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1478 lines
45 KiB
C++
1478 lines
45 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "GossipDef.h"
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#include "SocialMgr.h"
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#include "Calendar.h"
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void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_QUERY");
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ObjectGuid guildGuid, playerGuid;
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recvPacket >> guildGuid >> playerGuid;
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if (Guild* guild = sGuildMgr.GetGuildByGuid(guildGuid))
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{
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if (guild->GetMemberSlot(playerGuid))
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{
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guild->Query(this);
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return;
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}
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}
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SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
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}
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void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_CREATE");
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std::string gname;
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recvPacket >> gname;
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if (GetPlayer()->GetGuildId()) // already in guild
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return;
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Guild* guild = new Guild;
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if (!guild->Create(GetPlayer(), gname))
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{
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delete guild;
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return;
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}
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sGuildMgr.AddGuild(guild);
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}
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void WorldSession::SendGuildInvite(Player* player, bool alreadyInGuild /*= false*/)
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{
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Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
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player->SetGuildIdInvited(GetPlayer()->GetGuildId());
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WorldPacket data(SMSG_GUILD_INVITE, (8 + 10)); // guess size
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data << GetPlayer()->GetName();
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data << guild->GetName();
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player->GetSession()->SendPacket(&data); // unk
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}
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void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_INVITE");
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std::string Invitedname, plname;
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Player* player = NULL;
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Invitedname = recvPacket.ReadString(recvPacket.ReadBits(7));
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if (normalizePlayerName(Invitedname))
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player = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
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if (!player)
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{
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SendGuildCommandResult(GUILD_INVITE_S, Invitedname, ERR_GUILD_PLAYER_NOT_FOUND_S);
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return;
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}
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Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
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if (!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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// OK result but not send invite
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if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
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return;
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// not let enemies sign guild charter
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if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
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{
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SendGuildCommandResult(GUILD_INVITE_S, Invitedname, ERR_GUILD_NOT_ALLIED);
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return;
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}
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if (player->GetGuildId())
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{
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plname = player->GetName();
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SendGuildCommandResult(GUILD_INVITE_S, plname, ERR_ALREADY_IN_GUILD_S);
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return;
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}
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if (player->GetGuildIdInvited())
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{
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plname = player->GetName();
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SendGuildCommandResult(GUILD_INVITE_S, plname, ERR_ALREADY_INVITED_TO_GUILD_S);
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return;
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}
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if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_INVITE))
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
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return;
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}
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DEBUG_LOG("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str());
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player->SetGuildInvited(GetPlayer()->GetGuildId(), GetPlayer()->GetObjectGuid());
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// Put record into guildlog
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guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetObjectGuid(), player->GetObjectGuid());
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ObjectGuid oldGuild = player->GetGuildGuid();
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ObjectGuid newGuild = guild->GetObjectGuid();
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std::string oldGuildName = player->GetGuildName();
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std::string newGuildName = guild->GetName();
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WorldPacket data(SMSG_GUILD_INVITE, 4 * 6 + 10); // guess size
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data << uint32(guild->GetLevel());
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data << uint32(guild->GetBorderStyle());
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data << uint32(guild->GetBorderColor());
