mirror of
https://github.com/mangosfour/server.git
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107 lines
6.4 KiB
C++
107 lines
6.4 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef WIN32
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#include <dlfcn.h>
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#endif
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#include "Platform/Define.h"
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#include "ScriptCalls.h"
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#include "World.h"
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ScriptsSet Script=NULL;
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void UnloadScriptingModule()
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{
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if(Script)
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{
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//todo: some check if some func from script library is called right now
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Script->ScriptsFree();
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MANGOS_CLOSE_LIBRARY(Script->hScriptsLib);
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delete Script;
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Script = NULL;
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}
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}
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bool LoadScriptingModule(char const* libName)
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{
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ScriptsSet testScript=new _ScriptSet;
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std::string name = strlen(libName) ? libName : MANGOS_SCRIPT_NAME;
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name = MANGOS_SCRIPT_PREFIX + name + MANGOS_SCRIPT_SUFFIX;
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testScript->hScriptsLib=MANGOS_LOAD_LIBRARY(name.c_str());
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if(!testScript->hScriptsLib )
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{
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printf("Error loading Scripts Library %s !\n",name.c_str());
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delete testScript;
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return false;
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}
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if( !(testScript->ScriptsInit =(scriptCallScriptsInit )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit" ))
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||!(testScript->ScriptsFree =(scriptCallScriptsFree )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree" ))
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||!(testScript->ScriptsVersion =(scriptCallScriptsVersion )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion" ))
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||!(testScript->GossipHello =(scriptCallGossipHello )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello" ))
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||!(testScript->GOGossipHello =(scriptCallGOGossipHello )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOGossipHello" ))
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||!(testScript->GOChooseReward =(scriptCallGOChooseReward )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward" ))
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||!(testScript->QuestAccept =(scriptCallQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept" ))
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||!(testScript->GossipSelect =(scriptCallGossipSelect )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelect" ))
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||!(testScript->GOGossipSelect =(scriptCallGOGossipSelect )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOGossipSelect" ))
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||!(testScript->GossipSelectWithCode=(scriptCallGossipSelectWithCode)MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelectWithCode"))
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||!(testScript->GOGossipSelectWithCode=(scriptCallGOGossipSelectWithCode)MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOGossipSelectWithCode"))
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||!(testScript->QuestSelect =(scriptCallQuestSelect )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestSelect" ))
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||!(testScript->QuestComplete =(scriptCallQuestComplete )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestComplete" ))
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||!(testScript->NPCDialogStatus =(scriptCallNPCDialogStatus )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"NPCDialogStatus" ))
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||!(testScript->GODialogStatus =(scriptCallGODialogStatus )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GODialogStatus" ))
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||!(testScript->ChooseReward =(scriptCallChooseReward )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ChooseReward" ))
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||!(testScript->ItemHello =(scriptCallItemHello )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemHello" ))
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||!(testScript->GOHello =(scriptCallGOHello )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOHello" ))
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||!(testScript->scriptAreaTrigger =(scriptCallAreaTrigger )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger" ))
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||!(testScript->ProcessEventId =(scriptCallProcessEventId )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ProcessEventId" ))
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||!(testScript->ItemQuestAccept =(scriptCallItemQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept" ))
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||!(testScript->GOQuestAccept =(scriptCallGOQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept" ))
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||!(testScript->ItemUse =(scriptCallItemUse )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse" ))
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||!(testScript->EffectDummyGameObj =(scriptCallEffectDummyGameObj )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyGameObj" ))
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||!(testScript->EffectDummyCreature =(scriptCallEffectDummyCreature )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyCreature" ))
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||!(testScript->EffectDummyItem =(scriptCallEffectDummyItem )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyItem" ))
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||!(testScript->EffectAuraDummy =(scriptCallEffectAuraDummy )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"EffectAuraDummy" ))
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||!(testScript->GetAI =(scriptCallGetAI )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI" ))
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||!(testScript->CreateInstanceData =(scriptCallCreateInstanceData )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData" ))
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)
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{
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printf("Error loading Scripts Library %s !\n Library missing required functions.",name.c_str());
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MANGOS_CLOSE_LIBRARY(testScript->hScriptsLib);
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delete testScript;
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return false;
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}
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sLog.outString();
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sLog.outString( ">>> Scripts Library %s was successfully loaded.\n", name.c_str() );
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//heh we are still there :P we have a valid library
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//we reload script
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UnloadScriptingModule();
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Script=testScript;
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Script->ScriptsInit(sScriptMgr.GetScriptNames());
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sWorld.SetScriptsVersion(Script->ScriptsVersion());
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return true;
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}
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