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232 lines
8 KiB
C++
232 lines
8 KiB
C++
/* -*- C++ -*- */
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//=============================================================================
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/**
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* @file Timer_List_T.h
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*
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* $Id: Timer_List_T.h 97645 2014-03-07 12:01:21Z johnnyw $
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*
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* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
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*/
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//=============================================================================
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#ifndef ACE_TIMER_LIST_T_H
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#define ACE_TIMER_LIST_T_H
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#include /**/ "ace/pre.h"
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#include "ace/Timer_Queue_T.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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// Forward declaration.
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template <class TYPE, class FUNCTOR, class ACE_LOCK, typename TIME_POLICY>
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class ACE_Timer_List_T;
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/**
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* @class ACE_Timer_List_Iterator_T
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*
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* @brief Iterates over an ACE_Timer_List.
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*
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* This is a generic iterator that can be used to visit every
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* node of a timer queue.
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*/
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template <class TYPE, class FUNCTOR, class ACE_LOCK, typename TIME_POLICY = ACE_Default_Time_Policy>
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class ACE_Timer_List_Iterator_T
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: public ACE_Timer_Queue_Iterator_T <TYPE>
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{
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public:
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typedef ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> List;
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/// Constructor.
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ACE_Timer_List_Iterator_T (List& lst);
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/// Destructor.
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virtual ~ACE_Timer_List_Iterator_T (void);
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/// Positions the iterator at the earliest node in the Timer Queue
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virtual void first (void);
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/// Positions the iterator at the next node in the Timer Queue
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virtual void next (void);
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/// Returns true when there are no more nodes in the sequence
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virtual bool isdone (void) const;
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/// Returns the node at the current position in the sequence
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virtual ACE_Timer_Node_T<TYPE> *item (void);
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protected:
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/// Pointer to the ACE_Timer_List that we are iterating over.
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List& list_;
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/// Current position in the ACE_Timer_List
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ACE_Timer_Node_T<TYPE>* current_node_;
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};
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/**
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* @class ACE_Timer_List_T
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*
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* @brief Provides a simple implementation of timers.
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*
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* This implementation uses a linked list of absolute times.
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* Therefore, in the average case, scheduling and canceling
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* timers is O(N) (where N is the total number of timers) and
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* expiring timers is O(K) (where K is the total number of timers
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* that are < the current time of day).
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* More clever implementations could use a delta-list, a heap,
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* or timing wheels, etc. For instance, ACE_Timer_Heap
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* is a subclass of ACE_Timer_List that implements a
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* heap-based callout queue. For most applications, the
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* ACE_Timer_Heap will perform substantially faster than the
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* ACE_Timer_List.
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*/
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template <class TYPE, class FUNCTOR, class ACE_LOCK, typename TIME_POLICY = ACE_Default_Time_Policy>
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class ACE_Timer_List_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY>
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{
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public:
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/// Type of iterator
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typedef ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> Iterator;
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/// Iterator is a friend
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friend class ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY>;
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typedef ACE_Timer_Node_T<TYPE> Node;
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/// Type inherited from
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typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> Base_Timer_Queue;
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typedef ACE_Free_List<Node> FreeList;
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// = Initialization and termination methods.
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/**
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* Default constructor. @a upcall_functor is the instance of the
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* FUNCTOR to be used by the list. If @a upcall_functor is 0, a
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* default FUNCTOR will be created. @a freelist is the freelist of
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* timer nodes. If 0, then a default freelist will be created.
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*/
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ACE_Timer_List_T (FUNCTOR* upcall_functor = 0, FreeList* freelist = 0,
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TIME_POLICY const & time_policy = TIME_POLICY());
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/// Destructor
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virtual ~ACE_Timer_List_T (void);
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/// True if queue is empty, else false.
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virtual bool is_empty (void) const;
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/// Returns the time of the earlier node in the ACE_Timer_List.
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/// Must be called on a non-empty queue.