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data << uint32(guild->GetEmblemStyle());
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data << uint32(guild->GetBackgroundColor());
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data << uint32(guild->GetEmblemColor());
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data.WriteGuidMask<3, 2>(newGuild);
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data.WriteBits(oldGuildName.length(), 8);
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data.WriteGuidMask<1>(newGuild);
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data.WriteGuidMask<6, 4, 1, 5, 7, 2>(oldGuild);
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data.WriteGuidMask<7, 0, 6>(newGuild);
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data.WriteBits(newGuildName.length(), 8);
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data.WriteGuidMask<3, 0>(oldGuild);
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data.WriteGuidMask<5>(newGuild);
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data.WriteBits(strlen(_player->GetName()), 7);
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data.WriteGuidMask<4>(newGuild);
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data.WriteGuidBytes<1>(newGuild);
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data.WriteGuidBytes<3>(oldGuild);
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data.WriteGuidBytes<6>(newGuild);
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data.WriteGuidBytes<2, 1>(oldGuild);
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data.WriteGuidBytes<0>(newGuild);
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data.WriteStringData(oldGuildName);
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data.WriteGuidBytes<7, 2>(newGuild);
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data.WriteStringData(_player->GetName());
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data.WriteGuidBytes<7, 6, 5, 0>(oldGuild);
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data.WriteGuidBytes<4>(newGuild);
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data.WriteStringData(newGuildName);
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data.WriteGuidBytes<5, 3>(newGuild);
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data.WriteGuidBytes<4>(oldGuild);
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player->GetSession()->SendPacket(&data);
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DEBUG_LOG("WORLD: Sent (SMSG_GUILD_INVITE)");
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}
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void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_REMOVE");
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std::string plName;
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ObjectGuid targetGuid;
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recvPacket.ReadGuidMask<6, 5, 4, 0, 1, 3, 7, 2>(targetGuid);
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recvPacket.ReadGuidBytes<2, 6, 5, 7, 1, 4, 3, 0>(targetGuid);
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Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
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if (!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE))
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
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return;
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}
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if (!sObjectMgr.GetPlayerNameByGUID(targetGuid, plName))
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return;
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MemberSlot* slot = guild->GetMemberSlot(targetGuid);
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if (!slot)
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
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return;
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}
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if (slot->RankId == GR_GUILDMASTER)
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{
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SendGuildCommandResult(GUILD_QUIT_S, "", ERR_GUILD_LEADER_LEAVE);
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return;
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}
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// do not allow to kick player with same or higher rights
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if (GetPlayer()->GetRank() >= slot->RankId)
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{
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SendGuildCommandResult(GUILD_QUIT_S, plName, ERR_GUILD_RANK_TOO_HIGH_S);
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return;
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}
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// do not delete guilds that level are higher than undeletable
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if (guild->GetMemberSize() == 1 && guild->GetLevel() >= sWorld.getConfig(CONGIG_UINT32_GUILD_UNDELETABLE_LEVEL))
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL);
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return;
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}
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// possible last member removed, do cleanup, and no need events
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if (guild->DelMember(slot->guid))
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{
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guild->Disband();
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delete guild;
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return;
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}
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// Put record into guild log
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guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetObjectGuid(), slot->guid);
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guild->BroadcastEvent(GE_REMOVED, plName.c_str(), _player->GetName());
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}
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void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
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{
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Guild* guild;
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Player* player = GetPlayer();
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DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_ACCEPT");
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guild = sGuildMgr.GetGuildById(player->GetGuildIdInvited());
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if (!guild || player->GetGuildId())
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return;
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// not let enemies sign guild charter
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if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(guild->GetLeaderGuid()))
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return;
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if (!guild->AddMember(GetPlayer()->GetObjectGuid(), guild->GetLowestRank()))
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return;
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// Put record into guild log
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guild->LogGuildEvent(GUILD_EVENT_LOG_JOIN_GUILD, GetPlayer()->GetObjectGuid());
