mirror of
https://github.com/mangosfour/server.git
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571 lines
25 KiB
C++
571 lines
25 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <G3D/Vector3.h>
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#include <G3D/Triangle.h>
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#include "TileAssembler.h"
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#include "CoordModelMapping.h"
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#include "ModelContainer.h"
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#include <limits.h>
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#include <string.h>
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#ifdef _ASSEMBLER_DEBUG
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FILE *g_df = NULL;
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#endif
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using namespace G3D;
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namespace VMAP
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{
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//=================================================================
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Vector3 ModelPosition::transform(const Vector3& pIn) const
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{
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//return(pIn);
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Vector3 out = pIn * iScale;
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out = izMatrix * out;
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out = ixMatrix * out;
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out = iyMatrix * out;
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return(out);
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}
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//=================================================================
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TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
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{
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iCurrentUniqueNameId = 0;
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iFilterMethod = NULL;
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iSrcDir = pSrcDirName;
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iDestDir = pDestDirName;
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//mkdir(iDestDir);
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init();
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}
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//=================================================================
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TileAssembler::~TileAssembler()
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{
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delete iCoordModelMapping;
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}
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//=================================================================
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void TileAssembler::init()
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{
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iCoordModelMapping = new CoordModelMapping();
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addWorldAreaMapId(0); //Azeroth
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addWorldAreaMapId(1); //Kalimdor
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addWorldAreaMapId(530); //Expansion01
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}
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//=================================================================
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std::string getModNameFromModPosName(const std::string& pModPosName)
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{
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size_t spos = pModPosName.find_first_of('#');
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std::string modelFileName = pModPosName.substr(0,spos);
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return(modelFileName);
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}
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//=================================================================
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unsigned int TileAssembler::getUniqueNameId(const std::string pName)
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{
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unsigned int result;
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if(!iUniqueNameIds.containsKey(pName))
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{
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++iCurrentUniqueNameId;
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iUniqueNameIds.set(pName, iCurrentUniqueNameId);
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}
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result = iUniqueNameIds.get(pName);
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return result;
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}
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//=================================================================
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std::string TileAssembler::getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName)
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{
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size_t spos;
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char buffer[20];
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std::string modelFileName = getModNameFromModPosName(pModPosName);
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//std::string fext = pModPosName.substr(modelFileName.length(),pModPosName.length());
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unsigned int fextId = getUniqueNameId(pModPosName);
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sprintf(buffer, "_%07d",fextId);
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std::string fext(buffer);
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spos = modelFileName.find_last_of('/');
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std::string fname = modelFileName.substr(spos+1, modelFileName.length());
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spos = fname.find_last_of('.');
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fname = fname.substr(0,spos);
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sprintf(buffer, "%03u", pMapId);
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std::string dirEntry(buffer);
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dirEntry.append("_");
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dirEntry.append(fname);
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dirEntry.append(fext);
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dirEntry.append(".vmap");
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return(dirEntry);
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}
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//=================================================================
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void emptyArray(Array<ModelContainer*>& mc)
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{
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int no=mc.size();
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while(no > 0)
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{
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--no;
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delete mc[no];
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mc.remove(no);
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}
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}
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//=================================================================
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bool TileAssembler::convertWorld()
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{
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#ifdef _ASSEMBLER_DEBUG
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# ifdef _DEBUG
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::g_df = fopen("../TileAssembler_debug.txt", "wb");
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# else
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::g_df = fopen("../TileAssembler_release.txt", "wb");
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# endif
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#endif
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bool result = true;
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std::string fname = iSrcDir;
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fname.append("/");
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fname.append("dir");
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iCoordModelMapping->setModelNameFilterMethod(iFilterMethod);
