mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 01:37:00 +00:00
(based on cipherCOM's repo commit d3d8934) Signed-off-by: VladimirMangos <vladimir@getmangos.com>
307 lines
7.1 KiB
Text
Executable file
307 lines
7.1 KiB
Text
Executable file
eval '(exit $?0)' && eval 'exec perl -S $0 ${1+"$@"}'
|
|
& eval 'exec perl -S $0 $argv:q'
|
|
if 0;
|
|
|
|
# $Id: create_ace_build 80826 2008-03-04 14:51:23Z wotte $
|
|
#
|
|
# Creates an ACE build tree in directory "build/<build name>" below the current
|
|
# directory, which must be an ACE "top level" directory (such as
|
|
# $ACE_ROOT). The build tree directory structure mirrors that of the ACE
|
|
# top level directory structure, except that instead of containing any plain
|
|
# files, it contains only symlinks to the files in the ACE top level structure.
|
|
#
|
|
# This program has a similar purpose to "clone", but in addition to
|
|
# only creating symlinks (clone creates hard links, by default), this
|
|
# script:
|
|
# 1) uses relative rather than absolute symlinks,
|
|
# 2) tries not to put junk files into the build tree,
|
|
# 3) only creates a new tree in a build/ directory below the current,
|
|
# top level ACE directory (it's a feature :-), but it does enforce
|
|
# consistency).
|
|
#
|
|
# This program can be re-run on a build tree at any time in order to
|
|
# update it. It will add symlinks for newly added files, and remove
|
|
# any that are no longer valid.
|
|
#
|
|
# If the <build name> starts with "build/", that part will be removed
|
|
# from it.
|
|
#
|
|
# The first three lines above let this script run without specifying the
|
|
# full path to perl, as long as it is in the user's PATH.
|
|
# Taken from perlrun man page.
|
|
|
|
use File::Find ();
|
|
use File::Basename;
|
|
use FileHandle;
|
|
|
|
print "You should consider using clone_build_tree.pl found with MPC\n";
|
|
|
|
$usage = "usage: $0 -? | [-a] [-d <directory mode>] [-v] <build name>\n";
|
|
$directory_mode = 0777; #### Will be modified by umask, also.
|
|
$verbose = 0;
|
|
|
|
$source='.';
|
|
$absolute= 0;
|
|
|
|
$perl_version = $] + 0;
|
|
if ($perl_version >= 5) {
|
|
#### Use an eval so that this script will compile with perl4.
|
|
eval <<'PERL5_CWD'
|
|
require Cwd;
|
|
sub cwd {
|
|
Cwd::getcwd ();
|
|
}
|
|
PERL5_CWD
|
|
} else {
|
|
sub cwd {
|
|
local ($pwd);
|
|
|
|
chop ($pwd = `pwd`);
|
|
$pwd;
|
|
}
|
|
}
|
|
|
|
my($starting_dir) = cwd ();
|
|
my(@nlinks) = ();
|
|
my($build_re) = undef;
|
|
|
|
sub cab_link {
|
|
my($real) = shift;
|
|
my($fake) = shift;
|
|
my($uif) = ($^O eq 'MSWin32' ? 'link' : 'symlink');
|
|
|
|
print "$uif $real $fake\n" if $verbose;
|
|
|
|
my($status) = 0;
|
|
if ($^O eq 'MSWin32') {
|
|
my($fixed) = $fake;
|
|
$fixed =~ s/$build_re//;
|
|
push(@nlinks, $fixed);
|
|
|
|
chdir(dirname($fake));
|
|
$status = link ($real, basename($fake));
|
|
chdir($starting_dir);
|
|
}
|
|
else {
|
|
$status = symlink ($real, $fake);
|
|
}
|
|
if (!$status) {
|
|
warn "$0: $uif to $fake failed\n";
|
|
}
|
|
}
|
|
|
|
####
|
|
#### Process command line args.
|
|
####
|
|
while ($#ARGV >= 0 && $ARGV[0] =~ /^-/) {
|
|
if ($ARGV[0] eq '-v') {
|
|
$verbose = 1;
|
|
} elsif ($ARGV[0] eq '-d') {
|
|
if ($ARGV[1] =~ /^\d+$/) {
|
|
$directory_mode = eval ($ARGV[1]); shift;
|
|
} else {
|
|
warn "$0: must provide argument for -d option\n";
|
|
die $usage;
|
|
}
|
|
} elsif ($ARGV[0] eq '-a') {
|
|
$source = &cwd ();
|
|
$absolute = 1;
|
|
} elsif ($ARGV[0] eq '-?') {
|
|
print "$usage";
|
|
exit;
|
|
} else {
|
|
warn "$0: unknown option $ARGV[0]\n";
|
|
die $usage;
|
|
}
|
|
shift;
|
|
}
|
|
|
|
die $usage unless $#ARGV == 0;
|
|
$build = $ARGV[0];
|
|
$build =~ s%^build[/\\]%%; #### remove leading "build/", if any
|
|
$build = "build/$build";
|
|
|
|
## Set up the build regular expression use under MSWin32
|
|
if ($^O eq 'MSWin32') {
|
|
## Get the original build name
|
|
$build_re = $build;
|
|
|
|
## Remove any trailing slashes
|
|
$build_re =~ s/[\\\/]+$//;
|
|
|
|
## Add a single trailing slash
|
|
$build_re .= '/';
|
|
|
|
## Escape any special characters
|
|
$build_re =~ s/([\\\$\[\]\(\)\.])/\\$1/g;