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guild->BroadcastEvent(GE_JOINED, player->GetObjectGuid(), player->GetName());
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}
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void WorldSession::HandleGuildDeclineOpcode(WorldPacket& recvPacket)
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{
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DEBUG_LOG("WORLD: Received opcode %s", LookupOpcodeName(recvPacket.GetOpcode()));
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if (Player* inviter = sObjectMgr.GetPlayer(GetPlayer()->GetGuildInviterGuid()))
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inviter->SendGuildDeclined(GetPlayer()->GetName(), recvPacket.GetOpcode() == CMSG_GUILD_AUTO_DECLINE);
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GetPlayer()->SetGuildInvited(0);
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GetPlayer()->SetInGuild(0);
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GetPlayer()->SetGuildLevel(0);
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}
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void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_INFO");
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Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
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if (!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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WorldPacket data(SMSG_GUILD_INFO, (guild->GetName().size() + 4 + 4 + 4));
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data << guild->GetName();
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data << uint32(secsToTimeBitFields(guild->GetCreatedDate())); // 3.x (prev. day + month + year)
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data << uint32(guild->GetMemberSize()); // amount of chars
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data << uint32(guild->GetAccountsNumber()); // amount of accounts
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SendPacket(&data);
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}
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void WorldSession::HandleGuildRosterOpcode(WorldPacket& recvPacket)
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{
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ObjectGuid guid1, guid2;
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recvPacket.ReadGuidMask<2, 3>(guid2);
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recvPacket.ReadGuidMask<6, 0>(guid1);
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recvPacket.ReadGuidMask<7>(guid2);
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recvPacket.ReadGuidMask<2>(guid1);
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recvPacket.ReadGuidMask<6, 4>(guid2);
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recvPacket.ReadGuidMask<1>(guid1);
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recvPacket.ReadGuidMask<5>(guid2);
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recvPacket.ReadGuidMask<4, 3>(guid1);
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recvPacket.ReadGuidMask<0>(guid2);
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recvPacket.ReadGuidMask<5>(guid1);
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recvPacket.ReadGuidMask<1>(guid2);
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recvPacket.ReadGuidMask<7>(guid1);
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recvPacket.ReadGuidBytes<3>(guid1);
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recvPacket.ReadGuidBytes<4>(guid2);
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recvPacket.ReadGuidBytes<7, 2, 4, 0>(guid1);
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recvPacket.ReadGuidBytes<5>(guid2);
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recvPacket.ReadGuidBytes<1>(guid1);
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recvPacket.ReadGuidBytes<0, 6>(guid2);
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recvPacket.ReadGuidBytes<5>(guid1);
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recvPacket.ReadGuidBytes<7, 2, 3, 1>(guid2);
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recvPacket.ReadGuidBytes<6>(guid1);
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DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_ROSTER, guid1: %s raw: " UI64FMTD ", guid2: %s raw: " UI64FMTD "",
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guid1.GetString().c_str(), guid1.GetRawValue(), guid2.GetString().c_str(), guid2.GetRawValue());
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if (Guild* guild = sGuildMgr.GetGuildById(_player->GetGuildId()))
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guild->Roster(this);
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}
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void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_PROMOTE");
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std::string plName;
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ObjectGuid targetGuid;
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recvPacket.ReadGuidMask<7, 2, 5, 6, 1, 0, 3, 4>(targetGuid);
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recvPacket.ReadGuidBytes<0, 5, 2, 3, 6, 4, 1, 7>(targetGuid);
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Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
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if (!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_PROMOTE))
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
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return;
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}
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if (!sObjectMgr.GetPlayerNameByGUID(targetGuid, plName))
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return;
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MemberSlot* slot = guild->GetMemberSlot(targetGuid);
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if (!slot)
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
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return;
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}
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if (slot->guid == GetPlayer()->GetObjectGuid())
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_NAME_INVALID);
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return;
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}
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// allow to promote only to lower rank than member's rank
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// guildmaster's rank = 0
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// GetPlayer()->GetRank() + 1 is highest rank that current player can promote to
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if (GetPlayer()->GetRank() + 1 >= slot->RankId)
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_RANK_TOO_HIGH_S);
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return;
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}
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uint32 newRankId = slot->RankId - 1; // when promoting player, rank is decreased
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slot->ChangeRank(newRankId);
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// Put record into guild log
