server/dep/ACE_wrappers/ace/Timer_Wheel_T.h
Neo2003 23c920ca4b [10643] Update the ACE part we use to 5.8.2
Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
2010-10-25 20:36:51 +02:00

226 lines
7.6 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file Timer_Wheel_T.h
*
* $Id: Timer_Wheel_T.h 84619 2009-02-26 12:26:16Z johnnyw $
*
* @author Darrell Brunsch <brunsch@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_TIMER_WHEEL_T_H
#define ACE_TIMER_WHEEL_T_H
#include /**/ "ace/pre.h"
#include "ace/Timer_Queue_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward declaration
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Wheel_T;
/**
* @class ACE_Timer_Wheel_Iterator_T
*
* @brief Iterates over an ACE_Timer_Wheel.
*
* This is a generic iterator that can be used to visit every
* node of a timer queue. Be aware that it doesn't traverse
* in the order of timeout values.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Wheel_Iterator_T
: public ACE_Timer_Queue_Iterator_T <TYPE, FUNCTOR, ACE_LOCK>
{
public:
typedef ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> Wheel;
typedef ACE_Timer_Node_T<TYPE> Node;
/// Constructor
ACE_Timer_Wheel_Iterator_T (Wheel &);
/// Destructor
~ACE_Timer_Wheel_Iterator_T (void);
/// Positions the iterator at the earliest node in the Timer Queue
virtual void first (void);
/// Positions the iterator at the next node in the Timer Queue
virtual void next (void);
/// Returns true when there are no more nodes in the sequence
virtual bool isdone (void) const;
/// Returns the node at the current position in the sequence
virtual ACE_Timer_Node_T<TYPE>* item (void);
protected:
/// Pointer to the ACE_Timer_List that we are iterating over.
Wheel& timer_wheel_;
/// Current position in the timing wheel
u_int spoke_;
/// Pointer to the position in the the <pos_>th list
ACE_Timer_Node_T<TYPE>* current_node_;
private:
void goto_next(u_int start_spoke);
};
/**
* @class ACE_Timer_Wheel_T
*
* @brief Provides a Timing Wheel version of ACE_Timer_Queue.
*
* This implementation uses a hash table of ordered doubly-
* linked lists of absolute times. The enhancements over the
* @c ACE_Timer_List include adding a free list and the ability
* to preallocate nodes. Timer Wheel is based on the timing
* wheel implementation used in Adam M. Costello and
* George Varghese's paper "Redesigning the BSD Callout and
* Timer Facilities"
* (http://dworkin.wustl.edu/~varghese/PAPERS/newbsd.ps.Z)
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Wheel_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
{
public:
/// Type of iterator
typedef ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> Iterator;
/// Iterator is a friend
friend class ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>;
typedef ACE_Timer_Node_T<TYPE> Node;
/// Type inherited from
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> Base;
typedef ACE_Free_List<Node> FreeList;
/// Default constructor
ACE_Timer_Wheel_T (FUNCTOR* upcall_functor = 0, FreeList* freelist = 0);
/// Constructor with opportunities to set the wheelsize and resolution
ACE_Timer_Wheel_T (u_int spoke_count,
u_int resolution,
size_t prealloc = 0,
FUNCTOR* upcall_functor = 0,
FreeList* freelist = 0);
/// Destructor
virtual ~ACE_Timer_Wheel_T (void);
/// True if queue is empty, else false.
virtual bool is_empty (void) const;
/// Returns the time of the earlier node in the ACE_Timer_Wheel.
/// Must be called on a non-empty queue.
virtual const ACE_Time_Value& earliest_time (void) const;
/// Changes the interval of a timer (and can make it periodic or non
/// periodic by setting it to ACE_Time_Value::zero or not).
virtual int reset_interval (long timer_id,
const ACE_Time_Value& interval);
/// Cancel all timer associated with @a type. If @a dont_call_handle_close is
/// 0 then the <functor> will be invoked. Returns number of timers
/// cancelled.
virtual int cancel (const TYPE& type,
int dont_call_handle_close = 1);
// Cancel a timer, storing the magic cookie in act (if nonzero).
// Calls the functor if dont_call_handle_close is 0 and returns 1
// on success
virtual int cancel (long timer_id,
const void** act = 0,
int dont_call_handle_close = 1);
/// Run the <functor> for all timers whose values are <=
/// <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
/// the number of timers canceled.
virtual int expire (void);
// Run the <functor> for all timers whose values are <= @a current_time.
// This does not account for <timer_skew>. Returns the number of
// timers canceled.
int expire (const ACE_Time_Value& current_time);
/// Returns a pointer to this <ACE_Timer_Queue_T>'s iterator.
virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>& iter (void);
/// Removes the earliest node from the queue and returns it
virtual ACE_Timer_Node_T<TYPE>* remove_first (void);
/// Dump the state of an object.
virtual void dump (void) const;
/// Reads the earliest node from the queue and returns it.
virtual ACE_Timer_Node_T<TYPE>* get_first (void);
protected:
/// Schedules a timer.
virtual long schedule_i (const TYPE& type,
const void* act,
const ACE_Time_Value& future_time,
const ACE_Time_Value& interval);
private:
// The following are documented in the .cpp file.
ACE_Timer_Node_T<TYPE>* get_first_i (void) const;
ACE_Timer_Node_T<TYPE>* remove_first_expired (const ACE_Time_Value& now);
void open_i (size_t prealloc, u_int spokes, u_int res);
virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
ACE_Timer_Node_T<TYPE>* find_spoke_node(u_int spoke, long timer_id) const;
ACE_Timer_Node_T<TYPE>* find_node(long timer_id) const;
u_int calculate_spoke(const ACE_Time_Value& expire) const;
long generate_timer_id(u_int spoke);
void schedule_i (ACE_Timer_Node_T<TYPE>* n, u_int spoke, const ACE_Time_Value& expire);
void cancel_i (ACE_Timer_Node_T<TYPE>* n);
void unlink (ACE_Timer_Node_T<TYPE>* n);
void recalc_earliest(const ACE_Time_Value& last);
private:
int power2bits (int n, int min_bits, int max_bits);
/// Timing Wheel.
ACE_Timer_Node_T<TYPE>** spokes_;
/// Size of the timing wheel.
u_int spoke_count_;
/// Number of timer_id bits used for the spoke
int spoke_bits_;
/// Maximum number of timers per spoke
u_int max_per_spoke_;
/// Resolution (in microsoconds) of the timing wheel.
int res_bits_;
/// Index of the list with the earliest time
u_int earliest_spoke_;
/// Iterator used to expire timers.
Iterator* iterator_;
/// The total amount of time in one iteration of the wheel. (resolution * spoke_count)
ACE_Time_Value wheel_time_;
/// The total number of timers currently scheduled.
u_int timer_count_;
// = Don't allow these operations for now, don't split into multiple lines
// breaks sun compilers
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Wheel_T (const ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &))
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Timer_Wheel_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Timer_Wheel_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_TIMER_WHEEL_T_H */