server/dep/acelite/ace/Timer_List_T.h
Salja f4be15a7af Some missing from merge.
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 02:50:23 +00:00

232 lines
8 KiB
C++

/* -*- C++ -*- */
//=============================================================================
/**
* @file Timer_List_T.h
*
* $Id: Timer_List_T.h 97645 2014-03-07 12:01:21Z johnnyw $
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_TIMER_LIST_T_H
#define ACE_TIMER_LIST_T_H
#include /**/ "ace/pre.h"
#include "ace/Timer_Queue_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// Forward declaration.
template <class TYPE, class FUNCTOR, class ACE_LOCK, typename TIME_POLICY>
class ACE_Timer_List_T;
/**
* @class ACE_Timer_List_Iterator_T
*
* @brief Iterates over an ACE_Timer_List.
*
* This is a generic iterator that can be used to visit every
* node of a timer queue.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK, typename TIME_POLICY = ACE_Default_Time_Policy>
class ACE_Timer_List_Iterator_T
: public ACE_Timer_Queue_Iterator_T <TYPE>
{
public:
typedef ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> List;
/// Constructor.
ACE_Timer_List_Iterator_T (List& lst);
/// Destructor.
virtual ~ACE_Timer_List_Iterator_T (void);
/// Positions the iterator at the earliest node in the Timer Queue
virtual void first (void);
/// Positions the iterator at the next node in the Timer Queue
virtual void next (void);
/// Returns true when there are no more nodes in the sequence
virtual bool isdone (void) const;
/// Returns the node at the current position in the sequence
virtual ACE_Timer_Node_T<TYPE> *item (void);
protected:
/// Pointer to the ACE_Timer_List that we are iterating over.
List& list_;
/// Current position in the ACE_Timer_List
ACE_Timer_Node_T<TYPE>* current_node_;
};
/**
* @class ACE_Timer_List_T
*
* @brief Provides a simple implementation of timers.
*
* This implementation uses a linked list of absolute times.
* Therefore, in the average case, scheduling and canceling
* timers is O(N) (where N is the total number of timers) and
* expiring timers is O(K) (where K is the total number of timers
* that are < the current time of day).
* More clever implementations could use a delta-list, a heap,
* or timing wheels, etc. For instance, ACE_Timer_Heap
* is a subclass of ACE_Timer_List that implements a
* heap-based callout queue. For most applications, the
* ACE_Timer_Heap will perform substantially faster than the
* ACE_Timer_List.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK, typename TIME_POLICY = ACE_Default_Time_Policy>
class ACE_Timer_List_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY>
{
public:
/// Type of iterator
typedef ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> Iterator;
/// Iterator is a friend
friend class ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY>;
typedef ACE_Timer_Node_T<TYPE> Node;
/// Type inherited from
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> Base_Timer_Queue;
typedef ACE_Free_List<Node> FreeList;
// = Initialization and termination methods.
/**
* Default constructor. @a upcall_functor is the instance of the
* FUNCTOR to be used by the list. If @a upcall_functor is 0, a
* default FUNCTOR will be created. @a freelist is the freelist of
* timer nodes. If 0, then a default freelist will be created.
*/
ACE_Timer_List_T (FUNCTOR* upcall_functor = 0, FreeList* freelist = 0,
TIME_POLICY const & time_policy = TIME_POLICY());
/// Destructor
virtual ~ACE_Timer_List_T (void);
/// True if queue is empty, else false.
virtual bool is_empty (void) const;
/// Returns the time of the earlier node in the ACE_Timer_List.
/// Must be called on a non-empty queue.
virtual const ACE_Time_Value& earliest_time (void) const;
/**
* Resets the interval of the timer represented by @a timer_id to
* @a interval, which is specified in relative time to the current
* <gettimeofday>. If @a interval is equal to
* ACE_Time_Value::zero, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_interval (long timer_id,
const ACE_Time_Value& interval);
/**
* Cancel all timers associated with @a type. If @a dont_call_handle_close
* is 0 then the @a functor will be invoked. Returns the number of timers
* cancelled.
*/
virtual int cancel (const TYPE& type,
int dont_call_handle_close = 1);
/**
* Cancel the single timer that matches the @a timer_id value (which
* was returned from the <schedule> method). If act is non-NULL
* then it will be set to point to the ``magic cookie'' argument
* passed in when the timer was registered. This makes it possible
* to free up the memory and avoid memory leaks. If <dont_call> is
* 0 then the <functor> will be invoked. Returns 1 if cancellation
* succeeded and 0 if the @a timer_id wasn't found.
*/
virtual int cancel (long timer_id,
const void** act = 0,
int dont_call_handle_close = 1);
/**
* Destroy timer queue. Cancels all timers.
*/
virtual int close (void);
/// Returns a pointer to this ACE_Timer_Queue's iterator.
virtual ACE_Timer_Queue_Iterator_T<TYPE>& iter (void);
/// Removes the earliest node from the queue and returns it
virtual ACE_Timer_Node_T<TYPE>* remove_first (void);
/// Dump the state of an object.
virtual void dump (void) const;
/// Reschedule an "interval" ACE_Timer_Node_T. This should be private
/// but for now it needs to be public for <ACE_Timer_Hash_T>
virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
/// Reads the earliest node from the queue and returns it.
virtual ACE_Timer_Node_T<TYPE>* get_first (void);
private:
/**
* Schedule @a type that will expire at @a future_time, which is
* specified in absolute time. If it expires then @a act is passed
* in as the value to the <functor>. If @a interval is != to
* ACE_Time_Value::zero then it is used to reschedule the @a type
* automatically, using relative time to the current <gettimeofday>.
* This method returns a timer_id that uniquely identifies the the
* @a type entry in an internal list. This timer_id can be used to
* cancel the timer before it expires. The cancellation ensures
* that <timer_ids> are unique up to values of greater than 2
* billion timers. As long as timers don't stay around longer than
* this there should be no problems with accidentally deleting the
* wrong timer. Returns -1 on failure (which is guaranteed never to
* be a valid <timer_id>).
*/
virtual long schedule_i (const TYPE& type,
const void* act,
const ACE_Time_Value& future_time,
const ACE_Time_Value& interval);
void schedule_i(ACE_Timer_Node_T<TYPE>* n, const ACE_Time_Value& exp);
ACE_Timer_Node_T<TYPE>* find_node(long timer_id) const;
void cancel_i (ACE_Timer_Node_T<TYPE>* n);
void unlink (ACE_Timer_Node_T<TYPE>* n);
ACE_Timer_Node_T<TYPE>* get_first_i(void) const;
private:
/// Pointer to linked list of <ACE_Timer_Handles>.
ACE_Timer_Node_T<TYPE>* head_;
/// Iterator used to expire timers.
Iterator* iterator_;
/**
* Keeps track of the timer id that uniquely identifies each timer.
* This id can be used to cancel a timer via the <cancel(long)>
* method.
*/
long id_counter_;
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_List_T (const ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_List_T<TYPE, FUNCTOR, ACE_LOCK> &))
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Timer_List_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Timer_List_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_TIMER_LIST_T_H */