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guild->LogGuildEvent(GUILD_EVENT_LOG_PROMOTE_PLAYER, GetPlayer()->GetObjectGuid(), slot->guid, newRankId);
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guild->BroadcastEvent(GE_PROMOTION, _player->GetName(), plName.c_str(), guild->GetRankName(newRankId).c_str());
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}
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void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_DEMOTE");
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std::string plName;
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ObjectGuid targetGuid;
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recvPacket.ReadGuidMask<7, 1, 5, 6, 2, 3, 0, 4>(targetGuid);
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recvPacket.ReadGuidBytes<1, 2, 7, 5, 6, 0, 4, 3>(targetGuid);
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Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
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if (!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
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return;
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}
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if (!sObjectMgr.GetPlayerNameByGUID(targetGuid, plName))
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return;
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MemberSlot* slot = guild->GetMemberSlot(targetGuid);
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if (!slot)
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
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return;
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}
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if (slot->guid == GetPlayer()->GetObjectGuid())
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_NAME_INVALID);
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return;
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}
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// do not allow to demote same or higher rank
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if (GetPlayer()->GetRank() >= slot->RankId)
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_RANK_TOO_HIGH_S);
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return;
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}
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// do not allow to demote lowest rank
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if (slot->RankId >= guild->GetLowestRank())
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_RANK_TOO_LOW_S);
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return;
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}
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uint32 newRankId = slot->RankId + 1; // when demoting player, rank is increased
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slot->ChangeRank(newRankId);
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// Put record into guild log
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guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetObjectGuid(), slot->guid, newRankId);
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guild->BroadcastEvent(GE_DEMOTION, _player->GetName(), plName.c_str(), guild->GetRankName(slot->RankId).c_str());
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}
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void WorldSession::HandleGuildSetRankOpcode(WorldPacket& recvPacket)
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{
|
|
uint32 newRankId;
|
|
std::string plName;
|
|
ObjectGuid targetGuid, invokerGuid;
|
|
|
|
recvPacket >> newRankId;
|
|
recvPacket.ReadGuidMask<1, 7>(targetGuid);
|
|
recvPacket.ReadGuidMask<4, 2>(invokerGuid);
|
|
recvPacket.ReadGuidMask<4, 5, 6>(targetGuid);
|
|
recvPacket.ReadGuidMask<1, 7>(invokerGuid);
|
|
recvPacket.ReadGuidMask<2, 3, 0>(targetGuid);
|
|
recvPacket.ReadGuidMask<6, 3, 0, 5>(invokerGuid);
|
|
|
|
recvPacket.ReadGuidBytes<0>(targetGuid);
|
|
recvPacket.ReadGuidBytes<1, 3, 5>(invokerGuid);
|
|
recvPacket.ReadGuidBytes<7, 3>(targetGuid);
|
|
recvPacket.ReadGuidBytes<0>(invokerGuid);
|
|
recvPacket.ReadGuidBytes<1>(targetGuid);
|
|
recvPacket.ReadGuidBytes<6>(invokerGuid);
|
|
recvPacket.ReadGuidBytes<2, 5, 4>(targetGuid);
|
|
recvPacket.ReadGuidBytes<2, 4>(invokerGuid);
|
|
recvPacket.ReadGuidBytes<6>(targetGuid);
|
|
recvPacket.ReadGuidBytes<7>(invokerGuid);
|
|
|
|
DEBUG_LOG("WORLD: Received CMSG_GUILD_SET_RANK guid1 %s guid2 %s rank %u",
|
|
targetGuid.GetString().c_str(), invokerGuid.GetString().c_str(), newRankId);
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (!sObjectMgr.GetPlayerNameByGUID(targetGuid, plName))
|
|
return;
|
|
|
|
MemberSlot* slot = guild->GetMemberSlot(targetGuid);
|
|
if (!slot)
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
|
|
return;
|
|
}
|
|
|
|
if (slot->guid == GetPlayer()->GetObjectGuid())
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_NAME_INVALID);
|
|
return;
|
|
}
|
|
|
|
if (slot->RankId == newRankId || newRankId >= guild->GetRanksSize())
|
|
return;
|
|
|
|
bool promote = newRankId < slot->RankId;
|
|
if (!guild->HasRankRight(GetPlayer()->GetRank(), promote ? GR_RIGHT_PROMOTE : GR_RIGHT_DEMOTE))
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
if (promote)
|
|
{
|
|
// allow to promote only to lower rank than member's rank
|
|
// and only to rank not higher that invoker's
|
|
if (GetPlayer()->GetRank() + 1 >= slot->RankId || newRankId <= GetPlayer()->GetRank())
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_RANK_TOO_HIGH_S);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// do not allow to demote same or higher rank
|
|
if (GetPlayer()->GetRank() >= slot->RankId)
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_RANK_TOO_HIGH_S);
|
|
return;
|
|
}
|
|
}
|
|
|
|
slot->ChangeRank(newRankId);
|
|
// Put record into guild log
|
|
guild->LogGuildEvent(promote ? GUILD_EVENT_LOG_PROMOTE_PLAYER : GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetObjectGuid(), slot->guid, newRankId);
|
|
|
|
guild->BroadcastEvent(promote ? GE_PROMOTION : GE_DEMOTION, _player->GetName(), plName.c_str(), guild->GetRankName(newRankId).c_str());
|
|
}
|
|
|
|
void WorldSession::HandleGuildSwitchRankOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint32 rankId;
|
|
bool up;
|
|
|
|
recvPacket >> rankId;
|
|
up = recvPacket.ReadBit();
|
|
|
|
DEBUG_LOG("WORLD: Received CMSG_GUILD_SWITCH_RANK rank %u up %u", rankId, up);
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->GetObjectGuid() != guild->GetLeaderGuid())
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
guild->SwitchRank(rankId, up);
|
|
|
|
guild->QueryRanks(this);
|
|
guild->Query(this);
|
|
guild->Roster(); // broadcast for tab rights update
|
|
}
|
|
|
|
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_LEAVE");
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(_player->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (_player->GetObjectGuid() == guild->GetLeaderGuid() && guild->GetMemberSize() > 1)
|
|
{
|
|
SendGuildCommandResult(GUILD_QUIT_S, "", ERR_GUILD_LEADER_LEAVE);
|
|
return;
|
|
}
|
|
|
|
// do not delete guilds that level are higher than undeletable
|
|
if (guild->GetMemberSize() == 1 && guild->GetLevel() >= sWorld.getConfig(CONGIG_UINT32_GUILD_UNDELETABLE_LEVEL))
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL);
|
|
return;
|
|
}
|
|
|
|
sCalendarMgr.RemoveGuildCalendar(_player->GetObjectGuid(), guild->GetId());
|
|
|
|
if (_player->GetObjectGuid() == guild->GetLeaderGuid())
|
|