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iCoordModelMapping->readCoordinateMapping(fname);
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Array<unsigned int> mapIds = iCoordModelMapping->getMaps();
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if(mapIds.size() == 0)
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{
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result = false;
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}
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for(int i=0; i<mapIds.size() && result; ++i)
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{
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unsigned int mapId = mapIds[i];
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#ifdef _ASSEMBLER_DEBUG
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if(mapId == 0) // "Azeroth" just for debug
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{
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for(int x=28; x<29 && result; ++x) //debug
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{
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for(int y=28; y<29 && result; ++y)
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{
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#else
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// ignore DeeprunTram (369) it is too large for short vector and not important
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// ignore test (13), Test (29) , development (451)
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if(mapId != 369 && mapId != 13 && mapId != 29 && mapId != 451)
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{
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for(int x=0; x<66 && result; ++x)
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{
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for(int y=0; y<66 && result; ++y)
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{
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#endif
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Array<ModelContainer*> mc;
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std::string dirname;
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char buffer[100];
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if(iCoordModelMapping->isWorldAreaMap(mapId) && x<65 && y<65)
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{
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sprintf(buffer, "%03u_%d_%d",mapId,y,x); // Let's flip x and y here
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dirname = std::string(buffer);
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}
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else
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{
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sprintf(buffer, "%03u",mapId);
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dirname = std::string(buffer);
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}
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result = fillModelContainerArray(dirname, mapId, x, y, mc);
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emptyArray(mc);
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}
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}
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}
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}
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#ifdef _ASSEMBLER_DEBUG
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if(::g_df) fclose(::g_df);
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#endif
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return result;
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}
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//=================================================================
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bool TileAssembler::fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, Array<ModelContainer*>& pMC)
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{
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bool result = true;
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ModelContainer* modelContainer;
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NameCollection nameCollection = iCoordModelMapping->getFilenamesForCoordinate(pMapId, pXPos, pYPos);
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if(nameCollection.size() > 0)
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{
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result = false;
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char dirfilename[500];
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sprintf(dirfilename,"%s/%s.vmdir",iDestDir.c_str(),pDirFileName.c_str());
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FILE *dirfile = fopen(dirfilename, "ab");
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if(dirfile)
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{
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result = true;
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char destnamebuffer[500];
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char fullnamedestnamebuffer[500];
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if(nameCollection.iMainFiles.size() >0)
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{
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sprintf(destnamebuffer,"%03u_%i_%i.vmap",pMapId, pYPos, pXPos); // flip it here too
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std::string checkDoubleStr = std::string(dirfilename);
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checkDoubleStr.append("##");
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checkDoubleStr.append(std::string(destnamebuffer));
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// Check, if same file already is in the same dir file
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if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
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{
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iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
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fprintf(dirfile, "%s\n",destnamebuffer);
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sprintf(fullnamedestnamebuffer,"%s/%s",iDestDir.c_str(),destnamebuffer);
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modelContainer = processNames(nameCollection.iMainFiles, fullnamedestnamebuffer);
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if(modelContainer)
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{
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pMC.append(modelContainer);
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}
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else
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{
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result = false;
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}
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}
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}
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// process the large singe files
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int pos = 0;
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while(result && (pos < nameCollection.iSingeFiles.size()))
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{
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std::string destFileName = iDestDir;
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destFileName.append("/");
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std::string dirEntryName = getDirEntryNameFromModName(pMapId,nameCollection.iSingeFiles[pos]);
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std::string checkDoubleStr = std::string(dirfilename);
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checkDoubleStr.append("##");
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checkDoubleStr.append(nameCollection.iSingeFiles[pos]);
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// Check, if same file already is in the same dir file
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if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
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{
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iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
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fprintf(dirfile, "%s\n",dirEntryName.c_str());
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destFileName.append(dirEntryName);
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Array<std::string> positionarray;
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positionarray.append(nameCollection.iSingeFiles[pos]);
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if(!iCoordModelMapping->isAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]))
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{
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modelContainer = processNames(positionarray, destFileName.c_str());
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iCoordModelMapping->addAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]);
