server/src/shared/LockedQueue/LockedQueue.h

186 lines
4.7 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef LOCKEDQUEUE_H
#define LOCKEDQUEUE_H
#include <ace/Guard_T.h>
#include <ace/Thread_Mutex.h>
#include <deque>
#include <assert.h>
#include "Utilities/Errors.h"
namespace ACE_Based
{
template < class T, class LockType, typename StorageType = std::deque<T> >
/**
* @brief
*
*/
class LockedQueue
{
LockType _lock; /**< Lock access to the queue. */
StorageType _queue; /**< Storage backing the queue. */
/*volatile*/ bool _canceled; /**< Cancellation flag. */
public:
/**
* @brief Create a LockedQueue.
*
*/
LockedQueue()
: _canceled(false)
{
}
/**
* @brief Destroy a LockedQueue.
*
*/
virtual ~LockedQueue()
{
}
/**
* @brief Adds an item to the queue.
*
* @param item
*/
void add(const T& item)
{
ACE_Guard<LockType> g(this->_lock);
_queue.push_back(item);
}
/**
* @brief Gets the next result in the queue, if any.
*
* @param result
* @return bool
*/
bool next(T& result)
{
ACE_GUARD_RETURN(LockType, g, this->_lock, false);
if (_queue.empty())
{ return false; }
result = _queue.front();
_queue.pop_front();
return true;
}
template<class Checker>
/**
* @brief
*
* @param result
* @param check
* @return bool
*/
bool next(T& result, Checker& check)
{
ACE_GUARD_RETURN(LockType, g, this->_lock, false);
if (_queue.empty())
{ return false; }
result = _queue.front();
if (!check.Process(result))
{ return false; }
_queue.pop_front();
return true;
}
/**
* @brief Peeks at the top of the queue. Remember to unlock after use.
*
* @return T
*/
T& peek()
{
lock();
T& result = _queue.front();
return result;
}
/**
* @brief Cancels the queue.
*
*/
void cancel()
{
ACE_Guard<LockType> g(this->_lock);
_canceled = true;
}
/**
* @brief Checks if the queue is cancelled.
*
* @return bool
*/
bool cancelled()
{
ACE_Guard<LockType> g(this->_lock);
return _canceled;
}
/**
* @brief Locks the queue for access.
*
*/
void lock()
{
this->_lock.acquire();
}
/**
* @brief Unlocks the queue.
*
*/
void unlock()
{
this->_lock.release();
}
/**
* @brief Checks if we're empty or not with locks held
*
* @return bool
*/
bool empty()
{
ACE_Guard<LockType> g(this->_lock);
return _queue.empty();
}
};
}
#endif