{
|
|
guild->Disband();
|
|
delete guild;
|
|
return;
|
|
}
|
|
|
|
SendGuildCommandResult(GUILD_QUIT_S, guild->GetName(), ERR_PLAYER_NO_MORE_IN_GUILD);
|
|
|
|
if (guild->DelMember(_player->GetObjectGuid()))
|
|
{
|
|
guild->Disband();
|
|
delete guild;
|
|
return;
|
|
}
|
|
|
|
// Put record into guild log
|
|
guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetObjectGuid());
|
|
|
|
guild->BroadcastEvent(GE_LEFT, _player->GetObjectGuid(), _player->GetName());
|
|
}
|
|
|
|
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_DISBAND");
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->GetObjectGuid() != guild->GetLeaderGuid())
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
// do not delete guilds that level are higher than undeletable
|
|
if (guild->GetMemberSize() == 1 && guild->GetLevel() >= sWorld.getConfig(CONGIG_UINT32_GUILD_UNDELETABLE_LEVEL))
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL);
|
|
return;
|
|
}
|
|
|
|
guild->Disband();
|
|
delete guild;
|
|
|
|
DEBUG_LOG("WORLD: Guild Successfully Disbanded");
|
|
}
|
|
|
|
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_LEADER");
|
|
|
|
std::string name = recvPacket.ReadString(recvPacket.ReadBits(7));
|
|
|
|
Player* oldLeader = GetPlayer();
|
|
|
|
if (!normalizePlayerName(name))
|
|
return;
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(oldLeader->GetGuildId());
|
|
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (oldLeader->GetObjectGuid() != guild->GetLeaderGuid())
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
MemberSlot* oldSlot = guild->GetMemberSlot(oldLeader->GetObjectGuid());
|
|
if (!oldSlot)
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
MemberSlot* slot = guild->GetMemberSlot(name);
|
|
if (!slot)
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, name, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
|
|
return;
|
|
}
|
|
|
|
if (slot->guid == oldLeader->GetObjectGuid())
|
|
return;
|
|
|
|
guild->SetLeader(slot->guid);
|
|
// NOTE: GR_OFFICER might not actually be officer rank
|
|
oldSlot->ChangeRank(GR_OFFICER);
|
|
|
|
guild->BroadcastEvent(GE_LEADER_CHANGED, oldLeader->GetName(), name.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_MOTD");
|
|
|
|
std::string MOTD = recvPacket.ReadString(recvPacket.ReadBits(11));
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_SETMOTD))
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
guild->SetMOTD(MOTD);
|
|
|
|
guild->BroadcastEvent(GE_MOTD, MOTD.c_str());
|
|
}
|
|
|
|
void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_SET_NOTE");
|
|
|
|
bool officer;
|
|
uint32 noteLen;
|
|
std::string name, note;
|
|
ObjectGuid targetGuid;
|
|
|
|
recvPacket.ReadGuidMask<1, 4, 5, 3, 0, 7>(targetGuid);
|
|
officer = !recvPacket.ReadBit();
|
|
recvPacket.ReadGuidMask<6>(targetGuid);
|
|
noteLen = recvPacket.ReadBits(8);
|
|
recvPacket.ReadGuidMask<2>(targetGuid);
|
|
|
|
recvPacket.ReadGuidBytes<4, 5, 0, 3, 1, 6, 7>(targetGuid);
|
|
note = recvPacket.ReadString(noteLen);
|
|
recvPacket.ReadGuidBytes<2>(targetGuid);
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (!guild->HasRankRight(GetPlayer()->GetRank(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE))
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
if (!sObjectMgr.GetPlayerNameByGUID(targetGuid, name))
|
|
return;
|
|
|
|
MemberSlot* slot = guild->GetMemberSlot(targetGuid);
|
|
if (!slot)
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, name, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
|
|
return;
|
|
}
|
|
|
|
if (officer)
|
|
slot->SetOFFNOTE(note);
|
|
else
|
|
slot->SetPNOTE(note);
|
|
|
|
guild->Roster(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
|
|
{
|
|
std::string rankname;
|
|
uint32 rankId;
|
|
uint32 rights, MoneyPerDay;
|
|
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_RANK");
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
recvPacket.rfinish(); // set to end to avoid warnings spam
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->GetObjectGuid() != guild->GetLeaderGuid())
|
|
{
|
|
recvPacket.rfinish(); // set to end to avoid warnings spam
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
recvPacket >> Unused<uint32>(); // unk
|
|
recvPacket >> Unused<uint32>(); // old rights
|
|
recvPacket >> rights;
|
|
|
|
uint32 BankRights[GUILD_BANK_MAX_TABS];
|
|
uint32 BankSlotPerDay[GUILD_BANK_MAX_TABS];
|
|
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
{
|
|
recvPacket >> BankRights[i];
|
|
recvPacket >> BankSlotPerDay[i];
|
|
}
|
|
|
|
recvPacket >> MoneyPerDay;
|
|
recvPacket >> rankId;
|
|
rankname = recvPacket.ReadString(recvPacket.ReadBits(7));
|
|
|
|
DEBUG_LOG("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights);
|
|
|
|
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights[i] & 0xFF), uint16(BankSlotPerDay[i]), true);
|
|
|
|
guild->SetBankMoneyPerDay(rankId, MoneyPerDay);
|
|
guild->SetRankName(rankId, rankname);
|
|
|
|
if (rankId == GR_GUILDMASTER) // prevent loss leader rights
|
|
rights = GR_RIGHT_ALL;
|
|
|
|
guild->SetRankRights(rankId, rights);
|
|
|
|
guild->Query(this);
|
|
guild->Roster(); // broadcast for tab rights update
|
|
}
|
|
|
|
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_ADD_RANK");
|
|
|
|
recvPacket >> Unused<uint32>(); // rank id
|
|
std::string rankname = recvPacket.ReadString(recvPacket.ReadBits(7));
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->GetObjectGuid() != guild->GetLeaderGuid())
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
if (guild->GetRanksSize() >= GUILD_RANKS_MAX_COUNT) // client not let create more 10 than ranks
|
|
return;
|
|
|
|
guild->CreateRank(rankname, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
|
|
guild->Query(this);
|
|
guild->QueryRanks(this);
|
|
guild->Roster(); // broadcast for tab rights update
|
|
}
|
|
|
|
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_DEL_RANK");
|
|
|
|
uint32 rankId;
|
|
recvPacket >> rankId;
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->GetObjectGuid() != guild->GetLeaderGuid())
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
// do not allow delete rank if there are still members using it
|
|
if (guild->HasMembersWithRank(rankId))
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_RANK_IN_USE);
|
|
return;
|
|
}
|
|
|
|
guild->DelRank(rankId);
|
|
|
|
guild->Query(this);
|
|
guild->QueryRanks(this);
|
|
guild->Roster(); // broadcast for tab rights update
|
|
}
|
|
|
|
void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str, uint32 cmdresult)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_COMMAND_RESULT, 8 + str.size() + 1);
|
|
data << typecmd;
|
|
data << cmdresult;
|
|
data.WriteBits(str.length(), 8);
|
|
data.WriteStringData(str);
|
|
SendPacket(&data);
|
|
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
|
|
}
|
|
|
|
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_INFO_TEXT");
|
|
|
|
std::string GINFO = recvPacket.ReadString(recvPacket.ReadBits(12));
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_MODIFY_GUILD_INFO))
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
guild->SetGINFO(GINFO);
|
|
}
|
|
|
|
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode MSG_SAVE_GUILD_EMBLEM");
|
|
|
|
ObjectGuid vendorGuid;
|
|
uint32 EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor;
|
|
|
|
recvPacket >> vendorGuid;
|
|
recvPacket >> EmblemStyle >> EmblemColor >> BorderStyle >> BorderColor >> BackgroundColor;
|
|
|
|
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER);
|
|
if (!pCreature)
|
|
{
|
|
//"That's not an emblem vendor!"