|
|
}
|
|
|
|
####
|
|
#### Check that we're in an ACE "top level" directory.
|
|
####
|
|
(-d 'ace' && -d 'include') ||
|
|
die "$0: must be in an ACE top level (ACE_ROOT) directory!\n";
|
|
|
|
####
|
|
#### Create build directories, if needed.
|
|
####
|
|
-d 'build' || mkdir ('build', $directory_mode);
|
|
-d "$build" || mkdir ("$build", $directory_mode);
|
|
|
|
####
|
|
#### Get all ACE plain file and directory names.
|
|
####
|
|
@files = ();
|
|
|
|
sub wanted {
|
|
my ($dev,$ino,$mode,$nlink,$uid,$gid);
|
|
|
|
/^CVS\z/s &&
|
|
($File::Find::prune = 1)
|
|
||
|
|
/^build\z/s &&
|
|
($File::Find::prune = 1)
|
|
||
|
|
/^\..*obj\z/s &&
|
|
($File::Find::prune = 1)
|
|
||
|
|
/^Templates\.DB\z/s &&
|
|
($File::Find::prune = 1)
|
|
||
|
|
/^Debug\z/s &&
|
|
($File::Find::prune = 1)
|
|
||
|
|
/^Release\z/s &&
|
|
($File::Find::prune = 1)
|
|
||
|
|
/^Static_Debug\z/s &&
|
|
($File::Find::prune = 1)
|
|
||
|
|
/^Static_Release\z/s &&
|
|
($File::Find::prune = 1)
|
|
||
|
|
(
|
|
($nlink || (($dev,$ino,$mode,$nlink,$uid,$gid) = lstat($_))) &&
|
|
! -l $_ &&
|
|
! /^core\z/s &&
|
|
! /^.*\.state\z/s &&
|
|
! /^.*\.so\z/s &&
|
|
! /^.*\.[oa]\z/s &&
|
|
! /^.*\.dll\z/s &&
|
|
! /^.*\.lib\z/s &&
|
|
! /^.*\.obj\z/s &&
|
|
! /^.*~\z/s &&
|
|
! /^\.\z/s &&
|
|
! /^\.#.*\z/s &&
|
|
! /^.*\.log\z/s
|
|
) &&
|
|
push(@files, $File::Find::name);
|
|
}
|
|
|
|
File::Find::find({wanted => \&wanted}, '.');
|
|
|
|
####
|
|
#### Create directories and symlinks to files.
|
|
####
|
|
foreach $file (@files) {
|
|
$file =~ s%^./%%g; #### excise leading ./ directory component
|
|
|
|
if (-d $file) {
|
|
unless (-d "$build/$file") {
|
|
print "mkdir $build/$file, $directory_mode\n" if $verbose;
|
|
mkdir ("$build/$file", $directory_mode);
|
|
}
|
|
} else {
|
|
unless (-e "$build/$file") {
|
|
if (!$absolute) {
|
|
$up = '../..';
|
|
while ($file =~ m%/%g) {
|
|
$up .= '/..';
|
|
}
|
|
|
|
cab_link("$up/$file", "$build/$file");
|
|
} else {
|
|
$path = $source . '/' . $file;
|
|
cab_link("$path", "$build/$file");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
####
|
|
#### Find all the symlinks in the build directory, and remove ones
|
|
#### that are no longer actually linked to a file.
|
|
####
|
|
|
|
if ($^O eq 'MSWin32') {
|
|
my($lfh) = new FileHandle();
|
|
my($txt) = "$build/create_ace_build.links";
|
|
if (open($lfh, "$txt")) {
|
|
while(<$lfh>) {
|
|
my($line) = $_;
|
|
$line =~ s/\s+$//;
|
|
if (-e $line) {
|
|
push(@nlinks, $line);
|
|
}
|
|
else {
|
|
print "Removing $build/$line \n" if $verbose;
|
|
unlink("$build/$line") || warn "$0: unlink of $build/$line failed\n";
|
|
}
|
|
}
|
|
close($lfh);
|
|
}
|
|
|
|
## Rewrite the link file.
|
|
unlink($txt);
|
|
if (open($lfh, ">$txt")) {
|
|
foreach my $file (@nlinks) {
|
|
print $lfh "$file\n";
|
|
}
|
|
close($lfh);
|
|
}
|
|
}
|
|
else {
|
|
@lfiles = ();
|
|
|
|
sub lcheck {
|
|
## There's no way to know if we have hard linked back to a now
|
|
## non-existent file. So, just do the normal -l on the file
|
|
## which will cause no files to be pushed on Windows.
|
|
if (-l $_) {
|
|
push(@lfiles, $File::Find::name);
|
|
}
|
|
}
|
|
|
|
File::Find::find({wanted => \&lcheck}, $build);
|
|
|
|
foreach (@lfiles) {
|
|
local @s = stat $_;
|
|
if ($#s == -1) {
|
|
print "Removing $_ \n" if $verbose;
|
|
unlink $_ || warn "$0: unlink of $_ failed\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
####
|
|
#### Done: print message.
|
|
####
|
|
print "\nCompleted creation of $build/.\n";
|
|
my($msg) = '';
|
|
if (! -e "$build/ace/config.h") {
|
|
$msg .= "$build/ace/config.h";
|
|
}
|
|
|
|
if ($^O ne 'MSWin32' &&
|
|
! -e "$build/include/makeinclude/platform_macros.GNU") {
|
|
if ($msg ne '') {
|
|
$msg .= " and\n";
|
|
}
|
|
$msg .= "$build/include/makeinclude/platform_macros.GNU";
|
|
}
|
|
|
|
if ($msg ne '') {
|
|
print "Be sure to setup $msg.\n";
|
|
}
|
|
|
|
#### EOF
|