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31 lines
1.1 KiB
SQL
31 lines
1.1 KiB
SQL
ALTER TABLE `character_pet`
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ADD COLUMN `slot` tinyint(1) unsigned NOT NULL default '0',
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CHANGE COLUMN `id` `id` int(11) unsigned NOT NULL default '0';
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UPDATE `character_pet`
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SET `slot` = 0 WHERE `current` = 1;
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/* slot 3 = for storing warlock and another not stabled pets */
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UPDATE `character_pet`
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SET `slot` = 3 WHERE `current` = 0;
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/* current = (`slot`==0) */
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ALTER TABLE `character_pet`
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DROP COLUMN `current`;
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UPDATE `character_pet`, `character_stable`
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SET `character_pet`.`slot` =`character_stable`.`slot`
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WHERE `character_pet`.`id`=`character_stable`.`petnumber`
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AND `character_pet`.`owner`=`character_stable`.`owner` AND `character_pet`.`id`=`character_stable`.`petnumber`;
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ALTER TABLE `character`
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ADD COLUMN `stable_slots` tinyint(1) unsigned NOT NULL default '0';
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UPDATE `character`, (
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SELECT `character_stable`.`owner` as `owner_slots`, MAX(`character_stable`.`slot`) as `slots` FROM `character_stable` GROUP BY `character_stable`.`owner`
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) as `stable_slots`
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SET `character`.`stable_slots`= `stable_slots`.`slots`
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WHERE `character`.`guid` = `stable_slots`.`owner_slots`;
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DROP TABLE IF EXISTS `character_stable`;
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