|
|
SendSaveGuildEmblem(ERR_GUILDEMBLEM_INVALIDVENDOR);
|
|
DEBUG_LOG("WORLD: HandleSaveGuildEmblemOpcode - %s not found or you can't interact with him.", vendorGuid.GetString().c_str());
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if (!guild)
|
|
{
|
|
//"You are not part of a guild!";
|
|
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOGUILD);
|
|
return;
|
|
}
|
|
|
|
if (guild->GetLeaderGuid() != GetPlayer()->GetObjectGuid())
|
|
{
|
|
//"Only guild leaders can create emblems."
|
|
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTGUILDMASTER);
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->GetMoney() < 10 * GOLD)
|
|
{
|
|
//"You can't afford to do that."
|
|
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTENOUGHMONEY);
|
|
return;
|
|
}
|
|
|
|
GetPlayer()->ModifyMoney(-10 * GOLD);
|
|
guild->SetEmblem(EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor);
|
|
|
|
//"Guild Emblem saved."
|
|
SendSaveGuildEmblem(ERR_GUILDEMBLEM_SUCCESS);
|
|
|
|
guild->Query(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
|
|
{
|
|
// empty
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_EVENT_LOG_QUERY)");
|
|
|
|
if (uint32 GuildId = GetPlayer()->GetGuildId())
|
|
if (Guild* pGuild = sGuildMgr.GetGuildById(GuildId))
|
|
pGuild->DisplayGuildEventLog(this);
|
|
}
|
|
|
|
/****** GUILD BANK *******/
|
|
|
|
void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket& /* recv_data */)
|
|
{
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_MONEY_WITHDRAWN)");
|
|
|
|
if (uint32 GuildId = GetPlayer()->GetGuildId())
|
|
if (Guild* pGuild = sGuildMgr.GetGuildById(GuildId))
|
|
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
|
|
}
|
|
|
|
void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */)
|
|
{
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_PERMISSIONS)");
|
|
|
|
if (uint32 GuildId = GetPlayer()->GetGuildId())
|
|
{
|
|
if (Guild* pGuild = sGuildMgr.GetGuildById(GuildId))
|
|
{
|
|
uint32 rankId = GetPlayer()->GetRank();
|
|
|
|
WorldPacket data(SMSG_GUILD_PERMISSIONS, 4 * 15 + 2 * 8 + 3);
|
|
data << uint32(rankId); // guild rank id
|
|
data << uint32(pGuild->GetPurchasedTabs()); // tabs count
|
|
data << uint32(pGuild->GetRankRights(rankId)); // rank rights
|
|
// money per day left
|
|
// WTF uint32?
|
|
data << uint32(pGuild->GetMemberMoneyWithdrawRem(GetPlayer()->GetGUIDLow()));
|
|
data.WriteBits(GUILD_BANK_MAX_TABS, 23);
|
|
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
{
|
|
data << uint32(pGuild->GetBankRights(rankId, uint8(i)));
|
|
data << uint32(pGuild->GetMemberSlotWithdrawRem(GetPlayer()->GetGUIDLow(), uint8(i)));
|
|
}
|
|
SendPacket(&data);
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_PERMISSIONS)");
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Called when clicking on Guild bank gameobject */
|
|
void WorldSession::HandleGuildBankerActivate(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
|
|
|
|
ObjectGuid goGuid;
|
|
uint8 unk;
|
|
recv_data >> goGuid >> unk;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
if (uint32 GuildId = GetPlayer()->GetGuildId())
|
|
{
|
|
if (Guild* pGuild = sGuildMgr.GetGuildById(GuildId))
|
|
{
|
|
pGuild->DisplayGuildBankTabsInfo(this); // this also will load guild bank if not yet
|
|
return;
|
|
}
|
|
}
|
|
|
|
SendGuildCommandResult(GUILD_UNK1, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
}
|
|
|
|
/* Called when opening guild bank tab only (first one) */
|
|
void WorldSession::HandleGuildBankQueryTab(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid goGuid;
|
|
uint8 TabId, unk1;
|
|
recv_data >> goGuid >> TabId >> unk1;
|
|
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB) TabId %u", TabId);
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (!GuildId)
|
|
return;
|
|
|
|
Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
|
|
if (!pGuild)
|
|
return;
|
|
|
|
if (TabId >= pGuild->GetPurchasedTabs())
|
|
return;
|
|
|
|
pGuild->DisplayGuildBankContent(this, TabId);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
|
|
|
|
ObjectGuid goGuid;
|
|
uint64 money;
|
|
recv_data >> goGuid >> money;
|
|
|
|
if (!money)
|
|
return;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
if (GetPlayer()->GetMoney() < money)
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (!GuildId)
|
|
return;
|
|
|
|
Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
|
|
if (!pGuild)
|
|
return;
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