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virtual const ACE_Time_Value& earliest_time (void) const;
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/**
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* Resets the interval of the timer represented by @a timer_id to
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* @a interval, which is specified in relative time to the current
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* <gettimeofday>. If @a interval is equal to
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* ACE_Time_Value::zero, the timer will become a non-rescheduling
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* timer. Returns 0 if successful, -1 if not.
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*/
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virtual int reset_interval (long timer_id,
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const ACE_Time_Value& interval);
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/**
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* Cancel all timers associated with @a type. If @a dont_call_handle_close
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* is 0 then the @a functor will be invoked. Returns the number of timers
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* cancelled.
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*/
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virtual int cancel (const TYPE& type,
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int dont_call_handle_close = 1);
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/**
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* Cancel the single timer that matches the @a timer_id value (which
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* was returned from the <schedule> method). If act is non-NULL
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* then it will be set to point to the ``magic cookie'' argument
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* passed in when the timer was registered. This makes it possible
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* to free up the memory and avoid memory leaks. If <dont_call> is
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* 0 then the <functor> will be invoked. Returns 1 if cancellation
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* succeeded and 0 if the @a timer_id wasn't found.
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*/
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virtual int cancel (long timer_id,
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const void** act = 0,
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int dont_call_handle_close = 1);
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/**
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* Destroy timer queue. Cancels all timers.
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*/
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virtual int close (void);
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/// Returns a pointer to this ACE_Timer_Queue's iterator.
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virtual ACE_Timer_Queue_Iterator_T<TYPE>& iter (void);
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/// Removes the earliest node from the queue and returns it
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virtual ACE_Timer_Node_T<TYPE>* remove_first (void);
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/// Dump the state of an object.
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virtual void dump (void) const;
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/// Reschedule an "interval" ACE_Timer_Node_T. This should be private
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/// but for now it needs to be public for <ACE_Timer_Hash_T>
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virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
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/// Reads the earliest node from the queue and returns it.
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virtual ACE_Timer_Node_T<TYPE>* get_first (void);
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private:
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/**
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* Schedule @a type that will expire at @a future_time, which is
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* specified in absolute time. If it expires then @a act is passed
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* in as the value to the <functor>. If @a interval is != to
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* ACE_Time_Value::zero then it is used to reschedule the @a type
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* automatically, using relative time to the current <gettimeofday>.
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* This method returns a timer_id that uniquely identifies the the
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* @a type entry in an internal list. This timer_id can be used to
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* cancel the timer before it expires. The cancellation ensures
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* that <timer_ids> are unique up to values of greater than 2
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* billion timers. As long as timers don't stay around longer than
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* this there should be no problems with accidentally deleting the
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* wrong timer. Returns -1 on failure (which is guaranteed never to
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* be a valid <timer_id>).
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*/
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virtual long schedule_i (const TYPE& type,
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const void* act,
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const ACE_Time_Value& future_time,
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const ACE_Time_Value& interval);
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void schedule_i(ACE_Timer_Node_T<TYPE>* n, const ACE_Time_Value& exp);
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ACE_Timer_Node_T<TYPE>* find_node(long timer_id) const;
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void cancel_i (ACE_Timer_Node_T<TYPE>* n);
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void unlink (ACE_Timer_Node_T<TYPE>* n);
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ACE_Timer_Node_T<TYPE>* get_first_i(void) const;
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private:
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/// Pointer to linked list of <ACE_Timer_Handles>.
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ACE_Timer_Node_T<TYPE>* head_;
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/// Iterator used to expire timers.
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Iterator* iterator_;
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/**
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* Keeps track of the timer id that uniquely identifies each timer.
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* This id can be used to cancel a timer via the <cancel(long)>
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* method.
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*/
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long id_counter_;
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// = Don't allow these operations for now.
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ACE_UNIMPLEMENTED_FUNC (ACE_Timer_List_T (const ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &))
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ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &))
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};
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#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
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#include "ace/Timer_List_T.cpp"
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#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
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#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
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#pragma implementation ("Timer_List_T.cpp")
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#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
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#include /**/ "ace/post.h"
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#endif /* ACE_TIMER_LIST_T_H */
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