup; // asGroup
|
|
uint8 isRated; // isRated
|
|
Group * grp;
|
|
|
|
recv_data >> guid >> arenaslot >> asGroup >> isRated;
|
|
|
|
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
|
|
if(!unit)
|
|
return;
|
|
|
|
if(!unit->isBattleMaster()) // it's not battle master
|
|
return;
|
|
|
|
uint8 arenatype = 0;
|
|
uint32 arenaRating = 0;
|
|
|
|
switch(arenaslot)
|
|
{
|
|
case 0:
|
|
arenatype = ARENA_TYPE_2v2;
|
|
break;
|
|
case 1:
|
|
arenatype = ARENA_TYPE_3v3;
|
|
break;
|
|
case 2:
|
|
arenatype = ARENA_TYPE_5v5;
|
|
break;
|
|
default:
|
|
sLog.outError("Unknown arena slot %u at HandleBattleGroundArenaJoin()", arenaslot);
|
|
return;
|
|
}
|
|
|
|
//check existance
|
|
BattleGround* bg = NULL;
|
|
if( !(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)) )
|
|
{
|
|
sLog.outError("Battleground: template bg (all arenas) not found");
|
|
return;
|
|
}
|
|
|
|
BattleGroundTypeId bgTypeId = bg->GetTypeID();
|
|
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
|
|
|
|
// check queueing conditions
|
|
if(!asGroup)
|
|
{
|
|
// check if already in queue
|
|
if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
|
//player is already in this queue
|
|
return;
|
|
// check if has free queue slots
|
|
if(!_player->HasFreeBattleGroundQueueId())
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
grp = _player->GetGroup();
|
|
// no group found, error
|
|
if(!grp)
|
|
return;
|
|
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
|
|
if (err != BG_JOIN_ERR_OK)
|
|
{
|
|
SendBattleGroundOrArenaJoinError(err);
|
|
return;
|
|
}
|
|
}
|
|
|
|
uint32 ateamId = 0;
|
|
|
|
if(isRated)
|
|
{
|
|
ateamId = _player->GetArenaTeamId(arenaslot);
|
|
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
|
|
ArenaTeam * at = objmgr.GetArenaTeamById(ateamId);
|
|
if(!at)
|
|
{
|
|
_player->GetSession()->SendNotInArenaTeamPacket(arenatype);
|
|
return;
|
|
}
|
|
// get the team rating for queueing
|
|
arenaRating = at->GetRating();
|
|
// the arenateam id must match for everyone in the group
|
|
// get the personal ratings for queueing
|
|
uint32 avg_pers_rating = 0;
|
|
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *member = itr->getSource();
|
|
|
|
// calc avg personal rating
|
|
avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5);
|
|
}
|
|
|
|
if( arenatype )
|
|
avg_pers_rating /= arenatype;
|
|
|
|
// if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating
|
|
if(avg_pers_rating + 150 < arenaRating)
|
|
arenaRating = avg_pers_rating;
|
|
}
|
|
|
|
if(asGroup)
|
|
{
|
|
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId);
|
|
sLog.outDebug("Battleground: arena join as group start");
|
|
if(isRated)
|
|
sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
|
|
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *member = itr->getSource();
|
|
if(!member) continue;
|
|
|
|
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue
|
|
|
|
// store entry point coords (same as leader entry point)
|
|
member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
|
|
|
|
WorldPacket data;
|
|
// send status packet (in queue)
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
|
|
member->GetSession()->SendPacket(&data);
|
|
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
|
|
member->GetSession()->SendPacket(&data);
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
|
|
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
|
|
}
|
|
sLog.outDebug("Battleground: arena join as group end");
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
|
|
if(isRated)
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
|
|
}
|
|
else
|
|
{
|
|
uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
|
|
|
|
// store entry point coords
|
|
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
|
|
|
|
WorldPacket data;
|
|
// send status packet (in queue)
|
|
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
|
|
SendPacket(&data);
|
|
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating);
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
|
|
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
|
|
sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
uint64 playerGuid;
|
|
recv_data >> playerGuid;
|
|
Player *reportedPlayer = objmgr.GetPlayer(playerGuid);
|
|
|
|
if(!reportedPlayer)
|
|
{
|
|
sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found");
|
|
return;
|
|
}
|
|
|
|
sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
|
|
|
|
reportedPlayer->ReportedAfkBy(_player);
|
|
}
|
|
|
|
void WorldSession::SendBattleGroundOrArenaJoinError(uint8 err)
|
|
{
|
|
WorldPacket data;
|
|
int32 msg;
|
|
switch (err)
|
|
{
|
|
case BG_JOIN_ERR_OFFLINE_MEMBER:
|
|
msg = LANG_BG_GROUP_OFFLINE_MEMBER;
|
|
break;
|
|
case BG_JOIN_ERR_GROUP_TOO_MANY:
|
|
msg = LANG_BG_GROUP_TOO_LARGE;
|
|
break;
|
|
case BG_JOIN_ERR_MIXED_FACTION:
|
|
msg = LANG_BG_GROUP_MIXED_FACTION;
|
|
break;
|
|
case BG_JOIN_ERR_MIXED_LEVELS:
|
|
msg = LANG_BG_GROUP_MIXED_LEVELS;
|
|
break;
|
|
case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE:
|
|
msg = LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE;
|
|
break;
|
|
case BG_JOIN_ERR_GROUP_DESERTER:
|
|
msg = LANG_BG_GROUP_MEMBER_DESERTER;
|
|
break;
|
|
case BG_JOIN_ERR_ALL_QUEUES_USED:
|
|
msg = LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS;
|
|
break;
|
|
case BG_JOIN_ERR_GROUP_NOT_ENOUGH:
|
|
case BG_JOIN_ERR_MIXED_ARENATEAM:
|
|
default:
|
|
return;
|
|
break;
|
|
}
|
|
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(msg), NULL);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|