|
|
pGuild->SetBankMoney(pGuild->GetGuildBankMoney() + money);
|
|
GetPlayer()->ModifyMoney(-int64(money));
|
|
GetPlayer()->SaveGoldToDB();
|
|
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
// logging money
|
|
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
|
|
{
|
|
sLog.outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
|
|
_player->GetName(), _player->GetSession()->GetAccountId(), money, GuildId);
|
|
}
|
|
|
|
// log
|
|
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
|
|
|
|
pGuild->DisplayGuildBankTabsInfo(this);
|
|
pGuild->DisplayGuildBankContent(this, 0);
|
|
pGuild->DisplayGuildBankMoneyUpdate(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
|
|
|
|
ObjectGuid goGuid;
|
|
uint64 money;
|
|
recv_data >> goGuid >> money;
|
|
|
|
if (!money)
|
|
return;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
|
|
if (!pGuild)
|
|
return;
|
|
|
|
if (pGuild->GetGuildBankMoney() < money) // not enough money in bank
|
|
return;
|
|
|
|
if (!pGuild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_WITHDRAW_GOLD))
|
|
return;
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
|
|
if (!pGuild->MemberMoneyWithdraw(money, GetPlayer()->GetGUIDLow()))
|
|
{
|
|
CharacterDatabase.RollbackTransaction();
|
|
return;
|
|
}
|
|
|
|
GetPlayer()->ModifyMoney(money);
|
|
GetPlayer()->SaveGoldToDB();
|
|
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
// Log
|
|
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
|
|
|
|
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
|
|
pGuild->DisplayGuildBankTabsInfo(this);
|
|
pGuild->DisplayGuildBankContent(this, 0);
|
|
pGuild->DisplayGuildBankMoneyUpdate(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankSwapItems(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
|
|
|
|
ObjectGuid goGuid;
|
|
uint8 BankToBank;
|
|
|
|
uint8 BankTab, BankTabSlot, AutoStore;
|
|
uint8 PlayerSlot = NULL_SLOT;
|
|
uint8 PlayerBag = NULL_BAG;
|
|
uint8 BankTabDst, BankTabSlotDst, unk2;
|
|
uint8 ToChar = 1;
|
|
uint32 ItemEntry, unk1;
|
|
uint32 AutoStoreCount = 0;
|
|
uint32 SplitedAmount = 0;
|
|
|
|
recv_data >> goGuid >> BankToBank;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (!GuildId)
|
|
{
|
|
recv_data.rfinish(); // prevent additional spam at rejected packet
|
|
return;
|
|
}
|
|
|
|
Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
|
|
if (!pGuild)
|
|
{
|
|
recv_data.rfinish(); // prevent additional spam at rejected packet
|
|
return;
|
|
}
|
|
|
|
if (BankToBank)
|
|
{
|
|
recv_data >> BankTabDst;
|
|
recv_data >> BankTabSlotDst;
|
|
recv_data >> unk1; // always 0
|
|
recv_data >> BankTab;
|
|
recv_data >> BankTabSlot;
|
|
recv_data >> ItemEntry;
|
|
recv_data >> unk2; // always 0
|
|
recv_data >> SplitedAmount;
|
|
|
|
if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS ||
|
|
(BankTabDst == BankTab && BankTabSlotDst == BankTabSlot) ||
|
|
BankTab >= pGuild->GetPurchasedTabs() ||
|
|
BankTabDst >= pGuild->GetPurchasedTabs())
|
|
{
|
|
recv_data.rfinish(); // prevent additional spam at rejected packet
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
recv_data >> BankTab;
|
|
recv_data >> BankTabSlot;
|
|
recv_data >> ItemEntry;
|
|
recv_data >> AutoStore;
|
|
if (AutoStore)
|
|
{
|
|
recv_data >> AutoStoreCount;
|
|
recv_data.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in guild->ToChar)
|
|
recv_data.read_skip<uint32>(); // unknown, always 0
|
|
}
|
|
else
|
|
{
|
|
recv_data >> PlayerBag;
|
|
recv_data >> PlayerSlot;
|
|
recv_data >> ToChar;
|
|
recv_data >> SplitedAmount;
|
|
}
|
|
|
|
if ((BankTabSlot >= GUILD_BANK_MAX_SLOTS && BankTabSlot != 0xFF) ||
|
|
BankTab >= pGuild->GetPurchasedTabs())
|
|
{
|
|
recv_data.rfinish(); // prevent additional spam at rejected packet
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
// Bank <-> Bank
|
|
if (BankToBank)
|
|
{
|
|
pGuild->SwapItems(_player, BankTab, BankTabSlot, BankTabDst, BankTabSlotDst, SplitedAmount);
|
|
return;
|
|
}
|
|
|
|
// Player <-> Bank
|
|
|
|
// allow work with inventory only
|
|
if (!Player::IsInventoryPos(PlayerBag, PlayerSlot) && !(PlayerBag == NULL_BAG && PlayerSlot == NULL_SLOT))
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_NONE, NULL, NULL);
|
|
return;
|
|
}
|
|
|
|
// BankToChar swap or char to bank remaining
|
|
if (ToChar) // Bank -> Char cases
|
|
pGuild->MoveFromBankToChar(_player, BankTab, BankTabSlot, PlayerBag, PlayerSlot, SplitedAmount);
|
|
else // Char -> Bank cases