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if(modelContainer)
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{
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pMC.append(modelContainer);
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}
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else
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{
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result = false;
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}
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}
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}
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++pos;
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}
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fclose(dirfile);
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}
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}
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return(result);
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}
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//=================================================================
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void removeEntriesFromTree(AABSPTree<SubModel *>* pTree)
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{
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Array<SubModel *> submodelArray;
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pTree->getMembers(submodelArray);
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int no = submodelArray.size();
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while(no > 0)
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{
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--no;
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delete submodelArray[no];
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}
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}
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//=================================================================
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ModelContainer* TileAssembler::processNames(const Array<std::string>& pPositions, const char* pDestFileName)
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{
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ModelContainer *modelContainer = 0;
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Vector3 basepos = Vector3(0,0,0);
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AABSPTree<SubModel *>* mainTree = new AABSPTree<SubModel *>();
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int pos = 0;
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bool result = true;
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while(result && (pos < pPositions.size()))
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{
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std::string modelPosString = pPositions[pos];
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std::string modelFileName = getModNameFromModPosName(modelPosString);
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if(!fillModelIntoTree(mainTree, basepos, modelPosString, modelFileName))
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{
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result = false;
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break;
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}
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++pos;
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}
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if(result && mainTree->size() > 0)
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{
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mainTree->balance();
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modelContainer = new ModelContainer(mainTree);
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modelContainer->writeFile(pDestFileName);
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}
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removeEntriesFromTree(mainTree);
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delete mainTree;
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return(modelContainer);
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}
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//=================================================================
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bool TileAssembler::readRawFile(std::string& pModelFilename, ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree)
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{
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bool result = false;
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std::string filename = iSrcDir;
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if(filename.length() >0)
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filename.append("/");
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filename.append(pModelFilename);
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FILE *rf = fopen(filename.c_str(), "rb");
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if(!rf)
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{
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// depending on the extractor version, the data could be located in the root dir
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std::string baseModelFilename = pModelFilename.substr((pModelFilename.find_first_of("/")+1),pModelFilename.length());
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filename = iSrcDir;
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if(filename.length() >0)
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filename.append("/");
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filename.append(baseModelFilename);
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rf = fopen(filename.c_str(), "rb");
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}
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char ident[8];
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int trianglecount =0;
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#ifdef _ASSEMBLER_DEBUG
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int startgroup = 0; //2;
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int endgroup = INT_MAX; //2;
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fprintf(::g_df,"-------------------------------------------------\n");
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fprintf(::g_df,"%s\n", pModelFilename.c_str());
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fprintf(::g_df,"-------------------------------------------------\n");
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#else
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int startgroup = 0;
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int endgroup = INT_MAX;
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#endif
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if(rf)
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{
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if(fread(&ident, 8, 1, rf) != 1) { fclose(rf); return(false); }
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if(strcmp(ident, "VMAP001") == 0)
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{
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// OK, do nothing
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}
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else if(strcmp(ident, "VMAP002") == 0)
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{
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// we have to read one int. This is needed during the export and we have to skip it here
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int tempNVectors;
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if(fread(&tempNVectors, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); }
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}
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else
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{
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// wrong version
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fclose(rf);
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return(false);
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}
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G3D::uint32 groups;
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char blockId[5];
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blockId[4] = 0;
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int blocksize;
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if(fread(&groups, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); }
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for(int g=0;g<(int)groups;g++)
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{
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// group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...)
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Array<int> tempIndexArray;
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Array<Vector3> tempVertexArray;