|
|
pGuild->MoveFromCharToBank(_player, PlayerBag, PlayerSlot, BankTab, BankTabSlot, SplitedAmount);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankBuyTab(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
|
|
|
|
ObjectGuid goGuid;
|
|
uint8 TabId;
|
|
|
|
recv_data >> goGuid;
|
|
recv_data >> TabId;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (!GuildId)
|
|
return;
|
|
|
|
Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
|
|
if (!pGuild)
|
|
return;
|
|
|
|
// m_PurchasedTabs = 0 when buying Tab 0, that is why this check can be made
|
|
// also don't allow buy tabs that are obtained through guild perks
|
|
if (TabId != pGuild->GetPurchasedTabs() || TabId >= GUILD_BANK_MAX_BOUGHT_TABS)
|
|
return;
|
|
|
|
uint64 TabCost = GetGuildBankTabPrice(TabId) * GOLD;
|
|
if (!TabCost)
|
|
return;
|
|
|
|
if (GetPlayer()->GetMoney() < TabCost) // Should not happen, this is checked by client
|
|
return;
|
|
|
|
// Go on with creating tab
|
|
pGuild->CreateNewBankTab();
|
|
GetPlayer()->ModifyMoney(-int64(TabCost));
|
|
pGuild->SetBankRightsAndSlots(GetPlayer()->GetRank(), TabId, GUILD_BANK_RIGHT_FULL, WITHDRAW_SLOT_UNLIMITED, true);
|
|
pGuild->Roster(); // broadcast for tab rights update
|
|
pGuild->DisplayGuildBankTabsInfo(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
|
|
|
|
ObjectGuid goGuid;
|
|
uint8 TabId;
|
|
std::string Name;
|
|
std::string IconIndex;
|
|
|
|
recv_data >> goGuid;
|
|
recv_data >> TabId;
|
|
recv_data >> Name;
|
|
recv_data >> IconIndex;
|
|
|
|
if (Name.empty())
|
|
return;
|
|
|
|
if (IconIndex.empty())
|
|
return;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (!GuildId)
|
|
return;
|
|
|
|
Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
|
|
if (!pGuild)
|
|
return;
|
|
|
|
if (TabId >= pGuild->GetPurchasedTabs())
|
|
return;
|
|
|
|
if (!pGuild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_MODIFY_BANK_TABS))
|
|
return;
|
|
|
|
pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex);
|
|
pGuild->DisplayGuildBankTabsInfo(this);
|
|
pGuild->DisplayGuildBankContent(this, TabId);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankLogQuery(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_LOG_QUERY)");
|
|
|
|
uint32 TabId;
|
|
recv_data >> TabId;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (!GuildId)
|
|
return;
|
|
|
|
Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
|
|
if (!pGuild)
|
|
return;
|
|
|
|
// GUILD_BANK_MAX_TABS send by client for money log
|
|
if (TabId >= pGuild->GetPurchasedTabs() && TabId != GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
pGuild->DisplayGuildBankLogs(this, TabId);
|
|
}
|
|
|
|
void WorldSession::HandleQueryGuildBankTabText(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_QUERY_GUILD_BANK_TEXT");
|
|
|
|
uint32 TabId;
|
|
recv_data >> TabId;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (!GuildId)
|
|
return;
|
|
|
|
Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
|
|
if (!pGuild)
|
|
return;
|
|
|
|
if (TabId >= pGuild->GetPurchasedTabs())
|
|
return;
|
|
|
|
pGuild->SendGuildBankTabText(this, TabId);
|
|
}
|
|
|
|
void WorldSession::HandleSetGuildBankTabText(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_SET_GUILD_BANK_TEXT");
|
|
|
|
uint32 TabId;
|
|
std::string Text;
|
|
|
|
recv_data >> TabId;
|
|
Text = recv_data.ReadString(recv_data.ReadBits(14));
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (!GuildId)
|
|
return;
|
|
|
|
Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
|
|
if (!pGuild)
|
|
return;
|
|
|
|
if (TabId >= pGuild->GetPurchasedTabs())
|
|
return;
|
|
|
|
pGuild->SetGuildBankTabText(TabId, Text);
|
|
}
|
|
|
|
void WorldSession::SendSaveGuildEmblem(uint32 msg)
|
|
{
|
|
WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
|
|
data << uint32(msg); // not part of guild
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received CMSG_GUILD_QUERY_RANKS");
|
|
|
|
ObjectGuid guildGuid;
|
|
|
|
recv_data.ReadGuidMask<2, 3, 0, 6, 4, 7, 5, 1>(guildGuid);
|
|
recv_data.ReadGuidBytes<3, 4, 5, 7, 1, 0, 6, 2>(guildGuid);
|
|
if (Guild* guild = sGuildMgr.GetGuildByGuid(guildGuid))
|
|
guild->QueryRanks(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildAutoDeclineToggleOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received CMSG_GUILD_AUTO_DECLINE_TOGGLE");
|
|
|
|
bool apply;
|
|
recv_data >> apply;
|
|
|
|
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_AUTO_DECLINE_GUILDS, apply);
|
|
}
|