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AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();
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G3D::uint32 flags;
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if(fread(&flags, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); }
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G3D::uint32 branches;
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if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); return(false); }
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if(strcmp(blockId, "GRP ") != 0) { fclose(rf); return(false); }
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if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); }
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if(fread(&branches, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); }
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for(int b=0;b<(int)branches; b++)
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{
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G3D::uint32 indexes;
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// indexes for each branch (not used jet)
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if(fread(&indexes, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); }
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}
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// ---- indexes
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if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); return(false); }
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if(strcmp(blockId, "INDX") != 0) { fclose(rf); return(false); }
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if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); }
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unsigned int nindexes;
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if(fread(&nindexes, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); }
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if(nindexes >0)
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{
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unsigned short *indexarray = new unsigned short[nindexes*sizeof(unsigned short)];
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if(fread(indexarray, sizeof(unsigned short), nindexes, rf) != nindexes) { fclose(rf); return(false); }
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for(int i=0;i<(int)nindexes; i++)
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{
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unsigned short val = indexarray[i];
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tempIndexArray.append(val);
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}
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delete indexarray;
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}
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// ---- vectors
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if(fread(&blockId, 4, 1, rf) != 1) {fclose(rf); return(false); }
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if(strcmp(blockId, "VERT") != 0) { fclose(rf); return(false); }
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if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); }
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unsigned int nvectors;
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if(fread(&nvectors, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); }
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float *vectorarray = 0;
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if(nvectors >0)
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{
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vectorarray = new float[nvectors*sizeof(float)*3];
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if(fread(vectorarray, sizeof(float)*3, nvectors, rf) != nvectors) { fclose(rf); return(false); }
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}
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// ----- liquit
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if(flags & 1)
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{
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// we have liquit -> not handled yet ... skip
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if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); return(false); }
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if(strcmp(blockId, "LIQU") != 0) { fclose(rf); return(false); }
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if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); }
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fseek(rf, blocksize, SEEK_CUR);
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}
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for(unsigned int i=0, indexNo=0; indexNo<nvectors; indexNo++)
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{
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Vector3 v = Vector3(vectorarray[i+2], vectorarray[i+1], vectorarray[i+0]);
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i+=3;
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v = pModelPosition.transform(v);
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float swapy = v.y;
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v.y = v.x;
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v.x = swapy;
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tempVertexArray.append(v);
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}
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// ---- calculate triangles
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int rest = nindexes%3;
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if(rest != 0)
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{
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nindexes -= rest;
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}
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for(unsigned int i=0;i<(nindexes);)
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{
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Triangle t = Triangle(tempVertexArray[tempIndexArray[i+2]], tempVertexArray[tempIndexArray[i+1]], tempVertexArray[tempIndexArray[i+0]] );
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i+=3;
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++trianglecount;
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if(g>= startgroup && g <= endgroup)
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{
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gtree->insert(t);
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}
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}
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if(vectorarray != 0)
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{
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delete vectorarray;
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}
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if(gtree->size() >0)
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{
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gtree->balance();
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SubModel *sm = new SubModel(gtree);
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#ifdef _ASSEMBLER_DEBUG
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if(::g_df) fprintf(::g_df,"group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
|
|
if(sm->getNTriangles() != gtree->memberTable.size())
|
|
{
|
|
if(::g_df) fprintf(::g_df,"ERROR !!!! group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
|
|
}
|
|
#endif
|
|
sm->setBasePosition(pModelPosition.iPos);
|
|
pMainTree->insert(sm);
|
|
}
|
|
delete gtree;
|
|
}
|
|
fclose(rf);
|
|
result = true;
|
|
}
|
|
return(result);
|
|
}
|
|
|
|
//=================================================================
|
|
|
|
bool TileAssembler::fillModelIntoTree(AABSPTree<SubModel *> *pMainTree, const Vector3& pBasePos, std::string& pPos, std::string& pModelFilename)
|
|
{
|
|
bool result = false;
|
|
ModelPosition modelPosition;
|
|
getModelPosition(pPos, modelPosition);
|
|
// all should be relative to object base position
|
|
modelPosition.moveToBasePos(pBasePos);
|
|
|
|
modelPosition.init();
|
|
|
|
if(readRawFile(pModelFilename, modelPosition, pMainTree))
|
|
{
|
|
result = true;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//=================================================================
|
|
void TileAssembler::getModelPosition(std::string& pPosString, ModelPosition& pModelPosition)
|
|
{
|
|
float vposarray[3];
|
|
float vdirarray[3];
|
|
float scale;
|
|
|
|
size_t spos = pPosString.find_first_of('#');
|
|
std::string stripedPosString = pPosString.substr(spos+1,pPosString.length());
|
|
|
|
sscanf(stripedPosString.c_str(), "%f,%f,%f_%f,%f,%f_%f",
|
|
&vposarray[0],&vposarray[1],&vposarray[2],
|
|
&vdirarray[0],&vdirarray[1],&vdirarray[2],
|
|
&scale);
|
|
|
|
pModelPosition.iPos = Vector3(vposarray[0], vposarray[1], vposarray[2]);
|
|
pModelPosition.iDir = Vector3(vdirarray[0], vdirarray[1], vdirarray[2]);
|
|
pModelPosition.iScale = scale;
|
|
|
|
}
|
|
//==========================================
|
|
|
|
} // VMAP
|